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Deadpool movie creeping forward

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Ever since fans of Deadpool saw Ryan Reynolds in the X-Men Origins: Wolverine film, they have longed to see the ‘Merc with a Mouth‘ in his own film or even franchise. 

When Reynolds took the role of Hal Jordan in the Green Lantern film that simple dream seemed to be cut adrift, possibly forever. Fans spirits will no doubt be lifted following an interview the actor gave with ‘Yahoo‘. In it, Reynolds opened up a bit about the possibility of the movie being made. According to the Green Lantern star, despite the development process being at a standstill, it took a few ‘very tiny’ steps recently, and he believes the movie will eventually get made.

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Many fans of the character will be wondering whether or not the writers will try and stay true to the character based on the graphic novels or if they will attempt to curb his more extreme tendencies to appeal to a larger audience. Whilst this film has the potential to be highly entertaining, it will also be perceived as a huge gamble. Will this film finally get made? Only time will tell.

DICE Awards now taking submissions

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The Academy of Interactive Arts & Sciences (AIAS) has officially started accepting submissions for the 17th Annual DICE Awards. This means that the Academy’s 22,000+ members from the publishing and development sides of the industry are now invited to submit titles for consideration, the finalists will then be announced in January 2014.

“The DICE Awards highlight the best that 2013 has to offer, showcasing for posterity the stories and experiences that touched gamers at that moment in time,” said Martin Rae, president, Academy of Interactive Ats & Sciences. “What the Awards bring to the attendees is an evening when we can toast the achievements of the extremely hard working peers in our creative industry; to viewers and consumers it is a chance to inspire future game makers to dream about one day getting on the DICE Awards stage alongside their gaming heroes.“

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Last year, Thatgamecompany took home Game of the Year for Journey, and the year before that it was Bethesda for Skyrim. The answer will be told at the DICE Awards ceremony on February 6th 2014 in Las Vegas.

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Front-Runners for the prize have to be The Last of Us and Grand Theft Auto 5 from the ‘AAA’ Studios, the door as usual is wide open for the Independent scene.

MCM Comic Con – Where did it all go wrong?

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This past weekend at the geeky Mecca that is the Excel convention centre, MCM Comic Con (formerly entitled Expo) returned to attempt to dazzle us in London with three whole days of cosplay, comics, movies, manga, films, and games. Now, I say attempt with a fairly abhorrent sneer right now, as they may well have tried to stun, but wholly fell short with the brand spanking new, and downright dictatorial regime of running things. 

I didn’t attend as press this time around and perhaps if I had done, I would’ve found things to have worked slightly differently, but as me; a regular, run of the mill attendee like thousands of other people that weekend, I was sorely underwhelmed by the treatment and organisation of what could’ve been amazing. 

MCM events in general have always been a bit of a mixed bag for me. I prefer the quieter and more laid back atmosphere of other conventions in which I don’t feel like I may be steadily trampled to death. I usually go for the cosplay, and even before the new system came into play, I was the one that would prefer to mingle within Excel, without daring to navigate the perils of the actual convention itself. This time around, that wasn’t even an option as to so much as enter the building, you needed to have a wristband, or be intending to buy one. And oh what a fun filled saga that was trying to get one!

When the announcement for an improved ticketing system came through, I had high hopes. Maybe it would be more streamlined, I foolishly thought. But no! Even pre-paid tickets were still forced to march along like cattle through various cordoned off areas, certain sets of doors were off limits, and without trying to sound too macabre, it did feel suspiciously like we were being marched towards the slaughter house. What was at the end of these astronomic queues? Would we ever find out? Or was this all just one giant philosophical experiment to see how long it took for people to slowly lose the will to live and question the monotony of their own existence?

May's offering of London Comic Con was infinitely more manoeuvrable.
May’s offering of London Comic Con was infinitely more manoeuvrable.

 

It was quite plainly, piss poor planning. And if the wall to wall influx of people was anything to go by, perhaps also a gross overselling of tickets. Suppose the fire alarm had gone off; what then? How many hundreds of people would’ve been shoved to the ground and trampled in the rush to get out of a gapingly useless one way system within the Excel centre? Quite frankly I’m amazed that the incidents that did occur this weekend requiring medical intervention were as sparse as they were. That isn’t a testament to the skill of the staff, but rather blind luck. A lot of things could’ve gone wrong, and if they continue to run the event like this, then it’s only a matter of time before it does, and hell, may even result in a fatality one of these days. 

But that raises the question, would MCM even care? Considering the attitudes of some of the staff this past weekend, I’m very much inclined to doubt it. As soon as you’ve paid, that’s it. You’re old news – and I think that attitude is part of what’s sorely rubbed me up the wrong way. To be spoken to as if you’re nothing, to be snapped at for asking simple questions or daring to use the wrong door, is laughably appalling. For an event like this, I would’ve thought it was about uniting people, about bringing together various lovers of mutual fandoms and mediums and allowing them to interact and revel in an environment that is hard to come by within the UK. Instead, I felt at best like a host to a money sucking parasite, eager to bleed me dry and then move onto the next oblivious soul. 

That isn’t to say it’s entirely doom and gloom though. They did manage to get some things right! The new layout for the halls was welcomed, and once you did get into them, you did definitely have more breathing room than in conventions past. So why didn’t they cross that level of forward thinking over into the thoroughfare too? Why didn’t they stop and think, hang on a minute, we should probably spread this out a little more and try to make it more accessible, without forcing our patrons to fight tooth and nail through a crowd simply to get to what they’ve paid for. I know I am somewhat bitter regarding that point, especially since in my intrepid quest to get up to where I needed to be, I was inadvertently smacked in the face by a poster tube, but that surely wouldn’t have happened if we were capable of walking a safe distance apart from one and other instead of being packed in like sardines. 

 

Katniss Everdeen as photographed by Shinigami Photography.
Katniss Everdeen as photographed by Shinigami Photography.

The people too were obviously a great bonus to the weekend. Despite it’s flaws, MCM does attract a large and indomitable group of individuals that I honestly feel truly privileged to have met. These are the people that make events like London Comic Con tolerable. They’re the seasoned veterans, the cosplayers, the fanatical and fabulous folk that take the edge off the negatives and help to remind you of why you’re there. Granted, it makes for a bloody expensive weekend just to head down South to see them, but at the moment it’s a cross I’ll just have to continue to bear. The people that attend are what make Comic Con what it is, they’re the backbone of it, and as of late, I don’t think the’ve been getting the respect they deserve. Without attendees, it can’t run, so why treat the ones you do have, so badly? Why make them jump through so many hoops, and navigate so many obstacles, when it could easily be rectified? 

Chaos Vincent proved that despite a few hiccoughs, MCM still attracts some epic cosplays. Credit to Shinigami Photography.
Chaos Vincent proved that despite a few hiccoughs, MCM still attracts some epic cosplays. Credit to Shinigami Photography.

 

Take the new weapons rules for example; precisely how did that help things out? Why was there a double standard when it came to items being confiscated? Where’s the bloody trust gone? I do respect whole heartedly that planning any large scale event has it’s own hoops to jump through – and within the remit of the law, certain things have to be changed, but when there’s no legal stipulation to do so, why are we the ones to be punished? If you’ve always used but never abused the privilege of wielding a weapon as part of your costume, why are you suddenly being reprimanded and stripped of that right without doing a single thing wrong? Look at other events, LFCC for example had deactivated weapons being used as part of a costume in one trustworthy individual’s case, complete with paperwork, police approval, suitable transport to and from venue and even as part of the costume, it wasn’t utilised in a menacing manner. If that element of trust is there and you can prove yourself to behave in an appropriate manner, why is it a problem?

You had to be Street Fighter to brave the crowds. Credit to Shinigami Photography.
You had to be Street Fighter to brave the crowds. Credit to Shinigami Photography.

 

I find it incredibly ironic that in the interests of public safety, any weapon that isn’t constructed out of foam, or neon plastic can be confiscated, yet it’s perfectly okay to severely overcrowd a small thoroughfare. I can guarantee you’d get more accidents from the ensuing shoving, heat and anxiety than you ever would from someone’s costume prop being used inappropriately. So why not pick a side eh? You either want to consider alterations and the implementation of new rules to benefit the safety and enjoyment of your attendees, or you don’t. You can’t pick and choose. 

Despite the negatives here, I do think MCM made an effort to herald in some change for the better. They’ve tried to improve something that’s been getting bigger and bigger over the years, but they’ve aimed too high, too soon and buckled under the pressure. I applaud their good intentions on the matter, but they need to seriously reconsider their choices if they have any hope in hell of meeting the scale of demand for such a prominent event. 

In short, I’m disappointed by London Comic Con, more than I can accurately convey in words right now. In the past, I’ve looked forward to my twice yearly trips to the Excel. I’ve eagerly awaited the guest schedules, and planned my costumes with the buzz of knowing I had something fabulous awaiting me; it was even enough for me to bite the bullet and risk the crowds I don’t usually favour. But after this weekend, unless something changes, I doubt I’ll be attending our fair capital city’s con again. Learn from your mistakes MCM, take heed of the complaints and suggestions rather than turning a blind eye, and please for the love of god redeem yourself by the time I hit Birmingham next month!

X-Men: Days of Future Past (Official Trailer)

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Many of us have been waiting a good while to see a trailer for the latest X-Men film;  now finally, the official trailer has been released. For those not in the know, Days of Future Past will feature mutants from both the present day and the past – The 60s.

This trailer doesn’t show us a lot of the action sequences we might expect, but does gives us a hint of the story – mainly how these two worlds will meet. It also shows us the roster of characters; lots of familiar faces from the past and present, a glimpse of new mutants – Bishop, Blink, Sunspot and Warpath, plus Bolivar Trask, the creator of the Sentinels, played by Peter Dinklage. It’s more than enough to whet our appetite, and I, for one, can’t wait until next May. Enjoy!

 

The Walking Dead – Season 4 – Episode 3 – Isolation

It occurred to me, as it will have occurred to many fans of the comics, that title ‘The Walking Dead’ refers not to the zombies but the survivors: their time is limited as their attempts to survive, the zombies and each other whittle down their resources and any ability to further the species. At least in America, where guns are prevalent, you get the impression that everything is spiraling inwards, that those we follow are as dead as the shambling corpses they end.

This theme, which has been lain on thick by this season, continues in episode 3, Isolation. We start immediately with the aftermath of Tyreese finding that the two redshirts have been killed, murdered. Tyreese is distraught, furious, and demands justice. In his rage, he attacks both Darryl and Rick, with the latter unleashing a catast-Rick-phy (heh, get it?) in response. Tempers are fraying as the superflu worms its way through the prison.walking-dead-finale-carl-grimes

Twelve redshirts in total have died in the space of a day – including the two who were murdered – and more people are getting sick. This requires the Council of Interesting People to enact a full quarantine, with the vulnerable such as children being separated away and the sick being locked into one block. Under siege as they are by zombies, again this disease has them pinned back too.

Rick and Tyreese make amends after their scuffle, particularly when Ty has finished digging the graves of the murdered two. But the latter is still fuming and demanding justice. Even though the entire prison is creaking, coughing and spluttering, he heads out determined to protect Sasha, guard her if he must. Particularly with her also coming down with megaflu.

The Council determines also that there is one place nearby which may have some drugs left to save people, and a posse must roll out to retrieve them. With so many people already down, only Daryl and Michonne initially are available. Daryl tries to recruit Tyresse but he’s having none of it: watching over the sick is more important than saving them. For some reason.

There’s quite a bit of what I’m now dubbing Unnecessary Talking. Two scenes involving Beth, who is protecting Judith from any infection, talking to Maggie can mostly be ignored. There’s also a weird scene where Hershel goes to pick elderberries, with Carl in tow because the young murderer feels that he has to be in charge, being the son of the former Ricktator. The interaction only serves to let the plot limp on, whilst showing that Carl has matured a little between seasons.

The Walking DeadOne bit of talking which seemed unnecessary at the time was with Carol, who is worrying heavily about the water supply: their pump from the river is filled with mud and needs to be cleaned. They have just enough for one day. Even when scraping their barrels, they have little left. Carol is then confronted by Tyreese, who asks her to look after Sasha whilst he’s out on a run (oh yeah, he decides to go to find the medicine, because not going would’ve been stupid). Their exchange affects her deeply, so much so that she lashes out and knocks over the nearest water barrel, spilling more of their precious resource.

Anyway, Hershel, having picked berries, informs us that elderberries are a natural flu remedy and they may be able to stem the tide of death whilst the gang are out on a run. There’s a vaguely okay scene where he argues with Maggie and Rick about going in, but he was obviously always going to, so in he goes. He administers the tea to Dr S, who coughs blood in his face (nice ‘thank you’ there, Doc), and to Glen, who is sick too.

Rick isn’t just shouting at old men, though. He’s also investigating who killed the redshirts. He does a little CSI: Apocalype and finds a bloody handprint on a door, which he seems to think gives him a lead…

On the run, Michonne, Tyreese, Bob and Daryl are racing along at a good speed, talking about how much they hate the Governor, when their radio begins to pick up a human voice. So enthralled are they by this possibility that they drive smack into the largest herd we may have seen in the series. Surrounded, they try to flee. But Tyreese, not seeming to want to live, stays behind too long and seems to go down under the sheer throng of corpses.

Back at the prison, Carol decides to go out to fix the pump problem herself, despite Rick telling her to do it tomorrow with his help. She is calmly trying to fix it as the Walkers approach, mostly absorbed by the strange distractors that they employ. Rick comes out and saves her at the last minute, scolds her for risking her life. She glibly responds. It’s not brilliant.

I have lost a lot of the tension in The Walking Dead because you know that the main characters are almost certainly going to survive. However, I regained some when Tyreese was surrounded by slavering corpses. I thought that they were going to kill him off, that great bear of a man. And how wrong I was: later, in the woods, Daryl, Michonne and Bob are approached by his rustling form, at which point they rescue someone who would have knackered himself out with all the killing. But they are without transport now, in the wilderness, and at the border of an enormous herd…

Finally, Rick confronts Carol about the murders. He asks whether there was anything she wouldn’t do for the prison and its inhabitants and she calmly says there isn’t. That seals his suspicions – in a move which surprised me – and he accuses her of killing the redshirts in order to protect the prison. Carol freely admits it and walks off, holding the water from the pump she just cleared and leaving Rick with some choices to make…

Unnecessary Talking plagues this episode. I can’t help but think that a half-hour format would serve the plot better, where they don’t feel the need to fill the space with character development which the writers just don’t seem to succeed with. But there is still a creeping and interesting sense of despair in the Season, enough to keep me interested. It is a different challenge, a plague during a zombie apocalypse, and this exploration is the ketchup on bland, bland fries.

The walking dead are still at risk, desperately needing medicine and transport, with a great internal rift potentially about to open. There is still the mystery of the rats fed to the zombies to unfold, and the questions over both Carl and Rick’s sanity. Their journey, their struggle to survive, continues.

GEEK PRIDE CAST EPs# 16 – READY PLAYER 1

Apologies for the lack of podcasts recently ladies and gents but we’ve been very busy!

 

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TABLED – Eps 1 WH40k – 2000 points Dark Eldar Vs Spacewolves

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EPISODE # 1 –

2k Battle between Dark Eldar, lead by John Marsden and Sapcewolves (Direwolves as I call them) lead by myself

Mission: Emperors Will
Deployment: Dawn of war
Forgeworld proxy’s allowed

Apologies for the flicker.. the lights on my DSLR were causing the problem, will be sorted for next week.

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The Simpsons star Marcia Wallace dies at age 70.

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Marcia Wallace has died at her home in Los Angeles at the age of 70. The cause of her death seems uncertain at this time, with conflicting reports ranging from complications due to breast cancer to pneumonia complications. 

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Marcia Wallace joined the cast of The Simpsons in 1990 as the voice of Edna Krabappel, Bart Simpson’s fourth grade teacher, and won an Emmy in 1992 for outstanding voiceover performance for the same role. 

Al Jean, the executive producer of The Simpsons, issued a statement on behalf of The Simpsons which stated:

I was tremendously saddened to learn this morning of the passing of the brilliant and gracious Marcia Wallace. She was beloved by all at “The Simpsons” and we intend to retire her irreplaceable character. Earlier we had discussed a potential storyline in which a character passed away. This was not Marcia’s Edna Krabappel. Marcia’s passing is unrelated and again, a terrible loss for all who had the pleasure of knowing her.

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Before The Simpsons, Wallace played receptionist Carol Bondurant on The Bob Newhart Show but also guest starred on The Love Boat and Magnum PI, as well as other popular 1970s and 1980s shows. 

Dark Eye: Demonicon

Just to get it out of the way right off the bat: Demonicon is not a AAA game. It clearly doesn’t have the big money finance behind it of a game like Call Of Duty, and this does entail certain negatives. Summarily, the technical quality of the game is lower than you may have come to expect of a 2013 release. Both the graphics and the gameplay feel old, reminding me of nothing so much as the first Witcher game. However, that is not to say it should be written off. The Witcher series rocks and, similarly, Demonicon  has a lot going for it.

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Cairon, as good an anti-hero as there ever was

 

Just not the name. I have no idea what I would have called it as an alternative and the name is appropriate given the story and whatnot, but something about it just rankles with me. But anyway, I suppose the first major positive of the game is the story and the writing behind it. At its broadest, Demonicon is guilty of falling into the stereotypes that are common to so many fantasy RPGs, with forbidden magic, ancient evils and civil unrest all playing their roles in the game. That said, these are stereotypes for a reason and the fact that the game uses them definitely isn’t a detraction. If it ain’t broke, don’t fix it.

 

The characters and story work well together, and while the story is definitely prone to tropes that weave their way throughout a hell of a lot of fantasy RPGs, the characters are interesting enough to make the game stand out. The protagonist, Cairon, is a brilliant bastard, and his strange relationship with his sister has got some unique dynamics to it that prevent Cairon’s single-minded anti-hero antics from becoming single-mindedly dull. Not that Cairon’s capacity for bastardry is dull, but the addition of his flirtations with incest and their effect on his life certainly takes the game in unexpected directions.

 

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The disturbingly close siblings

But, to focus on Cairon, you’re essentially playing as a well-trained fighter who discovers magic and is tied into a bigger plot because of his secret family history that has been kept hidden by his father. It’s a slight shame that this isn’t the kind of game where you get to more personally develop your character, but elements of choice do enter the game that influence the way certain groups will perceive Cairon. At the same time as all this magical mystery is occurring there’s a mildly incestuous relationship going on with his sister, Calandra, that seems to be motivating a lot of his angry encounters with people. The disturbing chemistry between the two keeps the story going in a fairly out there direction and, at times, you can almost forget that the very well-voiced characters are in fact siblings.

 

Setting this slightly odd detail aside, your adventures in the world of Demonicon prove to be fairly exciting. Though the sidequests are hardly riveting mini-narratives, serving instead to simply line your pockets by means of almost inanely simple tasks, the main storyline is well-written and has enough intrigue and action to maintain its momentum. It does suffer from slightly inconsistent pacing but, for the most part, it’s a strong statement of the dark and twisted world that Demonicon occupies.

 

The main problem I have with Demonicon is its technical capability. Despite all the excellent story elements, which are to be expected given that it stems from the Dark Eye series (the most successful role-playing game on the German market), it just does not work like a 2013 release should. I compared it earlier to the first Witcher game and I stand by that comparison. The problem is that while The Witcher was a great game, it came out in 2007. 5 years down the line, a game like Demonicon, even without the budget of a AAA game, really should be running better.

 

A standard day in Demonicon
A standard day in Demonicon

The game often feels slightly choppy and the combat mechanics aren’t really as fluid as I’d like. Strangely enough, work has gone into making the whores capable of actually jiggling their boobs at you but, for some reason, the same work hasn’t gone into allowing you to have a smooth fighting system. Plus, and it’s just a pet peeve of mine, but I really felt that if you’re going to put the effort into making a prostitute jiggle at me, I really should be able to fully appreciate the hive of scum and villainy that I seem to have found myself in.

 

Many RPGs suffer from the problem of a static world, and while Demonicon is far from the worst for this, it does often feel that the world isn’t so much changed by you as completely dictated and revolving around your actions. While it’s great to give an RPG character importance, when you make it so they appear to be the sole interest of the world, the integrity and interest of that world is lessened. Playing through Demonicon, nice as it is to be the centre of attention, does feel worryingly like everybody else does the same thing all day, every day.

 

Ultimately, Demonicon makes you work for its love. It can be a bit of a bitch to play, with enemies often seeming vastly superior to you among other things, and at times I definitely felt frustrated by it, but if you stick with it, it’s definitely worth the play. There’s a fair amount that could be improved about the game, but once you’ve dealt with the fact that it was created on a smaller budget than mainstream titles, it’s easier to get on with simply enjoying the warped path you are led down. Demonicon may come with a bit of a learning curve but it’s one that, in the end, pays off in a wonderfully dark way.

Oculus Rift Preview; Seeing is Believing

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I tested the Oculus Rift the other weekend, and I have to admit; I feel a little guilty now. This sceptic has seen more than enough so-called “revolutionary” videogame peripherals fail miserably in the past; glittery gimmicks hyped way out of proportion that enjoyed their five minutes of fame before being condemned to the scrap heap of videogame mistakes, along with the diabolical ­­­Virtual Boy, and that infernal Trance Vibrator. Indeed, even though the Oculus Rift has been praised from industry vets like Cliff Belzinski and revered beardy man Gabe Newell himself; I remained cynical, adamant that I wouldn’t be impressed until it was released to the public, and allowed to speak for itself.  

However. After seen it for myself and getting a chance to test it in person; I have to admit it. I may have been very, very wrong. The Oculus Rift really is an exceptionally impressive piece of technology. I’m still sceptical about how it will actually fare in the market, but my time with the Oculus has more than assured me that whether or not it is a commercial success; this is something that should be taken very seriously indeed.

g1 On the day of the preview I was given the choice of a couple of different games to try. I chose Hawken for my first go; and soon enough I was sat down while one of the Oculus PR people polished the lenses with some disinfectant wipes. Seeing it properly for the first time, it bears a resemblance to an overlarge snorkel mask crossed with night vision goggles, and putting it on was a little jarring as the head straps were pulled and tightened, and a screwdriver no less was jammed in the side of the headset to adjust the focus. It did feel quite natural once it was all adjusted, but that’s not the point.

Vastly more important is what I saw in the handful of seconds, the first ever time it was placed on my head.   Once the headset was fully on my head there was a second or two of disorientation; as what before was nothing more than a screen with two tiny discs displaying the game’s image, had suddenly grown to completely fill my field of vision. There was a further period of disorientation and blurriness while my headset was adjusted and brought into focus, but suddenly the images merged together properly, and the true effect was produced. An effect which was as immediate as it was impressive.

I honestly was taken aback by just how immediate and powerful the effect was. There’s almost no delay while your eyes become adjusted to the new experience; as soon as you put it on your field of vision is completely filled by the screen, and the 3D effect, while slightly dizzying, is equally quick to come into focus. The head tracking again is instantly responsive, and the whole headset seemed as though it needed no calibration for a new user, aside from adjusting the focus. When a pair of headphones was clamped around my ears to block out any outside sound, the sum of all these parts was a sense of impressively deep, almost total immersion; yet what was equally impressive was the fact that it started to feel natural very quickly, too.  

 

Interestingly then, the most difficult thing to get used to with the Oculus was not the disorientation from the new screen, but rather how to use the head tracking technology properly. Obviously, as gamers, we have been conditioned for years to control games with dual analogue sticks; left for moving, right for looking. So when I first sat down, my first piece of advice was “try not to use the right stick; you won’t need it as much as you think”. And he was absolutely right; as I was piloting my mech around the map I realised that if I wanted to look at something to my left, or above my head, or centre something in my vision, literally all I had to do was look at it.  But even knowing that; it was hard to break the habit of using the camera control to do so; and this is probably the most disconcerting thing that I had to get used to.

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However that itself is a minor point when the head tracking technology itself is taken into account; as this is arguably the most impressive thing about the Oculus Rift. Virtual Reality headsets have been around for a long time now, but what none have been able to do up until now is track your movements; and while the screen on the Oculus Rift is a standard well above any previous attempts; it’s this head tracking technology that seals the deal. Once the headset was on, I was told to move, look around, and get a feel for what it’s like, but in reality there was practically nothing to get used to. The tracking is so responsive that there is no lag to speak of, and the stability was another impressive factor, as at no point did I see the slightest hint of any stuttering, screen tear or frame rate drops; it was quick, responsive, smooth, and more than anything else, accurate.  

As I’ve already mentioned there was no calibration to be done when I sat down to test the Oculus Rift, and moreover I never got the feeling that where I was physically looking and the image on screen were ever misaligned; the camera was always focused on what I would actually be looking at, had I actually been piloting a giant, armoured mech. To the point where I could glance left or right when attacking an enemy and see my chain-gun and cannon roaring, or I could look down as I glided above the desolated urban landscape. I could even physically turn on my chair in the expo centre to look behind me; and the headset even showed me the rear metal wall of my cockpit. As clichéd as it sounds, it really did feel like I could’ve been sat in the cockpit of that mech, such was the level of responsiveness  g2

All in all; I’d say my doubts about the Oculus Rift have been well and truly dashed. In my opinion, never before has one singular piece of equipment contained so may advanced features; the screen, which completely fills your field of vision, the 3D effect which is dizzyingly impressive when applied to such an extent; the surprisingly accurate motion control and tracking. Any one of these features could be considered a technological step forward independently, but put them together and you have something that really is game-changing. Although I’m still skeptical about how this will fare whenever it does finally go on general release, after all no price tag has been announced, and although many developers have bought in to the idea of the Oculus already; complete reliance on third party development is always a dangerous idea. One only has to take a look at how the Wii U has fared to understand that developers will always be reluctant to develop games for highly specialized consoles and peripherals.

However despite my reservations, there’s absolutely no doubt in my mind that the Oculus Rift is n gimmick. In fact, I’d go as far as to say that the technology contained in this odd-looking little headset really is the most exciting thing to happen to videgames since the invention of 3D graphics. Whether it’s got the potential to change the industry in the same way remains to be seen; but I for one am excited for the future like never before.