Well, it’s a chance to go traveling with an old friend again, and a couple of new ones. After a previous adventure, the Doctor and Gabby are joined by Cindy Wu – They aim for London, but miss a little bit, arriving in sunny Dewbury. And so we have the Tenth Doctor in a very 4th Doctor mood, all smiles, energy and manic happy go luckiness. Add in a paranormal festival, curses and mysteries and things can’t help but get interesting. There is, of course, more than meets the eye – but how much more is the question.
I’ve heard a lot about Gabby, but this was a fairly good first impression – Young, female, smart and feisty. she’s also learnt the most important lesson – Telling the doctor NOT to do something guarantees only that he will.
I wasn’t sure about the art at first, but it grew on me – the proportions are a bit lanky and knobbly, but it’s like they’re conforming to the Doctor. The colouring and lines are nice and clean, and the lettering is well done. There’s a lot of energy in the art, which sometimes is at odds with the calmer scenes.
Titan have made a good job of this story, and the overall impression is of a medium to good Tenth Doctor story – It will be interesting to see what Part 2 (#9) will bring. There’s definitely a lot of potential, if they grasp it. I’ll see you in the future (or the past?)
Now in its fourth year, Stoke-Con-Trent is a relative newcomer to the Convention scene. Over the past four years though, they have gone on to attract some big name guests. This years line up included Patricia Tallman, Garret Wang and Claudia Christian but to name a few.
A small team from Geek Pride went along to this years Stoke-Con-Trent to give you, our readers, a quick run down of the event itself.
Storm Troopers Policing the Queue.
Set at Stoke University, this is a fairly small convention spread over two buildings. The main convention hall housed the majority of the stalls, with celebrity guests ringing the outside of the hall, and more in the cafe area of the second building.
At times I found the main hall to be rather cramped and it did prove difficult to more around. I wasn’t sure if this was back handed compliment to the popularity of the event but I guess it did give it that ‘close knit’ feel.
Minor gripe aside, the stallholders were all very friendly and, in a rarity for me, I have to admit that the prices they were charging for merchandise were actually very reasonable.
Main Hall before Opening Time.Main Hall before Opening Time.Merchandise on offer
The celebrity guests were sat at wooden trestle tables with a printout of their name / head shot behind them along with what appeared to be a quickly written up notice in Sharpie detailing what they had been in. To me, personally, this seemed to lack professionalism. However, for a small convention in only its fourth year, things like this can easily be overlooked in the planning stages of the event itself.
There were events advertised in the days programme, but these were very hard to find due to poor signposting and indeed many events did not keep to schedule. Again though, in balance, this does happen from time to time and even with the best will in the world, schedules can become mixed up; so not a huge issue
At the rear of the main hall there was a covered over patio area. This was a godsend as the main hall, as already mentioned, got very cramped and as such people spilled out for a breather and to rest their ears from the constant, and at times, deafening PA announcements that were going on.
Stormtroopers in Fez’s. Nothing more to say really.
The second building was where the universities Cafe area was and within, directly next to the open plan Cafe (serving hot food) were more celebrity guest tables, several more stallholders and some comic artists.
In a room upstairs there were several stalls set up by students of the University who are studying art there, which I thought was a nice touch and giving back to the university that was providing the Con.
I have to say that from the point of view of this reviewer, the decision to place celebrity guests in an out building, right next to an open plan Cafe / eatery was perhaps a mistake. Obviously space is at a premium at an event held in such a location, but still, it was rather bad form.
Cafe area with Celebrity Guest signing tables.
This being said all of the guests and stallholders that we spoke to were very friendly and had nothing but time for us to interview them for upcoming articles. Likewise, the volunteer Convention Steward team were also great and full of enthusiasm. Again, that said , the lack of any formally organised Q&A sessions (except a hastily put together one with Garrett Wang) left much to be desired.
The Eatery and Bar on site were very reasonably priced; a stark contrast to some conventions that bump their prices up to a premium and there was free parking. This is a big plus especially in this day and age where family budgets are tight.
Overall, I would say Stoke Con Trent was a success and people mostly enjoyed themselves. Some of the issues regarding cramped quarters and disorganisation were mentioned, but there was nothing but praise for the friendliness of the guests and stallholders.
I cant help but think that maybe it has outgrown its current venue and that moving to a larger site, or perhaps even using more of the University grounds, may be better in the long term; just my humble opinion though.
All in all a small and still young Con that, with some more space, a bit more forward planning and continued competitive prices, could really hold its own in this Con packed country of ours.
A good day out for Geeks and their families
Cosplayers out in force! (Courtesy of Midland Cosplayers)
Well, it’s always nice to meet an old friend or two. Titan’s Doctor Who team have done well here, with a very typical Fourth Doctor adventure – Victorian London, strange creatures and mysterious protagonists. The misty, mysterious tone is very close to the TV episodes, and Sarah Jane and the Doctor come across well. I’m intrigued to learn the secrets of Chrononautology, aren’t you?
Williamson’s representation of the 4th Doctor is very good, but his Sarah Jane isn’t quite right – But convincing enough. the colours are good overall, and the art neat. I’d call the overall art and lettering slightly above average. The plot is shaping up well before the obligatory cliff-hanger, and it’s all very reminiscent of the classic era in pacing. I’d like to congratulate Titan overall on this one.
The variant covers are a mixed bunch, but fun. the overall standard is good, and I hope they keep it up. There’s so much more to come, and if they continue to maintain this level or higher, the 4th Doctor is a welcome returnee.
I’m really looking forward to the next issue. Welcome back, Sarah Jane, would anyone care for a Jelly Baby?
We review the latest HD remaster from Square, Final Fantasy IX (9).
Final Fantasy IX is the latest in the series to get a shiny new coat of paint and we spare no time in exploring what the game has to offer. New models and higher resolution textures along with up scaled background give this old gem a new lease of life and with Final Fantasy IX being the best reviewed game of its series, It’s set to do well!
Well – That was quite a day! South London Warlords hosted Salute 2016 in London’s Docklands today, and it was packed. Loads of great displays from the wargamers, and oh so very many traders – Definitely not a good day to turn up with an empty wallet! I was attending as Chairman of my local gaming club, and we were running a participation game (based on Wacky Races!).
I’ve got to say, that all the gamers that joined us, or came to look and inquire about what we were doing were so friendly, well mannered and enthusiastic, it was a little exhilarating – such an incredible bunch!
With a wide range of traders, some were a little less subtle than others about what they sold….
Hawk Wargames were in attendance, with attention divided between their awesome ‘ordinary’ minis for Dropzone Commander and Dropfleet Commander, their scenery, and their ‘to scale’ for DZC UCM New Orleans Class orbital carrier, for it’s second Salute outing.
Of course, Halo Fleet Command was previewed for pre-order at Salute 2015, and the minis are stunning…
And Firestorm Armada still does well for Sci Fi space battles, while there are moves to make both it and Dystopian Wars faster to play.
Firestorm Planetfall looks pretty good, too.
But the star of the stand was Halo, Ground Command. All those Grunts, Elites, Spartans, Ghosts and Warthogs people are used to seeing on the big screen, but in the palm of your hand.
In the image above, the starter set basically contains all the figures, etc from the bunker down – And the figures are detailed, crisp and pretty much just as I’ve come to expect from Spartan. The rules seem interesting too, with Stat cards for each unit returning their ability to hit and damage Personnel, Vehicles or Aircraft. They also use a reaction mechanic to enable units to fight back when attacked, potentially even multiple times per turn. It looks like it could be a lot of fun.
Crooked Dice brought along 4 demo games of 7TV Second Edition – Faster, funner and better than ever! I’m a big fan of 7TV, a total antidote to the more straight-laced tabletop games, with a lot of irreverent humour, and a love of Sci Fi, Spy Fi and all sorts of other Cult TV.
There were some very well made and detailed exhibition games in place, with some very nice scenery.
Mechworld, from Germany, were in attendance with 3 stunning boards using the GZG Full Thrust rule set.
I was first attracted by their stunning board for their Battestar Galactica Blood and Steel scenario, which was hard to resist. But they had another board with some very interesting, yet familiar ships, also using Full Thrust. The LED underlighting was stunning. GZG and Mechworld were also unveiling the new Full Thrust starter box. I didn’t get one, but I have a feeling it’s on my pre-Christmas list!
Shattered Void, by White Dragon Miniatures, was also on display, along with some stunning starfighter miniatures. I must admit to being very excited for the Kickstarter – they’ve been working on this for a while already, and it shows!
I’ve probably missed far too many to mention, but it was quite a busy day. To all who attended, I hope your day was as great as mine. For those who didn’t, then come next year!!
Upwards, Lonely Robot is a tower climber where you, the lonely robot, are tasked with getting as high as you can whist dodging enemies and avoiding falling to your death. You must also work to collect as much juice as you can before your “reserves” run out. Either make it to the top or keep going in endless mode!
The game features many configurable components allowing you to customise almost every aspect of the game mechanics as well as a matchmaking system to allow player to race each other to the top.
Glitchrunners is a party LAN game where one player dubbed the “architect” is set the task of impeding the progress of other players as they travel through the levels collecting points and trying to “one up” each other.
If you hadn’t guessed by now, I’m somewhat partial to a good adventure.
I like to go to new places, I like to experience new things, I like the fantasy and wonderment of literature, film and game.
It’s no surprise then that when a game such as UnEpiccomes along, it pops up on my radar.
Developed by Francisco Téllez de Meneses, published by EnjoyUp and Ninjagamers Corp, UnEpic was originally released in 2011 for PC and later ported to the WiiU in 2014, UnEpic has now made its way onto the Xbox One and PS4.
Following the story of Daniel, a very average, normal guy who enjoys the finer things in life (see: video games, movies, comic books). Daniel finds his Dungeons & Dragons game interrupted when he is whisked away from the bathroom in his friend’s house to the evil castle Harnakon within a magical fantasy realm.
Daniel is greeted and possessed by a mysterious shadow spirit in an attempt to take over his body and kill him, but the possession doesn’t take hold, so the spirit is trapped within Daniel until he dies, which then becomes the spirit’s sole purpose, to ensure Daniel’s death and free itself.
Needless to say, this makes for some very amusing commentary between the two characters.
An example of the sprawling environments you’ll explore.
In fact, UnEpic brings a very well written script full of gaming and movie references, plenty of humour and a surprising amount of depth to the player.
This, paired with the explorative nature of the game, akin to the old “Metroidvania” games, with its map layout and equipment system, UnEpic feels very close to its side scrolling platform adventure rpg roots but still feels like a modern game, with the ability to quick change between weapons and map favourites to your different shoulder buttons.
Graphically speaking, again, this game pays homage to its predecessors with a wonderfully retro NES feel to its style, using simple sprites, old style background textures and nostalgic colour palette of consoles gone by.
You really get a sense of scale from the boss fights!
Playing this game on console, it feels very fluid. With the ability to quickly change your weapons and items, you can swap your loadout to best suit the enemies ahead, which some of you may think would make the game too easy, but here’s the trick – In each new map location, you only have a limited amount of visibility afforded to you by your zippo lighter, with the player having to find and light wall lamps and torches. This darkness mechanic makes new areas more of a challenge. I mean, we’re not talking Ninja Gaiden or Dark Souls levels of difficulty, but still, very enjoyable.
Overall, I can see myself playing this game for quite some time. This appeals to my very core as a gamer, reminding me of the games I grew up on; Super Metroid, Castlevania, the earlier Final Fantasy games. It harkens back to the very essence of roleplaying, with head nods to the tabletop origins of fantasy games and very heavy influences from the history of the genre. UnEpic captures the imagination and feels quite the opposite, a very epic and wonderfully crafted game, well worth a look.
Skellies and Mummies and Goblins, oh my!
Available online now for digital download across formats for around £10, I would definitely recommend this game.
I’ll probably also be showcasing my adventures on this game in the near future, which you’ll be able to find here.
In the meantime, stay awesome, adventure well, don’t dig too deep and may your dice forever roll favourably.
Spyfall is a conversation based party game based on bluffing, suspicion and outright deception. One of your friends is a spy and your job is to find out who the double-crosser is before the time runs out. With similarities to games such as The Resistance and Avalon, Spyfall offers a simplified and more fun approach that’s great for seasoned players and newbies alike.
Gameplay is incredibly simple, which is a great draw for those less tabletop inclined friends of yours. The game comes with thirty sets of location cards, along with some handy plastic bags to keep them organised. Each set features seven cards with the same location – the Nightclub, Police Station or even the Crusader Army – each with a specified role, along with a ‘Spy’ card. Each player is secretly dealt one of these cards, with the ‘Spy’ card always being in play. Players ask each other questions in turn, trying to determine who amongst them is the spy, without giving away their location. As you can imagine, it gets a little tricky at times to keep your location hidden whilst sounding out other players. For example, I’m a dancer at a the nightclub and I want to determine who else knows that we’re at the club, without giving away our location to the spy. I might ask someone why they weren’t working last night, as opposed to if they enjoyed the DJ playing.
Each round lasts eight minutes, by which point all players must cast a vote as to who they think the spy is. However, we found that the game rarely reached this point, with accusations being made at an earlier stage in the game. A player is free to accuse another of being the spy once per round, but must get the other players to agree with them for an accusation to be made. The spy’s aim, of course, is to remain hidden throughout the game, or to reveal themselves if they believe they know the location to earn some extra points. All players are free to consult a location sheet throughout the game, but of course this could give the spy’s identity away if they were seen snooping during the round.
We found that some locations in the game made for much better rounds, whilst others were difficult to identify or to come up with purposeful questions for. The best example of an answer being a dead give-away of the spy’s identity was playing with the Crusader Army cards, a more unusual location in the game. After surmising that a player worked at the location, another asked if he drank a lot of coffee to keep awake for his job. Whilst this could have been a good bluff, it was a dead give-away to the rest of us that our lovely friend, Katie, was a dastardly spy and had no idea of our location. However, it’s not always so simple and I found myself the victim of wrongful accusation at many points during the game, albeit usually incurred by my partner who had perhaps had one to many sherbets and mostly enjoyed playing the drunk detective.
Whilst the artwork is pleasant and the game is well put together, we did find a couple of flaws with the game, but nothing major. As the game is suited to 3-8 players, we had to make sure that the spy card was always included in the location deck, whilst also ensuring that it was always selected without the dealer snooping a glance at the cards. We found that the simple solution was to omit the spy cards from the decks and only use one per round, rather than needing a card for each pack. For six players, we’d simply take five location cards and then add the one spy card to the deck and shuffle, which always ensured that it was in play.
Another problem that arose, particularly in the beginning, was that some people found it very difficult to come up with a question and they’d often waste several of the eight minutes of the round trying to come up with something to ask. A solution for this would perhaps be to provide some base questions with the game, those perhaps less shy and more seasoned players wouldn’t find issue with this. After a few rounds we became much more adept at snooping about and found ourselves becoming speedier interrogators as we went along.
Spyfall is a game of deception, cunning and lying to your friends. You’ll discover who has the best bluff, along with which of your friends is more likely to cave under interrogation – always good to know. It’s incredibly simple in comparison to most of the games our group plays, which was popular with my friends that aren’t quite so keen on more elaborate game-play. That said, it does offer plenty of role-playing fun and opportunity for creativity, which I really enjoyed. The short rounds means that you can adapt the game to suit you, using it as filler or playing for a longer period of time works equally well. We found it to be a great breather from our four hour Game of Thrones play through and it offered a lot of laughs.
I found Spyfall to be an utterly enjoyable whilst incredibly simple card game, ideal for playing with friends or getting to know folk in those awkward social situations where you’re forced to interact. After plenty of play throughs, I find 5-6 players making for an ideal game, with less making it too easy and more making it a little hard to get through a round in eight minutes. I’d happily recommend Spyfall for tabletop newbies, as well as more experienced gamers looking for something a little lighter.
Fallout 4’s latest dlc ‘Wasteland Workshop’ was released on the 12th of May and it comes in the form of a giant add on pack.
The additional content includes extra items to furnish, power and build better settlements, along with the ability to catch and tame wasteland critters before deciding their fate.
The focus of the dlc is undeniably the traps. Varying in size there’s different traps for different types of prey, to catch a Radstag all you need are few carrots and a whole lot of power, Raiders and Gunners are apparently smarter and will only allow themselves to be taken off guard by the promise of free ammo, chems and caps (not at all suspicious).
Once caught, some animals can be tamed and kept as part of the settlement or sent to their doom in the arena, the danger to this is that some critters and enemies are, and always will be, hostile; thus putting your settlement in constant danger (unless you build a Beta Wave Emitter and take good care of your traps).
The downside to all this, if like me you’ve already completed the game and have gone back to do the additional content, you’ll notice that you may be lacking certain perks to fully experience and utilise the new features. The trophies associated with the dlc are mainly aimed at trapping and taming animals, which can’t be done without the Animal Friend, Wasteland Whisperer and Science perks.
Although I loved pretty much every aspect of Fallout 4, one of my favourite parts was building and interacting with the other npc’s (whilst avoiding the Minutemen missions). One of the things I’d like to have seen included would be the ability to make larger more complex settlements, the maximum size hasn’t changed meaning all the new things you have been given to decorate and play around with still have to be limited in use.
So far I’d say that Wasteland Workshop is actually more fun to play than Automatron and better value considering how much extra you get for the price. If you have only just started the game or are starting a new game from scratch then I’d say it was definitely worth including as it adds hours of extra time wasting fun.
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