Home Blog Page 211

Review: Good Cop Bad Cop Casebook #1

0

What if the good cop and the bad cop were the same person?

Well, Detective Inspector Brian Fisher (but please, call him Brian) of the City of Glasgow Police is here to answer this question… but not in the way you’d expect. One would imagine the comic to be full of warring narration boxes detailing Fisher’s struggle with his darker side (who, interestingly enough, is not given a separate name or personality) but that would be too easy. Instead, we are treated to a series of stories and police reports that, when read in a single sitting, feel like going down a brightly-coloured fairground slide into the abyss.

I should probably explain.

gcbc_garrymclaughlin2
Fisher’s dark side tucks into a nice cake (art by Garry McLaughlin)

As you’d expect from something with “Casebook” in the title, GCBC is a series of mostly standalone comics, with one story being told in the form of a police report and appearing in instalments throughout the book. This story was by far my favourite, partly because recently I have grown obsessed with comics that use other visual formats to tell stories, but also because the rapid shifts in personality give a humorous twist to what would otherwise be a standard pulp story.

The first couple of stories are wacky, surreal hijinks, with the story ending on a punchline rather than a solved crime. It gets a little bleaker with “Three Strikes”, a story about a missing girl, which was a close second-favourite for me due to the gleeful horror of the last page. The book’s darkness can be measured in what the “Hyde” side does when he breaks free: in the beginning, he is simply guilty of eating an entire cake, but by the end he has truly earned the title of monster. By the final story, I was reading with an expression that on Facebook I might describe as O.o and worrying where all the laughter went.

Fisher investigates a crime scene (art by Will Pickering)
Fisher investigates a crime scene (art by Will Pickering)

The art takes a fireman’s pole to hell in a similar fashion, with three separate artists each taking a third of the book. The first section, drawn by Garry McLaughlin, consists of fairly simple line drawings with next to no shading; the second section, from Will Pickering, has minimal shading and tone; and Luke Cooper’s third section has a more traditional black-and-white movie feel. Whilst this works on paper as a visual symbol for the book’s descent into darkness, it can come across quite jarring in execution: McLaughlin’s section in particular looks like pages out of the weirdest colouring book ever made, and I feel the book would have been better served by Cooper’s Hammer Noir renderings throughout. This is not to say, however, that the art is of poor quality- in fact McLaughlin was the artist of “Three Strikes”, and thus can be held responsible for creating one of the creepiest smiles I’ve seen in quite some time.

gcbc_lukecooper2
Mild-mannered DI Fisher transforms into dark and demented DI Fisher (art by Luke Cooper)

Basically, then, if you like your crime fiction to be straight-up noir, or slow-burning whodunnits, or heaven forbid a CSI brand of forensic chic, then you should know before going in that this is not that. If, however, you’ve found yourself thinking “Boy, I sure wish someone would make a comic that was like Sin City and Robert Rankin and Twisted Dark in the world’s weirdest smoothie!” then your wish has been granted. Also you wish really weird and specific wishes and if you have more wishes you should use them really, really carefully.

gcbc_lukecooper
Glorious noir scenery porn by Luke Cooper, who gets two pictures in this review because he is my favourite

Check out the first 13 minutes of South Park: The Stick of Truth!

0

South Park fans, rejoice! The first thirteen minutes of the highly anticipated South Park: The Stick of Truth have been put online.

The clip shows the introduction of the new kid, played by you, to the town of South Park, where he is soon enrolled in Grand Wizard Cartman’s forces in the Kingdom of Kupa Keep. The video shows the opening tutorial, highlighting class selection (Fighter, Mage, Thief, or Jew) and some of the basic combat mechanics, all in a gloriously crappy South Park environment!

This really looks like the game South Park fans have been waiting for!

Check it out below:

 

Source: South Park Studios

Obituary of a UK gamer’s childhood – Trocadero to close permanently

Sad news for UK gamer geeks – the London Trocadero in Picadilly Circus is set to close permanently on February 25th. That sound you’re hearing is the collective “Noooooooooooooooo!” of gamers far and wide lamenting for their arcade game-playing childhood.

RIP dear gamer childhood
RIP dear gamer childhood

To be fair it’s been a long time coming. Many think the Trocadero died a long time ago when the Funland Arcade (SEGA World) closed down, but the site still hosted some arcade cabinets here and there on the lower floor.

As a result of the closure all the arcade cabinets are up for sale, though most are in a state of disrepair. The arcade owners have been given a 2 week notice before the final shutdown, with the landlord of the site advising the reason for the closure is to make way for a new luxury hotel complex. Yeah. ‘Cos we need more of those.

If you’re in the area, go and play on some games while you can, and try to feel like I did when I went there at the tender age of 15… unfortunately it no longer looks like this:

During a gaming tournament
During a gaming tournament

Source: UK Arcade Racers

Ubisoft’s Assassin’s Creed Board Game Skulks Out From The Shadows

I’m a little bit of a self-confessed Assassin’s Creed fanboy (you may spot this when my review of Assassin’s Creed: Liberation HD hits the site in a week or so), and I’ve followed the series since it’s inception, right the way up to Black Flag… including some of the mobile outings. So when I heard Ubisoft were releasing an Assassin’s Creed board game, it kinda caught my attention.

Assassin's Creed: Arena

Announced on Thursday this week, Assassin’s Creed: Arena is the lovechild of Ubisoft and Cryptozoic Entertainment – the guys behind Adventure Time: Card Wars and The Walking Dead Board Game, among others.

Set in Constantinople, the game is made for 2-4 players, and is what Ubisoft describe as a “strategic game of cat-and-mouse” in a bid to get as many assassinations as possible. You can take on specific targets, or other players to gain more Victory Points. You can play as some of the Templars from Assassin’s Creed: Revelations, such as Shahkulu (the Renegade), Odai Dunqas (the Guardian), Oksana Razin (the Vanguard) and Anacletos (the Gladiator).

In terms of the target audience for the game, it’s directed towards ages 15+, mainly because there’s a lot of rules involved, so younger players may not grasp them very easily.

Setting up the board
Setting up the board

This excerpt from Ubisoft’s blog gives us an idea about how the game plays:

[blockquote]To start each turn, an Event card is drawn. Sometimes this card will affect the entire board. Sometimes it will be just for you. Sometimes it will be an ongoing card that affects all players until the next ongoing card is drawn. After following all the specifications of the Event card, you’ll take your turn. You have three basic options: Move, Hide or Attack. In your hand you’ll have Action cards that tell you how many spaces you can move, or how many damage points you can deal in an attack. You can also hide where you are and draw a few extra cards. You do not have to move and attack in every turn.

You can use one card to move and if you land on a space with a target or another player on it, you have the chance to attack (unless there is a guard nearby, but I’ll get more into that in a minute). If there is no guard and you land on a target space, you can use as many attack cards as you need to kill your target and claim your Victory Points. See below for the PvP aspect of the game.[/blockquote]

Assassin's Creed: Arena

The game will retail for around $50 (that’s about £30), and will be available from 26th February. You can go and preorder it now from the official store over at Cryptozoic Entertainment, and you can read about the ins and outs of the game in much more detail over at Ubisoft’s blog.

Source: Ubisoft

 

 

If you try one game this week, make it Broforce!

Rambro? Indiana Brones? The Brominator? I know what you’re thinking, but this is definitely not a group of drunken frat boys on a night out; this is Broforce!

Broforce Title Screen
Title Screen

Do you remember that scene in every 80s action movie ever where the hero blew everything to Hell, before flying off into the sunset on a helicopter? That’s Broforce, chopper and all. The best way to describe this upcoming indie gem would be as a chaotic blend of the likes of Contra, Metal Slug, Super Meat Boy, Terraria and that one totally sweet dream you had about being Rambo. If any of that appeals to you, you need to give this game a go.

Originally developed as part of the April 2013 Ludum Dare 23 Game Jam, under the name of Rambro, Broforce received such a positive reaction that Free Live Games decided to make a fully featured release. Approved on Steam Greenlight in July 2013, the game is currently in beta, accompanied by a short, free ‘Brologue’, and just keeps getting better.

Broforce’s concept is fairly simple: take a bunch of hyper-masculine 80s action heroes, put them in quick, Terraria-like, fully destructible levels, and task the player with blasting their way through hordes of goons to the end. Oh, and give them all Bro-pun names.

Overkill 101

New characters are unlocked by freeing prisoners of war from the cages scattered across each level, which grant the player with an extra life and switch out one Bro for another. Each Bro has his own unique play-style; the likes of Nebro, Brade, and Bronan are all melee-focused, while characters like Rambro, Bro Hard, and the Brominator, have a more spray and pray feel.

With an uncomplicated control scheme – the player can move, jump, shoot/hit and do a character-specific special attack – gameplay is fast-paced and action-packed. There’s nothing more satisfying than gunning down a cluster of enemies in a spray of gore, setting off an explosive barrel and triggering a chain-reaction of fiery death that destroys half of the map in seconds!

Don’t make the mistake of thinking that Broforce is an easy game though. Levels get progressively tougher with pitfalls, traps, and various enemies all blocking your crazy, blood-soaked path. One shot is enough to kill off a Bro and it is possible to run out of lives very quickly, but the game never feels unfair, managing to hit that sweet-spot between being challenging and being fun.

Deflecting bullets with Nebro’s special ability.

Levels range in duration, but rarely take longer than a couple of minutes with the exception of some particularly frustrating – but never irritating – boss fights. Maps are varied enough that they don’t ever feel stale and, given the destructive environments, there are often multiple approaches to completing a level making for great replay value. Add to that the various additional modes that will be in the final release including 4-player co-op (both on- and offline), death match, and a level editor and you’ve got a damn fun game on your hands.

If you hadn’t gathered, I’m very excited for this game and you should be too. Coming out on Windows, Mac, and Linux platforms, there is no set release date yet – the Pre-Order FAQ simply states that it will be available “when it’s done” – but pre-orders get instant access to the beta. Head over to their website and try out the Brologue; I guarantee that it’ll be the most explosive, macho, and grin-inducing hour of your week!

The Amazing Spider-Man 2 – Trailer #3

0

Sony have released another trailer for The Amazing Spider-Man 2.

This one is definitely packed with more action particulary between Electro and Spidey, you could say it’s…electrifying. Sorry.  I also like the further glimpse into the back story about Peter’s dad looks like this is going to be the big reveal. The couple of gags featured did make me giggle, I’m just hoping they aren’t the funniest bits in the whole film, as tends to be the case with trailers. With Harry Osborn, Norman Osborn, Green Goblin and the Rhino also making an appearance it’s difficult to figure out how they are going to fit so much in – it’s not an impossible task, just one that isn’t always easy to get right.

I hold my hands up and admit I totally enjoyed The Amazing Spider-Man, I love Andrew Garfield’s Peter Parker and I was comic book nerd satisfied with how Spider-Man the character was presented. Yep, those classic Spidey poses were all there and that made me squee.  I’m easily pleased when it comes to Superhero movies – except Green Lantern, X-Men 3….ok may be not ‘easily’ pleased but I certainly root for these films to do well. Let’s hope Amazing Spider-Man can be jam packed, true-ish to the comics and good all at the same time.

http://youtu.be/-D1P_K9w5-0

The Amazing Spider-Man 2 opens on the 2nd of May 2014. Directed by Marc Webb and starring Andrew Garfield, Emma Stone, Jamie Foxx, Dane DeHaan, Paul Giamatti, Felicity Jones, Colm Feore, and Chris Cooper as Norman Osborn.

Clive Barker’s Nightbreed resurrected by BOOM! Studios

0

BOOM_Nightbreed_001_C

Nightbreed, based on the novel ‘Cabal’, by critically acclaimed horror master Clive Barker, is coming to the world of comics.

 Boom! Studios, the home of other Barker oriented titles, such as Hellraiser and Next Testament, will be resurrecting the Night Breed for a new on-going series starting in May.

 Cabal, on which Nightbreed (and the cult film sharing the same name) is based, introduced the city of Midian, a vast necropolis and a place where monsters live and are accepted. The novel and film introduced several memorable and visually striking characters like Shuna Sassi, Lylesburg, Kinski and Peloquin, alongside the story’s protagonist Boone, soon renamed Cabal.

 The new Nightbreed comic will feature writing from  Marc Andreyko and art from Piotr Kowalski. Andreyko had this to say regarding his writing approach:

 ‘I’m writing the book to be both fully accessible to new readers and hit the spot for long-time fans of the property. The pitch: Monsters are real and they live in our world. Some in plain sight, others find refuge in the ancient city of Midian. “Nightbreed” will chronicle tales—past and present—of these creatures and how they survive in a world that hates, fears, and wants to destroy them. From ancient Greece to colonial America to the world of today, there be monsters here. ‘

 The world Barker created is ripe with potential for further exploration, with Andreyko also saying this regarding the initial story and fan favourite characters:

 ‘The first few arcs chronicle origins and how the characters came to find Midian. All of this has a through line that will lead up to a big reveal down the road. And, as far as developing them, I’m taking what Clive created and extrapolating, expanding, and filling in “lost tales.” And yes, Peloquin is in issue #1.’

 Source

300: Rise of an Empire – Seize Your Glory Review

If there’s one thing that appeals to the general red-blooded male sensibility it’s good old-fashioned carnage. So when Zack Snyder adapted Frank Miller‘s 300 for the big screen, I was in testosterone-soaked heaven… awesome choreography, blood and gore galore and it just looked so damn good. Now, we have the inevitable sequel on the horizon, and with it comes the obligatory videogame tie-in, 300: Rise of an Empre – Seize Your Glory.

300: Seize Your Glory Header

With a property like 300, I was really excited for this title, especially with it being developed by Warner Bros. Interactive who brought us the rather awesome Injustice: Gods Among Us. As it happens though, it would appear my enthusiasm got the better of me. Is this because Seize Your Glory is a bad game? Hmmm well… yes, and  no.

You play Greek warrior Themistokles, the protagonist of the forthcoming 300: Rise of an Empire. The mission is a simple one: Defeat the advancing Persian forces lead by Naval leader Artemisia, therefore uniting all of Greece in victory. That’s prettymuch it – there’s no in-depth story or character narrative. All you have to do is kill a load of Persian invaders.

The control system is really straightforward and easy to pick up. You have an on-screen joystick for movement, and a button for your shield, and one to attack. Double-tap the shield button to do a Spartan-style shield bash, and hold the attack button when your rage meter is full to perform some nice slow motion finishing moves.

This. Is. SPAR-TAAA! Or Greece, even...
This. Is. SPAR-TAAA! Or Greece, even…

Firstoff let me explain what I like about the game. Graphically the title is actually pretty impressive. Some nice character models, fluid animation and the on-screen interface is attractive and easy to use. I had it running on my Nexus 4 with no problems or slowdown, and it ran beautifully.

The sound is pretty straightforward, with some decent music that sounds like it’s taken directly from the film, or at least inspired by it. The sword clashes and shield bashes do sound a little tinny though, but I didn’t mind that too much. The gameplay itself is pretty fast and furious, though the computer AI isn’t exactly great, so enemies are overcome rather easily.

The variety in gameplay is good (for the length of the game), with a basic hack & slash being the primary method of your genocidal tendencies. You do get an archery portion of a level, where you have to stop Persian bombers getting to your ship, and this is pretty intuitive in terms of controls too (just aim with the left stick, fire with the attack button).

Get up you wimp... didn't hurt that much
Get up you wimp… didn’t hurt that much

Now for what I didn’t like. My main gripe about Seize Your Glory is that I completed it in under 30 minutes, and that was with me taking my time. I’m fairly certain if I tried a timed speed-run, I’d manage it in under 20 minutes easily. There’s only 4 “battles” and all of these are prettymuch the same. The only variety is in the enemies.

The first battle (or wave of enemies) are your bog-standard non-blocking guys. The second wave are the “immortals” from Snyder’s first movie – they block, so you have to shield bash before you attack. The third battle is where you get to do your archery, and the fourth and final battle is the same as the first two, except you battle Artemisia at the end of it. Each battle will probably take you around 5 minutes or less, and because of the lack of intelligence in the opponent AI, it makes it so much quicker (my first attempt had me finish it without dying once).

This just seems pointless – it looks like quite a bit of effort has gone into the game to make it a decent-looking and playable title, and then it looks like WB couldn’t be arsed to finish it, so left it at 4 levels. This brings me to my second bad point. There’s no replay value in this title whatsoever. Once you’ve completed it, you can pick and choose which battle you fight… and that’s it. The only other thing is that you can do is post to Facebook. All this does is boast if you’ve done a certain number of finishing moves or shield bashes that’s “above average” for other players of the game. If leaderboards between Facebook friends were incorporated, then maybe this would incite a competitive streak, but alas, this facet has been overlooked.

Artemisia - a regular grunt with more energy. No challenge.
Artemisia – a regular grunt with more energy. No challenge.

My last gripe about 300: Seize Your Glory is a simple one: There’s no story. No soul. It’s a game created off the back of a major movie release, and that’s it. Some artistic license would’ve been acceptable. Hell, I’d love it if they included a Leonidas section where you can battle at the hot gates or something. It could be that Warner Bros. are adhering to an embargo on content, and more levels will be added once the movie is released… but I really doubt it.

Overall I’m really quite disappointed with 300: Rise of an Empire – Seize Your Glory. It has such potential to be something great. The gameplay mechanics are there, and it’s great to look at… but it just feels unfinished and lazily put together. The one good thing that’s going for it is that it’s free and the download itself is only about 46mb.

If you want a quick hack n slash that you’ll download, play, finish and uninstall… then this is your game. If you want something with substance… don’t bother. WB clearly didn’t.

Get 300: Seize Your Glory on the Google Play Store Here.

Get 300: Seize Your Glory on the Apple App Store Here.

Trailer:

London Anime and Gaming Con 2014 – Thoughts and Photos

LAGC_Logo

Last weekend we were at the first official London Anime and Gaming Con; the marriage of the London Anime Con and the London Gaming Con. As usual it was held at the Rocket Complex in Holloway, but an adjoining part of the university building was also used. Gaming has crept in at the last couple of  the anime cons but this time it had it’s own space.

Upon arrival, it didn’t take long to see that they had raised the bar somewhat. It wasn’t just the new size of the venue that made me think this; it just felt a little more organised and professional this time.

LAGC 2014 375

The London Anime Con was always a bit more low-key than many other geek conventions, but that’s a good thing. Rather than being just a place designed to extract all of your money as soon as you get through the door, the LAC has always been more about getting the fan community together to have fun, and that hasn’t changed at all. The number of merchandise stalls had increased and it was very difficult to resist some of the cool stuff on offer, but you could still have a great time without spending much at all. There were still a great selection of events, plenty to see and meeting celebrity guests was still free. Members of the community still provided most of the entertainment, but this time there were prizes involved for most competitions and tournaments, rather than just a round of applause.

LAGC 2014 270

So many people turned up, that although there was more space, it didn’t really feel like it as the queues for entry were longer than usual. Unfortunately, many people who turned up intending to buy a ticket on the door were turned away on the Saturday, as the venue was at maximum capacity. The upstairs area felt a bit more claustrophobic than before; mainly because the merchants’ stalls now included walls, where t-shirts, bags and other goodies were hanging. This room used to be more open plan, but because of these new stalls and the increase in the number of visitors, it was more difficult to see the events taking place on the main stage. Previously though you could see from the other end of the hall quite clearly.

LAGC 2014 041

In the gaming areas, there was an abundance of titles you could play or compete in tournaments with; most of the consoles were retro, with the latest machine being the Wii U. Other consoles included the Nintendo 64, Sega Saturn, Sega  Megadrive,  Super Nintendo, PC engine and my personal favourite – the Neo Geo CDZ, which I spent the most time on as it was running Windjammers; a frisbee-type sports game, which also included OTT special moves.

LAGC 2014 191

As always, I spent most of my time watching the shows and there were some very interesting ones, like “Crossplay 101”; a tutorial on how to cosplay as a character of the opposite sex. Another one I enjoyed was a talk on the Final Fantasy series, which featured a little known fact about each game in the long-running franchise.

Sunday was the best day for events, which included a talk from voice actor, Colleen Clinkenbeard; best known as the voice of Monkey D. Luffy in One Piece, but she also voices, writes and directs various Anime shows and films. She’s voiced characters in a few video games too – Lilith in the Borderlands games being one of them. She answered all sorts of questions from the audience, like her favourite characters she’s performed and the differences between recording for anime and video games. She showed great enthusiasm for the industry and for being among the fan community throughout.

LAGC 2014 326

Of course, cosplay featured heavily throughout the weekend, with many of the visitors dressing up as their favourite characters from films and comics as well as anime and video games. I felt that the bar had been raised by the community too, as there were some very impressive costumes on display. There was the usual Q&A panel, featuring cosplay guest regulars, such as Stacey Rebecca but also some new faces.

However my favourite event was the Cosplay Masquerade, featuring a massive 50 contestants, all of which made so much effort with their costumes and poses, that it must have been very difficult for the judges to pick the winners. A few of them also performed songs or said something in character. The highlight however, was when one contestant announced that he had met his girlfriend at the LAC 2 years ago and then got down on one knee and proposed to her in front of everyone. She said “yes!” and the crowd went wild. It was a beautiful moment and a great end to a great weekend.

Although the event was bigger and better than ever, it was done without losing it’s soul, which I think is very important for an event like this one. Fun was had by all as always. I can’t wait until the next one!

LAGC 2014 452

 

 

Photo Gallery

For more great photos taken by the talented David Sampedro, please see below. If you were there, maybe you’ll spot yourself. David is also working on the video edit, so expect that soon too.

A Thank you from Cancer Research

1

 

 

1479505_674870032543716_119447665_n

Last Year Geek Pride embarked on our first ever crowd funded project. The aim was not one of financial gain, to improve the site, or to pimp our wears, no, it was for the simple aim of spending a bit of our time doing some good and hopefully helping people in the process.

And so it began, the brain child of Katie Fairfield aka KThulu, we decided to do a writers cosplay calendar and give all the proceeds to Cancer Research, a charity close to all of our hearts and one we felt was the most apt, considering the effects cancer has had on each of our families.

30 days later and over £1000 pledged, we’d actually managed to hit our target and more… a task I personally was unsure we could achieve  and one that we couldn’t have done without the help of everyone who donated.

In total, we managed to raise nearly £700, which was more than we ever thought we would. Yeah there were a few hiccups along the way and it was a steep learning curve but that £700 is no being used to combat a disease that killed 150 thousand people in 2011 (UK) alone, and it makes this geek feel pretty warm and fuzzy inside and for everyone who was a part of it, I think it should make you feel pretty damn good as well.

 

1796674_10152030665706925_2032009693_n
Email from Cancer Research thanking us for our donation

 

If you didn’t buy a calendar, I’m sure there will be more in the future, but you can still give to Cancer Research HERE every penny does count and maybe one day we can actually beat cancer.

Thanks again everyone, we had a great time making the calendar and hopefully we can do more next year.

Some behind the scenes footage of the photoshoot itself.