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Geeks on Film: 17/03/13

This week we look at sequels announced for 2014, why Joss Whedon is criticising Star Wars VII and the Red Dawn remake. I’ll also tell you why I’m excited for what Danny Boyle’s got planned for 2016.

Welcome to this week’s edition of Geeks on Film. We’ll be looking at some of the top stories in the film world from over the past few weeks, including info on upcoming Jurassic Park and Resident Evil sequels in 2014, Expendables 3 and Joss Whedon’s thoughts on the new Star Wars movie. I’ll give you a taster of new releases and then tell you what piece of Danny Boyle gossip has got me all excited.

This Week’s Top Stories

As we’re getting closer to this year’s major releases, film news is becoming a little scarce. We’ve all been inundated with Iron Man 3 news, Star Wars VII updates, Star Trek: Into Darkness subtle hints and teasers for most of the upcoming superhero sequels over the next year. It seems that Hollywood have started to ease up on the gossip (not that I’m complaining, I’ve seen enough of Iron Man 3 now to not bother watching it), so this week’s news section is a little lacking.

Director Colin Trevorrow has now been attached to the upcoming and long awaited Jurassic Park 4 which will be released in June 2014. The sequel will no doubt be coming in the 3D format, with a strong likelihood of the first film being released in 3D around that time. Another announcement for 2014 as Paul W.S. Anderson will be returning to direct Resident Evil 6 which will almost definitely see the return of Milla Jovovich as well. It seems that they’re going to keep milking that one for all it’s worth.

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Sly Stallone has been dropping some hints about Expendables 3 which we can expect in the next year or so. He’s commented that Segal will not be returning but there are hopes that Jackie Chan will come on board. Stallone has commented that the sequel will see some ‘young blood’ featuring tech whizzes as opposed to the usual aged beefcakes.

This goes against previous rumours of Wesley Snipes, Harrison Ford and Nicolas Cage joining the cast, which I’m hoping is true. I rather enjoy the exaggerated action and silliness of the Expendables series, but really could not bring myself to watch the sequel if Cage was involved. Unless he was a villain and the plot involved him being horribly killed. Still, the thought of watching his face on a cinema screen utterly terrifies me *shudder*.

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In other news, there’s been a little more gossip on Man of Steel from director Zach Snyder and Superman himself, Henry Cavill. Snyder has commented that despite being an alien, he feels that this film will bring us a more relatable and ‘human’ superhero, with Cavill calling him a ‘Superman for the modern age’.

Finally, Joss Whedon has been critisising the upcoming Star Wars VII movie, saying that he would do things very differently. Whedon disagrees with the return of the original cast including Harrison Ford, Carrie Fisher and Mark Hamill. Whedon argues that the films should be moving forward, not backwards. I can definitely see his point. As much as it will be good to see the original cast return, they’ve not exactly aged well and I can’t see how it’s going to work without an immense amount of CGI and wrinkle removal.

 

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New Releases

As we’re approaching superhero and sci-fi season, releases at the moment are a little lacking. This week saw the arrival of a remake of 80s classic, Red Dawn, starring Chris Hemsworth (most likely the only reason worth watching). The original film focuses on American teens taking on Communist forces, which has apparently been brought up to date with new rivals.

movies-welcome-to-the-punchAnother release this week is Eran Creevy’s directorial debut, Welcome to the Punch, starring James McAvoy and Mark Strong.

Not exactly a new plot here, a British action/drama pitting cop against criminal. McAvoy plays Detective Max Lewinsky who has been pursuing ex-con Jacob Sternwood for years.

Lewinsky finally gets a shot at capturing his nemesis when Sternwood is forced out of hiding due to his son being involved in a botched heist. However, dun dun dun duuuuun, events take a turn and both men come across a conspiracy that puts both of their lives in danger. Nothing new, but the visuals look pretty swish with a strong use of blues and greens and some rather nice cinematography.


I’m Excited About…

Whilst film news has been a little lacking this week, there was one rather special snippet of gossip that has most definitely caught my attention. Director Danny Boyle has announced plans to begin work on a sequel to 1996’s cult classic, Trainspotting, set for a 2016 release. 2016 is a good few years off, but Boyle has expressed an interest in releasing the film twenty years after the original. Boyle believes that Trainspotting is such a classic that it deserves a sequel, and that releasing it twenty years after the original will create more interest and make people think ‘wow, where has the time gone?!’.

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The sequel would be very loosely based on Irvine Welsh’s Porno and would feature a return of much of the original cast, including Ewan McGregor. Trainspotting is without a doubt one of my all time favourites, so it would be interested to see what Boyle can do with more of Welsh’s material. I’m hoping that it’s successful and really do have high hopes for this one. 2016 is a little far off, but you can count on Geeks on Film to keep updated with any news surrounding this one!

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Q&A with Sean Patrick Fannon

GM Mode

Sean has been professionally involved in RPGs and interactive entertainment for the last 20+ years of his life. He has worked on everything from small roleplaying game magazines and fanzines, the Champions RPG (including High Tech Enemies, The Mutant File and Champions Universe), the Shatterzone RPG and the Star Wars RPG, as well as Shadis Magazine, Adventurer’s Club Magazine and Dragon Magazine for TSR.

He has also worked on the Star Trek adventure computer games,  the Fantasy Roleplaying Gamer’s Bible, the Fantasy Roleplaying Gamer’s Bible (2nd Edition), Shards of the Stone: Core.  He has been the Origins Game Expo Events Coordinator for GAMA (the Game Manufacturer’s Association), published Shaintar: Immortal Legends for Savage Worlds and much more.

Yes, gaming IS his life, and he loves it. Buy him a beer (Guinness, if you please) and he’ll happily tell you more than you might ever want to know…

 

As I’m sure the readers know you are a legend in gaming circles and your hand can be seen in a LOT of work over the years.  What was the first ever tabletop roleplaying game you worked on and what attracted you to the project?

Legend?! I’m privileged to know plenty of legends in this industry, and I don’t think I can possibly number myself among them. I’m just honoured that I get to work with them (and celebrate with them) fairly frequently. I have been at this a while, though, that’s true enough. I started with articles in Scott Haring’s “The Gamer” magazine back in 1988, but my first real product line that I worked with was Champions 4th Edition.

I was a huge fan of Champions and the Hero System, and I was running a lot of that game in the 80s. When folks finally started convincing me that I could do this professionally, I decided to look into what it might take to get a gig writing for the Hero Guys. I did my research and learned as much as I could about George MacDonald, Steve Peterson, and Ray Greer, along with Bruce Harlick and the great folks they worked with at Iron Crown Enterprises (who was publishing Hero Games at the time). This was before the Internet was quite the monster research tool it is today, so it took a bit more effort – but it was well worth it. I loved the culture of these guys; fun-loving, dedication to quality, and a strong connection to their fan base.

Of course, I was completely in love with the system, too. It was my first exposure to a game system that allowed for organic character creation and advancement as well as a cinematic sense to the action sequences and combat. I discovered that in the Hero System. As I was in the middle of a great deal of creativity with my supers campaign at the time, I simply translated much of that to content that could be used in their current product plans. My love of the concept of an internally consistent universe seemed to appeal to them as well. This, by the way, led to my first chance to work with Monte Cook on the Champions Universe. He really is a great guy and fun to work with; I sincerely hope I get another chance to do so again one day.

In your long career what was the project you least enjoyed working on?

Ooh, that’s an interesting (as in “Chinese Curse” style) question… I need to start this answer by stating that I really appreciate Ross Watson. He is a dear friend, a valued colleague, and one hell of a writer and designer. I am really proud of him and all that he’s accomplished, and he was awesome for bringing me into the Fantasy Flight Games orbit. My first project with them was on the Dark Heresy line, a book called Creatures Anathema. Ross had been a fan of my Champions work, and he really wanted to work with me. I was particularly excited about working with Fantasy Flight; huge company, fantastic products, very high profile. Anything to do with the Warhammer 40K line was a nice feather in the cap, as well.

Unfortunately, I’ve never really been a fan of the Warhammer settings. I figured it would be easy enough to overcome that to get the work done – and it was, frankly. The book even won an Ennie Award, and my work received a lot of praise. However, it was not a fun book for me to work on. The setting is so very dark and sinister, and I tend to be more light and heroic in my tastes. The utter grimness of it all just weighed on me creatively, and I was glad to finish the project and move on to other, brighter things. Ross approached me shortly thereafter to invite me to play an even greater role in the next major core book, Rogue Trader. It was an extraordinary opportunity, with a much higher paycheck and more prestige attached.

However, after a great deal of soul-searching, I decided to call Ross and ask him to find someone to replace me. I told him – and I meant it – that he and the setting deserved someone who was much more a fan and devotee of the property. Fortunately for me, not only did this play well with the fine FFG folks, it resulted in my getting chosen to work on their Star Wars line.

What was your first ever roleplaying game, and why did it appeal to you?

Of course, when I began gaming in 1977, it was through the discovery that Dungeons & Dragons existed at all via an article in Games Magazine. Since no one in my neighborhood was playing, I had to teach myself to be a Dungeon Master and run games. Incidentally, this is also when I first started developing the world that would ultimately become Shaintar; I had a keep and some borderlands, so I needed to create those lands that were bordering each other, and it just grew from there.

Always a nascent designer, even in those days, I began fiddling with the core rules right at the outset. I eventually created my first game, Starchasers, which I am amused to know folks still want me to publish. I think they just recall how much fun we had (it was a blast), but it was so very derivative of D&D, and I can’t even find any of that old material anymore, anyway.  

My first love among game systems, as I mentioned earlier, was the Hero System. However, I must also give a respectful nod to the original West End version of Star Wars; the 2nd Edition rules, in particular, did a fantastic job of genre emulation that I believe still informs such game design approaches today.

Although the Shaintar RPG is being made for Savage Worlds, what other game systems have you used your campaign world with over the years?

Shaintar originally was meant to be a Fantasy Hero setting. There was a production plan being considered and everything. Then I got caught up in the effort to craft a “beginner friendly” version of the Hero System, which was code-named “Mozzarella” at the time. As those plans went forward, I agreed that having a solid fantasy setting for the new rules set would be a good idea.

Then came the combined efforts for the newbie-friendly system that the Hero Games crowd engaged in with R. Talsorian, which marked the birth of the Fuzion System. Once again, I agreed to set Shaintar up as the premiere fantasy setting for the new system. Around this same time, I signed on with Obsidian Studios, and Shaintar got wrapped up in the larger Shards of the Stone property – but we were still committed to using Fuzion.

Unfortunately, everything pretty much collapsed; Obsidian crashed and burned, and in a way, so did Fuzion. Shaintar languished for a bit (I actually lost control of it for a short while, but it was given back to me, thankfully), and then I decided to join the d20/OGL party and see if I could make my setting work in those rules. After an entire year of trying, I found myself thoroughly frustrated with the results. I went on a rather famous internal mailing list featuring game writers and designer all over the world and asked for help. No one really could; they all pretty much worked on OGL stuff by the seat of their pants, and the level of departure I wanted to make from the core rules was just too complicated to manage without the non-existent paradigms of balance I needed.  Then Shane Hensley, a long-time friend, mailed me the core Savage Worlds rules, as well as 50 Fathoms and Evernight. I’d already had a single play experience with it thanks to my friend, Chris Kucsera, and with his help, I was able to come up with a functional player’s guide for Shaintar in six weeks.

I never looked back.

 
What are your convention plans this year; are you risking exposure to Con Crud again?

I dramatically reduced my plans from last year, when we hit at least a con a month on most months. I had to, for my health and finances as well as because I have so much more work to do now than even before.  Even so, we are hitting quite a few shows. The thing is, with the exception of Gen Con, I’ve had to keep it to shows where the organizers have been willing to help with some of the expenses. Leaving DriveThruRPG/RPGNow to make a go at being both a publisher and a full-time writer means no more steady paycheck or company support for such travel. Fortunately, there are shows that really do want me there, for which I am exceedingly grateful.

We already attended Momocon in Atlanta this year. The rest of the year has us going (in order) to: Conglomeration, April 5-7, Louisville, KY; Alabama Phoenix Festival, May 24-26, Birmingham, AL; Gen Con, August 15-18, Indianapolis, IN; Queen City Conquest, August 30-September 1, Buffalo, NY; and Con on the Cob, October 17-20, Hudson, OH. I’d really love to come over and hit one or two shows in the British Isles. You know, just thought I’d mention that. In case anyone cares. Or something. Please!?!

 
What advice would you give to someone planning on entering the tabletop roleplaying games industry?

Well, it used to start with “Don’t!”

Nowadays, however, pretty much anyone with some ideas, a decent capacity to write, and an understanding of the game system they want to write for or present can make a go of being involved in the games industry. Really, the only thing that’s stopping you is yourself.

In other words, if you have the desire and at least some talent, all you really have to do is do it. Do the work and put it out there. With sites like DriveThruRPG, you can be your own publisher within an hour, and it’s free. Thus, even if you don’t find someone else to publish your work, you can just do it yourself.

Having said that, this is the Wild, Wild West of the RPG industry now, which means you have all kinds of craziness out there. The quality of work ranges from phenomenal to horrid, with lots of shades between the two. What will set your stuff apart from others is a combination of things, to include:

Editing: Without it, you’re doomed. I’m not talking about your friend reading it and saying “yeah, looks good.” I mean a professional level of editing that actually results in a better, more coherent manuscript.

Art: You don’t have to spend tons; there are plenty of fairly decent stock art packages out there for a fairly modest price. It’s better to have no art at all, however, than illustrate your material with utter crap or thoroughly marginal amateur stuff. Your buddy might be OK for drawing character sketches at the table, but that doesn’t make it a good choice for illustrating your published work.

Marketing: You don’t need a degree in this (I don’t have one), and you don’t need the level of marketing an insurance company applies in order to make you like it and give it money. You do, however, need to put at least as much effort into getting the word out about your stuff as you do in creating it. Read that again – you need to spend at least as much time (via social media and at conventions, especially) marketing and promoting your material as you spent creating it. If you’re not prepared to do that, you’re better off staying at the hobby level.

There’s a lot more, but those are three big ones.

 
Who would be your ‘dream team’ of players for an RPG?

OK, wow! That’s a really great one!

I will make two lists. The first one is my list of folks that I have had the honor and pleasure of gaming with in the past, who I really would love to have back at my table again. Any combination of the following would be truly amazing for me. Caveat: I am leaving out folks that I currently get to game with, most of whom are also amazing.

In no particular order: Steve Metze, Albert Deschesne, Gayle Reick, Ron Glass, Adam Fivush, Cheryl Curry, Chuck Jones, Craig Henson, Mark Reuter, Chuck Strickland, Patrick Benson, Phil Vecchione, Aaron “Ace” Acevedo, Kevin Ranson, Martin Klimes, Dan McGirt, Brandon Biddy, Ray Greer, Marian Waldman, Bruce Harlick, William Robinson, Mark Arsenault, Max Hufnagle, Paul Wilcox, Jacob Thurston, Coy Hixon, Jason Brown, Coley Brookshire, Alex Smith, Mark Swafford, Stu Adams, Nola Cheney, Chris Kucsera, James Sutton, Dawn Sutton, Jennifer Gubernath, Clint Black, Jodi Black, Scott Bennie, Chris Avellone, Kurt Wiegel, Norm Hensley, Ross Watson, Ron & Vern Blessing

Now for the Celebrity Round, again in no particular order: Shane Hensley, Matt Forbeck, Wil Wheaton, Felicia Day, Nathan Fillion, Cheyenne Wright, Dave Gross, Anthony Gallela, Ed Stark, Ed Greenwood, Monte Cook, Eddy Webb, Hal Mangold, Jamie Chambers, Steve Wieck, Jesse Heinig, John Wick, Justin Achilli, Keith Baker, Michael Mirth, Mike Pondsmith, Simon Lucas, Steve Kenson

What can I say? I know a lot of really awesome folks!

 
If money (and licenses) were no object, what would you like to see being made into a roleplaying game and why?

My answer here is one based on timing, since we just watched The Expendables 2. If you’re going to take expenses off the table and grant me a free license without the insanity that would ensue trying to secure it, I’d say an Expendables RPG would be just all kinds of massive, explosive, cheesy shoot-em-up fun.

For all the wonderful and evocative ideas that are coming out of gaming and game design lately, focusing on dramatic tension, shared narrative control, and complex plots and interactions, sometimes it’s just fun to grab the gear, join your partners, and go raise some hell and kick some ass.

We need “Expendables” sometimes, just for the sheer visceral joy of it. That would be a fun game.

 
How do you manage to juggle so many projects at the same time? With your work in Evil Beagle Games, the newly resurrected FASA, Reality Blurs, family life and who knows what else you’re doing lately, how do you find time to sleep (if in fact you do)?

Well, it bears pointing out that I’ve taken a step back from my role at FASA for the time being; though I remain very close with the folks running things and have some future plans there. As well, Shaintar is no longer with Reality Blurs, but I remain very excited about what Sean Preston has going on with his company.

At the same time, I have been working on a lot of Star Wars stuff for Fantasy Flight Games lately. I’ve got a major project I am finishing up for Shane and Pinnacle Entertainment. I’ve got a project to finish up for Blackwyrm, and I am discussion with Modiphius for some stuff as well. Plus I have contacts almost every week from folks wanting to get me involved with one thing or another.

In other words, that ultimate dream every freelancer has – that of being in demand – has come true for me, and I often feel like the dog who keeps chasing that car around the block every day who finally caught it. Now I’m not sure what to do as I have my jaws locked on the bumper and it’s speeding for the on-ramp of the highway…

I’m old, so sleep is no longer optional- who knew I’d one day discover the joy of naps? As such, I have to work very hard at time management and prioritization. These are not skills that come naturally for me, and I won’t lie – sometimes I get into a bind and have to re-negotiate deadlines and such. I hate it, but fortunately I manage solid enough quality that the folks I am working with tolerate it. Nonetheless, it is a battle I continue to fight, because I don’t have a choice. To get everything done and still have time for life with my family and friends, I must get better at managing it all.

With nearly forty releases planned for Shaintar, the OmniCosm project yet to develop (which has been back-burnered for a very long time now), a supers setting I really want to publish, more great deck-building games like Colossal Clash to bring out, and so much more, I don’t have a choice. I didn’t stay with the whole physics/science thing, so I won’t be inventing a time machine anytime soon.
 
What does the future hold for you and your many projects?

My entire universe in the next few weeks is Shaintar, both with the release of Shaintar: Legends Arise (which is the core book that covers Novice through Veteran play for both players and GMs in the setting for Savage Worlds) and the Kickstarter that will fund Shaintar: Legends Unleashed (the Heroic and Legendary book) as well as the dozens of products to follow. That is, of course, on top of all the freelance projects I am still taking on.

After the KS, there’s the full writing and development for all those products, of course. Thankfully, the vast majority of the writing is actually done on about two-thirds of them, so I am ahead of the game there. I’m also in the middle of developing a unique sort of cooperative deck-building/adventure game hybrid with Lee Ballew, the designer of Colossal Clash, based on the Shaintar setting. Fully cooperative, I think we’ll be bringing something new to that genre of games. Additionally, if all goes well, we’ll be linking it to something pretty awesome that will make fans very happy.

I am about to start work on a Shaintar-based web comic with Susan Knowles, and that is going to be a lot of fun and very fulfilling.

As I said, I still have the OmniCosm waiting to go forward, as well as my Modern Gods supers setting. I also really want to get into some trans-media development, as I still have hopes and dreams connected to my original Project `77 treatise. I can tell you now that Roll20 is going to be a big part of that as I launch an ongoing, open campaign that any Shaintar fan can have a character in and participate as they can.

Then there is the constant call for me to get into writing actual novels… So, yeah, I’ve got a lot going on. 2013 has already been pretty exciting, and it’s shaping up to be a very important year for me. If all goes well, I should have a lot more happening by 2014 and beyond.

If I don’t lose my grip on the bumper…

Tomb Raider Review – 9 GPPs

Straight to the Point: A brilliant re-boot, bringing the series bang up-to-date. Although the gameplay is not highly original, it provides an immersive action experience with solid mix of great platforming, puzzles and combat. This is the best action/adventure game I’ve seen for a long time and is a must have title.

 

Review

You may know Lara Croft as an agile, confident, danger-seeking adventurer, dual wielding guns to plough through hundreds of bad guys and endangered wildlife and using high-tech gadgets  to traverse ancient ruins. Well, forget all that; this is Lara’s first adventure and so we see a younger, inexperienced version of her; more of an academic than adventurer, who is thrown into danger rather than seeking it.

 The story starts on a ship in the pacific, where Lara and a crew are on an expedition to seek a relic of a sun goddess, when disaster strikes and she ends up shipwrecked on a strange and hazardous island. This is no tropical paradise; more of a dark island with heavy rain, severe winds and to top it all off; a crazed sun goddess worshipping cult. Lara starts of fighting for survival, while searching for the rest of her team and killing animals and other people to do so does not come easy to her. Although, Lara is often terrified of all of the dangers the island has to offer, she shows great courage  and compassion and we see her character develop into the Tomb Raider we all know and love.

 I’ve never got on that well with the previous Tomb Raider games, mainly due to the awkward controls and bad camera angles, which made the experience far too frustrating to  for me to endure. I’m very happy to tell you that these things are now a thing of the past; The controls are much more intuitive and the cameras never cause you any bother. It has a much more cinematic feel to it and the level maps are so much more atmospheric than in the previous games. It actually feels much more like an Uncharted game than a Tomb Raider one, with platforms crumbling beneath you, your character tumbling into rooms more than just walking or climbing into them and the combat mixing shooting with melee and stealth kills; it can be forgiven or stealing these things however, as after all, Uncharted stole the whole concept of the Tomb Raider Games in the first place.

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There are a couple of new elements to the series and they are upgrades; this time, the more enemies or animals you kill and plants or meat you collect, reward you with experience and when you have enough points, you can use a skill point to add new abilities to your character; which can improve your survival, hunting or brawling skills. Skill points are getting very common in action/adventure games and in this case, they help add to the feel that Lara is developing more as an adventurer. Also, collecting salvage along the way means you can upgrade your weapons and choose how you want them to be improved; some upgrades also need you to search for the parts first.

 Puzzles still need to be solved in order to progress through the levels but unlike some of the previous games, there are not lots of small puzzles, which need to completed in order to complete one big ones; this is a good thing in my book as it means less backtracking through levels. It does have a linear path in order to  progress the story but there are lots of hidden objects scattered around the levels and secret tombs, which involve solving platform puzzles and give you a reason to explore the whole area. Collecting objects gives you experience points, weapon parts, salvage and gallery unlocks.

 This time around, Lara doesn’t have the high-tech gadgets she uses in the previous games; instead she has makeshift tools and weapons to help her get around; instead of a grappling hook she uses a bow with rope attached to the arrows, which can be used to pull down objects to create a path for her or if she’s close to a wooden post; once she’s fired the arrow on to a surface, she can tie the other end of the rope to the post in order to create a zip-line. To open  any chests she finds, she uses a pickaxe; which involves a lots of mashing the buttons and she also uses this tool to attach herself to rock surfaces: you just need to jump at a wall and press a button at the appropriate time in order to cling on to it.

 The combat is particularly good; as I mentioned earlier, you can mix shooting, melee and stealth and which one you use depends on your situation. You can get more points for stealth but it’s not always possible, especially as the enemies can be standing very close to each other, but firing an arrow at a wall can distract them and cause them to separate while they investigate, giving you the opportunity to take them out without alerting the others. Some enemies  carry shields and to take them out you may need to get close to them, dodge them as they strike out them, get behind them and either shoot or punch them. Also, everyone’s favourite cliché; the exploding barrel is a regular feature throughout the game.

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Quick-time events are used quite often, in both the combat and the more cinematic sequences, which many people find annoying but it does mean that the game can be cinematic and interactive at the same time; as much as I hate constant button mashing, I hate watching long video sequences with action, which I have no control over, much more. 

Once the single player campaign has been finished, then there’s always the multi-player; but again, it’s very much like Uncharted and doesn’t offer a lot to separate it from other multi-player shooters, except for traps, which you can set for other players. The maps and modes are very limited and it only has a competitive mode; a co-op survival or adventure mode would have been nice or something to separate it from other multi-player games, as it just has deathmatch and a couple of objective-based modes; a race mode through an obstacle course might have worked. Don’t get me wrong though, the multi-player is fun to play, it’s just a bit too generic and just feels tacked on.

To Conclude 

Tomb Raider is a solid game, with very few bugs, and game-play that has more depth than most similar genres. If I really had to get picky, then I would say that the developers could have included medicine crafting to give it even more of a survival feel, as Lara just heals, in the now overused, heal-over-time way. There are many plants scattered around the island but picking these just gives you experience; same with collecting meat from the animals you’ve hunted. Also, the single player game could be a bit longer; collecting the many objects and finding  all of the secret tombs fills it out a bit but I don’t think many players will get much more than 10 hours out of it; to be fair though, it’s just as big as most of the other games in this genre but as it’s quite hard to put down, it will just feel  that it’s over far too soon and you’ll be left wanting more.

 

Where are the Female Avengers?

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OMG they’re making a Guardians of the Galaxy movie! Isn’t that great?

No.

Well, OK, it’s pretty cool that they’re giving the less famous titles a cinematic airing. I’ll give them that. What’s not great is that popular female characters are getting shunted to one side in favour of the more obscure characters. It’s not great that studio executives decided that a group of intergalactic peacekeepers including Rocket Raccoon (talking raccoon with a gun) and Groot (talking tree with the catchphrase “I am Groot.”) was a more bankable property than, oh I don’t know, Captain Marvel.

OK, so Guardians of the Galaxy are freaking amazing.  My point still stands.
OK, so Guardians of the Galaxy are freaking amazing. My point still stands.

It’s pretty easy to see why the badass babes we know and love are missing from the line-up: sexism. Quit rolling your eyes, it’s not what you think, the opposite in fact. See, the thing with the big-name heroines is this: almost all of them are girl versions of existing heroes. She-Hulk got her powers from a blood transfusion from her smashier cousin. Captain Marvel was involved in a crazy alien explosion with Mar-Vell. Wasp got into Ant-Man’s special particles. Valkyrie and Sif follow Thor into battle. Scarlet Witch comes as part of a package deal with Quicksilver. Jocasta couldn’t even exist without Vision. Back when all these gals first appeared, being “granted” abilities by a male character was the height of female empowerment- it meant that the male hero accepted her as his equal, and considered her worthy of fighting by his side.

But the 1960s are over, and that whole ‘Powers? For little old me? Oh, Brad!’ origin story has moved from shockingly liberal to downright insulting, which puts Marvel Studios firmly between a rock and a hard place; the public outrage at perceived sexism, and the geek outrage at that most sacred of all holy writs -the origin story- being tampered with. Ironically, this reluctance to give us lazy carbon-copies of male superheroes means that aside from Black Widow, Maria Hill, and a bunch of agents in the upcoming S.H.I.E.L.D. series, we get no superladies. Boo. So what to do? Well, of course, I have a few ideas…

 

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Spider-Woman in The Amazing Spider-Man 2
Peter Parker’s parents were involved with genetic testing that left their son compatible with spider DNA, and then die under mysterious circumstances.   Peter does a little digging, and finds out that not only was a shady organisation called Hydra involved, but that there was another baby with a similar spider-compatibility.  Enter Jessica Drew- around the same age as Peter, but working for the opposite team… or so it seems.  She’s actually a double-agent undercover in Hydra, as well as keeping tabs on Peter to report back to Nick Fury.  And thus Spider-Man and the Avengers are joined as one, and we get Spider-Woman as a bonus prize.

 

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She-Hulk in The Incredible Hulk 2

Keep her origin completely intact. I’m serious. The origin story already established that Hulk’s blood can cause genetic mutations, no reason it shouldn’t have a fairly stable effect on Jennifer Walters, his biological cousin.  Being more comfortable in her hulk form, and retaining all her intelligence and personality, she’ll complement Bruce’s paranoid monster well, but their differing approaches will be a source of interesting conflict as well.

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Abigail Brand in S.H.I.E.L.D.

When the wreckage of a Kree ship (more on that below, wink wink) is found by S.H.I.E.L.D. agents, all Coulson has to say is “It’s out of our jurisdiction”. Enter Abigail Brand, the athletic, emerald-haired, take-no-prisoners commander of S.W.O.R.D., with her steely determination and YES I HAVE A CRUSH ON ABIGAIL BRAND, SHUT UP.

 

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Captain Marvel in Iron Man 3 (yeah, dream on) or The Avengers 2

Iron Man and War Machine are caught in a firefight, when badass fighter pilot Carol Danvers flies on in to provide backup in the form of covering fire and a diversion.  They win the battle, but the Kree ship they’re chasing explodes, giving off a bizarre energy signature… that Danvers gets caught up in.  In a post-credits sequence, it is revealed that she’s in a coma- that is until her eyelids flutter open and she realises she’s floating… To be continued in her very own movie because dammit Marvel I want this.

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Wasp is in this picture, but tiny.

Wasp and Stature in Ant-Man

Latest news from Edgar Wright, writer and director of the upcoming movie, says that it will consist of two separate stories- Hank Pym in the past, Scott Lang in the present. No reason Janet can’t help Hank out in the past, and Cassie join her dad in the present. That’s just logic.

 

Seriously, Marvel, get on with it. Because Widow’s great and everything, but we need more.

John Constantine Hellblazer Farewell

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Dressed in a shirt, tie and yellow trench coat, with a grizzled unshaven look, blonde hair and a smouldering Silk Cut in his hand, John Constantine is a blue collar, chain smoking, self-serving, manipulative, “nasty piece of work” in his own words. A master of deceit and misdirection, owner of a scathing wit and also a very powerful magus, who has a habit of saving the world from numerous supernatural threats that hardly anyone else is aware of. Whilst ultimately striving to do good -even if it’s on a subconscious level- Constantine is a danger to everyone around him. His friends have an uncanny habit of ending up dead or worse as a result of shady dealings with dark powers or in retribution resulting from said dealings, with the notable exception of his long time friend and accomplice Chas, a London cab driver who to be clear has had his fair share of life changing experiences as a result of his continued association with Constantine.

 John Constantine was the main protagonist of DC Comics long running Hellblazer comic for mature readers, the first comic intended for a more adult audience. A flagship title for DC’s Vertigo imprint, which started in 1988 and was recently announced as ending with issue #300 which provoked strong reactions from both fans and those within the comics industry itself.

A younger version of Constantine appears in Justice League Dark, one of the new on-going comics which make up part of DC Comics 52, which has Constantine working begrudgingly with a team made up of other characters who are involved in the supernatural world. It’s this younger version of Constantine that will be featuring in the new, on-going series which will be set in the 52 universe.

For me and no doubt scores of other comics fans, John Constantine was like a real person; such was the skill with which his character was built up over the years. Whilst Superman was flying around saving people from bad guys and throwing cars around, John Constantine was down the pub or stood in a shadowy corner of Camden lighting up a Silk Cut and trying to deal with the latest situation he found himself tangled up in.

These problems were dealt with in a gritty, brutal and realistic manner, and one of the finest accomplishments of Hellblazer was the way the real world and the occult were blended in such a manner that they fitted together like pieces of a jigsaw. A young punk from Liverpool with an attitude and an interest in the edgy occult, Constantine’s first real encounter with the occult was a bungled banishment of a demon summoned by an abused child. The demon wrought bloody vengeance on the girl’s tormentors but then refused to leave. Constantine’s attitude and swagger didn’t make up for his naivety and  his fumbled summoning of Nergal would have grave implications, the fallout left several friends dead, the girl’s soul dragged down to hell right in front of him and Constantine himself committed to Ravenscar Mental Institute after having a mental breakdown, where he was subjected to horrific abuse for being a child murderer, since of course nobody believed his story.

Constantine has been through the wringer over the years with numerous relationships that have fallen apart, friends that have died or worse and even been homeless for a while and dealt with alcoholism.

His time on the streets is particularly grim, courtesy of one of Hellblazer most popular writers: Garth Ennis. Crawling into a bottle after a relationship implodes he finds himself on the street, but even on the street -destitute and broken and sporting a mop of hair and scraggly beard- darkness and the occult seek him out and he realises that a vicious brood of vampires are feeding on the homeless.

Constantine was the ultimate confidence man as seen in Garth Ennis’s initial story ‘Dangerous Habits’ where the chain-smoking Constantine, diagnosed with terminal lung cancer, manipulates The First of the Fallen (a Lord of Hell) into curing his cancer.

John had a family too and they played a part in his story- when his niece Gemma (first appearing in issue#4) who grew up idolising her uncle John, started dabbling with magic and the occult despite her parents’ efforts, it would have a lasting impact on their relationship through the years. John had to save her on several occasions, but Gemma became quite skilled in the arts after these initial fumblings.Butler-Chas

For all Constantine’s talent for sleight of hand and magic, he wouldn’t have got very far without his right hand man Chas (first appearing in issue#1) who would go on to be Constantine’s best, and in a lot of cases only, friend. Their relationship was founded in Constantine’s youth when the young punk was living rough and jumped at the chance to have a roof over his head, even though Chas lived with his mother. Chas confided in John about his mother being a witch and having a malevolent chimpanzee familiar named Slag. Appearing shortly after his brother was found hanged and his mother killed his father, Slag enjoyed tormenting Chas. Constantine took care of Slag and this formed the basis of their enduring friendship; Chas becoming a London taxi driver helped Constantine no end when it came to getting about, and formed the basis of Chas’ own limited series.

There have been numerous other characters in Constantine’s world including:

MapMap (first appearing in issue #135), a supremely powerful magic wielder who can channel the ‘spirit’ of London and has an omiscient awareness of everything happening in London. Equal parts advisor and friend, Map, in true Hellblazer style, despite his power would rather work his dayjob maintaining the London Underground -a job that Constantine helped him get- than spend his time on the surface where he is revered by other magic wielders.

Chantinelle_001Ellie (first appearing in issue#43) is a disgraced succubus and servant of the powerful demon Triskele, and becomes a powerful ally of John’s despite initially being part of a plan by the First of the Fallen to help snare him. Ellie represents the ambivalence that is often present in Hellblazer’s world- characters are not reduced to being merely good or evil despite Ellie being a servant of Hell.

2170920-fofFirst of the Fallen (first appearance issue #42) one of the Lords of Hell and one of John’s major enemies. Dresses in a suit when on the mortal plane, possesses a contempt of mortals and is capable of making people do his will amongst other various magics . A bitter animosity between the two festered after John managed to manipulate the First of the Fallen with Ellie’s help.

hb437xThe Snob aka Gabriel (first appearing in issue #43) one of the Heavenly Host, who John first meets whilst searching for a way to cure his terminal lung cancer. The Snob is smug, aloof, looks down on humanity and doesn’t pay much attention to mortals, finding them and their brief messy lives unengaging until John comes along. Along with Ellie and the First of the Fallen, the Snob is integral to one of the most popular and acclaimed story arcs in Hellblazer’s long history from writer Garth Ennis .

NergalNergal (first appearing in issue#11),The demon summoned by John at his first real encounter with the occult. Nergal would be a continuing presence in John’s life second only to The First of the Fallen.  John’s relationship with Nergal become further complicated after a transfusion of demon blood saved his life after he was hospitalised. This transfusion would also play its part in John’s life, retarding the aging process somewhat and saving his life from the King of the Vampires whilst homeless.

2099805-epiphanygunEpiphany Greaves (first appearing in issue#256), An alchemist and daughter of London crime boss Terry Greaves, the rebelious and sarcastic Epiphany would become a major part of John’s life and convinced him that maybe the Constantine name wasn’t cursed.

These are just a few of the many characters appearing over the titles long run and idea that all of this is going to be washed away is inherently depressing.

The reasons many Hellblazer fans will not be picking up the new Constantine are myriad but mainly because you won’t be seeing any of this happening. Besides that though, one of the the main appeals of Hellblazer is the setting: a contemporary and very much real-world London, with this being Constantine’s home despite being born in Liverpool. Constantine has travelled far and wide- albeit against his will most of the time. It’s this setting which grounds the characters, and the events they find themselves in, within a reality not too far removed from the readers. The introduction of the smoking ban in London (and the rest of England) was written into Constantine’s London within a few months of its arrival in the real world.HellBlazer-200-tim-Bradstreet

 Unlike the vast majority of characters Constantine aged and there have been several stories based around celebrating his birthdays- although the aging process is somewhat abated by the demon blood present in his system, the result of one of several faustian pacts (a recurring hallmark of the series) Constantine makes with the demon Nergal.

From his genesis in Alan Moore’s groundbreaking Saga of the Swamp Thing (resulting in one of the most love/hate partnerships in the whole of comicdom) Hellblazer has had an unmatched line of acclaimed writers: Jamie Delano, Garth Ennis, Warren Ellis, Brian Azzarello, Mike Carey, Andy Diggle and Peter Milligan amongst others. The title had also featured a host of well-known artists both inside and on the cover, including Dave McKean, Glenn Fabry, Steve Dillon, Simon Bisley, Sean Phillips, Lee Bermejo and plenty more.

 The reasons for Hellblazer’s cancellation are a matter for debate, with DC’s Dan Didio issuing a statement, which to fans did not make a great deal of sense and seemed to sidestep the fundamental changes to the character and setting altogether. Things got even messier when it was announced that Robert Venditti -the writer for the upcoming Constantine comic set to replace Hellblazer- was being taken off the title before he even began.

With the series coming to a close it gives new fans a chance to take advantage of DC’s reissuing of the whole back catalogue in chronological order (starting with a new edition of Original Sins) and hopefully even filling in the gaps, such as Paul Jenkins’s considerable run on the title which has never been collected.

As acclaimed comics writer, author and former Hellblazer writer Warren Ellis eloquenty put it on Twitter,

“HELLBLAZER cancelled, replaced by PG version. Sad to see that place for British horror stories go.”

Will you be picking up Constantine #1?

Shipping: Most of it I just don’t understand

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It was about a year or so ago that I joined Tumblr, a decision taken when I decided to share my enthusiasm for geek parenting with the internets. It was about 8 months ago that I totally fell for Supernatural. My husband and I had tried to watch season one a couple of years ago but didn’t finish. Then two people whose opinions I have the utmost respect for insisted that we should stick with, it so we did and BAM! I am a totally Supernatural fangirl! So I did what fangirls do and I turned to the unending source of fandom – the internet.

I started with Tumblr and boy was I quickly confused. I discovered something I find quite disturbing and really don’t understand; I had encountered the hardcore world of shipping.

For those who don’t know, the Urban Dictionary definition:

[quote]A term used to describe fan fictions that take previously created characters and put them as a pair. It usually refers to romantic relationships, but it can refer platonic ones as well. (Just think of “shipping” as short for “relationSHIP”.)[/quote]

The discovery for me started with one word Destiel. Was this a character I had missed? I was only two or three seasons in, maybe it was a spoiler, do Dean and Castiel really merge? Feel free to mock me for my naivety, though I use the internet everyday there are still many things I have to google, like the pronunciation of meme. But then, hey, that is okay because not everyone can know everything.  Naturally curious, I searched the Destiel tag, what I found somewhat confused me, and occasionally horrified me. Destiel it turns out is the name shippers give to the non-canon romantic relationship between Dean Winchester and Castiel.

Her Doctor by Viria 13
Her Doctor by Viria 13

My first thought was “What romantic relationship?” and this is one of my problems with some examples of shipping. I realised that I ship. Mine is Rose and the 10th Doctor. From their first meeting I truly believed they were the perfect soul mates for each other; I spent a lot of their time together crying, tears of joy and sadness. I’m not stupid, I knew that this would never end exactly the way I wanted, and yes I am still a little unsatisfied that she ended up with the clone. Their romantic relationship was heavily implied by the writing and acting throughout the two seasons they spent together, so it is not a massive leap and completely believable to say they were mutually and romantically in love. 

Dean Winchester is a pie eating slut, he has bedded more than his share of women and even fell in love with one. He is heterosexual and the writers have made that clear. As for Castiel, well we have seen him sexually aroused by pizza delivery man themed heterosexual porn and have proper hard snog with a female demon,  so I suspect he is sexually attracted to woman. But as a celestial being I would completely believe he is beyond humanity’s petty categories for love. Spoiler: you remember that time he became God and took it upon himself to smite all the gay haters in a church, so he is definitely a supporter of gay rights, though hasn’t displayed any leaning towards being gay.  

Castiel raised Dean from perdition and has become his protector, friend and occasional enemy. He has not fallen romantically in love with Dean, not once have they nearly kissed or declared feelings of any other definition than brotherhood.  So to force a sexual relationship on them, to me, feels very wrong. The writers have created these characters as we see them; we learn who they are through their actions. Taking a few lines out of context to make a gif  is not evidence of romantic love.

Please don’t start assuming I am a homophobic, I believe we can love any adult we want. I was fully up for the sweet lovable Ianto and Captain Jack Harkness because the writers allowed me to see the developing relationship and I was saddened when Jack lost Ianto. And I think this is my point- the writers wanted the characters to fall in love and so for the most part I believed and respected it, even if it was a bad idea and not going to end well. That is to say I don’t always agree with the writers, I could never quite believe that Willow and her werewolf were meant to be, but when she met Tara I was happy with that pairing which is why when it ended the way it did I cried like a baby. So should the writers of Supernatural decide that Dean and Castiel are to fall in love and become romantic, then as long as they write it well, and by that I mean not just elbowing it in to please fans, then I will support their relationship all the way. I want my shipping to have already be hinted as and thus not completely out of character. 

Which brings me to the second reason shipping disturbs me, the escalation to slashing. It is every person’s right to choose their sexual partners, I strongly believe this and will defend and support gay and bisexual rights. I think back to my teenage years, I’m afraid to admit but I was a huge Take That fan. I loved Mark Owen and Robbie going so far as too invite them to my house for tea (they never came) but I did not want them to fall in love with each other and I never ever wanted to see them having sex. A: because they are not gay and neither am I and B: As I teenage girl, I wanted them to fall for me. I do understand that a gay male may fantasise about male characters having same sex relationships, but I am confused as to why so many of the disturbing images of Dean and Cas, Sherlock and Watson, Tony and Steve etc. seem to be created by heterosexual teen girls. Honestly if I am missing something please feel free to comment below.

I will accept my TV crushes falling in love with the supporting characters the makers intend them to, whether it’s a gay or straight relationship, I want to see them happy. But the idea of two characters not only being ‘forced’ into a relationship against their sexual orientation but then porn created around this, personally feels like a violation of that characters choice as determined by the shows canon.  Don’t even get me started on Wincest, it is fundamentally wrong.

I am led to believe there has also been a campaign by these shippers/slashers to have their fantasies become canon for Supernatural, and I think my good friend’s response to this sums up how I feel: “Hell they are welcome to enjoy whatever the fuck they like in their own heads…and fan fiction and Photoshop or whatever…but suggesting that the show should change to accommodate it just enrages me”  Quite right too, I believe it to be disrespectful to the fandom and show.

I am true romantic who strives for happily ever after.  I accept people’s rights to be creative and respect the various fandoms of which I am a member, but shipping and slashing established characters into unfeasible relationships is something I want no part of. Many writers/producers of the TV shows I love can frustrate and anger me but I respect they are the people who decide the lives of the characters they create. I don’t want their canon changing to please the needs of a few fans.  

My conclusion, some shipping I understand, some of the more extreme horrifies and offends me, but, like many other disturbing things on the internet, I know I can avoid it. My research into shipping has made me realise I am a dedicated follower of my fandom’s canon and like to stay true to the characters, to force them into a relationship that is out of character,  to do so is to change the person you loved, so what’s the point?

Let me tell you about the ending…

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After musing over what would be good blog fodder for a while, I thought that, maybe, just maybe, a good old moan would be a good place to start! It’s universally known that a problem shared is a problem halved and that generally a good moan unites humanity! AMEN!

“So what is going to be today’s moan?” I hear you ask. Today’s moan would be about people ruining a story line by talking about the ending before you have in fact reached the ending in question.

I think that we can all relate to this, I am sure at some point in the last year someone somewhere has ruined the ending of a film, book or game that you were really looking forward to. Generally, I find that this tends to be films and that usually the conversation begins with an excitable “O.M.G!” (For some reason at this point you would visualise an American accent and multiple exclamation marks.) “Yeah that film was amazing! There was a massive twist at the end, I don’t want to tell you too much but…”

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At this point we need a mute button.No matter how forcefully or colourfully you tell them to shut up some titbit is released.

This release of some juicy info, for some, can ruin a whole film. Example; My other half refuses to watch Shutter Island because someone told him that (spoiler) “It turns out that Leonardo DiCaprio’s character is insane.” Anyone who has watched Shutter Island knows that there is a message beyond that. But my other half still refuses to watch this film for the pure reason that someone blabbed about Leo’s sanity.

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 A note on my partner is that he will happily watch a film multiple times. So where’s the logic? Surely it is just like watching the film for the second time, instead of the first?

Well to be honest, I myself am not all too concerned about people spoiling the ending of a good story in this way; in fact I do like to make a habit of reading film synopsis’ online whilst watching a film and have always read the last page in a book before starting it to see who’s still alive.

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Personally my grievance lies in those who recommend something by telling you “It’s awesome! You should check it out. The endings a bit naff though.” This on one particular occasion has affected me far more than it probably should. I am a lover of reading Stephen King so a friend recommended The Dark Tower Series to me, the story line has been a web of mystery and wonder that I have thoroughly enjoyed untwining throughout the first six books. It has been one of the greatest adventures of my life. The thing is. The friend who recommended them, months later, when she had finished the series herself, informed me that “The end was an absolute disappointment.” So now I am stuck helplessly staring at the final book in the series, the end of the adventure, hoping and praying that it isn’t a terrible ending but not having the strength to find out!

I feel that this is a much larger travesty than being told the ending of the story. Being told the end of a story should be looked at from the perspective that you are re visiting a much loved story. Being told the ending is bad puts a dampener on the story, you feel as though you are re visiting a story that you didn’t enjoy.

I feel like one day I should finish The Dark Tower series but I need to get past this mental block that stems from not wanting to be disappointed. Maybe one day…

[Geek Deals] 365 days of PlayStation Plus for only £19.99 from Game.co.uk

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237068_ps3_a Within a relatively short space of time, PlayStation Plus has gone from being the subject of ridicule and mass-fanboy anger to possibly the most valued online service in console gaming today. The amount of content which Sony routinely throws at it’s subscriber base for a paltry forty quid a year sometimes makes one wonder how it hasn’t already bankrupted them and puts Xbox Live Gold to shame.

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Well today things just got even better for us gamers because Game are currently selling UK 365-day PlayStation Plus codes online for an incredible £19.99 and better still, the code will be emailed to buyers after ordering meaning that you can get in on the action straight away. Our own James Buckingham is now providing monthly updates right here on the masses of content for PS3 and Vita which Sony are giving away to PlayStation Plus subscribers for free each month but the additional discounts and cloud save storage make this service absolutely unmissable for any PlayStation fan.

For the seriously hardcore, adding three subscriptions to your basket and then using coupon code SVOOMAR13 will net you 3 years of PlayStation Plus service for only £55 although personally I’m waiting to see what happens with PS+ on the PS4 before making that sort of long-term commitment.

Whilst you’re in the frivolous mood, I also seriously recommend ThatGameCompany’s flOw which is currently on half-price sale for PS+ members  on UK PlayStation Store at £2. For less than the price of a pint of a prepacked sandwich, you can get to play the game that made an excellent precursor to Flower and this year’s BAFTA hogging Journey. So what are you waiting for? Head to the Game website now and get in on the action.

http://www.game.co.uk/en/playstation-plus-subscription-1-year-142948?pageSize=20&searchTerm=playstation%20plus

Unfortunately, these codes will only work on UK Sony Entertainment Network/PlayStation Network accounts and are not compatible with accounts from other European countries or regions. PlayStation Plus Automatic Renewal will automatically enable itself upon redemption of one of these codes so make sure to cancel it using the Account Management>Services list on your PS3 or Vita to avoid automated renewal at the full price. 

Violence, the media, and the eternal scapegoats: the US Senate and her never-ending battle with pop culture. Part 1

After the recent shootings in America (specifically Aurora, CO and Newton, CT), guns have been targeted yet again. In response, gun activists took the same stance that they always have. So can anyone tell me what Elvis, Batman, Scarface and Call of Duty have in common? They’ve all been used to document how popular culture turns kids into juvenile delinquents and murderous psycopaths. First it was comic books, then it was rock’n’roll, then it was heavy metal, then it was violent movies and TV shows, and now it’s video games. This has affected us all, to one extent or another, and legislation should terrify every one of us. The biggest villain to geeks, much like a Legion of Doom, has been the US Senate, and you will see why.

This goes back to the second world war. Golden Age comic books were completely different, and the super hero primarily. Superman would throw people off buildings, Wonder Woman would shoot Nazi’s left and right, Batman would run people over, and kids loved them for it- it gave them an outlet for the angst of youth. In 1940, psychologist Dr. Fredric Werthham was studying inmates in a juvenile detention center, and found that, shockingly, young males tended to read comic books. Upon closer inspection, he spawned many of the stereotypes that have stuck ever since- Batman’s pedophilic relationship with Robin, Wonder Woman’s lesbianism, Superman’s homosexuality, the list is endless. His book was published that May, under the title “Seduction of the Innocent”, and within months people were up in arms. The companies accused set up editorial boards, but that didn’t matter.  The years following saw negative publicity, to the point that comics were burnt in one city.

comic books, 1948

 

In 1949, New York enacted this law to try to control “crime comics”, or any comics that dealt with crime (like Batman or Superman):

“163. (1) Every one commits an offense who…
(b) makes, prints, publishes, distributes, sells or has in his possession
for the purposes of publication, distribution or circulation a crime comic.

(7) In this section, “crime comic” means a magazine, periodical or book
that exclusively or substantially comprises matter depicting pictorially
(a) the commission or crimes, real or fictitious; or
(b) events connected with the commission or crimes, real or fictitious,
whether occurring before or after the commission of the crime.”

It wasn’t for another 5 years that the Senate got involved. When they did, the US Senate Subcommittee on Juvenile Delinquency oversaw the hearing on the matter, and determined that if self-regulation proved ineffective, as they deemed it had, then “other means necessary” would be taken into effect. To survive, the industry created the Comics Code Authority as a self-censorship bureau. Unfortunately, these harsh regulations put thousands out of work. Many writers and artists committed suicide, many became alcoholics, but a number of them adapted. That was the way of it until one day in 1971…

At that point, the rumor around the coffee pot (as I don’t think they had water coolers back then) was that “Green Arrow” was up for cancellation, so writer Dennis O’Neil decided to go all out. Given that people always confuse Green Lantern with Green Arrow (when they only have two things in common: JLA status and the color green), it made sense to team them up- particularly when you consider that since Hal Jordan was a staunch Conservative and Ollie Queen was quite liberal minded, the perfect thing for them to tackle was social issues. This hit new heights in issue 85, the first part of their “Snowbirds Don’t Fly” issue. A two-part issue, it introduced the idea that Roy Harper, better known as Green Arrow’s sidekick Speedy, was taking up mugging to support a heroin addiction.

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Quite easily one of the top ten most recognizable comic book covers of all time.

Mainstream comic companies, like Marvel and DC, would slowly faze out the code by replacing it with their own ratings systems. Marvel was the first to do so, discontinuing work with the CCA entirely in 2001, while it took DC ten more years to discontinue work with the CCA. When they announced the end of that road, they announced that they would replace it with a ratings system based upon Marvel’s. That following September, the IP rights to the CCA were purchased by the Comic Books Legal Defense Fund, effectively ending Wertham’s legacy.

Next time, I’ll look at the relationship between the Senate and music. Keep it classy, nerdlings!

10000000 Coming To Android March 14

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1001

10000000, 10,000,000, 10M, Ten-Million….

However the hell you are supposed to write it down, 10,000,000 (I’m going with that), the annoyingly-named and also extremely popular iOS game is finally coming to Android on March 14. That’s tomorrow for all you numeraphobics out there ($10 word).

In the game, you play an Indiana Jones-esque character trapped in a tower, and although the gameplay seems fairly standard (fight off various traditional RPG fodder, acquire loot, upgrade things); it’s the way you control your character via an intuitive Bejewelled-like match three game, which gives the game it’s appeal. Each tile, when matched, gives you some form of bonus or resource which helps you progress. Need to open a locked door? Match some keys together and you’re on your way. Need to upgrade a room? Better hope you’ve matched together enough resource tiles.

 

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Despite how difficult it may or may not be to actually say; 10000000 was an instant hit when it launched on iOS back last year. This RPG/Action/Sidescrolling/Match-Three retro styled game has had many fans clamoring for an Android release for quite a while now; myself included. I’m definitely looking forward to getting my mitts on it, and now I once again have something to keep me from getting bored and reading shampoo bottles during my private bathroom time, I shall be uploading my thoughts on the game very soon, for the few people out there that still haven’t heard about this charming, 8-bit bundle of joy.