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Playstation Plus EU – April 2013 Edition

Well… it’s that time of the month again – the April Playstation Plus Update is inbound, and I have all the details for you (if you thought I meant a different time of the month, then shame on you!) This month is a bit of an indie bonanza, so if that’s up your alley… read on.

PS+ Discount

First off, it bears noting that up until 10th April if you purchase a year of Playstation Plus, you get an extra 90 days free… which is a pretty decent bargain at almost three extra months. Snap this offer up while you can guys and girls!

OK, if you’re not familiar with the benefits of Playstation Plus, or want an idea of what’s been on offer in the past, check out my original PS+ article from last month.

Right so as you know, the general rule of thumb is for us to get something new, we have to lose something… so I’ll detail what’s going to leave the Instant Game Collection first:

So if you haven’t picked these up yet you have until the dates above to download them. Please make sure you’ve at least tried Mass Effect 3 and the MGS collection… they’re essentials!

Your new additions for April 2013 are as follows:

OkamiHD

Ōkami HD is (as the name suggests) an HD remake of the Playstation 2 classic from 2006 by developer Clover Studio. The word “Ōkami” literally means “great god”, “great spirit” or “wolf”, and the game is an action-adventure title based around Japanese myths and legends. It tells the story of how the land was saved from darkness by Amaterasu- the Shinto sun goddess, who takes the form of a white wolf.

To be honest this game is pretty awesome, and should be your first port of call if you haven’t purchased it already. The action is fast and furious (but with less Vin Diesel) and the visuals are an awesome watercolour-stylised cel-shaded affair and is exceedingly pretty to look at. The sound and music is also great and fit the atmosphere of the game really well.

http://youtu.be/QGZ8TfasJIY

Lord of the Rings games have been a little hit-and-miss, bar the recent Lego title (which you NEED to play) however War in the North was generally received pretty well. It’s an RPG from developer Snowblind Studios (the guys behind Justice League Heroes) from back in 2011, and is set around the same time that Peter Jackson’s film trilogy runs. As you may be able to guess from the title, it follows the war in the northern territories of Middle Earth, so you’ll see locations like Mount Gundabad, the Ettenmoors and Mirkwood along with more familiar locations like Bree and Rivendell.

Lord of the Rings: War in the North

I haven’t played this title myself, but I’m a big fan of Tolkein’s work, as well as Peter Jackson’s, so despite not being much of an RPG player, I’m still going to check this one out. Judging by the gameplay videos and combat trailers I’ve seen, this looks pretty intense, and falls in line with the style and epicness that Peter Jackson’s movies have been well-known for.

http://youtu.be/yh96EKPi_Zc

The CaveThis title from Double Fine is an awesome puzzler. Originally released in January this year,  it’s a great indie title with dark humour and awesome 3D aesthetics with 2D gameplay. It’s about a magical talking cave that lures seven people inside. The protagonists are come from different spaces and times, and all have their own dark secret- the cave believes that by making them explore the labyrinth of tunnels and perils that they will discover something about themselves, and explores their darker sides to their personality.

This is another game I’ve not (yet) played, but I’ll definitely be taking a look at it come the 3rd. The game was really well reviewed on it’s release though criticised slightly for some of the seemingly easy puzzles and long treks through the cave.

http://youtu.be/DlrkHBYsUlk

Developed by Chunsoft, this adventure game is the indirect sequel to 999: Nine Hours, Nine Persons, Nine Doors. The main game consists of an interactive story where you choose to help or betray characters, and your decisions denote how the game progresses. The gameplay also consists of puzzles that again denote how the game plays, often drastically changing the layout of a room. You play Sigma who is kidnapped and wakes up in a lift with someone else.  You’re then introduced to Zero III- a talking bunny who inducts them into a game where the aim is to escape the building.

Zero Escape: Virtues Last Reward

This is another game I know absolutely nothing about, and I’m not familiar with the prequel either – however with a decent slew of reviews from several sources, I’d say this is definitely one to try if you’re into the adventure/puzzler genre.

http://youtu.be/r4bidOzjSTg

  • Thomas Was Alone24th April: Thomas Was Alone

Finally we have the BAFTA-nominated & quirky indie platform puzzle game Thomas Was Alone by developer Mike Bithell. In a Tron-esque story, the game takes place in a computer mainframe where some artificial intelligence routines go a little haywire and gain personalities. The different AI routines are denoted by a coloured shape, with each shape having its own unique abilities. The game also employs a narrative which helps to develop the AI personalities and help the player connect with them.

The very basic graphical style helps to accentuate the gameplay in this title; predominantly for the PS Vita, this game will feature cross-platform play with the PS3 as well.

http://youtu.be/Qt0MHzGRi6k

And that’s your lot for the European Playstation Plus update for April- make sure you stay tuned for next month’s update! And if you’re based in the US, then you’ll have your own PS+ update coming soon.

The Not So ‘Warm Bodies’ – 6 GPPs

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Straight to the point: Warm Bodies is a recent adaptation of the book with the same name by Isaac Marion. It’s nice enough if you have never read the book, but if you have, save yourselves the trouble and skip it, lest you find yourselves muttering at the screen as the film progresses.

Warm-Bodies-poster-3

I admit I had never heard of Warm Bodies until the trailer came up on my radar a few months ago. Despite the premise of it -the love story between a dead man and a very much alive woman– it looked interesting and funny, something that is hard to associate with the zombie genre in general, so I gave the book a chance and was pleasantly surprised by it, so much so that I raved about it for a while, all the way to the cinema, with the friends I’d convinced to join me, because it would be AMAZING! Though amusing, Warm Bodies proved to have the same problem most movie adaptations face: the inability to accurately transfer the events that took place on paper to a different medium without twisting the story into something almost unrecognizable.

Seen as a stand alone movie with no connection to its literary roots, Warm Bodies is fun and unassuming. It doesn’t aim to change the world or make it a better place, even remotely, focusing instead on the love story between Julie and R (the little zombie that could and wanted to be better) but in doing so it misses its very essence. Played by Teresa Palmer and Nicholas Hoult, the two love birds are interesting and appealing, making you curious about where they are coming from and what they are aiming towards; unfortunately, for the most part, these questions go unanswered. While the book focused on giving as much background to the characters as possible -showing why they were the way they were, what made them tick- in the film adaptation we’re given the cliff notes, insufficient to get a real grasp of the characters.

warm-bodies-nicholas-hoult-teresa-palmer-4

True, not much could’ve been done with less than two hours of film, but then why even bother? Why turn something good that people liked into something entirely different and slap the same title on it in order to attract more viewers? To be honest, I felt a little cheated when I left the cinema, having had to stand there for 98 minutes and watch a book I came to love being stripped to the bones and flaunted before my eyes as nothing more than a meatless carcass. Perhaps it’s a harsh metaphor, but it does suit the context, doesn’t it?

We have villains (The Bonies) whose purpose is never explained, we have Dave Franco as Perry (a major part of the whole change that R goes through from corpse to living again) who is completely disregarded and whose part in sparking the healing process of humanity is not even mentioned, we have John Malkovich who isn’t used to his full potential, playing a man that’s anything but milk and honey in the book, but in the movie adaptation somehow becomes father of the year material… and the list could go on and on. The bottom line is that this movie desperately lacks any form of conflict. At first glance it seems like it’s there, but if you look deeper you’ll notice it’s nothing but a shallow attempt to make the movie seem more interesting than it is. Perhaps it was all about who they decided their target demographic was, and based on Nicholas Hoult’s choice as the lead actor (which is not to say he’s doing a bad job, he’s actually great, not to mention adorable as R) I’m guessing they thought it would consist of less readers and more teenage girls in need of a good romance between the living and the dead, but it was still disappointing to see so much potential wasted on giving people a happy ending when things were hardly as simple in the original source.

I suppose having people eaten on-screen would hardly be as appealing as a balcony scene mirroring Romeo and Juliet, right? Because that’s what Shakespeare was lacking. More zombies.

The_Bonies

Despite my earlier rant, the movie isn’t bad. It just isn’t all that good. However, it all depends on why you’re going to see it, whether it is to feel like you’ve had the full Warm Bodies experience that includes both the book or the movie, or because you would like to have some fun with a zombie flick. If it’s the former, you might end up as disappointed as I was. If it’s the latter, then you might just have a blast. Even I found myself chuckling more than once and putting faces on the book characters was the added perk I always look forward when I’m watching one adaptation or another. All in all good, but not impressive.

If you liked Warm Bodies and disagree with me, the comment section below is for you, let me know what I’ve been missing, if you agree with me, by all means, use it just as well.

My First Real Geek Experience

I’ve always kind of considered myself a geek. When I was in school I was one of the ‘odd’ kids, loving Lord of the Rings a little too much and thinking that one day I might grow up to be a superhero –that’s not happened as of yet, just in case you were wondering– but I had never really hung out with other geeky people. I worked out how to blend in and so that’s what I did. It was only in this past year that I actually met some true geeks and, wow, it was liberating.  

I have my sister to thank for this introduction into the geeky world, for an insight into a world that I had always felt I belonged in. Rich and Rob have become my geek heroes, probably because they’re the only geeks I’ve really met and ‘got’. Rich and Rob both work in illustration, Rob having made my profile picture (as seen below), something I’m entirely jealous of as I can’t even draw a stickman which resembles a man made of sticks.

 

me superhero

Their house is like heaven for geeky-but-still-functioning-as-a-normal-person-in-society people. Their corridor walls are covered with postcard-sized pictures of art, some drawn by Rob himself and others taken from films or comics. Their living room would give any geek goose pimples. Glass cabinets line two of the walls, full of merchandise and figurines from different films and TV shows including Ghostbusters, Star Trek, Batman and Back to the Future, and a shelving unit covers another wall with many more wonders. There is so much to look at and take in- you feel like you’re in a museum, but rather than one where you’re wondering when it’s acceptable to leave, you’re wondering how long it’s acceptable to stay.

The walls have pictures of art drawn by Rich including a Back to the Future inspired piece which I can’t quite get over as it really captures your imagination. There’s also a signed poster of the Fantastic Four film on another wall. I ask how Rob got it and he just says “someone gave it to me”. If only everyone could be given interesting merchandise rather than free pens or the like. They make great company too, able to navigate a various amount of topics whilst having a great sense of geeky humour.

When you’re done marvelling at their collection you can move on to watch TV or play Xbox which is projected onto a full wall. It’s much more interesting to play Street Fighter when the character is nearly the same size as the player. Although, as a self confessed button basher on fighting games, you do find yourself getting a little too carried away and the controller is nearly sitting on your nose as you put all your effort in attempting to find various successful button bashing patterns to try and win. I am ashamed to say that during the last Street Fighter competition, I didn’t win at all.

I guess this blog had no real purpose, I’m not telling you about a new game or reviewing a film. It was just a ramble about how I met some cool people and visited their awesome abode. It was an experience that if more ‘normal’ people had, it would shatter their expectations of a geek place and leave them with envy and aspiration of becoming a geek themselves.

Turn Any Webpage Into A Smartphone-Controlled Maze

A new Google Chrome experiment is able to turn any webpage into a Smartphone-controlled 3D maze. Yes, you read correctly. If you use Google Chrome on your home computer, as well as on your smartphone (in my opinion you really should!) then you can play with this fun little toy.

World Wide Maze will convert any webpage or Google search result into a maze for you to play around with, using your smartphone’s accelerometer to control the ball like Super Monkey Ball. It’s a great laugh, though I wouldn’t recommend trying to read the webpage while you play, unless you want to give yourself an aneurysm!

Go ahead – try it with the Geek Pride page and have a ball! Although… I wonder how long it’ll be before we get YouTube videos popping up with boob-orientated pornography mazes?

Cable & X-Force #6

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Following on from his latest prophetic vision Cable, Forge and Dr Nemesis pay an unannounced visit to a clandestine S.W.O.R.D facility to obtain a space ship. Meanwhile Colossus wracked with guilt over the deaths caused at the factory (and his part in the Phoenix Five) is remanded into custody at The Raft, a maximum security super prison.

Colossus is the lynchpin of this issue, with the Russian powerhouse with a conscience having a rather effective heart to heart exchange with Wolverine on his entry into The Raft. Logan does him the courtesy of removing his handcuffs and then stating that it should be him behind bars with the amount of blood he’s spilt. It’s a solid and believable moment between the two and for a change it’s good to see Wolverine making an appearance that doesn’t turn into the ‘Wolverine show’.

Wolverine and Colossus have a heart to heart.
Wolverine and Colossus have a heart to heart.

Shadowcat makes an appearance which is nicely narrated by the note she leaves him, which refers to their complicated past ‘feels like we’ve spent half our lives trying to move on from us’ and also saying that she watched him sleep like a ‘total creep’ at one point ,whilst showing her disbelief at what he’s apparently been responsible for, before bringing him some art supplies. The real punch from this comes when Colossus catches Shadowcat before she phases back out and she can’t deal with it saying ‘I just can’t. I left a note’.

 Forge and Dr Nemesis continue their attempts to out tech each other and generally acting like a pair of science geeks this time using a S.W.O.R.D mechanoid to hack into and hi-jack a spaceship, which generates the response ‘sciencegasm’ from Nemesis upon its appearance.

Domino meanwhile is infiltrating The Raft with the assistance of Boom Boom, a brash blast of youthful attitude, yet still finds the time to pay Colossus a visit (their hook up after a night downing tequila shots in Mexico last issue was a refreshingly good take on casual sex) and leads to an amusing exchange whilst Boom Boom searches for their objective ‘we’ve got this other thing going on downstairs’ as Domino puts it.

Boom Boom and Domino go treasure hunting.
Boom Boom and Domino go treasure hunting.

Things end on an ominous note with Cable coming up against his father Cyclops who is intent on stopping them taking their ship.

Now on to it’s second arc and Cable and X-Force seems to be hitting its stride, whilst its initial issues were met with cynical ‘I thought he died’ and ‘is this the 90’s all over again?’ responses, Hopeless seems to have a good handle on these characters and the art from Salvador Larocca is reliably solid. With Cable and the rest of his team wanted as terrorists for mass murder it’ll be interesting to see where Hopeless is going with these characters and what the ramifications are for other characters in their wake. One being Cable’s adopted daughter Hope who, as seen last issue is struggling with ‘normal’ life, as she put it to Cable ‘Bouncing around half a step in front of the gun, saving the future for a present that won’t ever appreciate it. That’s what I want. That’s my normal’.

 Plus there’s no Rob Liefield which can only be a good thing.

Ni No Kuni: Wrath of the White Witch Review – 8 GPPs

Straight to the point: A very enjoyable, beautiful RPG, which is not without its flaws but thankfully you’ll be so immersed in the whole world of Ni No Kuni, that you won’t notice them too often. This is definitely one to get if you are either a fan of JRPGs or Studio Ghibli films.

 

 

Ni No Kuni, which literally translates as Second Country, is a collaboration between Level 5, developer of  the Professor Layton and Dragon Quest series and animators Studio Ghibli, the team behind animated classics such as Spirited Away and My Neighbour Totoro; resulting in a great JRPG with amazing animation and a strong storyline.

 

The story follows a boy named Oliver, who is in mourning after the death of his mother and whose tears bring the doll his mother gave him, to life. Mr Drippy, the aforementioned doll reveals himself as the High Lord of the Fairies and is from a magical world, parallel to ours, which is greatly troubled; he asks Oliver to help him save it. At First he is reluctant but Mr. Drippy informs him that in his world there is a great sage whose soul is linked to his mother and if they can find and save her, then there’s a chance to save his mother.

I struggle to think of an RPG, especially in recent years, with a better story than this; maybe because the main protagonist isn’t just some cocky young warrior but a young boy, who is trying to come to terms with the death of his mother and deals with it by fixing everyone else’s lives. As everyone in the magical world has a a soul twinned with that of someone in Oliver’s world, it involves him going back and forth between the worlds to right the wrongs of one character to fix their parallel version’s problems.  Most of the characters display a fair amount of depth and they are not always what they first seem to be; even the villians have some backstory, which explains what has caused them to want to destroy the world they live in. Emotions are a key subject throughout they game and you’ll find yourself experiencing a few yourself as it really pulls at your heart-strings.

The best thing though is that, thanks to Mr. Drippy, you’ll be laughing most of the time as he’s absolutely hilarious and I think it’s a nice touch that he was given a welsh accent,  complete with colloquialisms; the subtitles are even written that way. I thought that maybe Studio Ghibli really liked the way the welsh spoke but more than likely their real motive was a bit more comic relief; as given away when Oliver talks about Drippy’s accent, saying “It sounds really goofy.”

 

Mr.drippy

 

The animation and music score are pretty amazing; you really fell as though you’re controlling a Studio Ghibli film. The characters, monsters and the towns show a lot of imagination and you can really get lost in this world for the visuals alone.

You’d be forgiven for thinking that Ni No Kuni’s game-play bears a striking resemblance to the Final Fantasy games of the nineties and there are quite a few similarities: you need to travel from town to town, across a large map where you can bump in to enemies at any time (except you can see them coming in this) and are then transported into battle mode, which also at first glance looks quite similar;  the towns are where the quests / supplies are picked up and it features many dungeon type levels. However, it also has a Pokemon element to it, in the form of familiars.

Ninokuni

 

Familiars are creatures which fight for you in the battle mode. They are said to come from your heart but then it turns out that when you battle monsters, they can sometimes be captured and join you. Each member of your party can carry 3 at a time, which can be switched between at an point during battles.  If, like me, you collect too many familiars, you can put them in storage, which holds up to 400 of the little blighters; not that you need to as you will never use that many. They level up after each battle if they are in you party, even if you haven’t used them in that particular battle and they can learn new spells and abilities along the way.  Feeding them treats adds points to their attributes and when they reach a certain level, they can metamorphosize into a stronger creature. They can do this twice and then you have a choice between 2 different transformations. It’s a good idea to experiment using different familiars to find out which ones suit your play-style best and sometimes it’s a best to use ones with elemental magic, which counter the element of your enemies.

In battle mode, you can have up to 3 characters fighting for you, each able to either control one familiar at a time or fight for themselves and, unlike Final Fantasy, you can freely move around the battle area, controlling 1 character at a time and setting their tactics: heal, provide back-up, do nothing or act freely. Sadly you can’t control what enemy they focus on, which can cause problems, as many battles can be a complete mess with familiars bumping into each other as they pursue a particular enemy, who also move around the area quite erratically; this can be incredibly annoying. However, you can press a button to command the AI controlled characters to either all attack or all defend, but this feature doesn’t unlock until about 12 hours in to the game.

Each character has a set of commands: attack, defend, spells, provisions and run away and some commands have sub-menus, which pause the action  while you decide which spell or provision you want to use. Unfortunately there is no pause while you are on the main set and it can be a bit tricky to navigate to the command you want in time to activate it; this seems to be intentional as the timing of attacking or defending is very important. Successfully defending an attack can cause the enemy to drop orbs, which replenish your health or mana; they also occasionally drop a golden orb, which can trigger a character or familiar’s special ability.

Ninokuni2jpg

Learning all of the tactics of battle can take a little bit of time to master but once you have, they get easier; unless you are fighting enemies whose level is much higher than yours. It’s not until some of the later boss fights, that it gets pretty challenging; those bosses have some unfairly devastating attacks!

 In the towns, there are many people to help out and so there is an abundance of side quests to complete as well as monster bounty hunts. Completing these rewards you with merit stamps, which can be traded in for new abilities. These really fill out the game but they are often quite simple and can be very repetitive, often involving a lot of back tracking across the world map and at times I got quite bored of doing them; I must admit, I put the game down for a couple of weeks because of this but I’m glad I picked it back up again as it gets much better towards the end.

Conclusion

Although it can get quite dull at times, particularly halfway though; it’s great fun overall and although I’ve heard that some people have finished it in 20 hours, I managed to get over 50, probably because I completed almost all of the side-quests and fought more battles than I needed in order to build up my characters / familiars and generate enough cash for plenty of provisions and equipment. In fact, I thought it was all done and dusted at one point and I was satisfied with the size of the game, only to be hit with another 7 hours of playing time after that; every time I thought I had beaten the final boss, they either morphed into something greater or there was yet another boss; now that’s value for money. All in all, even though it may not be perfect, it has more depth than most RPGs released in the last decade and is bursting with charm; any fan of this genre would do well to add this game to their collection.

 

 

Deus Ex Soundtrack – Free Awesomeness

Eidos Montréal have announced the free-to-download remix of the 13 year-old Deus Ex soundtrack, titled Deus Ex: Sonic Augmentation.

Yesterday the community page for Eidos Montréal updated with a post about the soundtrack remix in collaboration with OverClocked Remix (responsible for the free Super Street Fighter2 Turbo HD soundtrack remix that I absolutely love).

Eidos initially teased everyone by giving a brief history lesson on the original Deus Ex soundtrack: “Primarily composed by Alexander Brandon (with the support of Dan Gardopée and Michiel van den Bos), this iconic audio ensemble was influenced by the styles of techno, jazz and classical – its gritty ambient tunes and driving beats gaining wide critical acclaim after the release of Deus Ex in 2000. As many of you will remember, the game capitalized on a dynamic music system to match the tunes to the player’s actions, shifting from slow to fast-paced as the situation required. A remastered version featuring added instruments and audio production was also shipped with early copies of the GOTY edition.”

They went on to say: “Alexander Brandon and the OC Remix team have completely remixed and reimagined the slammin’ sounds of the original Deus Ex soundtrack to bring them to you like you’ve never heard before.”

Sonic Augmentation will be released via the OC Remix Tab on the official Deus Ex Facebook Page in two track packages until the album has been released in full, and one track is already available: “The Search for Ambrosia” by Zircon & Jillian Aversa.

You can stream the tracks from your browser, or download them at your leisure… though there’s no word on how long the tracks will be available, so I’d recommend downloading them as & when they become available.

Enjoy!

Alien vs Predator: Evolution – 6 GPPs

Straight to the point: Alien vs Predator: Evolution is a fun, and easy to pick up game that allows for maiming and evisceration on the go. It’s not without it’s faults (repetitive combat and the usual 3rd person camera woes), but if you’re a fan of either franchise, you’ll enjoy this. If you just like gory action, you’ll also enjoy it. Attractive visuals, quick levels and fun execution gameplay make this worth the (relatively meagre) pricetag. Just be careful you don’t drop your mobile device performing the elaborate executions.

 

Review

I’ve had a love/hate relationship with game adaptations of movies for a long time, mainly because they’ve nearly always been terrible, but I’ve loved the subject matter. Take the Alien & Predator movies, and their crossover titles for example – as standalone adversaries, they’re some of the best Hollywood has to offer… but combine the two, and it ends up a diabolical bastardisation that aims for greatness, and falls flat on it’s face.

AvP Chess

The videogames have often followed suit, that is until 1999’s PC & Mac title Alien vs Predator although I really wanted to play the 1994 game of the same name on the Atari Jaguar, and never got the chance. The PC game was a groundbreaking FPS that allowed you to control a Colonial Marine, an Alien (from facehugger to adult) or the ridiculously overpowered Predator. Seriously if you haven’t played this game you need to find it and get it now… it may look a little dated, but it still pounds most other AvP games into the ground until it’s not long before all you end up doing is punching wet chips of bone into the floorboards (points for anyone that gets the reference).

Ok I apologise – I appear to have gotten a little sidetracked in my geeky gushing over an old title… we’re here to talk about something new & exciting – and that new thing is Alien vs Predator: Evolution on iOS and Android.

Now before you all give a collective groan at another mobile-based franchise cash-in, you should hear me out. The game is actually quite good fun, and here’s why.

AvP:E is a third-person action shooter/hack/slash/decaptitate/disembowler game from Angry Mob Games & Fox Digital Entertainment. Like the game’s predecessors, you get the chance to control the acid-blooded Alien from LV426, or the űber hunter Predator. However you’ll quickly find out that it doesn’t matter which species you opt for initially, you’ll get to play as both regardless which prettymuch makes the initial choice redundant, and more just an indicator of which species you’ll control first.

Graphically the game is excellent, putting my Nexus 4’s processer to the test, and the creature animations are great. Combat animations are repeated a lot though. The tone & lighting is very well done, and it really sets the atmosphere for whichever species you’re playing at the time. For example – everything’s a little darker for the Aliens as they use shadows to conceal themselves etc. The HUD for each species gets it’s own unique twists too, with the Predator’s trademark red hue and psudo-alarm clock-like digital readouts. Aliens get a luminous green HUD, with liquid-like highlights to the energy bar and on-screen buttons as a nod to the xenomorph’s acidic blood.

FacehuggerStory definitely takes a back seat as you plow your way through scientists, marines, cyborgs & other alien species, but to be honest, you aren’t really going to give a crap. Aliens: Colonial Marines tried to add story and coherent dialogue, and look how that worked out. Thankfully AvP:E doesn’t try to be complicated, and sticks to what you know you’re going to enjoy – slaughtering everything that moves.

Most quests consist of making your way to a particular objective, be it reaching a certain bit of equipment, or (as a facehugger) finding an unsuspecting scientist to yawn-rape and impregnate.

The initial levels start you off with little to arm yourself with… as the Alien you’re a very vulnerable facehugger, but you make your way through air ducts and such to find your prey. As a Predator “youngblood” you’re only armed with your wrist blades, but that’s more than enough to make short work of prettymuch anything that gets in your way.

The really good thing is that the levels are pretty short… you can polish off a level within about 5-10 minutes, and in that time you’ll most likely have levelled-up your killer of choice and either acquired a new bit of kit to massacre everything with, or have your Alien evolve slightly to incorporate a new method of mass genocide. One interesting trait the Alien uses is the ability to call forth a facehugger to help you in a fight.

Chestburster

Control-wise, the on-screen buttons and joystick are very responsive and easy to use – once you hack and slash an enemy to near-death, an extra execution button will appear. This triggers a quicktime event where you have to drag one, two or three fingers across the screen in particular directions to pull off the finishing move. As a Predator, the basic finishing move is to rip your opponent’s head off – this involves a three-finger gesture going left, right & up simultaneously… so make sure you don’t drop your phone/tablet/iPod while doing this – I nearly did a couple of times.

The Alien finishers are a little easier – the basic “Head Bite” being a single swipe up, but early on you develop the “Harvest” finisher, which is a 2-finger gesture up & down simultaneously.

No, the controls aren’t complicated, and the game boils down to a brawler game where sometimes the camera can get stuck in awkward places (this can be rectified by moving your finger around the middle of the screen to reposition it, however in the middle of a fight it could be problematic). Although these camera problems exist, I haven’t played a 3rd-person mobile game that doesn’t have the same problem – classics like GTA: Vice City included.

The game itself isn’t complicated at all really – some would say it can be repetitive, but in my opinion the levels and character progression are so quick, that before you get the chance to get bored, you’re given a new skill to play with.

All-in-all, I’m really enjoying Alien vs Predator: Evolution – it’s fun and easy to pick up and put down… it looks and sounds great, even down to the marines’ pulse rifles as they feebly attempt to mow you down before you dismember them. Fans of the comics, films or prior games will have fun with this title… and if you’re just a fan of action games, you won’t regret paying the small pricetag to have a crack at this.

For those of you that are particularly irritated by mobile games’ general issues with 3rd person cameras, you may get too irritated to enjoy the game properly, and if you’re looking for a deep and immersing game, you’ll be left wanting.

All things considered, AvP:E is definitely an above-average mobile game, and worth your time & money in my opinion. If you’ve played the game, comment and let us know what you thought!

Trailer

Check out the game’s Facebook page here: https://www.facebook.com/AVPEvolution

Review Version: Android, running on an Google Nexus 4.

GEEKs MEAN PRIZES 7 ***CLOSED***

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WINNER –                 Matthew Hyde
RUNNER UP – 

 

Following our trip to the London Super Comic Convention 2013 at the ExcCel Centre, Geek Pride have some great prizes for some lucky people out there.

Prizes

A signed (by Matt Dixon) Print of his pinup Red Ridinghood 
6 signed (by Matt Dixon) World of Warcraft trading cards
A signed (by David Mack) copy of Reflections 46-page book of paintings, figure drawings, art process and sketches

you can find out more about Matt here or by clicking his name above

WoW Matt DixonRed Pin Up

 

 

 

 

 

 

 

 

 

How to Win

SHARE, LIKE, Win… you know the score!

All you have to do is share THIS PICTURE on FB, (make sure you are a member of the geek Pride community; liked us on FB)  and jobs a gooden… couldn’t be easier! a Winner and runner up will be chosen after the 31/03/2013

 

Rules

1. You have to be a Geek Pride member to win (liked us on FB)
2. You have to have shared the picture (the more shares the more chances of winning)
3. Winners will be chosen, as always, by the Geek Pride random number generator on or after the 31/03/2013
4. The winner can chose 2 of the 3 prizes, the runner up gets the 3rd

Its all pretty straight forward but if you have any questions, please do get in touch.

 

GOOD LUCK!

 

[toggle_simple title=”Disclaimer ” width=”Width of toggle box”]This promotion is in no way sponsored, endorsed or administered by, or associated with, Facebook. You are providing your information to Geek Pride and not to Facebook. The information you provide will only be used for identifying and contacting Winner and Runner up of this competition.[/toggle_simple]

Should Nolan’s Batman be allowed to return?

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I write this hesitantly as I’m aware that the Geek Pride Daddy, Matt, is an enormous fan of The Dark Knight Rises, but I’m going to stick my neck out here and ask the question: should Nolan’s Batman be allowed into the supposedly upcoming Justice League movie?

Image from vitamin-ha.com
Image from vitamin-ha.com

The Dark Knight Rises was a much-anticipated film following the immensely successful, Oscar-winning and all-round heavenly The Dark Knight. There were enormous expectations of a very high-budget film from an amazing director and writing team. I booked my own ticket for the release day months in advance and even took the day off. That’s how much I loved (and continue to love) The Dark Knight.

As I watched The Dark Knight Rises, I somewhat enjoyed it. There were a few moments that immediately confused me and I thought the plot was needlessly complex, but I went with it and came out singing its praises.

But TDKR is quite a Fridge Logic film and the more I thought about it the more it annoyed me. The faults with the film have been covered far better than I could here and here, but there are a hell of a lot of faults with the film- even enough that I don’t know if I could enjoy watching it again. In hindsight, there should have been some warnings from The Dark Knight with one of its closing premises, the whole “Boatful of Civilians vs. Boatful of Prisoners” version of the Prisoner’s Dilemma. It was needlessly complex, a strange premise and had quite a contrived conclusion. It’s one of the weakest points of that stellar, stellar film and yet is a key point in the plot. In The Dark Knight, you kind of go with it because it’s been surrounded with so much nigh-on perfect writing. But the same writing didn’t surround The Dark Knight Rises, giving us a hodge-podge of poor ideas.

One of the big problems from TDKR is that iteration of Batman. Until then, he’d been perfect. But then he just gave up for years and years. There were certainly crimes happening during that time, people who were mugged or murdered that he probably could have saved, but he gave up and didn’t bother helping them. Despite, y’know, his parents being killed by a mugger. He’s not a real Batman as far as I’m concerned because of this; he is not a vigilante driven by tragedy to save others, a gritty and determined person who will not give up under any circumstances. He even sodding retired, despite Bane having released an entire prison into Gotham, leaving a battered and beleaguered police force who will have been reduced by engaging in an actual battle to deal with increased crime levels. Do we want to see a Batman so prone to throwing in the towel facing someone like Darkseid?

Then there is the dodgy writing that could come with this Batman. It sounds silly but the Nolan Batman brings with it the Nolan brothers, who seemingly crumbled under the pressure of their own brilliance, aware that everyone was expecting bigger and better, and produced what I feel was a mess. An absolute mess of questions like “Why did Talia Al Ghul not just bite Bruce Wayne’s genitals off? Wouldn’t that be far better revenge?” Could this Batman be well-written enough to fit into the Justice League film?

Another problem for both The Dark Knight Rises and Nolan’s Batman is whether the Joker should be mentioned. It was a nice thought to pay tribute to Heath Ledger by not mentioning the Joker but it created an awkwardness and artificial feel. If he were brought back, would that embargo on mentioning Batman’s greatest enemy be continued? Or, if not, would the topic be handled sensitively?

So should Nolan’s Batman be allowed to return? I’m going to say no. There’s too much baggage and awkwardness attached to the character, who doesn’t feel like a real Batman following the latest film. I’m not going so far as to say that Nolan shouldn’t be involved, at least not until I’ve seen Man of Steel, but I think a break from the Nolan trilogy would help set the Justice League film up in the correct manner. And ensure that some fricking ten-year-old wouldn’t magically work out he was Bruce Wayne…