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Highlighting Horror

For those with literary leanings and wish to exercise their quills, the Horror Writers Association have organised a script-writing event.

Through interviews, panel discussions and screenings, attendees will have an unmissable opportunity to learn how to write and sell a script from leading members of the UK horror industry, with a number of very special guests. There will also be opportunities to purchase books, have autographs, and to socialise with writers and film-makers.

Speakers so far confirmed, include:
Joe Ahearne, director and scriptwriter of The Replacement and the Ultraviolet series (not to be confused with the Milla Jovovich film).
Jason Arnopp, scriptwriter and author of The Last Days of Jack Sparks.
Stephen Gallagher, scriptwriter, director and author of Oktober.
Simeon Halligan, director of Splintered, The Blood Lands and Habit.
Jennifer Handorf, producer of Prevenge, Minutes Past Midnight, Bait and The Devil’s Business.
James Moran, writer and director of Severance, Tower Block and Cockneys vs Zombies and Primeval.
Stephen Volk, scriptwriter and author of Gothic, The Kiss, The Guardian and The Awakening.

Highlighting Horror will be held on Saturday 17th August at the Quad in Derby.

Tickets are free, yes free, for all HWA members.  For non-members, tickets are £35.00 and available online or by calling 01332 290606.

WIN THESE LIMITED EDITION, ALIENS:FINAL BATTLE STOMPERS BY REEBOK

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Want to win both of these Limited Edition Aliens: The Final Battle, Stompers worth over £350 ? Yeah ya do!

Well as always it is very simple, all you have to do is like, share, follow, tweet,and subscribe using the link giveaway link below.:

LIMITED EDITION, ALIENS:FINAL BATTLE STOMPERS BY REEBOK

NOTE: these shoes sold out on day one and so we have only got our hands on size 8s only, if this is your size great, if not then just display them, either way they are amazing trainers and well worth a place in your man/woman/nerd/geek cave.

 

T&Cs below:

1. The promoter is Geek-Pride.co.uk

2. Employees of Geek-Pride.co.uk or their family members or anyone else connected in any way with the competition or helping to set up the competition shall not be permitted to enter the competition.

3. There is no entry fee and no purchase necessary to enter this competition.

4. Giveaway is open to all of ages 18+ and in the UK

5. Route to entry for the competition and details of how are as follows:

(a) The entrant must Like the Geek-Pride Facebook Page

(b) click the Giveaway link –

6. Closing date for entry will be 31st Aug 2017 at 23.59 GMT. After this date the no further entries to the competition will be permitted.

7. No responsibility can be accepted for entries not received for whatever reason.

8. The promoter reserves the right to cancel or amend the competition and these terms and conditions without notice in the event of a catastrophe, war, civil or military disturbance, act of God or any actual or anticipated breach of any applicable law or regulation or any other event outside of the promoter’s control. Any changes to the competition will be notified to entrants as soon as possible by the promoter.

9. The promoter is not responsible for inaccurate prize details supplied to any entrant by any third party connected with this competition.

10. The promoter will provide the Winner with the Final Battle set of Stompers, as shown, in size 8 only.

11. No cash alternative to the prizes will be offered. The prizes are not transferable. Prizes are subject to availability and we reserve the right to substitute any prize with another of equivalent value without giving notice.

12. Winners will be chose at random using the giveaway ap.

13. The winner will be notified by Facebook Messenger, and or email within 28 days of the closing date. If the winner cannot be contacted or do not claim the prize within 7 days of notification, we reserve the right to withdraw the prize from the winner and pick a replacement winner.

14. The promoter will notify the winner when and how the prize will be sent out.

15. The promoter will use a third party courier to deliver the prize to the selected winner and will take no liability for loss or failure for delivery by the courier.

16. The promoter’s decision in respect of all matters to do with the competition will be final and no correspondence will be entered into.

17. By entering this competition, an entrant is indicating his/her agreement to be bound by these terms and conditions.

18. The competition and these terms and conditions will be governed by English and Welsh law and any disputes will be subject to the exclusive jurisdiction of the courts of England and Wales.

19. The winner agrees to the use of his/her name and image in any publicity material. Any personal data relating to the winner or any other entrants will be used solely in accordance with current UK data protection legislation and will not be disclosed to a third party without the entrant’s prior consent.

20. Entry into the competition will be deemed as acceptance of these terms and conditions.

21. This promotion is in no way sponsored, endorsed or administered by, or associated with, Facebook, Twitter or any other Social Network. You are providing your information to Geek Pride and not to any other party.

 

Pitch, Please! – Episode 9: Power Rangers

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Welcome to Pitch, Please!, our weekly podcast in which a fistful of geeks get together to discuss their ideas for the next big thing. Come join us and listen to our terrible, awesome, possibly slanderous pitches for all manner of geeky TV shows and movies.

This week…

It’s Pitchin’ Time! The boys let rip on how they would reboot the Power Rangers franchise, with near-universally terrible results! Mike introduces us to five teenagers with horrible attitudes and Callum’s Zordon gets a little handsy with Rita Repulsa in this week’s Pitch, Please!

Don’t forget that all Geek Pride Podcasts, including this one and he Geek Pride Cast can be found on Itunes, Google Play, YouTube and our website for download.

Itchy Feet: The Travel Game

“It’s quick, it’s funny and it’ll be getting my money!” – Sam Lowrie (Geek Pride)

“Itchy Feet”?

No that wasn’t a question about your athlete’s foot so please for goodness sake put your socks back on! I’m no podiatrist nor have I developed a sudden foot fetish.

Instead I am referring to the old saying of having wander lust, the need to be on the move, desire to travel hence the saying of “Itchy feet”. This is the name of the weekly comic created from the mind of Malachi Ray Rempen and has been available on Blogger since 03/02/2011.

With glimpses into the mind of a traveller abroad and based on his own experiences the comic is stuffed full of “that’s totally me!” moments. In fact I would be surprised if you haven’t seen some of his comics featured in one of those spammy ad filled website posts always popping up on Facebook, “Read these totally me moments lolz”. Speaking of which to check out the comic (Ad free thanks to Patreon!) at http://www.itchyfeetcomic.com/2011/#.WX37_-mQxPa.

Having just come back from Rome this comic especially made me chuckle. Except in Italy a green man didn’t make it any safer to cross!

Although as funny as the comic is (trust me, read it) that isn’t actually what I have come here to chat about. No, it’s the news that on the 1st of August Malachi will be bringing all his talent and humour into our homes in the form of a brand new card game available on Kickstarter!

Itchy Feet: The travel Game is a 2-6 player competitive card game which involves as you can imagine from the double reference in the title, travel! Each player is assigned a passport (or I guess you could use your own) and then their own destination country and finally all players have a joint second country they need to visit.

Whilst the passports do look somewhat authentic I wouldn’t try getting over the border with them. Especially not into Germany!

Sound too easy? Ok how about an almost “Escape from Colditz” style need to get various equipment cards to successfully travel around the country. How can you visit the ice cold Antarctica without some sexy thermal underwear or an all-important adventurers moustache for example?

(All the best explorers have beards for warmth, style and storing leftovers!)

With 13 different countries, each requiring their own unique combination of items there is no chance of someone winning in one go. Since you must spend your three items to visit and claim the country it doesn’t matter anyway but beware. Just because the combo is unique doesn’t mean someone doesn’t need the same item as you which leads us onto actions.

Draw a new card (up to a max of 7)

Discard 2 cards to search the discard pile for 1 specific card.

Swap a card with an opponent (Sadly this is done face up so no cheating), gain a card if you instigated the trade

Steal by discarding a card to randomly take an opponents card

Travel (how you win) with your passport spend 3 relevant equipment cards to collect the country and draw one free card!

 

At the start of the game players receive a starting hand of 3 items and if they ever have none left at the start of the turn they can draw 3 for free. Then perform one of the above actions to try and gain the equipment cards that you need, easy! That is until you realise that everyone is out to get you so I hope you have a good poker face. When the deck is all used up then sudden death is instigated and the recycle action becomes free in a rush to see who wins.

 

Verdict

Rules

Itchy Feet: The travel game is one of those fantastic games that has several layers of complexity to it. Whilst a great game for the whole family due to its relatively simple rules which are easy to pick up, bright colours, funny images and amusing “quotes” from famous individuals.

It also has that underlying tactical element which can make it competitive between a group of friends without the tedious need to deck build or chain complicated 4 minute long turns together.

Did Dave just pick that up because it’s his last required item?

Oh he traded 2 cards just to get that one so only has 4 cards left, I’ll steal one to stop him getting that country.

Even when you include the extensions which have more advanced rules it doesn’t take away from the games smooth simplicity.

 

Replay-ability (It’s a real word….shut up)

I have only had access to the game for about a week and have already played it about 5 times both with the smallest number of players (2) and the highest number (6) and loved it every time. Since the gameplay is so straight forward a lot of the action is player driven and therefore makes it different every time. Since we all have the thief friend, the loud friend, quiet sneaky friend all who play differently.

Even if that wasn’t true there is an astounding variety in the card set itself including 13 unique countries, 32 item cards and 8 passports. If that’s not enough then you can add in extensions which add extra elements into the core game.

Whether that’s global event card which affect everyone, action cards to help you or hinder opponents, hazard cards that hurt you or characters cards which give everyone a unique ability. Add as few or as many of these extensions into the game as you like to change how the game gets played.

Would I buy it?

Yes. A thousand times yes.

I will be very surprised if this game doesn’t smash its Kickstarter target and I will be making an in game video as soon as I can to spread the word. This deserves to be up there with Exploding kittens, Sopio, Love letter batman and all those other board game staples.

The game is fast, simple, varied, strategically scalable, probably inexpensive and above all a whole lot of fun!

Written by Sam Lowrie

Little Finger: The Winner of the Game of Thrones

Ok, as the title suggests this is a piece about Little Finger (Petyr Baelish ) but just in case some of you aren’t up to speed with the whole ‘Game of Thrones’ thang, then read no further because there will be spoilers, speculations and predictions ahead….

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Now what i’m about to say is something I have been pimping around for many years now. In fact I’ve been preaching this theory since I finished reading the books over 6 years ago and the series only steeled my resolve to inform more people, including members of the cast; who, if past interviews are to be believed, weren’t too adverse to it…..

Now a quick Caveat to this piece. I had it written a few weeks before the series started but haven’t got round to record the audio until now so as the new series marches on, and there being no sign of a winds of Winter, some things are looking promising, others no so much but in whole I feel we may all be in for a big upset come the end of the books and or the series.

Anyway I digress.

Audio version here:

or read below:

It is my view that Petyr Baelish, AKA Little Finger could well end up, in the series, and or, books,  as King, or at least about to become king of Westeros. I have seen visions in the fire of him sitting upon the Iron Throne, having schemed, murdered and bribed his way to the top. The camera slowly pans out and up to his face… he looks up, smirks and the screen goes black; queue Game of Thrones music… epic right?

Wow, wow, wow there Matt… what about Dany, Jon Snow, Tyrion and all the others; there is no way they would let that happen?

Ok granted it does seem improbable and there are a lot of obstacles in the way; the largest two being the divergence between the series and the books and greater than that, audience expectation.

If you were to ask the average GoT watcher how they want the series to end, it is likely you will get something along the lines of Jon and Dany living happily ever after as King and Queen, with Tyrion as the hand and new lord of Casterly Rock ( the 3 heads of the Dragon, see my previous theory piece). This is a highly plausible scenario which would make sense but for one thing…I don’t know if G R R Martin would end it like that and I have a feeling, based on how a lot of HBO series end, that neither would they.

Martin likes his history and despite the fantasy backdrop of a Song of Ice and Fire, its influence is deeply routed in historic conflict. The wall being Hadrian’s Wall and the wars and intrigue being based on the Roman civil wars and even the Wars of the Roses. all complicated, bloody and treacherous affairs with the victor not just being the strongest but generally the most cunning.

Not persuaded? well lets look at this logically, bearing in mind that Martin seems to like to kill main characters off and hit you with curve balls left right and center, what are the chances that he will end the series on a happy note? I’d say slim, and why should he / they? What will get your life’s work talked about more, a great series/ set of books with a happy ending that gives everyone closure or a great series / books with a gut wrenching end that no one was expecting? It has to be the latter.

If it ended nicely, white walkers defeated, Dany and Jon in charge of Westeros, dragons by their side then people would walk away going awwww, that was nice, I knew Dany and Jon would prevail. Done, no debate, no shock, no theory, just closure and so the series / books are forgotten.

End it with a shock and the death of some more of your favoured characters and the internet will explode.. people will be talking about it for years and Martin’s Legacy is crowned the same way it was founded; in blood, tears and internet rage!

Now granted there are some serious plot blockages that would need to be gotten through, especially with the books being different to the series (especially with regards to Little Finger) and the fact that Tyrion is favoured by Martin and Danny by his wife… some serious plot armour there.

People who would have to die or at least go away would include:

Varys, Cersei, Jamie, Grey Worm, Misandee, Arya, Bran, Myra, Pod, Brienne, Jorah, Davos, Melisandre Dundarion, The Hound, Thoros of Meyre the Martels / Sands and of course Jon Snow, Danny and the Dragons. (books wise you also have Little Griff and his army and even Lady Stone Heart )

You’ll note i didn’t mention Sansa, which is a complicated matter, made all the more complicated because different things happen to her in the book and the series. For example she Isn’t shipped off to Winterfell to marry Ramsey in the book, but a family friend called  Jeyne Poole is, in the guise of Arya. In the end Little Finger loves her in his own way and still needs her, so why would he. The fact that she is in the series does cast a shadow on her relationship with him BUT, I have a feeling, despite this seemingly unforgivable betrayal, she will forgive him, be it because she needs him (tension between her and Jon) or be it because she somehow falls for him, i am unsure.

This is how I think it might play out in either the books or the series (maybe in both)

Little Finger has been the catalyst, or at least party to, most of the main happenings in the Game of Thrones. Think of a big death and generally you can link it back to him in some way. But yet, despite playing such an staring roll in, well, everything, he Isn’t a main character really, hes a supporting character, in the shadows, advising, plotting, scheming. Nobody is rooting for him but likewise no one is really gunning for him either, we are talking audience and characters here. for all intents and purposes he is invisible… and that is why he is perfect.

Think about it, he has been power building from day one, going from penniless boy taken in by the Tullys to master of coin for King Robert, to Lord of Harrenhal to de facto lord of the vale with machinations for control of the north and, according to series 6, the Iron Throne itself.

All true Matt but how do we get past all of the listed names above?

That’s simple… War.

Little finger has gained much from War, simply because people are killed, titles / lands have become vacant and he has back the right side. It therefore stands to reason that the wars to come will be no different. Many of the above named list will be killed, betrayed or will fall in line; otherwise it would be a pretty boring series / set of books

It is very likely, in my mind and based on Danys visions from the House of the Undying, that the red keep will meet the same fate as the Sept and that Cersai, enemies on all sides, having lost Jamie (thats right I think Jamie will die too) will chose to blow it up, rather than let them take it; hence in the vision the throne room destroyed and covered in what looks like snow, but what could easily be ash.

Therefore within the first war to regain the 7 Kingdoms i would expect a fair few characters to meet their fate and it would stand too reason that by the time the final war, to defeat the army of the dead, in season 8 / book 7 comes that we will be much diminished in characters and a lot will revolve around Dany, Jon and the dragons.

*** Update from the series as it is now, we know that a lot of people are being killed off already, with hints at the deaths of main ones like Varys, Melisandre and even Grey Worm***

The book and series divergence makes predicting what’s going to happen in both hard but in the book I see The Wall falling to the Horn of Winter, the Ice dragon awakening from within its captivity and battle ensuing between the two types of dragon, ice and fire, with likely deadly consequences. There is also a chance that Euron Greyjoy may have found the Horn of Summer (which legend has it controls dragons) on his travels and and this might be used to control some of Dany’s Dragons.

*** further update: As it is series wise we know that the gift to the Queen was  Ellaria Sand and her daughter so it is likely that the Horn of Winter and Summer will not be in the series, with rumour having it that one of Danys Dragons will be felled by the Night King when Dany flies north to save Jon Snow and his party ranging north beyond the wall. Being resurrected and then used to fight against the peoples of Westeros. It is likely that in place of the horn of Summer, Cersei new Anti Dragon weapons / ballisata’s will kill or at least badly injure one dragon***

By the end of the books / the seasons, Westeros will have be racked by war on multiple fronts and a lot of our heroes / anti Heroes will be dead, leaving a power vacuum. Maybe Jon dies, again, fighting the white walkers, mirrored by Old Nan’s tale about the Others. And Dany finally takes her rightful place on the throne, all be it with a depleted army behind her and likely none or only one of her dragons.

By this point Little Finger has managed by his own deceit or by the nature of war to get rid of many of his rivals and no doubt wormed his way into Dany’s graces with Sansa at his side; maybe she is currently Queen of the North and he the King after Jon’s sacrifice fighting the Night King. Maybe he has the Horn of Summer and at a banquet or even coronation uses it to command the last Dragon to kill everyone… Danny is unaffected by fire but then this is where the Knife that started the whole thing off with the attempted assassination of Bran is used to kill Dany and with that he ascends the Throne

Game.. Set and match Little Finger.

Pretty far fetched granted BUT a theory that would seem to hold at least some water I feel; hes being kept around for some reason and I don’t see it being just to be another notch in the proverbial  death bed post. Little Finger is the master of the game and he’s been playing it with Varys for years now, through out the books and the series.. their moves underlying and affecting everyone. Now the pieces are in there final formations and it seems to me that we are soon to have one of the greatest ends to a series ever!

So what do you think? Agree, Disagree, have another view? Then let us know in the comments below and make sure to give this piece a like a share.

New Goose Bump Inducing Stranger Things Season 2 Trailer

 

https://www.youtube.com/watch?v=vgS2L7WPIO4

Everyone’s favourite Hawkin’s residents are back (except Barbara) in this first goose bump inducing trailer for Stranger Things season 2. Prepare for continued 80’s nostalgia with the trailer opening in the arcade the kids enjoying the game Dragon’s Lair, but Will is not having a good time. He may have escaped the Upside Down but a new sinister threat is lurking and it’s here for everyone else. Set over Halloween the trailer goes full spooky with Vincent Price’s ominous tones, a bunch of creepy visuals and lots of running, crying and monsters. Bonus, we get our first glimpse of Eleven, she has found her way back but if she has, what else might have? Dun, Dun Duuun.

Due for release on Netflix 26 October 2017, Stranger Things 2 sees the return of Noah Schnapp, Finn Wolfhard, Millie Bobby Brown, Gaten Matarazzo, Winona Ryder, Finn Wolfhard, Dave Harbour, Natalia Dyer, Charlie Heaton, and Joe Keery.

Stranger Things

Second trailer for Marvel’s Inhumans attempts to make up for first

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The second trailer for Marvel’s Inhumans is here and it’s really not doing a good job of selling itself.

The upcoming Inhumans series debut trailer didn’t exactly win potential fans over. The characters were wearing seemingly cheap and bland looking costumes, they were walking along corridors in a bland and cheap looking set. Worse though was Serinda Swan’s Medusa, Queen of the Inhumans, a diplomat well versed in affairs of the state, interpreter for her husband Black Bolt, the King of the Inhumans, and a pretty handy warrior and all around badass not only didn’t even speak but also her hair was as immobile as the average rock. Her hair was also being played a wig that looked like it had been bought at the last minute from a nearby Party Town before the camera rolled.

Pretty much the only impressive thing was seeing Lockjaw, the huge teleporting canine guardian of Anson Mount’s Black Bolt who is being used to sell the show more than anything else it seems.

To say it was underwhelming is an understatement, especially considering it’s being hyped as an ‘IMAX event’ but hey it was only the first trailer, maybe the new one will be better and really sell the idea of Inhumans living in the city state of Attilan on the Moon. A royal family that has strange powers and abilities, a bit like The Tudors but with powers, sounds like it could be really good. There’s so much potential for an Inhumans series, having a main character, Black Bolt, who is incredibly powerful but can’t actually speak because of that power and is reliant on his wife Medusa to communicate with others is a really interesting idea.

The second trailer doesn’t fare much better, although that’s an on point use of Rag’n’Bone Man’s ‘Human’. Medusa actually speaks and her hair actually moves but the visual effects used to depict this seem to have come through a time warp from 10 or 15 years ago. Iwan Rheon as Maximus seems to be as treacherous as you would expect a character played by Iwan Rheon to be. There’s still a sense that Attilan is a set from Jon Pertwee era Doctor Who. What’s really noticeable is Inhumans seems to be really struggling with contrasting a tone of almost po-faced seriousness, its obvious budget limitations and a giant teleporting dog. Inhumans on this evidence isn’t campy fun hi-jinks with powers like DC’s Legends of Tomorrow but it’s hard to take it seriously as anything else. There are numerous TV shows based on comics now, and visual effects can achieve some amazing stuff (go see War for the Planet of the Apes) but having a cast that is made up primarily of characters that have powers is problematic for TV. Depicting powers properly needs two major things, time and money, and those are two things Marvel’s Inhumans seems to have been lacking from the evidence at hand.

The A-Box Alien Covenant Box Unboxing

The rather amazing team over at A-Box.com sent us one of the limited edition Alien Covenant boxes to open up, and it absolutely did not disappoint.

Head over to their site to check out the other amazing boxes they have on offer, and tell them Geek Pride sent you!

Horror icon George A. Romero passes away aged 77

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First things first, I don’t normally do the whole ‘celebrity death’ thing. People die – it’s a normal occurrence – and eventually all of our childhood heroes will die too. It may be a shock when it happens, it may hit us harder than the death of some other randomer – sometimes it may even hit us harder than members of our own family – but after remembering those people for how their book/film/song made us feel for a moment, we quickly move on. But I’ll be honest – this one hit me hard…

George A. Romero, horror auteur and icon, genre movie specialist, and father of the modern zombie mythos passed away at the age of 77 after a short but aggressive battle with lung cancer. To say that he had a massive influence on the horror genre, and the entertainment industry in general, would be a massive understatement.

Every single movie/book/TV show that included storylines concerning a society under attack from flesh-eating zombies who can only be killed by destroying the brain, or a band of people desperately trying to survive a siege by a hostile force, owes a debt to the master and his legendary ‘Living Dead’ trilogy. Without these there would be no Walking Dead, no Assault Of Precinct 13, no The Purge, no World War Z, no You’re Next!, and so on.

My own personal obsession with Romero’s work started in the early 90s. I had already seen my first proper horror movies at a young age (A Nightmare on Elm Street and Pet Semetary), but I can still remember the moment that sealed my love-affair with the genre. While sneakily watching a late-night repeat of Jonathan Ross’s ‘The Incredibly Strange Film Show’, a segment focusing on the work of Romero (none of which I was aware of previously) began with a clip from a movie called Day of The Dead.

In the clip, the movie’s heroine Sarah stares intently at a calendar on an otherwise blank wall. She seems almost hypnotised by the X’s that have marked off each day, absolutely lost in the moment, strange almost bland ‘elevator music’ playing over the scene. She slowly approaches the calendar – the camera cutting between close-ups of her blank eyes, and close-ups of the X’s. Then suddenly, without the warning of a noise or musical cue, dozens of grey arms burst through the wall, their undead hands grasp desperately for Sarah as she screams in terror. She wakes up suddenly, realising it was a dream.

That moment, that scene, was immediately burned into my psyche. Part shock, part terror, part disgust, I couldn’t get the memory of it out of my mind for days. So much so, that I was obsessed with finding the movie during my next trip to our video rental store. When I finally watched the movie, it was a revelation – it’s vivid characters, unbelievable gore effects that shock even to this day (the overlooked ‘bowling-ball’ head being my personal favourite), and it’s overall sense of hopelessness being something that I couldn’t have imagined in cinema previously.

I had to see more, and over the space of a few months I managed to work through all of his other material. It was an education in horror and genre cinema for me, an effect surely replicated for a generation of film fanatics.

Born in 1940, Romero enjoyed a relatively affluent childhood in the Bronx area of New York – developing both a talent for art and a love for cinema at a young age. After graduating from College in Pittsburgh, he fell in love with the area and made it his home – producing and directing short films and commercials which were relatively successful in the area. With a group of friends/frequent collaborators, Romero formed his own production company and sought to create a feature-length project that would be inexpensive to make, but would generate maximum profit. That film would be Night of the Living Dead (1968).

Written by Romero and his close friend John Russo, NOTLD was produced on a shoe-string budget, with much of the effects and props being made by the cast-members (many of whom were also members of the production company), and shot guerrilla-style on locations they had no real permission to film upon. It was always meant as a ‘drive-in creature feature’, which Romero knew would sell well in local drive-in cinemas – but Romero couldn’t help but add some subtle social-commentary to its plot. The casting of a black actor in the leading role during the height of the Civil Rights Movement in the US, was revolutionary – and his (spoiler) death at the hands of the mob of red-neck zombie hunters, was as close to a cinematic lynching as was possible in those days. The notoriously downbeat ending would be a staple of horror cinema going forward. It must also be noted that Romero and the other producers forgot to copyright the movie, meaning that they made little or no money from it, and it continues to be an open property.

After two badly received attempts to branch into mainstream cinema, with the romantic comedies There’s Always Vanilla (1971) and Jack’s Wives (1972), Romero returned to the horror genre with two fantastically understated gems. The Crazies (1973) had a similar premise to NOTLD, with the inhabitants of a small US town under siege after a toxic chemical spill leading to an epidemic of homicidal madness. The movie is notable for the novel idea of splitting the narrative between the inhabitants and also the emergency workers who have quarantined the town and are outside looking in. It had plenty of scares, some questionable make-up effects, and a snappy screenplay courtesy of Romero lead to it receiving very favourable reviews – but lousy distribution and publicity deals caused it to be a flop, even though it became a cult success in later years.

The same could also be said of Martin (1978), Romero’s acclaimed arthouse piece offering a modern take on the Vampire mythos. The film tells the story of the eponymous Martin, a shy young man who’s fear of, and lust for women, leads him to suffer delusions of being a vampire. While the film was not a financial success, it has since become a cult classic – and went on to influence notable ‘young vampire’ movies such as Near Dark and The Lost Boys. The critical success of Martin rejuvenated Romero’s interest in horror, and lead to him embarking on the production of what would be considered his magnum opus.

Romero had been working on a sequel to NOTLD since the early 70s, but (as with the case with many Romero projects throughout his career) the scale of the script was well above the budget available. Assistance came from a surprising avenue however, as acclaimed Italian giallo director Dario Argento contacted Romero and promised to provide financial support in return for the international rights for the resulting film.

Dawn of the Dead was a smash hit when released (late 78 in Europe / early 79 in the US), and sought to tell the tale of a society that has begun to break down following the initial zombie outbreak as detailed in NOTLD. There is anarchy in the streets, the hungry hoards are rising in number, and the survivors are on the run. One such group escape in a helicopter, and while running low on fuel stumble across an oasis of type: a massive indoor shopping mall, with all the food, weapons, and resources they would need – if only they can clear out the masses of zombies inside.

Without-a-doubt one of the best horror movies ever made, Dawn contained the same tension and biting (literally) social commentary that NOTLD had, only this time it was ramped up massively. It was an obvious satire on the American public’s obsession with consumerism – the zombies shuffling lifelessly around supermarket isles and department stores, in the same way an average family will do when completing their weekly shop. An essential part of its success was the incredible make-up effects of Tom Savini, the former war photographer turned gore fiend filled the screen with ripped and torn flesh, zombie bites, and even a zombie having the top of its head being cut off by helicopter blades.

With the success of Dawn, there was a clambering for a further zombie sequel from fans and investors alike. Instead Romero released Knightriders (1981), a successful Rollerball/Death Race 2000 influenced action comedy about a future-sport of motorcycle jousters, and then his first collaboration with his friend, and literary horror superstar, Stephen King – Creepshow (1982), a horror portmanteau movie tribute to the horror comics of the 1950s, of which both Romero and King were massive fans. The film was a box office hit, and lead to the creation of the long-running Tales From The Darkside TV series, and also indirectly the production of Twilight Zone: The Movie the following year.

It would be 1985 before the next ‘Dead’ movie would appear – the previously mentioned Day of the Dead. In it, human society has all but gone – its former leadership reduced to hiding in massive underground bunkers from the thousands of zombies outside. In one such bunker is a team of scientists, trying in vain to discover a cure that would both eliminate the zombie scourge, and ensure humanities survival as a species. Protecting the scientists is a small troop of soldiers, disillusioned by the lack of progress and angry that they are the ‘grunts’ in the firing line. Another example of Romero’s smart social commentary, this time concerning the futility of war and its effect on the working military, as well as scientific ethics during war times. The film however suffered from a both a negative critical response and a very low box office (although it subsequently did well on the home video market), which was a major disappointment for Romero as it had the largest budget and distribution of all three films.

After Day, Romero never really hit the successful heights of the 70s/80s output – although the majority of his 90s projects were well-received within the horror community (the Romero written/Savini directed remake of Night of the Living Dead (1990), and the Edgar Allen Poe story adaption Two Evil Eyes (1990), completed as a collaboration with Argento – are both excellent). It wouldn’t be until 1998 when his career was given an unlikely shot in the arm by Japanese video game maker Capcom, when he was hired to direct a big-budget commercial for their upcoming Resident Evil 2 game. Capcom were incredibly pleased with the results, and Romero was briefly attached to a movie adaption of the Resident Evil franchise.

When movie studios baulked at the levels of horror and gore that Romero wanted to include within the adaption, Romero was freed from his contract and began using some of the ideas from his script in an original script of his own, titled Dead Reckoning. Finally released in 2005 under the new title Land Of The Dead, it told of a near future many years after the happenings of Day, in which humanity has rebounded, living in secure zombie-protected city compounds, while the zombies outside have begun to show signs of intelligence and have started to form their own social structures. Whilst the movie is not on-par with Romero’s earlier zombie epics, it represents a bit of a forgotten gem for a lot of zombie fans: tight story and script, good performances from Dennis Hopper, Simon Baker (The Mentalist) and John Leguizamo, and excellent zombie and gore effects from KNB EFX, who would go on to play such a pivotal role in the smash hit Walking Dead TV series.

It was also a moderate success at the box office (certainly his biggest since Creepshow), and he hoped this would open him up to the possibility of more major Hollywood projects. This didn’t pan out, and he was forced to revert to the cheap ‘found footage’ sub-genre that had been all the rage during the mid-2000s. Diary of the Dead (2007) and Survival of the Dead (2009) were both sub-par and hollow attempts to cash-in on the legacy of the earlier zombie movies, and were both critically panned in reviews. Romero never directed again, despite attempts to get other projects off the ground.

George A Romero’s legacy will be of a visionary artist, who after initially feeling limited by the constraints of genre cinema, realised that it was a valid medium – horror movies can be intelligent and satirical when in the right hands. He embraced his position as a leader in the field, and made some of the best horror movies of all time. He is the father of the slow stalking, flesh-eating zombie, and as the tradition of these creatures continues to be in our nightmares, his legend will go on.

Thank you for the memories, George…they were frequently gory and horrifying, but they were beautiful memories none-the-less.

Endless Space 2 Review

I entered into Endless Space 2 to with a very wrong idea as to what it actually was. After seeing the trailers, I made the assumption that it was some sort of MMO, like what the kids like. The trailer contained folks from alien races doing very dramatic things as part of a story I had literally no prior knowledge of, with music and shot choices that would let me know some very important stuff was happening indeed.

You can imagine my shock once I logged into the game and seemed to be stuck in the inventory screen. Where was everyone else? Why couldn’t I customize my avatar past picking a race? Where was the pressure to join guilds that would eventually leave me to hate the very concept of anything that isn’t single player gameplay?

Once over my initial shock, I quickly grew invested in the “theater of the mind” style rpg quests and rapidly grew to understand the 4X genre that had previously been completely unknown to me. As you expand your empire you can unlock various, race-specific skill trees and adapt your empire to suit your play style.

Speaking of trees, it is my understanding that the latest race, The Forsaken, are a welcome addition to the usual roster of Humans and Humanoid-looking folks. I personally find them pretty darn kick-ass, great big Ent-Looking mo’fs that they are. The races themselves have a wonderful array of specific skills that allow you to play the game in whatever manner you deem to be the best. There are endless (ha) methods of solving the problems you are faced with, but I personally found the best way was a dash of the old violence. I mean, there is a whole host of political intrigue and nuance, but I’m far too stupid for that, ergo the “hitting things” approach. In addition to the above, Each race has its own unique soundtracks, and a cool “we’ve arrived on this planet” cutscene, which adds a personal touch to what can be very often inventory screen tennis.

The galactic map itself is a thing to behold: Each planet looks and feels like an individual biosphere in which myriad lifeforms could potentially cohabitate. The graphics are gorgeous, and give life to the game in a way I’m lead to believe most other 4X games don’t.

Going back to the fights: If you manage to piss someone off enough you can enter into a battle and these are some of the best-looking space battles I have seen. With a camera you can freely wield you can pick the best angles manually for the most pants-tighteningly bodacious shot. I know it’s not a genre staple, however, I was disappointed that I couldn’t get in on the action myself by controlling a ship a’ la most RTS affairs.

so very pretty…

As a complete beginner, this game had a very high initial learning curve, but you’ll learn pretty soon to live by the prompts. The tutorial is extreme granular in its detail, which may be off-putting to some but gave me a comprehensive understanding of the universe I’d leapt into with both feet.

This is a game that demands your respect and time. And if you give it that, the rewards are rich.