That’s right Jesse Eisenberg has been cast as Lex Luthor in the upcoming Batman VS Superman from Warner Bros. This puts months of speculation to an end but now opens up the floor for debate about how the Oscar-nominated Social Network star will do in a role quite unlike any he has ever played before.
In the official press release director Zack Snyder discussed how “Lex Luthor is often considered the most notorious of Superman’s rivals, his unsavoury reputation preceding him since 1940. What’s great about Lex is that he exists beyond the confines of the stereotypical nefarious villain. He’s a complicated and sophisticated character whose intellect, wealth and prominence position him as one of the few mortals able to challenge the incredible might of Superman. Having Jesse in the role allows us to explore that interesting dynamic, and also take the character in some new and unexpected directions.”
Luthor has previously been portrayed on the big screen by Hollywood legends Gene Hackman and Kevin Spacey.
There has also been a further casting development as veteran British star Jeremy Irons is now tipped to portray Alfred The Butler opposite Ben Affleck’s Bruce Wayne. “As everyone knows,” Snyder says, “Alfred is Bruce Wayne’s most trusted friend, ally and mentor, a noble guardian and father figure. He is an absolutely critical element in the intricate infrastructure that allows Bruce Wayne to transform himself into Batman. It is an honour to have such an amazingly seasoned and gifted actor as Jeremy taking on the important role of the man who mentors and guides the guarded and nearly impervious façade that encapsulates Bruce Wayne.”
A star of numerous acclaimed film and television roles, Irons won the Academy Award for Best Actor in 1991 for his portrayal of Claus von Bülow in Reversal of Fortune.
According to Empire magazine Snyder has shot some early footage for Batman VS Superman but with the majority of the film still to be completed the release has been pushed back to May 2016. The increasingly all-star cast of this dream project now includes Ben Affleck as Batman and Gal Gadot as Wonder Woman, while the stars of Snyder’s Man of Steel Henry Cavill and Amy Adams will be reprising their roles of Superman and Lois Lane. Also returning from Man of Steel will be Laurence Fishburne and Diane Lane.
What do you think of this news? Will Eisenberg make a good Luther? Would you have preferred Bryan Cranston after all? Let us know!
For my first character I choose Manny Calavera, agent of the Department of Death, bar owner, ship’s captain and loveable hero of Grim Fandango. Like all the departed souls in the Land of the Dead, Manny is a calaca skeleton, and is most often pictured in his iconic reaper garb, though in the game he does have a variety of costumes.
Grim Fandango was Lucasart’s first 3D rendered game, and was pioneering in it’s visual style.
First up is this image by Lasse Partanen. I love to see realistic renditions of cartoon characters, and the look of Grim Fandango makes it particularly difficult to reinterpret them. I like the hand drawn look of this, and it certainly shows Manny’s dark side.
Next up is another semi-realistic interpretation of Manny, from Jannik Bjarnov Lind,with tons of detail and a beautiful background. Skilfully painted, I like the distinction between the bone and the cloth of his suit – he genuinely looks like a skeleton. Love it!
Something a bit different for my third choice, this 3D render from Edrice Waliyar shows us how different the game could have looked in a different 3D style. Manny is still fun and cartoonish, but a little bit sinister, as he should be!
And now, a very different style, this T-shirt design from Fleros remains true to the original look of the game, but looks like a handmade litho-print. It also includes a sprout gun and the flower and crossbones logo, so bonus points from me!
I’ve saved the best for last! This beautiful illustration from Colin Panetta is easily as good as the frankly awesome concept art from the game. I love the muted colours and again, bonus points for realistic skeleton and sprouting! This image has been featured on Kotaku and is available to buy as a poster.
If you have any suggestions for a characters you would like to see featured here please comment below, or send us a message!
With the 2014 Sundance Film Festival wrapping up, there’s been a great showcase of some of the independent titles heading the big screen later this year. So, to celebrate Sundance, I’ve chosen a selection of films featured at the festival worth watching out for in 2014.
Dead Snow; Red vs Dead Picking up immediately where Dead Snowfinished off, this sequel promises even more guts and gore combined with humorous scenarios. After watching his friends being nommed by Nazi zombies and chain-sawing his own arm off, horror and comedy ensue for Martin.
Straight in with the gore and full of plenty inventive dismemberment, Dead Snow; Red vs Dead is apparently one for the hard-core horror fans. Complete with a zombie super-arm, the trailer looks fantastic and I for one can’t wait for Tommy Wirkola’s follow-up to his unique 2007 Norwegian horror flick. Make sure you check out the trailer at the end of the article, it’s simply fabulous.
A Most Wanted Man
I was drawn to this film entirely because of the Director, Anton Corbijn. He’s directed over seventy music videos for acts such as Depeche Mode, Nirvana, Johnny Cash and Joy Division as well as already having directed two feature films. His 2007 film Control, based on the life of Ian Curtis and Joy Division is an all time favourite of mine. Also known for his beautiful photography, anything by Corbijn is worth checking out.
A Most Wanted Manis an adaptation of a psychological novel by John Le Carre about a German Spy, Gunther Bachmann on the hunt for a suspicious Chechen-Russian immigrant. With an apparently astounding performance from Philip Seymour Hoffman, the film critiques the war on terror and portrays corruption of those involved.
Locke
Locke is a film that caught my eye not only because of Tom Hardy, but because his character, Ivan Locke, is the only person on screen during the entire movie. Steven Knight’s Locke takes place entirely in a car, allowing for an intimate character study of it’s title character.
Ivan Locke has built himself a perfect life including his ideal career and strong relationships with his wife and sons. However, on the biggest day in his career, Locke receives a threatening phone call that could change everything.
Knight’s unusual film drew a great deal of attention at Sundance and Hardy apparently gives a superb performance. Most known for his rather action filled roles as of late, with the likes of The Dark Knight Risesand the upcoming Mad Max: Fury Road, Locke takes Hardy right out of his comfort zone. Perhaps one of the Sundance favourites most likely to get a decent cinema run due to it’s star, Steven Knight’s bold and original film is certainly one to watch out for.
The Best of the Rest
There really did seem to be a great offering from this year’s Sundance Film Festival and it would take me quite some time to go through the list of what’s worth watching. So here’s a brief summary of another few films that I think are definitely worth checking out.
Wish I Was Here is the latest offering from Zach Braff after his directorial debut with Garden Stateback in 2004. A thirty-something in another existential crisis, this film follows Braff as a struggling father and failing actor. Funded by a Kickstarter project and also both written by and directed by Braff, Wish I was Herewill be one for fans of Garden Stateand his recent theatrical tour with All the New People.
Whiplash was one of the biggest successes at Sundance and already picked up two awards there. Based on Damian Chazelle’s award winning Sundance short from 2013, the film follows 19-year-old drummer Andrew and his dreams of being more than just a musician. This has been tipped by the festival as being one to watch out for and is said to build up throughout to an excellence climax.
Finally, White Bird in a Blizzardis another film that caught my eye, probably because of the mention of Depeche Mode in the summary. Set in the late 80s, the film is based on the novel by Laura Kasischke and tells the tale of teenager Kat. This is a coming of age drama with a difference as Kat encounters traumatic experiences with the mysterious disappearance of her Mother. Contrasting Kat’s dream world with the reality of the not so happy suburbia, White Bird in a Blizzardis definitely something I’ll look out for later this year.
Ok so I’m getting married in June, in a typically geeky fashion… and there’s one thing I’d KILL to be able to do for my stag party – a zombie apocalypse experience day. Well as it happens, I may actually be able to take part in something similar, but on a much larger scale than just being locked in a closed-down mall.
The aptly-named 2.8 Hours Later virtual zombie chase game is returning to Cardiff in South Wales for a second year (SECOND year? How the hell did I not know about this sooner??), running over March 28-29 and April 4-5. Zombies are played by actors in full make-up, and as a non-infected participant you’re tasked with acquiring specific supplies.
This year’s event is titled “Survival”, and actually involves some rather intricate themes such as government surveillance, corruption, immigration and even terrorism. This year’s game also involves government personnel and Police who are trying to stem the flow of infection by controlling civillians, so they must be avoided if possible.
They’re coming for you…
Participants start off in the Grangetown area of Cardiff, and are supplied with a map to help them on their way. The aim of the game? Get back to the safe zone with all tasks completed without being infected.
How do you know if you’re infected? Those playing zombies will mark players with invisible UV ink, forcing them to run, sprint, duck and weave their way to the endpoint to avoid all contact with the infected.
The good thing is that even if you’re infected… everyone has fun at the afterparty! Those who get infected along the way are transformed into zombies for the party that follows the days events.
Co-founder Simon Evans Is really excited about bringing the zombie experience back to Welsh shores: “The game was received so enthusiastically the first time round and we hope to make it even more successful this year,” he said. “It’s incredible to see our players become totally immersed in the narrative, and they seem to love the adrenaline kick they get from playing the game. The story creates a convincing world of gritty realism, where players struggle to tell where the actors start and stop the public begin. The lines between reality and game are constantly blurred and broken, and hearts genuinely do get pumping and minds start racing.”
Interested? Thought so! If you want to sign up for the event, head over to www.2.8HoursLater.com. Just to forewarn you, the website seems to be having issues coping with the amount of hits they’re getting, so you may need to wait a while before retrying.
Danish independent studio Full Control announced yesterday that Space Hulk – the digital adaptation of the classic Games Workshop board-game, set in the Warhammer 40,000 universe – is now available on Linux.
“We’ve always wanted to offer gamers different options on what platform they choose to play Space Hulk,” said Thomas Hentschel Lund, CEO of Full Control “We actively support Valve’s push for Linux as a gaming platform and the future release of steam machines, that will push PC gaming into the living room”.
Space Hulk features a single player campaign with 15 missions, and head-to-head cross-platform multiplayer action. The Sword of the Halcyon, and Defilement of Honour campaigns are also available as DLC, and all future DLC will be available on Linux on the same day as the PC.
They mostly come at night… mostly.
[pullquote_right]We actively support Valve’s push for Linux as a gaming platform and the future release of steam machines, that will push PC gaming into the living room[/pullquote_right]Space Hulk Features:
Faithful adaption of the classic board game
Set in the hugely popular Warhammer 40,000 universe.
Challenging AI.
Thematic 3D environment – experience the dark labyrinth of a Space Hulk as never before.
15 mission single player campaign.
Multiplayer head-to-head recreating the board game experience against a friend.
Asynchronous cross platform multiplayer across Windows PC, Mac, Linux.
After trying to get around to it for so long, It is time to actually explain what on earth it means to be “literary” about gaming…
This is Jean Luis Borges, and thus this picture is completely and totally relevant. Honest.
Welcome to Isometrics, a magnanimous meta-commentary on the synapse-sparking literary world of computer and video games. For the last month and a half I have been doing these Isometrics blogs, and the response has been really rather nice. I’ve had a little feedback, suggestions and probably a better proof-reading team than most politicians, and most importantly to me got people to think about these issues and ideas in gaming that they hadn’t before, and for all that I couldn’t be more thankful.
Clearly bogus and overwrought pandering aside, there is a point to this; because I kind of have some unfinished business. You see, while I spent the last few weeks talking about Twitterfalls and Grand Theft Auto and games so bad they’re brilliant while talking about the alliterative appeal of literary gaming, I’ve not actually explained what on earth I mean by that phrase.
“Literary Gaming”? Isn’t that a contradiction in terms? You can’t game with a book, after all. Or can you? I think it’s time to settle once and for all what this blog is about – with some video game examples too!
I think the problem is that “Literature” outside of academic circles has a very concrete definition. It has to do with books, specifically, high culture high quality ones. For that matter, the subculture of gaming has a very ludocentric definition; it is the playing of games that matters and anything outside of that is considered ancillary. So by these definitions, “literary gaming” makes absolutely no sense, even less so then gaming literature.
Well… not quite…
It is at this point, due to a university education, I end up going into dissertation mode and most of you will go home/stop reading/yawn.
First of all, in the true literary critic spirit of being massively pedantic about everything, including definitions, the definition of literature is “written works”. This does not actually exclude video games, or indeed most art. I will spare you my long digressions into etymology (this time!), but suffice to say a written work can include a theatrical production, a film, a comic or even a video game.
Yes, even this monstrous hybrid of literature, poetry, comic, gaming and teenage adolescence…
Part of the reason for this is that all these works have written scripts of some kind, something that is doubled for a video game (a narrative script and the game code, itself a form of written script), but that’s not entirely the reason. Writing is composition, it is an act of creation, of using a language for a particular purpose. There is nothing to say that this language may necessarily be a printed script, it may well be evocative drawings, vocal evocations, body language, framing, tone, timbre, musical composition, even a reliance on the audience filling in the blanks.
Gaming, despite the vernacular, isn’t necessarily about playing a simple game, about interacting with a set of rules to reach a determined outcome. Gaming is about interaction, about experiencing a world, a universe, a story in a way personal (either in subtle or significant ways) to the individual player/reader. It can be about both rules and experience, and it can be about neither, such is the nature of video games. They are in theory all code but this code can be used to create very different effects, like a blank canvas on which anything from tax documents to works of abstract majestic art can be created.
The act of gaming, particularly in a game with a story is to fill in deliberately left blanks, like a version of mad-libs with a physics engine. Consider a game like Mass Effect for example, a great science fiction epic tale (one I’ve mentioned two weeks in a row!), that makes perfectly clear that you are interacting in the narrative, and that your actions within the game’s universe have consequences, some more far reaching than even the game designers realised at first. These things are true of most games, to greater or lesser effect. Pong, for example allows your actions to affect the narrative of getting the score to 21 with the consequence being the end of the game.
Pong, the greatest literary tale ever played.
And therein lies the way in which the two can coexist. If literature is just writing and gaming is just interaction, than both can easily coexist, given that by this level of abstraction the act of reading is gaming. This obviously is useless to us though, so a different tactic is needed. One that will tragically remove Pong from our venerable list of literary games.
For centuries Literature has concerned itself with the fundamental question of what it is, which has in itself created an incredibly vibrant array of different works, each addressing that question with different frameworks, levels of intensity and outcomes. This tradition has spread to video games, with a lot of games focused self-reflexively on the history of the medium, but also on evolution and progression. One of my favourite games last year was a little indie title called Evoland, which told the technical history of the RPG through the medium of an RPG, each treasure chest opened being a new feature that radically altered and added to the game’s world. And of course on top of that you have games like the sensational Papers, Please, a game which demonstrates more powerfully than most the ways in which a game can craft a very unique literary experience. Many great works of fiction have been about dystopian areas and corruption, but Papers, Please took you through the experience of fear, and poverty and destitution and the inevitable corruption that follows is a choice of the player that is never actually made explicit. I won’t talk any more about either of these games because I feel there is definitely enough to write full articles.
Artistic evolution is a tad more noticeable in games than other media…
To point out, a game does not necessarily have to be literary to be of high or worthy quality in order to be good or enjoyable. Literary gaming as an idea, or a descriptor (for lack of a better word), isn’t necessarily a barometer of quality. Many terrible books are still literature, and many terrible works are still art. What sets them apart is that literary games can be explored in frameworks similar to ones used in literature, and given the broad schools of thought within the literary world, far more games are included than excluded, and I focus on games with interesting points, not just games of high quality.
To sum up, literary gaming as a concept is an exploration of games as a unique medium for telling stories and presenting experiences, through combinations of narrative, interaction and art. It is a reaction to the increasing criticism among mechanics focused game players that games have to be games first, art second and literature never. It is a celebration of games that explore that particularly strange relationship that the reader and the writer have, unique to any other artistic medium in history. It is a particular focus and school of thought that does justice to an art form, a literary form that can provide experiences, tell stories and evoke theme, ideology and metaphor in a way never seen before.
It is a celebration of video games, video gaming and the great authorial figures behind it. One of the most interesting we will explore next week, when we do the time WARP again…
What is your take? Are games literary? Drop us a line in the comments before, on the facebook group or on twitter, @HuggyDave for Dave and @GeekPride1 for the site. Using the hashtag #isometrics will do nothing, but may make a kitten smile.
Well its been a whole month since our last give away and well, I felt guilty, so I went through my personal stash and have come up with one of the biggest giveaways todate!
Pretty much, in GPHQ, there is a treasure trove of stuff that I have been sent over the last few months and, well, I am passing it on to you, our loyal followers! As you can see below, there is A LOT of stuff BUUUUUUUTTTT that is not going to be it all, no sir.
As the time goes on the more shares, likes and comments we get, the more that will be added to the pot and the more that each winner will recieve…WHAMMY! So why not be greedy, share the love, like it, like us, comment and make this already big giveaway even bigger!
Here is a list and some pictures, on my table, of what you can win….so far (Not there are 3 winners who split this booty between them):
Amy Rose Cuddly toy
A Halo 4 Cortana Toy
A Minecraft Survival Pack Figure
A Minecraft Creeper figure
A Box of 20 Comics (and some sweets) Courtesy of Comic Chaos
A Breaking Bad ‘I want you to cook’ tee (Size Medium)
A Keep Calm and Finish Him tee (Size – Large)
A Mischief Loki tee (Size – Large)
A Jango Unchained tee (Size – Large)
Assassins Creed Hoody (Size – 3 XL)
First Edition of the Marvel Chess collection (1 of 3 Spiderman)
Some Star Wars Sand all the way from Lars Homestead
Angry Birds, Starwars.. thing
Some 3d glasses… i had them lying around (1 of 3)
My Bands last album… hey its heavy metal glory at its best… makes a good coaster if you dont like it ;o)
How to make the Prize fund bigger?
Easy… just comment on THIS PICTURE, Share, Like and repeat!
How To enter for the prizes themselves?
Click on THIS LINK or go to our FB page HERE and press out giveaway tab
Some options allow you to do it multiple times over many days so geek coming back
What the Winner gets:
There will be not just 1 Winner but 3! but this is how the prizes will be split:
ALL winners get a CD, some 3D glasses and a Marvel chess set magazine with Spiderman piece (so far). On top of which
Winner 1: Gets the choice of 2 tees from the list above (or 1 tee and the hoodie), a choice between the Amy Rose Toy or the Cortana Toy, the Star Wars Sand and the Box of Comics! Winner 2: Gets the choice of 2 tees from the ones left (or 1 tee and the hoodie) either the Amy Rose toy or Cortana toy (depending on the choice above) the Angry birds…thing and the Minecraft survival pack Winner 3: Gets…well, what ever is left over ANNNNNNND the Minecraft Creeper Pack.
Please note that we only have the sizes stated and the items stated… so choose wisely
When does the Giveaway end and who is it open to
Giveaway Finishes on Friday the 7th March at 00:00 GMT, winners will be contacted the week after and we will ship world wide baby!
[toggle_simple title=”DISCLAIMER” width=”Width of toggle box”]This promotion is in no way sponsored, endorsed or administered by, or associated with, Facebook. We hereby release Facebook of any liability. Winner(s) will be contacted by email and or Facebook after the giveaway ends. If you have any additional questions – feel free to send us an email![/toggle_simple]
With reports today that Nintendo plan to start developing minigames and content for smartphones (which they have now comepletely denied), I figure it’s about time they looked through the back catalogue and got us some of the old DS games re-released. Touchscreen phones are the perfect format for some of these older games, and it’s a regular annoyance for me that I have retired my DS, and play much crappier games nowadays just cause my phone is what’s in my pocket.
WarioWares
WarioWares was great on the Gameboy Advance and on the DS, and was pretty groundbreaking in terms of touch screen gaming. Any of the older versions, or even a new one would be brilliant on mobile devices, and could maybe even incorporate some multiplayer, as it is a very simple low-fi game.
Elite Beat Agents
A rhythm game where you take control of a group of agents who use music to help people solve a range of weird scenarios. Rhythm games on mobiles devices are surprisingly shoddy, even the official Guitar Hero game is pretty disappointing. Elite Beat Agents was fun, engaging, had sensible levels of difficult and a funny, interesting storyline. It could easily be adapted for multiplayer, as well as for additional content with new songs and missions, so could be a nice little money maker.
Lost in Blue
I got so many hours of enjoyment out of the Lost In Blue series. It is a seriously immersive desert island survival game, where you must fish, hunt, trap and forage for food, collect resrouces to build tools and shelter, to enable you to explore more of the island, and eventually leads up to a plot that helps you escape. It was also a genuinely difficult game with the threat of starvation always present. It used some powerful 3D on the DS and really pushed the limits of the console, but surely it can’t be too difficult a problem these days to translate the game to mobile devices. My only criticism of the game was that it was totally sexist – the female character was unable to climb or jump the same distances as the male. Even so, if this was available on my current devices I would play the crap out of it!
Animal Crossing
This one really is a pipe dream, as the franchise is still massively popular and thriving on 3DS with a huge fanbase, but it would be amazing to be able to keep my town in my pocket or bedside table. One of the big let downs of Animal Crossing on the Wii was that it just wasn’t as accessible as it iwas on the hand-held DS. Even back in its earliest form on the GameCube It was one of the first games to use real time, a gimmick that has been adopted by so many mobile games since. The multiplayer appeal existed way before the technology to really deliver it. It is perfectly suited to hand-held, internet capable devices, and may be the only game that I would be willing to pay a top price for to have on my phone and tablet.
And finally…
The best thing Nintendo could release on mobile devices would be….everything!
They have 30+ years of legendary games, many of which are still popular franchises or even still popular games in their own right. Like many geeks I still have my SNES gathering dust, and the only thing stopping me from sitting down to a good few hours of Zelda or Star Fox is accessibility. I am a renowned cheapskate but honestly I would pay to be able to play games almost as old as I am on a decent, current, hand-held device. Nintendo could really do right by people with this, but sadly it’s very unlikely that any of these games will be getting Android or iPhone releases anytime soon.
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