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Show Your Support – Go Green

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green-profile-picturesAs you may have noticed on both facebook and twitter there are a number of profile pictures that have turned green.   Normally going green is all about environment issues, recycling and your carbon footprint; however, this campaign has a whole different meaning to being green (no it’s nothing to do with the HULK either… well not directly anyway).

OB-WL485_FILMFX_G_20130222135539This campaign is a show of support and a protest against the imbalance in the film industry.  On 13 February 2013 Rhythm & Hues Studios filed for Chapter 11 protection (part of US bankruptcy proceedings) as they hit ‘severe financial difficulties’.

Rhythm & Hues are a VFX company whose most notable works include ‘Narnia: The Lion, the Witch and the Wardrobe’ and recently the Academy Award winning ‘Life of Pi’.

Titanic_breaksinhalfThis is not the first Visual Special Effects company to file for Chapter 11 protection; last September Digital Domain Media Group Inc. who created the visual effects for the mega blockbuster ‘Titanic’ and the Coachella Tupac hologram made their application and quickly sold itself.

You would think how could this happen, especially given their involvement in multi million dollar films (‘Life of Pi’ has recently passed the billion dollar mark on worldwide ticket sales). Despite the increasingly high demand for realistic visual effects, the VFX studios are watching their profits fall as more and more competitors enter the market.  With many studios signing bad deals just to obtain work, they are short changing themselves in salary, overtime and now job security as the artists simply want to do what they love and all the while film studios are walking away with the profit.

vfx_protest_visual_effects_pi_oscarsYou may think this sounds familiar and you would be correct.  This has similarities with the writers strikes that hit Hollywood in back in 2007-2008; however, the 3D and VFX studios do not have a large formidable guild like the writers did and as mentioned above with more studios entering the market, film studios have never had it so good.

hulk_angrySo if you wish to support the studios that have helped create and bring to life some of your favourite films, then join the campaign and go green (and yes, you see it does have something to do with the HULK, both due to visual effects and it was also directed by Ang Lee).

HULK say “GO GREEN”

Planetside 2 Review

Straight to the Point; Planetside 2 is a massively multiplayer FPS that’s great fun to play on it’s own merits, but being Free to Play as well means this is not one to pass up on for any FPS fans.

 I may as well just come out and say it. FPS multiplayer games just aren’t my thing. I try to like games like CODBLOPS, I promise, but the same old maps, the need for the reaction speed of Mr Myagi on a packet of Pro Plus, the frustration of failure leading me to almost break more than one controller…suffice it to say, we don’t get along. I’m saying this not to discredit myself as a reviewer for some odd reason, but so you can understand my surprise when I installed Planetside 2, and instead of finding something to pass the time, I found a chaotic, explosive, time consuming wonder of a game.

 planetside 5

At a glance, this first person shooter has all the hallmarks of your every day multiplayer game. Space marines, different classes, usable vehicles and aircraft, unlockable weapons, it even has class specific bonuses and traits and weapon camouflage. It kind of looks like it’s just tried to tick every box on the Standard FPS Multiplayer Game Application Form. But then you read about the setting, and you realise why this free to play game is deservedly at the top of Steam’s F2P section at the moment.

 Planetside 2 has two unique selling points; its maps and its players. Firstly, the maps. There may be only three of them, but these maps aren’t just a couple of buildings and some bare ground. They are whole continents. Huge, sprawling landscapes populated with all sorts of stations, facilities and fortifications, each of which can be captured to gain territory, giving your side more spawn points and more resources which can be used to buy vehicles, aircraft and ground support to aid you in your faceless imperialism/fight for freedom. Even the landscape itself seems to have been designed for warfare. Canyons make natural choke points, and some facilities are protected by mountains or only have a few ways to get inside, making it harder to capture them. 

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And as for the players; forget your 12v12, or even your 32 v 32. Each server can hold thousands of players, meaning at any one time you can have  hundreds of people fighting to control just one small cluster of buildings. Throw in some tanks, APCs, planes and gliders to go along with all the infantry scurrying along the ground like ants, and it’s a recipe for pure chaos. The idea, of course, is to co-ordinate your offense and defense, and communicate with each other to help lead your respective armies to victory. What happens more often is everyone simply kills as many people as possible. This lack of communication means you’ll often begin a push into enemy territory and finally take over a crucial station, only to find half of the rest of your territory has been swallowed in a surprise attack, and you’re suddenly on the defensive. This constant cycle never has time to get old, however. Once you pick a faction you’re locked into it, so when you throw yourself (literally; you first arrive on the battlefield via drop pod) into the action, you find a sort of loyalty to your hundreds of brothers in arms. Rather than feeling frustrated, you regroup and assault the next base, or retreat to defend a critical structure.

 However, it’s when a long, drawn out assault finally breaks through where the satisfaction really comes across, and one of my favorite phenomenons begins. Despite the overall lack of organisation, when a station is secured, you will almost instinctively regroup and form up to attack the next one. Infantry will pile into APCs, tanks, artillery, quad bikes, fighters and bombers all spawn quite literally by the dozen, and this huge convoy rushes towards its next target. It’s a great experience being inside a tank and watching other vehicles speed ahead, beside and behind you, while bombers fly overhead. You feel like part of some grand invading army. Stalingrad, Normandy, take your pick, but the satisfaction comes from the fact that this isn’t some orchestrated set piece, this is something you and your comrades have created yourselves. And believe me, once that convoy gains momentum, nothing will be able to stand before you; facility after facility can and will fall before your foes even have a chance to mount any chance of a counterattack. 

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There are, of course downsides. This game offers something unique, but being a multiplayer game it requires a certain set of patience. When you first start up the game you don’t get given a choice where to spawn, you’re automatically put into a squad where the fighting is heaviest. Before even getting accustomed to the controls, you’ll most likely be getting shot at. You will be killed seemingly from nowhere more times than you can count, and in the beginning at least, it is very difficult to distinguish friend from foe. Unlike CoD, no red name shows when you aim at an enemy, so the only way to tell if someone truly an enemy or not is to fire at them and see if you receive a team kill warning or not.  

 The map can be similarly misleading. It  gives information on the volume of friendly and hostile forces in each area and suggests stations in need of reinforcements, however, it only gives you information on the forces in the general area, not specifically where you are spawning. This means plenty of times I have spawned into a facility to help it’s defence and found myself alone in an enemy formation. Another problem seems to be that only one continent at the moment seems to have any sort of permanent action on it, meaning I’ve been stuck with fighting the same war in the same desert for my whole time with the game.

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For a Free to Play game, Planetside 2 is probably one of the best around at the moment, and not only due to it’s( frankly excellent for F2P) gameplay and graphics. It’s a perfect example of Free to Play done right, where you can make in game purchases of certifications which can be put towards equipment or skills, but the same equipment and skills can also be purchased without spending any money in this “real life” I keep hearing about, by earning certifications in-game. The constant cycle may get repetitive despite the massive scale, the transition to this unique type of multiplayer game might be too jarring, but honestly. It’s free. What’s there to lose, you cheapskate? At most you lose a couple of hours of time, but without the danger of being left out of pocket, there’s no reason to at least try the best F2P FPS game around at the moment.

8GPP

Dust and Sand – Chapter 33- FINAL CHAPTER – By Sean P. Wallace

Chapter 33

The sun rose on a new day. Dust was sat on Crucifix’s chapel to greet it; Father Kilkenny’d recommended the spot in a brief conversation before the man collapsed into well-deserved and much-needed sleep. When Dust saw the view it afforded him, the wide vista that stood out from a garish pink sky, he was thankful the Father had shared it.

It was hard to believe he’d set off from the Solution two days ago. Or that three days ago he’d been so bored he went to Low Tracks to get plum drunk. Particularly drinking at the Broken Bottle felt more distant than that, years away. Perhaps because he’d changed.

Dust’d given introspection a go last night as he sat on the chapel and waited for the sun. He’d not slept more than a few hours so he’d had plenty of opportunity. In that time, he’d decided that not considering… well, anything, had made him a restless waste of time and space. And perhaps that’s what Resistance’d wanted of him as it’d kept him tightly coiled for this whole mess. But one thing was certain; he couldn’t afford to be like that now.

It was weird to think of himself as a piece in a grand game, something to be moved and used by a greater force, but that’s what he was. Dust reckoned part of this affair had been Resistance trying to make him appreciate the power and control being an important piece gave him; after all, it’d allowed him to rescue Penelope. Dust had to admit he appreciated being… whatever he was a lot more now.

The morning light reached the tip of his hat as he watched it approach. He felt its relative warmth even through the leather. This marked his first day as a real Wanted Man, either as part of Resistance’s plan or a consequence of it. Penelope’d convinced Crucifix’s townsfolk not to report which direction he’ll head off in but someone from the Solution would soon arrive with a whole heap of questions and he couldn’t ask folk to lie for him, not with the corruption at its heart now revealed.

Ah, the damn Solution. Dust didn’t believe Dick was in on this mess with Naismith. He just couldn’t; the man was painfully honourable, straight as a fresh nail. Dick would’ve reported anything unusual or unholy right away, even if it’d come from the daughter of their benefactor. But Dick not being in on it didn’t mean half the Solution weren’t; it’d be easy to keep the highest levels of authority out of illicit activities with careful reporting and large bribes. Or maybe Naismith was part of a conspiracy who operated in subtle ways, one who’d taken a risk to achieve something grand. Dust reckoned that would make more sense for followers of Omnis.

Dust stretched, his hands reaching into the golden sunlight. It had to be Omnis, didn’t it? The god of knowledge, ‘the god of exposing dark secrets and hoarding important truths’ as someone had once told him. Dust thought it the worst god to face because it did its fighting through others, manipulating its fellow gods or even mortal forces to do its dirty work. You only saw a creature of Omnis if Omnis wanted you to and your first thought always had to be “What if it wants me to kill this thing?”

The chapel doors opened below him. Someone stepped out, closed the doors behind them. “Hello up there!” they called.

Dust leaned over the roof. It was Penelope. “Howdy.”

“Have a good night?” she asked, shielding her eyes with a painfully-thin hand. The girl would need a good amount of feeding over the next few days.

“Good enough.”

“Can I talk to you, Mr Dust?”

“I told you, Dust’ll do.”

“Dust, sorry. Can we talk?”

“Sure.”

Dust rolled onto his front and let himself dangle from the battered roof. Then he dropped to the floor, knees bending when he hit.

Ubisoft Officially Unveil AC IV: Black Flag… Officially

Despite the numerous leaks that Ubisoft seemed to have sprung surrounding the announcement of the new Assassin’s Creed: Black Flag game, initial impressions don’t look like the franchise is scuppered.

How’re you liking these nautical puns? Are they floating your boat? 😉

So now that we all officially know that Assassin’s Creed IV: Black Flag is Ubisoft’s next installment, here’s a few tidbits of information that we know from their announcement this morning.

Please be advised that there be spoilers abound! Yar! Ahem.

Instead of the modern-day protagonist being Desmond, you play as an Abstergo Research Analyst living the life of Edward Kenway (father of AC3’s Haytham) as he rampages through the Caribbean in 1715 – this is apparently a man that even the infamous Blackbeard is afraid of judging by the trailer (embedded below). He’s the captain of the Jackdaw – a ship you can upgrade, customise and even manage the crewmembers aboard.

There are 8 Ubisoft studios working on AC4 at present, with Ubisoft Montreal leading the way, along with Kiev, Quebec, Singapore, Annecy, Sofia, Montpellier & Bucharest all assisting in the game’s development… so this is a HUGE project. As a result, there are 50 unique locations and environments within the game, from cities, jungles & ruins to coves and caves… all with hidden items, treasure and of course… enemies to run through. The cities in the game include Havana, & Kingston, along with dozens of smaller towns and ports to explore.

Ubisoft are wary that AC3 had lots of guided gameplay, and that players got a little annoyed with the game acting like an over-protective parent in it’s hand-holding… with this in mind they’re going back to the play-style of old, opening up the freedom of the gamer. There’s more emphasis on proper assassinations, and an emphasis on giving the player the choice on how to approach them.

The naval combat side of things plays a heavy part, obviously – and as a result weather and water physics will play a heavy part in the gameplay. The transition between the ship combat & boarding a boat for some hand-to-hand stabby shenanigans are apparently almost seamless. You can approach ships from any angle, inflicting cannon damage and pull them towards you with grappling hooks… alternatively you can take the stealthy approach – swim to the ship under cover of darkness, climb up the side of the boat and slit everyone’s throats while they sleep. It’s your call.

There will be several different types of ship in the naval combat segments too… some will even try to ram you and shatter the hull of the Jackdaw. You can loot ships once you’ve defeated them… and you can even go on a whale hunt should you wish, or go diving around shipwrecks.

I mentioned Edward “Blackbeard” Teach earlier – you’ll be able to fight alongside him, along with other famous pirates like Benjamin Hornigold, Anne Bonny and Calico Jack. From the trailer, I get the impression that Blackbeard may even appear much like Leonardo DaVinci did for Ezio in AC2.

Looking at the screen renders and concept art, there are a few other things I’m pretty excited about. For one – the dual-weilding looks like it’s been amped-up somewhat… so now you can use two full-sized swords in combat, as well as two pistols. I can see being a spinning death machine on board an enemy ship being extremely fun!

All-in-all, the game looks beautiful – as to be expected from the franchise… I’ve never been disappointed there. I’m not so psyched about the inevitable increased frequency of naval combat (I wasn’t really a fan in AC3 if I’m honest), but we’ll see how it’s been developed for the new game. With any luck I’ll get a chance to play it at the Eurogamer Expo in September.

The game will be released on PS3, Xbox 360, Wii U and PC on October 29th. There’s also next-gen versions planned – the new PS4 controller’s touch screen to be incorporated etc… however as yet there are no dates for the next-gen versions of the game.

Trailer:

Image Gallery:

Aliens: Colonial Marines Review – 3 GPP

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AliensColonialMarinesBox

Straight to the point: An appallingly bad spin-off from the Aliens franchise and a game which will leave a bitter taste in the mouths of Gearbox Software and possibly even the entire gaming industry for years to come. One of the most disappointing titles of this generation.

Few movie franchises have been adapted for, or have inspired, video games as much as the Alien Saga.  From Doom to Halo to Half Life, the legacy of Alien is self-evident and is the source to which many of the industry’s most well known names will owe much of their success. Alien games themselves have been of varying quality, the most notable probably being the original Aliens Vs Predator and it’s sequel for the PC in the early 2000’s. With the only possible exception of Alien Trilogy on the PSOne and Saturn, AvP invited the player to step into the shoes of a Colonial Marine trapped in deep space and being hunted by Xenomorphs for the first time and created a truly terrifying and unnerving atmosphere, also allowing the player to embark in the role of either the Predator or Alien respectively if they were that way inclined.

The sequel to the original Aliens Vs Predator on the PC remains the best Aliens game on any modern platform and whilst it isn't too pretty by today's standards, almost any modern PC or laptop will be able to run it.
The sequel to the original Aliens Vs Predator on the PC remains the best Aliens game on any modern platform and whilst it isn’t too pretty by today’s standards, almost any modern PC or laptop will be able to run it.

In 2001, Aliens: Colonial Marines was announced by EA and promised to bring a new level of survival horror set in the Alien universe to the PS2. Finally, after a switch from EA to Sega and Gearbox, twelve years and nearly two console generations later, Colonial Marines has arrived to minor fanfare and your answer to the question of whether or not it was worth the wait will depend heavily on your love for the franchise and just how much you are willing to tolerate.

Set shortly after the events of Aliens (Alien 2), the player assumes the role of a United States Colonial Marine sent on a rescue mission to find the Sulaco, with all occupants of LV-426 assumed dead. From the very beginning the homage paid to the source material becomes evident, with half of the android Bishop’s corpse strewn across the cargo bay floor and parts of the level left in the exact same position as they were at the end of Aliens, however sadly the game’s technical flaws are also revealed just as quickly.

Firstly, to say that Colonial Marines is no looker would be a massive understatement. The graphics are certainly not up the level of most modern big-budget shooters and whilst the trademark off-white aesthetic and coarse silver of other areas have been retained, the Xbox 360 version suffers from framerate and screen tearing problems as well as low resolution textures and bland environments. What is visually impressive however is the extent to which the Alien enemies are able to interact with the scenery in the single player campaign. Xenomorphs will scurry along the walls and ceilings and Facehuggers can hide behind items on shelves, waiting for an opportunity to ambush the unsuspecting player.

Most of the game takes place in bland and similar-looking areas and against hordes of bland and similar-looking enemies.
Most of the game takes place in bland and similar-looking areas and against hordes of bland and similar-looking enemies.

Similarly, the sound design is equally excellent and a good sound system or pair of surround headphones will be put to good use here. Whilst not atmospheric to the level of a game like Dead Space, the trademark bleeps of the motion sensor can send a chill down your spine when playing in a darkened room and the synonymous sounds of the pulse rifle never seem to get old, indeed this may be one of the reasons why the pulse rifle remained my favourite weapon throughout the entire game.

The key issues with Colonial Marines however lie in the level design, lack of polish and general poor quality of the game environment. Areas are repetitive and whilst occasional set pieces involving loaders and references to characters from the films can raise a smile, the vast majority of the game involves simply travelling from point A to point B with a computer-controlled companion, and just  mowing down hordes of underpowered Xenomorphs and extremely dull human enemies. The human enemies, should they require any explanation, apparently represent an army of uniformed Weyland-Yutani recruited mercenaries and would give the North Korean People’s Army a run for their money in sheer troop numbers alone. Enemy AI is seemingly non-existent for most of the game’s mid-length single player campaign.

Health and armour are refilled by collecting packs left conveniently on top of crates etc. Acid spit and blood from the Xenomorphs will impact minor damage but not usually severe.
Health and armour are refilled by collecting packs left conveniently on top of crates etc. Acid spit and blood from the Xenomorphs will impact minor damage but not usually severe.

After playing Colonial Marines for an hour or more, it becomes obvious that any care which has gone into the game has been directed at nostalgic references alone. There just doesn’t seem to be any soul here and what could have been an incredible survival horror experience has resulted in a basic paint by numbers shooter with a level of detail and mechanics that would have looked out of date in 2007. The battles just aren’t scary at all as the player nearly always has a gargantuan arsenal of weapons and armour at their disposal and sneak attacks from the aliens can quickly be countered by mashing the ‘X’ button when prompted. There is one stealth section and a few short stages where the player in forced into a slightly more vulnerable position but those never seem to last and before very long the game returns to it’s dull ‘point and shoot until the next checkpoint’ formula. The multiplayer modes are just as uninspiring and lack even more polish than the single player campaign, offering nothing which players wouldn’t be able to find in numerous better titles released over the last few years.

In summary, there are now numerous discussions taking place across blogs and forums as to how such a long awaited and anticipated title has ended up as such a shoddy and uninspired product and references to Gearbox’s similarly awful Duke Nukem Forever in 2011 are likely to make many in the gaming community dubious of their future non-Borderlands offerings. Colonial Marines is not going to be a game that is worthy of your money or time unless you are the sort of fan who simply must collect everything associated with the franchise (and even then you would be better waiting for the title to hit the bargain buckets over the course of the next few months).  The Aliens franchise deserves much better than this, Aliens fans deserve much better than this and both Gearbox and Sega should be equally ashamed.

3 GPP

Storm Dogs #4

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The I.U team get closer to tracking down the last known whereabouts of Professor Sarlat and getting to the truth behind the mysterious deaths. Starck and Bronson have a disagreement and Jered is still plagued by his night with a Wire Head.

David Hine’s Storm Dogs continues to impress on every level and packs more ideas into one issue than half the DC52 put together. Science Fiction that engages a modern audience is hard to pull off without it seeming derivative but Hine pulls this off with ease and even better doesn’t patronise his readers by pointing out the obvious along the way.

 For the unfamiliar Storm Dogs is set on the primitive world of Amaranth which is home to two sentient symbiotic species the Elohi and the Joppa as well as being host to numerous other flaura and fauna. Amaranth is also subject to deadly ‘acid storms’ which most of the indigenous life forms have developed a natural immunity to, but which have a potently corrosive effect on human flesh.

The team has been sent from the Intergalactic Union of which Amaranth has always been a vocal opponent to. The I. U. team are used to having impressive technology at their disposal with a vast neural network referred to as ‘The Weave’ being used for communication across vast distances amongst other things.

The team is made up of an interesting mix of characters Professor Miska Zenda an anthropologist and expert in languages and cultures, Doctor Jered Hofman a forensic pathologist specialising in alien physiology, Trooper Siam Locke a weapons specialist and Commander Cassandra Burroughs.

Their on world liason is the grizzled Curtess Starck the Sheriff of the human settlement and his deputy Bronson.

The Arcana mining corporation also has a presence on Amaranth.

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Starck and Bronson’s brawl comes to a bloody end.

Amaranth also has a protected status due to the primitive and tribal culture of the Elohi and Joppa. This means there is no advanced technology allowed and no access to ‘The Weave’.

Originally sent to investigate a series of murders on the backwater planet last issue it was revealed via flashback that Bronson was involved in the death of a pair of Elohi and and an accompanying Joppa. The only witness to this met an untimely end whilst in his custody hiding out in a cave with the team, whilst taking shelter from an acid storm.

There is no proof of this but that doesn’t stop Starck getting into a punishing fist fight with Bronson back at the settlement which Burroughs walks in on. Bronson seems to have the edge on Starck, Siam points out that Bronson has a bionic arm which promptly gets mangled after Bronson hits a wall due to Starck dodging a blow. ‘I wouldn’t have got into a fist fight with that sonofabitch if I thought you were wrong’ says Starck to Burroughs voicing what all the team has been thinking.

This is just one of numerous examples of Hines impressive character work, Starck may have initially seemed to view Burroughs and her team as interfering outsiders but after what he’s seen he’s willing to go up against his right hand man.

Meanwhile in the downtown area Jered plagued by thoughts of spending the night with a Wire Head, visits the Head Trip centre (which is in complete defiance of I.U rules about technology). Where for a price you can transfer your consciousness to a number of hosts to experience things that might otherwise be frowned upon, whether it’s eating, self harm or sex. It’s a blending of ideas seen in Strange Days and Avatar but put to far more disturbing use. The voice over which details these different services is pure Phillip K Dick.

Headtrip.
Head Trip caters for strange tastes.

Elsewhere Kaneko director of the Arcana mining station on Amaranth continues her brutal interrogation of her Elohi and Joppa captives with their torturer being a member of a race with a collective hive intelligence who fails to grasp the importance of individuals or the finality of death since they are alien concepts to him.

The other plot thread playing out is Miska, Burroughs and Starck heading out to track down the last known whereabouts of Professor Sarlat who was living among the Elohi.

The relationship between the Joppa and the Elohi is deftly handled with the Joppa interpreting for the Elohi who have no spoken language. This leads to speculation amongst the party, with them all debating how they communicate. Psychic communication would have been the easy way out but Hines is more grounded as it’s revealed that the Elohi and Joppa communicate via minute eye movements or facial twitches.

This feeds into the tribal nature of the Elohi and Joppa and is further layered when the women on the team are allowed access to Sarlat’s former home but Starck and the Joppa are not.

Hines ability to juggle numerous different plot threads and various characters but never losing focus on any of the unfolding events is impressive. This story telling is brought to life with the stunning art of Doug Braithwaite who seems capable of handling anything with ease whether it’s alien life forms, landscapes, the bustling outpost, the Elohi camp or kinetic action, as seen with the fist fight that begins this issue. This is all rendered with an impressive detail, like the inner workings of Bronson’s busted bionic arm, Salem’s bionic eyes, which are indistinguishable from the norm besides their colour and the detail on her corneas or the detail of the Elohi camp.

Characters are easily distinguishable, memorable and their design says a lot about their backgrounds. Starck’s rough and rugged appearance indicative of his days having to keep control of the unruly settlement on Amaranth, Salem looking both intelligent but a clearly a capable soldier where as Miska’s scholarly nature is clear from her refined appearance.

Each issue also has an extensive character profile for one of the main characters featured in the story including an insight in the characters design with sketches from Braithwaite.

If you like intelligent science fiction you should be reading this.

Captain Jack – are you there?

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It seems that John Barrowman is in trouble with the BBC. In recognition of the Doctor Who 50th Anniversary, John had intimated that he was in talks with the BBC surrounding his involvement in the exciting endeavour.

However, a recent tweet from him saying “Re 50th I didn’t say in what capacity or what medium so stay calm and carry on. Jb” set Whovians wondering and worrying about the whether he was actually going to be involved and the BBC foaming at the mouths with anger.

 

 

While John, who plays the character Captain Jack Harkness, is a great actor and portrays this character with every bit of charm and zeal we would expect, would it be a shame to not have him in the 50th?

Some may scream and shout “Yes! He must be in it!” Some, however, may sit back, relax and shrug, “Meh, I’m not fussed”. I guess it just depends on your fandom.

Read the full article on digital spy and speculate for yourself. Just remember friends, it’s all speculation so…

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Geeks on Film: 01/03/13

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This week we look at the upcoming remakes and rumours, Park Chan-Wook’s new film Stoker and the Oscars aftermath. We’ll also be taking a look at updates and new images from superhero sequels and more.

Hello again, and thanks for coming back for this week’s installment of Geeks on Film. Hopefully our lovely readers are enjoying my ramblings and I’ll avoid further Nic Cage hate rants in this edition. So instead I’m going to start off with a few thoughts on the results from the 85th Academy Awards which took place over the weekend. 

Firstly, I was delighted that Lincoln didn’t just sweep the board and only scooped a well-deserved Best Actor for Daniel Day-Lewis. I was particularly thrilled to see Christoph Waltz take home Best Supporting Actor for his role in Django Unchained, beating favourite Tommy Lee Jones for his Lincoln performance. Hathaway’s Best Supporting Actress was a given and Django picking up a second award for Best Original Screenplay was also up there for me. I was also pleased to see Affleck take home Best Director for Argo, a very rare win for the category since it wasn’t up for Best Picture.

Now that little rant’s out of the way, let’s take a look at the top stories in the world of film from the past week, new releases and why I’m not quite sure if I’m excited for the upcoming Evil Dead remake.

affleck

 

This Week’s Top Stories

Over the past week there have been updates and images released for many of the upcoming Marvel superhero sequels. We’ve had a look at Spidey’s new threads and some film updates for it’s 2014 release, an official Iron Man 3 poster and comments on Captain America going political for The Winter Soldier.

 

Personally, I’m loving the new Spider-Man suit, mostly because it’s much closer to the one found in some of the comic-books, particularly the Ultimate Spider-Man series. The bigger eyes are a great feature, creating a closer image in this adaptation.

In other Spidey news, it has been announced that Chris Cooper will be joining the cast as Norman Osbourne, a mentor to Peter Parker at this stage in the story. It’s doubtful we’ll see his Green Goblin appear in
The Amazing Spider-Man 2, but I’m sure there’ll be a nice set up before the credits role.


The new poster for Iron Man 3 failed to excite me, despite it looking pretty swish. I do enjoy the Iron Man films but I’m finding them a little tired; just some action filler for 2013 ahead of Avengers 2‘s 2015 release. Also, there have been talks of a Hulk reboot starring Mark Ruffalo, but Joss Whedon has concerns that the character only really works as part of the ensemble, as he’s not a ‘real superhero’.

More superhero sequel news as Kevin Feige, chief of Marvel, has declared that Captain America: The Winter Hero, will be a ‘political thriller’. That will make for an interesting release next year, but with both Captain America and Spider-Man sharing an April 2014 release, I can see more success for the latter.


New Releases

Today’s main release is Park Chan-Wook’s Stoker, which I mentioned in last weeks post. Mia Wasikowska plays India, a girl suffering with grief after the death of her father, with little comfort from her emotionally unstable mother (Nicole Kidman). At the funeral, India’s long-lost (and unknown to her) uncle (Matthew Goode) appears and begins to stay with the family. She suspects this mysterious man to have ulterior motives for his sudden appearance, but becomes infatuated with him.

The Independent has called Stoker ‘Park Chan-Wook’s gothic homage to Hitchcock’ and I for one cannot wait to see it. This is the Korean director’s first English language film and the suggested intertwining of violence and sexual awakening in the plot is something we’ve seen before in his work. At first glance, Stoker appears to be beautifully shot and a refreshing change in the thriller genre. Look out for a Geek Pride review once I finally get my eyes on it!

So that’s this week’s main release, they’re few and far between at the moment. Next week we’ll take a look at Sam Raimi’s Oz: The Great and Powerful, starring James Franco, Mila Kunis and Rachel Weisz.

 

I’m Excited About…

Speaking of Sam Raimi, it’s time to take a look at what I’m excited about. Or rather, something I’m not sure whether to be excited about. Sam Raimi’s horror classic – The Evil Dead has been remade by new kid on the block, Fede Alvaraz and is to be released next month. Evil Dead is apparently sticking very close to the original, and with Raimi’s input as Producer, it just might work. However, I was deeply disappointed by Raimi’s Drag Me to Hell, which was intended to pay homage to cult horror, but in my opinion failed to do so. Some new images and posters were revealed earlier this week, so let’s have a look.

new-images-and-poster-for-evil-dead-129019-a-1361777593-470-75
Nice Wood.

The Evil Dead still remains one of my all-time favourite horror films. Yes, it’s cheesy, and at times it’s so hilariously awful, but that’s one of it’s charms. There are scenes in the original that no other director would dare touch, the infamous tree for instance, and it’s easy to see why. To be perfectly honest, I’ve no clue why Raimi even okayed a remake in the first place. There have been rumours this week about a remake of The Crow as well, which seems even more absurd to me.

The Evil Dead is such a cult classic, and that’s where it should remain, especially since the remake seems almost identical to the original synopsis. However, there are suggestions that there may be surprises in store, and the gore factor will be significantly upped. Maybe Evil Dead will be utterly magnificent, but I don’t have high hopes. If you’re going to give it a chance and haven’t seen the original, I demand you do so. Right now. You’ll definitely enjoy a few laughs, and see how horror should really be handled. Watch out for those trees though…

 

new-images-and-poster-for-evil-dead-129019-a-1361777660-470-75

 

 

Star Wars Pinball Review – 9 GPPs

Straight to the Point: A must have for fans of Star Wars and pinball alike.

 

Star Wars pinball is an add-on pack for Zen Pinball 2, which is a free app on most consoles, phones and tablets. Over the last few years, Zen studios have created some amazing tables based on popular games, films and comics; most notably, several packs based on Marvel characters. This pack consists of 3 tables, all based on the Star Wars films and cartoons.

Zen Pinball offers an experience no other pinball game I’ve played has been able to top; with realistic ball physics, LCD style displays, a number of changeable camera angles and the ability to nudge the table, plus animated characters and other objects are all among the bells and whistles which add to the experience, while sticking the game-play of the real thing.

 

Star Wars Tables

The 3 tables really capture the spirit of the films, and some classic scenes with animated models can be triggered, if you’re good enough. All the while, various classic sound bites can be heard. Here’s a little bit of info, plus a trailer for each table:

 

Boba Fett

This table is based on everyone’s favourite bounty hunter, with this character often hovering over the table. It also features favourite characters and creatures such as Jabba the Hutt, Darth Vader and  the Sarlacc. I particularly like the Han Solo in carbonite spin-gate feature on this table; a nice touch.
http://youtu.be/UwHfdDo2Bt8

 

The Clone Wars

This table is based on the animated spin-off, The Clone Wars and is the weakest table; not because it’s the only one not based on the original trilogy but there’s just not as many features. There are more ramps than the other tables but not much else and less character animations, to trigger so it feels a bit dull at times. This is by no means a bad table,  just not as fun as the other two.

http://www.youtube.com/watch?v=A0ukw6gAUO0&feature=share&list=PLSRA7k6ZgR2njfynh_al6XK79A3FIgIlV

 

Episode V

This table is based on the most popular of the films, The Empire Strikes Back, and this is my favourite table as there’s constantly, so much going on.  It has a light saber plunger and other table features also use this iconic weapon, plus characters like Darth Vader, Luke Skywalker and Storm Troopers can appear and fight each other;vehicles like tie-fighters and AT-ATs also make an appearance. My favourite features on this table are the R2-D2 bumpers. This table has it all!

http://www.youtube.com/watch?v=rOajo2uBvbE&feature=share&list=PLSRA7k6ZgR2meW8JWgq_akY5G39Uptd1X

 

Conclusion

Overall, this a great collection, maybe the best one for Zen Pinball so far, not just for the theme but also the table layouts; the only table from another pack; which  may be a contender is one from the Avengers Assemble collection, where the player could also choose their pinball; different designs symbolising each avenger. All tables also feature leaderboards and a multiplayer mode, if you’re feeling competitive. 

The one downside of the Star Wars collection is that it only features 3 tables, while the other collections have included 4 for the same price. You won’t be grumbling about this as you start playing any of these tables though; they are super addictive.

If you want to try out any of the Star Wars tables, or any of the other great tables featured in Zen Pinball; trial versions are available on most formats.

Judge Dredd Day Of Chaos: The Fourth Faction

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Dredd and the Justice Department have to deal with a mayoral election to replace the beloved but presumed dead Mayor Ambrose, the return of serial killer PJ Maybe, a mysterious assassin and a Judge Cadet is having disturbing visions of events of election day and it’s all connected to one of the darkest events in Dredd’s past.

Day of Chaos is the biggest story in the history of Judge Dredd, so big in fact that it’s been split into two books this being the first.

This story is a follow up to The Apocalypse Wars where Mega City One was decimated by the Soviet East-Meg One. A poisoned water supply lead to mass riots or ‘block wars’, with the Justice Department distracted East-Meg One launched a nuclear strike killing millions of citizens and destroying half of Mega City One. An invading army forced the surviving Judges underground and a prolonged guerrilla war began between the Judges and the invaders. Dredd and a small commando unit managed to fight their way to one of the nuclear silos in East Meg One and in one of the most polarising actions in the characters history Dredd passed sentence on East-Meg One, eradicating it from the face of the Earth.

 Now 30 years later in Day of Chaos, the long dormant survivors of East-Meg One begin their plan for revenge.

PJ Maybe is sentenced.
PJ Maybe is sentenced.

 Several seemingly separate stories make up this first book,

The Skinning Room is based around a serial killer with a talent for skinning his victims. It shows Dredd’s hatred for the mind numbing tedium of bureaucracy, enduring seemingly endless council meetings when he knows his place is out on the streets of the Big Meg. It doesn’t really connect to the following stories although it does do a good job of portraying the state of Big Meg, with crime on the rise and cadets and judges from other sectors being drafted in for Dredd’s crackdown.

Some different facets of the Justice Department feature with specialist snipers being shown with their own adapted helmets and hover bikes.

There’s some twisted humour like the killer living in Ed Gein Block and the use of film posters starring ‘Urb Karlan’ (get it?) is one of those touches which really shows some thought is put into even the minor details. Another of those being the appearance of the eagle of the Justice Department making a rather risque cameo at the conclusion of the story.

Hot Night’ further cranks up the tension as scattered riots start appearing with Dredd having to maintain order in an unfamiliar sector. The reappearance of Judge Hershey gives Dredd someone almost as infamous as himself to dialogue with and the pair work well together. The story gatecrashing an eating contest between two ‘flabstars’ is the kind of thing you wouldn’t see in anything other than Dredd.

There’s some great satire with a stone seller saying his stones are marked ‘not to be thrown’ and how it’s not his fault if someone purchases stones from him and then chooses to throw one and instigate a riot.

PJ Maybe’s story makes great use of face changers, with the Chief Judge deciding that Maybe will need his face changing in order for him survive and he is the subject of a study into sociopathic serial killers which is the reason that he hasn’t been executed despite Dredd’s opinion on the matter. Maybe’s narration being full of grammar and spelling mistakes is a neat touch too.

Dredd at the Academy of Law.
Dredd at the Academy of Law.

‘Nadia’ introduces the mysterious assassin Nadia who manages to kidnap a scientist and the predictions of Cadet Hennessey don’t have the desired effect with an ending that is genuinely surprising. There’s more satire in the form of political party broadcasts on behalf of ‘Apathy the party that couldn’t care less’ in the run up to election night.

The Fourth Faction introduces Yevgevny Borisenko who has a deep burning hatred of Dredd but has played the waiting game moving all his pieces into place whilst Elusive features the conclusion of the election day story, Maybe’s plan and shows Dredd has managed to avoid his council meetings by teaching at the Law Academy instead.

One of the best things about Judge Dredd is the setting and the world and this volume is a brilliant example of why. Mega City One in all its sprawling, technicolour madness is one of the best characters in Dredd.

There are several artists on this book and while normally this might make for a grating effect when transitioning between art teams here it actually adds rather than taking away and it’s interesting seeing the different takes on Dredd and the rest of the characters.

A book based on a character that has been around for decades might seem daunting for new readers or those that haven’t read any Dredd stories for years but Keith Richardson’s foreword details all the backstory needed since chances are most readers weren’t even born when The Apocalypse Wars was originally published.

Ideal for anyone who saw the recent critically acclaimed Dredd film and wants to explore the source material.