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The Walking Dead – Season 4 – Episode 4 – ‘Indifference’

I’ll get the obvious joke out of the way: ‘How did the writers so presciently predict the overwhelming reaction to their latest season with this episode’s title?’

There is a little irony in the title for this episode, as it is by far the most compelling in the season so far, if not in the last few seasons. Visual and narrative metaphors are used with skill, the characters all have meaningful and plot-driven conversations, and the action sequences and set pieces really snap. At times, I forgot that I was watching the series for this column and just watched the series on its own merits.

Image from screencrush.com

The directing, as well, took a sharp uptick in this episode. We open with two scenes cut together: one of Carol explaining to one of the girls she’s ‘adopted’ that she needs to be strong, that Walkers aren’t people, with the girl arguing back that Walkers are still people, only they have changed; and the other of Rick preparing for a run he and Carol alone will take, lamenting the lack of gasoline and going over Carol’s crime scene once more. It is incredibly well done, drawing parallels between the process of turning into a zombie, and the process of becoming a survivor. ‘You just change,’ Carol said, and how right she was.

Meanwhile, Tyreese is struggling still with his rage and grief, convinced that Sasha will die from the Gigaflu because of the herd that derailed them. Bob tries to counsel him, tell him it helps to keep going as Tyreese tries to wash the blood from his top in a river, but Ty is having none of it: no matter how hard he tries, he cannot clear the stains.

Rick and Carol find a nearby hamlet or housing district, where they will search for medicine, food and gasoline. The tension between them, confessor and former cop, is thick. It raises to two new levels: one, when a Walker appears and Rick saves Carol from injury; another when two survivors, a male and a female, slink out from a bedroom with an offer of fruit. They are injured and gnarled, but Rick and Carol give them first aid and then ask the Three Questions, to see whether they can enter the prison.

Ty, Bob, Michonne and Daryl head to a nearby garage, one overgrown with thick greenery. A large people carrier is beside it, but its battery is flat. They go to search inside when, in a very well-done set piece, zombies crawl through the vines and attack. Daryl and Michonne fare well. Bob is gripped by his zombie, cannot get free. Ty will not let go of his, not even when he falls back and has the thing atop him. In both cases, Michonne saves them, but it’s clear that Ty is suffering still.

Image from hypable.com

Bob and Daryl search the garage whilst Michonne and Ty clear the people carrier of vines. One talks to each, with Michonne counselling against anger – ‘Anger makes you stupid, and stupidity gets you killed’ – and Daryl hearing about how Bob survived two groups, and turned to drink in his solitude. Daryl convinces him that his desire for alcohol isn’t what killed Zack in the first episode. Michonne admits that she’s struggling to let go of her anger with the Governor. Both Bob and Ty are given a lot to think about.

As Rick has had for at least a day, what with Carol’s double homicide. But he seems to be avoiding the topic, instead choosing to discuss the couple they found in the house, who they arm and send to find supplies: Rick wants to know whether Carol thought it was the right thing. Carol says it was so long as they can pitch in, pull their weight. “And if they can’t?” Rick asks. Carol’s response is to hope that they do.

The conversation continues during some tomato picking, when Carol discusses how she learned to fix dislocated shoulders, something she fixed for the male of this new found couple. She learned it during the worst of her spousal abuse, when it was ‘easier than explaining (her wounds) to paramedics.’ She then laments who she was, not knowing how strong she could be. Rick also asks her why she doesn’t discuss her children any more by name, and she simply says that they’re dead, and that there is no point in saying their names. Melissa McBride does a great job during these scenes of showing how much Carol has changed, what a survivor she has become. And, one could argue, what a monster.

Image from beyondhollywood.com

Monstrosity is not far away for the other group, either. They get to the Veterinary School and raid it for medicine, finding ample supplies. Bob nips away for a second to grab something from an abandoned bed, probably a book, and they load up. The school is still filled with Walkers, one who died of the Ultraflu, and the group find it difficult to flee. They get boxed in more than once, with Ty fighting back properly this time, having decided to let go of his anger and partial death wish for the good of the group.

In frantic scenes, they get to a first floor window overlooking a walkway, and smash a window to escape. Everyone gets out, with Bob the last. But Bob overdoes his jump and nearly tumbles onto a crowd of zombies. His bag is loose and the Walkers grab it, pulling away. Bob will not let the bag go, fighting for it even beyond sense. Daryl, Michonne and Daryl pull Bob and the bag away with some effort, only to find a bottle of alcohol within: no medicine, no supplies. Whilst Ty seems freed by Michonne’s talk, Bob has let go of his guilt, and thus felt safe to go back to alcohol. He even threatens Daryl when he nearly throws the bottle away. The group roundly disown him for this, and he is left with only the alcohol to comfort him.

The finale of the Rick / Carol is no less dramatic, or well-done. They find that the couple have been eaten by Walkers, and so pack up their gear. But, when Carol goes to enter their car, she finds it locked: Rick is exiling her from the prison as punishment for her crimes, and to save her from Tyreese. She swears that she can survive Tyreese, but Rick cannot trust her any more, and is making the sort of leadership decision he has trying to run from. Carol, for her part, accepts this punishment after little debate, and they pack her up with supplies enough to survive alone. She hands Rick a watch to replace one he gave the dead couple, a gift from her bastard husband, and drives away.

In a final scene, with Daryl concentrating on some jasper he found for a redshirt and Bob smoking alone, Michonne tells them that she will no longer hunt for The Governor. They head back to the prison, at the same time as Rick, all to save those dying within.

This episode was taut, tight and excellently-handled, from the script to the acting to the direction. Things came to a head, there were interesting lines and parallels, and it just felt more like a real drama than, as George Romero said, a soap opera with zombies. Indifference, at least on the viewer’s side, was in short supply for this episode.

Arkham Origins

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God damn Batman is cool. In my opinion, straight up the best superhero out there. There is just so much to love about him but, for me, the root of his sheer awesomeness is the fact that he’s just a man. A man who has not only gone toe to toe with gods, psychopaths and giant crocodile men, but has won.

Batman is, in many ways, the idea of the  über man. He is at the peak of human intelligence, speed, strength and ability. While there are characters that may exceed him in one of these aspects, there is no one out there who is the whole package. Particularly, not anyone lacking superpowers. Then again, Batman has maybe the ultimate superpower. Truckloads of money. Vast wealth has given us insanely cool superheroes, most prominently in the form of mortal men Batman and Iron Man. And though you could argue this should exclude them from the super pantheon, I’d like to see some of the powered heroes doing what the regulars do. 

baoss4
Nanananananana Batman!

By stripping the super away from the hero, you force them to fight harder for everything. And in Arkham Origins, Batman is fighting hard indeed. 8 elite assassins. A $50 million bounty on his head. And one night to find out what’s going on and take them all down. This is Batman at his best. Back against the wall, this is a raw Batman. 2 years into your crusade against crime, and 5 years before the previous Arkham games, this is a Batman who has so far only seen the common criminality, the street toughs and mob men. Black Mask’s bounty changes all that.

 Origins carries the tagline “Your enemies will define you.” Aside from sounding just plain cool, it sums up one of the primary truths of the Batman universe. Despite everything else; the gadgets, the vehicles, the city and the skills, it is the villains that truly make Batman who he is.

 In Origins, you are pitted against some of the very best of Batman’s Rogues Gallery. Alongside the 8 assassins (who are an interesting mix of big names and lesser known characters) and their boss, Black Mask, there are also the classic villains to contend with in the form of Penguin, Mad Hatter and the ever lovable Joker. These psychopaths are set to ruin your night and some of these encounters are truly definitive in the shaping of Batman ( Joker is obviously foremost here). While the rest of the villains on Origins’ roster refine and advance Batman in terms of combat and his general skills, it is chilling to watch Batman’s first encounter with the clown prince of crime.

Why so serious?
Why so serious?

Mark Hamill is, in many ways, the definitive Joker. He’s voiced the character in masses of multimedia, most notably in the ’90s TV series and the previous Arkham games. Alongside Kevin Conroy, the first person to actually give Bruce Wayne and Batman two different voices, the pair shaped the Batman/Joker pairing to an insanely high standard.

However, with Arkham City all wrapped up, Mark Hamill announced his retirement from the role. And with Origins portraying younger versions of the characters, and Kevin Conroy currently working on a rumoured follow up to City, some new talent has been drafted in for the game.

Taking the lead role is one Roger Craig Smith. Tackling the unenviable task of stepping into Kevin Conroy’s shoes, Smith actually does a damn good job. This is a rough and raw Batman, fueled by anger. Conroy’s Batman knew who he was and what he had to do, Smith’s younger incarnation is still discovering just what it means to be the Bat. It’s the lack of imitation that makes this voice acting so good. This is not Roger Craig Smith trying to do Kevin Conroy. This is his own Batman, in the words of Alfred, “you’re not a hardened vigilante, you’re a young man with a trust fund and too much anger”. He’s angry all right, and he’s about to be pushed to the limit.

Enter Troy Baker. The man is a genius and I already love him for his work as Joel in The Last Of Us and Booker in Bioshock: Infinite. In Origins, he is chilling. Hamill’s Joker was playful, whimsical in his insanity. Baker’s Joker is scared of nothing, happy to die as long as he brings the world down along with him. Watching Batman come to terms with a man who is incorrigibly insane and utterly remorseless in his commitment to full fledged chaos and corruption is incredible. This is a Batman who has not faced the worst evils Gotham has to offer and is shocked when he encounters them.

If you’re not yet convinced of this talent however, check out this performance at New York Comic Con.

Unfortunately, I must now confess two complaints about the game. The first is one that has recurred throughout the Arkham games and is thus slightly disappointing to still see it popping up. The problem is that there are broken interactions that mean the person I need to talk to/interrogate to start a side-mission, can’t be spoken with. It’s the very same problem that prevented me from completing the Hush side mission in Arkham City and it’s annoying when you want to fully enjoy the game.

 That said, it’s a problem that not everyone will experience and can often be solved simply by reloading. It’s a minor fault in gameplay that is otherwise excellent, adding some brutal new moves to the insanely cool free flow combat, a couple of tasty new gadgets and a bigger step up in boss fights than I could ever have hoped for. The issue of “charge and dodge” bosses has been well and truly dealt with.

 

Prepare to feel ninja
Prepare to feel ninja

The second complaint is a more minor one. The story is a beautifully written one, dispelling any worries that could be had about the new writing team. However, while the majority of the game is excellently spun out with twists and turns constantly throwing you off the scent of just how much there is to do, the ending niggled at me. While it was a perfect end with that final encounter you’d hope for, in terms of pacing, the finale section of the game seemed to fly past. After the lengthy struggle through the first three quarters of the story, it mildly irritated me to get through the final quarter in such a flurry. These complaints, in the grand scheme of things, are minor though. Arkham Origins has achieved something few prequels do so successfully. It has delivered a comprehensive, refined version of “the before”. Paying homage to everything from Grant Morrison’s Arkham Asylum comic to Alan Moore’s The Killing Joke, the game delves into the dark heart of what makes Batman do what he does and comes up glistening.

Until you have seen Batman go up against Joker for the first time and seen the two of them realise the flip sides of the coin they occupy, how close to the brink of madness Batman teeters, you cannot fully appreciate his strength. Arkham Origins is a game that shows us not the fully fledged Bat of the previous games but Bruce Wayne in a cowl, dishing out his anger on the unrepentant scum of his city. Arkham Origins is a game that puts you in the cape and cowl. I have never felt so Batman as when engaged in full on, martial arts, ninja combat with Deathstroke, every hit and counter relying on perfect timing. Origins puts you into the richly envisioned and expanded Gotham, confronts you with a city in anguish and gives you one simple mission: You are Batman. Stop this.

 

 

Final Fantasy: Still a relevant franchise?

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When it comes to the Final Fantasy series, my opinion usually differs from the rest of the community; I believe that Final Fantasy 7 was incredibly over-rated, it’s largest downfall being a lacklustre cast of characters with very little personality between the lot of them. (Bear with me!). Probably something equally as shocking is my fondness for the XIII saga thus far. Yes, at the end of the (stunningly orchestrated, beautiful looking) day, Final Fantasy XIII was quite linear. “One big corridor” they said. “Mash X to win” they said. And whilst all of this is semi-true, I believe they missed the true brilliance of the first part of the trilogy: The story. With it’s narrow paths, always sending you forward, they could control the overall user experience to a tee. WIth Square-Enix perfectly controlling the rate of the story progression, they could decide when a large scale event needed to take place, or rather just a quick breather, dependant on what had happened previously and what was to come.
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Regardless of my feelings with the recent Final Fantasy games, the point of this post is to discuss the following point: Is Final Fantasy still relevant? Many would argue, based on the XIII saga (beginning with XIII, finding a happy middle ground with XIII-2, and ending in Lightning Returns: Final Fantasy XIII (gameplay opinions on that later)) that the once prominent RPG series has lost it’s way, becoming lost in the shadow of numerous “Tales” releases, as well as falling behind more Western RPG’s, such as the Mass Effect trilogy. The most recent entry to the FF line-up was Final Fantasy XIV: A Realm Reborn, a majestic MMORPG that rose from the ashes of the abysmal original release in September 2010. Featuring beautiful environments, superb music by Nobuo Uematsu et al, and refined gameplay mechanics, the popularity of this title was enough to create havoc for early adopters upon the relaunch. Error 1017 plagued every user, bought them down to their knees and only the strongest persevered (or, once logged in, never logged out…Guilty!)
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With copious amounts of references to previous games, ranging from Server names, a mount from FF6 and, of course, some guy called Cid, Square-Enix may have cottoned on to when the height of the popularity was. Our very own Mike Orvis contributed to this article, mirroring that exact sentiment:
“In this day and age, the FF series has become more of a nostalgia bomb. From around VI to about  IX (arguably X) It has included a sense of adventure and morality with ingratiating characters and just the right amount of fun/ serious ratio. 8 for me is one of the best love stories ever. And the end of IX, when Garnet runs to him and beats Zidane’s chest? That moment there captured a love that many are still looking for. Beautiful storytelling and an astounding soundtrack, These past games were truly wonderful. Now? Not so much.  Square are trying to fix what isn’t broken; the current games seem directionless in theme and have lost the grandiose feel of their predecessors. Less graphics, more feels!” – Mike Orvis
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With the Final Fantasy X/X-2 HD remaster being in development and, hopefully, coming out soon, I was able to have a chance to sit down and play the opening segment of it at this years Eurogamer Expo. With updated textures and music, I managed to experience the demo from Tidus picking up his sword and rushing through numerous enemies with Auron by his side. The memories of a younger RPG player came rushing back, willing me to go further, being stopped in my tracks by a large fish creature that acted as the end-of-demo boss. As the “Thankyou for playing” rose from the bottom of the screen, I had to pull myself away from the demo unit, something a lot of gamers did not have the will-power to do, sitting there, convincing themselves “Just one more time.” Regardless of how I feel for the game though (I love it, if you couldn’t tell), I’ll always have a niggling thought in the back of my head; “Are they just milking the series?”. A very close friend of mine, as well as a fellow RPG-lover, also has those worries.
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The question ‘how relevant is the Final Fantasy series today?’ is an interesting one. On the one hand, the series is still considered to be one of the archetypes of the JRPG genre by many gamers, especially those who look back fondly on the pre-FFX-2 glory days. However, on the other hand, many gamers, and I include myself in this category, feel that Square Enix has lost its way somewhere along the line, with each new Final Fantasy game becoming more and more diluted from that original, wonderful formula, with constant spin-off games (XIII-2, Lightning Returns, etc.) increasingly feeling like a quick way to milk the franchise for a little bit more money, rather than an interesting and new experience. 
This is not to say that I do not hold out hope for the future of Final Fantasy – I hear good things about the newly relaunched FFXIV, and I would be lying if I said that I wasn’t a tiny bit excited about the release of FFXV (formerly FFXIII Versus). But Square Enix has a way to go yet to prove to me that they can steer this franchise back on track. – Chris Bateman.
This is to show off the Miqo’te (FFXIV race) costume, honest!
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Going back to the Final Fantasy XIII saga, I was also lucky enough to sit with a demo of Lightning Returns and experience the new direction they’re taking the game with the last entry to the trilogy. With a more action orientated combat mechanic, the “Press X to win” line that the critics used will no longer work here. Where each face button acts as a different attack, with each attack using a different “energy” value, the bar soon diminishes. Each class, being easily swappable with a shoulder button input, having it’s own bar, juggling between classes, attacks and, for those infatuated by Lightning’s looks, clothes, there was never a dull moment to be had. Whilst I am saddened that the tales of Lightning and her “merry” cast have to come to a close, a believe it will end on a high, especially with the return of arguably the most conflicted villain in the franchise.
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Now, whilst this has, for the most part, just been my experiences with Final Fantasy as opposed to actually answering the question I initially laid out, let me round everything up. Throughout my gaming life, Final Fantasy has always been a prominent figure, rounding out the holy triad of games that I personally enjoy most (Pokemon and Legend of Zelda filling the other two positions). As of late, however, it has never quite reached the heights that, say, Final Fantasy IX personally hit. With many seeing XIII and XIV (1.0, initial release) as low points, it forced Square-Enix to admit the titles did indeed have a lot wrong with it, and with each iteration of each respective game, they have tried to build upon the stronger points and iron out the weaker aspects. As shown in Lightning Returns, they’ve added a heavy influence of action gameplay to the main combat mechanic, giving many the impression that a “true” RPG, like what we had seen in the previous generations, can no longer strive to the same levels of popularity that it once had. Instead, by mixing it with other strong gameplay mechanics, such as 3rd person shooter (Mass Effect) or a more action-based combat as seen in the Lightning Returns (and the fluid-looking combat of next-gen beauty FFXV), it can find relevance in this modern era of gaming where, somehow, unimaginative FPS’s wow audience year after year.
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Some people, however, have lost all faith in this once revered series that could do no wrong.
“The reason I think Final Fantasy is entering into it’s “Golden years” is that it seems to be following the route of mainstream cinema. Hoping to claim the glamour of previous epics to make there flat game of the present look appealing, like they are literally picking up any scrap of former glory to polish a turd with.” – Sam Reeman
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What do you think? Is Final Fantasy still at the forefront of the RPG genre, or has it faded into irrelevance now? What could it do to improve? Am I the only one that thinks FF7 is over rated? Please leave your comments below!

Arkham Origins : A Harrowing Tale For Those In The Know

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It was a very nervous drive home last Friday. As I left work I was suddenly hit with the realization that the package may not have come. The package in question?  The Arkham Origins Collector’s edition. This bells-and-whistles-edition has been high on my wishlist since I finished Arkham City, and although I was quite publicly annoyed (see last week’s podcast) at the hike in price for less content, I was still nevertheless excited. I drove home like a meth addict- badly and smiling.Batman was waiting for me.

"Michael, fix this window"
“Michael, fix this window”

I dibsed AO for review months ago, and was excitedly drafting a cute 500 word number that poked fun at a game that seemed like another slice of the Arkham City pie .This all changed, however, after a few hours play when The Incident happened. After what this game has done to me, I feel a lengthier blog post is more appropriate. I have quite a bit to say, so I will compartmentalise into three sections: a review, The Incident and the aftermath.

 

The Review:

Upon the first few hours of playing Origins I was fairly underwhelmed: it was just more of the same, to the point where I started the game with no hints a’ la Cities’ New Game Plus mode. The combat structure was pretty much the same and the story was fairly captivating. This however changed after the fight with Deathstroke. This boss battle was unlike any other Arkham boss battle I had ever seen; you were required to fight with patience and channelled bursts of aggression. In short, It made you think like a martial artist.After The Incident, the game began to elevate itself to levels above what I could ever have comphrehended. Simply put- the game is beautiful. Arkham Origins has done what very few prequels manage: they keep it fresh, while retaining a sense of the past. I won’t give away the plot, but quite frankly you won’t be expecting the Joker, or many of the other characters included. The game completely  rearranges the Bats/Joker relationship, allowing the player to understand how the Joker sees Bats, and the nature of his super/in sanity.

The game plays wonderfully and should be experienced by everyone… well, everyone over the age of 18. Shit gets dark.

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Pictured: The dark.

The Incident: ( SPOILERS+ TRIGGER WARNING)

After emerging from some sewer-based antics I was greeted by 3 rabbit-masked gentlemen, singing an invitation to me from a fellow named Jervis Tetch. I was informed that he would be waiting for me at the hat shop in the Bowery. So naturally I made my way, gliding through the city when suddenly Alfred informs me that it’s Christmas day. We exchange a Merry Christmas and I’m suddenly hit with a pang of loneliness: here is a man just trying to make up for the loss of people he loved, he doesn’t even have time for Christmas. But it doesn’t stop there.

The level itself plays out like the scarecrow levels of old; trippy and mostly 2D. Your objective is to rescue “Alice” from The Hatter. Suffice to say I took this level with ease. I made my way to the top of a “clock tower” where I confronted Tetch. He was knelt behind Alice with a knife to her throat-if I moved she’d be for it. A quick reverse batarang saw him off and he lay unconscious. I moved over to “Alice” (credited as only “Kidnapped Girl”) and told her that Gotham City Police would be on their way and everything would be alright. Her response was unsettling:

“No. No it won’t ever be alright”

She then drew herself in close, and began to cry. Sob, in fact.

In the utterly stunning Arkham Asylum graphic by Morrison and McKean the reader is treated to some of the darkest depictions of Batman’s rogues gallery ever seen. Up until this point, the Mad Hatter was a character with an obsession for Alice in Wonderland and thought-controlling hats. This iteration however had a much, much darker turn. We meet a Jervis Tetch obsessed with “little dolls” that he found beautiful, especially girls.

terrifying
terrifying

The Mad Hatter, ladies and gentlemen, is a paedophile.

Tetch is lying on the ground. There is now nothing I can do to hurt him. The game makes me clip through him. I cannot talk to the girl anymore, just watch as she cries, eventually deciding to leave. To hear her cries through the walls of the Hat shop. This hit me like a train: suddenly I realised that no matter what gadgets, magic, or kyptonian blood you have, there are some things you cannot just save people from. I stood outside that room, hearing her sobs, and let the controller fall from my hands into my lap. And I’m not too ashamed to admit that I shed a tear. Never has a game been so powerful, never has something hit me that hard, rooting me to the spot like that.

Suddenly it wasn’t about Batman, The Dark Knight detective, the reason why criminals breathe easier when the sun comes up. It was about Bruce Wayne, trying desperately to save the his home town, thinly spreading that love he had for his parents and sharing it with every single Gothamite, leaving nothing for himself.

The Aftermath:

Arkham Origins has done what very few prequels manage: it has retained that level of unrefinement that suggests that the characters have not yet progressed into how they are in the games set later on. Case in point: DMC3’s Dante would kick seven shades of summer out of slow -ass DMC1 Dante. In AO however we see a Batman that learns as you do. There is a definite progression in the game,  and you see a very angry young Bruce take steps into channeling that anger and becoming the Batman he is in Asylum. The game itself (the menus, etc) displays this lack of sheen, making the entire experience  an almost vulnerable one.

The game is also a love-letter to the comics. From The Incident to the final Joker confrontation, there are references to The Killing Joke, Arkham Asylum, Year One, Knightfall and a host of other titles. The more you know of the Batman Universe, the better this game is for you. Having said that, even the preliminary bat-fan would enjoy this game, because it plays fluidly, switching from detective work to stealth missions to street brawls seamlessly. And unlike a lot of other openworld games, all the side missions and things you can do make sense in the context of the game (i.e: stopping crimes in progress) and actually play into the feeling of obsession Bruce has with stopping crime.

As I stated in the review, the Deathstroke fight made you think like a martial artist. This seems to be Origin’s raison d’etre; to make you THINK like Batman, and therefore act like Batman. When you add this to the feeling of desolation and loneliness, The game succeeds in putting you into the cape and cowl more so than ever before.  The game isn’t without its flaws ( like the Penguin’s henchmen dressing like Canadians, making them really hard to fight, and Tracy’s shocking cockney accent) but most of the imperfections sort of…work. This is Batman:Year Two; Bruce is rough but ready, still working things out (he hasn’t even built the Batmobile at this point) . I honestly believe that this should become a canonized story in the DCU, because it would allow a foundation  (following on from Miller’s Year One) upon which you would better understand every other Batman story. If you never got the whole Batman thing (why the hell are you reading this then?)  or would just like to really get what it’s like, play this. Play this twice.

Penguin-character
I really wanted to know about Penguin’s bottle monacle though. DLC maybe? not if that ending was anything to go by.

Have any games affected you this powerfully? drop a comment below and feel all the feels.

Video: Strange Facts about Doctor Who

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I’m a sucker for fast facts and for Doctor Who, so if you’re like me this is the ideal four minutes for you. Brought to you by WhatTravisSays, this includes facts about old and new Who alike, some I knew, some I didn’t:

Halloween movies – safe for scardey-cats

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It’s that time of year… Halloween!!
The time to carve pumpkins, the time for kids trick or treating, the time for dressing up and and the time for scardey cats like me to try and avoid every scary movie that is on television. While everyone else is enjoying a good gore fest I like to stick to gentler Halloween themed films or movies that have any kind of link to Halloween. In the hopes that there are more people like me who fancy watching a Halloween movie without being scared then here is a small list that I’ve compiled whether it’s to introduce you to the films or just merely refresh your memory.

Hocus Pocus                                                                                                                                       

This fun family Disney movie has witches, a black cat and a zombie making it a perfect Halloween themed movie. Bette Middler and Sarah Jessica Parker star in this 1993 film which follows a trio of children trying to escape and defeat three witches who have resurrected after 300 years.

 

Casper

Christinna Ricci stars as a paranormal expert’s daughter who stays in an abandoned house with her father. The house is occupied by three mischievous ghosts and Casper, the friendly ghost. It’s meant to be a family film but I would check it out yourself first if you are planning to watch with children.

 

Zombieland

Although not really classed as a Halloween film, I’m going to list this film as it has… you guessed it… zombies! Woody Harrelson, Emma Stone and Jessie Eisenberg act as a few of the remaining non-infected humans left in zombie-filled America. A lot of laughs as well as some action make it a great film and a fantastic cameo by Bill Murray adds the cherry to an already delicious treat.

Shaun of the Dead

Again, not a Halloween themed film, using the same premis as Zombieland, the theme of zombies is enough to add it to my list. The great comedy trio of Simon Pegg and Nick Frost with director Edgar Wright started the Cornetto trilogy with this great gory comedy. Shaun is on a mission to turn his life around but it’s not off to a great start when he finds that most of the members of his communities are trying to eat him. Not really scary but there are some scenes which some viewers may find a bit brutal.

 

The Nightmare before Christmas

I guess it’s up to you whether this is a Halloween or Christmas film or just all year fun but seeing as the main character lives in Halloween town I thought I’d add this to the list. Tim Burton works his animation magic with this wonder but beware it may not be suitable for all. Jack Skellington is only aware of Halloween town so when he discovers Christmas Town he is amazed but he doesn’t quite understand the concept. This film is just over an hour so great if you want to watch something but don’t have much time.

 

Frankenweenie

Tim Burton’s Frankenweenie follows the story of a young boy who conducts a science experiment to resurrect his dog but this leads to some unintended consequences. The film is a Disney family film so should be suitable for children but I would use your own discretion.

 

ParaNorman

This 2012 film stars ghosts and zombies and a young boy who has to take them on and save his town from a curse. This animated comedy stars Anna Kendrick and Christopher Mintz-Plasse and is rated PG.

 

Hotel Transylvania

Adam Sandler, Kevin James and Andy Samberg star in Hotel Transylvania. This animated comedy follows Dracula after a human boy discovers his high-end resort and gets involved with his daughter. The film couldn’t be more fitting with a mummy, Bigfoot, the invisible man and werewolves.

 

The Addams Family

What family is better to hang with at Halloween then the Addams family (*cue theme tune*). The storyline follows the famous eccentric family as a con artist tries to fleece them by using a man pretending to be their long lost Uncle Fester.

Ghostbusters

And finally, of course, Ghostbusters. With a cast comprising of the legend Bill Murray as well as Dan Aykroyd and Sigourney Weaver, this 1984 movie has enough ghosts and ghouls to make it Halloween worthy but mixed with enough comedy to save it from being scary.

With any of the films on this list, please use your own discretion if you are planning to watch with children.

GamerGran’s British Gas Rampage

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Today’s viral video comes from spirited octogenarian Gamergran87 on youtube, where she turns the air blue – and red – in GTA V:

Under the video she posts, “Sorry about the language everyone but I got a letter from British Gas and I had to let my anger out!”

And she does.

For those wanting context; British energy companies are raising prices en masse despite record year-on-year profits, much like the sort of in-game companies Lester would hate. British Gas already had a twitter (or should that be bleeter?) PR meltdown over this same issue. Some of the most hilarious tweets can be found here: http://www.receptional.com/blog/askbg-british-gas

Extra Life, Saving Lives

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I can’t believe it took me this long to discover Extra Life, but my good buddy Jambrain brought it to my attention recently, so I thought I’d share it with you.

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Extra Life is a 25-hour gaming session on November 2nd 2013; gamers worldwide are sponsored to do what they do best, and the proceeds go to Children’s Miracle Network Hospitals.  These hospitals deal with everything from asthma and broken bones, to cystic fibrosis and cancer, and each team has selected a local hospital to benefit from their sponsorship money.

There are a bunch of ways you can get involved, either by sponsoring Jambrain and Studio Hydra (or another team, but Studio Hydra are the coolest), or participating yourself!

The Walking Dead singalong to The Monster Mash

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‘Tis All Hallows Eve and no Halloween would be complete without hearing that school disco classic – The Monster Mash. But how could one possibly make it more fitting of the season; well how about having The Walking Dead ‘sing it’ for you. Brought to you by Official Comedy this video does involve an extraordinary amount of zombie bashing gore,  you have been warned:

Beware the…..Where did it go?

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Beware the Batman
Beware the Batman

Lovers of the DC hero Batman were drooling at the prospect of the new cartoon series, ‘Beware the Batman’. With a distinctly new animation style and the prospect of seeing their favourite villains once again, was more than enough to get fans to the edge of their seats. It premiered back in July and was received quite well, making this a rather strange situation.

The DC Re-boot of Batman, ‘Beware the Batman‘ has disappeared from the airwaves. The last episode aired on October 5th, but with little fanfare the series was pulled by Cartoon Network. After a lot of effort by the ‘Comic Book Resources’ the public finally got a statement from the TV network.

‘Currently, ‘Beware the Batman’ is no longer on our air. DC Nation will continue on Saturday mornings at 10/9c with new exclusive shorts and a full hour of encore episodes of ‘Teen Titans Go!’’

Anthony Ruivivar: Voice of the Batman
Anthony Ruivivar: Voice of the Batman

This answers nothing, though Anthony Ruivivar, the voice actor of Batman, took to twitter to calm fans by stating the show would be back in January. 

This statement shouldn’t be trusted however, with Mary Sue writer Jill Pantozzi pointing out that this is what happened with ‘Green Lantern: The Animated Series‘ and ‘Young Justice‘.

Is this the end for Beware the Batman?
Is this the end for Beware the Batman?

So is this the end of Beware the Batman? This writer hopes not, but everyone shall find out come January if Twitter is to be believed.