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What Is The Best Season Of The Walking Dead?

*WARNING, THIS ARTICLE CONTAINS SPOILERS FOR SEASONS 1-7 OF THE WALKING DEAD*

There is no other show like The Walking Dead that can equally entertain and annoy its loyal fan-base. With seven seasons already completed and an eighth to air this October, The Walking Dead is not going anywhere (to the annoyance of many people that I know) for a long time!

As much as I love the show, I can see why so many people get upset with the hit AMC series. Looking at what worked and what didn’t, I wanted to give you an idea of how I see each season. I am doing this list by what I think worked, the faithfulness to the source material and the quality of acting and writing on screen.

  1. Season Four

There is a very good reason why Season Four is the lowest rated; it was all over the place. Fair play to Scott Gimple, who became showrunner after the shock dismissal of Glen Mazzara, he needed to take on the plans already in motion and then go in the direction that AMC and Robert Kirkman wanted from the show (this will come up again very soon!).

While not all bad, the story does suffer from a lack of direction in the first 8 episodes. The sickness in the prison seems to carry very little weight and The Governor’s recruitment of a new crew is drawn out for TWO WHOLE EPISODES! The supporting cast are irritating and the deaths (spoiler alert) have little effect on the show EXCEPT for those in ‘The Grove’ which I still rate as one of the best episodes of the show ever!

While there are a few highlights such as The Governor storming the prison (with a bloody tank! Ok, I enjoyed that too) and the reunion of Glenn and Maggie, none of these compare to the sad deaths of Lizzie and Mika, two young girls who could not fully understand the world of the zombie apocalypse. But, there is just too many missteps and problems in terms of story and how to handle the cast. Luckily, the show has never experienced this kind of dip since.

  1. Season Two

Remember how AMC and Robert Kirkman messed about with The Walking Dead Season Four? Well, here we go again. The legendary Frank Darabont was sent packing after the fantastic first season, which saw many potential stories wasted and replaced with those that were sub-par and lacking the impact of what could have been.

The main change was that Darabont had planned a flashback episode from the perspective of the guy found in the tank by Rick in the pilot episode. This would have seen Sam Witwer’s character potentially fill some gaps and set up arcs for the show. Sadly, Darabont was ejected before filming began and the show did initially suffer by going a strangely different and more drawn out route.

While the reveal of Sophia as a walker was a shocker and Shane’s evolution into antagonist was well perceived, it’s fair to say that the show was padded with plenty of filler and a waste of talent as many cast members got next to no progression with their respective arcs. Hopefully, this will be the last time we get a massive change in showrunner, unless it is thought through and mutually agreed.

Oh, there was also the shotgun that Hershel had which never run out of ammo. TV, huh?

https://www.youtube.com/watch?v=jvk9R4xU2p8

 

  1. Season Six

We now move on to one of the more complex runs of the show. Season Six saw a lot of change for The Walking Dead, we got a good few character deaths and some great links to the comics. There was Hilltop, The Saviors and…NEGAN!

The series opener kept jumping back and forth in time, explaining the start of a narrative that would last for half a season. This was a good chance to re-evaluate the threat of the walkers and also reintroduce Morgan to the main group. Then we also had the teases towards the villainous Saviors who cropped up throughout the season to tease their menace.

OK, this season did suffer a bit on the quality aspect. But it tried to give the whole cast something to do this series and succeeded on making most of them significant to the show. Also, it was great to see Carol take a new perspective to her life and the reveal of Negan in the closing moments made the Season Six finale the most talked about moment of the year…then we found out who was on the receiving side of “Lucille”! And a rocket launcher was used on The Saviors!

 

  1. Season One

The first season of the show was only six episodes long, but this did help to cement the show as one of the most exciting programmes ever created. The story of a post-apocalyptic world infested with the living dead began with an episode that focuses the majority of its 90 minute runtime on Andrew Lincoln’s Rick Grimes.

During this first season, we establish a lot of human drama from the well-cast talent. We are introduced to Lennie James as Morgan (who later appeared and kicked arse throughout the show), Jon Bernthal as Rick’s best friend Shane (now The Punisher!), Sarah Wayne Callies as Rick’s wife Lori and the future bad-ass and show favourite Daryl Dixon, played superbly by Norman Reedus.

While the cast has changed a lot since the first episodes, we got lots of seeds planted in this season which then carried on throughout the years. Some of the biggest moments was the zombie attack on the camp and the introduction of the awesome Michael Rooker as Daryl’s racist brother Merle (and his now famous severed hand)! This show was mostly used to set up the long future to TWD and it was good enough to guarantee the show could still go strong seven years later!

https://www.youtube.com/watch?v=fHCYlEGAFYI

 

  1. Season Five

After possibly the worst season in the show’s history, The Walking Dead needed a big episode to bring itself back. After a promising cliffhanger, the gang have to find a way out of Terminus, which is led by a group of cannibals looking to make Rick and his friends intotheir next meal. Showing Carol going full Rambo, she helps break the gang out and they destroy those who tried to kill them.

Along the way, we are given resolution to many strands left open in the last season. We find out what happened to Beth (I still miss Emily Kinney, she was fantastic), finding a new home (Alexandria) and we finally find out about this secret base working on a cure for the zombie virus (let’s be honest, if I was Eugene, I would lie too just so I could be kept alive). But above all, the show felt like it was back on track, with the tease of Morgan joining the survivors being a key point too.

While the show may have had a few dips with Scott Gimple in charge, he more than proves his worth by giving us Beth’s best storyline and helping show some real emotion from Maggie and Daryl. Not to mention the quality of writing being on top form. This show marked a huge progression and makes you see how blurred the lines are of heroes and villains when Rick’s group slowly takes over Alexandria.

 

  1. Season Seven

This could be a controversial choice, but I honestly believe that the recent Seventh Season was one of the strongest that has broadcast so far. I admit the show has had its problems, but the achievements earned this year have made up for any quarrels I may have had. This all begins with that damn good cliffhanger from the end of Season Six.

Starting off with the fantastic episode ‘The Day Will Come When You Won’t Be’, the show saw new bad guy Negan crush the craniums of former solider Abraham and fan favourite Glenn with his beloved Lucille! If that wasn’t enough, it also saw the first time that Rick was truly powerless, giving the group an enemy that they could not beat on their own. That was just the beginning…

With the fantastic acting of Jeffrey Dean Morgan (Negan), Alanna Masterson (Tara) and Norman Reedus (Daryl) to name a few, the show did make a nice balance of splitting time with certain characters for entire episodes to create a more manageable narrative. Plus, I will never forget ‘Easy Street’ for as long as I shall live (damn that song!)

https://www.youtube.com/watch?v=udIBbbeF0EY&oref=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DudIBbbeF0EY&has_verified=1

 

 

  1. Season Three

So here we are, the best season so far, but why? By this time, The Walking Dead became the most-watched show on cable in the States and of the most watched in the whole world. It also introduced some of the best characters to yet inhabit this world. It was also the first time you really felt hooked week after week wanting to know what happened next.

With Michael Rooker returning as Merle, it was amazing to see him share the screen with his brother Daryl. The exchanges they had brought a sense of tension as well as a few laughs. We also got to meet the bastard that was The Governor, played superbly by David Morrissey. Plus, how can I forget the introduction of Kitana-wielding Bad-Ass Michonne (Danai Gurira) as she stole the show! These characters would forever impact the show, with Merle becoming a good guy in the end and Michonne stabbing The Governor right in the eye!.

While some criticism can be accepted with Laurie Holden’s Andrea, I can honestly say I still enjoyed Holden when she was on screen. The show embraced both the prison setting and the community of Woodbury as a dedication to the comic book fans and iconicestablishments to those who still watch the show today. Seeing The Governor and Rick face off for their “negotiations” was incredibly tense and having Daryl and Merle forced to fight each other to the death are just a few highlights of this brilliant season. Did I mention that The Governor had a zombie for a daughter and that he kept severed heads in fish tanks? This was a real sick bastard!

The season also developed Reedus’s Daryl into the awesome and sympathetic character we know and love today (while still being a great soldier and a wizz on the crossbow), Plus, can we really forget Rick slowly succumbing to madness after the death of Lori? Andrew Lincoln really made us feel for Rick during this series and we were all fooled into thinking the phone was really working.

Did I also mention that this series probably has the most emotional deaths in the whole show? Who would have thought you would miss Merle so much?

https://www.youtube.com/watch?v=zGd66do5rfk

 

WHAT DID YOU THINK? What is your favourite season of The Walking Dead? I would love to know. I still love this show, no matter what people think. I still believe it has a long life ahead of it and I only hope that the quality will remain consistently high for years to come!

Written by Jonjo Cosgrove

Dust and Decay – Chapter 21 – By Sean P. Wallace

Want to know what’s happening? The first book Dust and Sand was serialised here at Geek Pride. A summary is available here. You can also buy the definitive edition of Dust and Sand at all good eBook stores.

The most unique cult of That Which Sins were the Tainted. Most who worship the Whore God were vain, self-obsessed. She was the goddess of carnality, of prioritising one’s own needs, and so attracted followers who embodied these traits. Not so for the Tainted. Their members’ selfless fervour and discipline would make a General weep: all eschewed opportunities for personal power in favour of praising That Which Sins. The Tainted recruited people who matched their ethos, ignoring those of greater power who could destabilise them. Humble worship was their focus. Collective success above all else, as this was the success of their goddess too.

Their chapters were organised to match the preferred sins of their leaders: Defilement, Debasement, and Destruction. When a recruit selfless enough to enhance their ranks joined, they were assigned to the chapter which best matched them. There was no pride in the size of a chapter, nor in their individual achievements. All was sacrificed to That Which Sins. For she was all that mattered.

Unlike their failed brethren, the Wastrels. Such hubris: not only to bring their Goddess to the mortal realm, but to have the audacity to keep pieces of her here. Some amongst the Tainted admired their boldness, true, but not their plan. Or their execution. And especially not losing a Word containing her precious essence.

The Tainted’s leaders had vowed to reclaim the Word at any cost. Great portions of their power waited to be invested should it, or its keeper, resurface. So many vile and cruel things could be achieved with a slice of her. And so, they watched the Badlands constantly, scrying or inhabiting their goddess’ beasts, waiting.

The Debased, leader of Debasement, felt the Wanted Man through the segmented eyes of a Bloat. He had been exploring out of curiosity, wanting to see the glorious Badlands. Feeling that hated amalgam was a boon, a gift from his Goddess.

Immediately, he withdrew from the Bloat and called the Tainted’s leaders together.

It took them hours to gather – each had their own plans and worship – and there were many developments during that time, but they were soon enough connected, the tumorous hommonculi growing on their necks forming a psychic bond.

“Good morning, my brothers,” the Destroyer said. A crimson presence, mindless rage and carefully-planned murder. She sat, legs crossed, in fresh blood. “It is good to feel you once more.”

“And a good morning to you, Sister of Destruction,” the Defiler said, “Brother of Debasement.” He used their full titles out of respect. They had no other names, having sacrificed them to That Which Sins. The Defiler was milky, murky, and cruel, like forced surgery or a burning temple. He rested on one knee in puddles of animal secretions.

“Good morning both,” the Debased said. He’d been told he was a sickly green presence, wretched and stinking and quivering in fear and pleasure. He knelt in an iron pool of human effluence, lit by candles of human tallow.

“You mentioned something about the Word?” the Defiler asked.

“Has it resurfaced?”

“It has,” the Debased said. “As expected, the Wanted Man did not leave Texas. Not even the Badlands. Since I called you, many have felt him on our tainted earth. He fought an artificial Omnis being, losing some protection that kept him from lesser beings’ sight, so now most everyone knows he and the Word are abroad.”

The Destroyer tutted. “He will be inundated with aggressors then, our own and those of the lesser Gods, all hoping to attain a fragment of greatness. We must act soon. Today.”

“I am not so sure, not yet,” the Defiler said. “We do not know where he is headed. The Blasphemy could waste precious time and energy without that knowledge. Perhaps we should wait until we know more, but prepare ourselves to unleash our wrath?”

“Oh, my brother, my sister,” the Debased said, “but I do know where he is going.”

“How?”

The Debased plunged his hand into the mess surrounding him. It came out cloyed by food and viscera. A prayer to That Which Sins, thanking her for her blessings. “Do you both remember our discussions on what the Wanted Man could do with a piece of That Which Sins? What he might seek to achieve?”

“We do,” his brethren said in unison.

He felt his thoughts grow closer to theirs. As usual during such communions, a knitting together of separate beings. Soon he wouldn’t need to speak. This bond was another reason the Tainted would not fail: they were regularly unified in the truest sense.

A glob of half-digested egg dripped from his hand. “One of Debasement’s creatures captured a Teotek hunter. So, I now know the Wanted Man hid at their holy ancient city. It was the last thing the hunter screamed. Since then, he has travelled in only one direction. Given that he would not waste time, it is clear he makes for our great work. The Southern Wound.”

“Then it as we feared,” the Destroyer said. “He seeks to damage That Which Sins.”

“Or to block her power entering our world,” the Destroyer and the Defiler said together.

“Those are the most sensible options,” the Debased said.

Those were his last words before his personality was subsumed. He melded with the others’ emotions and intentions. A loss of self but a gain of grand experiences and knowledge. Once a year, the Tainted joined as one great mind like this, an orgy of dreams and fantasies. This combining, becoming, made them collectively long for that great celebration.

“It seems we are all in agreement,” they said together. “The Blasphemy must be summoned to assault the Wanted Man at the Southern Wound. Yes. We cannot let our work of long ago be destroyed. We cannot have anything harm our Goddess. The Blasphemy will be made ready immediately. Good. Praise be to That Which Sins.”

They remained connected to finalise the details, co-ordinate their rituals, arrange the minutia of great magical works. It was perfect harmony, a blend so clear they couldn’t feel their old personalities. What being in a cult should be like.

When they were in complete agreement, their hummonculi pulled their thoughts apart until they were individuals once more. An excruciating experience, like a removed blade or a burst cyst, but one they welcomed. Pain, like pleasure, was a gift.

“This is our most trying hour since we formed the Southern Wound,” the Defiler said once he was himself. “I pray to That Which Sins for the strength and impurity to weather it.”

“As do I,” the Debased said. “Fervently so.”

“If it’s all the same to you,” the Destroyer said, “I will be spending my time in ritual and sacrifice to take that strength for myself.”

“Each to our own,” the Debased said.

“Each to our own,” the other two said.

They severed their connection and went to work. The Debased, as the one nearest to the Southern Wound, had the most critical role. He stood, dressed in a long, filthy robe, and left his sanctum.

The Defiler was right: nothing had tested them like this since they, along with the Greatest Gifts of Melting Flesh, tore gaps in the heavens. Working with such heathens had been… trying. Mostly, it involved not tearing each others’ throats out. But, with prayer and care, they had achieved something wondrous. Even if they had lost control of it, nothing could ever heal the Southern Wound. And that was thanks to their discipline.

That discipline was now needed in abundance.

The Debased left his meagre cabin, into the early morning. Rough dormitories dotted the landscape. Stone buildings with thatched roofs squatted between them, places of worship. There wasn’t a hint of the sun in the sky. Most everyone was asleep, though some guarded their land, rifles and fetishes ready. They were mostly white – Irish or Swedish – but some Chinese and former slaves made up their ranks.

The Debased was African. Bright pink scars laced across his dark skin. Dried shit and vomit dreaded his hair, which crawled down to his shoulders. On his neck was a necklace formed from strips of his own flesh, wrapped around the one-eyed homunculus growing from him. He looked like a beggar king, a walking corruption. A true believer.

He walked to their main chapter hall, where Maisey awaited him. Low, cheap roof, pews all to one side, blood and death in the air. Meagre candles lit Maisey, a bedraggled and half-starved wretch with no hair at the room’s centre. A lesser member of Debasement sliced her with a rusted half-scissor, her blood feeding a ritual circle carved into a stone panel in the floor.

They both stood and abandoned the ritual when he entered .

“My Debased.”

“We must prepare the Blasphemy,” he said. “Wake everyone.”

“Of course,” Maisey said. She shooed the initiate away. “When do we need it ready?”

“As soon as possible.”

Maisey nodded and ran to gather the faithful. Her acolyte bowed and ran after her.

Leaving them to it, the Debased approached a trapdoor in the rough wooden flooring. A wave and a word of power cleared its illusory protection. The world felt sideways for a split-second, and then the arcane passage appeared in the floorboards.

From this new gap, a living ladder snaked up. Metallic, pink, seductive, horrifying.

“May I use you?”

The ladder, moist, quivered in acquiescence. It moaned at his touch.

He descended into a brick room on its fleshy form. Into a charnel house. Streamers of viscera hung from hooks in the walls and ceiling. Sacrifices moaned out their last in dark, chained corners. Dead dogs, cattle, and birds were piled in hip-high mounds. They lay amongst dead people, making a wonderful vista of horror.

Some would consider it a nightmare. To him, it was a temple. A dream. A perfect keeping place for the Blasphemy, their pending apocalypse, their patient victory.

Three potential housings for their great creature were made. One each, as they could not know where the Wanted Man would appear and what he would do. Only his would be used. But the others would not go to waste. He was sure his counterparts could think of something to do with such vessels…

The Debased approached the Blasphemy’s stone podium. The Blasphemy was a wooden dress-maker’s mannequin decorated with rituals and spells. A top-to-toe suit of skin hung over it, a mockery of military dress, made from many unwilling volunteers. Genitalia encircled its waist like a belt. Cursed blades snaked from its cuffs, one serrated, the other smooth. A crown of kris blades protruded from its featureless face.

The Blasphemy would be a triumph. Its design had taken weeks, its craft involved hundreds of sorcerers, theologians, and craftsmen. All to form something powerful enough to match the Wanted Man and anything else that might challenge it for the Word.

The idea behind it had been the Destroyer’s: make something that eliminated competition between creatures of That Which Sins, a General which could not be denied. Forming such a creature had taken much research, but the trick had been simple in the end. All they needed was a miniature Southern Wound, mobile, sentient. That Which Sins would immediately grant this new in-road to the mortal realm her praise, enabling it to dominate all, albeit temporarily. The Blasphemy would last a day at most, but that was more than long enough to reclaim their goddess’ soul.

The Debased leant forward and stroked the doll’s blank brow. Though the room was cold, the stolen flesh below radiated heat.

“You will soon awaken and achieve wondrous things. You will bring us closer to That Which Sins. And you will kill the Wanted Man.”

It jerked in response. Already, his compatriots had started their rituals, pouring power through their copies of the Blasphemy and into this one.

“Soon,” the Debased said with a smile. “So very soon.”

The Denis Gaming Table by GeeknSon

Thanks to the guys at GeeknSon we have ourselves this amazing gaming table to stream games from. But what is it? What does it do ? How much does it cost?

Well watch the video and find out.

If you like what you see then head over to http://www.geeknson.com/ and check them out for yourself

The Geek Pride Cast #Seanlives

In this episode, Matt, Sean, Dave, Jon Jo and Mark talk Stag dos in Hamburg, Venom, Batman vs Superman , DC and badly dubbed over swear words.

Don’t forget that all Geek Pride Podcasts, including this one and Pitch, Please! can be found on Itunes, Google Play, youtube and our website for download.

If you would like to see live streamed podcasts, then please check out our Facebook, Youtube and Twitch channels

Http://www.youtube.com/geekpridetv

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Pitch, Please! – Episode 8: Legend of Zelda

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Welcome to Pitch, Please!, our weekly podcast in which a fistful of geeks get together to discuss their ideas for the next big thing. Come join us and listen to our terrible, awesome, possibly slanderous pitches for all manner of geeky TV shows and movies.

This week…

Fill up your hearts and grab your Master Swords as Ben and Mike go head to head to pitch the best idea for a Legend of Zelda show! Join us in our penultimate episode for laughs, tears, and ASMR eroticism.

Don’t forget that all Geek Pride Podcasts, including this one and he Geek Pride Cast can be found on Itunes, Google Play, youtube and our website for download.

If you would like to see live streamed podcasts, then please check out our Facebook, Youtube and Twitch channels

Http://www.youtube.com/geekpridetv

http://www.facebook.com/geekpride1

http://www.twitch.com/geekpridetv

Pitch, Please! – Episode 7: Pac-Man

0

Welcome to Pitch, Please!, our weekly podcast in which a fistful of geeks get together to discuss their ideas for the next big thing. Come join us and listen to our terrible, awesome, possibly slanderous pitches for all manner of geeky TV shows and movies.

This week…

We make an absolute mess of pitching a Pac-Man movie. I mean, who even thought this would be a good idea? Tune in for a good forty minutes of Mike just laughing at our terrible attempts to carve a half-decent film concept from a yellow ball that plays eats ghosts.

 

Don’t forget that all Geek Pride Podcasts, including this one and the Geek Pride Cast can be found on Itunes, Google Play, youtube and our website for download.

If you would like to see live streamed podcasts, then please check out our Facebook, Youtube and Twitch channels

Http://www.youtube.com/geekpridetv

http://www.facebook.com/geekpride1

http://www.twitch.com/geekpridetv

The Spawn of Lilith, by Dana Fredsti

Officially launched last week, The Spawn of Lilith is Dana Fredsti’s latest urban-fantasy/horror novel, a new series following her Ashley Parker novels (which was described as “Buffy with zombies, but different.”)

The Spawn of Lilith is a new setting for Fredsti, and thus a great jumping-on point for readers.  The novel is set in Hollywood, but one we rarely see.  This is not the glamorous after-show parties and glitzy balls of the Oscars, but the grungy make-do world of b-movies, struggling actors and fading stars.

Oh, and did I mention there were demons, succubae and other supernatural creatures?  In this version of Hollywood, there is an underground world of mystical creatures that exist alongside the human world, who work together to create incredible special effects that really do make you think someone could fly.

The main character is Lee Striga, a stuntwoman raised by one of the best stunt teams in this version of Hollywood, the Katz Stunt Crew.  Recently injured in a stunt gone wrong, Lee finds herself sidelined with the Katz as she recuperates and needing to find work fast.  Then a friend recommends Lee to a new producer, and hilarity ensues…

Existing fans will find there is a lot to love about The Spawn of Lilith, as it shares many elements of Fredsti’s writing; namely a kick-ass female protagonist, dozens of geek references (including Big Trouble in Little China) and a liberal sprinkling of humour.  For all the similarities, this is nonetheless a fresh direction for Fredsti and you can feel her flexing her writing muscles.

The Spawn of Lilith is structurally an origin tale, but without a drawn-out exposition establishing the character’s background before telling the story.  The story and background come together in a final arc that feels like a cross between The Thing and Pitchblack.

One aspect that I really liked about The Spawn of Lilith was Fredsti’s gritty presentation of the world she has created.  Fredsti’s background in stunt-work comes to the fore, bringing a sense of verisimilitude to her writing: this is a world where stunt-people take pride in their job, one that people get hurt and die in and where people in the movie industry find themselves filling multiple roles.

I would have liked to have seen further Interactions between the normal and supernatural worlds, to see what barriers – if any – existed between the two and how they were enforced.  I would also have liked to have seen more of Lee’s reaction to this revelation.

There was a four-week leap in the plot, which I would have liked to have seen more of Lee’s activities during that time.  However, I imagine it was cut for pacing.

Despite Fredsti having a massive love of zombies, it was surprising to find there none here.  Instead, we have whole new supernatural social-system here, one populated with antagonists as compelling as the protagonists.

Dust and Decay – Chapter 20 – By Sean P. Wallace

Want to know what’s happening? The first book Dust and Sand was serialised here at Geek Pride. A summary is available here. You can also buy the definitive edition of Dust and Sand at all good eBook stores.

Dust, Penelope, and Shadows Fade rode for hours, their horses putting their nervous energy into escaping. All too soon, tired as their riders, they slowed. All of them got an unplanned nap, but it hadn’t brought any rest. Fitful sleep, frightful dreams. Shadows Fade looked the freshest after her early knock, but even she was yawning.

“We need to hunker down,” Dust said. “Any ideas?”

Penelope shrugged. Matthew looked blank, fatigue and shock stealing his tongue.

Shadows Fade tapped her chin. “I might have a cache nearby. Let me get my bearings.”

Dust pulled on Horse’s reins. He gratefully slowed, panted heavily, and looked back at Dust witheringly.

Dust patted Horse amicably. “We’ll stop soon, boy.”

Shadows Fade hopped off Horse and scouted around. Godly Claw caught up with them after a minute and had a quick, whispered conversation with her mistress. The Spirit Wolf replied by pointing with its muzzle. After a few moments, Shadows Fade rose.

“One of my caches is to the north, about five minutes riding. It is big enough to accommodate all of us and safe enough to rest in.”

“Sounds like heaven right about now,” Penelope slurred.

Matthew mumbled something, his eyes lidded.

“Yeah, what he said,” Dust said. “Lead the way.”

Shadows Fade did just that.

They arrived at an artificial valley, its walls too smooth and even to come from weather or erosion. A clean chip in the earth. Dust couldn’t imagine what’d made it, or why, but who could understand what the Three decided to do?

They rode to the valley’s lowest point, where the walls were marble smooth, almost polished. The ground would’ve been too if not for centuries of dust and kicked-up dirt.

Shadows Fade leapt from her ride and approached the seamless rock. “It is here. Opening the way will take a minute.”

Dust felt something watching them. He looked up. “Hurry it up.”

“Why?”

Dust pointed at the Lucifers, or Demonettes, depending on who you spoke to, at the valley’s edge. Tiny, red-scaled versions of the Bible’s Devil, complete with horns, goat’s feet, and yellow eyes. A whole pack, led by one that was almost three feet tall.

“I see.”

This larger leader brayed a command and its horde climbed down to meet them.

Dust drew his other gun – and by Hell was it heavy, like trying to aim a hearse – and fired at the onrushing Lucifers. Four went down quickly, falling to face Godly Claw’s eager teeth. He kept firing. More spilled over the valley’s lip. A damn platoon.

Penelope struggled her rifle out and took some shots. Missed. He put her sloppiness down to fatigue and kept firing. A weather-worn ledge crumbled at Penelope’s next shot, far from any of the Lucifers. Dust was about to say something when falling debris knocked a dozen Lucifers from their handholds. Most survived the fall, but none lasted long under Godly Claw’s attentions.

Dust nodded. He shouldn’t have doubted her.

He concentrated on the killing, while Penelope used her remaining bullets to topple rather than wound. Godly Claw cleaned up their mess. Scores lay rotting around Shadows Fade, but more kept coming. An army of tiny demons. An inevitable fight after he’d lost his Blanket.

Another bray of rage rang out. Dust risked a look behind him and saw more Lucifers racing down the opposite side of the valley.

“Pull towards Shadows Fade. Be ready to run inside when she’s done.”

Dust geed Horse next to the warrior. The others pulled in, forming a tight circle. Matthew had no weapons, but he raised his fists, prepared to fight if needs be. Terrified, but prepared.

Shadows Fade chanted slowly. Faint orange light dripped from her fingertips. Whatever protection she’d put up was damn strong. What did she keep in these caches? Other than dynamite, of course.

Penelope leapt at the first Lucifers to get to ground level. Her blade flashed and killed, her stature working for her against such short enemies. Still, their numbers massed even as the dead piled up, forcing Dust to use his other gun as a club. Huge sweeps to keep them back. Those foolish enough to get too close, or too slow to dodge, were left broken in the dirt.

Horse joined in, stamping and biting. The other animal’d been trained to kick out too, albeit with less determination or spite.

Still, they might have held out if not for the leather-soft whisper of bat wings. The elder Lucifer entered the fray on huge dark wings, wielding a whip made from a creature’s barbed tail. Normally, it would be just another target, but fatigue made it a powerful champion. Worse, its unusual nature was drawing more attention. Nothing concrete yet, but they would soon be found if–

“Done,” Shadows Fade shouted. Magical wind rattled through Dust’s clothes. An orange circle unfolded from the valley’s pristine hide. “Get inside, now.”

Dust grabbed Shadows Fade’s horse and pulled the beast toward the portal. Penelope and Matthew weren’t far behind, then Horse shot through. Shadows Fade jumped in last, narrowly avoiding small, vicious claws and teeth.

The orange portal closed. Lucifers threw themselves against where it had been. Thuds rang out until they finally realised that their prey was somewhere far away. Somewhere else.

Penelope laughed. Matthew joined her, delighted just to be alive. Horse and his pal harrumphed and stamped their feet. They all needed to unwind, catch their breath.

Not Dust. He examined Shadows Fade’s cache. A semi-sphere with no exit. Dark as a cave. No entrances or exits. Safe and easy to defend, if it came to that.

Shadows Fade rustled in the darkness and lit a lantern. Illuminated the murals lining the walls, carvings of warriors fighting the Three. Rough statues embedded with skeletons stood in the centre, honouring long-dead warriors. This wasn’t just some cache. This was a sepulchre.

“Welcome,” Shadows Fade said, a smile playing across her features. She lit a second lantern and handed it to Matthew. “It is not much, but this is my cache.”

“Right now, it is the most wonderfully-appointed place I ever did see,” Matthew breathed.

“I can’t disagree. Look at this place! It’s incredible.” Penelope blinked. “What is it?”

Shadows Fade stepped to the far end, where most of the crates were. All of modern design and materials. She produced a third lantern and lit it. Held one in each hand.

“Long before your people desecrated these lands, a great battle was fought here between the Huatacans and dark spirits of the Three. The men and women enshrined here gave their lives for that victory. When the war became silence, those warriors were buried where they triumphed. That valley outside is an unhealed scar and this tomb is in its walls. Though not directly.”

Matthew said, “Wait, our people? What do you mean?”

“People of Europe. The Irish, Spanish, Swedes. Your kind.”

“Why do you blame our people?”

Dust coughed and brought up phlegm. He swallowed it, not rude enough to spit in someone’s tomb. “Sad to say, the Badlands were raised by folk like us. Bought in slave and native blood.”

The young man blinked twice. “Damn, really? Well… damn.”

Penelope put a hand on his shoulder. “I know, it’s hard to take when you first hear it. But you get used to it. You’ve got to, really: the fact is, we brought Omnis over with us to the New World, along with all manner of diseases and depravity. Just… accept it.”

“Depravity? How would you know–?”

“We should get some rest,” Dust said to save Penelope’s blushes.

“Shadows Fade, do we need a watch in here?” Penelope asked, grateful to change the subject.

“No. Exit and entry only happens by my leave. Or that of another warrior who knows of this place, of which there are few. We are safe.”

“Glad to finally be safe,” Matthew said.

“Yup,” Penelope agreed. “Things are looking up.”

“Come on, let’s all hit the hay. It’s just going to be worse tomorrow.”

The joy drained from Penelope and Matthew. Dust wanted to take his words back, but he couldn’t without lying: without his Blanket, everything in Texas could see them. They would be lit up like fireworks. Worse, enough worshippers of the Three would’ve seen them fight today, twice, that the entire Badlands would be watched closely to find them and their cargo. Every inch of progress would have to be scrapped and bled for.

“Maybe we should eat first, though,” Shadows Fade said, approaching Dust. “I shall cook.”

“We’ll set up beds,” Penelope said, grabbing Matthew’s hand. “Come on.”

Off they went, to some folded up cots near the cache’s entrance.

Shadows Fade handed Dust a lantern and rustled through her cache for some rice and dried vegetables. She produced some battered pans and started boiling old water on a flat stone infused with magic. A simple meal, but you couldn’t expect much more on the trail.

Dust shook his head. He was watching her work. Making himself useful, he watered the horses, groomed them, and treated their wounds.

“You’ve been in the wars boy,” Dust said to Horse, who bled from multiple places.

Horse gave him a look as if to say exactly who he blamed for that.

“I know, I know.”

He caught Penelope’s voice as he worked: “That wasn’t the first time I’ve seen those things.”

“I wouldn’t have thought so: you seem to have fought a hundred battles.”

She waved him away. “Nonsense. I’m not that seasoned.”

“You could have fooled me with the way you fought. And you took down that creature which had Dustin on the ropes… You’re mighty impressive, Penelope.”

Penelope giggled like a schoolgirl.

Dust smiled. He’d not heard her that open and happy before. It must’ve been a while since she’d gotten to flirt. If she ever had in her buttoned-down life as a Senator’s daughter.

Senator Chalmers. Poor man. He’d probably arranged Joshua’s posse, desperate to find out what’d happened to his daughter. To the Senator, the Wanted Man was a kidnapper. Or a murderer. It’d take solid words from Penelope to convince him otherwise, words he’d never hear whilst Dust was free. William Naismith would make sure of that. Dust didn’t blame the Senator for organising such a posse: he would certainly move mountains in the Senator’s position.

“I didn’t mean that, though,” Penelope continued. “I meant I’ve seen those devil things before. They attacked a… convoy I was a part of. Evil little things. They can tear a man apart.”

Matthew shuddered. “Why are you telling me this?”

“To say that you did well, silly. I saw veterans lose their minds fighting a pack of those horrors. You barely blinked, even unarmed.”

Good point. He’d kept his cool even without a weapon. That took guts.

Matthew cleared his throat. “Why, thank you, Penelope.”

“You’re welcome, Matthew.”

“My friends call me Matty.”

“Very well. Then you’re welcome, Matty.”

Dust walked back to Shadows Fade when he was done. She had a rough broth going.

“It will be very hard on them,” Shadows Fade murmured.

“What will?”

“Their friendship, or more.” Penelope and Matthew laughed behind them. “We cannot take him further tomorrow. Making that decision, prioritising the Iron Warrior, will be hard on Penelope. And being abandoned once more will be hard on Matthew.”

“Let them have their dalliance. That’s a matter for tomorrow.”

Shadows Fade nodded, then lifted the spoon to her mouth. Tasted what she’d made.

“The food is ready.”

They ate heartily, almost not chewing, definitely not talking. Then they retired. Matthew and Penelope slept next to each other. Hands over their mouths, they whispered about their lives and their families, though Matthew didn’t talk much about either.

Dust listened in until they stopped, then stared at the ceiling until he fell asleep.

Nex Machina. PS4 Review.

I can’t remember the last time I played a game that was just this relentless and tough. From the moment you press play, you are put straight into the action and it’s time to learn fast or crumble immediately.

Are you looking for an action game with a story? Then this is not the game for you. Is there a mission for your character? Yes and no. You are tasked with destroying an array of robots and protect the few humans on this planet, a planet that doesn’t seem to adhere to gravity.

The controls are simple enough, you have your left control stick for direction and you use your four action buttons on the right hand side for shooting. You can also dash around when surrounded or needing to pass a laser. Within five minutes, you will have the controls mastered.

The action is just breathless from the very beginning. There is no chance for a breather and don’t even think about having a break. If you are touched by one of the enemies, then you are dead. Not only does that suck, but you also have to do it all over again from the beginning. The game is unforgiving and you will rage quit if you aren’t careful.

As for the actual enemies, most of them are simple enough to defeat. But, it’s the attacks they come out with you need to be careful of. The bosses each give their own challenge and takes inspiration from classic games to showcase some rather varied stages of difficulty. They also send out hordes of enemies to ramp things up a bit and don’t expect to survive.

You will die A LOT! But, persistence will see you through.

The game can get a tad repetitive at times and seems to lack a general ‘purpose’ BUT with video game veteran, Eugene Jarvis, (seriously, look this guy up, he helped to make many classic games you love) on hand, the team at Housemarque manage to create a tight game which can just be picked up and played successfully  keeping itself simple and boasting some beautiful graphics amongst the madness.

A must have for shoot-em-up fans! Also, that soundtrack is fantastic, giving the right mix of retro and futuristic!

Nex Machina is available now on Playstation 4 as well as on PC.

Final rating: 4/5

Written by Jonjo Cosgrove

Good bye to a legend, RIP Barry Norman

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It is with a heavy heart  that we must inform you that the great Barry Norman has passed away at the age 83; reports have come in he died peacefully in his sleep.

Norman hosted BBC One’s “Film…” show between 1972 and 1998 as its longest running host – as well as writing for the Daily Mail and the Guardian.

To many of us he was the defining voice of film criticism and insightful interviewing of screen legends from both sides of the camera.

He will be missed greatly.