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Character Fan Art Feature – Baron Munchausen

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So this week I chose Baron Munchausen from the film ‘The Adventures of Baron Munchausen.’ I chose this character because the film is just amazing beyond words. I have always has this vivid image in my head of when I was little, watching a film on the TV, the only part I remember was this man pulling himself out of the water by gripping onto himself and pulling himself up. This image had always been a mystery to me and everyone who I asked if they knew of such a film would just look at me as if I was crazy… Well this wasn’t the case! A few months ago I decided to try again to search the web for this film. It had to be real! And lo and behold my search proved fruitful and I slowly began to be reintroduced to this wondrous film! I immediately went and bought the film and it was just amazing!

So one of the first incredulous things we see Baron Munchausen do in the film is ride on a canon ball you understand at this point that this is not going to be an ordinary film!

Baron Munchausen1

 

This piece of fanart by VarLa-art simply called Baron Munchausen really shows the personality of Baron Munchausen. His happy go lucky nature and his carelessness for the simple laws of nature!

Next, no reasoning behind this one other than I love these kind of sketches!

Baron Munchausen2

Baron Munchausen by freaky-dragonlady is apparently just a quick doodle but I love it!

Next I chose a group fan art, because although the film is mainly about Baron Munchausen it is also about the people he meets!

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Baron Munchausen by Isara-La shows some of the weird and wonderful people we meet throughout the film!

The next is my favourite that I found, I feel it really embodies the character and his flamboyancy!

Baron_Munchausen_by_rainesz

 

Baron Munchausen by rainesz was my favourite because it is just so colourful and full of life! And incorporates some of the adventures he goes on!

Lastly I thought we could finish on something a bit different like with the Boomerang Kid piece I did.

baron_munchausen_woos_the_ladies_of_opulence_by_phoenixforce85-d6wvmvv

 

Though not fan art in the common sense of things I thought this costume Baron Munchausen woos the Ladies of Opulence by PhoenixForce85 is just so spot on and awesome that it should definitely get a mention!

 

EGX Rezzed scheduled for 28-30th March 2014 at Birmingham NEC

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EGXRezzed

Following their highly successful annual #EGX event in London, Eurogamer are planning this year’s EGX Rezzed for 28th – 30th March at the NEC in Birmingham.

Whereas #EGX (formerly Eurogamer Expo) has become the UK’s closest equivalent to E3 and almost a second Gamescom in the European games industry calendar, Rezzed is a smaller and more intimate event that focuses more attention on independent developers and innovation.

That isn’t to say that Rezzed won’t come with it’s fair share of AAA mayhem though. A full list of games on show is still yet to be confirmed however the event organisers have promised that the Creative Assembly’s forthcoming Alien Isolation will be present and playable in the 18+ only section.

Attendees interested in moving into the games industry or just finding out more about the teams behind their favourite games are welcome to attend any of the developer sessions taking place across the whole three days. This year’s keynote presentation will be delivered by Mr. DayZ himself; Dean Hall from Bohemia Interactive so that is definitely one not to miss for any fans of the PC or MMO genre.

For fans of indie, The Leftfield Collection area offers early access to some of the most innovative titles and developers in the industry. In previous years, this exhibition has games like Gone Home and Proteus so it could be worth checking out if you’re starting to grow tired of racing virtual renditions of ridiculously unaffordable fast cars or shooting other players in the face.

Tickets are available now from www.egxrezzed.net and start at £9 for an afternoon admission on any one day of the show. For the determined, a 3-day pass is also available at an extremely reasonable £27. This allows early entry each day although after doing a hardcore triple-day stint at #EGX last year, my advice would be to take some hand sanitizer, a couple of soft drinks and a sandwich with you each day and try to pace yourself if you can.

There’s also going to be a Minecraft tournament and a chance to grab some great gaming merchandise so for those outside the South East who don’t fancy the annual pilgrimage to Earls Court in September or if you just want to try something different then there has never been a better time to get involved.

If nothing else then you may just bump into a couple of the GP crew and that alone has to be worth the price of admission. That is of course if you can manage to drag yourself away from Titanfall by the time 28th March rolls around.

For more information, check out: http://www.egxrezzed.net/faq

London Anime and Gaming Con – 8th-9th Feb – Update

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London Gaming Con Banner

The LAGC is almost here! It will take place this weekend at the Rocket Complex in Holloway, London. Geek Pride will be there as usual and will be ready to take lots of pics and vids of you in your cosplay gear. With the London Anime Con and the London Gaming Con combined, it should be pretty awesome.  The usual comminity events will be present but this time there will also be prizes for the competitions and tornaments. Tickets are still available from the website but can also be bought on the day if you don’t mind queueing for a bit. I hope to see you there!

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Here’s the press release with all the info and links you will need:

 

London Anime Con and London Gaming Con will team up to become one event, London Anime & Gaming Con this 8-9 February. Set in an expanded venue, some top guests have already been confirmed which includes Colleen Clinkenbeard, the Voice of over 100 anime/gaming titles such as Luffy from One Piece, Gohan from DBZ, Riza Hawkeye in Fullmetal Alchemist and Lilith from Borderlands 2. The gaming shall also be expanded, with a number of gaming exclusives and a dozen big tournaments in the GAME Tournament Zone with almost £1,000 worth of prize-support. Tickets can be bought at a discounted £18 for the weekend via the website now HERE. 

The Event Shall Feature:

GAMING: Gaming shall feature the community lounge, a place to chillout by gamers for gamers with 100s of retro and modern titles to choose from. Meanwhile everyone is invited to take part in the GAME Tournaments Zone. Twelve tournaments that will test gamer’s skills to the max with almost £1,000 worth of prizes up for grabs with GAME and various gaming companies supporting. Fame will be assured to each winner as they go up on the Community Hall of Fame complete with award certificates. Tournaments will include League Of Legends, Street Fighter IV Arcade, Minecraft, Halo 4, Dead or Alive 5, Call of Duty 4, Mario Kart Wii, Super Smash Bros Brawl, DDR, Marvel v Capcom 3, Blazblue and more. The gaming community will be further catered for with the now-infamous Gaming Quiz with hardcore gaming questions, fun and random gaming challenges, gaming-inspired musicians and the Sunday Video Game Party. 

COSPLAYING: Cosplay Events, Stars and Community will form the basis of the cosplay lineup as part of the event’s drive to become the home of UK Cosplay. Over a dozen of the best cosplayers from the UK and Europe, which include Stacey Rebecca, Kelly Jean and Tabitha, shall be bought together to guest at the event and showcase their amazing costumes. Attendees will also be invited to participate in contests which will include the Cosplay Masquerade with the winner getting a £100 cash-prize. The Otaku Fashion Show shall also take place on the Saturday, offering attendees and aspiring models to show off their unique style, be it lolita, goth, steampunk or anything different and special. 

ANIME: Guest of honour, Colleen Clinkenbeard, the voice of over 100 anime and gaming titles will be doing Q&As as well as an exclusive free signing session on the Sunday of the event. Meanwhile, the Anime Cafe shall show an entire schedule of anime courtesy of MVM Films. It shall be a great chance to see what’s up and coming and add to your watch list when you get home! You can also Expect a wide range of anime and gaming merchandise, DVDs, manga and more, as well as some of the UKs most well known manga and comic artists in attendance including Sweatdrop Studios who will be holding a series of workshops and portfolio sessions at their table for manga artists. 

PARTYING & FUN – THE EVENT FOR YOU: This IS the party convention, with an amazing party atmosphere. As part of this there will be a massive party planned for each night going on to 1am each night as part of your ticket. There will also be a lot of fun entertaining events such as the Clan Battle Showdown, Baka No Gameshow, Karaoke and more. There will also be a full lineup of live-music and bands in the evening. 

This is just a small sample of what London Anime Con has on offer. You can read a full preview of what the event has in store at HERE

Get your ticket at the London Anime & Gaming Con website now HERE

 

 

Isometrics Presents: An All-Too Brief History of WARP

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Warp Month

To mark a year after the tragic passing of legendary anarchic game developer Kenji Eno, Isometrics looks back at his amazing life and the works of his company, WARP Inc.

A Tribute to Kenji Eno

Welcome, friends, adversaries and other persons interested in the twisted tangential literary world of video games, to a special Isometric tribute to a particular figure in the gaming world that came up from nothing to turn the gaming world upside down, causing revolutions and ripples in game design that are still felt to this day. This man is Kenji Eno, and to celebrate his fascinating life and works, February will for Isometrics be dedicated to Eno, and the three games that came to define his legacy. Three unique, polarising, intensely flawed masterpieces known as the Laura Trilogy. We will cover them in detail in subsequent weeks, but this week, we must cover the man behind these games, Kenji Eno and the story of WARP Inc.

“I have no interest in my own past — like, what I did in the past, what sold, how much, and so on. And the same goes for other people; I have no interest in what other people did in the past.”

-Kenji Eno, in an absolutely fantastic interview for EGM, archived in full here

5th May 1970 - 20th February 2013. Rest in Peace.
5th May 1970 – 20th February 2013. Rest in Peace.

Born on 5th May 1970, Eno basically grew up along with the industry itself, reaching adolescence right when the gaming industry boomed, proving  that it was no passing fad and was in fact here to stay ( it was thus somewhat karmic that he would end up leaving school at 17 and end up as a game designer for Interlink, purely by virtue of his imagination, musical talent and sheer bullshitting skill that became the hallmark of his later work).He was a man renowned for his luck- seriously, the dude picked up one magazine with job ads and got three jobs in a day! This is especially lucky, given the close proximity to the Japanese stock market crash of 1989.

Outside of the story of him getting in to the industry, most of his early work is riddled with the same kinds of licensed work and thankless ports that most game designers who start at the bottom toil on. Of these, the main one of note was a strange Famicom port of the Sega mainstay Altered Beast, with more music and significantly less “Rise From Your Grave!” to it.

Complete with Cheetahman quality Boxart!
Complete with Cheetahman quality Boxart!

Someone with the ambition of Eno clearly wasn’t going to stick to making Ultraman RPGs and so in 1990 scraped together enough money to start his own company, EIM (Standing for “Entertainment, Imagination and Magnificence.” Nothing less from Kenji here). He was still stuck making licensed games but at least at this point he was working making games for companies such as Taito (on Panic Restaurant, a sweet action platformer, one of the rare Eno games that saw a western release) and Sunsoft (on a game that was meant to be a Superman adaptation but ended up being boringly easy. Because Superman). He finally got his own money for these licensed efforts but was no happier, and on the cusp of a nervous breakdown shut down EIM’s doors in 1993.

He ended up working for an automotive magazine and for pretty much everyone the story would end here, and I’d be about three hundred words and a point short of a full Isometrics article. However, the gaming bug refused to die in Eno and a chance business trip to San Francisco’s Macworld 1994 event as well as “Be-In” (two of the hubs of the 1990’s counterculture in computing) sparked the fire once again In 1994 WARP was born, and the rest is surprisingly obscure history…

I want to say that WARP had an immediate impact right from the start and that I’d cover every game in the West but there is one elephant in the room before I do. The first game they released, as well as the second Eno game to cross the ocean was a bizarre puzzle game by the name of Trip’d. I would cover it in detail, but unlike the Laura trilogy, the game itself is mostly just a puzzle game clearly inspired by Puyo Puyo. It is worth a look though, partly for the fantastic and absolutely barking mad soundtrack but also for the instruction manual, designed by Eno and without any sense at all. It is sheer absurdist genius, even if the game is a bit too normal to take advantage of that.

Say what you want about D's gameplay now, but man is that composition sound!
Say what you want about D’s gameplay now, but man is that composition sound!

After Trip’d though, he crafted the fascinating D, a game that will get a full article next week. One little titbit, though, is the amazing trick he managed to cheat the censors right in the middle of gaming’s biggest moral panic in the States. The game was deliberately submitted late, which generated not only a fine but also meant that Eno had to take the master discs personally to be manufactured by 3DO themselves. Then while on the plane he swapped the clean version of the master that had been submitted to censors with a far more gory and intensely controversial version, which makes D possibly the goriest T rated game ever made. 1995 was full of games in the US attempting to push the controversy envelope, but D’s trickery and strange enigmatic marketing had an immediate impact:

“So after D’s success, I was able to move to a decent, normal place, and I was able to afford kids. I finally had enough money to raise kids; that’s how success changed me.”

– Kenji Eno

D sold over a million units in Japan and got surprisingly high review scores given the somewhat black reputation D and other FMV games have now. It was a sleeper hit, especially to Sony, who either neglected or deliberately withheld production orders from D, only producing 28,000 of the 100,000 orders. The way Eno took his revenge is something to behold, especially in what was a PR dominated era of gaming.

The other concession that needs to be made having done more research into WARP’s Japanese fare is that Eno, to a lot of western fans of his work,  was typecast as a unique horror designer, when in fact he actually designed a lot of surreal comedy work. His sense of humour could charitably be described as “odd”. From the madness of Trip’d, the weird self-reflexive parody of Short WARP (with a condom extra, probably one of the strangest extras to come with a video game) and the sheer baffling concepts of “Totsugeki Karakuri Megadasu!!”, there was anarchic glee festooning from every pore. And that’s before we get to Oyaji Hunter Mahjong (a parody of perverted arcade games where the goal is to beat middle aged perverts of mahjong to protect young ladies from their slimy ways). It’s the kind of game most people simply throw their hands up and describe as “Japanese craziness”. Oddly enough the art designer and animator was Ichiro Itano, who became famous for being an animator on Gundam.

Box Art used to prove that yes, this game actually exists...
Box Art used to prove that yes, this game actually exists…

That was the other odd midas-like element of Eno’s success; he had the unbelievably good fortune when making his small development teams to find talent that would go on to be massive successes elsewhere. Outside of Itano, there was also Takeshi Nozue (a CG director who would go on to great success with the Final Fantasy series, co-directing the feature film Advent Children with longtime designer Tetsuya Nomura)  and fascinatingly enough Fumito Ueda (who went on to design Ico and Shadow of the Colossus, two other spellbinding and utterly atmospheric games). Eno never claimed  for their later successes to his credit, but it was amazing that he had such an eye for talent.

 

There was also the human element to Eno as well. After seeing blind children struggling and trying to play video games, he was moved to create Real Sound, Kaze no Regret, a video game without any visuals. The game relied on subtle audio quirks and evocative music and dialogue, which basically made the game untranslatable. He also managed to donate a thousand Sega Saturns and copies of this game to blind children through a rather interesting deal with Sega.

The only alternative to this is a blank screen, and I am being dead serious here.
The only alternative to this is a blank screen, and I am  dead serious.

 

After the farcical production of the Playstation version of D, Eno got his revenge at a press conference in 1996, where after a preview of his latest horror work, Enemy Zero, the Sony logo at the end morphed and shifted into a logo for the Sega Saturn, in what is both the most elaborate and most successful flipping of the proverbial in the history of video gaming, short of stomping over a beloved mascot… which he also allegedly did.

Enemy Zero was a fascinating game, probably most notable for having Bafta winning and multi-platinum selling minimalist composer Michael Nyman crafting the music. And a master of atmospheric gaming meeting a master of atmospheric music did indeed create a really eccentric, flawed masterpiece, before you ask.

An Interactive movie you say? More on that later...
An Interactive movie you say? More on that later…

WARP’s final game, D2, suffered a very troubled production, in part due to the fact that the original console it was designed for, the M2, was cancelled before its release. The game was redesigned completely for the Dreamcast and suffered a troubled, delayed production, which may explain some of the odder design choices for the most elaborate, ambitious and divisive game of Eno’s tempestuous career. After D2 failed to sell nearly as many units as it perhaps deserved, Eno quit the industry and moved into advertising.

“People have their individual values, but, instant gratification, quick and easy accessibility, things you can use to kill time in an instant… These sorts of things are what are winning now. I don’t really like these kinds of games, but everyone makes their own choices, for better or worse.”

– Kenji Eno, in the last interview he ever conducted for Kotaku, available here

With this, WARP became SuperWARP and moved into advertising, online services and pretty much everything that wasn’t gaming, in his tradition of never staying on the beaten path too long. He did eventually get the development bug and with fyto (From Yellow To Orange), he designed his last game, Kimi to Boku to Rittai (You, Me and the Cubes), for Nintendo’s Wiiware system. He had plans to release other games, such as a sequel to Real Sound, before his untimely death on the 20th February last year. He was 42.

Kenji_Eno_with_a_fan

“I trust people who say what’s on their mind. Because it’s harder to state your opinion in the face of complaints and opposition.” – Kenji Eno.

Eno, though always a fringe figure will always have his legacy live on in gaming. Partly through his gift for atmosphere and his indelible touch with unique soundtracks and introspective psychological themes. Partly through the figures who have passed through his life, figures who have gone on to soaring heights and further revolution in an industry he loved. Partly through his sense of anarchy, which went on to cause a boon in Japanese independent gaming and a revolution in the way we look at, play and market games.

Most importantly for me, he will live on in the spark of imagination, the spark of anarchy, the spark of revolution he inspired in the people who played his games.

Thank you for reading and enjoy WARP Month.

Any thoughts about the article? Leave them in the comments section below, or on the Facebook, Twitter and Google+ pages for Geek Pride, as well as his own personal Twitter @HuggyDave..

Transformers: Age of Extinction – Official Super Bowl spot

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The fourth instalment of the Transformers franchise debuted it’s first trailer during the Super Bowl last night. As expected from a Michael Bay film it’s pretty much BOOM heavy with people shouting for help. In fact the only bit that teased a smirk out of me was Optimus Prime riding a Dinobot and there just isn’t enough of that to satisfy me.

This is the first Transformers film not to star Shia “I steal other peoples work” LeBeouf  but stars instead Mark Wahlberg and – from what I can tell with a quick IMDB search – an entirely new cast. I’ll be honest I grew up on the Transformers cartoon and really haven’t been a fan of the previous films; honestly still not sure why these films are being made. However, if you like explosions and dinobots, I guess it will be worth the watch.

Science For the Win! Brittany’s Weekly Science Round-up

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Sciencemouse

Stem Cells!

I know, I know. I talk about stem cell research as if it was going out of style. When I was youngish and had just heard about the theory, I instantly sounded like Peter Griffin, “Why aren’t we funding this!?” It was impossible for me to fathom the very idea that people were against it.

As I grew older and learned more about the subject, I realized that some folks just didn’t quite understand the science behind it, understandably so. We hear a lot about “embryonic stem cells” and how they are extracted from aborted fetuses. This is very simply just not the only way to do things. Stem cells can be found in every living organism including fully grown adult humans.

stemcellsbasic

Since the mid 1990’s parents have been able to bank their newborn’s umbilical blood which contained the stem cells that could potentially be used in developing medical technologies in order to save their lives and the lives of other family members. This was considered an ethical way to harvest cells without harming anyone. Since the ban on U.S. federal government funded stem cell research was lifted in America incredible breakthroughs have been made including; growing functioning human kidneys, lungs and skin, just to name a few.

This week in Japan Haruko Obokata made incredible strides in the filed of Stem Cell Research at the Riken Center for Developmental Biology, with the focus on transforming differentiated cells back into (undifferentiated) stem cells, Obokata has had monumental success with the lengthy and expensive process. So far it has only been achieved with mouse blood, but trials are expected to start soon in other organisms.

At first, other researchers didn’t believe Obakata’s results due to the fact that the method is deceptively simple. The blood cells from the host are exposed to a mild acid solution which in turn shocks them back into their stem cells state. Thankfully she stuck by her research and Obokata was successful.

http://www.iflscience.com/health-and-medicine/stem-cell-breakthrough-could-be-game-changer-personalized-medicine

The Moon can Photobomb like a Champ!

solareclipse

While the Solar Dynamics Observatory was observing the sun using their various techniques on the 31st, The Moon decided it wanted part of the action. The lunar activity blocked the researchers views of the sun for 2.5 hours. This is the longest known recorded partial solar eclipse. Luckily The Moons little cameo didn’t impede the observation of the M8 solar flare which is what they were doing staring at the sun that whole time. I know there isn’t much to say about this, but I thought it was pretty cool. Almost like the moon got jealous that we haven’t visited in awhile!

http://www.iflscience.com/space/nasa-observations-put-hold-while-moon-photobombs-sun

It’s not The Government….

So with all this crazy weather across the United States, many people have reported snow that doesn’t melt. My personal Facebook page has been blowing up with links to YouTube videos and articles from my conspiracy theorist friends. While these people use big words and fancy names, it is clear they don’t understand what they are talking about. It’s pretty basic chemistry actually. The American government is not showering us with chemicals from chemtrails. They are not raining plastic vapors. They are not trying to kill us by suffocating our population in unmeltable plastic snow.

It’s called sublimation. This it when a solid passes from its solid state to its gaseous state with no immediate liquid stage. We most commonly see sublimation used to describe the transition on snow into vapor before hitting the Earth or changing into rain.

Dave Thurlow of the Mount Washington Observatory offers a good explanation of sublimation in The Weather Notebook:

“There’s more than one way for Mother Nature to get rid of a fresh blanket of snow. The most common way, of course, is by melting-which gives everyone the pleasure of trudging through slush, mud, and water. But in the western U.S., there’s a wind called the Chinook, or “snow eater,” that vaporizes snow before it even has a chance to melt.”

“Chinook winds are westerlies from the Pacific whose moisture gets wrung out as it passes over the Rocky Mountains. Once these winds come down from the mountains onto the high plains, they can be quite mild and extremely dry-as warm as 60 or 70 degrees Fahrenheit — over 15 Celsius — with a relative humidity of 10% or less. The air is so dry that when it hits a snowpack, the frozen water evaporates, going directly from the ice to vapor and bypassing the liquid phase entirely. This is called sublimation, and it’s a common way for snow to disappear in the arid West.”

Dry_Ice_by_Balmung6

It is really very common and there is so much to say about it, but I really don’t want to insult anyone too much today. Just rest assured, knowing that no one is going to die or become ill from this snow. Just think of dry ice. This is exactly the process that is occurring currently. Dry ice is just frozen carbon dioxide that visibly sublimates. The carbon dioxide is frozen at -78.5 C, the fog you see is a mixture of the cold gasses and humid air that occurs as the dry ice “melts.”

Ghostbusters 30th Anniversary Lego

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WEGOTONEWE GOT ONE!

Ghostbusters has it’s 30th anniversary this year. It is also, in the author’s incredibly humble opinion, the finest film ever made.

To celebrate, Lego confirmed on the 30th of January that it will produce Brent Waller’s fan-designed Ghostbusters set.

You'd better believe that bustin' makes me feel good.
You’d better believe that bustin’ makes me feel good.

Raymond Stantz, Egon Spengler, Winston Zeddemore and of course Peter Venkman will be rendered in lego-form, complete with proton packs and neutrino wands, as well as Slimer.

Aim for the flat-top!
Aim for the flat-top!

Ecto-1 will also be present, as will the Firehouse, complete with lighting!

Ecto-1, the Ectomobile.
Ecto-1, the Ectomobile.
One of the most recognisable cars in the world. Certainly the most recognisable that also sounds like a yak in a blender.
One of the most recognisable cars in the world. Certainly the most recognisable that also sounds like a yak in a blender.

No word on Gozer, Zuul or Vinz Klortho, yet. 🙁

The final design, pricing and availability are still being worked out, and the set will be released later this year, so stay tuned!

Now, Brent, tell me about the twinkie. You… you’ve earned it.

Be immortalised, sort of, in Terry Moore’s Rachel Rising.

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Comic fans have got a chance to be immortalised, kind of, as indie comics writer/ artist Terry Moore is running a competition. The prize? Getting brutally murdered in his current comic Rachel Rising by the 10 year old serial killer Zoe who has been leaving a trial of bodies in her wake.KillMeZoe-pic-306x500

The winner will also win the original art featuring their death, which as conversation pieces go is pretty awesome, signed and dedicated to them.

The rules are simple, as Moore puts it,

“Put the words RACHEL RISING on display to the public and send me a photo.2. Do not deface somebody else’s property.That’s it. Those are the rules. The winning photo will capture either a very public display of RACHEL RISING, or your photo was taken in private but is so beautiful cool it goes viral.

So a homemade RACHEL RISING T-shirt has just as much chance of winning as the owner of a building who drops a banner down one side, depending on the T-shirt photo’s number of internet reposts. Creativity and fun will level the playing field.It can be big scale or small, pro or amateur, the thing is how many people saw it at the time, or see it in reposts. Either the winning moment is in the photograph or it’s in the viral activity once the photo is posted.

It’s all about exposure and how creative you were to get it. You can hold a sign up at the Super Bowl or write RACHEL RISING all over yourself with a Sharpie. Write RACHEL RISING in huge letters in the snowy slope downtown or pin a sign on auntie’s butt and follow her around the mall taking pictures. Just have fun, because a photo posted online with 800 likes would be a stronger candidate than a photo taken in front of 50 people.Unless the photo with 50 people went viral. That would be cool, too. The more exposure for RACHEL RISING the better. I will choose the winner based on equal parts creativity/fun/public exposure of the words RACHEL RISING, either during the shot or after the shot is posted.”

For more details GO HERE

Rust and DayZ: Two online worlds where almost anything goes and nobody can be trusted

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For a Christmas season that saw the release of two new consoles, last October to November’s release line-up seemed remarkably lacklustre. With the possible exceptions of Assassin’s Creed IV: Black Flag and Battlefield 4, most of the major AAA releases arrived without much fanfare and quite a few reviewed far worse than anybody really would have expected.

It’s probably no surprise then that many PC gamers chose to look elsewhere over the Festivus holiday and Steam’s sales chart suggests that indie was clearly the flavour of the season. Still holding on to the number one and number two slots, DayZ and Rust seem to be dominating everything else. They’re all over forums, they’ve swarmed YouTube and Reddit and have so far amassed nearly 1.5 million sales between them.

Rust and DayZ are two games that share a lot of in common but the most notable factor that that neither one is actually finished.  Both have been released under Steam’s Early Access program that allows independent studios to market their game in alpha state or above. The only condition being that it’s made clear at the point of purchase.

Valve never disclose exact sales figures but these two games have been at the head of the Top Sellers list since December.
Valve never disclose exact sales figures but these two games have been at the head of the Top Sellers list since December.

But what are they?

What follows is a brief introduction to both since I’ve spent quite a lot of time with them over the last few weeks. Both have their unique points but on a basic level they each attempt to recreate a world where the only real aim is survival.

That might not sound like much but in a time when we’ve all become used to taking on the form of a near-invincible super soldier or brotastic squadron leader from a far off arse-end of the galaxy, it’s actually quite a shock to the system to feel genuinely vulnerable. If there is one emotion that both of these games know how to invoke then it is just that, pure and absolute vulnerability.

DayZ

The title of this one is likely to be familiar to anybody who even casually follows PC gaming. What started as an Arma 2 mod roughly two years ago has since become probably the biggest franchises in history for Czech studio Bohemia Interactive.

Recently re-released on Steam in standalone form using a specially dedicated engine, DayZ is the closest thing that you are likely going to find to a real Walking Dead game. It’s set in the near-future fictional Eastern European outpost of Chernarus after a viral outbreak has wiped out the majority of the population and reduced them to ravaging zombies.

Players take control one of the few human survivors left uninfected and the only goal is to carry on living for longer than everyone else.

If that sounds like an easy task then trust me, it isn’t. Game servers vary in what supplies and equipment new spawns receive but anything beyond that will need to be found, made or pillaged in a world where supplies are scarce and friends are even harder to come by.

Players who fail to find clean liquids or food will soon succumb to severe thirst or starvation. Weapons and bullets are extremely difficult to find and injuries can only be fully cured with supplies from a city hospital that coincidentally just happens to be filled with bandits who are out to kill you and take what little you have. Death is permanent and a bullet to the head means starting from scratch so don’t expect many strangers to trust you, in fact most will usually just shoot strangers on sight.

DayZ puts players in a massive online soviet-style post-apocalyptic world where the only thing scarier than the undead horde are the other human players.
DayZ puts players in a massive online soviet-style post-apocalyptic world where the only thing scarier than the undead horde are the other human players.

Needless to say that other human players quickly become far more terrifying than zombies ever could be and the standalone version has built on this by allowing players to brutalise one another in ways far greater than the ageing and rustic Arma 2 engine allowed.

Robbing and handcuffing captives before leaving them for a zombie hoard isn’t uncommon as is force feeding other players with disinfectant and rotting food that results a slow and agonising death.

DayZ is currently in Alpha and comes with several warnings regarding potential crashes, bugs and random loss of progress. A public beta build isn’t expected until at least the end of 2014 but that still hasn’t stopped over 1 million players from hitting the Steam purchase button so far.

The argument that DayZ could be a valid psychological tool that allows us to see into the human condition is definitely debatable but if Bohemia keep development on track then this could just be the most interesting MMO title in years.

Rust

We all come into this world naked and a defenseless but imagine a universe where instead of being born as a small and supple baby, you’re instead born as a fully grown stark bollock-naked adult male. And instead of arriving in the comfort of a hospital or home-birthing pool, you arrive outdoors in a random and hostile terrain armed only with a rock and a wooden torch.

Rust can be described as Minecraft meets DayZ. It’s like the TV show Lost, only most characters are naked and almost everyone is a homicidal psychopath.

From the creator’s of the hugely popular Garry’s Mod, Rust has been created with a far more structured experience in mind. The exact location of the small island on which the game takes place as well as the reason behind the game’s events remain as yet unexplained however the lead developer has promised fans that this will all be made clearer in the future.

The presence of zombies and harmful radiation in some areas does indicate some sort of post-apocalyptic story but the rest of the map seems eerily undisturbed.

As with DayZ, the goal of Rust is to survive but the the conditions and penalties make for a far more difficult and occasionally downright infuriating experience. New spawns are always naked from the waist up and by default will be wearing only a pair of tattered pants although these are a texture added for cosmetic censorship reasons only. Purists or those who like a bit of virtual semi-floppage need only to enter a console command to see all new other characters in the flesh.

Survival is made even harder by the fact that characters are extremely sensitive to the weather as well as hunger and food, clothing and shelter generally need to be crafted from the natural resources in the environment. Kill a pig to provide food and and material for clothing. Mine a tree with a rock to form wood and then build yourself a shack or a camp fire.

Or you can of course kill another player and take everything from them but that relies on them not seeing you first.

The world of Rust is one of wild animals, tooled up griefers and a lot of not-so naive naked men.  Proceed with caution.
The world of Rust is one of wild animals, tooled up griefers and a lot of naive naked men. Proceed with caution.

It is the bandit element among the current online community that provides Rust’s biggest weakness at the moment. Unlike in DayZ, Rust characters are synchronised across servers so any weapons or armor added to a character on one server will automatically be carried with them wherever they go. Coupled with the small map size, this makes usually surviving for any reasonable length of time difficult, especially for new and solo players, whilst griefing is comparatively easy once a player has acquired a decent gun.

The more hardcore Rust servers maintain players in a sleeping state when they are offline so even if you log off in the relative comfort of your own shed then there’s every chance that another player will have smashed down the door and robbed and killed you by the next time you restart the game.

Developers Facepunch Studios are quick to point out that the game is still definitely a work in progress at the moment though and many changes will have been made by the time the project reaches public beta. Factions are already starting to emerge within the community and a lot of servers have contain fortified camps that are looking to recruit and help out new members.

Enjoyment can definitely be had from Rust, even in it’s current early state however if you’re the sort of player who will get angry over being killed on sight for no reason or can’t enjoy repetitively mining wood for half an hour before having your face ripped off by a bear then it might not be for you.

Recommended?

Could Rust and DayZ succeed where titles like The Secret World failed by bringing non-traditional MMO players into the MMO space?
Could Rust and DayZ succeed where titles like The Secret World failed by bringing non-traditional MMO players into the MMO space?

Both have their good and bad points at the moment. The standalone version of DayZ is extremely buggy to the point that many who have bought it (including me) have since gone back to playing the older Arma 2 mod version. The recent Bohemia Interactive indie bundle breathed a lot of new life into DayZ Mod and you’re not going to struggle to find a decent game of it online at any point in the near future.

Neither game is particularly friendly towards new players. There are no in-game tutorials and any new random person that you meet in-game is more likely to take you down immediately than offer to show you the ropes.

The culture of these worlds are based on a lack of trust and if people don’t know you then they usually won’t trust you. To some degree, killing new players in Rust is frowned upon since they are unlikely to have anything of value but in DayZ it’s usually far more beneficial, so don’t take anything personally. DayZ’s inclusion of a in-game waypoint supported map definitely helps as well but both games are better played with a few mates or alongside experienced players who don’t mind tutoring a newbie. If you do really want to play the lone soldier then general advice is to practice on low population servers and then work your way up from there.

In many ways, Rust and DayZ join the likes of Minecraft in proving that the market for user-generated experiences and communities may never have been stronger. Whilst AAA narrative-driven blockbusters are still safe for now, there are clearly many players out there who want nothing more than to be given just a massive blank canvas that they can either mould or destroy as they see fit.

In many ways these two games are the perfect MMO’s for people who don’t like MMO’s, bridging the gap between fans of Battlefield and Call of Duty and more traditional online time-sinks like World of Warcraft and EVE. It’s still really early days for both DayZ and Rust but I can’t wait to see where they go from here and no doubt we will be seeing a lot more of them in the future.

Coup – The card game of secret identities, deduction and deception

Designer – Rikki Tahta, La Mame Games
Number of Players – 2-6
Publisher – Various (currently Indie Boards & Cards)

Not a game about housing chickens (I’d thoroughly recommend Pickomino if that’s what your after!), Coup is a quick card game of bluff and intrigue. Based on the world of The Resistance and designed by La Mame Games, Coup takes the idea of deception and deduction and puts it in a neat little package.

This is why it's called a micro game!
This is why it’s called a micro game!

The game is very small, featuring a deck of 15 character cards and coin tokens, plus the rulebook and character crib sheets. Each player is dealt a pair of cards at the start of the game; these include the Duke, the Contessa, the Captain, the Assassin and the Ambassador. The players place the cards face down in front of them, keeping which characters they have a secret from the other players; it is these characters that the player ‘Influences’ (more on this later).

Each of the characters are linked to a specific Action and Counteraction. The Duke for example can take 3 coin tokens as his Action (Taxation) or can prevent someone else taking Foreign Aid (see below) as a Counteraction. This is important as each time a player uses an Action or Counteraction, they must declare that they have Influence over the corresponding character. This is where a great Poker face comes in handy, as you can say you Influence anybody you like, even if neither of your facedown cards match what you say.

So why doesn’t everyone simply lie throughout the whole game? Well, something the other players can do is either Counteract you if you are targeting them directly, or call your bluff if they don’t believe you have the Influence you say you do. The difference is that people can also call the bluff of the player using a Counteraction, since this also requires the player to declare ‘I have Influence over the Duke, so nyuh-nyuh!’ If you call the bluff and get it right, the lying player loses an Influence, turning one of their cards face up and no longer being able to use it. If the player instead turns over the correct Influence, the bluff-caller loses an Influence; the honest player then gets to draw a new random character card, so they always remain unknown to the other players.

On top of the character Actions, there are also a set of ‘safer’ Actions which any player can take without having to announce any Influences; these are (generally) unblockable by the other players, but yield less reward. These include the aforementioned Foreign Aid, which nets you two coins, or a Coup, which automatically causes your opponent to lose an Influence at the cost of seven coins.

The five character cards from Coup.
The five character cards from Coup.

Clear as mud? The rulebook is actually written very well, but in the case of Coup I would recommend grabbing someone who has played before as it can be a bit confusing at first. That said, the play time is only around ten minutes a go, so a practice game or three won’t take you all night. Once you’re rolling the game is simple enough, but with a steep learning curve as you puzzle out the best tactics to keep yourself from becoming a target and not get found out! Do you go for money straight off the bat and risk revealing your Influences too quickly, or take the safer unblockable Actions, keeping your cards unknown but losing precious turns to slow money making.

Coup does suffer from one weakness, and unfortunately this is integral to the game play; I often felt that luck was actually more important than bluff. Unless you’re an astute reader of people’s tells and ticks, making the call against your opponent is generally a shot in the dark. I wouldn’t hold this against Coup, since you need to accept this before playing. Personally, I find the randomness of bluff games an irritant, but Coup just seemed so much lighter than others I’ve played, making it fairly accessible even to those who don’t like this style of game.

Being a micro game, Coup is very small and possibly more importantly, cheap to buy! This hasn’t meant scrimping on quality though! The card stock is decent and the artwork is superb, plus the coin tokens feel solid and robust. This is a game designed for ten minutes and repeated playthroughs, and the designers have made sure the game will stand up to the punishment. Player crib sheets also help to smooth out game play, so no constant flicking through the rulebook or checking your cards before you make each Action.

In summary, Coup is a light and fast game of deception and intrigue which is accessible for most, but with surprising tactical depth for a small game. Of course, having a better Poker face than Lady GaGa would be a bonus!

Featured Image credited to boardgamegeek.com