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Nintendo Follow in Ubisoft’s Footsteps with Official Legend of Zelda Movie

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Who will play Link?
Who will play Link?

It looks like Nintendo are following in Ubisoft’s footsteps and jumping back on the movie bandwagon. With Splinter Cell, Assassin’s Creed and Watch Dogs all set for release over the next couple of years, Nintendo have decided to join the party. Amidst rumours of a live action Pokémon movie and discussions with Dreamworks for a feature length Kirby film, an official Legend of Zelda adaptation is in the works et for a 2016 release.

It’s very early days for the film and the plot, or where it fits into the series timeline are still unclear. Whilst early information suggests that the role of Link has yet to be cast, the studio already have a few names on board for some other familiar characters. Christoph Waltz is tipped to be playing a shop keeper that helps Link along his way and Mia Wasikowska is rumoured to be being considered for the role of Princess Zelda.

It is a well-known fact that comedy actor Robin Williams is a huge fan of the games (he even named his daughter Zelda) and is said to be expecting a call regarding a role. However, none other than Liam Neeson is currently in talks about a voice role in the film.

Princess Zelda?
Princess Zelda?

A spokesperson for Neeson has commented that he was ‘thrilled to have been considered for the role’ and has always been a fan of The Legend of Zelda series. Apparently he is looking forward to doing some voice acting for the film, something he’s enjoyed in films such as The Lego Movie and his role as Aslan in the Narnia films. His spokesperson also commented that Neeson has stated that it will be ‘nice to let someone else to kick ass for a change’. There is little indication on who Neeson will be providing the voice for, but I can certainly see him playing the Great Deku Tree.

We’d love to hear your thoughts on who should play Link in the upcoming film and what you think about early indications of casting. It’s still very early days for the movie, so we’ll make sure to keep you updated on more news regarding what will surely be a fabulous adaptation.

Tree
Neeson, are you the Great Deku Tree?

Alien Isolation Hands-on: At last the bitch might finally be back

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alien_isolation1111

If last year’s diabolical Aliens: Colonial Marines had a key weakness then it wasn’t the misleading press demonstrations, superfluous human enemies or even the fact that it was essentially just a re-skinned Borderlands mod with some flashy sound effects. Colonial Marines biggest crime was that it failed to respect the original franchise. This flaw wasn’t unique to Colonial Marines as indeed every single Alien game ever released has made the same mistake since the original Pac-Man clone on the Atari 2600.

For as long as Alien games have existed they have relied upon accepted key components of video game design. In order to keep the player interested, intense action need to be a near constant. And since almost every Alien game since the PSOne era has been a shooter, that has meant ramping up the enemy count and empowering players to a point where they can easily mow down Xenomorphs with minimal effort. Colonial Marines took this to an extreme by creating Xeno’s that could climb walls and travel through vents but then had such frankly shit AI that combat sequences became just another day at the office. In short, gaming took a beloved yet vile and evil mastermind and reduced her to the level of Space Invaders-style cannon fodder.

Anybody would be forgiven for ignoring yet another Alien title from a Sega studio given past controversies and their track record but Alien Isolation was easily the key attraction and talking point during this year’s EGX: Rezzed indie games show at Birmingham NEC. As the creators of the Total War franchise, the Creative Assembly seem to be on a mission to prove that they can create an Alien game that is not only faithful to the movies but also equally terrifying.

Expect a lot of dark and narrow corridors, high suspense moments and shitting yourself.
Expect a lot of dark and narrow corridors, high suspense moments and shitting yourself.

Isolation takes place on the USCSS Sevastopol, 15 years after the events of the original Alien movie claimed the lives of all but one member of the Nostromo starfreighter crew. Amanda Ripley is a volunteer dispatched to the Sevastopol to recover the Nostromo flight recorder and find out exactly what happened to her mother Ellen Ripley, who left Earth for her mission when Amanda was only a child. Soon after arrival and guided by a British marine via a radio intercom, Amanda discovers that the Sevastopol has one particularly familiar, unpleasant and blood-thirsty occupant and as such finds herself in a game of hide and seek where losing means a quick and certain death.

As in the style of recent indie survival horror adventures such as Amnesia: The Dark Descent and Outlast, Amanda cannot take the Xenomorph head on and instead needs to try to outsmart the creature by all means necessary. Any weapons on-board will only be effective against the game’s other enemies and likewise running away from the Alien once spotted will be equally futile. Isolation’s key selling point seems to be the Xenomorph AI which is entirely dynamic and will develop as Amanda proceeds through the campaign and the Alien begins to pick up on aspects and learn the behavioural traits of the individual player.

Whilst the demo I played did have some scripted set-piece moments, the Xeno managed to outwit me on several occasions meaning that the sequence probably did take me longer to complete than it should have done. Even by utilising all of the stealth techniques acquired from playing Outlast and some wasted teenage years on Metal Gear Solid, I found myself  blasted by a piercing scream from behind followed by small mouth emerging from an all-to-familiar larger one.

Players need to use the scenery to their advantage if they want to find any chance of escape.
Players will need to use the scenery to their advantage if they are to find any chance of escape.

The environment is typically dark with scenery in the trademark off-white and grey colour palette and Amanda is armed only with a flashlight, which like loud noise will attract the Xenomorph’s attention, and a handheld tracker device which acts as a compass towards the current objective and is capable of detecting the proximity of the Alien. As well as the usual cupboards and desks to hide under, players can stay out of the enemy line of sight using obstacles and blind spots although so much as even failing to hold Amanda’s breath at the right time will mean an untimely death.

Half-eaten meals and Android body parts litter parts of the ship and the claustrophobic level design and sounds of dripping water, blood and acid are only likely to increase the tension. This may not be a game to play in the dark and on your own with headphones however that is also probably going to be the best way to play it. Based upon the dedicated over-18’s only Rezzed kiosk, that also seems to be the experience that the developers have in mind.

This concept is definitely nothing new and indeed it seemed as though almost everyone was trying to jump on the Amnesia-style survival horror bandwagon in Birmingham this weekend, with several other indie games on show also based on the same formula. This is, however, a new move for a studio as large and well-funded as the Creative Assembly and without name dropping everyone I spoke with at Rezzed seemed to be extremely impressed by the Alien AI. Sega and the Creative Assembly have taken one of the most feared, reviled and iconic monsters in modern cinema and have finally given her the power to terrify that she so desperately deserves. I look forward to playing more of Alien Isolation when it’s released later this year, that is if I can pluck up the courage to do so by then.

 

Preview is based on hands-on time with a PlayStation 4 demo of the game. Alien Isolation will be released for PC, Xbox 360, PlayStation 3, Xbox One and PlayStation 4 via downloadable platforms on 7th October 2014. 

Arrow – An inmate by any other name…

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I remember a while ago there was some stir caused in the Arrow fandom by the presence of a specific promotion for Episode Sixteen of the second season of Arrow – an episode called ‘Suicide Squad‘.

https://www.youtube.com/watch?v=_kxTUDE7U3U

Here, let me get that for you.

Blonde pigtails…white make-up covered skin…either Felicity had a wild weekend party, or this could be…

What caused the stir, interestingly enough, wasn’t the presence of the team itself – which, as an Arrow fan I am completely stoked for – but the presence of a certain individual who kind of belongs in a different part of town. In fact, a different city. Gotham, to be exact.

With Arrow being no stranger to borrowing villains from other cities (Firefly, I’m looking at you here), it doesn’t come as a shock that they would introduce familiar characters. However, given the reaction, I don’t think people were quite expecting Harley Quinn, the proverbial Batgirl to Joker’s Batman, to make an appearance. Or…something along those lines. She hasn’t been ‘officially’ announced yet.

Actor Cassidey Alexa was rumored to be playing the pale-faced psychologist gone off the deep end and this deleted picture from her Twitter account served only to fuel these rumours.

Cassidy Alexa: The Lollipop Lady?

Thankfully, it seems that the casting has been well received – with her Twitter account bursting with praise and hopes of fanboys and fangirls alike. The most recent confirmation came from Michael Rowe, who plays Deadshot in the series, when he posted the following cast picture on his Instagram account of the Suicide Squad revealing Cassidy Alexa as officially part of the Suicide Squad crew…as well as including #HarleyQuinn when listing the characters.

The gangs all here...
The gangs all here…

Footage has also found its way online, with two major indications that this is in fact our Harley: She mentions that she is a trained therapist, and…she is voiced by Tara Strong, who has provided the voice of Harleen Quinzel in the Arkham series as well as Injustice: Gods Among Us. Although she is credited as ‘Deranged Squad female’ in the credits, it’s kind of hard not to connect the dots.

My initial reaction was…intrigued, if not a bit skeptical.

Wait, hear me out before lighting those torches, and sharpening those pitchforks.

I love it. An Easter Egg for the fans to enjoy, and a good one at that. It doesn’t appear forced and sits in nicely with the continuity – in the DCnU, Harley Quinn was part of the Suicide Squad when the series got rebooted along with the rest of the DC Universe. However, even Arrow EP Marc Guggenheim said he didn’t expect the cameo in the preview, and stated (via Collider):

I want to manage expectations with respect to Harley Quinn.  She was always intended to be an Easter egg.  I don’t want people to go in with incorrect expectations and walk away from Episode 16 disappointed.  But there is an element to the Easter egg that was not spoiled by the promo, that I think people will find a lot of fun.

(Click here to read the full interview on Season 2 of Arrow)

So, to have a character physically played by an unknown actor, and yet to have an iconic voice actor do the voice…it makes me think that she is really just that – an Easter Egg. Fans heard about it and got too hyped up.

Yet, despite this skepticism, I am intrigued – due to the reception of the character – could we see her return? The guys running the show were surprised at her popularity, even if her appearance was fleeting. Could this influence them to write more Suicide Squad episodes? In the footage we see that Shrapnel, Deadshot and Bronze Tiger are just three of several incarcerated villains. Harley Quinn is just one of the ones not allowed to go on this particular mission. It is entirely possible that we see the Suicide Squad make a return, with more characters in its roster.

Don’t forget that Captain Boomerang is canonically part of the team. We could even see them in The Flash series, if the character gets introduced.

Tabletop Day 2014 with Wil Wheaton, oh my!

It’s here! On April 5th, board gaming shops and venues around the world will join metaphorical hands and celebrate Tabletop Day 2014! Headed by Wesley Crusher himself, Mr Wil Wheaton, and the folks over at Geek and Sundry, the 2013 event was a huge success with players in every continent (that’s right, even Antarctica!) grabbing friends, relatives and that weird bloke at the bus-stop and chucking them in front of something with dice, meeples and of course, a board!

This year is set to be huge, with over 2000 venues already registered to take part. A number of exclusive promotion items will be available for all participants, such as custom six sided dice and even your very own Wil Wheaton standee!

wilw-stand-767x1024
Hard to say no to this fella!

Each venue will have a slew of games and like minded people to play with, making this event ideal for the oldhats and the newbies alike. So if you fancy checking out board games beyond the usual Monopoly and Risk, this is the perfect time to do so!

This is going to be awesome!

So how can I partake I hear you cry!? Get yourself over to the Tabletop website and use the interactive map to find a venue near you. Me? I’ll be at the epic Rules of Play in Cardiff picking up my dice and other lovely freebies, so don’t be afraid to say hello if your heading there yourself!

Pictures courtesy of Tabletopday.com

Top 5 References Proving Sterling Archer is a Geek!

This gal is a big fan of Archer, the animated espionage adventures of Sterling Archer and his co-workers over at the ISIS spy agency. Currently at season 5 with another two promised, the show can do no wrong and although it has shifted from spy comedy to (poorly executed) drug dealing it has lost none of its charm or humour.

The series is packed with witty one liners and so many cultural references that many pass you by in the first viewing. But what I am here to share with you guys is some of the geek related references made by the man himself, Archer, thus proving that not only is he the world’s best spy but also a massive geek.

CYBORGS!!!

Archer’s irrational fear of cyborgs is something that crops up a couple of times and in this clip not only do we get to see how fearful he is of them, but also that Archer knows his Laws of Robotics. For those uncultured swines who don’t know what I am talking about let me explain. The Three Laws of Robotics were devised by Isaac Asimov in his short story Runaround, back in 1942. He determined that any robots created would have inherent safeguards to protect their creators and humanity. These laws have since been referenced by many an author and in a variety of media involving robots.

https://www.youtube.com/watch?v=FawnL12a60Y&feature=youtu.be

Stargate

This one had me jumping for joy, for I am a huge Stargate fan and to hear this reference was like one of those moments of great satisfaction. Let’s face it Stargate isn’t as well loved as may Star Trek, so the fact the Archer can reference it so very well and accurately means you know he has watched it.

https://www.youtube.com/watch?v=zy2NFg5bM0M&feature=youtu.be

Predator

Archer is fully prepared for the risks of the jungle, and by fully prepared I mean always on the look out for a Predator. It would seem Archer a huge fan of the 1987 film and as a result is on guard for not only your standard human bad guys but also any alien hunters that may be present jungle type situations..

http://youtu.be/5jO0wcNBiG4

and then he even considers it out in the snow.

http://youtu.be/1-7a5m_Fzsg

Wolverine

Archer is clearly a fan of comics, but from what I can remember most of his references are to the Marvel Universe, which also happen to be my favourite. Not only does he mention Nick Fury & Johnny Storm, there is also this clip informing us that Archer indeed reads X-Men.

http://youtu.be/EmpCeYp4DpY

Doctor Who

Sadly, I couldn’t get a clip together to show you this particular reference but rest assured it was hilarious and once again proves Archer’s hobbies include watching that British sci-fi classic Doctor Who. The best I can do is a transcript of the joke.

Cyril: “We are already down 125 kilos of cocaine, which was worth about $6 million.”
Archer: “How much is that in pounds?”
Cyril: “Forget pounds, we’re doing kilos!”
Archer: “No, I meant pounds –”
Malory: “Sterling!
Archer: “Exactly, as in ‘Doctor Who’ money.

To end this celebration of Archer the geek I could not live with myself if I didn’t leave you with a little Danger Zone! That’s right Archer is a massive fan of not only Kenny Loggins but the film Top Gun, it is probably – I haven’t got time to count – the most repeated joke of the series. So for you viewing pleasure here is a little Danger Zone montage.

 

 

 

 

 

 

First trailer for Michael Bay’s Teenage Mutant Ninja Turtles appears, brace yourselves.

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The first trailer has been released for Michael Bay’s upcoming Teenage Mutant Ninja Turtles. The film directed by Jonathan Liebesman 2014-03-28_2021features Megan Fox  as April O’Neil, the reporter who stumbles upon the group of mutants who live in the sewers of Manhattan with their master, Splinter, and face the nefarious villain, known as Shredder, played by William Fichtner.

How you know Teenage Mutant Ninja Turtles or TMNT for short, will depend on how old you are. For some it could be one of a number of different cartoon series, for others it might be animated films, a series of live action films or comics.

Teenage Mutant Ninja Turtles started out as a comic though, created by friends Kevin Eastman and Peter Laird, first appearing in 1984 and published by the pair’s indie Mirage Comics. It was intended as a parody of several popular comics, the most obvious one being Marvel’s Daredevil. Despite its origins as a parody, the original comics were notable for dark and gritty black & white artwork, inspired by Frank Miller and Jack Kirby, who Eastman and Laird admired.

Exactly how much of Eastman and Laird’s creation remains in Bay’s adaptation is yet to be seen, but the trailer indicates that the turtles’ origin has been changed for the film, with Fichter’s Shredder saying “Heroes are not born, they’re created. That’s what your father and I were trying to do”, which is a distinct shift from the classic Splinter quote of “One day, I came across a shattered glass jar and four baby turtles.” .

Check out the trailer below and let us know whether you feel motivated to see the movie or if it left you cold.

https://www.youtube.com/watch?v=nCjsWpM9zFU

Fan Art Feature – The Hurricane

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Stand back – there’s a hurricane comin’ through!

Combining two of my geeky pleasures, wrestling and superheroes, this weeks fan art feature is Hurricane Helms! Shane Helms played this role in WWE from 2001 and still performs as The Hurricane on the independent circuit. The character was a fan favourite and was based on Helms favourite comicbook hero, The Green Lantern. The Hurricane has held the WWE Cruiserweight, Tag Team and Hardcore titles and numerous titles for other organisations.

Since his run at WWE, Helms has been actively involved with his fans online and I’ve seen him respond and repost fan art a few times on Twitter and Tumblr – what a guy!

First up is this image from Matthew Scott Harris. While not technically perfect or dazzling in it’s execution, I love that it is a complete image, showing The Hurricane at his full superhero-y best, rather than just a character study.

Next up, my dream team – The Hurricane meets Green Lantern, in this piece from Michael Borkowski. I try to feature five different artists in these articles, so couldn’t include Borkowski’s other Hurricane pictures, but they are all great. I love the action pose, the colouring and the composition, all handled very well to make for a brilliant dynamic image.

I’m not exactly looking for varied styles here, Hurricane is a comicbook hero, so the best of his fan art shows him this way. However, this image from Jesse Justice, has a great vintage Silver Age look to it. I love the retro text, and the reworked costume, but still no doubt that we are seeing the same character.

 

Next, this cheery portrait from what was once Helms official website, by Lash Leroux. Yes, that Lash Leroux (well there can’t be too many with that name). Now retired from wrestling Lash works as a graphic artist and has some great work on his website. This image really brings back memories of watching The Hurricane perform. It captures the fun of that time for me, and really shows his character. There is a ton more fan art on this website, of varying quality, but all has been given the official Hurricane seal of approval!

 

 

Finally, this brilliant image from Gus Vasquez. A great pose and face, it really looks like Helms in his ring gear, but in full action pose. This could be Hurricane the hero or Hurricane the wrestler, either way it looks great. WASSUPWITDAT!

 

If you have any suggestions for a characters you would like to see featured here please comment below, or send us a message!

G.R.R MARTIN RELEASES FULL CHAPTER FROM THE WINDS OF WINTER!

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Titan_of_Braavos-e1395864939221

FROM THE WINDS OF WINTER CHAPTER RELEASED!

Can it be nearly 3 years since the last Song of Ice and Fire book, Dance of Dragons, came out?! 3 long years of waiting, hoping, praying to the old gods and the new. All the while the TV series catches up and we worry that maybe the series will overtake the books…. then what will happen!?

I’ll tell you what; GoT RAGE QUIT, THAT’S WHAT!

Its ok though, while skimming through the tinterwebs this very fine day, I stumbled across something of beauty… an entire chapter of the new Song of Ice and Fire book : From the Winds of Winter, and if that wasn’t good enough, reports from certain websites show that the release has been penciled for late 2015! YES!!!

We faithful readers may still stay ahead of the series; unless he takes another 4 years to release the final book…. **wimpers***

Anyway, suffice to say if you haven’t read the books then don’t go reading the new chapter because you will just ruin the series for yourself (and you don’t deserve to read it, joking.. no really, you don’t!)… for those true fans who know whats going on (seriously am I the only person who nearly threw his book out the window after what happened at the end of DoD?!) the Chapter (‘Mercy’)can be found on G.R.R Martins website HERE 

Isometrics: Video Game Self-Censorship, South Park and the Danger of Self-Aware Precedents

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South Park: The Stick of Truth’s bizarre European edits has brought the issue of video game censorship right back into the limelight. Isometrics goes down to take a look at the damage…

Welcome to Isometrics, the [REDACTED] of the [REDACTED] world of computer and video [REDACTED]s. Another apology is due( I suspect) for discussing something I particularly dislike in the world of video games, but today we need to discuss censorship, particularly how it ascribes to an art form that more than most has seen very notable side effects as a result of censorship from various authorities, before exploring whether this latest issue is some kind of self-aware joke or the dawning of a very concerning precedent.

Censorship in gaming has a bit of a fractured history (like pretty much anything regarding gaming) but the first major wave of censorship came from the US branch of Nintendo, through the rest of the eighties and ever so slightly beyond. The reasoning for this mandate came from two areas, both consequences of the huge Video Game Crash that occurred two years before the release of the NES. The first is that the crash itself basically damaged the video game as a cultural medium; people called it a fad and the gamers that were left that had invested in the medium either took advantage of bargain basket prices or were sucked into the home computer or arcade markets, both of which experienced a great golden age in the US at that point (It should be said that the UK for the most part didn’t really get into consoles until long after the crash so this isn’t really a worldwide thing).

To get a console into the market in 1985 you kind of needed to cheat, and thus the NES wasn’t a games console but an entertainment system. How can it be a games console, it looks like a video cassette player and comes with a robot, for heaven’s sake?

NOT A CONSOLE
NOT A GAMES CONSOLE

This bait and switch lasted oh, about six months, by which point games were back in with a vengeance, something that has only intensified to the present day. But the other area in which the crash did some serious damage was the quality and content of games. That was something Nintendo kept holding on to for a long time. Since games were largely seen as toys and not as an art or media form, there wasn’t really any specialist journalism on the medium at that point. So if you saw a game in stores all you could do is look at the art, look at the back and guess if it’s good or not. And this of course doesn’t go into the somewhat less than savoury nature of some of the games available.

Custard's Revenge. Wait, what were talking abut again?
Custard’s Revenge. Wait, what were talking abut again?

Nintendo’s solution for this was the Seal of Quality. You’ve probably seen it, given that it’s still on every single game available for a Nintendo system. What that actually means is very little, especially nowadays, where basically all it means is that the publisher paid the licensing fees. In the eighties however, there was a little bit more to it. Nintendo had a large, stringent and some would say draconian set of rules for allowing games to be published for them, some regarding exclusivity deals and marketing strategies, some regarding manufacturing requirements like the game being fully functional, but most related to what content was allowed to be in a Nintendo game. The consequences of this censorship include the stuff of legends, from Final Fight’s infamous “she’s a man really” gender swap, to the sweat blobs of Mortal Kombat, to the millions of crosses removed from every RPG available for the SNES (and Ducktales, inexplicably), to all of the ludicrous stuff that Maniac Mansion went through to get an NES release.

It’s difficult to say whether it was necessary for the return of consoles bigger and better than ever, but the Nintendo method became standard practice and effectively made them an untouchable monopoly for the rest of the eighties and early nineties, shrugging off lawsuit after injunction after controversy. More pertinently, it’s also difficult to say whether it would have been better to rely on some kind of legal classification system as opposed to overzealous corporate self-censorship purely based on covering one’s own arse.

Visual Pun.
Visual Pun.

After 1993, with the senate trials in the US and an unconnected controversy in the UK leading to the formation of the Entertainment Software Rating Board and the European Leisure Software Publishers Association (later to become Pan European Game Information) in partnership with the existing British Board of Film Classification, video games had a classification system that acknowledged one fact that seemed to be missed in the entire moral panic; that video games are not just for children. It is a medium that is for all age groups, cultures, creeds and genders, and as such not everything will be appropriate for very young ages. It’s the consequence of being an art form.

Which finally brings us full circle with South Park: The Stick of Truth, the latest and best (admittedly by default; the rest of the South Park games plumb new depths of abhorrance) adaptation of the popular and subversive cartoon, in an RPG setting inspired by the Game of Thrones-y Song of Ass and Fire three parter. The game was released uncensored in the US with very little hubub, and it is believed that it also passed uncensored under PEGI’s rules, with an 18 rating according to the Guardian. And yet, Ubisoft, the publisher of the game decided to take it back and censor it themselves, removing several story sequences and inflammatory iconography before resubmitting the game in what was described somewhat curtly as a “marketing decision”.

Europe's response to the "Marketing Decision"
Europe’s response to the “Marketing Decision”

What this may mean is that things were censored to ensure the game is passed in Germany, but given that the game had to be delayed for further censorship to be accepted by the USK, that seems unlikely. What makes this more hypocritical than most is that this is a South Park game, a franchise built upon battling censorship at every turn. The series had a film that was entirely built as a screed against censorship. The series had a two part episode built entirely on the concept that either everything is allowed, or nothing is. It is a series that, whether you are a fan of its occasionally juvenile sense of humour, pushed the boundaries and envelopes of taste and trusted its audience to make their own minds up about what were more often than not very complex debates.

Depicted: A Complex Debate in action.
Depicted: Complex Debate in action.

Oddly enough, the fact that this censorship, based around probes and abortion (hopefully that’s not enough to spoil the experience for anyone who will play the PC version), wasn’t legally mandated makes it even more galling. It is one thing for a legal body to decide what is right and what isn’t, they can be debated and picketed and voted out if necessary; they are accountable to a nation’s populous. But a corporation doing the same thing, particularly to a franchise where the single constant theme is “censorship sucks” sets a very worrying precedent, and I wonder if more AAA games will have increasingly more story and gameplay sequences lopped off for the sake of demographics.

 

I know that the content is mostly ancillary. I know that they send it up with cute Pythonesque screens which basically tell rather than show exactly what’s happening anyway. I know that Matt Stone says its not a big deal because video games are interactive and thus must be didactic. That’s all irrelevant. It’s hypocritical, patronising and does the literary power of video games a great disservice. It also perpetuates the idea that big budget video games cannot handle controversial themes and ideas, things that have been proven wrong in the last few years. I must conclude with the oddly prophetic words of media critic Kyle Brofloski: Either everything’s okay, or nothing is.

 

Are you playing South Park: The Stick of Truth? Does the censorship bother you? What’s the most egregious censored moment you remember in your gaming history? If you have any thoughts please fire them over to the Geek Pride  Google +, Facebook and Twitter accounts, or to me at my own Twitter page.

Captain America: The Winter Soldier

Go and see this film right now. Do not continue reading, do not check cinema times, just go. If you are still reading by this point then you’re doing it wrong because I honestly cannot convey to you enough just how much you need to see the Captain’s second solo outing.

Still here? Well I guess I’ll give it a go then. The problem with Captain America is that he’s a goody goody. Much like Superman, he’s a character that is hard to create emotional engagement with due to the simple fact that a boy scout is hard to create emotional depth with. As a result, the first Captain America film, The First Avenger, wasn’t exactly the fastest horse to come out of the Phase 1 stable. While it was certainly better than I expected it to be, compared to the likes of Thor and Iron Man, it just didn’t have that “oh my god that’s cool” appeal. Apparently Marvel are aware of this because with The Winter Soldier, they have not just hit the ball out of the park but sent it stratospheric. Every element of the film is a step up, with the story more interesting, the acting broader and the action bigger.

Look! Shiny!
Look! Shiny!

The Winter Soldier is based off a comic of the same name that sees Captain America go up against a metal armed assassin whilst embroiled in all sorts of other intrigue. The film steps this up to a ultra-contemporary setting with all sorts of questions about freedom of information and governmental control. Considering the recent investigations into NSA spying and the revelations of Edward Snowden, such themes play out in a wonderfully relevant, ultra relatable narrative that is leagues ahead of Cap’s previous film. If The First Avenger was a war film, The Winter Soldier is a spy thriller that plays on all sorts of nasty insecurities and paranoias without ever losing the grip on its superhero origins.

And my oh my, they are heroic. Chris Evans returns as the disturbingly ripped Captain America and manages to bring everything that could be hoped for. A man out of time, a patriot who can no longer recognise his own country, a soldier without a straight-forward war. Evans plays him to pinpoint perfection, nailing all the confusion and anger that you’d expect from a guy so out of place while simultaneously managing to avoid slipping into brooding. On top of which, the guy just exudes heroism. I mean there’s a couple of real “hero” moments of inspiration that hit square in the feels. And ably bringing up the rear is the simply wonderful Scarlett Johansson as Black Widow. Anthony Mackie does a

And I'm stuck here thinking how beautiful their kids would be
And I’m stuck here thinking how beautiful their kids would be

great job as new guy Falcon but it is Johansson that really steals the show. Considering a performance that expands on everything we’ve previously seen of the character, giving us even more of the femme fatale we know and love, it’s hardly a surprise the Widow is being considered for a solo film.

I’ve got to say, Winter Soldier went above and beyond the line of duty, completely outmatching it’s predecessor and stepping up to the top ranks of the Marvel roster. The villain is badass, the story is current and exciting and if you don’t get excited by seeing the Cap and Widow take apart the badguys with the kind of stylish grace that only a supersoldier with a vibranium shield and a superspy with gymnastic moves that seem to defy physics well… you may just be a little broken inside.