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Games You Should Play: Ōkami HD

If there’s one mode of storytelling I love more than any other, it’s myth & legend. It’s why I enjoy movies like Clash of the Titans and Percy Jackson, and why I gravitate towards games like the God of War series. However when it comes to Japanese mythology, I know literally nothing… and this is part of why I find Capcom‘s Ōkami HD so captivating.

Okami Header

I’ve always been generally fascinated with Japanese language and culture (to the point where I’m learning to speak Japanese… very slowly. Sumimasen!), but as the mythology of Asian culture often involve mystic animals like dragons and the like, it’s hard not to take notice. Combine that with some of the beautiful sumi-e artwork from the region, and great gameplay and you have an amazing experience.

Capcom originally released Ōkami on the Playstation 2 in 2006, and for the Nintendo Wii in 2008 – and it was met with raucous applause from the gaming community. The action adventure gameplay married exceedingly well with beautiful visuals and a stirring soundtrack, with a story borrowing from Japanese myth, legend and folklore to make a truly engaging title.

The HD port was released in October 2012, and last month was available on Playstation Plus for free… so I couldn’t resist in snapping it up, as I’d missed the opportunity to play it the first time around.

Okami is visually stunning
Okami is visually stunning

The story revolves around a malignant spirit called Orochi who has cursed the land and sapped the lifeforce from every living being as an act of vengeance for 100 years of imprisonment. Orochi was previously subdued by a warrior called Nagi, assisted by a pure white wolf named Shiranui. Orochi’s escape was facilitated by Susano, descendant of Nagi, in an attempt to prove the legend surrounding Nagi, Shiranui and Orochi to be a lie.

Now that the evil Orochi is free, wood sprite Sakuya calls forth the sun goddess Amaterasu, believed to be the descendant of Shiranui who takes the form of a white wolf. Accompanied by artist Issun, Amaterasu is tasked with ridding the world of Orochi’s curse, and restoring the land to it’s former glory.

From the off, I was impressed – the cel-shaded graphical style works really well with the overall aesthetic of the game, and even in a 3D environment it doesn’t look out of place. As you guide Amaterasu around the world, you leave a trail of leaves and flowers across the charred landscape which is a pleasure to watch, and the gloomy world prior to your intervention is suitably barren and devoid of colour which really helps to immerse you into the story.

Japanese cherry blossom trees litter the landscape
Japanese cherry blossom trees litter the landscape

The story sequences are just like a JRPG
The story sequences are just like a JRPG

I’m not sure if it’s just because it’s an HD remake, but the fluidity of the animation is a joy, and there’s next to no stuttering or redraw at any point in the game. Some HD remakes like Ico (although an amazing game) don’t look like they’ve had the necessary time taken to get the port as high a quality as possible, but Capcom have managed it with Ōkami, with full 1080p HD graphics, and widescreen 16:9 support.

The gameplay involved in the game at first appears pretty standard fare, with the joysticks controlling movement and camera use, with the X, O, triangle and square buttons taking care of attacks and jumping. If you use the move controller, it’s not a direct port of the Wii version (which originally had you attack by shaking the controller), with the attacks still being mapped to the controller buttons.

Early on you unlock the ability to paint (with the use of Issun), to create bridges, break rocks, cut down barriers and defeat enemies using a celestial paint brush – primarily using the right analogue stick. This is a great game mechanic, though initially a little tricky to master. Over the course of the game, Amaterasu learns 13 core brush strokes, each with their own attribute – one for making old machinery work, one to make dead trees bloom and so on. The celestial brush works so well it’s hard to see the game being as involving without it.

When using the brush in combat it works surprisingly well too, with the enemies slowing into a bullet-time-esque state to allow you to paint your chosen technique, then time speeding back up again to see the effects of your artistry.

The bosses are suitably epic
The bosses are suitably epic

There’s very little about the game I don’t enjoy, aside from Issun perhaps, who’s an annoying little pervert, but this is wholly intentional, and harkens back to the Kabuki plays of old which also often incorporated such comedic relief. And it’s not just Issun that adds to this humour that is interwoven throughout the story – you’ll bump into a plethora of characters, often being introduced in slapstick ways (some of the brush technique masters in particular), or they’ll have Issun making inappropriate boob-orientated comments and jokes.

One thing that may irritate the more impatient of players is that there is a lot of story to get through, delivered via unskippable cut-scenes. The story is great though so it’s most definitely worth the wait. My only other main gripe was the camera, as it sometimes ended up being problematic during combat… however this didn’t happen nearly enough to frustrate me like other titles. (Devil May Cry anyone?)

This PS3 exclusive is an essential purchase for everyone in my opinion – it’s a game that needs to be played, and between it’s free availability on PS+, and it’s still relatively reasonable price of £15.99 now, there’s no reason for you to not own this title. Buy it, play it, thank me later.

Click here to view Ōkami HD on the PSN Store

Trailer:

The X-Files Season 10 #1

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Dana Scully and Fox Mulder are now living under different names, and have their quiet suburban lives interrupted by the re-appearance of an old friend with news that has major implications for the pair.

It’s several years since the last X-Files film and over a decade since the series finished, but such an iconic show doesn’t lose its fans. This new series from IDW and X-Files creator Chris Carter has the potential to be what any fan could want – with the limitless scope of comics anything is possible.

Whilst the X-Files may be rather infamous for it’s convoluted mythology, that alien colonisation story was building up throughout the series. However Carter and Joe Harris (both responsible for the story with Harris doing the actual writing) wisely haven’t jumped into the mythology with the first issue.

This initial outing is setting up a story much in line with the ‘monster of the week’ style and this is no bad thing, after all some of the most memorable things from the series were these stories. Who can forget Flukeman or Eugene Victor Tooms? How this will work in this new medium though remains to be seen.

Scully finds herself in a bad place alone.
Scully finds herself in a bad place alone.

A key thing with any licensed property is getting the the feel of the characters right, and Harris manages to pull this off rather well. Mulder’s deadpan sarcasm is dead on and could be from an episode of the show, whereas Scully, now a doctor serving the local community, is more rational when it comes to hearing the news from their old friend. There’s a nice in-joke after Mulder encounters some kids in the street and impresses them with some sleight of hand whilst pointing out that playing baseball in the street is not the best of ideas.

There are hints at a bigger story going on in the background, but it’s the creepy and mysterious goings on involving a little girl that Scully has been treating (amongst others) that make up the main story here. Thankfully it doesn’t stretch believability to breaking point despite the avenues available in this new medium, and it packs plenty of atmosphere and that feeling of intrigue that The X-Files is fuelled on.

Mulder makes some friends in the neighbourhood.
Mulder makes some friends in the neighbourhood.

Another wise move is to not bog down readers in backstory exposition establishing the relationship between Mulder and Scully. Harris and IDW are taking it as a given that you know who these characters are and their history and it’s all the better for it.

Michael Walsh‘s art has a minimalistic approach which doesn’t feature much in the way of detail but it works, and works especially well in panels where characters are talking – the lack of background noise lets the writing stand on it’s own.

Walsh also has a good grasp on the character likenesses which is a key aspect for any title based on a licensed property, if the characters look nothing like their real life counterparts than it all breaks down.

Fun Friday Video: Mini Minotaur Song

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It is Friday, time to kick off your go go boots, hang up the cape and look forward to the weekends activities. If you have had a busy week and could do with a little boost, then I have just the thing.

Mini Minotaur Song from Tobuscus is fast paced to the extreme, annoyingly catchy and guaranteed to put you in a gooooood mood, or at the very least make you smile. If it doesn’t, then I don’t think we can be friends (unless something terrible has happened in your life, in which case I’m sorry, so sorry). Downside of the catchy track is you’ll be singing it for the rest of the day, or at least making a vague attempt to, you’ll see why:

Tobuscus have also created a 10 hour loop version:

They have many more awesome geek tunes, I just love his voice, anyone else?

Subscribe here: Tobuscus

Metro: Last Light Review – 8 GPPs

Metro: Last Light (formerly known as Metro: 2034) is the sequel to Metro: 2033 and is best described as a stealth FPS game. It is very story driven and is based on the books of Dmitry Glukhovsky, who guided the story of Last Light.

Here’s the synopsis taken from the official Metro website:

[quote]It is the year 2034. Beneath the ruins of post-apocalyptic Moscow, in the tunnels of the Metro, the remnants of mankind are besieged by deadly threats from outside – and within. Mutants stalk the catacombs beneath the desolate surface, and hunt amidst the poisoned skies above. But rather than stand united, the station-cities of the Metro are locked in a struggle for the ultimate power, a doomsday device from the military vaults of D6. A civil war is stirring that could wipe humanity from the face of the earth forever. As Artyom, burdened by guilt but driven by hope, you hold the key to our survival – the last light in our darkest hour…[/quote]

Metro-Last-Light1

For a video game, the story is pretty good; like most set in a post-apocalyptic future, it shows that mutants and a poisonous sky may not be the only dangers to us in an event like this and in our struggle for survival we are likely to fight each other.

In Last Light, the people living in underground Moscow are split into several factions, and at times your character will  meet, fight, pursue and escape opposing factions such as the Forth Reich (nazis) and the Red Line (communists). There are many characters who will aid you along your journey, but you are never with the same one for long.  You really don’t learn much about them or get that attached and so if any of them die it doesn’t  make that much of an impact on you.

The downside of playing a game which is so story-driven, is that the gameplay is often sacrificed in order to accommodate it. Don’t get me wrong, it plays well, but throughout e there are many points where you don’t do anything but follow a character around while they talk about the next objective and lead you to it. Other times you might just be eavesdropping on a conversation and you can move the camera but nothing else- they’re just like cutscenes but partially interactive and there’s a lot of them, so at times it may be frustrating for those who just want to go and kill something.

When you do get the chance to kill something, the combat is pretty good, and all weapons can be upgraded with various mods, such as night vision scopes and silencers, which can come in handy when sneaking through dark rooms. However, you probably won’t find yourself just blasting everything in sight as ammo is pretty scarce and needs to conserved, so a confrontational approach to enemies is not always advisable.

Stealth is the key here and I think it’s done pretty well; you need to stick to shadows, which sounds easy enough in a game consisting mainly of tunnels but there are a fair amount of lights. You can turn these off  if you can get close enough to the bulb/lantern, or they can be shot out, but there is a risk of alerting the nearby guards. Your character wears a watch that turns blue if the spot you’re standing on is too well lit, which can be very helpful.

Killing all the lights will also affect your field of vision; you can use a torch but it has limited battery life and there is a risk that it will give your position away so if you have a night-vision scope attached, it is generally more advantageous. Taking out guards using the stealth method is definitely the safest option and conserves your ammo; when you’re greatly outnumbered, you’ll probably find it pretty tricky to take out all of the guards using guns before they can take you out, as they often surround you and seem to have unlimited ammo.

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The AI isn’t bad but it’s not that great either; to be fair, it’s not that often that you will find amazing AI in most games. I think the biggest let down is the way that you can quite easily stealth kill a guard by creeping up to him while facing him- I know that it’s dark but they do have torches.

When it comes to facing mutants, stealth isn’t really an option and this is where you’ll use up a lot of ammo. I had to turn the difficulty setting down as in one area, there were so many of them and they don’t drop ammo when they die so I kept running out of it. Some can take a lot of hits before theygo down, others can be taken out pretty easily if you can manage to hit their weak points.

different creatures have different vulnerable spots and their attacks vary: some leap at you, others spit poison, winged creatures swoop down and others use a sonar blast. These add much more challenge to the game and they all look pretty cool too.

When traversing the poisonous wastelands above the Metro, breathing can be an issue, so a gas mask needs to be worn at all times when outside; this seam simple enough but the air filters don’t last for long so you will need to collect as many of these as you can find in order to survive. Also when attacked, your mask can crack, so it is vital to find a replacement as soon as possible if it does. This does make you much more careful when approaching mutants etc.

What really makes this game stand out from the rest, if anything, is the atmosphere created by the amazing lighting effects, aided by impressive visuals, the sound design and topped off with great attention to detail; The level of graphical quality is certainly above average and especially when in the surface levels, which look pretty stunning, even though you’re looking at a wasteland filled with abandoned vehicles and ruined buildings. The graphic effects for condensation, water, mud and damage on the gas mask look pretty amazing too. 



Dungeon Rockin’: Warhammer Quest – 9GPP

Games Workshop’s first trip into the iOS games market has Rodeo Games producing the 1995 popular dungeon adventure role-playing board game, Warhammer Quest.

Set in the fantasy Warhammer world and just like the original board game, you take part in various turn based dungeon quests on either specified linear missions offered to you as part of the storyline, or take part in standalone quest to either hunt a warlord, acquire treasure or rescue a poor and unfortunate local.

You begin your adventures with a Marauder, Wood Elf Waywatcher, Dwarf Ironbreaker and a Grey Wizard in the Empire province of Stirland.  You start off in a mine on a mission to kill the local spider populace.  The game works with the standard Warhammer Quest rules for movement, with the game generating your rolls to hit and damage. 

2013-06-13 20.39.50As the game progresses you obtain gold, valuable items, and a mixture of normal and magical items to help you on your adventures.  Once you have completed your adventure you travel to the town of Siegfridhof, where you can go to the market to buy and sell items, the Adventurer’s Guild where you can retire your warriors, the Training Grounds where your warriors can pay to level up when they have enough experience points, or a trip to the Temple to pray.

2013-06-13 20.25.31When you have competed your trading and other tasks, it’s time to head of on your adventures once more.  You are given the choice to select the linear quest, or an option to complete a number of stand alone quests.  The more quests you undertake the more settlements you can discover.  Just like the board game, travel to and from settlements offers a variety of hazards that can either end up with you gaining or losing gold, or even one of your warriors carrying an handicap into the next dungeon.  As each settlement varies in different sizes they offer your warriors different items.

2013-06-13 20.41.55Through the game options menu, you have the option to purchase additional warriors to select for your quests- at this time you can obtain a Dwarf Trollslayer, Warrior Priest or Elven Archmage.  The additional content also allows you to purchase additional dungeons in Reikland, involving Skaven story lines, as well as more gold.

If you have never played the board game previously don’t worry, this game is wonderfully simple to learn and comes with a tutorial at the beginning to show you how to move through the dungeons and engage in combat.  The game has smooth clean and crisp graphics that allow you to zoom in and out, showing magnificent detail for an iOS game.

“Waaagh!” Rotgob, Ork strategist

You will spend hours traveling through numerous dungeons as you become immersed in Old World.  Whether you are a fan or not of Games Workshop or Warhammer Quest, this is an amazing adventure game for all experienced RPG fans or simply someone looking to try an RPG game for the first time.

2013-06-13 20.42.14The only criticism I can give this game is that you are constantly facing critters, orks and goblins throughout the dungeons; it is only until you purchase the expansion pack that you can face the various Skaven warriors, and only after you have reached the appropriate level.  However, this does not take away from the game’s enjoyment and only offers a mild frustration. 

I for one can’t wait for the next expansion, having gotten my warriors to their maximum level and wanting to face the next set of dungeon creatures, maybe beastmen or undead, and ultimately dragons and daemons.

The Tomorrow People

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Now, it seems that lately we’re all getting sequels and prequels and remakes and reboots and I’m sitting here, wondering if somehow we’re starting to run out of original ideas.  It seems like most shows we’re watching right now have started as shows some thirty or more years ago or as a different media: comic books, books, cartoons. Not that I mind; sometimes it can be absolutely fantastic to get a new version of something created when special effects were less then stellar and people’s haircuts were bad enough to defy common sense. But is it always necessary?

A few days ago I stumbled on a trailer of a show that actually looks interesting – The tomorrow people. I’ve got a little place in my heart reserved for shows that involve mutants and the next step in human evolution stories, so you can imagine my happiness. And then, as the trailer slowly played out, I couldn’t shake the feeling that I had seen this before. But where? A while back I ended up in the corner of the internet that had the 1995 version of it and it was bad. I’m sorry, it was. The story line was much like the one from the original ’70s show, however the special effects looked like they had been hand drawn by a baby and the acting did little to impress me. The new, and hopefully improved, version of the series will be available on the CW, come this fall and I’m having high-hopes for it. For those of you that don’t know anything about it, here’s the gist:

Robbie-Amell-Aaron-Woo-Luke-Mitchell-and-Peyton-List-of-The-Tomorrow-People_gallery_primaryPeople are starting to change, evolving into something different, but not necessarily better than the average human. However, when they develop powers, such as telekinesis, telepathy and teleportation (and unlike with other shows featuring mutants, every single one of the tomorrow people has the exact same abilities as the next one), powers that a lot of people believe no one should really have, an opposing force, determined to eradicate them is formed. We’ve all known this story, don’t we? It’s why I’m hoping the new version of this show will have a twist, something to keep me glued to my screen whenever it comes on.

So far, the cast is formed by Robbie Amell as Stephen, the main character of the show and the one that supposedly can save the race of the tomorrow people from extinction, Luke Mitchell as John, the leader of the underground movement, Peyton List as Cara, the mysterious woman that whispers in Stephen’s mind until his powers start emerging and Mark Pellegrino as Dr. Jedikiah Price, who based on the trailer we can identify as the antagonist. It seems Mark Pellegrino loves playing bad guys, after Lucifer on Supernatural, another CW show and Bishop in the American remake of Being Human. It almost makes me want to see him as a good guy, doing good guy things, like saving kittens and feeding puppies. Most of them, bar Pellegrino and List are virtually unknown to the public at large. Luke Mitchell gained his fame from appearing in Australian soap-operas, Robbie Amell, while quite an accomplished actor is better known as Stephen Amell’s brother, now that Arrow rose to fame, but hopefully that won’t make people turn their nose at what has the potential of being a good show, albeit a little clichéd.

Until the fall when this new series will be launched – and I’ll be able to offer a more informed opinion on it- along with a few others meant to refresh the CWs rather tired line-up as of late, here’s the show’s trailer to give you a better understanding of what this show is all about:

Bastion – 8 GPPs

The Kid
The Kid

The reception for this independent game was quite outstanding, and with good reason. I started playing Supergiant Games’ first-ever game, and within fifteen minutes was enthralled with it. From Jen Zee’s (Street Fighter 3: Third Strike) beautiful art style, to Logan Cunningham’s great narrative style- whose voice in this game rates as high as Morgan Freeman’s narration in films. With more than 3,000 lines spoken it really does seem to live up to one of the games unique features called ‘dynamic narration’.

Beautiful Art-Style by Jen Zee
Beautiful art style by Jen Zee

The storyline is unknown to the player to begin with: you wake up in the remnants of what was once your room and make your way through the first level trying to find the Bastion, a place where all the population should head to in case of disaster.

Logan Cunningham (Rucks) and The Boy
Rucks and The Kid

As Rucks (Logan Cunningham) delivered the story to me, I decided to go off on a tangent and start breaking barrels; I heard a voice, ‘but the kid just raged for a while. Now at this point I hadn’t even heard of the game’s ‘dynamic narration’ and I had to stop and wait for a while to see if Rucks would speak again. He didn’t, but I did get to listen to Bastion’s good musical score, which took me back to the days of old Legend of Zelda style of music.

The controls for the PC are quite intuitive, there isn’t anything groundbreaking here, WSAD to move, left-mouse button to attack, right-mouse button for second attack, etc. But for a game like this you don’t need to over-complicate things- if it ain’t broke don’t fix it.

Levelling-Up System
Leveling-up system

It has a nice leveling-up system; like most RPG’s, you gain experience by killing monsters you encounter on your journey which means you go up levels. For instance, the first level update is between ‘Aquirt Cider’ (+10 health) ‘Dreadrum’ (+10% critical hit chance) or ‘Fetching Fizz’ (Absorb stray fragments).

In a time when AAA games are charging you upwards of £35 a game, Bastion comes to you for under £12 (£11.49) on Steam or for the even cheaper price of £2.99 on iPad

Games You Should Play – Despicable Me: Minion Rush

I’m not usually one for mobile gaming, but since getting a Nexus 4 I’ve found myself fiddling around with games more… and I’ve been genuinely surprised at some of the quality titles that are available.

This review will be the start of a new series of articles called “Games You Should Play“. I’ll be doing reviews of new and old games, predominantly for Android, but I’ll make sure we include some iOS titles too. First up, it’s Despicable Me: Minion Rush.

Despicable Me: Minion Rush

As the name suggests this title is a tie-in to the movies of the same name, featuring the adorable yet mischievous minions. There’s no in-depth story here… in brief in centers around the minions competing for the “Minion of the Year” award. Developed by Gameloft, Minion Rush is a free title for both Android and iOS, and has rocketed to the top of the free apps category in the Play Store trouncing even the official Facebook app.

What the game boils down to is simply a Temple Run clone, but with a few tweaks here and there… thankfully for the better. These tweaks provide a break from the usual gameplay and help to keep things fresh. The aim of the game is as you’d expect – run as far as you can, but collect as many bananas as possible. You’ll also come across boss fights on your travels – one familiar, one new.

Graphically the game is great – it looks spot on, although I find at the beginning of a run as you’re catapulted over the house, or using the minion swing that the framerate drops a touch. The sound is perfect too, with the minions sounding as you’d expect talking the bizarre gobbledegook you’re used to… however the voice acting for Gru in the opening cinematic is disappointingly not a great soundalike. The music however fits with the game’s tone and aesthetic perfectly.

The controls are simple – there are 3 lanes of traffic, and you swipe from left to right to change lanes. Swiping up makes your minion jump over obstacles, and swiping down makes him roll under obstacles. When going down slides, tilting from side to side directs your little yellow buddy, and this works too for the unicorn and mega minion minigames, but I’ll tell you more about that later.

The controls work really well, and are suitably responsive on my Nexus 4 as well as when I tested on my old iPhone 4. You can even swipe to the left and right to change direction mid-air, and sometimes you’ll need to.

Fart gun effects
Fart gun effects

Collect as many bananas as possible
Give me ALL THE BANANAS!

New area bring new hazards
New areas bring new hazards

The gameplay starts off slow and easy, though it’s still surprisingly easy to slip up. Starting in Gru’s lab, as you progress you’ll get faster and faster, and the obstacles get more and more perilous – from bombs that you have to jump over or tube obstacles to jump over, to rolling stacks of bombs that come towards you and clouds of fart gun gas. The fart gun is kind of entertaining actually – if you inadvertently run through the noxious fumes your screen will start to distort and discolour… in what I can only describe as a Wayne’s World-esque flashback wibbly sequence. (Pictured above)

Aside from the standard Temple Run gameplay, you also have a Doodle Jump-tyle minigame where you tilt your device left and right to ride on a unicorn and collect bananas going vertically upwards. As long as you keep hitting the stream of bananas, you won’t fall. This section of the game is activated by running into the unicorn power up – and speaking of power ups, there are several that have varying effects. These include a banana vacuum, a Freeze Ray, a banana splitter (makes all bananas worth 2), Gru’s Rocket (that propels you a good way forward) and my personal favourite – the mega minion. This last one makes you super-sized, allowing you to trash cars as well as stomp on your genetically-identical compadres.

The Mega Minion
The Mega Minion

Unicorns I love them...
Unicorns I love them…

The minions' party zone
The minions’ party zone

This leads me to Despicable point multipliers… after all what’s the point of being a supervillain’s minion if you can’t be despicable? Whenever you see a fellow minion on the track, if you run into them you smack them off the track onto the side of the screen – these are called Despicable Actions – the more you do, the more your points multiplier increases. However be careful – it’s easy to aim to smack a minion, and inadvertently run into a bus or some other strategically-placed hazard.

While you’re running around you’ll also see little side-tracks that you can take, allowing you to experience bonus areas – this includes the minions’ party area in Gru’s lab, where you’re prettymuch constantly equipped with banana vacuums. So keep your eyes peeled for nice little turns and jumps you can take to uncover the little hidden areas.

Last but not least comes the icing on the cake that sets this game apart from all the other Temple Run clones – boss fights. These aren’t particularly complicated or hard, but nevertheless it’s a fun break from the usual gameplay. You can fight Vector from the first movie, or Meena – a new villain created especially for this game (No she’s not in Despicable Me 2).

Vector attacks!
Vector attacks!

These fights consist of avoiding baddies fired at you (like stolen cookie robots for example), and using an explosive weapon fired at you against the baddie in question. Like I said – it’s not complicated, and I think I’ve been knocked out once by a boss, and that’s because I was distracted by something else.

Aside from the gameplay there are a plethora of other unlocks and options to fiddle with – you can purchase power ups and costumes – the costumes have different effects from increasing your despicable point multiplier to boosting your banana intake. Other purchasable upgrades come in the form of making your mega minion last longer, or the unicorn minigame last longer etc.

At the start of each run, you also get other options that can be purchasable – using the minion launcher to get a head start for example… this is just a large cannon that your minion gets dumped into, and fired out of. My only gripe is that some of the upgrades and costumes you can only get with Gru tokens, and these crop up very rarely… but of course you can purchase these with real money if you want to. However if, like me, you’re a bit on the skint side, it’s going to take you a long, long time to unlock these particular goodies.

The minion cannon!
The minion cannon!

The inclusion of Facebook integration keeps the game going with leaderboards and the ability to challenge your friends – there are also achievements within the game too… like busting through several frozen obstacles that you’ve used the freeze ray on, or falling off ledges a certain number of times etc.

In general, I love this game. It’s fun, quick, and easy to pick up and play for a bit while you wait for a bus or if you’re trying to kill a little time. I did find that the graphic-heavy game saps my battery somewhat, but that’s to be expected from a game that runs this well, and looks this good. I urge you to grab if from your respective app store and give the little twinkies with legs a try.

Get it on the Apple App Store now!

Trailer:

Call of Cthulhu 7th Edition is good to go!

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The Call of Cthulhu 7th Edition Kickstarter has massively exceeded their goals, raising enough not only release the new edition rules, but also a huge range of supplements, card decks, GM screens, artwork and the promise of much much more! This has been a real fan success, with over $400,000 raised!

This has been in part due to the amazing range of contributor rewards, including the obvious “name in the books”, plus full collections of books and PDF’s, customised leather bound books, all the way up to participation in an exclusive game run at Gencon 2013 by Sandy Petersen (original designed of Call of Cthulhu).

If you want to get on board, and be a part of this new release, or just get hold of some of the goodies on offer, there are 36 hours remaining to donate!

Now it just remains to see if they have continued to improve this system – in my opinion CoC is one of the few systems which has been improved with every new edition. They say that the new system has improved combat rules, improved character creation, new character sheets, better layouts, better skills descriptions and a new toolkit of advice on how to tailor the rules for your own preferences. Fingers crossed for another success, for both us players and for Chaosium – I can’t wait to play it!

Capture One Coupon Code – A Free Download!

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taken from http://www.diyphotography.net
taken from http://www.diyphotography.net

Just had a mail from Paul Monaghan about a coupon code that allows you to buy Capture one for NOUT! 

You can find the article HERE the Product HERE and the coupon code is : DCM2013 

Let us know if it works on the FB comments below!