Home Blog Page 209

Xbox One ‘Glitch’ Ad Revealed

0

Xbox One Glitch Ad Still

Microsoft has just come clean about a treasure hunt marketing campaign that they ran at the end of last month. At the end of January, Microsoft repeated their ‘Invitation’ ad that had originally aired back in October on UK TV. However, this time the TV ad for Microsoft’s Xbox One console contained a one second ‘glitch’.  In actual fact the glitch contained 25 frames of clues designed to lead the Xbox gaming community on a cryptic puzzle solving mission.

Graeme Boyd, Microsoft Social Marketing Manager stated:

“This campaign was designed with community engagement at its heart – and was built around our most popular Xbox games, encouraging gamers to work together, solve clues and ultimately discover big prizes.”

A little over 37 hours after the ad aired, Brad Butcher was the intrepid gamer who claimed what turned out to be a rather spankingly good prize from the good guys at Microsoft. As well as a shiny new Xbox One, Xbox Live Gold membership, assorted games and store credit, Brad also netted himself a Titanfall Collector’s Edition & a VIP trip to the Titanfall Launch. I wonder if Brad has stopped smiling yet.

X-Men: Days of Future Past Launches Official Website

1

Today sees the launch of the official website for X-Men: Days of Future Past with photos, videos and character bios galore. The home page has a nifty feature which allows you to view the past and future mutants, with Wolverine being the only character which remains the same. It’s pretty cool.

Scroll the X from left to right to see into the past.
Scroll the X from left to right to see into the past.

The character bios are split into X-Men: Past and X-Men: Future, some of the pictures are new; we get a clearer look at Quicksilver which I’m still perplexed as to why he looks like he is heading off to the local disco, but I guess that’s the 70’s for you. Each bio also includes a brief description, some are a lot briefer than others probably to avoid plot reveals. What I like in particular, is the cool symbols listing each mutants powers.

xmen-quicksilver-570x656
Disco, disco, disco, disco

The videos page not only has the trailer but also the teaser trailer, The Bent Bullet – a report on how Magneto killed JFK, and the Trask Industries promotion featuring the sentinels, so if you need to catch up they are all in one place, very handy.

The site is certainly worth a look around, even if it is to familiarise yourself with some of the lesser known mutants like Blink, Warpath and Sunspot. I definitely enjoyed playing with the home page for far longer than I care to admit and my only criticism is the soundtrack that’s playing, I muted it almost straight away.

Click the link below and explore the site for yourself, let us know what you think in the comments.

http://www.x-menmovies.com/#!/home

X-Men: Days of Future Past is due in theatres on the 23rd of May, the film is directed by Bryan Singer and stars Hugh Jackman, James McAvoy, Michael Fassbender, Jennifer Lawrence, Halle Berry, Nicholas Hoult, Ellen Page, Peter Dinklage, Shawn Ashmore, Omar Sy, Evan Peters, Daniel Cudmore, Bingbing Fan, Adan Canto, Booboo Stewart, Ian McKellen and Patrick Stewart.

Guardians of the Galaxy Trailer Drops

“They call themselves the Guardians of the Galaxy“…. “What a bunch of a-holes”.

Guardians of the Galaxy

Yes guys and girls, the Guardians of the Galaxy trailer has arrived, and in typical James Gunn fashion, it looks hilariously awesome. 🙂

Introducing the characters in turn (I love that Groot is described as Rocket’s “personal houseplant/muscle”), the trailer shows us more the comical side of the movie at the moment, and personally I’m loving it. Too many trailers focus on effects and elaborate set-pieces, and end up ruining the major events.

Anyway check out the trailer below, and see what you think!

https://www.youtube.com/watch?v=pTZ2Tp9yXyM

Directed by James Gunn and stars Chris Pratt, Zoe Saldana, Dave Bautista, Bradley Cooper, Vin Diesel, Michael Rooker, Glenn Close, Michael C Reilly, Benicio del Toro and Lee Pace.

Synopsis: In the far reaches of space, an American pilot named Peter Quill finds himself the object of a manhunt after stealing an orb coveted by the villainous Ronan.

Death by Stereo!

0

Chroma Hero 2

Two dev studios have come together to bring the world something extraordinary – Chroma. Harmonix have been serious innovators for the games industry, bringing us big titles such as Guitar Hero, Rock Band and Dance Central. Hidden Path are the team behind Counter-Strike: Global Offensive, one of the world’s most popular First Person Shooters (as I write there are over 89,000 people online playing it right now).

What these guys are bringing us is an online and PC based First Person Shooter where combat, movement and even the terrain are influenced by music. Yes, we have a fully music driven FPS. Does that sound odd? Damn right that sounds odd, but if the concept hasn’t sufficiently piqued your interest yet then have a quick look at the trailer that has just been released for the game’s announcement.

In the heat of battle, running and jumping are enhanced if you can execute them whilst beat-matching. There are multiple classes to choose from and they each have their own musical style, some of which even have to beat-match to fire their weapon. The concept seems mind-blowing but if anyone can pull this incredible genre mash-up off successfully then these are the development teams to do it.

From the Harmonix press release:

Cambridge, MA – February 17th, 2014 – Today, Award-winning developer Harmonix announced an original free-to-play, music-driven, first-person, multiplayer shooter for PC – Chroma™. Developed in partnership with Hidden Path Entertainment (Counter-Strike: Global Offensive, Defense Grid: The Awakening), Chroma completely reimagines the classic Arena FPS formula, infusing fast-paced shooter action with music-driven gameplay.

Chroma is due to launch later in 2014 for the PC via Steam and the game will be free-to-play. If you want a chance to get involved with the game during its development then they are looking for participants to test their Alpha Build which you can check out using the link below.

Chroma Alpha Test Application

The Story of Space Boy, Hotwheels, and A Pep Talk

It’s nearing the end of February and the general consensus over here at GP is that the last 2 months pretty much sucked. The post-Christmas blues, became the “Shit, I’ve gotta do a day job” blues and it culminated into a few leavers and a general sense of “Humph”. With a return to the outside world, a lot of us geeks and nerds are reminded that the normies don’t like us, and they sure as hell don’t understand us.

Feels kinda bleak, don’t it?

No one knows what it's like, to be the sad man, to be the Batman, behind blue eyes.
No one knows what it’s like, to be the sad man, to be the Batman, behind blue eyes.

Well fuck that right in the eye, I want to cheer you lovely folk all the way up to 11, with a story from my youth.

It’s 2000 and I am 11 years old, about to enter into Sir Joseph Williamson’s Mathematical School. I am excited and terrified in great measure. But it was this or boarding school in which I would “never see your family again” (My Mum, 2000). I sat at the back of the bus and revelled in what was about to happen.

1149016_502523636500844_941781115_n
After a fairly uneventful day of registers and speeches, I was on my merry way home. That’s when I met the year 10’s.

I wore a big backpack that had a kangaroo in space on it. I loved that backpack, it had survived all the way through year 6 and had been on many adventures, from the woods, to the hills, to the cities and even once, underwater (probably). The year 10s didn’t feel the same way. The way home was full of tugging, pushing, laughing. I tried to play it off, pretend I was laughing with them, but I didn’t understand the innuendo-laden jokes about my frail size, massive glasses and haircut. And that back pack.

In addition to this, they soon picked up on my ADHD and obsession with Star Wars and Harry Potter. This lead to being hit with ‘spells’ (money, food, pens, compasses) while on bus rides home. I also gained the nickname Space Boy.

That stayed with me for nearly two years. Two years of fighting, being laughed at, used as a coat rack, theft, tears and feeling like I shouldn’t be there. Turns out that even though you were required to pass a test to get into the school, your peers could still act like animals.

By the age of twelve I decided that it was time to blend in. I dropped my geeky clothing and begged my mum, who eventually bought me a track suit. I spiked my hair into a ramp like everyone else, stopped listening to Elvis and Chuck Berry and started listening to whoever was in the charts at that time. I got rid of that damn back pack, obviously the source of all my troubles. I even adopted an accent to mimic the patois of my would-be bullies.

For about 8 months, everything was perfect. I didn’t get beaten up, and I could have conversations in regard to what was playing on KISS FM and their Ilk. Space Boy was dead.We also spoke about Playstation and football, which was where the trouble began.

Hot Wheels Turbo Racing was a pretty fun racing game released in 1999, full of levels with multiple tracks and unlockable cars. It was a blast to play, but the thing that stood out to me was the soundtrack. It was an eclectic mix of dance, techno, country and my old favourite, rock and roll. One track in particular, however, grabbed me by my then-non-existent short and curlies.

Go and have a play. You owe it to yourself.
Go and have a play. You owe it to yourself.

‘Fuel’ by Metallica is/was in many ways, a song that made me who I am. From the opening guitar riff, to the swear word, and the thundering drums, I was hooked. I began to drop other tracks from the playlist, and just listen to this. In secret, where my friends (spelt ‘attackers’ ) couldn’t see or hear me.

The song took me to place I’d never been, and eventually I caved in and showed my “friends” They hated it, all bar one guy (who, unsurprisingly, I still talk to). Knocked back by this, I continued to hide. Hide away something that made me happy, purely because it deviated from what was perceived as the norm. Fuel stayed with me though, right up until I was 14. 14 was the year I took a school trip that led me to meet a person that changed my life, who I was eventually best man for when he wedded his high-school sweetheart (But that’s a different story).

At this point I had already started to feel uncomfortable in my own skin, and as a remedy to this had began dressing as a hybrid of the new terms I had discovered as ‘Chav’ and ‘Grunger’ ( I remember telling my diary I was 1/12 grunger) . The ‘grunge’ side of me came out the more I hung with the guy from Isle of Wight and I learned that, although it subjected me to a boatload of ridicule, it sure as hell felt a lot better being who I knew I was.

As time went on the violence didn’t relent, and the more I changed the more outcast I became, but I never looked back, never wanted to be ‘normal’ if it meant shying away from something that made me happier than any conversation I would’ve had with them.

I vowed a long time ago that I wouldn’t allow normies and peer pressure to make my decisions for me. I have been through countless other tales such as the one above, and it’s made me who I am now. In a world where we don’t really know what happens when we die, why the hell would I not want to chase my dreams, be myself, and help others as much as possible? Life’s too damn short to be uniform, not when some of us will die in agony, alone. Biological theory states that over-specialisation breeds weakness, so why wouldn’t we have a model of work, school, or relationships based on collaboration across a global spectrum? Shouldn’t we have a right to feel comfortable with who we are, without fear of prejudice? Shouldn’t we be proud enough of your decisions and choices that cynics and nay-sayers are like dust in the wind?

This, among many reasons is why I’m happy with not being “normal”.

There is always going to be disagreement and hardship in your life, and you may be going through it without anyone close to hand, but please take this advice: Never try and hide your passion for fear of resentment or ridicule. The fact that you are accessing a website called Geek Pride shows that you are at least a little bit inclined to be a bit of a geek/nerd, or maybe you are a full blown, got-a-Rorschach-tattoo geek, whatever the case is, be fucking proud guys, don’t hide what makes you incredible.

Most of you, if not all, have a Space Boy story. Please remember how you felt then, as opposed to how you feel now. And if you still feel like you’re not worth it, or invisible, remember three things:

1: You are fucking awesome, and you CAN pull through.
2: We have a facebook page. If you feel alone, message us!
3: Never stop being you.
1560592_10152120897996014_1109639207_n

Space Boy Lives.

Isometrics Present: WARP Month: Enemy Zero, the Invisible, the Inhuman and the Irreplacable

0

Warp Month

Enemy Zero: More than an FMV-laden publicity stunt? Isometrics tackles invisible aliens, sweeping space soap opera and Michael Nyman in order to find out what’s what…

 Enemy Zero

Welcome to Isometrics, the hyperWARPed historical look at the literary world of video games. WARP month continues with Enemy Zero, a very divisive game from the ever divisive Kenji Eno. D was the first big hit, the game that sent his name out there into the virtual aether, with a sweeping tale of virtual actress cannibals being a surprise hit. So how would Eno follow up a game like D? How could he? By taking a lighter to a rather lucrative bridge.

Well, the actual follow ups Oyaji Hunter Mahjong and Short WARP don’t really count, since neither left Japan, and the latter had an incredibly limited run of 10,000. But it was around this point that D was being ported to other platforms by Acclaim. The Sega Saturn and PC versions were released to mild success in the US but the Playstation version came with a few problems (as detailed in the write-up on Eno’s life). To put a long story short, they made about a quarter of the games they could have sold and Eno, rightfully pissed, did a deal with Sega to publish a game for the blind and donate Sega Saturns, as well as publish the anticipated follow up to D, Enemy Zero. The announcement and subsequent reaction of the Sega exclusive at a Sony trade show is legendary, and the fact that even after that he had major shareholders at Sony going to bat for him is kind of a testament to the man’s almost rock star aura.

Very little of this has to do with the game though, which like all WARP games was released to mixed reviews and limited success outside of Japan. This is kind of a pity given that Enemy Zero from a mechanics and gameplay standpoint is possibly the tightest and most interesting of the Laura trilogy, including an array of unique twists on gameplay conventions on top of a story that has the somewhat faint honour of being the most straightforward of Eno’s ouvre.

By which I mean it's a standard story told really wierdly...
By which I mean it’s a standard story told really wierdly…

The story concerns our favourite (read: Only) virtual actress Laura. This time in the role of Laura “Not Ripley” Lewis, crew member of the “Notstromo” space ship AKI, woken up from hypersleep after a detonation opens the ominously monographed “E0”, revealing a swarm of invisible aliens who very quickly kill the most obvious soldier, Parker (this sounds familiar…) in a manner about as graphic as a lot of the more violent games of 1997.

Therein lies the game’s most major mechanic; you fight invisible aliens. This goes about as well as can be expected, especially since poor Laura dies if she is brushed by one too.On a side note the game (somewhat tongue-in-cheek)  was praised for its graphics, when there isn’t really much to render on screen at a time.

Now in the age of modern warfare, where checkpoints are given every corner and you have a million forms of radar, this might be considered a terrible mechanic, but oddly it works really well at increasing tension. You get two very tenuous lines of defence during the D-style interactive movie sections which are the first half of the gameplay focus of the game: first you pick up (though can miss, making the game literally unwinnable) a small earpiece which chimes, Nyman-esque, whenever an invisible alien is nearby. It deliberately only comes out of one speaker, simulating the player character only detecting out of one ear as well. It oddly enough works very well, in part because of its familiarity to the score composed by Oscar winner Michael Nyman. The story behind his involvement is fairly legendary but needless to say the soundtrack is fantastic, helping to elevate what would be some fairly mediocre (by today’s standards) voice acting and CG movement into something that really hits at all the emotions.

Pictured: Invisible alien
Pictured: Invisible alien

The other item you pick up is a gun for use during the second, FPS-style gameplay focus of the game. It has an incredibly limited amount of shots (that must be recharged at limited points in the game), must be charged up incredibly slowly and only holds charge for less than three seconds before it fires. For reference’s sake, this is like jousting with a cardboard tube.

This effectively is most of your arsenal, which makes combat a spine-chilling ordeal to be avoided unless there is absolutely no alternative, which by the later stages of the game there kind of isn’t. This is compounded by the save and load feature, which is very strictly limited, furthering the oppressive atmosphere the further you get in to the game. That said, the game is fairly short, so the suffocating effect of having limited chances to save your game isn’t quite as major and catastrophic as it appears. The rest of the items you collect used to solve various puzzles or to add to the oddly poignant atmosphere.

Kimberly and Laura end up  working together for most of the first two CDs.
Kimberly and Laura end up working together for most of the first two CDs.

Outside of the continuous themes of using a virtual actress or exploring the interactive movie concept, the major theme of Enemy Zero is the nature and essence of humanity, particularly with the union of love and fear.

Warning: Major Plot Spoilers Ahoy. If you don’t plan on playing Enemy Zero or don’t mind it being spoilered, read ahead Space Cowboy. Otherwise go and buy a Saturn!

Kimberly’s love for husband Parker is her primary drive through the rest of the game, but it is also ultimately the reason for her death, choosing death on her terms next to her love over a chance at escape without him. Conversely, Laura’s relationship with David is near transcendental, a love that goes beyond the human flesh, even beyond corporeality, with the revelation of David as an android and his sudden demise, as well as Laura learning of her artificial roots as well.

Love involves a lot more clipping issues in the future...
Love involves a lot more clipping issues in the future…

The game explores the complexity of a love between two artificial lives predicated on artificial memories rather well, ending with the rather touching last act, where David’s consciousness, now inhabiting the AI computer core, serves as Laura’s eyes, guiding her away from danger and invisible aliens right when she is at her darkest. It’s a surprisingly effective climax for a game that by the nature of its mechanics cannot have one big final scene, although the power of the scene is somewhat tempered by the sight of a space ship escaping by flying through a tunnel that seemed to be designed by an architect that specialised in theme parks, but it on the whole works and fits in with the metaphor of finding humanity.

Finally, on the subject of interactive movies, if D is a very loose adaptation of Bram Stoker’s Dracula, than this appears to be an attempt to adapt the atmosphere (and indeed several key plot elements and characters) from the 1979 movie Alien. Video games tend to be influenced far more by the film’s sequel, for rather deep, important reasons like the fact it is completely awesome, but Alien is a film with atmosphere and a haunting predatory sensibility that Eno clearly took inspiration from. The method to creating an interactive movie this time was to take the emotive high points of Alien and find ways to recreate the experience of playing those scenes. The invisible aliens taking the place of the perfect haunting xenomorph is one such method, compounded by a scene where Laura is infected that bears incredible resemblance to the face hugging scene in said film. There is an artificial human subplot in both films, though in Enemy Zero, having two androids adds an interesting dimension to questions of humanity in an artificial environment. The data log save system references Ripley’s own monologues and countless others, it isn’t really worth going through all of them.

The point with all this is that Eno took aspects of the movie Alien that had a particular effect on either the narrative or the viewer and found ways to adapt them into his game, with mostly successful results. It was by no means perfect however; the difficulty of the game meant that a lot of people didn’t experience the whole game and often dismissed it as simply unplayable, which wasn’t entirely fair. It was a game that conveyed a certain effect very successfully, but due to the nature of game design at that stage in history, it was left with flaws that affect its place in history.

What do you think of invisible aliens? Was it a graphical masterpiece or trolling? Did you ever play Enemy Zero? Direct your deluge of comments to the section below, or to the Geek Pride Facebook page, or to either Geek Pride’s or my own twitter pages.

Bioshock Infinite developer Irrational Games is to close its doors for the last time

0

ss_e98deaf0e334206b84c2462276aee98107fa20d0.1920x1080

 

Games industry veteran and highly respected visionary Ken Levine has today announced that his studio, Irrational Games, will be closing after development on Bioshock Infinite: Burial at Sea Part Two is complete.

Staff numbers at the Massachusetts studio will be lowered to approximately 15 as the System Shock 2 creator looks to shift to “a smaller, more entrepreneurial endeavour” with Grand Theft Auto publishers Take Two Interactive.

Levine’s future projects are likely to be smaller affairs, developed mainly for the digital download markets. In a message on the studio’s official blog, Levine states that affected staff will be invited to a recruitment open day with partner studios and other third-party developers and publishers within the industry.

Bioshock Infinite was one of the most acclaimed titles of 2013 but it is unclear whether some of the criticisms aimed at the game have influenced this decision.  Here at Geek-Pride, we are fans of Irrational’s work and wish the best of luck to all of those affected by this news.

 

 

See the first 15 seconds of Marvel’s Guardians of the Galaxy trailer now!

0

This just in! Marvel have released a sneak preview of their forthcoming Guardians of the Galaxy trailer, due to air tonight on the Jimmy Kimmel Live Show.

The 15 second clip is action-packed, showing off all the main characters caught up in various exciting situations! We here at Geek Pride can’t wait to see the full trailer!

Check it out below!

http://www.youtube.com/watch?v=ZCsqC7Ogiv0

PS4 exclusive The Order: 1886 receives new trailer and gameplay footage

3

2352744-6686923808-The-O

Have you ever wanted to slide-tackle a zombie as a virtual Rupert Penry-Jones or watch Micky Flanagan punch a squirrel outside an East End Pie and Mash shop? Well sadly The Order: 1886 doesn’t feature those things, however it does look to be one of the most interesting new IP’s to launch this year.

Developed by Sony first-party studio Ready At Dawn, The Order takes place in an alternative vision of Victorian Jolly Old where a secret society are assigned to protect the human population from a race of powerful half bred monsters that emerged in the eighth century.

With Obvious influence from games such as Gears of War and The Last of Us, third-person cover shooting and survival horror are combined with some tidy-looking visuals to create the most promising Steampunk title since Dishonored.

More details on The Order are expected at E3 and Gamescom but until then Sony have released a new trailer and some gameplay footage to start the hype-train moving. The trailer unfortunately isn’t especially exciting but the gameplay video is definitely be worth checking out. The Order: 1886 is due for release in the autumn.

Marvel release Guardians of the Galaxy images ahead of trailer’s arrival

Marvel, it seems, are just as anxious to leak tidbits of their forthcoming movies as other sources! Not content with having a full-blown trailer coming out for Guardians of the Galaxy later today, they’ve released some images (we’re assuming from the trailer itself as they’re not very hi-res) for us to ogle over.

Guardians of the Galaxy Header

Planning to blow our eyes out of our sockets later on this year, Guardians of the Galaxy stars Chris Pratt, Zoe Saldana, Michael Rooker, Bradley Cooper, Vin Diesel, Dave Bautista, Djimon Hounsou, Benicio del Toro, John C. Reilly and Glenn Close.

The new images give us a close up of Chris Pratt as Star Lord, a great shot of the Guardians themselves strutting menacingly down a hallway, and an action shot of their ship.

[one_third]

Guardians of the Galaxy
Chris Pratt as Star Lord

[/one_third]

[one_third]

Guardians of the Galaxy
Theme to Resevoir Dogs needed here

[/one_third]

[one_third_last]

Guardians of the Galaxy
Looking visually impressive already

[/one_third_last]

The trailer is set to air during Jimmy Kimmel Live! and will be specially introduced by none other than Star Lord (Chris Pratt) himself.

Are you excited for the movie and impending trailer? What do you think of what you’ve seen so far? If you’re not familiar with the Guardians of the Galaxy, then Moviepilot has a great infographic you can check out with the characters, a plot overview, and more. You can check that out here.