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Jimmy Palmiotti on the Harley Quinn Controversy

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3047913-jimmy3-1Jimmy Palmiotti writer of the upcoming Harley Quinn comic has responded via Facebook to the furore over DC’s art competition involving an apparently suicidal Harley, by saying the panels in question were part of a surreal dream sequence which was taken out of context and accepts the blame for this rather than it being DC’s fault.

 

“That the tryout Harley Quinn page went out without an overall description of tone and dialogue is all my fault. I should have put it clearly in the description that it was supposed to be a dream sequence with Amanda and I talking to Harley and giving her a hard time. I should have also mentioned we were thinking a Mad magazine/Looney Tunes approach was what we were looking for. We thought it was obvious with the whale and chicken suit, and so on, but learned it was not. I am sorry for those who took offense, our intentions were always to make this a fun and silly book that broke the 4th wall, and head into issue 1 with a ongoing story/adventure that is a lot like the past Power Girl series we did. I hope all the people thinking the worst of us can now understand that insulting or making fun of any kind was never our intention. I also hope that they can all stop blaming DC Comics for this since it was my screw up. The idea for the page to find new talent is an amazing one and we hope that can be the positive that comes forward from today on…that we get some new talent working in our field because of this unique opportunity.”

 

What do we think- is he forgiven?

 

Source

 

World of Warcraft Trading Card Game Bites The Dust

The World of Warcraft Trading Card Game has gone the way of Star Wars TCG, UFS and the Dodo. With 21 sets, dungeon decks, raiding decks, unique heroes and an impressive OP set up, not to mention the rich universe of the online game to draw upon for new cards, mechanics and flavour text, what could have led to this contender in the TCG and CCG market being dropped by both Crytopzoic (the publisher) and Blizzard (the licence holder)?

The booster box, gambling for gamers!

The WoW TCG could not be accused of being innovative. Considered by many as ‘easy level Magic: the Gathering’, the game system borrowed heavily from the King of Card Gaming. It showed some nice touches (being represented by a hero card with unique powers, a simplified turn sequence and being able to use and card in hand as a resource being foremost), but ultimately, anyone who has ever played M:TG was able to pick up WoW TCG in minutes. On the flipside, this could be seen as a positive; players often won’t stray too far from what they know.

So maybe it wasn’t the game system. Could it be the design side? With 21 sets, was the game staying fresh? According to the attendance numbers, the anwer was no. Darkmoon Faires, the big events in the WoW TCG calendar showed dwindling attendance in the latter years of the game, with the UK Championships  showing embarrasing numbers compared to an M:TG event of the same level. However, in their final statement on the matter, Cryptozoic noted that the final set had been one of the strongest in the game’s history, with incredible feedback and sales. So if sales were good, design was still popping and new source material was still available, what was the cannon that brought this lumbering animal down?

The Hearthstone player interface, where the action happens

This may not be the definitive answer, but it certainly makes one think: Hearthstone. Billed as “A fast-paced strategy card game for everyone”, Hearthstone has been seen by many as WoW TCG online. Owned by Blizzard, it would be simple to draw the conclusion that the licence was lost for the card version of the game to remove possible competition. By taking the design in-house, changing some of the mechanics and creating an interesting and colourful interface for the player, Blizzard may just be making sure no-one else can muscle in on the Warcraft gravy train.

But hey, that’s just business right?

Where Are They Now? – Child Stars of Sci-fi and Fantasy part 1

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I’m sure all the geek parents out there would love for their child to have been cast as Bran Stark or Franklin Richards, but surely they can’t all end up as awesome as Will Wheaton. What’s become of that small elite group of sci-fi & fantasy child stars that grew up alongside us?

The first lady of sci-fi child stars – Carrie Henn (“Nobody calls me Carrie, except my brother”)

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Ahh the adorable Newt from Aliens! Unlike a lot of these sort of roles, Carrie was the sole actress playing Newt, and had never acted before. Her brother was also cast as Timmy, Newts brother, but did not appear in the final cut of the movie. She was 10 when the film was made, and now, aged 37, has not acted in any other roles! She has devoted her time to Aliens interviews, documentaries, and mostly to her own education and life outside of Hollywood. She is now 37, qualified in child development, working as teacher and raising her own family. A much happier ending than Newt had!

 

Not much of a famous face, nor a famous name, though a pretty famous dad, and a very famous first movie role…next up, magic dancing baby Toby Froud!

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Toby’s dad is Brian Froud, illustrator, special effects man and puppet master (The Dark Crystal, The Storyteller, Lady Cottingtons Pressed Faerie Book), and this is how Toby got the role, his dad was one of the costume designers on Labyrinth. Like many baby actors, Toby has given up on screen roles, but now works behind the scenes. He studied at Wimbledon Art College, and now works in special effects himself, working with WETA on the Chronicles of Narnia and King Kong, and as part of the animation team for Paranorman. He also stilt walks and moonlights as a dancing bear – I would expect nothing less from the babe with the power!

 

Growing up in a geeky 80’s house there were quite a few brilliant sci-fi kid role models for me to choose from, but my pick was always the lucky kid that, despite losing all his family and friends in an unfortunate time travel incident, still managed to steal himself a spaceship complete with built in PeeWee Herman! Plus, his sister was Sarah Jessica Parker, so no great loss. Next up is Joey Cramer, aka David Freeman from the great Flight of the Navigator!

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He was already an established child star, Navigator being his 3rd movie, including a role in the movie adaptation of Clan of the Cave Bear. Sadly, the success of the film did not result in success for Joey, with only a handful of TV roles afterwards, including a spot on Murder She Wrote. His acting career spanned only 3 years, until 1987, except for a brief uncredited 1991 appearance in It’s My Party, a tearjerker about a man’s death party, with a huge list of famous names in the cast, directed by Randal Kleiser, the director of Navigator.

Joey was a regular subject of “whatever happened to…” conversations throughout the 90’s – there were entire website devoted to finding him! He was eventually tracked down to a sporting goods store where he worked in Canada for some time. Since then it seems he has had many problems including multiple arrests and some time spent in jail. Sadly, it would appear he went the way of so many child stars of the time, topped off with the fact he had such a short career in acting – sad, as he genuinely was a good actor. Let’s all just hope for the best for him, or assume that this information is wrong, as we all know Max took him back to Phaelon!

As much as I love to revel in the nostalgic glory of my youth, lets deal with a film that’s a bit more contemporary. Or not. I hope you are all aware that The Matrix is now 14 years old. A child born in the year The Martix swept the world will now be 14. Let’s all let that sink in for a minute.

So, if a baby will be 14, the spoon bending kid must be…he’s 25, he’s still acting and he even has his own website! It’s Rowan “there is no spoon” Witt!

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Since The Matrix, Rowan had a recurring role in Home and Away, played the lead in a TV adaptation of Oliver Twist, and has continued to work in many movie, TV and advert roles, up to this day. He graduated from the Sydney Conservatory of Music, majoring in Classical Voice, and is currently performing with Opera Australia. He also had singing roles on the soundtracks for Happy Feet 2 and Moulin Rouge. He also apparently made it to the final rounds of auditions for the role of Harry Potter. He’s out there, being super talented and quite successful, blazing a trail for the new wave of sci-fi & fantasy child stars. Look out for Rowan Witt – he could have much more to offer!

 

Ok, so for our final doe-eyed child star let’s turn to 70’s TV, and another staple of my childhood – Battlestar Galactica. Of course I’m talking about Boxey, the annoying kid with the equally annoying (and frankly a bit scary) robot-alien-bear, Muffitt. So what did he get up to after they finally found Earth?

Well, turns out he had already made my list by starring in another of my childhood fantasy favourites, as Atreyu in The Neverending Story!

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First he spent his childhood befriending an angry chimp in a robot bear suit, then at the age of 13 did all his own stunts for Neverending Story, picking up injuries and nearly dying on more than one occasion! He suffered for his art, and secured himself a place in all our traumatic childhood memories with his heart wrenching horse death scene.

So, as if being the fictional owner of two of geekerys most famous pets wasn’t enough, he has also gone on to have a proper career, acting in TV and movies, including roles in Mork and Mindy, CHiPs, Family Ties, and a fairly impressive list of weird films. He is also a motorbike racer, multiple black-belt martial artist and combat instructor, and spends his time customising choppers. Noah Hathaway – what a guy!

 

So that’s all for now, but look out for the next thrilling installment of Where Are They Now – SciFi and Fantasy Child Stars – turns out there are plenty more!

GEEK PRIDE CAST EPs # 11 – Timmy the Necrophiliac Moose (mature content)

On this episode of The GPC, We are joined by SCG founder Lucas Ambrosio, while Matt talks A LOT about Rome 2 Total War….

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We are Closed: The End of X-Factor

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Peter David’s impressive run on X-Factor has drawn to a close with issue #262 this week. X-Factor was a perfect example of a “beta” comic- it didn’t have the iconic status of team titles like X-Men and the Avengers, which gave it so much more freedom to do different things. Roaming from Hell to Days of Future Past to Mojoworld, what started out as a ragtag group of B-listers has grown into one of Marvel’s best-loved titles. So, with that in mind, here are my top moments from X-Factor. Spoilers ahead- tread carefully, traveller.

 

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Jamie and Layla

In a shining example of how to do a will-they-won’t-they storyline without getting repetitive, Jamie and Layla’s relationship got off to an unorthodox start when a practically omniscient 12-year-old Layla matter-of-factly announced to an adult Jamie that they would one day get married. Understandably unnerved by this, Jamie pursued relationships with Theresa “Siryn” Cassidy and Monet St Croix, until Layla went to the future and came back all grown up. Despite the pair making out on a trip to the future, Jamie continued to date Theresa, and Layla had a brief fling with Shatterstar, but the two eventually got together for good when Jamie proposed over midnight ice cream.

 

Rictor and Shatterstar
The relationship that made countless yaoi fangirls’ ovaries explode.  Rather than resorting to the lazy cliche of the butch one and the camp one, Rictor and Shatterstar are manly men (Shatterstar’s love of musicals notwithstanding) who just so happen to be in love. Their relationship had some rough patches -most memorably, Rahne misleading Rictor into thinking he was the father of her baby, in an attempt to straighten him out so he wouldn’t go to Hell- but the couple endured every setback and came out stronger.

ricshat

 

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Monet, just… Monet

X-Factor is notable for its complex and unique female characters, but there is nobody like Monet. Nobody. Starting with her power set -strength, flight and, just to shake things up a little, telepathy- she just defies categorisation. Aloof, intelligent, arrogant and just a little bit aggressive, she has a lot to offer a team, and she sure as hell isn’t humble about it. She has the odd moment that proves she does have a heart under those magnificent boobs -like the time she agreed to let Baron Mordo feed off her to save her father and Guido- but rather than the cold hard facade dropping, as you’d expect, it just intensifies. It’s not an act, it’s who she is, and she makes no apologies for it.

 

X-Factor Doesn’t Have Time for Your Shit

Over the course of its eight year run, there have been a lot of crazy, world-changing events: Scarlet Witch’s decimation of the mutant race, Civil War with the Superhuman Registration Act, the mutant retreat to the island of Utopia, and the wacky misunderstanding that was AvX. X-Factor served as the last bastion of sanity in a world of weirdness: providing purpose and guidance for depowered mutants like Rictor, taking an anti-registration stance in Civil War (despite self-elected mutant leader Cyclops declaring the mutants neutral) rejecting Cyke’s offer to move to Utopia, and staying far, far away from the whole Avengers Vs. X-Men thing. They didn’t blindly follow Xavier’s Dream, but they didn’t roll over and let the government dicate their actions either; they were just regular(ish) people trying to run a business.

 

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The End of X-Factor

The wrap-up arc was the best I’ve read, and let’s face it, over the past few years there have been a lot. Rahne’s ending deserves special mention, allowing her a way to regain the connection to God that she felt her animal nature (and questionable moral choices) had denied her, as well as the space to come to terms with the death of her son, but without feeling like a rushed “happy ending”. Jamie and Layla are expecting a baby (hopefully just the one, for Layla’s sake) and the connection between Longshot and Shatterstar has finally been revealed, and can best be explained as both wibbly-wobbly and timey-wimey. Perhaps most excitingly, however, is the promise of an all-new X-Factor, with Lorna “Polaris” Dane heading up the new team.

 

This doesn’t even come close to summarising everything that made X-Factor so great; I had to cut out entire paragraphs devoted to one-issue wonder Ruby Summers (who should have her own miniseries), Theresa’s ascent into godesshood (“A deus ex machina from my own personal deus”), and even Peter David’s life updates on the recap page (as hilarious and quotable as the comic itself) among many, many other things I want to squee about. If you’re a fan, share your best moments in the comments. If you have not read X-Factor, you should start, right now. If you work at Marvel, I beg, beseech and implore you, don’t let these wonderful characters slip back into obscurity.

You’re Next – 8GPPS

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youre-next-watermarkedA few months ago I was intrigued by a number of reviews which had called the remake of The Evil Dead the best horror film in years. I allowed such high praise to influence my decision to see the movie, and in the end I kind of regretted it because I actually did not find that particular film to be too frightening. You’re Next has received similar acclaim, and once again I was swayed by all the positive write-ups, particularly by one moniker proclaiming it “the best slasher since Scream“. Why? More on that later.

Here’s the thing about horror; it is perhaps the most subjective of all movie genres. We can discuss certain factors which make classic horror films appeal to a broad audience such as addressing  shared cultural anxieties or the act of commenting on a contemporary trend, but the real truth is that each individual cinema-goer has a different perspective on what is terrifying. I would like to argue that a horror film should not be solely judged on how scary it is. Of course that is a damn important part of it, but we should ask ourselves the same question we ask of all films, and that is simply is it entertaining?

Personally I did not find this a truly horrifying experience. I lost no sleep over the film, I was not traumatized by anything which occurred therein, and at no point did I have to hide my face in my hands because I simply could not bear to watch. Does that make it a bad horror film? Not really. I mean sure Halloween and The Shining were scary enough when we first saw them, but if we liked them, then the experience of each subsequent viewing must surely be similar to the one I just described. Familiarity means that we view these films for entertainment rather than scares.

Familiarity co-existing with a satirical going-against-the-grain attitude is a key part of what makes You’re Next an enjoyable movie to watch. It has no pretensions of being groundbreaking, instead taking familiar elements like the masked intruders stalking a family in a secluded location (done so brilliantly in the 2008 chiller The Strangers) and adding to them some of the darkest humour I have ever seen in a horror film. Barely twenty minutes is spent establishing who the characters are before the terror begins and half of them meet immediate untimely deaths,  yet none of the victims feel one-dimensional. From there on the pace never falters and a clever plot unfolds as various horror conventions are brought crashing to the ground.

YoureNextFox

Going against the slasher type, the masked killers are by no means supernaturally invincible. The character of Erin (Sharni Vinson) is a genuine delight. We have all had those discussions about what you need to do in order to survive a horror movie, and to me it seems like Erin was created in response to all those hypothetical chats. Having grown up in a paranoid survivalist compound, she is perfectly at home setting traps for her would be slayers just as Nancy did in A Nightmare on Elm Street. Slasher connoisseurs will also appreciate the fun ways in which standard tropes like making sure the killer is dead are played with, not to mention the various nods to slasher classics of old.

you-re-next05-620x413In the end this is a love letter to both the slasher sub-genre and the slasher fan; a smart deconstruction of standard practices, I agree that it is the best slasher since Scream, and it works for the same reasons that Wes Craven’s biting spoof of the genre did. No, this is not an utterly nightmare-inducing, pant-wetting fright-fest, but it is a fun ride that will make you smile as often as it will make you jump out of your seat.

P.S. Why was I so captivated by the tagline “best slasher since Scream“? I am thrilled to announce that starting this weekend I will be writing a second weekly feature for Geek Pride alongside Free Film Friday. Slasher Saturdays will be the forum in which I explore the entire history of the slasher film, from the very beginning. I hope you check it out, I can’t wait to get started!

Savant #1 – 9 GPPs

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Lode, from the planet Savant, has the ability to to absorb and archive memories from sentient beings. Drawn to the memories of the dead, she travels the universe in search of war zones, and it is in one particular area -torn apart by rage and riots, its citizens all suffering from endless insomnia- that the Civil Service (making SWAT look like the girl guides) recruit Lode to help them find a missing war criminal.

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This guy.

Lode is a stoic and mostly silent character, but enough clues are given to her backstory that, while we still don’t know anything about her, we get the impression that there’s a lot going on beneath the surface. In fact, the whole issue feels like this- the premise is simple, but there’s a weight behind it that gives the impression of a whole universe meticulously planned out, to be expanded upon as the story progresses.

Will Pickering’s art focuses more on the characters than on large set pieces, which shows the human cost of war rather than mere futuristic scenery porn. That is not to say, however, that fans of futuristic scenery porn will be disappointed -there’s a rich world here, full of glowing clothes, scintillating galaxies and a very imaginatively-used floating bed- but Pickering, with colourist Fin Cramb, has mastered the art of keeping such things as a textured backdrop, rather than the focus.

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Lode in her super-epic glow suit

This is a very strong debut issue; whilst on the surface it seems like standard sci-fi, I reached the end and could not predict where the story would go next- a rarity in an increasingly formulaic genre. It takes a deep and intelligent look at the universe, in a style very much reminiscent of the golden age of sci-fi novels: posing interesting ideas about the complexity of alien languages (my personal favourite being the creatures who communicate by changing colour) and the idea that Lode may be at risk of losing her identity due to absorbing so many foreign memories.

I haven’t felt this gripped by a sci-fi story since the first time I read William Gibson. Definitely one to add to the pull list.

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Also, this happens.

 

Riddick – 7GPPS

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Notorious murderer Riddick (Vin Diesel) is wounded and stranded on a desolate planet. Desperation drives him to activate a beacon found in a long abandoned mercenary waystation. With a bounty on his head, double if he’s dead it doesn’t take long for a response. Santana (Jordi Mollà) and his motley crew are soon joined by another crew lead by Boss Johns (Matt Nable) with the two both seeking the same prey for different reasons. Soon though they learn that there are scarier things than Riddick.

In the age of the mega franchise there’s something distinctly anachronistic about the Riddick films. This latest nearly 10 years after the last installment is a reminder of the days when it was more than just a couple of years between films (it was 7 years between Terminator and Terminator 2).

Vin Diesel is probably associated with another completely different franchise to lots of people, one that has made a ridiculous amount of money,The Fast and the Furious. Before this though it was Pitch Black that introduced both Diesel and the character of Riddick to film fans.

Writer/director David Twohy (the man behind both previous films in another anachronistic touch) this time dials things down following the space opera, mythology and world building of Chronicles of Riddick. Diesel’s unmistakable gravel throated voice narrates as Riddick explains how he ended up in his current situation dubbed a ‘legendary bad day’.

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Riddick has a close encounter with the local wildlife.

Fans of the adventures of Riddick will no doubt be wondering how he went from becoming Lord Marshal of the Necromongers to being half dead and stranded on a strange planet. This is handled well and it’s good to see that whilst there are some good connections between Riddick, The Chronicles of Riddick and Pitch Black for fans, but having seen the previous films isn’t necessary as things are explained well.

Pitch Black was a distinctly pulpy sci-fi affair and this new outing for the anti-hero with the iconic eyes is even more in-line with this aesthetic.

Riddick is a film of three distinct acts. The first of these though will no doubt throw anyone who is expecting an all out action fest as it revolves around Riddick adapting and surviving on his new desolate ‘home’. As the Furyan explores the environment, a sun baked mountainous desert, and encounters several alien creatures.

Dave Batista as Diaz
Dave Batista as Diaz

This establishes how hardy Riddick is – for the majority of this opening act the only company Riddick has is a dingo like creature he rescues as a puppy. A fade to a much larger adult ‘dingo’ is a neat indicator of time passing without the need for clumsy on screen captions. The desert nomad look is a new one for Riddick too which works well.

It’s not until the second act that other characters that feature in the story appear. The contrast between the sleazy, nefarious and clearly somewhat inept Santanna, who is blatantly made out as being a nasty piece of work with a taste for rape and torture and his crew, featuring Dave Batista (soon to be seen as Drax The Destroyer) as the hulking Diaz (who is actually a source of some dry comedic touches) amongst others and Johns more reserved and calm manner along with his more professional crew with the standout being Katee Sackhoff as Dahl a headstrong sniper works really well.

Riddick himself is largely absent for the second act which rather than being a problem works really well. The first act establishes that he knows his way around this environment but the mercenaries are new to this planet. Both from a character perspective, Riddick enjoys instilling fear in his prey, it also asserts his alpha male dominance and narrative perspective showing too much of a hidden danger drains any tension having Riddick largely absent makes things work. One scene revolving around the contents a locker is a prime example of this and a standout moment.

Whilst Riddick may be the alpha male predator looming over the mercernaries, another powerplay between Santanna and Johns is also occuring, with Johns stating early on ‘I won’t help until you ask for it’ and watching Santanna as he realises how much out of his depth he really is which is aided by some intentionally bad dialogue. Most of the mercs are just stock characters, in the

Katee Sackhoff as Dahl.
Katee Sackhoff as Dahl.

pulp sci-fi context it works well though.

There’s some neat equipment on display but rather than being all shiny and slick the mercenaries tech has a more beat up and rugged look especially Santanna’s crew. A perimeter defence system referred to as a ‘Cyclops’ becomes an integral part of the story and there’s some rather mean looking jetbikes which feature too which have a Sons of Anarchy in space vibe to them which really fits in with the dustbowl colours throughout .

The third act takes the concept of Pitch Black and plays with it and is where most of the action comes in with some impressive set pieces and visuals coming into play as the prey realise they need the hunter if they want to survive.

One of the key things here is that Riddick isn’t a nice guy and is not a generic square jawed hero. It’s easy to forget the essence of the anti-hero. Riddick is a notorious murderer and criminal with his own mixed up moral code and generally only helps others for his own benefit rather than out of altruism and there’s one moment of gleefull ultraviolence that not only stands out for its brutality but is also blackly comical which hammers this home.

It’s a great credit to Diesel’s portrayal and clear love of the character that Riddick in chains and surrounded by enemies is even more intimidating than when he is free.

There are problems though, mainly Katee Sackhoff seems a bit wasted considering how well she does with what she is given, one scene with Santanna is a brilliant inversion of the norm, even if it isn’t that much of a stretch from her role as Starbuck in Battlestar Galactica. A scene towards the end though really goes against the grain of the character of Dahl that was established earlier too.

As pulp sci-fi hi-jinks go Riddick is an enjoyable adventure but those expecting an all out actionfest will be left a bit bewildered.

Memoria Review – 7 GPPs

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If we can be thankful to touch screen mobile devices for anything, besides providing a great way to avoid uncomfortable silences in social situations, then one of those things will be the return of the point and click adventure to mainstream video games.

The iPhone has joined digital platforms like Xbox Live Arcade in allowing a new generation to experience a genre which many older players hold dear to their hearts but some parts of the industry thought was dead forever. Memoria isn’t a mobile game but it is a game which helps to represent an emerging renaissance. A triple-A quality title with first class visuals to boot.

Some of Memoria's art and scenery is nothing less than incredible
Some of Memoria’s art and scenery is nothing less than incredible

Memoria is based  in the world of The Dark Eye, an highly popular German role playing game which has previously been adapted into several Fantasy RPG’s and adventure titles for the PC as well as the forthcoming The Dark Eye: Demonicon for the PS3 and Xbox 360.

The story follows a young thief named Geron who needs to awaken an ancient power to release his girlfriend Nuri of a cruel curse which transformed her into a crow. The key to this power lies within a cryptic riddle and the experiences of Sadja, a princess-turned-warrior from a far removed and disgraced royal family.  The plot plays out through a series of events and flashbacks and players assume control of several of the game’s characters during the 7-10 hour adventure.

The first thing you are likely to notice about Memoria is that the animation on display here is nothing short of phenomenal. The almost entirely hand drawn art uses a combination of cell shading and pastel effects to create some truly gorgeous scenes, many of which are a sight to behold. The mountainous vistas and forests have real discernible depth whilst the characters and lighting act as a reminder of just how good 2D animation can be.

The unfortunate side effect of this is that Memoria’s system requirements are uncharacteristically high. The high quality visuals make this an experience best enjoyed at high resolutions and with the effect slider ramped up to the top but doing so is likely to degrade performance to nearly unplayable levels on anything lower than a mid-range gaming rig.

During our testing, the game didn’t trouble an AMD FX powered system with a 2GB Radeon HD 7870 card but did slow to a crawl on an i3 laptop with 512MB dedicated graphics when running on anything above the lowest presets. Developers Daedalic Studios have used the popular Visionaire engine to it’s full potential but in doing so may have restricted their audience only to those with a good enough PC.

Unfortunately most of Memoria's dialogue is slightly bland and forgettable.
Unfortunately most of Memoria’s dialogue is slightly bland and forgettable

Garon and Sadja’s stories are interesting and although the game remains the standard point and click scripted fare, it is easy to become emotionally involved and feel the plight of the lead characters, especially Nuri who easily exhibits the best voice acting talent featured here. Whilst acceptable, much of the other voice acting is not without it’s faults and the dialogue can occasionally come across as wooden, although never to  a degree where it stars to heavily impede any enjoyment of the game.

The most serious problem with the narrative is that none of the dialogue or writing is particularly memorable. For a title developed within an existing and popular franchise, Memoria is impressively self-referential. Occasional jokes are made towards gaming culture and one of the Steam achievements in particular is likely to raise a smile. However none of the characters exhibit the kind of charisma that fans of Monkey Island’s Guybush Threepwood or Broken Sword’s George Stobbart have come to cherish throughout the years.

For such a streamlined and focused title, Memoria’s puzzles design also leaves much to be desired. A lot of the puzzles are slightly obscure in nature and it’s likely that only the most hardened of puzzle fans will get through the entire story without resorting to Google at least once. There are also several sections where the story seems to lose all pacing and the forward path is non-obvious although clues and the ability to skip certain sections are offered if the player appears to be stuck in one section for an extended length of time.

At £16.99 from Steam or £15.49 from the Mac App Store in the UK, Memoria isn’t particularly cheap and the questionable quality of the writing and voice acting limits replayability and any nostalgic appeal. However, despite a few narrative problems, the awe inspiring visuals and solid sense of style are enough to make this a game worthy of attention. Memoria is proof that, at least in terms of visuals, point and click has come on a long way since Grim Fandango and The Day of the Tentacle. It is now hopefully just a case of patiently waiting for the writing to catch up.

Check out the trailer below.

Memoria is now available from Steam (PC) or the Apple Mac Store (OSX)

Steam:

http://store.steampowered.com/app/243200

Mac App Store:

https://itunes.apple.com/gb/app/id686521314?mt=12&affId=1736887

Will Smith: Possible Independence Day 2 U-Turn

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Will Smith playing Captain Steven Hiller
Will Smith playing Captain Steven Hiller

Ever since Independence Day 2 was announced there has been speculation as to whether or not Will Smith would reprise his role as the cigar smoking, alien punching Captain Steven Hiller.

Roland Emmerich has stated from the off-set, much to fans disappointment that the I Am Legend star would not be returning, well it now appears that he may have been convinced to come back. In a recent interview the Independence Day director told people that he has arranged a meeting with Smith about reprising his role for the sequel. ‘I sometimes say no; Will Smith will not be in it because he didn’t want to do it at first. Now we have a meeting planned, we want to talk about it again. Anything can happen.’

Now this might just be myself speaking, but I feel that they can’t really do an Independence Day 2, without Will Smith in some way, shape or form. I’d love to be proven wrong on this in case the meeting doesn’t go well. Just like I was with Mark Ruffalo playing Hulk in the Avengers movie.

Here is hoping that the meeting goes well and we shall soon be hearing the news, ‘Will Smith to star in Independence Day 2’.