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Gears of War Judgement Developer Jumps to Bioware

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Chris Wynn

Senior producer Chris Wynn at Epic Games announced yesterday that he would be jumping ship for Bioware. In a post on Twitter Wynn stated that he would be taking up the senior development directors role on the next Mass Effect game. Wynn has only been at Epic for less than a year, though he did work for Microsoft before that, where he was the lead producer on Gears of War 3.

It has been all change at Epic recently, last August they lost Gears of War producer Rod Fergusson for the Executive Vice President of Development role at Irrational Games (A job he is now leaving after helped get Bioshock Infinite released). This was the start of a mini exodus as president Mike Capps, designer Cliff Bleszinski, marketing head Kendall Boyd and a trio of senior developers from People Can Fly. 

What this spells for Epic Games is uncertain, but Bioware are picking up a great talent in their quest to win back supporters after Mass Effect 3.

Google Developing Andriod-Powered Games Console

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google-games-logo

The Wall Street Journal (WSJ) stated that ‘people familiar with the matter’ provided details to the newspaper. Despite this Google declined to comment, though according to the WSJ, Google is ‘reacting in part to expectations that rival Apple will launch a videogame console as part of its next Apple TV product release.’ Apple have also declined to comment on the matter.

 

nexus q

The device is expected to launch in the third quarter of the year, along with a new version of its Nexus Q media-playing device and an Android-Powered smartwatch. It seems Google have been sitting back and watching the release of GamePop, Gamestick and Ouya to see how Android-powered consoles are being received.

 

noah-falstein

Whilst reports of games consoles from Google and Apple are still rumours it’s worth noting that Google have hired Noah Falstein (Lucasfilm Games), a veteran game designer several months ago.

The Internship

I’m a Teen Wolf fan and I’m not ashamed to admit it (I would have been if I had liked season 1, but that’s water under the bridge now). Regardless, hearing that one of the cast members of this show (Dylan O’Brien) was going to star in a new comedy with Owen Wilson and Vince Vaughn, made me buy a ticket and see what the fuss was all about.

I don’t like comedies in general, most of them rely on poor humour, hoping to make the audience laugh, but while it might achieve that goal, I would still leave the theatre with a bitter taste in my mouth. Smart comedy is hard to find and while The Intership is not some masterpiece of comedy, it was still incredibly amusing and along with the rest of the people in the theatre I found myself rooting for the-internship-TI-080_rgb-e1370554626459-660x582the characters.

The story is simple and I’m sure we’ve all seen it before. The Internship doesn’t pretend to be ground-breaking, but while it uses the beaten path, it does it in a way that manages to seem fresh. Let’s see: we have two forty something, unskilled individuals who find themselves out of a job right before they thought they were going to make the deal of their lives. It’s something a lot of people will be able to related to, that awful wake-up call when you find out you’re obsolete and all of your work for the past decades has been in vain, because ultimately it doesn’t matter. The film doesn’t lay it on thick though, it’s still a comedy, but while it focuses on the dramatic parts, it does so carefully, because it does tell the story of anyone that has found himself or herself in that situation.

Billy(Vince Vaughn) is the half of the magic duo that has a brilliant idea to solve their monetary problems: applying for an internship with Google. While Nick (Owen Wilson) is initially reluctant, he accepts that this might be the thing to change their lives and they ship off to San Francisco to be met with an unexpected sight. Hundred of young people, some barely out of high-school, who will be their competition. It’s where the movie takes a bit of a cliche stand: the underdogs are grouped together, they struggle with bonding with one another and winning the challenges set up in order to determine who is the best. I won’t tell you how it ends, but I’m sure you could have figured it out for yourselves already. Still, the journey from the very first moment to the credits is hilarious, the jokes are for the most part in good taste, though I’m sure there will be a lot of people commenting on the perpetuation of certain cliches: the 00755nerdy virgin girl (Tiya Sircar), the smart Asian that has an overbearing mother(Tobit Raphael), the rebel without a cause (Dylan O’Brien). Still, they somehow work, because at the end of the day they all learn something and become better people for it.

It wouldn’t be a movie if there weren’t a villain, portrayed by Max Minghella. His character, Graham, is amusingly nicknamed Draco Malfoy, made all the more amusing by the Quidditch game they are forced to play in order to win one of their challenges. This movie abounded in references to comics and sci-fi, as well as fantasy books. It actually made me a little sad when I noticed half of the people in the theatre seemed confuse as to who Charles Xavier was or a plethora of other things that seem so natural to me.

We have the good guys, we have the villain, what do our heroes need? Or at least one of them? A love interest, of course. While a bit far-fetched (but we’ve already established that The Internship is less about accuracy and more about fun) Nick ends up smitten by a gorgeous Google employee, Dana (Rose Byrne) who returns his affection, if only briefly. Our rebel without a cause and our nerdy girl also seem to hit it off, leaving things to our imagination.

The Internship isn’t groundbreaking, but it’s funny and really, I think it made everyone in the room eager to work for what looked like the largest playground in the world: Google. While I don’t know if things are as cool there as they are portrayed in the movie, it still made me want to pick up a book and learn all that there is to know about the world of coding and apply for a job there. My advice? Go watch the movie, I can promise you you won’t leave the room with a straight face.

Check out the trailer below:

 

 

Precursor Games Co-Founder Arrested for Child Porn

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Ken McCulloch
Ken McCulloch

Ken McCulloch has been arrested by police at his home in Ontario Canada for the following charges, Posession of Child Pornography, Making Child Pornography Available and Accessing Child Pornography. According to the Niagara Regional Police Service this has come after an investigation was started in April 2013.

The CEO of Precursor Games, Paul Caporicci issued a statement over the weekend in response to the news in which he quickly distanced the company from the disgraced McCulloch. “Having just learned of these disturbing charges today and based on the serious nature of them, Ken McCulloch is no longer affiliated in any way with Precursor games.”  He couldn’t have been more right, any sign that McCulloch ever existed at Precursor games have been scrubbed from the site, including his profile being deleted.

Whilst these charges are only allegations, they are extremely serious and life altering, whilst I have respect for his work, my respect for him as a person has disappeared until he is proven innocent.

The Creator of the Mouse has Died

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douglas

Douglas Engelbart, 88, died yesterday at his home in California from kidney failure. According to an e-mail from his daughter he passed away peacefully in his sleep.

For those who don’t know, Engelbart was a great man, father of the computer mouse and so many other basic concepts that have driven our personal machines / the modern internet. In 1968 he delivered an hour-long presentation containing so many far-reaching ideas that it was later described as the ‘mother of all demos‘.

 

First Mouse

A computer scientist at the Stanford Research Institute, he showed off a cubic device with two rolling discs called an ‘X-Y position indicator for a display system.’ This device was the mouse’s public debut, it was seen by 1,000 leading technologists in San Francisco.

Engelbart then went on to deliver the first ever video conference with a colleague was who 30 miles away at the time, and yet the ‘mother of all demos’ was not yet over. He then went on to explain a theory of how pages of information could be brought together using text-based links, an idea that would help form the foundation of the Web’s architecture.

This was ground-breaking information in a time when computing was being pursued by government researchers. And yet, he never sought the limelight or wealth. He never received any royalties for his invention of the mouse, despite Stanford Research Institute patenting it.

 

Douglas 2

It wasn’t until the 1990s that he began to be recognised for his role in the computing industry. Since then he scooped most of the top awards, the Turing Prize, the US National Medal of Technology, a British Computer Society’s Lovelace Medal and Yale’s first honorary doctorate of engineering and technology.

This is a big loss for the computing world, a place which he has forever changed with his ideas back in the 1960s and whatever happens in the future was due in no small part to what he did.

Interview with writer Ben Walker

Writer Ben Walker took some time out of his busy schedule to answer a few questions on what it’s like being a writer in the digital age, and the challenges facing1060118_10151501654411200_1519293160_n writers.

Having just recently finished your first print novel have you reached a point where in your head you view yourself as being ‘a writer’ now?

This isn’t my first rodeo! I’ve been writing for about twenty years, with levels of success ranging from great (I wrote a series of award-winning consumer reviews) to typical (rejection after rejection for short stories submitted to magazines). Having the novel done feels like another step along that long, slippery road.

As someone who has written several e-books, where do you stand on the print versus digital argument?

A major issue of contention seems to be pricing for e-books, with some publishers charging the same for either despite one being something you put on a shelf and the other existing purely on a screen. To my mind, it makes sense for print books to be more expensive. If you’ve been signed to a publisher, a series of people need to be paid, from the editor to the marketing department, cover designer and so on. And then you have the production costs of the book itself.  When it comes to ebooks put out by a publishing house, if the cost of the book can be justified in the same way, then I don’t see why they shouldn’t charge as much as the physical copy. If their costs are lower, then perhaps they could afford to publish the ebook for less. I’d be interested to find out what publishers reasons are for pricing the way they do. In fact, I’m going to research that!

With the advent of e-books becoming widely available via the internet, does this make things easier for would-be writers, in essence taking away the long process of searching for a publisher and sending submissions and receiving numerous rejections whilst they hone their craft?

I don’t think it makes anything easier, it just provides a faster sense of gratification, to be able to get your book out there in the space of minutes (if using Smashwords, or All Romance ebooks, for example), or hours/days in the case of most other outlets (Kobo, Barnes & Noble, Amazon etc).  You become responsible for the entire process- editing, proofreading, cover design if you’re able, marketing, and each of those areas could be daunting. Then you have tax, foreign tax, self-employment registration, even copyright issues to consider. So it’s not just a case of write a book, put it online, get paid. You need to be smart about the whole process, and try not to make too many mistakes along the way. It almost makes submitting to publishers and agents seem easy by comparison!

2940016706054_p0_v1_s260x420On a similar note: are e-books viewed as not ‘real writing’ because of this, with writers of e-books not being viewed in the same light as writers who have books on the shelf of a bookstore?

Anyone who thinks that is misguided in my opinion. Writing is writing; the medium through which you enjoy it is peripheral. If I download an mp3 from Bandcamp from some unsigned singer-songwriter, are they less worthy than a multimillion dollar recording artist with an iTunes page, or a CD in the shops? Of course not. But either one could be terrible, subjectively. It’s pointless to argue about the delivery method for any kind of art. There will always be turds in the swimming pool.

You recently finished your first print novel, Melt, a horror story, can you tell us a little more about that?

It’s my homage to the under-appreciated melt movie subgenre. I also wanted to create a very British horror tale, where characters lumber from one event to another, with no real control over the terror. The whole theme of the book is dealing with unexpected, inexplicable death. What better to represent that than a mysterious illness that turns your body and bones into goo?

Do you have a routine or ritual when it comes to writing, and where do you get your ideas from?

The routine is: computer on, try to resist opening Firefox, play music, write. I’d get a lot more done if I could bring myself to switch off my router. I typically set myself a daily word goal and try to beat it. But even a few scribbled notes are better than nothing.
My ideas come from memories, news, and research. This all creates a delightful soup of nonsense in my mind, which I ladle out as soon as something seems interesting. I always carry a notebook in case something comes to mind. Never lose an idea, it’s terrible when they escape.

What’s currently sat on your ‘to read’ pile, do you have any particular writers that you have an affinity for?

I try not to let things sit on a ‘to read’ pile for long, so I’ve got about three books on the go at the moment. Novel-wise, I just started Wool by Hugh Howey, and I’m reading a few old psychology and science books, both out of general interest and for research. As for writers I like, Stephen King is my all-time #1 favourite, to the point of blind fanboyism. Also Ray Bradbury, Clive Barker, John Betjeman…I admire writers where their love of writing shines through on the page.

Do you view the e-books you’ve written under a pseudonym as more ‘throwaway’ than Melt due to their subject matter?

They’re definitely chewing-gum works. But that’s what some readers want, a quick blast of erotic fun. Many of my more recent attempts in erotica have been 10-13k novelettes. That gives me more room to flesh out characters and story, plus I can jam a lot more filth in there!

What are your plans going forward? Are you in the middle of anything or are you taking a break and seeing the response to Melt?

I can’t take a break, I’d go mad! My second horror novel is already underway. It’s been brewing in my mind for about three years, so it’s time to take it off the stove. Another very English tale mixed with B-movie sensibilities, this time with insect attacks. Think THEM! with less radiation. I also hope to get a few short stories ready for a collection I’m planning later in the year.

You can follow Ben @Bensnotwriting and visit his website at bensnotwriting.tumblr.com

Special Effect Charity Goes Virtual

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specialeffect_21

The gaming community is, despite what many 12 year old Call of Duty players with tell you, inclusive and accepting of one another.

We log in to our games, play for a few hours and log off without a problem. What most of us fail to consider is the ease with which we play. We pick up a control pad, press buttons, and use a mouse without difficulty to jump, shoot, drive and run our way to victory in our games without a second thought for those people for whom a control pad or keyboard presents an insurmountable challenge. Consider for a second the impact it would have on your life and your gaming if you lost the use of a hand, or even a finger. Scary thought eh?

Special Effect is a UK charity set up to help disabled gamers engage properly with games to the same level as able bodied gamers. They help to develop advanced technology to allow disabled gamers to control the game with one hand, or drive a car in a racing game with their eyes, or even act like a jedi and control a game with their mind. They regularly attend the conventions and shows we all enjoy and have hands on demonstrations for you to experience. As someone who has tried the eye controlled racing, I can confirm it’s not as easy as it sounds, but it’s magnificent technology that is changing lives and so deserves all of our support.

Special Effect are currently running a campaign to try and get some items into Team Fortress 2, of course with the benefits going to the charity. If you have a steam account, we at Geek-Pride urge you to go , read about the good work that Special Effect are doing, and then go to vote for their charity set.

From the press release:

Gamer’s charity SpecialEffect are asking the industry and communities to vote for the inclusion of three charity Team Fortress 2 items in the game’s online store.

If successful, the vote will see the items available online this summer, with 99% of the profits going to help disabled players enjoy games to the best of their abilities.

Votes for the items can be registered a the link below where people vote / rate by pressing the thumbs up button http://steamcommunity.com/sharedfiles/filedetails/?id=156361911

The idea is the brainchild of James Schall, SEGA’s Director of Digital Distribution.

“Demand for SpecialEffect’s help is rocketing,” said James. “And I’m excited about the potential of these generous artwork donations to kickstart a big-hearted response from the TF2 community to help meet that demand.”

The artists, Psyke, Svdl, Twilight Sparkle and Void, have designed a viewfinder, cabinet and belt pack with the charity’s branding.

“It’s a fantastic gesture,” said charity CEO Mick Donegan. “Gamers get what we’re trying to do, and to get that support from artists within the community is a real endorsement of our work.”

“We need £750k this year to give people a fighting chance through specialised games control equipment. We’re bringing this technology directly into the homes and hospitals of the people who need it most, and transforming the lives of people with the most severe disabilities through cutting-edge equipment like eye control and brain control”

Gamers are an extremely generous bunch of people; look at Humble Bundles as an example. Don’t let us down Geek-priders, go and vote now!

Lords of Waterdeep – 9GPPs

Designers – Peter Lee & Rodney Thompson
Number of Players – 2 to 5
Publisher – Wizards of the Coast

Straight to the point – Simple game play coupled with numerous actions and strategies, LoW delivers euro game style board-gaming in the D&D universe in a focussed and elegant package.

Winner of the 2013 Origins Award for Best Board Game, Lords of Waterdeep is based in the D&D universe of Forgotten Realms. Unlike it’s roleplaying pedigree, LoW is pure euro board game, combining resource management and points scoring to bring about accessible strategy: in short, anyone can play but practice is needed to become a master.

Whole lotta stuff in this pretty box!

Firstly, the gameplay. Each player is given a sect to represent them in the city, which boils down to a set of colour pieces representing your agents as they travel the city. Each player is also given a random ‘Lord’ which they keep secret; this Lord will have text that tells the player how they can score bonus victory points at the end of the game depending on the choices they make. This is a bit of a double-edged sword; whilst having a random Lord dealt at the beginning of each game adds variety, it does tend to ‘dictate’ a player’s play style as they strive to complete those Quests or actions that gain them the bonus points.

The city itself is the playing board, with a selection of different locations that each player can send their agents to each turn. Some locations allow you to recruit (these recruits are either fighters, clerics, rogues or wizards, and are represented by different coloured cubes), some will allow you to draw new ‘Intrigue’ cards or play ones you have already drawn, whilst other locations allow you to gather new Quests. There are even locations that allow you to gather gold, whilst another allows you to buy buildings. The twist here is that once a location has an agent in it, no other players (including the one who owns the agent) can visit this location again this turn. In effect, each location is a one off, forcing players to think ahead; do I recruit some fighters now or hope it’ll still be available in my next go this turn?

As mentioned before, one location allows you to build new buildings in the city. Buildings are effectively new locations that any player can visit with their own weird and wonderful effects. The kicker is, when someone visits a building they don’t own, the owner also gets a little bonus (usually a recruit or a little gold). Buildings can therefore be very lucrative!

So what’s all the recruiting and Intrigue and gold for? Well, each player has Quests (insert Monty Python reference here!) that they must complete in order to gain victory points. These come in five flavours: Commerce, Warfare, Piety, Arcana and

An example of a Quest card

Skullduggery. Each will have a set of requirements you must fulfill to complete them (for example, you need to have recruited 4 rogues, 2 wizards and pay 2 gold to complete the Skullduggery Quest ‘Prison Break’). The reward for completing them is usually victory points, however some have additional benefits (‘Prison Break’ gives 14 victory points, recruits you two new fighters and allows you to pay an Intrigue card for free. Very tasty!).

Confused? Don’t worry, so was I at first! Now it’s one of my favourite games in my collection. The cards have simple designs and numerous reminders. The board is straight forward and clear, making decisions easy and not requiring numerous references to the rule book. Of the ten or so people I’ve played with, all had it down pat within the first two turns, and each have asked to play second and third games every time!

This brings me on to gameplay. Each turn consists of players sending their agents to locations on the board one at a time, going round the players until everyone has placed all their agents. Every time an agent is played, you gain the bonuses of the chosen location and the option to complete one of your missions. Player downtime is low, as each player only gets to play one agent at a time, and everyone is constantly watching everyone else, checking that the location they want next time is still available (cue much sighing and head holding as someone sneaks in and recruits that cleric you wanted!). In addition, the game has a set number of turns, meaning playtime is more predictable at around 60 minutes; the game even adjusts itself depending on the number of players, giving smaller games with 2 or 3 players more agents to use each turn for example. The rule book is well written and clear, with expansions on some of the trickier concepts, such as some of the buildings, just in case further clarification is needed. This demonstrates the level of thought and play-testing that has gone into LoW, giving the feeling of polish;  all the elements of this game have been honed and work together in cohesion, with no jarring mechanics or bizarre rulings for obscure situations that only come up once in a blue moon. Replayability is therefore massive for this game.

A clever box design for quick set up and safe storage

The game even boasts a strong theme and design. The D&D universe is always going to provide plenty of fluff for a game theme, and LoW takes those elements most recognised (taverns and the classic character classes) and uses them in style! The artwork and box design are also excellent. The illustrations are crisp and colourful with the ‘epic’ look you expect from a D&D theme. The box is designed with the OCD gamer in mind, with compartments and clever card holders that allow quick tidy up, set up and protection of components. Plus the box is built to resemble a book, a cool nod to the role-players who own the weighty tomes called ‘Games Master Guides’. One niggle I have here is the card stock used for the Intrigue and Quest cards, which has a strange ‘linen’ feel and are quite thin. My worry would be the survivability of these cards after numerous shuffles, but I’m sure for casual play these are more than tough enough!
Lords of Waterdeep is a game that shows a lot of love from its designers and publishers. Theme, game-play and content are cohesive and complimentary, making a near perfect unit. This game is a classic in the making!

“Halo 4” Global Championship Announced

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343 Industries and Virgin Gaming reunite to launch the biggest ‘Halo 4’ tournament ever with $500,000 in prizes.

Halo 4
LONDON, Wednesday 3rd July, 2013 — 343 Industries, Xbox 360 and Virgin Gaming are teaming up again to launch the “Halo 4” Global Championship: a summer-long tournament that will give gamers around the world a chance to battle* for glory and win $500,000 in prizes, including a grand prize of $200,000.

Spanning multiple live events and five weeks of head-to-heads on Xbox Live, the tournament is the biggest “Halo 4” competition yet, and will kick off at the Rooster Teeth Expo in Austin, Texas on 5th July, and then on Xbox Live on 15th July. Competitors will test their skill and fortitude against one another in intense free-for-all matches over a series of qualifying rounds (based on average scores and elimination matches), for a chance to rise through the global leaderboards and win coveted prizes.

The tournament will culminate with a two-day Finals competition in Seattle, WA from 31st Aug. to 1st Sept., where players will battle to become the ultimate Spartan, with the top players receiving cash prizes.

Beginning today, players can register for the “Halo 4” Global Championship by visiting www.halo4globalchampionship.com and will be able to participate in two ways:

  • Online Competition on Xbox Live*. By registering through Virgin Gaming at www.halo4globalchampionship.com and selecting the custom tournament playlist in “Halo 4,” players will be able to join the competition for free on Xbox Live. Each week there will be a different free-for-all mode for players to enjoy.

To qualify for a chance to compete in the Finals in Seattle, players will need to complete a minimum of 20 matches in the tournament playlist per week. At the end of each week the players with the top four average scores will be deemed winners and be eligible to compete in the Finals. Additionally, each week qualifying players will have a chance to randomly win** special prizes.

  • Live Events. Players will also be able to join the tournament by participating in live competitions at the Rooster Teeth Expo in Austin, TX from 5th  to 7th July, and Gamescom in Cologne, Germany from 21st to 25th Aug.

Six finalists from each of the live events and 20 from the online qualifiers will receive an expenses paid trip to participate in the Finals in Seattle, Washington.

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For additional information, including the registration process, rules, prizing and a full list of qualifying countries, please visit: www.halo4globalchampionship.com and select the registration link.

5 TV Series Cancelled Before Their Time

Now let me clarify before I get roasted from all sides for missing their choice, this is merely my opinion, this does not mean anything I haven’t put in isn’t worthy of being watched.

With that being said let’s get into it, my first pick (this is not in any type of order).

 

jericho

 

This TV series had a great concept, it followed the lives of people surviving in a small town called Jericho following a massive disaster that devastates what appears to be the entire United States.  The show ran for two series with some great acting from a good cast including Lennie James as the ex-cop from St Louis (Snatch, The Walking Dead) and Skeet Ulrich as the Mayors black sheep of a son (Scream, The Craft).

I found the interlinking stories and backgrounds of the characters very believable, and intriguing. The whole show continually had you asking questions, but unlike some TV series I could mention, gave you answers as the show went on.

 

Persons_unknown_2591

 

Persons Unknown was another with a fairly interesting premise to it, but unlike Jericho didn’t run long enough for a lot of viewers questions to be answered. Thankfully the creator Christopher McQuarrie upon learning of his brainchild’s demise gave an interview detailing what would have happened in the series had it been given more of a chance to succeed (If only Joss Whedon had done that to give us Brown Coats some closure when it happened to Firefly).

The cast was a motley crew of unknowns, most only having bit parts in TV Series before they made it to Persons Unknown. The most notable of whom would be Alan Ruck (Spin City, Ferris Bueller’s Day Off) who plays Charlie Morse a man taken against his will to a deserted town with several others. This includes the main characters of this story, Joe Tucker an enigmatic man, who seems to know more than he lets on (Jason Wiles) and Janet Cooper (Daisy Betts) the leading lady of this drama, stolen away from her child and desperate to get back to her.

This series may have some bad CGI in places, but it has enough about it to keep watching and with the knowledge that you’ll be told what happens at the end despite it being cancelled you’d be foolish not to watch this.

 

studio 60

A sharp and witty comedy set behind the scenes of a fictional late-night comedy sketch show. The cast was star studded with the likes of Matthew Perry (Friends) and Bradley Whitford (West Wing), the two bounce off each other as if they were born for these roles. The pair come back to Studio 60 as it’s crumbling in the ratings and take over as head writer and producer.

Despite being one of the most positively talked about TV series in 2006 and subject to a bidding war between NBC and CBS to obtain the rights it failed in the ratings. It never seemed possible after the pilot episode aired when 13.4 million viewers tuned in but it spiraled from there hitting their lowest at 4 million.

I couldn’t believe the drop in viewership if I’m being honest, in fact when it played in England on More4 I was mortified when they pulled it after the Christmas episode leaving me 11 shows light. Thankfully I managed to find the DVD boxset at Amazon quite cheaply and finally got my closure to a brilliantly written work of art.

 

Number four on the list, and you all must have known it was coming is

 

Firefly (1)

Joss Whedon may have become famous for his work on Buffy the Vampire Slayer but his name got burned into the dark recesses of my brain through the wonder that was Firefly. A show following the exploits of a rag-tag team of smugglers I thought I wouldn’t care for it one bit and yet it soared into my ‘Top 5’ TV series of all-time with ease.

Nathan Fillion plays Captain Malcolm Reynolds a man who loves his ship and his crew. Still holding a grudge against the Alliance as he fought against them for the Independent Army as a Platoon Sergeant it often gets him and his crew in trouble but it makes for great watching for the viewers.

Despite FOX screwing up completely by playing episodes out of order and confusing a lot of potential viewers, Firefly has garnered one of the biggest and most loyal fan-base of any TV Series I know. In fact it was down to the fans of the show and the DVD sales of this great Space Western that a film was made called ‘Serenity’, sadly however the film doesn’t answer all questions that come up in the series but it is well worth the watch after you’ve seen the series.

Finally on the list is

Terra-Nova-Logo-11-1-11-kc

Yet another series cancelled by FOX, this list also includes The Cleveland Show, Firefly and Futurama, not that I’m holding a grudge or anything.

This series follows a family called the Shannon’s, it is originally set in the year 2149 where the earth can no longer support the population. Scientists find a temporal rift permitting humans to travel back in time 85 million years to a parallel ‘time stream’ resembling prehistoric earth. The family is sent back to a human colony already there named ‘Terra Nova’ and try to make humans second attempt at civilization a triumph.

Sadly the human condition seems to transcend time and space, as despite being given a second chance at the world the family arrive at a time of strife and violence. The colonists have separated, on the one side the original Terra Novians and the other a splinter group called the ‘Sixers’. All is not how it seems at either colony with secrets and half truths abound, this is another series that could have done with at least another season.