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Rooftop Retro: Lost Format Society

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What can you do on top of an NCP in Croydon on a Wednesday? Enjoy an evening of drinks, food and a good movie of course!

The Lost Format Society is a rooftop bar and cinema located in Croydon town centre it is not only a cinematic experience but also doubles as a night out with a bar, garden games, (giant jenga anyone?), and a great party atmosphere where you can just hang out with the gang.

The brainchild of three school friends; Lost Format Society tries to capture those halcyon days of youth in the late 80’s and early 90’s where Nintendo and big screen TVs ruled. The cinema screen is even set up to look like one of those big CRTs everyone had back in the day! Everything is splashed with a funky retro aesthetic, from graffiti by local artists to the old school deckchairs you sit on whilst watching the movie.

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I had a great time the staff where really helpful and polite and at the slightest hint of rain all the attendees where offered a plastic poncho to keep those oh so wonderful April showers at bay. The film of the evening, last year’s critically acclaimed hit The Martian the screening quality was great and I would recommend this experience to anyone, provided you don’t mind contending with the great British weather.

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I wanted to sit in it but I wasn’t allowed

I spoke to Mark one of the organisers and he told me about how he wanted to give Croydon and the surrounding areas a better name by putting on events like this. I for one agree with this sentiment. In these times of public service cuts to things like the arts and local events I feel more entrepreneurial types should be organising this sort of thing.

The Lost Format Society’s programme starts April 28th with the aforementioned The Martian. Tickets are £10 each plus booking fee. Upcoming films include Back to the Future, Mad Max Fury Road and Labyrinth. Check the event out on their website at http://www.lostformatsociety.co.uk/

Doctor Panic

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DISCLAIMER: I have to confess that I played Doctor Panic for the purpose of writing this review with my boyfriend, mother-in-law and my 3 year old son. I had a games night planned specially to review the game but it fell through and so we had to make do. The relevancy of this confession will become apparent as you read on 🙂

I volunteered to review Doctor Panic as we play a lot of games in our household and hold regular games nights with friends and family. Our favorites are games like Talisman, Settlers of Catan, Cards Against Humanity etc, and with me being new to the Geek Pride team I thought this would be a great chance for me to get stuck into my first full review of something that really enjoy.

Unfortunately my planned games night with friends fell through, so we did a make-shift one with a few family members but still had plenty of excitement to try it out.

My first impressions were really positive as we opened it up. I absolutely love the box art and the contents are all really well made and of a high quality. Everything seems durable too, the board, tiles and ‘instruments’ are thick and would stand a good amount of playing.

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As we set up the playing area, they even included hairnets, which of course is absolutely hilarious once everyone is wearing one.

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It did start to dawn on me however that we might not have been the most suitable group of people to test this out. Intrigued though, we read through the rules.

The overview states:

You’re a medical team in the most reputable hospital of the region

Your goal is to save the patient who has just been admitted to the emergency room before the time runs out!

To do this, you must succeed at a series of medical tests. If all of the tests are successfully completed before the given time is over, it’s a victory – the patient is saved and everyone wins! Otherwise, how should we put this.. you’ll have to get more training!

Doctor Panic is a co-operative game which is played in real time. All of the players play at the same time. A game lasts an average of 12 minutes.

So we teamed up. My and my Mother-In-Law versus my boyfriend and my 3 year old son. Two teams, playing at the same time. 12 minutes. Still intrigued and hairnets at the ready!

Once we were all set up (after some confusion over the app that the rules mentioned – this apparently hasn’t been released yet) we used their website to play with our first patient.

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The application plays a heartbeat sound as you race against one another to complete the tests first. The ‘panic’ part of the game really comes into play here as you only have a limited period of time to perform the tests and complete the procedure. The longer you take, the faster the heartbeat goes and the closer the patient gets towards death.

The ‘tests’ themselves are like mini-tasks. The introduction game has four of these tests (the full game has 8 unique tests in total) which require a mixture of co-ordination, concentration and speed. All of them are easy enough to do, but once you factor in the quickening heartbeat on the soundtrack and the fact that you’r racing against another team, instantly becomes more pressured, difficult and hilarious.

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Once past the initial ‘training’ stage which the game recommends you do to get used to the tests, we tried a few more rounds changing the difficulty as we went.

The game also includes ‘cardiac arrest’ events where all players must immediately shout “CARDIAC ARREST!” and players must work together to revive the patients, a procedure involving matching cards and massaging a whoopee cushion.

And it also has a ‘manager call’ event, where all players stop and shout “PHONE!” and have to perform a random task that is prompted by the web application.

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The harder the difficulty you choose of the game, the more cardiac arrest and manager call events happen whilst you’re trying to save the patient. These events take up valuable time when you’re also trying to do the tests (which there are more of the harder the difficulty mode)

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The game is ‘won’ when one of the teams has completed all of their tests. If neither team completes their tests then it’s a ‘defeat’.

I will admit that my team won (much to my boyfriend’s chagrin as he has to win everything but I did admit that he was slightly handicapped by having a 3 year old on his team) and that we had a lot of fun playing, although we really weren’t in the right frame of mind for the game. It became a bit of a chore as we increased the difficulty and were trying to do the manager’s calls, but I imagine this game would be a lot of fun if you were all ready and fully prepared to get into the spirit of things.

I also think this would work really well at parties and especially ones with older children involved.

Overall though I think it’s a very well made game with a great concept. You just need to make sure you’re ready to play such a high energy game before getting it out – the hairnets definitely help with this though.

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Gears of War 4 Multiplayer Open Beta Out Now

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This week Gears of War 4 Multiplayer Beta has opened up to all Xbox Live Gold members. If you haven’t played it already, then the it’s available to download through the Xbox One Store and has 2 5×5 deathmatch versus modes. There’s also a co-op mode for two players with a fixed Hardcore difficulty against AI as opposed to PVP

The Beta is open until the end of the week and if you reach level 20 then there’s a reward pack you can access when the game is released worldwide on 11th October.

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The latest Multiplayer Gameplay trailer gives a great overview of the new weapons and abilities in the game and is worth checking out if you haven’t had a chance to play the Beta yet.

Of course I’ve had a go, and my first impression of the Beta was that it seemed exactly like all the other Gears games with a couple of new tricks and slightly faster gameplay. Some tweaks but no real innovation of note, unless that’s something we’ll see in other modes or the single player campaign.

I’m really not a fan of Deathmatch on Gears so didn’t hang around too long, but the biggest surprise for me was that the Lancer was pretty ineffectual whilst the Gnasher shotgun in particular seemed seriously overpowered.

My first few games were pretty horrific until I got a handle on things, but I definitely had to change the way I had played compared with previous series installments – which in itself, is probably a really good thing. I also think it’s noticeable too that the game is trying to encourage constant movement through the map with your team as opposed to staying in cover as a loner. I’m seriously interested to see how this style of gameplay will translate to other modes, particularly Hoard mode where you usually need to bed in to survive.

Have you been playing the open Beta and if so what did you think? Is it just for die hard Gears fans or has The Coalition managed to improve upon the Gears multiplayer formula?

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The Raven Cycle – An adventure you don’t want to miss

A few months ago, at the insistence of a friend, I picked up the first book of The Raven Cycle series. I was convinced I was in for yet another young adult feast of carbon copy teenagers, built upon the same template of cliches that has poisoned much of the YA literature. I clung to that idea as I skimmed through the first chapters, but as I kept reading I discovered things were a little different than  I had expected.

Much like Blue Sargent,  one of the main characters, I was shaken out of my prejudices and ended up loving every single adventure that Maggie Stiefvater  took me on.

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The four book series recently came to an end with the publishing of The Raven King, a book that has as many supporters as detractors and ultimately, a book that, much as the author desired, left us all wanting more.

 The Raven Cycle focuses on 4 teenagers that have all been persuaded by one Richard Gansey III to join him in his quest for a sleeping Welsh king, legendary because he would  grant a wish to whomever wakes him up. Their reasons are as different as the teens are from one another, yet somehow they all come together as one in order to achieve a purpose that is greater than all of them combined.

Without giving away too many spoilers, I will say that the books are a strange blend of magic, dreaming and reality. Somehow the mix works, without feeling forced, even if a world of real psychics, witches, magicians, magical forests, ghosts and demons hardly ever mesh well with our plain/ normal image of reality.

So why does this work? I think we all have our reasons for liking it, but one thing that unites us all is the realisation that there is something for everyone here, something for the very young and something for the grown-ups, not to mention the fact that while the main group only has one female character, she is not the only one to feature and to be given a story. She does not have to be the one to represent all women as it’s often the case. There are tough female characters, there are frail ones, just as there are frail men and strong men, some characters are straight, some are not, yet the story goes on without one being thought better or worse than the other for it.

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However, the real ”magic” of these books comes from the characters that inhabit it: Blue, Adam, Gansey, Ronan, Noah and all the people that build up their own personal Universe, whether they are good or bad. Each person is given room to grow, some do, some don’t, but there are reasons for both situations. Dramas, traumas, all those little things that impact their lives make a difference and they are not forgotten or brushed under the rug. The bad is interspersed with happy moments, much like life, and with that little thing we all cling to whenever things get too dire: hope.

I suppose that is the one thing that I took to be a central part of the story. There was always hope for more, for better. The restlessness of youth always pushing the boundaries, trying to make that hope come true, whether for themselves or for others. Sacrifice is a common theme and each time it happens it’s heartbreaking, but nevertheless beautiful.

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Art by Maggie Stiefvater

This book is a labour of love and I think it’s why we love it. I am probably extrapolating my own emotions to everyone else that might at some point pick the book up and read it, but I doubt there can be many to say they found nothing to enjoy about it. Ultimately it’s focus is on something universal that most of us can understand: friendship.

I could spend hours talking about these books, describing in vivid detail how each piece of the puzzle fits in with the next one, but it would be pointless, because I don’t have Maggie’s ability to describe the world she brought to life. These books were her Cabeswater, her world of wonder that she gifted us and her words written on the page are the only ones that could make you see what her fans have seen. So do yourself a favour, pick it up, start reading and get ready. You’ll suffer, but you’ll enjoy it.

Game of Thrones: The Red Woman

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THIS ARTICLE CONTAINS MASSIVE SPOILERS. If you haven’t seen the latest episode, then bugger off, seriously, you should know better.

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Unsurprisingly, the season six première was a pretty mixed bag, mostly serving as a brief round-up of the characters that we remotely care about, along with the ones we don’t.

The episode kicks off at Castle Black as the camera swoops down on former Lord Commander, Jon Snow, sprawled lifeless in the snow. He’s soon discovered by everyone’s favourite Geordie, Ser Davos, who is quick to take charge of the remaining members of the Night’s Watch loyal to Jon. It becomes pretty apparent from the offset that the gang hope to gain the support of the Wildlings in order to confront Thorne and the rest of the traitorous bunch. Olly, I’m looking at you, you little bastard. Ser Davos is rather protective over Jon’s corpse, which certainly points towards the possibility of resurrection later in the series, but we’ll come back to that.

Sansa and Theon are on the run, with the latter seeming to have fully recovered from his personality transplant. I let out an audible cheer as Brienne and Pod turned up, because they’re bloody awesome. Brienne’s pledge to Sansa was heart-warming and I half expected a running embrace to seal their new-found friendship. However, episode three, titled ‘Oathbreaker’ could spell problems for the group as it is surely a reference to Brienne’s sword, Oathkeeper.

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In King’s Landing, Cersei learns of Myrcella’s death, which was pretty heartbreaking after the look of pure glee on her face as she saw the boat arrived from Dorne. I actually felt for the woman, which is a feeling I’m not all that comfortable with and has built up since her infamous walk of shame last season. This only continued to develop as she spoke with Jaime about having made something so pure and innocent, especially in comparison to the likes of her first born. Jaime’s ‘fuck everyone who isn’t us’ attitude towards the situation is more reminiscent of his character from season one, and whilst I’m hoping he doesn’t totally revert back to that, it’s about time he took charge. He’s set to advise Tommen in the next episode, so perhaps the cowardly King will finally grow some balls and rescue his poor wife from the High Sparrow.

The way the events in Dorne following Prince Doran’s discovery of Myrcella’s murder were played out didn’t sit too well with me. Ellaria and her Sand Snakes killed off the Martell line rather promptly and it didn’t seem to gel well with the rest of the episode. I get it Ellaria, I loved Oberyn as much as the next person, but the Sand Snakes just irritate the hell out of me and I can’t see her being much of a ruler for Dorne.

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Daenerys appears to be on her way to live out her days as a Khal’s widow, which she’s not best pleased about. However, I rather enjoyed Khal Moro (he’s no Drogo, mind) and it was interesting to see Dany knocked down a peg or two following her usual speech, referred to as the ‘Queen of Nothing’. Daenerys has always been one of my favourite characters, but she needs to up her game a little and do something, rather than stream off her ever increasing list of titles. It will be interesting to finally see Vaes Dothrak if we eventually make it there and I’ve always been a fan of the Dothraki characters, which was only spurred on by meeting Jason Momoa at the weekend, swoon. Ahem, now, back to business.

Elsewhere, we had a rare moment of emotion from Ramsay regarding the death of Myranda, until he decided to feed her body to the dogs. I also spy trouble for the new Lady Bolton who is pregnant with Pappa Bolton’s child, which surely gives her a firm place on Ramsay’s list. Arya looks set for a course of blind combat training and Tyrion and Varys struggle to keep Meereen intact. Lord Friendzone and Daario are on the right path to Dany and we continue to be concerned about Jorah’s stoney fate. Also, where the hell is Drogon? In my opinion, they need to finally release poor Rhaegal and Viserion from that bloody cave and maybe they can fly to their Momma’s rescue as well.

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Finally, we’re back to Castle Black and Melisandre’s ‘big reveal’. It looks like the Red Woman is having a crisis of faith, she seemed genuinely shocked and pained by Jon Snow’s recent demise, claiming that she ‘saw him in the flames’. After putting all of her faith into Stannis, she was already teetering on the edge, particularly after having poor Shireen burnt at the stake. This week’s title initially had fans hoping that the witch would revive Jon with fire magic, but this currently doesn’t seem very likely.

At the end of the episode we see Melisandre shed her clothes, which isn’t an uncommon event. However, after de-robing and removing her glowing necklace, we see her true form which isn’t quite as pretty. Seemingly centuries old, a rather tired and melancholy Melisandre stares at her reflection before climbing into bed. There are plenty of theories doing the rounds online, including whether the necklace is what protects her illusion. This has also caused a debate over whether a scene much earlier in the series was a mistake, as we see Melisandre completely starkers with no necklace and remaining in her more attractive form. However, as the only character in the room is Stannis’ rather mad and faith driven wife, it’s entirely possible that Selyse does see Melisandre’s true form. So perhaps the removal of the necklace is merely a metaphor. That, or someone’s cocked up.

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So, what’s in store for Jon? My favourite theory is that when his body is burned, he’ll be reborn through fire. Either helped by Melisandre and her fire magic if she gets a grip, or maybe he’ll do a Dany and his *possibly* Targaryen blood will work wonders, but we won’t go into that right now. There are other theories that Melisandre will give her life for Jon’s and even that she may be of Targaryen descent herself, with her glowing white hair, but let’s is face it, she might just be that damn old. Regardless, I reckon we’re a good few episodes off any sort of major development in Jon’s, well, deadness.

Do not fear, I’ll be back next week with a round-up of episode two, ‘Home’ in which we’ll see the reappearance of Bran, who I can’t say I’ve missed. For now, I’ll leave you with this humorous video of a few members of the cast coming up with lyrics to the title theme music. Ignore Sophie Turner’s attempts at rapping, it’s all about the fabulous Gwendoline Christie’s interpretive dance because damn, I love me some Brienne.

 

Blues and Bullets, Episodes 1 & 2

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Blues and Bullets is an episodic “visual novel”, in the same vein as games like The Wolf Among Us and Minecraft: Story Mode, to name a couple. In it, you play as famed real-life detective Eliot Ness in an alternate reality where Ness has left the police force after being unable to solve a collection of missing children cases, and instead opening up a 24-hour diner, the Blues and Bullets. Ness gets pulled back into the line of duty after his long-time rival, Al Capone, asks for his help in locating Capone’s missing grand-daughter, Sophia.

While this is the main plot of the game, the story jumps around to different points in Ness’ life, specifically 20 years prior when he took Capone down the first time. This fills in a lot of the details about why the two are at odds and why Ness has left the “protect and serve” life behind. Meanwhile, there is another story that plays along at the same time, involving a bizarre cult that appears to be kidnapping and torturing children for reasons unknown. It’s obvious the two stories intertwine at some point, but until the rest of the episodes are release, how exactly remains to be seen.

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If you’ve played any of the games from companies like Telltale, including the two mentioned in the first paragraph, you know what to expect here. Instead of an action-heavy game, this is all about the story and furthering along the events as you see fit. The game progresses based on choice, with your choices changing the outcome in the end. Although nothing ground-breaking here, this type of game has seen a surge in popularity thanks to giving the player more control of the story overall. When well-executed, it makes for an enjoyable experience.

The premise of Blue and Bullets is very interesting, and while not completely original, is something of a fresh twist in the genre. The game has a very noir feel thanks not only to the subject matter and the cast of characters, but the graphic style as well. With the exception of the color red (and orange for fires), the entire is 100% in black-and-white. While this might seem boring, it’s a perfect fit for the story and the characters and in some spots, seems even brighter than if the game featured the entire color rainbow.

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Unlike other “visual novel” games, it’s not entirely focused on decisions and QTEs (quick-time events). Although there are plenty of both, the folks at A Crowd of Monsters incorporate several genres into the game. It features a few on-rails shooting sequences, some light puzzle-solving, and even a few first-person shooter-type moments. It’s strange to see so many different genres stuffed into one game-especially a game like this-but it’s executed very well with nothing feeling tacked on.

Controlling is a breeze thanks to the use of just a few buttons, and the background music is appropriate-if-unremarkable (the song playing in the closing credits is very nice, however). The graphics are very pretty, but only to a certain extent. The backgrounds and scenery all look good with crisp, clean lines befitting current-gen systems, but the character models really leave something to be desired. Not only do some of them look really strange (Capone, in particular), but they look like they’re from a different game on a different generation of console. It also doesn’t help that the movements of the characters looks really wonky and unnatural. Capone especially has the tendency to smile in between sentences when there’s absolutely no reason to, and it’s extremely noticeable once you also realizes that the characters’ mouths don’t line up with what they are saying at all. Dialogue is, at best, B-movie grade. It’s not terrible, but not great either. The voice actors are hit-or-miss and the dialogue itself sounds scripted. Kind of like a news anchor reading off a teleprompter, but with more overacting.

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Complaints aside, the first two episodes of Blues and Bullets are a lot of fun featuring a great, complex story that kept me guessing every time I thought I had things figured out. Even with the bad acting, I got emotionally invested thanks to some unique scenery work and the stories for a couple of characters in particular (which I won’t spoil here). It also doesn’t hurt that each episode can be played in just a couple of hours, which makes replayability a little more feasible. I am very interested in the next three episodes to see where the story goes and to finally tie up the actions of a certain character at the end of episode 2, especially because the final decision I made in the episode left me hating another character and wanting to see them get their comeuppance.

*Author’s Note: This review is based on the PS4 Version. The game is available on multiple platforms.*

All Our Heroes Are Alive (and why that’s a problem)

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Beware. There are spoilers beyond this Mark. Turn back now if you you haven’t seen all of the current DCU / MCU films. Run. RUN YOU FOOL.

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As I sat through the multiple endings of Batman vs Superman earlier this week, and let’s be honest there were about four hundred and six of them, I found myself thinking one thing. One simple, horrible sentence was rolling about inside of my head. A terrible realisation that has ruined these films for me until some brave director steps and Whedonises the shit out of this situation.

“What the fuck is the point of all this?”

We buy our tickets, we smuggle in our pound shop goodies and sit back in the slightly itchy seats to be bombarded with twenty minutes of adverts for fast cars and expensive watches, then another ten minutes of loud BWOMMMM sounds and flashing lights as trailer after trailer fights desperately to book our interest in the next outing and then… it happens.

The lights dim.

The audience hushes.

The Marvel logo ripples / DC brand looms.

It begins. Normally with a short “twenty six / twenty six thousand years ago” or a fast cut action sequence. A CGI Michael Douglas might well make an appearance. Then our hero is introduced. First film? Enter the origin story. Sequel? Chase scenes. Meet some other characters the Internet is furious over the casting of. Wheel in the antagonist, who wants to destroy the Universe / blow up a Thomas the Tank Engine playset. It’s all going to be very quick, very loud and at the end of it all?

Do you see those heroes? They are absolutely 100% going to win this. Normally at the end, in a very expensive set piece. Oh, there will be moments of peril where it appears that someone important (I’m not talking the lesser incarnation of Quicksilver here) is going to bite it, but it won’t happen. Or it will happen and you’ll think that they have finally, FINALLY committed to the terrible and unspeakable act of killing one of the big players, only for the soil to float up into the sky a little bit JUST TO LET YOU KNOW THAT IT’S ALL OKAY.

Don't worry, we're all signed up for sixty three sequels.

Don’t worry, we’re all signed up for sixty three sequels.

I get it. Robert Downey Jnr. pulls in the crowds. Mark Ruffalo is a super nice dude. Chris Pratt is now contracted to be in every single film ever made for the rest of time, Batfleck was amazing and we can’t wait for his solo feature. But making these characters so untouchable removes any and all sense of urgency or drama.

Arguably one of the greatest moments in the MCU to date is the scene in which Nick Fury is attacked by Hydra in Captain America : The Winter Soldier, because there’s a genuine belief that he could die, and he’s just enough of an A list Marvel star that it would impact the storyline. Then they do it. They properly kill him. He’s stone cold dead!

Oh no wait, he’s alive. Him and Coulson are sipping mojitos in Tahiti together.

Captain America : Civil War lands this weekend and I would love to see Tony Stark or Steve Rodgers prove me wrong and bite it in a spectacular fashion, but as it was already announced that Iron Man will appear in Spiderman : Homecoming I guess the chances of this happening are as likely as a the Internet asking if we can go back and make Apocalypse purple again.

I know that if you sit down to watch a Bond film it’s highly unlikely Bond will die, but he has characters all around him and not a single one of them is safe. Star Wars, Star Trek, anything Joss Whedon waves a pen near, The Walking Dead, Scrubs for goodness sake. All of these films and TV shows let their characters die. Nothing humanises a character more than taking a heavy dose of mortality to the face. Continue to pump out film after film where the characters walk away from every adventure with a stylish cut on the cheekbone and a pulled down baseball cap, only to return in the next instalment as the exact same, unkillable and flawless cut out and there’s very little more the inevitable thirty six sequels have to offer other than bigger explosions, louder BWOOMMS and more superhero landings.

It’s lazy. It’s cowardly writing. It’s franchise filmmaking crafted to ensure Iron Man can be on the top of a £8.50 sippy cup when you go to watch Infinity Wars : Part Who Is Even Counting?

Finally,  Deadpool ruined the superhero landing forever, if not the entire concept of the superhero film, that beautiful, burned bastard.

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How about it? Do you think anyone will snuff it in Civil War? If so, who is going to go? Place your bets now in the comments.

A Chat with Steven E Gordon

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Steven E Gordon is a world renowned artist, animator and Annie Award Nominee. Recently, I had the opportunity to ask him a few quick questions about his animation, the future, and his Annie Award nomination.

GP – “I am sure you have been asked this a thousand times before, but what was it that first made you get into drawing for a living?”

S.E.G – “I had always planned on drawing for a living, my initial plan was to get into illustration. That changed when I fell into animation and have been happily busy with that as my main source of income now for almost 40 years. Over the course of those 40 years, I’ve animated, created layouts, storyboarded, designed characters, directed and worked on presentations as well as development for shows and features.”

GP – “Has your artistry ever brought about a change in a character?  As in, have you ever drawn something that has made the writers fundamentally re-think things?”

S.E.G – “Sure, but the changes aren’t usually recognized by the writers so much as the producer that gives the orders to the writers as to what to do. The best example is the characters in X-Men: Evolution. I had a lot of design (and discussion) input into how these versions would differ from their traditional comic version. For example I kind of despised the Dolly Parton version of Rogue so I decided to go with the Goth/trailer trash look and that not only effected how she was written, but how she was cast and recorded as well.”

13076525_1179120982127951_7161145221144405145_nGP – “You have done a lot of X-Men work.  What do you think of how the X-Men were translated onto the silver screen and what the future holds for that franchise?”

S.E.G – “I think it’s hit and miss sometimes, but what was done works decently enough. I am glad to see them getting closer to uniforms in the more recent films and less about motorcycle leathers. Some of the characters work well, but others seem to me to have missed the boat quite a bit and they seem to have missed several golden opportunities in their storytelling.”

GP – “If you were given total free reign to artistically re-design any character, who would you re-design and why?”

“I wouldn’t mind taking a crack at some of the DC characters since what little work I’ve done on them (mostly for children’s books) has been done with the orders to keep them close to the comic version or the film version.”

GP – “Have you ever been approached to illustrate or animate something, which you declined, and wish you had not declined? At the same time, is there anything that you wish you had been involved in and either illustrated or animated?” 

S.E.G – “I’m not sure that I’ve ever declined anything that falls into that category, but there have been jobs I wish in retrospect I hadn’t quit so soon. If I’d stayed on those jobs they would’ve led to working on films I think I would’ve enjoyed (which answers the second half of your question). I would’ve loved to have worked on Tarzan for Disney and some of their other films. I think I would’ve also fit in well on  some DreamWorks films like Prince of Egypt and Spirit as an animator.”

GP – “Obviously you have done a lot of work and even been nominated for an Annie award.  However, being an artist cannot always be easy.  Were there any times in the past where you considered giving it all up and trying something else?  If so, how did you get through those times?”

S.E.G – “Actually the only times I’d considered trying to find something else to do is when I had trouble finding work. And, as I get older, that becomes more difficult. I have over many years diversified and moved away from being exclusively involved in animation. I’ve storyboarded for live-action films, illustrated children’s books as well as started doing some comic work all in an effort to stay viable and employable.”

GP – “With the continuing rise of CGI and Computer Generated Animation, where do you see traditional artists like yourself heading in the future? Do you think that traditional hand drawn animation will still thrive?” 12828478_1138968129476570_7382425775505947861_o

S.E.G – “Outside of the US 2D animation still thrives (more or less), but within the US it’s become much more about CG animation and trying to find a way for 2D artists to fit in. Many (like myself) have moved into other disciplines like presentation, development, character design, storyboarding and direction. All of which can be done without a huge amount of knowledge of CG animation. Though you still have to know how to work digitally.  Eventually 2D might make a comeback, but I suspect it will be more of a boutique type of film making.

I have often suggested that Disney should re-open a small 2D division and release a 2D film every 5 or so years just to keep the art form alive and to maintain their legacy. They could easily absorb the costs and maybe one of the films will eventually get lucky again and do great box office and that could allow them to ramp up that division.

In the meanwhile traditional artists like myself (if they haven’t taken the leap and learned CG) can still be involved in may stages of pre-production such as design and storyboarding – as well as direction.”

GP – “As someone who is typically “behind” the camera so to speak, do you find that you get enough recognition from fans for all the hard work you do?”

S.E.G – “Since I’ve started going to conventions and posting in social media I’m amazed at how many fans I do have. Not all of them know who I am specifically all the time, but they recognize my work and are always happy to meet me. And I’m always happy to meet them as well. I’m not the best known of all the animation professionals, but I’m happy with the recognition I get.

One time I was sitting with Boyd Kirkland in an audience as we waited for a panel about Wolverine and the X-Men (he was the producer and I was one of the directors) and a couple of fans saw us and came up to us. They knew our work well enough to actually recognize us sitting in the audience. By this time I was starting to play around on social media and started to sense there were some fans out there, but Boyd was completely blown away (as were my kids who were also there). Of course, maybe we were just the oldest ones sitting in the audience and that’s what possibly triggered it…”12512229_1157859994254050_4305934372693988871_n

GP – “You sadly lost out on an Annie award for Outstanding Individual Achievement for Production Design in an Animated Television Production in 2001. How did that make you feel at the time, and, looking back today, do you think that winning it would have changed your career since then?”

“Wow, you’re the first one to ever mention that or ask about it. I would’ve loved to have won, but I understand why I didn’t – I think. My design work was very traditional and didn’t really fit into the usual TV production expectations. But I feel justified in the fact that I’m often told by other designers and artists working on other shows that they had copies of my XME designs and were inspired by them.”

GP – “One final question. What words of advice would you give to any young artists today that are trying to break into doing it professionally, and similarly what warnings would you give them?”

S.E.G – “Well, my usual advice is to draw as much as you can and learn as much as you can. Don’t focus on just one aspect of animation since you never what jobs might be available and when. There are many fine artists that are now unemployable because their jobs have been phased out and they never learned to do anything else.

Also, when you’re just starting, be willing to take almost any job. Even a go-fer. That will help you get your foot in the door and once you’re in a studio you’ll find they often hire from within before looking elsewhere. You should also learn to use social media to network. Meet professionals and listen to them. Find out what they’re discussing and listen to them. It’s much easier in this day and age to network then it was a decade ago.”

Steven E Gordon was speaking Exclusively to Chris, writer for Geek Pride. All images are (c) Steven E Gordon.

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Game Of Thrones, The Trivia Game

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With the new series of Game Of Thrones hitting screens later today what better time to review the new Game Of Thrones The Trivia Game than now.

The basic premise of the game is to get all of your pieces onto the board before the end of the round. This is done by taking control of the locations on the board by answering questions related to the size of the piece chosen to be played.

The board is split into 9 different regions which each hold 7 segments, there’s a counter at the bottom to keep track of where you are up to in each round.

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There’s a basic set of questions along with picture cards depicting popular characters and scenes along with the related questions. Each question card has the relevant season on the bottom of the card to prevent any spoilers.

The game is split into two, a normal and advanced version, with a slightly different set of rules.

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The advanced rules lead to a longer more challenging game, which includes the use of cards that can be bought by earning tokens and spent through out, but this version may be more suited to those  playing in teams; or if you have a full set of players. Playing the game this way can also create entertaining tensions as you use the special cards to remove other players pieces, increase your own or help to skip rounds.

Reading the books doesn’t necessarily hold any value here, it’s all about the show and that’s reflected in the questions, which can sometimes prove to be quite difficult for even the biggest fans.

Overall the game was entertaining and a great reminder of the events from previous seasons, the questions at times were quite difficult even for somebody who is a hardcore fan of the show and thus can prove to be quite challenging at times. The picture rounds tended to be the most fun and the parts that I looked forward to the most, which unfortunately didn’t crop up too often.

Although entertaining I imagine after playing a few times you would get to a point where the questions cards would become recycled, which may lead to the game becoming useless after doing so.

Game of thrones the Trivia games is from 2-4 players and can be bought for in and around £31 depending on the retailer.

If you fancy getting a copy of the game then you can find your nearest store HERE

 

 

Bridging the Stellar Divide

When our earliest ancestors gazed up into the night sky, dwarfed by the vast sparkling vista of light and darkness, it is easy to imagine their wonder. Our awe for the universe has changed little since the dawn of humanity and, in many ways, our knowledge of it has only made us hungrier to solve its mysteries.

Endeavours once considered improbable, or impossible, are now increasingly realistic. From Virgin Galactic to Stephen Hawking’s recently announced Starshot initiative, our desire to understand the cosmos has propelled science and technology far beyond early human’s crude attempt to pluck a star from the sky.
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Of course, the journey hasn’t been easy. The recent 30th anniversary of the Challenger disaster serves as a harrowing reminder of the dangers of spaceflight, and with worldwide financial deficits increasing scrutiny on spending, space budgets are dwindling. NASA’s 2016 budget is half its 1990 level1, for example, and new enterprises are relying increasingly on private investment. In a world facing countless domestic problems, it’s perhaps not surprising that public interest has waned following the heady days of the Apollo program.

Despite these difficulties, there are signs of resurgence. Hollywood is enjoying a raft of successes anchored in cosmic settings (The Martian, Interstellar, Gravity, etc.), probes are paying off (just take a look at New Horizons’ breathtaking images of Pluto), and astronauts aboard the ISS are household names. While the average person might not be overcome with excitement over the discovery of another exoplanet – a total of 1,964 have been discovered so far2 – there’s a certain pride, or reassurance, that we’re still moving forwards.

Naturally, progress has lead to a shift in expectations, the current zeitgeist being interplanetary or interstellar travel. While SpaceX, Blue Origin, XCOR Aerospace, and Virgin Galactic are focusing primarily on suborbital and orbital missions, the Inspiration Mars Foundation has proposed a manned flyby of Mars in 2018, and Hawking’s Starshot could see miniaturised data recorders catapulted to our closest star, Alpha Centauri, using sails powered by laser beams.

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Yet, daring and well-intentioned as these missions are, the inherent financial and logistical challenges are often insurmountable. Inspiration Mars Foundation’s website is offline, its status unknown after founder Dennis Tito couldn’t win NASA’s backing; and whilst Starshot has received an injection of $100 million from Russian billionaire Yuri Milner, the technology is experimental, susceptible to cosmic debris and overheating, and will require continuous investment to make it a reality.

Distance is, of course, one of the greatest obstacles to overcome. It took New Horizons nine years to reach Pluto (4.67 billion miles away) travelling at 36,373 mph. It’ll take 20 years for Starshot to reach the Alpha Centauri system (4.4 lightyears away) travelling at a fifth of the speed of light. These vast distances affect communication too – the greater the distance, the longer the wait for feedback (New Horizons’ signal takes four and a half hours to reach us from Pluto). We might not even know about a problem until it’s too late.

Manned missions present even greater challenges. The vacuum of space is overwhelmingly inimical to bodily health. There’s no oxygen, the temperature hovers around a deathly -270 degrees Celsius, the lack of gravity causes muscle atrophy and loss of bone density, and without the Earth’s atmosphere protecting you from solar and cosmic radiation, your risk of cancer skyrockets.

Spacecraft must account for all of these issues as well as carrying enough fuel, food, water, and instruments to make the trip worthwhile. Not only are space missions dangerous, but at $10,000 per pound of weight launched, they’re also obscenely expensive3.

Nevertheless, it has been argued that travelling to other planets and star systems is as essential to our species’ survival as curing disease. On a planet of over seven billion people, projected to rise to 9.7 billion in the year 20504, resources are limited, nuclear war hovers like the Sword of Damocles, and climate change is turning friendly environments hostile.

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Threats aren’t solely domestic, either. Spaceguard, an international effort to catalogue and monitor Near Earth Objects over thirty metres in diameter, symbolises how precarious our position is. A single impact of just one of the 14,255 NEOs discovered5 could decimate our population, plunging Earth into a perpetual winter in which we might not survive.

Our motive for finding a new home is clear, but how we get there isn’t. Public support is essential, which means kindling the minds of those outside of the scientific community as well as those within it. Governments, enterprise, and individuals must work together: coordinated, focused, and resolute. Progress will be slow.

We began our journey thousands of years ago, when the progenitors of our species dreamed of what lay beyond the stars. Now, as in echoes of history, we must refine our means of transport, subvert the environmental dangers, and chart our course carefully. Only then will the first colonies appear on other worlds. Only then will humanity truly have begun to bridge the stellar divide.

After all, our future may depend on it.

 

Resources for this article:

Wikipedia:

https://en.wikipedia.org/wiki/Budget_of_NASA 2

NASA exoplanet archive:

http://exoplanetarchive.ipac.caltech.edu/cgi-bin/TblView/nph-tblView?app=ExoTbls&config=planets

http://www.nasa.gov/centers/marshall/news/background/facts/astp.html_prt.html

http://www.worldometers.info/world-population/

https://en.wikipedia.org/wiki/Near-Earth_object