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Anime Con London 2013 – Day 2

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Today was gamers’ day at the Anime Con; so most of the focus was on, you’ve guessed it, video games. There were various gaming tournaments, including Super Smash Bros as well as various casual gaming sessions. Persona 4 Arena was also on show and saw many battles throughout the day. On the downstairs stage a video games quiz took place, while the upstairs stage saw events, which included a cosplay blind date show, an anime dubbing contest and a masquerade cosplay competition.  Everybody appeared to be having a great time and a huge effort was made by the cosplayers, some of which, wore different costumes to the ones they were wearing yesterday. Overall, I think the event was a big success. I’m looking forward to the next one already.

 I’ve added pictures of today’s show for your enjoyment.

GP Must See Movie: Wreck-It Ralph – 9GPPs

Straight To The Point: Wreck-It Ralph is fun & heart-warming stuff from Disney, and succeeds at being a great film about self-discovery as well as a gamer geek’s cameo wet-dream.

Wreck-It Ralph & FelixRalph (John C. Reilly – Step Brothers, Talladega Nights) is bored and lonely. He’s the villain in the old classic game “Fix It Felix Jr” and he  doesn’t want to be the bad guy anymore.  He’s sick of always being the one that’s left out of the fun, or having to live on a dump instead of an apartment. So much so that he’s even attending a weekly support group with his bad guy buddies. Ralph really wants to be a hero and have friends and join in the party, and decides to go and prove his worth to the other characters of his game.

Ralph finds out he can get a hero medal by taking part in the new game Hero’s Duty (created specially for the movie) which stars Jane Lynch (Glee, 40 Year-Old Virgin) as the hard-nosed commanding officer (typecast just ever so slightly), and in the process of getting his medal gets catapulted into another game – the cutesy kart racer Sugar Rush. Here he meets a friendly, yet mischievous “glitch” called Venellope Von Schweetz (voiced by Sarah Silverman – Bob’s Burgers, Louie).

This is the general synopsis for Disney‘s Wreck-It Ralph – simple, and one that everyone can identify with at some level or other. This is exactly what Disney looks to do when making movies, and they do it oh so well.

However, when creating a movie using characters established in other media like books, comics or videogames, there’s a whole other set of criteria you have to fulfill, and a whole other fanbase you need to appease in order for it to be  truly successful. Thankfully director Rich Moore and writer Phil Johnston have managed both with this movie, and they’ve done it incredibly well.

As a quick disclaimer before I continue – there be spoilers abound in the following review, but I will try to keep them to a minimum as much as I can for you lovely readers.

Wreck-It Ralph Bad Guy Support Group

What I worried about before going to see Wreck-It Ralph is how all the different videogame worlds would be interlinked without something being completely cocked-up in the process. This has been achieved by using “Game Central Station” as a hub of how to get from one game to another – scenes set in this area are great fun, as you’ll see characters like Chun-Li from Street Fighter walking around chatting to Princess Peach from the Mario games… not to mention public service announcements from Sonic The Hedgehog & Q*Bert begging because his game was unplugged.

These scenes are some of my favourites – half the time I wanted to try and pause the movie and see how many familiar faces I could spot. It was great to see Ryu & Ken from Street Fighter “clock off” and go to Tapper‘s for a drink. There are so many great little nods to the gaming universe sometimes you forget you are watching a movie.

Everything in the movie helps to add to the videogame atmosphere from the music, down to some of the sweeping camera motions as a kart race starts (the typical sweeping move from the front to the rear just as the start countdown reaches 1). Even the opening Disney “Steamboat Willy” animation before the movie starts is given an 8-bit makeover.

Q*Bert at Game Central Station

All the voice acting in the movie is great – Reilly does a good job and Lynch although pretty much reprising her role in Glee somewhat, fits into the dynamic really well. Alan Tudyk‘s involvement was a surprise until the credits rolled – he’s practically unrecognisable as King Candy.

The videogame worlds themselves are expansive (Sugar Rush particularly) and the attention-to-detail is amazing. It’s very obvious that the movie creators are massive gamer geeks, and I can happily confirm that everything has been faithfully recreated. Although most of the references are all to the old 8-bit and 16-bit era, it does leave things wide open for more recent game franchises to be used in potential sequels. If I had a wishlist, I’d say involve Samus from Metroid, Crash Bandicoot… and maybe Ezio wandering around Game Central Station?

Ralph & Venellope

There are some moments that pull on the heartstrings a little, as expected… but as the characters are genuinely likeable it makes these moments seem all the more genuine and emotional – in fact the last act of the film is quite tense in general.

All-in-all I really loved Wreck-It Ralph – it may be formulaic to a point, but the wealth of game references and cameos as well as some solid action and emotional segments make this a really well-balanced film. For younger viewers I’d hope this will lead to them asking about the older characters, and maybe lead to something of a retro videogame revival.

In my opinion, Wreck-It Ralph is a must watch for movie-lovers and gamer nerds alike. Everyone will have something they love about the movie, and it has a very wide appeal – it may be made for kids, but it’s perfect for big kids too.

On that note, I think I’m going to go and break out my Sega Mega Drive and play some Gouls & Ghosts.

Trailer:

Paperman

I bet you thought my review was over there, didn’t you? Well – not quite. There was a short animated movie played before Wreck-It Ralph that I felt deserved a mention. It’s a very simple yet moving love story involving paper aeroplanes called Paperman by first-time director John Kahrs.

This started out as an experiment in a new animation technique – it seamlessly blends computer with hand-drawn animation, and gives amazing results as you can see above.

I don’t know about you, but I think Kahrs needs his own full-length feature if it’s going to use this technique… this short is beautiful, and the minimalist black & white aesthetic and beautiful music meshes together perfectly.

Man diagnosed with ‘Vampirism’ amongst other things

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Blood-Bag-02The world has a real life vampire on our hands. But fear not and stop sharpening those stakes; the as yet unnamed 23 year married man doesn’t seem to have the typical symptoms you would expect. No fangs, super strength, bat change form or velvet and ruffles. However, this guy has such a need to drink blood that it is described “as urgent as breathing”.  The doctors, led by Direnc Sakarya, of Denizli Military Hospital in southwestern Turkey, diagnosed the man with an addiction to blood or ‘vapirism’, also, dissociative identity disorder (DID), post-traumatic stress disorder (PTSD), chronic depression and alcohol abuse. A whole lot of crazy for one person.

His habit began with some mild bodily mutilation; slicing his arms, belly and chest and collecting the dripping blood into a cup to drink. I’m afraid at this point I’m imagining the cup to be more like some kind of Buffy-esque silver chalice rather than his favourite mug. The blood drinking escalated quickly when the habit became a compulsion; he turned to other sources and racked himself up an arrest record for stabbing and biting his victims and drinking their blood. It is also reported that he got his own father involved in his addiction by persuading him to steal the ruby goodness from a blood bank.

Something bad must have happened to this guy I hear you say, well you’re not wrong. The poor fellow has experienced a number of traumatic events given his young age. Not only has he suffered the tragedy of losing his four month old daughter but he also witnessed the violent death of his uncle; and another violent killing in which “one of his friends cut off the victim’s head and penis,” During his adolescence his mother used to have what is described as ‘freak-outs’ resulting in her attacking him during his childhood; of which he has no memory. What baffles me is why blood and not cake? No one seems to have explained this, what was it that influenced this particular addiction? I guess the mind is a fragile thing and vampires have been quite fashionable for sometime now. 

There also seems to be no information about how his wife has handled her husbands ghastly habit, which begs the question did she try and satiate him with her own blood? Did he ever try and bite her neck? What happened at dinner parties? I guess we’ll never know, unless she decides to write a tell all that is.

Things are starting to look up, six weeks after the man began treatment the doctors reported that his blood drinking behaviours were in remission however his dissociative symptoms continues. Needless say I think this poor man will be undertaking treatment for a very long time.  

So for all you vampire fan girls/boys; real-life vampires are not cool, they are severely mentally ill.

Source: NBC

Featured Image:  Vox Abattoir

Anime Con London 2013 – Day 1

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Today (9th Feb 2013) saw the start of the London Anime Con 2013 at the Rocket in Holloway. There was so much to see and do throughout the day;  bands were playing, card gaming session were played, anime films were screened, in the gaming area there were sessions of classic video games such as Street Fighter, Super Smash Bros & Mario Kart; artists were offering anime style portraits of fans and stalls were selling vintage video games and consoles, clothing, toys, films, comics, gaming cards, anime posters and much more.

In the back room a hive of various talks took place including cosplay and voice actor Q&As and chibi workshops. On the main stage there were a variety of events including various Q&As, J-Pop Anime soundtrack singing, a fashion show and a talent show. Many people got into the spirit by dressing up as their favourite characters; not just ones based on anime but also video games, comics and films too. There was a brilliant atmosphere and an altogether great day. Here is a selection of pictures highlighting some of sights featured in the show. Enjoy.

Infographic: Women Nerd Heroes

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This time I’ve chosen an infographic which showcases 6 talented women nerds and their achievements in the world of technology, and you need to know about them. Wooo! Girl power!

Designed by Lemon.ly and published by New Relic .

 

 

Far Cry 3, The Geek Pride Review – 8GPP

Straight to the Point; The Far Cry series has always made great things with the premise of one man alone in the wilderness, and Far Cry 3 keeps this up with stunning visuals and excellent gameplay. 

 

As Far Cry 3’s deranged antagonist Vaas says often; “Did I ever tell you what the definition of insanity is? Insanity is doing the exact… same fucking thing… over and over again expecting… shit to change… That. Is. Crazy.”.

Ironically, although Ubisoft has followed a similar formula for the past 3 Far Cry games now, this latest title surpasses the others in almost every way, to the point where Far Cry 3 has become the game the past two always should have been.

Far Cry 3 follows one man in a deadly, foreign wilderness, fighting and using the environment against a big bad guy we hardly ever see. Clearly business as usual for Ubisoft, then. The difference is, there’s actually a deep, emotionally driven story here. The one man in question is Jason Brody; youngest of three siblings backpacking round the world with associated friends and partners. In the opening sequence we see shenanigans aplenty with the stereotypical American bunch causing fights in bars, getting drunk on the beach, and finally taking a skydive. However they’re quickly brought down to earth (no pun intended) when they get captured by a group of sadistic pirates led by the psychopath, Vaas.

The opening section involves your ex-marine brother breaking you out, and in a very well disguised tutorial, teaching young Jason the art of stealth. Of course, the chances of you both making it out alive are about as likely as Uwe Boll being chosen to direct the next Star Wars movies and sure enough, Vaas executes your elder brother in front of your eyes, beginning this tale of madness and conflicting loyalties.

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Now, what makes this opening brilliant is that although Far Cry 3 is in the first person, rather than having a silent protagonist and expecting the player to project their emotions onto the blank slate, the character is already fully formed. Jason constantly speaks to himself, and subtle clues in his breathing give you a unique insight into your character’s mindset that other FPS games might struggle to do. Even cutscenes are in the first person. You never see Jason as a player character; you are Jason.

This is most prevalent when Jason is being chased through the forest after escaping his captors. He’s running for his life, and rather than just “generic first person panting noises” we actually hear the panic in his ragged breathing, can tell the emotion in his anguished cry when his brother is shot in front of his eyes, and can sense the shock the first time he kills a man, as he stares at his trembling hands, weeping to himself and muttering quietly.

Jason later wakes up having been rescued by a local tribesman, who takes no hesitation informing Jason that because he managed to escape and accidentally kill a man, he is clearly a great warrior and their saviour. Now, this is where the problems arise. Within a matter of minutes we’re suddenly taken from anguish and confusion at being forced to take a life, to being trained in “the ways of the warrior”, and sauntering off to slaughter a camp full of pirates without so much as an elevated heartbeat. Ubisoft obviously wanted to tell the story of an average American forced to survive and rescue his friends no matter what the cost, but a lot of potential was wasted in the game’s eagerness to allow us to shoot and stab and explode things.

 When Jason complains how disgusting it is to skin a bear, and next moment hops into a car and pulls bullets out of his arm with his teeth, it really conflicts with the main missions, which do a great job of presenting the emotional aspect of the narrative. You do see the effect your decisions have on the people around you, becoming further detached from civilisation, but the disbelief is still there. It’s reminiscent of clichés like Nathan Drake making quips as he happily kills hundreds of people, only this time the developers have chosen to address this cliché rather than leave it as the mass-murdering elephant in the room, so it’s very noticeable when it’s not done well. 

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Despite this it has to be said; killing people is fun. The developers have really gone out of the way to forge a beautiful, lush landscape with the Rook Islands. While it isn’t exactly varied in its appearance; long grass, hills trees and cliffs being prevalent, this is by no means a bad thing. It’s still fun to explore, and aside from the generic copy-and-paste buildings of the pirate camps not once did I get bored of looking at the huge waterfalls and flowing rivers, the mountains, forests, beaches, World War 2 bunkers, secret caves and more. All of it looks stunning, and the attention to detail, from the refuse in the shanty towns to the quaint fairy lights strung up in village squares, gives everything a sense of atmosphere.

But if Ubisoft have tried hard to create a beautiful landscape, they’ve tried even harder to turn it into a playground Everything you see is tailored to make things more enjoyable; from cars in the middle of nowhere to hang gliders helpfully placed at the top of hills. Even enemy camps are ideally located next to overlooks, or contain numerous hiding spots and tall grass for sneaking. And yes, even exploding barrels make an appearance, along with cages where animals can be released to cause havoc. It makes the game flow better, and as a result more enjoyable, without the hassles of being spotted from half a mile away, enemy camps respawning over and over, or pointless malaria attacks like the last games.
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This was hammered home when I was liberating an outpost. Unlike previous editions, outposts can be permanently conquered, removing the pirate’s presence from the surrounding area and opening up side quests. For this particular liberation I’d hiked up a mountain nearby before tagging all the enemies in the compound (a new addition which allows you to use scopes to highlight, identify and track hostiles, even when they are in cover). I then sniped the two lookouts and shot a tiger cage, releasing it. Using the commotion I shut off the alarms before finishing off the last of the guards without attracting attention. I could just have easily sneaked in and used the tall grass to perform takedowns one by one, a-la predator mode in Arkham City, or simply waded in and set fire to everything. The freedom is there.

Aside from single-handedly liberating an entire island, there’s a lot more that needs to be done. Radio towers can be scaled Assasin’s Creed style to free up new areas of the map, there’s hunting to be done, a talent system, assassination missions, races, crafting, exploration and collecting galore, unlocking new weapons and even just admiring the landscape. That’s not even mentioning the co-op multiplayer mode.

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However, there are some areas that lack polish. The driving mechanic fares atrociously, for a start. The slightest turn is guaranteed to send you skidding out of control, and it’s incredibly frustrating to career off a hill or bridge for the tenth time in a row just trying to correct your unintentional power slide. It’d be understandable if it actually reflected driving on dirt roads, but it’s as if everywhere you go you’re driving on ice.

Jason’s health levels are another problem. You start with a couple of health bars which should be enough to carry you through the initial portions of the game, but the way Jason goes from peak health to death’s door every time he takes a stumble you’d think he suffered from brittle bones. Despite Jason being an experienced thrill seeker there’s practically no ledge small enough to jump off without taking some damage, and getting caught in an open fire fight is suicide. It’s incredibly frustrating, and in a supposed sandbox game, it’s very restricting if you can’t climb and fall quasi-safely, or wade into fire fights and tackle people head on.

Although parts of Far Cry 3 can become repetitive; there’s enough diversity to keep things fresh. And with multiplayer co-op included as well, there’s a lot to keep you busy. And with the only thing holding it back from perfection being some annoying gameplay issues and a confused moral compass, Far Cry 3 is nonetheless a fantastic game that will give you plenty of entertainment for hours to come.

The Indigo Spell

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Straight to the Point: The third book in the Bloodlines series has a lot of promise, but on some aspects it fails to deliver, the anticipation of a whole year meeting a slightly disappointing end. It’s still worth a read and most definitely will keep you tuned to the adventures of Sydney Sage, Alchemist extraordinaire, stuck in the world of Vampires and Witches.

Bloodlines has been highly anticipated ever since Richelle Mead wrapped up Vampire Academy, her hit book series that had managed to rekindle the love for Vampires in a world overly populated with all things Twilight. It’s a sequel, taking place in the same universe as Vampire Academy, only the focus has been switched from the Moroi/Dhampir/Strigoi trifecta and turned more towards the Alchemist (a secret organization that has been working in the shadows for centuries, trying to keep the information about the existence of vampires a secret).

With the new series comes a new heroine – Sydney Sage. An Alchemist who starts to struggle with her beliefs after her discovery that the world she’d been brainwashed to believe in, had an entirely different set of rules. After two books had already come out – Bloodlines and The Golden Lily – everyone was anxious for The Indigo Spell, the third part of six that is going to hit bookstores everywhere come the 12th of February. I got to read an advanced copy on the book and I have to say I’m vaguely disappointed. The book maintains the same style of first person point of view, limiting the ability of the reader to see what happens with the other characters that don’t interact directly with Sydney Sage, something that ends up removing several key characters from the spotlight. Jill Dragomir, Eddie Castile, Trey and Angeline all end up severely underused, making some of the anticipation dry out.

While the book is entertaining, the lack of her interactions with more people has made it hard to understand the dynamics of what was going on around the main story arc, everything else being resolved in a few sentences every few chapters, before returning to the main plot. In any other situation that would’ve worked perfectly, however she had a very limited group of people that she interacted with constantly, something that manifested less in the previous books, where you got more background on everybody. My biggest surprise about the series came from the character of Marcus Finch, who I’m sure you all remember from the extensive promotional videos and contests that hit the internet months before the launch. While he was considered a very important character, his presence in the book was minute, and we know less about him than I would’ve expected. Perhaps it will be further developed in the next few books, but so far it’s a little disappointing to know that we’ll all have to wait yet another year for The Fiery Heart to come out to clear this mystery.

Despite all this the book was highly entertaining, keeping me connected to the story for a whole day,  making me unable to put it down. The mystery is entertaining enough to make you wonder throughout the story what’s what and who’s done it, though at times it seems to lag, only to pick up its speed after a few more chapters. Sydney Sage is one of the characters that shows the greatest growth, changing from the girl that obeyed the rules blindly, being nothing more than a tool to be used for the purposes of others, into a woman that has her own ideas and can make up her own mind about how things should be. The change is more subtle for the character of Adrian, but it’s still there, making up for the lack of his own presence in the book. Don’t get me wrong, he’s there, but for the better part of the book he’s useless and while I admit, I love a story with a strong female character if, as an author,  you’ve gone through the trouble to create strong supporting characters, why not use them?

However, I will say this, something changes drastically in the Sydney/Adrian dynamic that will probably make everyone incredibly happy. I admit I expected more from the book, but it’s not going to deter me from reading the next one, nor is it going to make me love this particular universe any less. It gets a 10 for effort and a 9 for what it actually delivered. Take a look at the two book trailers prepared for the book and get reading.

Trailer 1

Trailer 2

Assassin’s Creed 4; New Hero, New Setting and Could Girl-Power Revive the Series?

 

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After messing around with Brotherhood and Revelations, Ubisoft finally released Assassin’s Creed 3 last October which took the franchise forward to 18th Century America. What a bloody disappointment that was. Whilst the leap in time and location was a refreshing change, the game just didn’t hold my attention. You’re a Templar, then you’re a kid playing hide and seek, then you get to actually play as adult Connor and are thrown back to basics. I’ll admit that I’m yet to even finish the game, it just sits there at the bottom of my pile gathering dust.

Over the past few weeks there has been a great deal of speculation about the release of another Assassin’s Creed title and the rumours have finally been confirmed. Ubisoft’s CEO Yves Guillemot has announced a new release for 2014 and it comes as no shock that it will feature not only a new protagonist, but yet another leap in time and new setting. As a big fan of the series, it’s a relief to know the developers have realised that Connor and the American frontier weren’t working out for them so soon after it’s release. However, it also begs the question as to whether it was a wise decision to introduce a new character and time period in the first place.

The other games in the Creed series feature stunning locations and some seriously beautiful graphics. I remember playing Assassin’s Creed 2 at my parents’ house and my Mum asking what film I was watching, commenting on the smooth visuals and great scenery. Whilst the graphics on Creed 3 were great an’ all, to me the locations lacked the allure of previous games.

assassins_creed_3So, where will Assassin’s Creed 4 (or 3.5 if Ubisoft follow suit with Brotherhood and Revelations) take our hero? At the moment there’s a lot of rumours going around, from feudal Japan to WWI, Victorian England to Russia. Personally, I think WWI is too much of a jump and Russia is a little too out there. China or Japan could be options and Victorian England would be interesting, but possibly a little too similar to the recent American adventure. Saying that, the Civil War could make for a very interesting game and a new hero. Some nice updates for me with the series would feature a co-op multiplayer and some changes to the combat system.

For me, the most interesting idea is that the new protagonist could be female. When Ubisoft made an announcement on Facebook earlier today they released the picture below which features Aveline from Assassin’s Creed III: Liberation, a game only available for PlayStation Vita, which could be a hint…

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We’ve got Altair, Ezio, Connor – then Aveline. This was the picture Ubisoft used to announce the next game, so could this be a hint for Aveline or another female to take lead? This has been debated, but it’s surely Aveline in the photo, and she’s bosomy… There have also been many rumours online about a female lead, especially after the idea was originally dismissed for the most recent game. So the new lead won’t be Aveline, as it’s a new character, but there’s every possibility of our new protagonist being of  the female variety. Some people have commented that maybe Ubisoft will give players a choice on their sex, but given that the Assassin’s Creed games involve a great deal of lengthy cinematics, I find it an unlikely and problematic scenario. Could girl power be the secret weapon for taking the series to the next level? Perhaps this could be the change that Assassin’s Creed needs. I’d love to here your thoughts, so comment away.

Here’s hoping for one change though, they get rid of Desmond. I can’t bloody stand Desmond.

Amazing Spider-Man 2 begins filming!

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I have only just recently watched The Amazing Spider-Man and confess I very much enjoyed the web slinging, teenage angsty, yet another origin story of Spider-Man. Yes many of the elements were the same as the Tobey Maguire Spider-Man but, in my opinion, done better. I came away from the the film thinking “wow they really did get all the poses in there” and to be honest that is all it takes to please me when it comes to comic character films.  So the news that Amazing Spider-Man 2 has begun filming fills me with geek glee. Columbia Pictures has confirmed that the filming has begun in New York. In fact, the entirety of the film is to be shot there, the first time this has happened in the history of the franchise. 

The sequel stars, of course, Andrew Garfield, Emma Stone and Sally Field reprising their roles. Jamie Foxx playing the villain Electro and Paul Giamatti as the villain Rhino. It will be interesting to see how both these characters ‘costumes’ are portrayed given the ridiculous nature of them in the comics.  Dane DeHaan will star as Harry Osborn, Peter’s old friend and son of the infamous Norman Osborn.

Directed by the appropriately named Marc Webb, the film joins good ol’ Spidey as life gets busy. Graduating High School, taking down bad guys and hanging out with his girl, whose father’s dying wish was that Peter do the exact opposite. Things are going well. Cue Electro and some clue’s uncovered about his parents past and I’m guessing things get hectic and probably a lot more dangerous. 

The film’s screenplay is written by Alex Kurtzman & Roberto Orci & Jeff Pinkner and is set for release on the May 2nd 2014, in 3D of course. I have my fingers crossed for some kind of shout out the The Avengers, ideally I want Fury to have a little end credit recruiting scene, because let’s face it Spider-Man will make an appearance sooner or later, because he has to. 

Source: Marvel

Moonrise Kingdom – 7GPP

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Straight to the point: Moonrise Kingdom is a quirky, endearing comedy-drama about the lengths that young love will go to.

Moonrise Kingdom (2012), directed by Wes Anderson, is set in the 1960s and tells the story of a pair of children who have fallen in love and decide to run away together. This decision leads to her parents and his scout group to search for them along with the police and social services. The film stars an impressive cast including Bill Murray, Edward Norton, Tilda Swinton and Bruce Willis but the main stars of the film are Jared Gilman and Kara Hayward, the pair of lovers that the film centers around. 

The story is quite endearing but funny too, meaning you don’t have to be a female to enjoy the romance. The characters are  likable and you find yourself rooting for them to be together. The young scout group add an element of humour, their impossibly high treehouse for one, and they help create the feeling of uniqueness surrounding the film. It’s also enjoyable to see Edward Norton walking around in a scout uniform while Bruce Willis is dressed up as a police officer. The love between the two youngsters isn’t the only story line but the other lines don’t play such a crucial part to the film although your sympathy goes out to Bill Murray. 

The cinematography through the whole film makes you feel like you’re on an adventure yourself, hiking through the hills and forests with them and the soundtrack was very fitting with many tracks from children’s choirs. The impending storm that you are warned about at the start of the film puts you on edge, feeling anxious about where the characters will be when it arrives and I, personally, found myself wondering for a great duration of the film if there was going to be a tragic ending… I shan’t tell you whether there is or not, but let you find out yourself.

Although I am a fan of this film, I find myself thinking that although it was enjoyable, it wasn’t fantastic and I expected more from such a high class cast, but I do have a feeling that this film is a grower and that after another watch I’ll probably be in love with it. Definitely worth a watch to make up your own mind. 

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