Scarlett Johansson is already associated with the world of superpowers thanks to her portrayal of Natasha Romanov aka Black Widow in several films from Marvel Studio’s, however, upcoming sci-fi actioner Lucy has her playing an altogether more powerful character.
Lucy, the latest film from acclaimed Producer and Director Luc Besson, has Johansson playing the titular character. After a wild night of partying Lucy finds herself waking up having undergone some ad hoc surgery and is forced to become a drug mule, only after the package ruptures she develops a series of enhanced abilities and powers as the mysterious drug floods her system.
The long held pseudo scientific theory that people only use a small percentage of their brain is the crux of Lucy’s new found abilities, as Morgan Freeman’s Professor Norman a neuroscientist states “It is estimated that most human beings only use 10% of their brain capacity. Imagine if we could access 100%. Interesting things begin to happen.”
Lucy is written and directed by Besson, best known as the director of several acclaimed films including Leon, Nikita and the memorable sci-fi affair The Fifth Element. As well as directing Beeson, is also a prolific writer and producer associated with the Transporter films amongst many others.
Whilst news of a follow up to Karl Urban’s sleeper hit Dredd has yet to materialise fans of the film can look forward to being able to pick up a special “Dredd illustrated movie script and visuals” book.
Plans for the book were announced at the recent Emerald City Comic-Con in Seattle, Washington. The book, available in both paperback and special hardback editions, will feature two different versions of the pre-production screenplay to the film written by Alex Garland. Alongside the original will be a comic book adaptation created for investors and crew by acclaimed artist and 2000AD veteran Jock to give an idea of the aesthetics and tone of the finished film.
In the introduction Alex Garland says,
“Part of Jock’s huge contribution was a full-length comic book version of the script, that we distributed to everyone from financiers to crew. His paintings and sketches were one of the quickest and most effective way of conveying the look and tone of the project. When – a very long time later – the picture was locked, I could see his input had pervaded the film at all levels.”
In other Dredd related news a follow up to the sell out “Underbelly”, which continued the story of the cinematic Judge Dredd, is set to appear called “Uprise”, this will once again be written by Arthur Wyatt and is due in Judge Dredd Megazine in the near future.
The Eurogamer Expo for me has become an annual pilgrimage to London to properly geek out in a gaming sense. I don’t get to do that very often, whereas for my inner movie geek I can do that at the cinema, for my comic geek I can spend a day in Forbidden Planet. Having kids, I don’t get to play games as much as I’d like… mainly because the games I like to play aren’t particularly suitable for them to watch.
Now… you may already know, but The Eurogamer Expo 2014 tickets went on sale today, and yes… the venue is still Earl’s Court. This wasn’t certain as the expo ended last year, as the Exhibition Centre’s future was unclear. There was talk it was going to get demolished… and everyone at the Expo hated this idea. Earl’s Court has been the Expo’s home for the past 4 years, and thankfully it’s continuing be-. You can all finally breathe a sigh of relief now.
So… are you thinking about going? Have you been to the Eurogamer Expo before? Or are you thinking about going for the first time, but can’t make your mind up? Well I’ll tell you about my experiences over the last few years, and you can use that to help you make a decision.
I’ve been to Eurogamer for the past three years – the first time I went with a buddy of mine, and the last two times I was accompanied by my long-suffering, soon to be wife. The only bad experience I’ve had is from last year’s expo, and that was nothing to do with the event itself, but with accommodation plans falling through, and a single exhibitor (I won’t discuss the circumstances of that though as I’m trying to be the bigger man about it… however this is why there wasn’t a Geek Pride review of Call of Duty: Ghosts).
Why would I want to go?
The primary reason to go to the Expo, is if you love videogames. Of course you get to play all the latest titles before they come out, and usually the Expo is timed so that you get to play that year’s Assassin’s Creed, Battlefield & Call of Duty titles… along with some of the other annually-published ones like FIFA and the like.
Getting to play this was one of my highlights last year.
These titles are all prettymuch complete – every now and again you’ll get to try a game that’s currently in beta testing (Battlefield is often in this state… then usually a demo pops up on Xbox Live or PSN a week or so after the Expo), but in general you’re looking at the finished product, albeit with certain aspects hidden away to prevent storyline spoilers.
You’ll usually get between 10-20 minutes of playtime – the more popular titles have a completely ridiculous amount of people to get through each day (Call of Duty is the prime example), so often the play time is at the lower end of the scale, and your time queuing is much higher, unless you manage to get in early.
Usually I’ll check out the floorplan of the Expo in the run up to the event, and plan which stands I want to check out first. Depending on the year I attended, I’d prioritise the things I wanted to do first, then do mop-up runs as the day draws to a close. In 2012 for example, the Wii U made it’s debut, so I wanted to make sure I got to play on that first. Last year, I made a B-line for the Call of Duty stand… This year… I haven’t made up my mind yet.
This is the floor plan from 2013’s Expo… now do you see why you need a plan?
I’d always recommend having a plan of action when you go, purely because you’ll find the queues stack up fast, and if you want to play a lot of the bigger releases, these will take up a lot of your time. Call of Duty’s queue is typically 3 hours long at the best of times, whereas Assassin’s Creed would usually have you playing within about 30-45 minutes.
Freebies
Yes… you heard correctly. Free stuff. Throughout your time at the Expo, you’ll manage to get your grubby, sweaty mitts on some free stuff. Now these can range from simple things like Yo-Yos, posters, pens, badges and sweets… to the more luxurious items like game character figures, T-shirts, Free games, free consoles etc. Yes – consoles. I witnessed a girl win an Xbox One and walk out of the show with it just for playing Just Dance 4 last year. Of course some freebies are assured, and the more luxurious ones aren’t.
However if you win a copy of a game, and you have to fill out your details so that you get sent that game in the post after the Expo… FOR THE LOVE OF GOD TAKE PHOTOS OF EVERYTHING! If something goes wrong and your details get “lost” *coughActivisioncough*, then you can safely bet you’ve lost your potentially epic freebie. I’m not bitter. Honest.
Anyway – freebies in general are groovy, but if you with the mindset that all you need to do is get free stuff, then you’re missing the point of the Expo.
The show floor isn’t always this quiet – the weekend days are pandemonium!
Atmosphere
The atmosphere in the Expo is one of my main reasons for going in the first place. I love that everyone attending is there for exactly the same reason as you – they love games. All ages, all colours, all sexes… it doesn’t matter. On the Expo floor, you are all gamers… and I love that. Because of this, no-one feels like a stranger, and talking to someone who’s queuing up for a game with you doesn’t feel like an alien experience. Think of it as queuing for a midnight release of a game – everyone talks about what they’re looking forward to, or what they love about the game, and their favourite moments of previous or similar titles.
To me, everyone feels like a friend… and attending last year on behalf of Geek Pride, bumping into some of the readers was great! Just seeing the smiles on people’s faces, and the excitement that surrounds a particular game it infects the people around you and it’s a great feeling.
New Tech
Getting to play on new consoles or with new hardware is great. Being one of the first to experience something new and unusual, and then explaining it to your friends or in an article brings back that first experience again – this is one of the reasons I love to write… I like to relive things I enjoy.
Last year I was spoiled for choice – I got to play on the Playstation 4 and the Xbox One… and I also got to play around with the Occulus Rift (pre Facebook purchase of course) and the Razer Hydra controllers – see the brief video of me making a tit out of myself below. This year, I’m hoping that Sony’s Morpheus VR hardware will be available to play around with… as I’m also hoping it’ll be more affordable and readily available… and also not belonging to Mark Zuckerberg.
Cosplayers
I love this about the Expo – there are cosplayers everywhere, and not all of them are good. But one thing that you definitely get from all of them is that they’re having fun. Whether it’s a really amazing Lollipop Chainsaw cosplay, or a really terrible overweight Spider-Man, it’s fun to spot your favourite characters running around.
You will get some professional cosplayers who are there on behalf of the game studio, and these guys are just as nice, and always up for posing for a photo or two with you. I saw some really good ones in 2012 promoting Aliens: Colonial Marines, and Assassin’s Creed 3… and these were great, but the fun was definitely more evident with the guys and girls that spent hours slaving over their home-made outfits.
Even Deadpool likes to play games now & then
Developer Sessions & Careers
If you love games to the point where you want to make them, then the Eurogamer Expo has that covered too. Usually near the rear left of the Expo’s show floor is the Games Industry Fair. Here you can look into careers in videogame testing, coding, designing and more. There’s also a tonne of scheduled Developer Sessions, where prominent game creators come and talk about their new title, and pitfalls of game creation etc. Last year Hideo Kojima made an appearance – arguably one of the biggest names in gaming today.
Indie & Retro Games
There’s also a dedicated part of the Expo for indie games, and retro gaming… so if you’re in the mood for a trip down memory lane, or if you want to check out smaller developers to spot the next big thing, you can’t go wrong.
There’s so much to see and do at the Eurogamer Expo no matter what year you attend. If you want to see and do absolutely everything, you’re probably going to be completely knackered, and need more than two days to do it. I went for two days in 2013, and I didn’t get to do absolutely everything… however my feet were completely destroyed.
Me & The Missus at Eurogamer 2013
In closing… I’d definitely recommend you go to the Eurogamer Expo if you’re a gamer. Just as far as advice goes – take loads of photos, wear comfortable shoes (especially if you’re going for more than one day), take lots of bottles of water or whatever you need to hydrate yourself, and make a plan of action with the provided floorplan (when it gets released later this year).
Food at the Expo, although very nice, is quite expensive… thankfully Earl’s Court is really close to a lot of restaurants and fast food places, so you’re fine either way. To be honest, you’ll need quite a hefty chunk of spending money to go, be it food, or preordering forthcoming titles (which often have a deal involved if you preorder at the Expo)… so do a little bit of saving before you go in September. Do all of this, and you’ll be absolutely fine.
With a release date of 17 July fast approaching a new teaser trailer, featuring the intimidating Caesar on horseback and an ominous narration has appeared for Dawn of the Planet of the Apes, the follow up to the acclaimed Rise of the Planet of the Apes.
Dawn’, set 10 years later, continues the story of Caesar, now older and leader of the apes. Whilst the evolved apes have thrived humanity has been decimated by virulent Simian Flu pathogen and in-fighting. A band of human survivors however threatens Caesar’s growing kingdom and the fragile peace which has existed between the species is shattered as the different species face each other in a pitched battle for domination of the Earth.
Acclaimed motion capture artist Andy Serkis will once again be portraying Caesar the leader of the apes. Dawn’ is directed by Matt Reeves best known for the American take on creepy vampire tale Let Me In and found footage kaiju feature Cloverfield.
In a brilliant bit of online marketing not only is there a rather good website for Dawn of the Planet of the Apes but there’s also a website from the “Office Of Public Health Awareness” detailing the dangers of Simian Flu, which projects how easily the pathogen could spread and even has an updating Twitter feed amongst other things.
As a testament to the Dredd’s enduring and building popularity, which contrasts sharply with its poor box office performance, the film from Pete Travis and Alex Garland, which featured Karl Urban as the stoic future lawman in Mega City One, has won Amazon’s March Movie Madness tournament. The film beat numerous other critically acclaimed cinema classics in the fan voted contest before being declared winner of the competition on the Amazon Facebook page.
The film based on British anthology comic 2000AD’s most iconic character topped DVD, Blu-ray and download charts on release. Urban himself recently stated at Emerald City Comicon that he wasn’t happy with how the film was marketed for its theatrical release (watch the panel video here).
Soon after the plans of a proposed Dredd trilogy were cancelled due to the poor box office the Make A Dredd Sequel campaign started and shows no sign of slowing down with 100,000 signatures. In response to this Karl Urban recorded a special video message to fans of Dredd for their continued support on behalf of himself, Alex Garland and everyone at DNA Films.
MULP: Sceptre of the Sun is described, in the words of its creators (Matt Gibbs and Sara Dunkerton), as an anthropomorphic adventure, set in the world of mice. I expected something entirely different, given this description – perhaps something more child oriented, accessible to adults, but holding less interest for them – so I found myself pleasantly surprised to discover that the tale was still riveting and suited for all ages, despite its furry protagonists.
The storyline seems simple (though I’m suspecting the authors might have a few surprises in store for us as the characters develop and the story evolves). We have an ancient artefact, discovered in Egypt, that might lead to a hidden treasure and of course, once the word treasure is uttered, everyone develops a sudden interest. Our heroes: Jack Redpath, Vicky Jones, Cornelius Field and the Harvest-Scott family are set to stop the evil mice from getting their paws on the treasure, though it’s proving to be quite a dangerous adventure for them all, given the unscrupulous nature of the bad guys/mice. Betrayal, double-crossing, kidnapping and deception are things that abound in the story, yet the way they are brought to life on the page keeps it from becoming too dark.
The first issue of the comic sets the stage for the following adventures, explaining how the mice world came to be, at least from a mythological point of view, as well as giving us a small glimpse into the reasons behind the development of their anthropomorphic society, with humanity being nowhere to be found. I liked the authors’ take on the classic myths as well as the way they managed to stay true to the nature of their heroes. There were no slip ups, everything was suited to a society ruled by mice, from the pyramids where every god depicted was a mouse, to the scale of the world surrounding them and the way they addressed each other as gentlemice. There was a certain sense of realism (however silly that might sound) and the fact that even the smallest detail wasn’t forgotten, proves that this story has been well thought out before pen met paper.
One thing that caught my eye from the first page (other than Acorn Airways, which instantly hooked me), was the attention to detail when it came to the design of the characters. There are no two mice alike, even if they are nothing more than background characters. Each has its own distinguishing features, despite them belonging to the same “mice” family. I mentioned the attention to detail already, the fact that it’s obviously something they’ve given a lot of thought about and all I can add is that I love the way they’ve managed to make the story come to life, every panel seamlessly moving to the next one. The art is beautiful and the colours are fantastic, keeping with the tone of the tale. Kudos Sara Dunkerton!
MULP: Sceptre of the Sun is a fantastic read, one that kept me interested with each page and that made me slightly frustrated as I realized that I have to wait for issue number two for quite a while.
The comic will be available come May 7th, all information about the venues where you can purchase or pre-order it being available on their official website: http://mulpcomic.com/ I strongly suggest you get your tiny “paws” on it and give it a shot, you won’t be disappointed.
As a pure Android type, I am occasionally made jealous by the hold that Apple’s devices manage to have on the video games industry. Whilst this latest announcement doesn’t have me hovering over the buy button for an iPad as much as Telltale’s The Wolf Among Us or Revolutionary Concept’s port of the Mega CD classic; Road Blaster, Hellraid: The Escape is still likely to be the kind of game capable of invoking envy in even the most committed followers of Microsoft and Google.
From Polish mobile developer Shortbreak Studios and Techland, the creators of Dead Island, Call of Juarez and the forthcoming Dying Light, Hellraid: The Escape is an action-adventure that casts players in the role of a tortured soul, trapped in a prison and guarded by demons and under the control of malicious and powerful sorcerer. The game is designed to accompany the first-person co-op slasher title; Hellraid which is scheduled for later release on PC and next gen consoles.
In order to survive, players will need to fight enemy demons using their wits instead of weapons and Shortbreak are emphasising on creating an intense aimed at the hardcore gamer and with home console-level visuals to boot.
Hellraid: The Escape is scheduled for release via the Apple App Store on 15th May 2014 at the price of $2.99 or €2.49 and with a UK price still as yet to be confirmed. Shortbreak are promising that all further updates will be free and the game will not include any in-app purchases or pay-to-win elements. A trailer is below however be warned that it does include one particularly gross part towards the end.
Part of being a geek is constantly being ahead of the curve, being an early adopter of new technologies. This means that if you’re a true geek, you’ll already know the advantages of LED lighting. However, if you aren’t aware of the reasons why it’s so much better than traditional incandescent bulb lighting, CFLs or fluorescent lighting, here are a few facts that should make you think seriously about converting to LED.
LED lighting products help to protect the environment since they are so energy efficient. They also reduce maintenance costs due to their longevity and can be as attractive, or more so, than traditional lighting. On the downside, they cost a lot more than other lighting options.
LED stands for light emitting diode; LED lights are not actually bulbs. Each light emitting diode is a semi-conductor, a chip on a circuit, so they are not easily broken or damaged. That’s why they are a good choice for Christmas outdoor lights or other garden lighting options. They can be battered by the weather and handled easily without risk of them being broken.
In comparison with incandescent bulbs, LED is a very efficient source of lighting. At its best, it runs at 80% efficiency – this means that 80% of the power drawn by the LED is converted to light energy, with only 20% being converted and lost as heat energy. An incandescent bulb, though, produces only 20% light energy and 80% of the energy consumed is lost as heat. That’s why it’s easy to burn yourself when you touch an incandescent bulb and why it doesn’t happen if you touch an LED light. LED lighting can also save up to 50% of the energy used by carbon fluorescent lights (CFLs) and up to 30% of the energy used by fluorescent tube lighting.
Due to their energy-efficiency, LEDs are most often used in locations where lights are left switched on for long periods. For example, this could be in office lighting, car parks, street lighting and signage. LED lighting can also be used in and around the home.
The early LEDs attracted some negative reviews as the light that they gave was felt to be too cold, closer to a blue light than a yellow light. Today, you can choose the colour light that you want from an LED. Research on websites such as RS Components or Maplin and you’ll see that you can choose the colour temperature as well as the colour-rendering index (CRI). The colour temperature guides you as to what colour light the LED will emit. A warm light is around 2700K, and a neutral light is 3500K. If you prefer a cooler light, choose 5000K or more. The CRI rates light sources’ ability to produce a natural light effect. The scale is between 0 and 100 – the closer a LED is to 100, the more natural colours will appear under its light. Not only can you learn quite a bit about LED lights on sites like RS and Maplin, but you can also buy LEDs online here.
The choice between incandescent bulbs and LED lighting would seem to be a bit of a no-brainer, especially once you factor in the reduction of costs in terms of maintenance and replacements. LED lighting is designed to last 50 times longer than traditional lighting. But LED is also superior to fluorescent lighting and CFLs because LEDs do not contain hazardous materials, so they are safer to use. Fluorescent tubes and CFLs both contain mercury and require proper disposal so that mercury does not contaminate landfills.
Another reason LEDs are preferable to fluorescents is that it is flicker-free and can be dimmed effectively. In contrast, many people attribute eye strain and headaches to the flickering that accompanies fluorescent lighting. As well as being flicker-free, LED lighting has the advantage of being instant-on. There is no need for them to warm up to full brightness, as fluorescent lights and other energy-saving bulbs need to do.
The main hurdle to more people adopting LED lighting has been the up-front costs compared with other lighting options. But when you factor in the energy savings that can be made and the longevity of LED, it means that extra investment will quickly be paid back.
Worry not unexploded brethren! Explodemon sizzles with force of massive burning heartache! Ahem, Explodemon is the latest game from Curve Studios, the makers of the mournful Thomas Was Alone and the wonderfully anarchic Stealth Bastard (I promise you, that’s its actual name). The game features the hot blooded and terribly translated last guardian of Nibia as he tries to save life, love, and galactic civilizations through the power of explosions.
I’m not making a word of this up, I promise you. This game is intended to be a homage to the 16-Bit golden age of platform adventures, though the word “homage” should be used under advisement. The limits to this homage seem to be the fact that it’s a side-scrolling platform game, which is a bit disingenuous, where you play a titular chemically and grammatically unstable guardian through twelve levels of frenetic exploding action spanning across four worlds.
My Philosophy Is Too Explosive To Be Nihilist!
Graphically, the game looks rather good. It is technically 2.5D like a lot of modern platformers but at least aesthetically the developers have tried to keep the game to its 16 bit roots. The graphics are bright, the effects simple and the character designs very much reminiscent of the Megaman X games in particular, something that is helped by the gloriously nonsensical cutscenes that take place between each of the four worlds.
The story could easioly fit on a postage stamp, but the way it is told is unduly glorious. In fact, primarily by virtue of the nonsense that comes out of Explodemon’s mouth every time he is on screen, I suspect the next round of forced memes could well emerge from this.
The music is equally superb, hitting that same level of catchy chip-tune inspired electronica as a lot of throwback games, but injecting it with the same grandiose notes as the rest of the game. The music can get repetitive though, particularly since there is only one track per set of four levels and the levels can last for up to half an hour each depending on how much of a pathological collector you are.
Sadly, whilst the graphics represent a modern take on classic gaming, the gameplay doesn’t really match. The interface is delightfully retro, as is the fixed perspective, and certain elements of the level design, but really all those elements are window dressing a fairly basic puzzle-platformer with some modern design elements.
This means a lot of checkpoints, room-based progression focused typically on a single set of puzzles, and a peculiar emphasis on physics. In terms of design ethos, it borrows far more from ‘Splosion Man than the platform games of the 90’s. That’s not always necessarily a bad thing since Stealth Bastard after all was a room-based platformer too and that game was awesome. The key problem here is that the game lacks focus.
The game features a mix of room-based puzzles and explosion based combat coupled with mild exploration that usually takes the form of more optional puzzles. All three of these elements are fairly cool uses of a single mechanic, that being that you can explode. You can use it to jump, dash forward and of course attack seemingly bomb-proof enemies, limited of course by a meter that takes time to charge. The problems with all three are subtle but together do come to mar what is otherwise an excellent experience.
The combat is based on awesome ideas as well as an interesting mechanic that rewards how daring you are with damage and health pickups the closer you get yourself to the enemy. However it is ruined by the fact that the enemies seem to be made out of unexplodium taking, in some cases, dozens of point blank explosions to the face in order to be finally done in.
This would be acceptable if the game didn’t so often lock you into small arenas and then force you fight waves of enemies, segregating what could have been an interesting combo-based action-platformer into it’s constituent parts. Parts that have an uncomfortable tendency to drag during a level.
The room based puzzles, more comfortable territory for the makers of Stealth Bastard, are mostly pretty cool and based around physics puzzles and explosions. Generally these take the form of either elaborate block puzzles or things involving redirecting missiles. Both are impressive but suffer at the hands of a physics engine that can be more than a little unstable at times, leading to boxes becoming stuck in walls or escaping into bits of the level you can’t access. I’m sure enterprising people could turn this into speed run fodder but in normal play it happens just often enough to be frustrating.
Box Betrays Solidity of Turgid Ground!
Finally, there is the exploration aspect. This is the factor that kind of spices up the corridors between puzzle rooms and combat areas, and probably my favourite bit of the game. It allows for some cool Metroidvania style tricks in order to reach certain pick-ups, of which there is money, Explodicons and power ups that boost how quickly you can explode. Hunting for Explodicons is one of the time when the game felt more like a homage, with some clever tricks and item placement, using all of the map, and occasionally even going off the screen, in order to really outfox the player.
The game is so very nearly there. Some of the weirder bugs they’ll likely patch out later, including the weird physics and the odd nature of the V-Sync, which seems to cause problems at least on slower hardware. The game is really fun for a good chunk of the time and when the level design allows all the elements to coexist, you do get that retro joy of having to solve several problems at once with glorious explosions. Some of the design choices are concessions to modernity and whether you can stand the trends of modern game design will probably affect how much you like Explodemon.
There is a great game in there but you will need to wrangle to get at it. Wrangle like a firecracker laced baboon!
Preempting the success of The Amazing Spider-man 2, Marvel have just announced the first spin-off movie from the series, focusing on the alien symbiote Venom.
Previously brought to the big screen in 2007 by Topher Grace in Sam Raimi‘s Spider-Man 3, the character was one of the only parts of the movie I enjoyed (that strut scene, anyone…? Jesus that was cringeworthy).
This time, Marc Webb is looking at younger actors (much like he did with Dane DeHaan playing Harry Osbourne in The Amazing Spider-man 2), and we have it on good authority that Alex Pettyfer (I Am Number Four) is in the running for the role, along with Michael Welch (Twilight)… I know who I’d rather get the role!
Michael Welch & Alex Pettyfer
All we got from the guys at Marvel was the following promo image, with just “2016” as the suggested date.
Webb will be picking up producer duties for the movie, with Alex Kurtzman directing. Kurtzman will also pen the script, along with Jeff Pinkner, Bob Orci and Ed Solomon. It’s largely believed that Venom will be the first of the proposed spin-offs to develop The Sinister Six a bit further.
Are you excited for this news? Or are you thinking that the character has been marred by the past appearance in Sam Raimi’s lackluster threequel? Comment, and make yourselves heard!
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