Home Blog Page 219

Things to Do in a Retirement Home Trailer Park

0

Writer & Artist: Aneurin Wright

Publisher: Myriad Editions

It’s Nye’s birthday. When his Father Neil calls him to wish him a happy birthday, he also mentions that he’s been ‘certified for hospice’. The currently unemployed Nye is the only one in a position to look after his father, diagnosed with advanced stage emphysema. Relocating to the retirement park Nye’s days become a routine of pill counting and medical checks. Along the way he learns a lot about himself, life and his father.

Trailer_Park_24_25_780pixels

The result of several years worth of work ‘Things to do………’ is an autobiographical tale. Nye here is portrayed by a blue minotaur and his father a blue anthropomorphised rhino. Several other characters are featured throughout most represented by anthropomorphised animals with the exception of the women that feature, which lends an even more surreal edge to the tale. Despite this surreal edge though ‘Things to do……….’ is one of the most real stories you’re ever likely to read.

As the story progresses, there are flashbacks to Nye’s youth as well as dream like sequences. One of these being Nye imagining himself as a comic book style vigilante named ‘The Authorial Persona’ taking on the ruthless CEO of Happy Huff ‘n’ Puff Tobacco Company in the shadowy city of Carcinogenia. The CEO being represented by a aristocratic pig complete with monocle.

Rather than just represent a manifestation of Nye’s desire for vengeance on the corporation responsible for his Father’s debilitating illness, this sequence also works as a meta commentary on itself, as the CEO calls out the hackneyed use of himself being represented by a pig. He also brings forth the point of Nye’s Father being just as responsible for his plight as the tobacco company. It’s an impressively self aware portrayal of the mental anguish and futility that Nye finds himself dealing with.

There’s much more to this story though. An examination of father/son relationships as the two go from bickering over petty things to Nye learning to actually bond with his Father and reconcile over the past and the two, both as emotionally repressed and distant as each other, finally learn to accept each other. It also explores how this impacts other relationships though, like the relationship with his Mother long divorced from his father and Nye’s relationship with his own partner.

One of the most searingly powerful elements of ‘Things to do………….’ is that the reader knows how this story is going to end right from the start. Witnessing Neil’s slow but sure decline is an emotionally wrenching experience. This decline represented by the increaed use of pauses in Neil’s speech bubbles as he wheezes and coughs short of breath.

thingsTrailer_Park_p35

‘Things to do……….’ is a tour de force of what can be achieved through the medium sequential art. Aneurin Wright’s art is bold and expressive, the minimal use of colour making it more so. With varied use of panels throughout from several per page to one powerful image. It packs whimsical touches, one memorable sequence being when Nye moves house and it’s revealed the house is atop a huge red elephant which leaps off into the distance, alongside powerful imagery conveying the emotional trauma of Nye’s situation, a sequence involving a neighbour oblivious to Nye’s situation being just one example.

Final Fantasy XIV: A Realm Reborn Collectors Edition: An Overview

0

Final Fantasy has always been, for me, the leader in the JRPG crowd. Maybe not at the forefront of innovation, but in terms of story, characters, environment, and especially the music, it has remained at the top. With each iteration they build on the strengths of the previous game, whilst looking at what failures the title had and, in theory, finding a remedy for it. Some would look at the difference in Final Fantasy XIII and XIII-2 as a prime example of this; XIII was infamous for it’s corridor-esque areas (something that I didn’t mind at all – see my previous article here) and, following the ensuing backlash, XIII-2 had a larger, open-world feel throughout the game, especially considering the different time periods. Whilst this is a good example indeed, I believe the perfect example would be Final Fantasy XIV.

FFXIV Collectors Edition Box, in comparison to my 21.5 inch monitor
FFXIV Collectors Edition Box, in comparison to my 21.5 inch monitor

Having launched back in 2010, it was immediately met with widely negative reviews, citing the UI and gameplay as relatively broken and a chore to use. The game was constantly being patched throughout it’s initial release months, but not enough work could be done whilst the servers were still in constant use, realising the scope of repairs that needed to be undertaken far exceeded what they first thought. They announced that the servers would be closed whilst they built the game up from scratch; a game we would later call Final Fantasy XIV: A Realm Reborn, or 2.0.

The Game, Authenticator and Art Book on Display
The Game, Authenticator and Art Book on Display

Whilst this quick overview doesn’t immediately relate to the Collectors Edition, bear with me. When most Developers would have left the initial product as the be all and end all, Square-Enix refused this iteration of the widely popular series to bring negative views to the franchise as a whole, so they spent an extra two years polishing the game, widely reworking all mechanics, including gameplay, graphics engine and the UI. With the copious amounts of extra money needed to fund this development, and with the state of Square-Enix at the time, this was truly a make-or-break situation for the Japanese Giant. So, upon months of Alpha and Beta testing, and incredibly positive hands-on sessions, the company announced the game’s release date, followed by two editions: The Standard Edition, containing the game and 30days game time, and the Collectors Edition, a love letter to the community that stood by the company and wanted to fully experience the fruits of their labour.

Collectors Edition artwork (left) compared to Standard Edition (right)
Collectors Edition artwork (left) compared to Standard Edition (right)

The collectors edition contains:

  • The Art of Eorzea – A Realm Reimagined (Artbook)
  • The Waning of the Sixth Sun (Bonus Disc detailing the events prior to A Realm Reborn)
  • The Sounds of Eorzea (Music CD)
  • Square-Enix ID Token (Authenticator)
  • 5 Exclusive Artcards
  • Exclusive In-game Items, including:
    • Helm of Light
      Become one of the fabled warriors of light when you equip this exclusive helmet.
    • Baby Behemoth Minion
      Summon this cute, but ferocious miniature version of Behemoth and watch him roar with excitement as you adventure through Eorzea.
    • Coeurl Mount
      Only the bravest of warriors are able to tame and ride the mighty coeurl.  Show off your prowess with this exclusive mount.
    • Behemoth Barding
      Customise your Chocobo with  Behemoth Chocobo Armour and charge in to battle.
ALL THE ITEMS!
ALL THE ITEMS!

Sherlock – The Long Awaited Return

0

Produced By: Hartswood Films for BBC Wales

Written By: Mark Gatiss, Steven Moffat and Stephen Thompson

As far as hiatuses go (or pauses between seasons), Sherlock pretty much topped every other show out there, given that for two years it left its fans to speculate, to come up with theories, one weirder than the other, and of course, to write fan-fiction until their fingertips bled.

Leader of all theories
Leader of all theories

Nothing wrong with any of these, but imagine how everyone felt in anticipation of the new episodes. Did you ever try to open a bottle of any fizzy drink after you shook it for a minute? Yeah? I’m sure you get the picture. Twitter, Facebook, Tumblr, they all exploded as trailers were slowly shared with the world, each precious minute treated like it was “the one ring”. Except unlike said golden band, it wasn’t caressed and held closely, but rather it was analyzed until there wasn’t a single pixel left unturned. Again, nothing wrong with that. Admittedly, I am much tamer and I never noticed (or assumed) that the parted hair on one side as opposed to the other, or a random red stripe on someone’s pants, could both signify a death omen, so I cannot speak for those that did.

Three weeks ago Sherlock returned and…it was quite trippy. It was almost as if I fell through the looking glass and nothing was the same.

Just look at that porn-stache.
Just look at that porn-stache.

Of course, two years had passed and everyone was different, I am aware how time affects people, yet for a lot of the first episode I was left wondering if I was watching the same show. Sherlock was running around like a little bunny hopped-up on energy drinks, Watson had a porn-stache (thank God that’s gone!) and no one seemed to make any sense. For a while I even theorised that Sherlock was much like a Phoenix, rising from his own ashes, with a brand new set of rules in tow to explain his odd behaviour, but then I began questioning whether or not Steven Moffat had spent maybe just a little too long writing Doctor Who. All that Sherlock was missing was the bow-tie. Maybe a fez? While quirky in its own right, Sherlock reminded me of Matt Smith, running around, slapping himself, suddenly prone to bouts of childish behaviour that (while apparent in the previous seasons as well) were so exacerbated that instead of making Sherlock likable just made me want to slap him silly.

But let’s rewind a little. A couple of years ago, Sherlock took a swan dive and we were left wondering (but not quite, since they did speak of a third season) if he was alive or not. The episode was emotional, heartbreaking and generally the type of thing that pushes fans towards launching theories, some as wild as Anderson’s guesses. The reasons for the long wait were obvious – Martin Freeman was doing The Hobbit and Benedict Cumberbatch was practicing his dragon moves for the same film. So the wait began. It was long, it was peppered with speculation concerning what we would get once the show returned. Was it going to be amazing? Would it lose its shine after all this time? Was everyone still available? The list could go on forever. And then it finally returned, we all took a deep breath and sunk…into an energy drink that kept us wired and entertained, but at least for me didn’t work as well as the more sedate pacing they had set before. The subtlety was somehow diluted so much, torn to shreds by everyone pointing out the obvious. I even made sure to watch the other seasons before I started writing this, just to make sure I am not forgetting something important, like that time when Sherlock slapped himself and ran around, screaming like a lunatic in any other episode. Nope.

Don’t get me wrong, I loved it. Everyone was still stellar, their acting was brilliant (I might have shed a tear or two at Sherlock’s wedding speech), but…it almost seemed like they were playing someone else and not who they should’ve played, like they were all wearing a coat that was too big or too small. providing warmth, but never looking the way it should. Some scenes were fantastic, only for them to then be ruined by a following shot that crippled whatever momentum they had already built.

I’m not saying I guessed the plots, I’m not saying I solved the crime before Sherlock, I’m really not that good, but even so, it felt like they were just being lazy, banking on the fact that everyone waited so long, for anyone to notice the flaws in the design.  At the same time it felt as though I was really high on some amazing, Alice in Wonderland drugs, because the whole thing was crazy. Quick cuts between scenes, shifts of perspective and of dialogue, so abrupt that you had to pay attention to every gesture to make sure you got it right.  This wasn’t just episode one, it continued steadily throughout the second and third episode, putting everyone out of character and making use of the passage of time as though it didn’t matter. Months, years, how long has it been between episodes? How long has it been between scenes? I guess we could look at Mary’s stomach and determine that, but…why?

The one thing that did upset me more than anything, however, was the way everyone just pointed (in the last episode) that Watson basically brought all of his misery onto himself. Yes. Clearly. When you’re attracted to danger, you make sure to somehow place yourself in the path of a beautiful, smart and funny woman, because your inner psychopath radar can sense that underneath all the veneer, she’s just a killer. They took yet another character and turned him on his head, to create unnecessary drama. Other than getting people to stare at the screen for a few moments, pondering (or yelling out, really) “WHAT?!?” it achieved nothing. (And did I mentioned they have a stellar cast that’s severely underused?!)

The proud son.
The proud son.

I understand that the point was to show just how much Sherlock loves Watson, that he would risk his freedom to help his wife (who incidentally had shot him), but was there no other way? Shock value carries only so far, when other alternatives are available. The fact that Sherlock’s trademark (at least for this show) aloofness was turned into him being just another child, in need of mummy-Mary and daddy-John to hold his hand, didn’t sit well with me either.

I get that giving the fans what they want is paramount if you want to stay relevant in this business, but did they just perused through various fanfics on whatever archive was available and picked the most convenient plots? Well, Moriarty and Sherlock nearly kissed, Sherlock had a girlfriend and acted human for a while, Watson’s PTSD (conveniently forgotten for two seasons made a brief appearance), I think all we were missing was Mycroft and Lestrade running into each other and shaking hands to please all corners of the fandom. Or, you know, they could’ve killed Mary and 90% of the cast to appease that other part of the fandom we never speak of, unless we’re doing so in hushed tones, out of earshot.

Once more, I’m really not picking on anyone’s acting. It was amazing. Each gesture, each word so carefully crafted that it pulled at our heartstrings, I’m sure of it, particularly in episode two. Yet something was off, with the entire season. I can’t put my finger on it, you know, ignoring all that I wrote before. I loved it, but at the same time I was oddly saddened by it. It was like a comet you really want to enjoy, but you can’t, because it’s flying by so fast you missed it when you blinked.

*This is entirely my opinion. If you disagree, please, do so politely, telling me why you think you’re right. That’s why the comment section is there.

 

Isometrics: Video Games: Influence or Influencer?

0

GTAV

 

Once again violence and the corrupting influence of video games has formed a mild moral panic. But in the odd relationship between game and player, who’s really in charge? Isometrics investigates…

 

 

Welcome to Isometrics, a canted canter through the crisp crunch of that literary side of gaming. This time, it’s time to put on that special Milgram shirt with the fancy buttons and eat your Frankfurter School because it’s time to talk psychoanalysis. Specifically, we are going to explore the history of gaming controversy and attempt to see if, once and for all, there’s anything to that rumour I heard about Night Trap making me want to wear bin bags and unconvincingly make bad actresses scream.

Also before we begin there may well be massive spoilers and references to somewhat troubling events in video games. I will attempt to be careful when discussing them but you have been warned.

Grand Theft Auto V, that great Scottish Michael Mann simulator has made a lot of headlines in the last three months. Hardly surprising either, given that it was not only the most successful video game ever made but the fastest selling and most successful major media product of all time in terms of gross income, beating every single Hollywood film ever. It won more awards than I even knew existed, including the PSExtreme Gold X award, a game award made up 18 years ago for one of the worst games ever made. It is a game that’s practically inescapable.

Oh, and if there was an award for controversy it would win that too.

Actually that’s not really necessarily true. There was controversy over an exceedingly brutal torture mission, with satire as subtle as a slice of lemon wrapped around a large gold brick. This wasn’t entirely a shock but interested me because it didn’t get the same inflammatory response as something like Hot Coffee, or No Russian, probably because it didn’t involve sex or terrorism, the two dog whistles puritans leap to the most these days.

A powerful moment for the player to question their own morality or shameless exploitation? You decide!
A powerful moment for the player to question their own morality or shameless exploitation?

So instead of a new series of controversies the next best thing was a re-run of that old favourite: treatment of women in the sex trade. The player can choose to hire prostitutes and then kill them to get the money back they spent. Given the morally grey world GTA operates, this has been defended (including by the creators) as part of the universe in which the games operate, and on the other side attacked and used to justify calls for censorship in video games. The argument is slightly more nuanced than Glenn Beck’s “GTA is teaching your kids to be killers” spiel, generally being the nadir of GTA’s rather difficult to defend gender politics. One particular article for the Guardian included the rather balanced sub-header of “[GTA V] teaches [Teenagers] to kill prostitutes and demean women in the game – and beyond.”

The article as a whole is full of logical problems and appeals to the real life tragic conditions of women in the sex industry in the place of argumentation to justify the very serious accusation, once that is applied on a literal level it is simply incorrect. At no point in the game does the game teach, tell, instruct or otherwise inform the player that killing prostitutes has a positive effect in the game, so the game doesn’t “teach” that at all. The primary thrust of the argument is similarly hyperbolic, going so far to imply that in the mind of the player “Game and real women merge.” without any form of expansion or depth to the thought. I have serious,  deep problems with this level of discourse. But what about the sentiment? Is there something in the suggestion that games with violent themes and violent attitudes towards certain members of society are a corrupting influence and thus the decades of campaigns against them justified? Let’s see if looking back on 38 years of game controversy could shed some light on this negative influence we hear about…

Humble beginnings for pixellated slaughter...
Humble beginnings for pixellated slaughter…

The entire idea of controversial video games began in 1976 if you can believe that, with the Exidy game Death Race. Originally called “Pedestrian” which really didn’t help, it was all about driving around the screen running over gremlins which left tombstones and screamed. Most of the furore was really over the Deadhead-esque cover art, the game itself being too primitive to really depict anything, and too rare (only 500 machines were ever made) to really be some kind of national threat (Though it did have a legacy as Carmageddon, a game clearly inspired by Death Race, did get banned in the UK in the wake of the stupid road rage moral panic). In the eighties there were a few violent and otherwise controversial games, but most sold so very poorly that they didn’t cause a blip, primarily because they weren’t sold on Nintendo’s grey toaster.

Indeed, it took until 1992 for the most major controversies to start rolling around, with both the gory Nazi killing spree Wolfenstein 3D and the digitised violence of Mortal Kombat both hitting the shelves at around the same time, along with a curious B-movie parody by the name of Night Trap. All three games were accused of being brutal gorefests where the intent was to kill everyone, the other player or women in ways you can’t even think about, let alone render! It’s easy to laugh now at the Senate Trials and the amount of hyperbole on display, but given that all they had to go on were images and contextless video. Night Trap in particular suffered from this; instead of going on a rampage to kill Dana Plato and her friends, your job is to save them, and you in face need to save them in order to get the best ending, with an array of traps to stop bin bag vampires from getting them.

The most horrific shot I could find of Night Trap
The most horrific shot I could find of Night Trap

These three games, as well as Doom lead to the British Board of Film Classification rating video games as well, an agreement that remained in place until 2012. These ratings tended to be more rigorous than those meted out for television and film, the justification being the interactive nature of the games makes the depiction of violence or sexual content more imitable and thus more potentially dangerous. However, there is the obvious counter-argument that games, being an artistic medium that requires action from the reader in order to progress actually demands to a degree the player to be an active reader and not only control the player-character but also to what extent to believe in the ideas and ethics of the games. This isn’t entirely a universal belief of course, with cultivation theory being used to both defend and condemn games as encouraging certain behaviours through repetition and reward.

So do games teach you to kill, maim and murder? Probably not, outside of particularly pedantic simulators and America’s Army. Do games leave some kind of influence, for better or worse? Almost certainly, given the nature of art. All works of art exert an influence, one that can lead to madness and horrible acts of violence on people already with a propensity towards the negative behaviours depicted in said art. But this isn’t something limited to video games, but something that is a part of art itself, and trying to take that away based on the nebulous fear of someone taking an art work way too far is setting forth down a dangerously slippery slope.

In the end, it is we, the receivers,  who are in control.

What is your take on the controversies surrounding gaming today? Are they justified, or is it a case of misinformation ruling the roost again? Do you think games have an influence on you greater than you on the game? Comment your opinions below, on the Geek Pride facebook group or to my Twitter @HuggyDave. Thanks for reading and see you next Wednesday!

The Walking Dead’s Robert Kirkman Has Harsh Words For Marvel.

0

AP on TV Walking Dead Robert Kirkman

Robert Kirkman, co-creator of the smash hit comic The Walking Dead for Image comics and producer on the hit TV series based on the title, didn’t pull his punches at the recent Image Comics Expo when a fan asked whether there was any bad blood between himself and Marvel, his reponse was,

  “I don’t have bad blood with Marvel per se, aside from the fact that I think they’re a poorly run company that is partially destroying the comic book industry”

  Whilst Kirkman went on to state that he believes there’s a lot of good people working there he also stated he thought that the upper management were “extremely short-sighted” and this was having a negative impact on the comics industry as a whole. He also stated that Marvel’s fanbase which he includes himself among “is not going to be around for a hundred years.”. He then said his bluntness towards Marvel was a result of admiration for them and a hope that they could do better.

  A follow up question of ‘”So the ‘Ant-Man’ movie isn’t going to be based on yours?

  Got the response, “I wish, but I don’t think so”.

 Kirkman is just one of numerous writers/artists that started out working on Marvel titles before joining Image and working on creator owned titles.

Source

Max: The Curse of Brotherhood

Max and his brother Felix
Max and his brother Felix

Max: The Curse of Brotherhood is the latest creation by Press Play, an award-winning games development company in Copenhagen, a subsidiary of Microsoft Studios. The game itself is a fun 2D platformer with beautifully rendered graphics whose cut-scenes are reminiscent of a Pixar film. It’s graphics are beautiful and smooth, it makes the game flow and seems to paper over most of the cracks in this game.

Don’t let it’s cutesy graphics fool however, this is anything but a simple puzzle/platformer, you will die, a lot. The game is very much trial-and-error, similar to the award winning Limbo, although not as dark.

It’s difficult to like Max as a protagonist, he comes across as a whiny, cocky brat who banished his brother to another realm for playing with his toys. His younger brother, Felix, is quickly captured by an evil wizard called Moustacho who looks to use him to live forever. Lucky for Max he comes across an old woman who puts her soul inside a magic marker which the player uses to solve puzzles.

Max: The Curse of Brotherhood
Draw vines to swing from

The game starts off very easily with the magic marker only being able to move the earth upwards into a pillar, this makes solving the resulting puzzles quite simple though this doesn’t last long. As the game progresses Max is also able to create vines, fireball arcs and finally high-pressure water flumes. These all become an integral part of the puzzles with all of them needing to be used to solve the increasingly difficult tasks.

Whilst a fun game, Max: Curse of Brotherhood has the feel of an enhanced PC/Mobile game, as the magic marker could be a lot easier to control through the use of a mouse or finger, rather than the Xbox’s analogue stick. If it wasn’t made in-house at Microsoft this is a game that could easily fit into the Wii/WiiU games catalogue. Though that is a minor quibble in what is overall a solid game on this new console.

I'm just swiiiiinging in the... um... desert?
I’m just swiiiiinging in the… um… desert?

The game’s music does the job – it’s nothing special, but it does enough to bring the player into the game and add a subtle dimension to the gamers experience. The creators had the foresight to fade the music in just the right places to affect the player in just the right way, especially during the boss battles.

A truly great game has something that sets it apart from the pack, Max Payne creating bullet-time for example, Gears of War and it’s cover mechanism. Max doesn’t have anything that is truly unique, though due to the platform it’s on it could claim to be unique. There are no games like it on the Xbox One at the minute and there doesn’t appear to be any other platformers similar to this on the horizon.

If you’re a fan of beautiful puzzle platformers then this game is certainly for you, however it does have a few disappointing mechanics and is certainly not for everybody.

Trailer:

Michael Douglas is Hank Pym!

0
Michael_Douglas_VF_2012_Shankbone
The latest addition to Marvel’s roster of ridiculous talent

News has just been released concerning further casting in the upcoming Ant Man film, slated for a 2015 release. Ever since the announcement of the film and the following reveal that Paul Rudd would be starring there has been some curiosity as to which Ant Man Rudd would be portraying. As time went by and there were hints that it would be a “heist movie” suspicion built towards the idea of Paul Rudd playing the second Ant Man, Scott Lang. This has since been confirmed and now, it has been unveiled that Michael Douglas will be stepping into the role of Hank Pym. The veteran actor, star of such films as Wall Street and Falling Down, is now set to star as the original owner of the Ant Man suit.

Hank Pym is a genius scientist who utilised subatomic “Pym particles” in order to allow himself to shift the size of his own body or objects, most often allowing him to shrink to the size of an insect. He also uses a cybernetic helmet which allows him to communicate with insects and control them.

Aside from being Ant Man, Pym has also taken up several other aliases such as Yellowjacket, Giant-Man and Goliath. Scott Lang is a reformed thief and electronics expert who originally stole the Ant Man suit in order to rescue a doctor who could save his ailing daughter’s life. Following the theft, Lang intended to return the equipment but, having seen what he used it for, Hank Pym allowed him to keep it on the condition that it was used to uphold the law.

With the confirmation of both Hank Pym and Scott Lang’s roles in the Ant-Man film, it would appear that director Edgar Wright is definitely aiming for the transition period between the two characters, giving us perhaps an older Pym than we expected but, when Marvel promises a heist film, it’s hard not to be excited. And with this new addition to the shared universe, it will definitely be interesting to see where Marvel plans to build these characters into Phase 3.

It's not the size, it's how you use it
It’s not the size, it’s how you use it

BBFC To Implement New Ratings Guidelines

0

BBFC_logoThe body responsible for classifying films for cinema and home release in the United Kingdom is to implement changes to the guidelines for rating movies by February 24th. This is to be done in accordance with the results of a survey of 10,000 members of the public including teenagers and their parents. 

Highlighted areas of concern to be addressed include tighter scrutiny of the impact of horror films on the viewer, in particular scenes of “gore and strong visuals”. The body will also give greater consideration to the “theme and tone” of PG and 12A rated movies. 

Public confusion over the 12A classification, which was first brought into use in 2002 following a two year trial period, is a problematic area which the board is looking to give particular focus to. 

The-Woman-in-Black-mainSpeaking to BBC Breakfast News, David Austin of the British Board of Film Classification used the example of 2012 release The Woman in Black. He noted that upon first viewing the board were keen to give the picture a 15 certificate, but due to pressure from the film’s distributor who intended to market the movie to a slightly younger audience (due to the popularity of its star Daniel Radcliffe) a 12A certificate was given after certain scenes were trimmed. He said the intent of lessening the potential negative impact of the horror upon younger viewers was key. He admitted that more clarity was needed in helping the public understand what this rating means and how it applies to younger cinema-goers. 

Strong language is another area which the BBFC is looking to put under the spotlight. There will be tighter guidelines on the use of certain language in films given a U rating, which deems a film suitable for all ages. Perhaps surprisingly though the censorship body is to relax its attitude towards swearing in 15 rated films, adopting a more lenient stance according to The Hollywood Reporter. 

Mikey_(Film)The sexualisation of young women in films, as well as other mediums such as music videos, was also determined to be a major area of concern following consultation with the public. There is a sense of continuity here as the list of films which are still banned by the BBFC are predominantly ones which were deemed to contain excessive levels of sexual violence, such as the 2009 Japanese horror Grotesque, and the 2010 American independent release The Bunny Game. 

Public opinion has always been an important factor in the work of the BBFC, as was the case in 1996 when the decision was made to ban American horror movie Mikey, about a murderous child, in the aftermath of the James Bulger murder. BBFC director David Cooke said the latest consultation with the public “ensures that we continue to be in step with what the public wants and expects in order to make sensible and informed viewing decisions”. 

Game of Thrones Season 4 Trailer #1 – Westeros is Hell

0

Geeks like us are going to be somewhat spoiled for choice this Spring, with Hannibal, The Walking Dead, and Game of Thrones all returning to our screens. It promises to be an interesting battle for our affections, and HBO have issues their first shot across the bows with the Game of Thrones trailer.

It certainly looks like they’re sticking quite close to the second half of A Storm of Swords, which means we have some very interesting plot points coming up. I for one know that fans of the show will both be delighted and… less than delighted by what is to come.

Yay!

Peter ‘Chewbacca’ Mayhew releases his collection of Star Wars set pics

0

Last Thursday evening Peter Mayhew gave every Star Wars fanboy and girl a well deserved treat – a treasure trove of behind the scenes photos from the filming of Star Wars. Released through his aptly named @TheWookieeRoars twitter account, the pictures include the likes of Harrison Ford, Mark Hamill, a very young and lucky Warwick Davies and of course more than a few of Carrie Fisher.

A fascinating peep behind the scenes that suggests they all had a great laugh an lots of fun, here is a selection for your enjoyment:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

You can check out more on Peter Mayhew’s twitter account