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DC’s Villain Month, How to lose friends and alienate people.

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For the upcoming anniversary of the launch of DC’s 52 the publisher has come up with ‘Villain Month’, unlike previous anniversary event ‘Zero Month’ however there are big differences this time around.

 The current monthly titles are being replaced by ‘villain’ titles, this isn’t as simple as it may sound though. A vast chunk of the on-going 52 titles aren’t appearing at all for thatdc-joker month in any form at all, in there place are several books under the same parent title to bring the number up to 52.

 So for anyone currently picking up Justice League for example, instead of just one book for that month there’s 4 under the title Justice League, It’s the same for Justice League of America, Action Comics, Detective Comics and Superman. As for Batman fans well they get 4 Batman and Robin books, 4 Batman books, 4 Batman The Dark Knight books and a Batman/Superman book.

 Only they don’t really since someone who has had Batman on their pull list might not actually have any interest in Batman:The Penguin or Batman:The Riddler especially given that these are all from a different writer and art team than the regular Batman book and there’s little indication of how or even if these stories will tie into the on-going story in the Batman book.

 If you think this confusing and headache inducing as a reader of comics then look at it from the perspective of the guy/girl running your comic book store.

 It’s fair to say that the percentage of customers that visit their comic shop every week is probably pretty low, due to logistics, finances and life happening. Also it’s probably equally fair to say that a fair percentage of them aren’t that tuned into comics news, they might be aware of something they have a vested interest in but not to the extent of someone whose livelihood is built on selling comics.

dc-cyborg-superman So the owner of your local comic shop now faces a dilemma.

 Do they order in the several villian titles for every customer that has Batman on their pull list?

 If you think about this from a financial perpective, if there are say 20 customers with Batman on their pull list that means potentially ordering an extra 60 books for those customers and this is just one title. If you scale that up for the other titles using the 20 customers as a base (the numbers of actual pulls will vary but this is simpler) that’s an extra 300+ books in one month!

 Nevermind the fact that it’s probably accurate to say a lot of those customers probably can’t financially afford a rise of 100% or more in their comics expenditure in a single month think about the store owner, Jared Myland, the owner of my comic local shop the excellent OK Comics  put it this way,

Fact 1. We order around 1,700 DC52 comics each month.
Fact 2. DC are suspending many of their series in September.
Fact 3. DC are publishing two, three or four issues of many of their other series in September.
Fact 4. The series that DC are publishing multiples of in September are their better selling titles.
Fact 5. If we order the same quantity of these multiples as we do in a regular individual month, we’ll be ordering an additional 2000 comics!
Fact 6 If we order the same quantity of these multiples as we do in a regular individual month, we’ll be spending an additional £3000!

 It also bears remembering that most comic shops are independent stores, they don’t have the massive financial safety net that chain stores have where bad sales one monthbatman-and-robin-23-ani essentially have no effect since other stores can absorb the loss.

 Given how this is clearly putting DC at odds with their whole customerbase essentially it’s made even more bizarre by the revelation that according to what Dan Didio said at one of the roadshows to promote this event and attempt to get retailers onside DC is actually making a loss with every issue with a fancy lenticular cover despite them actually retailing at $3.99 (an increase on the regular cover price) and also in a further move to seemingly alienate everyone who might actually still be okay with DC

 He also addressed that creative changes are common place in the business of comic books and the seeming severity of it now is only much more apparent due to social media.

 Which translates as things have always been like this, it’s just nobody knew about before the advent of Twitter, Facebook and the internets.

 How or if these issues actually tie-in to the Forever Evil title focussing on the villains of the DC Universe which launches at the same time isn’t clear either.

 

 

Oz The Great and Powerful – 8 GPP

Straight to the point: This movie is the tale of the great adventure that Oscar Diggs finds himself dragged into in the wake of a tornado, that takes him, much like Dorothy, from the bleak sights of Kansas to the magical land of Oz. It also offers the background story for many wonders we’ve seen in The Wizard of Oz, without actually destroying the magic of it all as I initially feared.

 Let’s see what the movie is all about, shall we? As a prequel to the much loved The Wizard of Oz, the movie had big shoes to fill and while not as compelling as the original story, it still managed to enchant the audiences. I was unfortunate enough to find myself in a room filled with children who had a hard time hiding their awe at what they were seeing. While I haven’t been a child in a long time I still found it enjoyable enough to stay entertained for the two hours it took to get a resolution.

The tale starts in Kansas where we discover that Oscar (James Franco), or Oz as everyone calls him, is a less than honourable man, toying with the hearts of those around him, sweeping girls off their feet with tales of wonder that manage to charm them making them give in to his advances, not to mention he’s a con man, pretending to be an actual wizard. I have a feeling those particular bits of information were added for the benefit of the parents that would join their children at the cinema, rather than for the children. There were quite a few jokes as well, that I’m sure went over the kids’s heads, since they were targeting a different audience altogether.

Once Oscar gets swept up from the dusty, colourless Kansas (just like The Wizard of Oz the film starts in black and white) by a tornado, his life changes altogether. I admit I wasn’t a huge fan of seeing the black and white portions of the film, not because I have something against black and white movies, but there was something almost disturbing in the way the start of the movie was shot, giving it an almost Burtonesque feeling. For a moment I even wondered if he had directed the film, but quickly amended that belief as Oscar landed in Oz. Crash landed is more appropriate since he fell out of the sky, mirroring the tale of Dorothy, who came looking for a way home. The parallels to the original story are hard to miss in the film and only those unfortunate enough not to have seen it will fail to notice them.

Oscar, found by the beautiful Theodora (Mila Kunis), discovers that he is believed to be a mythical wizard that will free the Land of Oz from the wicked witch. Surrounded by a beautiful and colourful world, one that he is promised he will rule as a king, Oscar is quick to accept to join in the quest of freeing Oz, without fully understanding what he’s signing up for. The story starts twisting and turning with new discoveries that change everyone’s beliefs about right and wrong. While this tale seems to be aimed mostly at children it has its dark parts and I felt that sometimes it was aiming to sent too many messages to an age group that wouldn’t be able to actually understand them properly, not for a while at least. (Though that might be my biased opinion since the theatre was filled with kids aged six and less and they were more smitten by the 3D effects than the meaning behind their use).

The movie is actually quite entertaining, more so than I had expected it to be, given its topic, but it combines comedy and drama perfectly, keeping the viewers enthralled. Unfortunately, it lags a little  towards the end and given that it’s two hours long and the ending is the most important moment of the movie, the part that most everyone will remember, it’s slightly inexcusable. One of the best things about it however are the CGI effects, I found them flawless and I’m speaking here like a viewer, not an expert. Scenery porn is not a misnomer for what they managed to create with Oz The Great and Powerful, everything so enchanting and beautiful that even if the movie had been bad, it would’ve kept people entertained. Its greatest asset was its greatest flaw as well, sometimes distracting the audience from what was actually going on with the story.

James Franco does a great job at playing the very flawed Oscar and in a short amount of time we see what the good witch has seen in his heart, the goodness that he hides under his pretence of being nothing but a selfish man, eager for a quick win, for a quick fix. Michelle Williams (and I won’t tell you who she plays, since it will spoil some things for you) does a great job as well, though she seems at times to be going through the motions. However, I found myself disappointed in Mila Kunis, it was almost like she wasn’t even trying at times, her acting varying wildly between actually believable and “not even going to bother”. Of course, that’s my entirely subjective opinion on the matter.

The cast was joined by Rachel Weisz as the witch Evanora, Zach Braff as Finley (a very well trained monkey), Tony Cox as Knuck and Joey King as China Girl/Wheelchair girl, all performing wonderfully with the little they are given to do.

What else is there to be said about the movie? Simple, go watch it. They have these kind of critters in it, it can’t be bad!

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Marvel’s #1 Campaign On Hold

Over the weekend Marvel started their #1 campaign to tie-in with SXSW, which featured 700 free comics from the Marvel One series. It’s an amazing offer, as you have access to some great titles like A + X, All-New X-Men, Avengers Arena and loads more. However, this offer is currently on hold as the demand was so high that Comixology‘s servers just couldn’t cope.

The issues were affecting not just the Comixology website, but also the Marvel comics app on iOS and Android – to the point where I was only able to download about 12 of the titles on offer. Then I had continual log-in issues on Android, and the website was 404’ing and giving server timeouts.

Due to the insanely-high demand, Comixology has “paused” the offer at present – commenting on their blog “Unfortunately we became overwhelmed by the immense response. We’re still struggling to keep our systems up.”

Comixology CEO David Steinberger continued by saying “We’ll be communicating with you as often as we can and deeply appreciate the outpouring of support we’ve seen from our customers while we right the ship.”

If you want to take advantage of the free 700 issues (which you bloody well should do if you’re at all interested in Marvel comics!), then go to this page, and enter your email address to be informed when the offer is reinstated.

You can read the CEO’s full statement on the Comixology Blog.

Miss Peregrine’s Home for Peculiar Children – 9GPPs

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Straight to the point: With a strong storyline and a menagerie of wonderfully provoking photographs, I read this book in a single afternoon and turned the last page, willing for there to be more with the power of my mind. Sadly, it didn’t work.

Miss Peregrine’s Home for Peculiar Children is the debut novel by Ransom Riggs, and what a debut it is. Published in 2011, the story tells the tale of Jacob Portman, a 16 year old boy who travels to Wales to try and learn the truth about his grandfather’s past after he was brutally murdered by a monster only he could see. After months of grieving and intense therapy, Jacob traces his roots back to an orphanage; the orphanage that was the centre of his grandfather’s tall tales- tales of floating girls and invisible boys.  Jacob comes to realise that they might not have been so tall after all once he meets Emma, a strikingly pretty girl who seems to be able to bend fire to her every desire.

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The truth is revealed when he meets Miss Peregrine and discovers his real roots: in a 1940 time loop with the “peculiars”. With Emma, Miss Peregrine and the other peculiars, Jacob must help protect those he comes to love so much from a fate worse than death, all the while, trying to come to terms with his own discoveries; is he a peculiar himself?

I’m not going to ruin the surprise. Spoilers! As soon as I opened the book to the first page I knew I was hooked. Right from the very first sentence the story drags you in, pulling and tugging until finally you are sucked through the vortex, away from real life and landing with a bang right in the middle of the novel.

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The writing style has the maturity I seek in any book I read and is beautifully crafted into the most interesting novel I have ever read. The photographs only bury you deeper into the storyline- reality isn’t an option until the end is reached. Each picture (which is a genuine article found in various car boots and archives as an interesting side note), depicts a strange phenomenon that cannot be explained, for example, a floating girl or a man holding a boulder over his head. Even the seemingly normal pictures, a portrait of a girl, is turned into something magnificently peculiar.

I would recommend this book to, well, anyone who can read really. I would promote this book until everyone I knew had read and loved it as much as I do. Each page opened a new adventure, a new emotion, a new excitement.

In summary, read this book. Read it until the words are burned into the backs of your retinas and you can recite the novel word for word. Science fiction fan, fantasy fan, creepy, weird, mysterious fan, you’ll love this book. Ransom Riggs has a writing style that surpasses those I have read previously and captures my imagination tighter with each sentence that passes. The writing is peculiar, the photos are peculiar, even the book feels peculiar.

In short, read it, enjoy it, love it. Be peculiar.

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Episode 4: Miracle On Nerdy-First Street – Featuring Matts band!

 

Newest Eps of NVW, is now up AND it features My band as the music in the middle… woot woot!

 

NVWThis week, Bren, Spindles and Ady talk Oscars, Favorite Films, LARP, New Consoles and much more. Plus a bulging sack of goodies is unloaded some unsuspecting recipients.

Musical interlude this week is “I Rise, You Fall” by Skin The Pig.

Jennifer Lawrence’s Oscar interview: http://www.youtube.com/watch?v=CLKZb1wLmAY

As always you can join us on facebook: http://www.facebook.com/nerdvworld

Or follow us on twitter:

https://twitter.com/nerdvsworld – Brendan

https://twitter.com/kaosady – Ady

https://twitter.com/spindlyone – Spindles

Episode 3: The Good, The Bad and The Nerd

Eps 3 of the new NVW pod cast enjoy!

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Bren , Spindles and Ady talk through some current events in the world of TV, Film, Games, Comics and Tech.

Plus a big discussion about the future of genre shows on TV and a retrospective look at Fringe. No spoilers though. 🙂

Musical interlude is the new single from Awake By Design, “Falling on me”. You can find them over on facebook at http://www.facebook.com/AwakeByDesign

You can have a look at the MakeyMakey over at http://www.makeymakey.com/

Details of the London Super Comic Convention http://www.londonsupercomicconvention.com/events-schedule/

More show notes to follow with links to other stuff we were chatting about.

Like us on Facebook: http://www.facebook.com/NerdVWorld

Follow us on Twitter:

https://twitter.com/nerdvsworld – Brendan

https://twitter.com/kaosady – Ady

https://twitter.com/spindlyone – Spindles

Marvel Fact Files – 7GPPS

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Marvel Fact Files
is a brand new magazine series published by Eaglemoss Collections, available to buy in stores next week. Here at Geek Pride, we were given a sneak peak of what’s in store.

The aim of the publication is to create an unparalleled collection of information spanning the entire Marvel Universe. Readers will receive various gifts in future such as a binder and dividers to help build up quite a collection.

The Marvel Fact Files are split up into seven sections; Avengers, X-Men, Spider-Man, Fantastic 4, Marvel Knights, Cosmic and Real Marvel. These sections will be split up in the binder which comes with issue two, using dividers featuring rather snazzy artwork provided in the third issue.

Each section then consists of several chapters to attempt to try and organise the mass amount of information offered each week. Sounds confusing? Well, it is a little, at first anyway. Mostly because they individual pages in each issue aren’t in any order, and you have to work that out. However, once you get your head around it, it’s a pretty neat little collection.

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Real Marvel is split into four chapters; ‘Overview’ which offers a history of Marvel from 1939, ‘Writers and Artists’, ‘Evolutions’ which consists of stories behind popular characters and finally ‘Greatest Comics’, looking at comics that changed the industry forever. The over six sections of the collection concentrate on particular areas within the Marvel Universe and are split into simple chapters; ‘Overview’, ‘Heroes’, ‘Villains’, ‘Locations’ and ‘Technology’.

After taking a look at the first few issues on offer from Marvel Fact Files, I was pretty impressed with the amount of detail that’s gone into the series. It’s definitely a little messy at times, but there sheer amount of information offered in each section makes up for it. There are some fabulous fold out pages, such as a look at Iron Man or Spider-Man’s suit in great detail, which are a nice feature.

The amount of artwork spanning the entire Marvel timeline is great too, the pages are really packed with such a wide range of graphics. The Real Marvel (or ‘Marvel Universe’ in some issues) section is definitely my favourite part of the collection. This part of the magazine features artist and writer profiles, detailed looks at specific comic book issues and more. It’s really something for a true Marvel geek rather than a casual reader.

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Overall, the Marvel Fact Files is a rather decent collection for a Marvel fan, but don’t expect heaps of new information. It’s moderately priced at £2.50 per weekly issue, but you have to wait until issue two for your binder, then issue three for any dividers. If you don’t have those, or miss an issue, it’s pretty messy.

If you’re really interested, the subscription would be a worthwhile investment. You receive your usual freebies, along with a T-Shirt, tin plate replica of Fantastic Four #1 cover and an Iron Man and Spider-Man figure. There’s also the interactive online edition available for subscribers, which might be a handier way of storing your collection.

I did enjoy the Marvel Fact Files collection, at least what I’ve seen of it so far. However, Marvel Encyclopaedia’s are pretty easy to come by and the information offered is very similar. That said, this is a decent collection and it’s a different way to store your geekiness. The first issue goes on sale next week at a special price of only 99p, so I’d definitely recommend checking it out at that price. Even if it’s just for the pretty pictures.

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Review: The Star Child Trilogy – 8GPP

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I always have the same reaction whenever I hear that a novel has been self-published. It’s not even a proper grimace, it’s more like my smile just slides off the bottom left corner of my face. Seriously, grab a mirror, try and pull that face, and then you’ll know how truly ridiculous I looked when my friend said “Hey, you should totally read these books! The author self-published!”

It’s not that there’s anything wrong with self-publishing, far from it, it’s just that– no, wait, you know what? My thoughts on self-publishing will probably take up their own post. Let’s move on.

What with all my apprehension about self-published novels, I was both surprised and relieved to find that Jared R. Lopatin’s Star Child Trilogy doesn’t suck.

 

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The first book, Rising Sign, starts off with a fairly standard “normal guy sucked into mystical conspiracy that will change his life forever” plot: twelve people are born as the complete embodiments of the twelve star signs, and must find and protect the mysterious Star Child, who possesses untold amounts of power and will change the world. As far as fantasy plots go, it’s pretty standard, but Lopatin’s attention to detail adds an extra sparkle that keeps it interesting, and the interactions between the characters provide a touchstone of realism amongst the fantasy.  This first book mainly concerns itself with gathering the core twelve into one manageable group with exposition by the boatload, which does cause it to sag in the middle somewhat as the “track down new person/convince them of the prophecy/demonstrate their special powers” cycle continues ten more times; but again, the book is saved by the details- accurate enough to satisfy the astrology buffs, but not too impenetrable for those who have never so much as glanced at the Mystic Meg column.

All in all, Rising Sign feels like backstory for the second two volumes- it’s a decent enough read, with a solid beginning and a jaw-dropping final page, but you could probably skip on ahead to the next book and not miss much.  Then again, C.S. Lewis started Narnia with The Magician’s Nephew, and it never did him any harm, so fair play to the author for the extensive backstory.

 

The second book, Ruling House, is where it really kicks off.  Several years after the first book, the Star Child is learning to use her powers, but gets ousted from her body by an invisible and sinister presence.  It’s a drastic change from the formulaic nature of the first book, and manages to provide the twelve adults (powered up in the finale of the previous book to God Mode levels) with a genuine challenge, but without resorting to an obvious nerfing.  The shift in protagonist from a man in his early twenties to a young girl puts this series comfortably in YA territory, and the author seems to find his voice and get a bit more confident in the storytelling.  The attention to detail -which I’d feared would be lost with a less expository plot- is, if anything, stronger, particularly in the scenes on the Astral Plane.

 

The third book, Returning Planet, opens mid-fight and doesn’t let up from there.  Unfortunately the plot is not one I can reveal without ruining breathtaking twists of the previous two books, so I’ll just say it’s very, very good.  And the wordcraft, as I mentioned previously, continues to be good.  However, I do feel that the author could have written it with some consideration for those of us who are reviewing the trilogy as a whole and don’t want to spoil twists and have to write a paragraph full of blah so as not to ruin the ending.  This is possibly the most bland paragraph I have ever written, and I can’t delete it because then people would think I forgot to review the last book.  If you take one thing away from this paragraph, let it be that Returning Planet is a great book.  Let the rest of this paragraph wash over you like muddy water at the world’s most disappointing beach.

 

Onto a new, shinier, better paragraph: the trilogy as a whole has a snuggly quality to it.  Personally I’d find it more satisfying if the first book was condensed into an extended prologue, and all three books were printed as one, but then I think that about 96% of all trilogies I read.  I like big books, and I cannot lie.  The magic and other planes of reality are comparable to Garth Nix’s Old Kingdom series, and there’s enough research behind the astrology that, for those of us who read our horoscopes every day and pretend not to believe them, the events feel tantalisingly possible.

Basically, this is the literary equivalent of a cup of cocoa and a soft blanket on a rainy day. And who doesn’t love that?

 

Oh, and you can buy it here.

Journey; The Game That Never Stopped Believin’

 Thanks to Mark Cox for the inspiration for this title. I couldn’t pass up such a shameless opportunity for punnage now, could I?

Once or twice in a console generation, a rare thing will come along. A game that breaks the boundaries of what traditionally defines a videogame, and makes us challenge our often narrow preconceptions of what gameplay, communication and narrative really mean, to deliver a beautiful and remarkable experience, the likes of which we simply never see. This game is Journey. 

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Last week it well and truly stole the show at the BAFTA Videogame Awards in London, taking away a whopping five out of eight awards; Artistic Achievement, Audio Achievement, Game Design, Online Multiplayer and Original Music. And although it missed out on the Best Game award to Dishonoured; it’s clear that Journey was the star of the show. Jenova Chen and her team were up and down the stage so often that host Dara O’Brien even quipped; “and now Sony would like to thank the guy that made their sandwiches, the air conditioning repair man…”.

BAFTAs and jokes aside, Journey has been winning awards all year long. There’s little doubt in anyone’s mind that it’s well deserving of all these accolades, but what exactly is it that makes this simple, £6.99 PSN game the most lauded and loved title of last year, and how has this indie game spawned such a large and devoted following and crashed into the mainstream?  

For me it isn’t so much the gameplay or even the narrative, but the game’s elegant simplicity, and, as clichéd as it sounds, the effect your companions have on the journey you share together. Journey takes the simplistic yet innovative gameplay which thatgamecomany is renowned for, and builds on this by adding a unique and engrossing multiplayer element, and crucially, emotion. This all comes together to make a game that is simple to pick up and play, and yet probably the most profound and moving experience many people, myself included, have ever had with a video game.  
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The game being set in an endless desert with a huge mountain looming through the haze, highlights and personifies this simplicity, something that even extends to the game’s interface, or rather, lack of one. Instead of a huge arrow telling you where to go and popups telling you what to do, you simply have the desert, and the mountain. The game uses the environment itself, gives you subtle visual clues and understands you don’t need to be spoon fed. It’s incredibly liberating, and lets you concentrate on the more important things, and it’s definitely something I wish more games did.  

It even extends to the much-loved multiplayer aspect of the game. 15 minutes in, no doubt you’ll happily be jumping, gliding and sand-surfing around. Then out of nowhere, you will see another figure in the distance. Of course, this is no NPC, this is another player. However anyone would be forgiven for wondering, as there is no way to communicate with this mysterious companion, save by chiming or ‘singing’ to each other. The game never even displays their screen name. It seems like a gimmick at first, but as the game progresses it becomes difficult to do justice to the poignancy of it all. The thing is, when you play a multiplayer game, it’s always either competing or working with someone to ‘win’, and that’s about it. When you play a single player game, you can become more invested in the story and experience, but it’s a private one, between you and the game.  Because you don’t need to keep your wits about you, you relax, and often become less situationally aware. Journey bridges this gap perfectly. It’s like playing a single player game but the narrative, emotions and experience as a whole is all enhanced by playing it through with a companion, and not wanting to let them down, which leads to a wonderful shared experience.  

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The experiences I shared with my own companion during the pilgrimage; the help we gave each other, the makeshift ‘conversations’ we had, all combined to give me an experience unlike any other. We sand-surfed down huge dunes, chiming to each other in delight, I was shown secret areas, and when my companion got into trouble I actually panicked, and rushed to their aid. I for one believe we built a bond. I wanted to help them and protect them, and I got the impression they did, too. 

The whole experience is made even more meaningful from the fact that there’s never any obligation to help each other. I’ve been told that apparently you’re more invested in a decision you make yourself, rather than being told to do something. In Journey’s case, that rings true. The game never pushes two players together apart from putting them on the same map. I could’ve quite easily gone off on my own but we both made the decision to help each other. All too often playing co-op games I have found myself being rushed through the main story and frowned upon for refusing to skip cutscenes, but each person I’ve met playing Journey is always just as enthusiastic as I am, and for any game to be able to galvanise a community like that is a fantastic achievement in itself.  

The storytelling too, has been praised over and over again. While the story itself may be linear, (there are certainly no intricate twists and turns of The Walking Dead persuasion that’s for sure), it’s the way Journey tells this story that makes it both engaging and mysterious. Not only is there no speech in the game but there are no words at all. Instead, the backstory and plot is told through your own progress as you explore the ruins and landscapes, and by murals that give us a glimpse of the wider world. But that’s all it ever is, a glimpse. The developers give you veiled clues and suggestions, but it’s left up to you to make your own interpretations.  

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The debate of whether video games should be classed as art is one that has raged on for years. Many people say they are entertainment and nothing more, others say that the unique nature of videogame’s interactivity gives potential for some unique artistic exploration. Most of us don’t really care, as long as we get a good experience. But no matter what your opinion, it can’t be denied that Journey is a truly beautiful game. There are always going to be other views; people are always going to find it boring or too short, but through its simplicity it has managed to cause a huge impact in the gaming community. It’s the type of game that, like Rez and a choice handful of games before it, really challenges the limits of what we can do with videogames as a media, and there’s no doubt in my mind at least, that Journey will be remembered fondly for years to come by many, many people.

Geeks on Film: 09/03/13

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This week we cover more superhero sequel updates; including Iron Man 3, the Justice League movie and Star Wars VII signings. We’ll take a look at this week’s new releases and I’ll explain why I’m excited about Elijah Wood leaving the Shire.

With superhero and sci-fi season drawing closer and kicking into full swing in May, it’s no surprise that most news in the film would at the moment revolves around upcoming sequels both this year and next. This week’s Geeks on Film will cover those tasty snippets along with other morsels of film geek gossip. I’ll also be taking you through some new releases this week, with Oz: The Great and Powerful ahead of a Geek Pride review and Side Effects. Then I’ll take a look at upcoming film, Maniac, which sees Elijah Wood stray far from the shire in this sinister remake.

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This Week’s Top Stories

With Iron Man 3 being released an 25th April, it’s no surprise that our eyes are being bombarded with information about Stark’s upcoming escapades. In the past fews days we’ve had a new trailer and yet another poster thrust at us, this time featuring Stark/Iron Man and Peppa Potts.

Similar to other promo material, the poster features Robert Downey Jr’s character looking worse for wear in a suit that’s definitely seen better days. Yawn. Don’t get me wrong, I enjoy Iron Man and I’m definitely Team Marvel, but I’ll be relieved when the film’s finally out and everyone can say ‘well that was nice and adequate’ and move on.

More Marvel news with Kevin Feige talking about the upcoming Thor sequel and Guardians of the Galaxy. Marvel head Feige is excited about focusing on the cosmic side of the Marvel Universe in these films, a refreshing change if you ask me.

Also, Joss Whedon and Mark Ruffalo have both dismissed rumours of a standalone Hulk reboot this week. There have been more Amazing Spider-Man 2 teasers, but with the film not released until April 2014, little is being given away.

Moving away from Marvel now, there has been more speculation on Christopher Nolan and Zack Snyder being involved in a Justice League movie. This is old news, but Warner are keen to get Christian Bale involved in a film that would focus on Batman and Man of Steel’s Superman. However, Nolan was so keen to finish off his Dark Knight trilogy, so I’m not expecting a Bale return or Batman heavy adventure.

 

 

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Star Wars VII casting news now, with Lucas letting slip that both Mark Hamill and Carrie Fisher have signed for a return. Lucas commented that they’re in the final stages of negotiations with the pair, who will join Harrison Ford in 2015.

It has also been announced this week that Ford is joining the cast for the upcoming Anchorman sequel, Anchorman: The Legend Continues.

A final few snippets to finish off this week’s extensive film news segment then. Ahead of Evil Dead reboot released next month, Sam Raimi has announced that he plans to write a script for Evil Dead 4 over the Summer. Disney have also commissioned Raimi for a sequel to Oz, despite it only being released yesterday (more on that in a moment).

Then there’s gore master Eli Roth’s 13-part thriller coming to Netflix next month, Hemlock Grove, which looks pretty swish. Finally, another eye-catching poster for September’s Machete Kills has been released. It look’s like Rodriguez has gone Planet Terror on us again…

 


New Releases

This week’s main releases are Side Effects and Oz: The Great and Powerful. Starring Rooney Mara, Jude Law, Catherine Zeta-Jones and Channing Tatum, Side Effects tells the story of Emily, who suffers from irrational anxieties.

Emily’s psychiatrist (Law) prescribes her a drug that seems to help, that is, until she is implicated in a murder. Is Emily to blame, is the drug, or neither? This new thriller from Steven Soderbergh is an interesting insight into a controversial matter. It definitely looks to be worth a watch, but is without a doubt overshadowed by Raimi’s new release this week.

Oz: The Great and Powerful is a visually stunning prequel to 1939’s Wizard of Oz. Starring James Franco, Michelle Williams, Mila Kunis and Rachel Weisz, Oz is a charming tale of how magician, Oscar Diggs, came to be the wizard. Sam Raimi’s huge-budget fantasy looks beautiful, and he’s already signed up for a sequel. That’s all I’ll say for now, as we’ll have a Geek Pride reviewer taking a more detailed look over the next week.

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I’m Excited About…

This week, I’m excited about a remake that’s hitting our screens next week on 15th March. Directed by Alexandre Aja, Maniac is a remake of 1980 thriller of the same name about Frank, an owner of a mannequin store and killer of stray women. Starring Elijah Wood, the film is shot almost entirely in POV, a somewhat controversial method considering the content.

There were originally fears that Maniac would not pass BBFC standards for rating, but the film will be released as a certificate 18 next week. The audience is put in the shoes of the killer, who scalps his victims and treats them like his real-life mannequins. Wood has been excellently cast in the lead role, as he’s so against the type, even with those scary bush baby eyes.

Maniac looks horrible, disturbing and extremely thought-provoking. This slasher remake takes voyeurism in slasher films to a new level. Definitely one to watch, if you can stomach it, anyway.

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