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Adventure Time: Card Wars goes live! iOS and Tabletop Versions Announced

Adventure Time: Card Wars has been released! Well, nearly…

On Friday 14th of February, Adventure Time: Card Wars the iOS version was released, with decidedly little fanfare other than advertisements on Cartoon Network. At £2.49 ($3.99 for our American compadres), it’s not too pricey, until you find out there’s also In-App Items to purchase. I’m sure a more in-depth review will reveal all, but at this early stage the ‘Shameless Cash Cow’ alarms bells are ringing.

Don’t mind if I do sir!

Of more importance, Cryptozoic (who’re also responsible for the Assassin’s Creed board game) have finally announced the release of the table top card game version! Hurrah! Scheduled for 19th February, the official blurb on the Crypto website states:

All-new, original artwork features fan-favorite cards from the episodes, plus a host of new ones!

This includes the Husker Knights, Archer Dan and of course, the Pig! Two Collectors editions will be released; a Finn versus Jake box, and another for BMO versus Lady Rainicorn. As it’s being billed as a TCG (Trading Card Game), it would be reasonable to assume that booster packs similar to those for other famous card games (like Magic: The Gathering and Yugioh) will follow. This is a tough tabletop market to break into, so it will be interesting to see how far the license can carry AT:CW.

Features both Collectors Editions, which appear to be the equivalent of Starter decks.

Something interesting that popped out will be in the inclusion of codes for exclusive ‘surprises’ when entered into the iOS app version of the game. However, a direct source from Cryptozoic on Boardgamegeek.com has stated:

The iOS game (not made by Cryptozoic) and the actual card game both use the same art. Theirs is a single player campaign game. Ours is a real TCG, with more advanced card texts.

Biggest Differences:
iOS uses Magic points
iOS every creature Floops
Real thing… The Pig actually eats Cornfields.

Thanks,
Matt Hyra
Cryptozoic R&D

This may explain why the physical game was kept under wraps until the app was released.

Excited? Well I know I am, and I can’t wait to get this bad boy on my table and crack it open!

Sly Trilogy and God of War Collection announced for Vita

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Vita lovers, rejoice! Two of Playstation’s much-loved mascots are making the move from home console to handheld in the near future.

Starting on the 16th April we’ll all be sneaking, stealing and enjoying copious amounts of hilarious dialogue in Sly Cooper and the Thievius Raccoonus, Sly 2: Band of Thieves and Sly 3: Honour Among Thieves, all boasting remastered HD visuals as well as being optimised for the lovely handheld. Having previously owned this trilogy on the PS3, I highly recommend it! With a beautiful blend of platforming, simple-yet-enjoyable combat, and a large mix of mini-games, it has something for everyone.

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Then, just under a month after that, the 8th of May will see the God of War Collection arriving on our shores, screaming and kicking it’s way on to the handheld, so you can rip off limbs to your heart’s content whilst you’re on your daily commute (or the loo, your call). Offering simplistic, yet hugely satisying, hack’n’slash gameplay, there won’t be a dull moment with everyone’s favourite ghostly Spartan around, and now with dual-analogue support as well as touch controls, you’ll find it worth the admission fee!

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With my recent review of the Playstation Vita Slim, I raised a point of the system offering quite a few…remastered experiences, and now with this recent announcement, this only adds to the long, albeit amazing, list of future titles that have seen previous versions on other consoles. Especially with these two titles having seen a previous HD re-release, is it time we have new games, or are you happy with the rehash of older titles?

Let us know in the comments below! 

 

WWE: Could there be hope for Smackdown yet?

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WWE SMACKDOWN
14/02/14
ONTARIO, CA

In recent years, WWE Smackdown has been considered a second rate show by many wrestling fans. The company do a good job of making it appear minor league in comparison to the flagship show Raw. That is why the latest episode shocked myself and a lot of other people. We are used to often seeing the blue and white show as merely a glorified Raw recap show, so when confronted with some stellar matches and an overall positive piece of television, we stop and take notice.

A good episode wouldn’t have always come as such a shock. In the Attitude Era, when the show was in it’s infancy, Smackdown was extremely popular. The Rock called it “his show” and appeared practically every week, most of the big stars were regularly there and big storylines were impacted on. Even further down the line, in the early years of the brand extension, Smackdown often outdid Raw. You had guys like Brock Lesnar, Kurt Angle, Undertaker, the list goes on. You could watch either show and know that you were probably going to be satisfied. Things could not be more different now.

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I hate to sound like one of “those guys” when I say this but “back in the day” you could tune into Smackdown and see John Cena every week. Not only would you see him, he’d be jobbing out. The top guys he jobbed out to would appear every week too! (e.g. Kurt Angle) – Now we feel like it’s Wrestlemania on those rare times that Cena comes out to cut a promo. He is strictly Raw material. What message does that send out about the second show?

I understand that it’s important to elevate Raw, but if you want people to go to Smackdown live events or watch it on TV, surely you need to make Smackdown appear to be a legitimate standalone show. You don’t do that by taking away most of the star power, putting on mostly meaningless mid card matches and exploiting your fans by shoving mind-numbing filler and recaps down their throats. It doesn’t seem best for business, but maybe that is all about to change. It’s probably not, but it’s fun to speculate. This week definitely instilled some optimism though. The show was very solid overall, but it was made memorable by three very good matches.

The first of which (and probably the most impressive) was the “Fatal 4 Way” between Jack Swagger, Rey Mysterio, Mark Henry and Kofi Kingston. The winner would get a shot at Big E Langston and the Intercontinental Title at Elimination Chamber next weekend. The stakes were high, and the Champ was at ringside doing commentary. However, with my initial “Smackdown is bullshit” hat on, I watched on expecting nothing more than a waste of my time. Boy was I wrong! These guys pulled off a thoroughly entertaining contest. It was frantic and chaotic from start to finish. With all four guys inside at once, it really was non-stop. You couldn’t take your eyes off it. It’s hard to put into words how surprised I was by the quality of this match. Despite looking like a forgettable mid-card bout on paper, it outshone the opening match, and that contained Daniel Bryan and The Shield, so that’s saying something. Jack Swagger picked up the win, which topped off the whole thing perfectly. I look forward to his match against Langston.

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Another very solid encounter pitted The Rhodes Brothers and The Usos against “Rybaxel” and The New Age Outlaws in an eight man tag team competition. Now, despite their being eight guys in the match, I hardly went into this expecting a classic. In fairness, a classic it was not. Nonetheless, it was surprisingly good. For the most part, it was just okay, but it built to a real crescendo, as bodies flew everywhere at the end. There were a number of pedestrians in this one, but it was guys like Goldust and The Usos who really made the difference. Like the first match I mentioned, this battle got some real crowd heat. The people were generally going wild for the action.

The main event of the night pitted the Champion Randy Orton against Cesaro. From what I can gather online, Vince and the guys in the back didn’t think the name Antonio could feasibly belong to a tough-guy, so he is now just “Cesaro”. As idiotic as that may sound, I guess Batista did well enough for himself with just one name. After two matches had already surprised me, I should have known better than to doubt Cesaro. That didn’t stop me from expecting this to be anti-climactic and to ultimately end with a predictable win for Orton. Spoiler alert, I was wrong again.

These two guys battled tremendously and the crowd were as loud as I’ve heard from an episode of Smackdown in a long time. Cesaro was phenomenal throughout and really made an impression. He completely deserves to be elevated into the upper echelons, but I’m not holding my breath on that just yet. Regardless of his future status, he performed at a main event level this week, and then some. As for his opponent, Randy Orton gets a lot of criticism, but I really don’t buy into it at all. He can get very stale when put in the same situation for a long period, but that’s just because his character has been around consistently for so long. In the ring, he can hang with the very best, and when it comes to facial expressions and knowing how to work a crowd, the guy is a true pro. It’s not his fault that WWE’s booking of his character is often predictable and relentless. As a worker, he is high end.

Put all of that together and you have the potential for a classic match. The two of them told a great story, in which Cesaro appeared to morph into a babyface for the night. That was a logical move to make, and one that I don’t think will remain temporary for much longer. He is over with the fans at every show, despite being one half of a racist heel tag team. After a lot of back and forth, suspense and intrigue, it was the underdog Cesaro who emerged victorious. After a savage uppercut, he drilled his opponent with the Neutraliser and picked up the win. The crowd went absolutely nuts. It really felt like one of those special moments, and the announcers did their part in making it seem like a really historic victory.

cesaroneutralize

Whether or not this will prove to be a stepping stone to the top for Cesaro, we will have to see. All I know is that he pinned the current Champion clean in the middle of the ring, and looked very strong. I don’t think he will win the chamber match. I don’t even think he will be involved in an important match at this year’s Wrestlemania. But as guys like Cena and Orton are coming to the end, surely there is a place for a guy like Cesaro to emerge.

That great main event and the other entertaining matches on this card could spark an improvement in the show on the whole. On this evidence, there is no reason why the company can’t continue to put some emphasis on quality wrestling on Smackdown. If it can’t be as “big” as Raw in terms of names and appeal, then at least it could become the “wrestling” show – the place to see the quality workers have longer and better structured matches. Sadly, I see that change being as unlikely as a big push for Cesaro next weekend, but we have to dream.

Perhaps this was just an above average episode of Smackdown and everything will now go back to normal next week. We can’t be sure. I guess the only way to find out is to tune in. I know one thing. I’m actually looking forward to next week’s episode, and that is not something that happens often.

All images were sourced from WWE.com

Ryse to go on sale tomorrow as part of Xbox One digital price ‘testing’

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Xbox Studio manager, Mike Ybarra, announced on Twitter today that Xbox One exclusive, Ryse: Son of Rome, will be going on sale from February 18th through to February 24th on the digital marketplace. The Crytek developed Roman hack-and-slash game will be available for £34.99 in the UK, and $39.99 in the US, a considerable reduction from its current price of £49.99.

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Ybarra claimed that the sale will serve as a ‘testing’ period for more competitively priced digital games in the future – something that many fans have requested of both Microsoft and Sony for a long time. Digital games on the Xbox One marketplace have so far retailed at considerably more than their physical counterparts which, along with the inability to return the games, has put many would-be digital adopters off of purchasing from the store directly.

Additionally, in response to a fan’s question about digital games being available to pre-order and download at midnight on the day of release in the future, Ybarra replied positively, stating that he would ‘love that feature’, reiterating Microsoft’s acknowledgement of fan feedback and promising a ‘long list of features’ that are under development for the Xbox Live service.

At £34.99, the game will certainly be cheaper than many physical retailers are currently selling it, even at pre-owned prices, so this will likely be a very good move for Microsoft. Competitive digital pricing is certainly ‘on the agenda’, according to Xbox Live Director of Programming, Larry “Major Nelson” Hyrb, and while further details are unknown, this is definitely a promising start in developing a more wallet-friendly digital pricing model.

Game of Thrones Trailer #2 – Vengeance

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Another trailer and another dose of awesome.

Things are certainly heating up in this next season with the fall out from the Red Wedding and of course the Purple Wedding to look forward to. But, as the name suggests, the theme of this trailer is certainly vengeance or as some may put it, justice – everyone is out to get theirs and it promises to be an action packed season. The highlight for me is Daenerys and her line simply because I’m a sucker for a strong female who takes no shit, plus dragons. We have explosions, sword swinging, a little incest and a big ass dragon, what’s not to love? Enjoy.

http://youtu.be/d2ZNaLQD60Y

Insomnia, Channel 4, the 90s and an introduction to anime

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For people of a certain age who had a talent for staying up later than they should have, Channel 4 in the 90s had a secret that once uncovered illuminated a whole other world.

 This other world was Anime.

 Of course to the modern day anime/manga fan the idea that not many people, in the UK at least, knew what anime or manga was will seem incredibly bizarre.

 Unlike now with Pixar, Dreamworks and others at that time animation to me was either Disney which was almost exclusively about inexplicably singing dogs and was brightly coloured, overwhelmingly twee and nauseatingly Ninja-Scroll-Postercheerful and more (now cult) fodder such as ‘Thundercats’. Despite some of these cartoons being well written and featuring memorable characters and concepts they were still aimed at kids.

 In the mid 90s British broadcaster Channel 4 began a series it dubbed ‘4 later’ essentially a block of programming which started at midnight and ran into the early hours usually on Friday, Saturday and Sunday nights. It was ostensibly aimed at those that had been out and wanted something ‘a bit different’ to watch in their post pub booze addled state before succumbing to troubled sleep .

 4 later was home to a number of programmes including amongst various others, ‘Bits’, a mad cap computer game review show presented by a group of women (which seems quite subversive now) and ‘Vids’ a film review show hosted by a clearly rather insane Welsh man named Nige and his laconic Scottish friend Stef . They would also show anime.

 In the TV guide, it would list the title and describe it as ‘animation’. This was way before the era of EPG’s popping up on your TV screen and telling you about everything that was on the twelvety billion channels you could choose from. Back then you had four to choose from unless you were posh and had ‘satellite TV’. So you had no idea what to expect.

Channel 4 went on to show a whole host of anime as part of 4Later, ‘3×3 Eyes’,’Doomed Megalopolis’, ‘The Legend of the Four Kings’ ,’Cyber City Oedo 808′, ‘Devilman’ and probably more that I don’t recall.

149688 Of course as is now common knowledge thanks to the works of Studio Ghibli and many others, anime is just as encompassing and far ranging as film. Back then though Manga Video marketed it squarely at adults.

 It didn’t help that the mainstream press (as they are want to do) took a look at this new cultural import and only saw only the most disturbing examples, Urotsukidoji aka Legend of the Overfiend which featured Nazi’s, black magic, rapacious demons, sex magic, brutal violence and disturbing sexual imagery  like a checklist for offensive content being the most obvious example. Of course much like the ‘video nasties’ sensationalism of the 80’s this resulted in thinking the end was indeed nigh and this new media was going to corrupt and warp the minds of youngsters everywhere. This completely glossed over the point that it wasn’t aimed at youngsters but rather older viewers.

 My introduction to anime was Cyber City Oedo 808, a futuristic cyberpunk story based around three distinctly different criminals who work for the police in order to get time knocked off their sentences in a dystopian future where they face cyber criminals.

 The British release was re-written with famously ‘eighteened’ dialogue with more profanity than the original14599396 dialogue, especially in the case of the foul mouthed bad boy Sengoku, this was part of its charm though. Along with the dialogue the soundtrack was completely different, with an original soundtrack composed by Rory McFarlane which blended metal, electronica and ambient sounds and would become synonymous with the series to British viewers, especially the music for the opening credits sequence. Its quotable dialogue being permanently etched into my brain along with its memorable characters from the androgynous Benten to the hulking but highly intelligent hacker Gogul sporting a red mohawk and the most outwardly obvious enhancement, cybernetic eyes complete with Cyclops style visor. Cyber City Oedo 808 to me has always been better than Akira, one of the first anime to be released in Britain, which I never really understood the appeal of despite it gaining critical acclaim .

 The director Yoshiaki Kowajiri is also responsible for some of my other favourite anime including Ninja Scroll, Vampire Hunter D and it’s follow up Bloodlust, Goku Midnight Eye and Highlander: The search for vengeance. The latter being far better than several films in the Highlander series.

 ‘Devil man’ was another standout and another imaginative story featuring shy teenager Akira who becomes 35bonded with the powerful demon Amon to fight off demons which are living amongst and preying on mankind.

 Like much of 4 Later’s anime it was brutal, gory and featured sexual imagery, along with memorable and disturbing characters. Completey unlike anything else I’d seen. Whilst Devilman might have been unlike anything else, another classic of the era was ‘Fist of the North Star’ sold with the tag line ‘an epic assault on the senses’ which blended Mad Max’s post apocalyptic dust-bowl aesthetic with the TV series ‘Kung Fu’. Kenshiro ,a master of the Hokuto Shinken martials style, fights mutants, bandits and his former friends from his temple including Jaggi, Shin and Raoh all whilst searching for his missing girlfriend Yuria. Fist of the North Star would become synoymous with brutal ultraviolence, with Kenshiro’s classic catchphrase of ‘You are already dead’ being followed by his opponent’s very messy demise often including their head exploding.

 Ironically though as anime became more popular, various series are now available from Netflix and other providers, I found myself not really interested in any of the numerous different series and Manga Video the home of anime in the 90’s had seemingly completely run out of steam. Ghost in the Shell Stand Alone Complex, spun out from the same source material as the anime film Ghost in the Shell is one of the most recent anime I have seen and also one of the best examples of characterisation in animation I’ve seen.

 Anime for me, however,  will always be associated with the 90s, Channel 4 and insomnia.

PS Vita Slim Review

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The Playstation Vita has had a rough life so far. Boasting an impressive ( and beautiful) catalogue of games, the public has never latched on to it the same way they did with, say, the Nintendo 3DS. Having an elegant, well constructed design, backed by some killer specifications the Vita should have (in theory) been a hit within the “hardcore” gaming community, especially with AAA titles like ‘Uncharted: Golden Abyss’ and ‘Killzone Mercenary’ already out, and other titles such as ‘Final Fantasy X/X-2 HD Remaster’ and ‘Borderlands 2’ on the way in the not-so-distant future. Its main selling point was, initially, as I have just mentioned; Home Console experiences on a handheld. This all quickly changed with Sony’s new found love of Indie titles, with PC hits ‘Terraria’ and ‘Spelunky’ finding a new home to everyone’s delight. Regardless, the Vita has still been struggling in all markets since its initial inception, and whilst the release of the Playstation 4 gave it a new lease of life due to Remote Play, Sony needed to do something quickly to help consumers purchase the failing console.

Enter the Playstation Vita Slim. Having been released in Japan at the end of 2013, Europe managed to get their hands on the redesigned console on February 7th at a RRP of £180. Whilst this is still more expensive than you could find the original for in shops, it still gives an official saving of £50.

The White variant, exclusive to Japan for the meantime

So what’s different? Well, the first, and most likely biggest, change is the OLED screen. Or the fact that it isn’t an OLED screen now, but instead an LCD screen which, for the display buffs out there, will immediately recognise it as a downgrade. However with advances in LCD screen technology as of late the only main difference we see between the two screens are the vibrant (arguably often over-saturated) colours. Games still look gorgeous, and the chances of you noticing the difference are very slim ( pun not intended). Place it next to the original screen to compare, however, and the difference will be night and day. The premium build has somewhat disappeared as well. Whilst the console itself feels just as sturdy as before, it doesn’t give you the same expensive feeling that the original gave. Don’t take from this that it’s an ugly handheld though, it’s just not as beautiful as its older, fatter brother.

The sacrifice of the more premium materials used has indeed slimmed the console down, both in thickness and in weight. Having trimmed 20% of the thickness, as well as also being 15% lighter, this is certainly a worthy trade off, helping make the new Vita feel just that bit more refined. Whilst being 15% lighter may not sound a lot, you really do feel it, especially in the longer gaming sessions. The layout of the button configuration has remained, for the vast majority, the same, albeit with new shoulder buttons and a redesigned round Playstation, Start and Select button (as opposed to the previous oblong shaped ones). The back of the console has also seen some improvement, with the grip size having been increased at the cost of a smaller rear touch panel. This, in turn, makes it more comfortable to hold, whilst reducing accidental rear touchpad inputs.

Still looking good, Killzone…

One of the biggest positives of the new console is the improved battery life. In changing screen technology from OLED to LCD, the battery life has been extended significantly. Whilst Sony’s official statistics say you may get between 1 extra hour to 2, in my own play testing I have found that to be closed to the 3 hour mark, and this only further improves if you’re playing less intensive games, such as old PS1 and PSP games. The console itself now features 1gb of internal memory which, whilst is a good thing, has been implemented poorly. While internal memory is lovely, the console doesn’t see that memory when you’ve placed a memory card in the port, meaning that any apps and/or games that you previously had installed won’t show up. I only planned to make use of the internal memory with social apps anyway, but that’s beside the point. You will still need one of Sony’s own memory cards for the Vita’s bigger games, such as the aforementioned ‘Killzone Mercenary’, and that’s one of the drawbacks of the Vita ecosystem as a whole; they’re just too expensive. A simple 4gb card costs just shy of £11 at the time of writing, and that wouldn’t fit Killzone and its large patch data on to it. 16gb hits the £24-£30 region, but unless you want to keep switching apps, you will need multiple memory cards. However, this isn’t a new problem, just a recurring one that we can only hope Sony is trying to fix.

The lasting impression and feeling given by this redesigned portable console is a generally positive one. It’s still the same amazing handheld, just at a more affordable, pocketable format. And that’s what really matters in the end.

Do you agree or disagree? Let us know in the comments below.

TitanFall: Beta is now open for PC and Xbox One

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Following a closed program, that started earlier this week, EA and Respawn Entertainment have began today to open the Xbox One and PC TitanFall betas to the whole world.

Developed by the creators of the Call of Duty: Modern Warfare series, TitanFall pits two teams of six pilots against each other in a battle for natural resources, on a future war-torn planet. Pilots are able to take control of gigantic mechs called Titans and fight it out in some of the slickest robotic combat since Ripley met the Queen.

I first played TitanFall at an event last year and I have been waiting for it impatiently ever since. After sinking most of this weekend into the beta, I can confirm that it seems to be everything that I had hoped for so far and it’s shaping up to possibly be the most original first-person shooter in years.

TitanFall doesn’t have the fancy environmental destruction or physics of Battlefield 4, but it evolves the shooter formula in such a way that it feels like the first genuinely next-gen game I’ve played. The level of balance and movement mechanics feel like nothing I have ever seen before and the visuals are stunning, despite the game running on Valve’s ageing Source engine.

The beta is open for all Gold subscribers on the Xbox One dashboard now and should be available on Origin for PC users later today. The beta is currently scheduled to run until at least the 20th February and we’ll be back with a full review when the game launches for PC and Xbox One on the 14th of March. An Xbox 360 version is due for release on the 28th of March.

Red Skull Returns for Captain America: The Winter Soldier?

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Just yesterday toy manufacturing giant Hasbro hosted a teaser of a new line of toys in anticipation for the upcoming release of Captain America: The Winter Soldier (2014) amongst other lines. The movie is set to be released on March 26th of this year and due to the recent Superbowl extended trailer (and name of the film itself) fans of Captain America are expected to whiteness high-octane battles between the defrosted hero and his old friend and sidekick Bucky Barnes ( a.k.a The Winter Soldier).

This aside, if the new action figures are anything to go by we could maybe expect to see a return of the Captain’s nemesis. The freshly announced line includes, amongst others, Red Skull (pictured), meaning the character will more than likely feature in the upcoming film (no guarantees that his drone-firing jetpack [?] will appear though).

There are no guarantees of course that Red Skull will appear heavily or in fact at all as a villain in the film, perhaps just a coveted appearance in the end of credits scene we have come to expect of Marvel Studios? Either way the film looks set to not only top The First Avenger but keep up the momentum of the fantastic phase II Avengers films we have seen so far.

Keaton Speaks and Beetlejuice 2 Rumours hit Overdrive

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I was a mere 9 years old when Tim Burton’s Beetlejuice came out. The supernatural comedy is one of those films from my childhood burnt into my mind with feelings of fondness and joy. I consider it huge influence on my tastes and an important contributor to my inner geek.

Over the years we have heard the odd comment here and there about the possibility of a sequel. This is something I am a little wary of; there is always the concern that it will be utter crap and therefore taint the original. The only way I would be happy for this to happen is for the original players to be involved. Well, we may just be in luck.

This week the rumours have stepped up a notch with Keaton revealing a little more information that suggests it’s closer to happening then ever before. Whilst talking to MTV for a Robocop press junket Keaton was asked about a sequel and this is what he had to say:

“I’ve e-mailed Tim a couple of times, talked to the writer a couple of times, but all really, really preliminary stuff,” Keaton said. “I always said that’s the one thing I’d like to do again, if I ever did anything again. But it kind of required Tim to be involved some way or another.
“Now it looks like he is involved,” Keaton continued, “And without giving too much away we’ve talked to each other, and e-mailed each other, and if he’s in, it’s going to be hard not to be in.”

Exciting stuff! If you have Burton then you’re pretty much set to go. Add to that Winona Ryder previously talking about involvement in a Beetlejuice project that was not a re-make but a sequel set 27 years later and writer Seth Grahame-Smith’s tweet from March 2013 – the following picture with the words  “It’s showtime….” Looks like everything is heading in the right direction.

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Next comes the waiting game but with many ingredients already in the pot, hopefully we won’t be left waiting too long. Watch this space because as soon as there is more news I shall bring it to you, sandworms and all.

Now just for fun, say it with me – Beetlejuice, Beetlejuice, Beetlejuice