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Russian film Zashchitniki is set to blow your mind.

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Superheroes have been big business in film for some time now with Marvel Studios, Fox and Warner Bros all taking their share but now there’s a new challenger – Russian film Zashchitniki (or in English The Defenders or The Guardians depending on which source you believe).

The upcoming film directed by Sarik Andreasyan and written by Andrei Gavrilov is due to next year and tells the story of a covert unit of genetically engineered superheroes created by an organisation known as “Patriot” in an alternate history of the Cold War.

The film stars Anton Pampushniy as Arsus, a fierce werebear who is skilled with firearms and also capable of shapeshifting his body, Sanzhar Madiev as Khan, a master martial artist skilled with blades and possessing enhanced speed, reflexes and strength, Sebastien Sisak as Ler, an elemental master who can control and manipulate the ground bending it to his will and Alina Lanina as Xenia, who along with other abilities can manipulate water.

Check out the teaser trailer below.

https://www.youtube.com/watch?v=nfi-blLWAtU

Batman V Superman Official Geek Pride Review By Mike Orvis

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Right Internet, sit down. I think we need a little chat. It’s about Batman V Superman and how utterly ridiculous you lot all are. It dosen’t matter if you liked the film, or hated it, what has mattered is the utter stupidity that has cluttered the social media of both Geek Pride and myself. I didn’t believe it was fashionable to take a shit on something until I saw the run up this film’s release, some of which from members of geekdom’s humble community, who have professed time and time again that elitism is wrong and we should all dress up and play nice (I personally think a level of meritocracy within the geek kingdom is healthy- it keeps the Cheeky Nandos , “Geek” tee shirt wearing, LOZ Hearts tattoo crowd out). What this film has done is bring out the opposite in a group of special snowflakes that, by and large, haven’t written a comic/drawn a graphic novel/ penned a book/made a film or studied any of the above to any larger degree than the swathes of armchair critics.

But honestly, the amount of pants-on-head dumbfuckery that I have witnessed has greyed my beard. It was okay at the start; when we saw the first trailers. Aside from the usual facebook/twitter curmudgeons groaning about something new that wasn’t a shot-for-shot version of The Killing Joke, people where apprehensively excited for the first ever onscreen appearance of the most iconic characters in the world second only to Jesus (true story). With each trailer’s release we saw a few more grumps worming their way to the surface, drowned out by a suprising wave of support. It was, regardless of writing, shot choices, or directing, going to be an event.

I’ve read… a few comics in my time. I was understandably excited as all hell for the tiny eared behemoth Batman giving the Big Blue Boyscout a whuppin’. Aside from the references to the comics I deduced would be in the film, I had no idea as to plot. I had decided long ago that as long as I got to see Batman fight Superman, I’d be happy to pay the price of entry to the cinema. It was just like the 2014 Godzilla reboot to me: Monsters fight=happy Mike.

Shh , it dosen't have to make sense if it's AWESOME.
Shh , it dosen’t have to make sense if it’s AWESOME.

Now I know I’m in a small minority of people who can handle a B-Movie plot for the sake of getting to the juicy stuff, but a majority that I thought I belonged to is “smart folk who disregard critics owned by corporations”. Alas, alack, I was in a small commune of people with these beliefs when the critics took their collective dicks out and pissed on the film a few days before release to the public. Now, when reading any piece of literature, you must ask yourself “Why has this been written? (because Mike’s angry) What is it trying to achieve? (shaming those who know better into not acting like nobs) Why is it trying to achieve that? (because Mike’s tired of the boring, played-out debate and endless rhetoric as to why BvS is an “Abomination”)” . I thought that geeks and nerds, being of the upper echelon of intelligent life (statistically speaking) would know this, and implement it into your daily lives. This is why we don’t share Daily Mail articles, right? Because we all know that they are being paid to scaremonger and misinform by their maleficent Lizard overlord. Why, then, did no one take into account Snyder’s well-documented falling out with critics a few years back when reading their shitcanning of his latest directorial release? Did we not learn from when Kevin Smith also reported the same aforementioned shitcanning of his films when he publically called out film critics? Have we all forgotten that these critics are being paid, and therefore influenced by major corporations that sometimes own rival film studios? ‘Cos it seems like we all did, big time.

I walked into the theatre with little expectations, and was utterly blown away. Batman was almost perfect and Superman fit impeccably into a universe where he basically 911’d Metropolis. Wonder Woman was effervescent. Lex was modern-day sinister (more on that later). It was by no means a perfect film, but everything that people are griping about in the ex-girlfriend, post break-up bitchfest way that they are is laughable. Now, I’m not saying you had to like the film. If you thought it sucked, then cool. But for the love of Kandor, have your own fucking opinion as to why. The amount of  copy/pasted arguments that you can find in any online tirade posing as a review on any comments section by pseudo-intellectuals is not only trite but more boring than pocket lint.

Yes, the editing was bad. There’s no escaping that. I feel that perhaps Snyder over-indulged, and we’ll be getting a Watchmen-esque 7 hour Blu Ray release. This was the Lord of The Rings of Superhero movies in that it was trying to wrangle an epic, epic tale into under 3 hours.  But what we did get to see was cinematically beautiful. The introduction of Batman, for instance, was one of my favourite pieces of cinema, ever. It so completely represented the fear-inducing presence of higer-functioning sociopath who likes to dress up like a flappy rodent. The problems with this film consist of about 20% the film’s fault, and a big, fat throbbing 80% your fault.

You can use your imagination, I guess.
You can use your imagination, I guess.

This isn’t a Marvel movie, folks. DC isn’t always quip-fight-quip-fight-quip-explosion-boss fight-quip-post-credits. It’s gloomy, it’s gallows humour and it’s inspiring. What this film captured is the earnestness and Heart of the DC franchise with a somewhat inconsistent delivery that , if rectified, could’ve made it perfect.

Penultimately, to all the outcries of Jesse Eissenberg as Lex: It’s 2016. Lex Luthor has always represented the zeitgeist of “evil” at the time. Originally he was “the Man” in his suit, trying to corrupt Metropolis with (among other things) shonky Real Estate plots. Then he became a war-hungry President in the OO’s. And now, we see an unhinged kid, too smart for his own good, corrupted by a sinister outside influence because he is scared for his homeland. Lex is every school shooter, every teen suicide risk, every rioter.  Weirdly enough, characters change over time, usually in keeping with the culture or counter-culture of the day. Batman used to kill folks with guns, WonderWoman wasn’t Xena Warrior Princess+, and The Green Lantern was weak against wood. Things change. If you don’t like it, walk into your brick and mortar comic store and pick up some silver age stuff. Or stop going to watch films you’ve convinced yourself you’re going to hate before the cold open.

OG Lantern looked like this, too.Outraged, yet?
OG Lantern looked like this, too.Outraged, yet?

In closing, this is a film everyone should go watch and enjoy, unless you don’t like DC comics, then it’s probably not for you. Having said that, the film isn’t necessarily for comics folks either: it’s treading that tightrope between accessibility and respect of the source material, which it largely does without falling over. The biggest outcries have been from comics fans, which is disappointing to say the least. Supes is dead now guys… If you really want to stick to the story, I’ll see you in line for Man of Steel II: Electric Bugaloo.

Do you want Electric Supermen? 'Cos that's how you end up with Electric Supermen.
Do you want Electric Supermen? ‘Cos that’s how you end up with Electric Supermen.

Insert arbitrary numerical score here.

Coin Op Capers: Atari Vault Review

Atari is a name synonymous with the birth of the gaming industry, and its part in the brief death of the aforementioned industry in 1983. Their back catalogue includes 14 consoles and 100’s of games. So it’s no surprise then that Atari in these leaner years wants to dip back into its varied bag of tricks to bring us the Atari Vault a compilation collection of 100 of its finest arcade and home console classics, and for the most part it’s pretty darn good.

But Dom I hear you ask, why do you at the tender age of 27 have such a nostalgia for games from the 70’s and early 80’s? Well hypothetical reader I grew up in a classic small British seaside town and the only thing to do in one of those places is to go to the arcade down the seafront. Many an hour I whiled away my hard earnt 20p pieces on asteroids, lunar lander and centipede. This was my initiation into gaming, shortly after these experiences I pestered my parents into getting me a Sega mega drive, (or genesis for our American readers), and the rest as they say is history. Nerd qualifications out of the way, here’s the review.

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I think I will always be that six year old boy. 

Firstly as previously mentioned Atari Vault has 100 games and they are split into two different categories namely original arcade games and games form the Atari home console, the 2600. This makes for a huge variety of games, if you like arcade shooters they’re there, puzzle games yep, adventure games bingo! Value for money wise it’s a steal as for £15 you have an instant collection of classics. My only issue with all this variety is that some of the games can be very samey. There’s not much difference between the 10 capture the flag games that are in the capture the flag game for example. Now I know that this was the case back then and at the time I am sure they were all as exciting as the other. However I can’t shake the feeling that Atari could have put a more diverse selection of games in the collection without the compilations within the compilation.

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Flagception if you will. 

You navigate through all the titles from a well presented and easy to navigate main menu that shines with all the neon goodness of the 80’s with an 8bit music loop that plays incessantly. This can get a bit annoying after about 30 seconds and because there are so many games and extras to browse through you might be spending quite a bit of time in the menu. It’s the extras which really add another dimension to this offering. Each of the games come with either a scan of the original manual to look through or a gallery of arcade cabinet art, and a look through the prizes that Atari used to give out for competitions in arcades back in the day. This is a really nice touch and will be eaten up by any retro gaming enthusiast and it really gives you a feeling that you have a real virtual collection.

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Good Show!

The games are as they have always been – classics from playing asteroids to millipede developer code mystics have kept all the original quirks of the games, from weird graphical glitches to the original sound design. With the arcade games I found it hard to figure out how to start a game. The slavishness with which the game keeps to the arcade cabinet theme makes you click a small part of the UI which makes the game begin. It’s an odd touch but one that makes the experience kind of authentic.

Furthermore these games are hard, as was always the case with arcade titles (all more the better to separate you from your pennies). If you had the pleasure of playing these games originally hold them up to your siblings or kids as a lesson of how easy they have it in this day and age of over tutorialised hand holding games. Gravitar especially is rock hard and stands as a testament for how open world gaming started and to where it should return.

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Gravitar showing No Mans Sky how its done. 

There is multi-player but at the time of playing, which was four or five days after release, it was non-existent. After waiting a little while I found one person hosting a game of warlords; I joined then they left the lobby. Atari vault does allow for local multi-player but I have no friends and my girlfriend didn’t want to play so I can only assume that it works well.

Overall Atari Vault is a great nostalgia trip with a wealth of content from the games to the history presented in the extras. It is a great time for long-time fans and newcomers alike. It stands as a testament to the lasting value of great game design.

The Kickstarter Gamble – A Closer Look at Dragon Punch!

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These characters wouldn't look out of place in any fighting game.
These characters wouldn’t look out of place in any fighting game.

Kickstarter.
Reading this, you’re probably already very familiar with this particular website and what it has to offer which is, quite frankly, almost everything.
More importantly, and the reason we’re all here, is the amount of game developers (both digital and tabletop) using Kickstarter as a platform to fund shiny new playthings for you & I.

You may recall, I’ve already touched on some Kickstarter projects, the most recent of which you can find here.

Now, some Kickstarter projects fall into the depths of development hell and will become massively delayed, but there is still the promise of a nice new game at the end of the journey.

One of these games is the wonderfully named Dragon Punch! (Yes, the ! is part of the title).
I backed this project very early on and found myself captivated by the beautiful artwork and the game’s simple yet intriguing concept.
Imagine your classic fighting games a la Street Fighter, now imagine this game translated as a card game.

Now, if you will, imagine this card game simplified to the point where you can play anywhere, without even requiring a table. In the middle of a park? Arguing about which characters in the latest Guilty Gear have the highest chip damage percentages and best crossups? (You’ll understand that if you like fighting games) Just crack out Dragon Punch!, pick a character and have at it!

See how the attacks change? You also flip a card the other way around so it can't be used again until you refresh it (with Taunt). Clever!
See how the attacks change? You also flip a card the other way around so it can’t be used again until you refresh it (with Taunt). Clever!

The game operates on a very simple system, with your hand of cards acting as both your move options and your healthbar. Once all of your hand has been flipped to its red side (which has a different move option, so can be useful) then your “life bar” is empty and you lose. Games are typically played to best two out of three and you are encouraged to be very vocal when announcing your chosen move card.

When I got my hands on my copy of this game, it arrived at my office one unsuspecting morning and over the course of our lunchbreak, myself and my colleague eagerly played lots of matches and found it a very easy game to both learn and master, finding intricate and exciting combos even in just a small hand of cards.

Of course, one of the lures of funding a project on Kickstarter are the stretch goals and the bonus backer levels you can get. Now, Dragon Punch! was slightly delayed in its printing, so I’d actually forgotten that I’d backed it to the level where I got two copies of the game in a very lovely collectors tin, as well as, being a fighting game, having alternate “Player 2” colour schemes for the characters and the two unlocked “Boss” characters.

Full roster, with bonuses next to the lovely tin and "Player 2" characters on the bottom row.
Full roster, with bonuses next to the lovely tin and “Player 2” characters on the bottom row.

Now that Dragon Punch! has been successfully funded and is readily available for purchase, I would definitely recommend giving this game a look, because if there’s one thing the world needs more of it’s quick, simplistic, fun card games that encourage you to shout “Fireball” at your opponent.

Dragon Punch! is a product of Most Mondays Games, alongside Level 99 Games and is bloody brilliant.

Until next time, I’ll be practising combos for EVO, and I’ve been Craig.

B•Sieged: Sons of the Abyss Review

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In the four short years since they decided to get into the cut-and-thrust world of board-game publishing, Cool Mini Or Not have cemented a reputation for fantastic games with exceptionally sculpted miniatures, as seen in the ubiquitous Zombicide franchise, the arcade-inspired Super Dungeon Explore series and, more recently, the gory Viking-em-up, Blood Rage. Now, in their latest venture, CMON have teamed up with Second Gate Games to bring us a new entry in the fantasy-themed tower-defence bracket, B•Sieged.

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In B•Sieged, the Council has tasked the Messenger with escaping the besieged Citadel of Modhelm to retrieve an ancient magic artifact that will break the enemy forces and it’s the Heroes’ task to keep the Messenger safe and defend the city. But these are no ordinary enemies you face; the Abyssal Hordes are powerful creatures from the hellish realm of Kor’aggam who, if not stopped, will drown the entire realm in flames.theabyssalhordes

WHAT’S IN THE BOX?

As to be expected from CMON, the seventy highly detailed pre-assembled miniatures that come with the base set are phenomenal. The six hero miniatures are particularly good, so be sure to factor in a good half hour before you start playing to just sit and admire them.minis-orobox-lugh-eileen

The Heroes come in the usual Soldier, Archeress and Sorcerer flavours, but also in some nice new varieties such as Lugh, The Blacksmith with his awesome square drill, and The Princess, Astrid, an absolute badass in full plate. Each model comes with a full-colour dashboard and a coloured base to better identify your characters during play and prevent embarrassing mix-ups.

The monsters are equally gorgeous, in a hideous, keep-you-awake-at-night kind of way. Beings of stone and lava, the titular Sons of the Abyss come in three types, the relentless rank-and-file Krohns, the overwhelming Gargoh and the gigantic Mölen, each with their own info cards letting you know just how badly they are going to smash your face in.abyss-2

The component and artwork quality is extremely high throughout and presented in a cartoony, comic-book style that manages to be clear, dynamic and very, very pretty.

Game Components

  • 24 Standard Krohn miniatures
  • 8 Elite Krohn miniatures
  • 16 Standard Gargoh miniatures
  • 8 Elite Gargoh miniatures
  • 8 Mölen miniatures
  • 6 Hero miniatures
  • 202 cards
  • 115 tokens
  • 8 dice
  • 6 Hero dashboards
  • 6 colored Hero bases
  • 4 double-sided enemy boards
  • 1 citadel board with rotating catapult tile
  • 1 Seasons Sheet
  • 1 Cards Sheet
  • 1 Avatar of the Abyss token with plastic standsoldado01c

GAMEPLAY

The basic gameplay of B•Sieged will be familiar to anyone who has spent any time playing tower-defence games, either in other board-based affairs like Castle Panic or one of the many mobile games such as the inexplicably popular Plants vs Zombies. Waves or enemies attack your immobile position and your job is to utilise various defences to keep them at bay. In this case your defences include your Hero’s skills and attacks, and the Citadel’s powerful catapult.

B•Sieged sweetens the pot with a resource management system, providing various locations within the Citadel players can visit to obtain gubbinz such as the Armoury, the Market, the Tavern and the Sorcery Tower. Each will provide much-needed power boosts, special attacks, and precious, precious food.cards-abyss

A game of B•Sieged is made up of four Seasons, and each Season comprises three rounds, which in turn consist of three phases: Setup, Heroes and Enemies.

The Setup Phase involves resolving Events that can change the field of battle and require the players to consider new tactics, moving the vulnerable Messenger across the killing fields, and spawning the monsters you’ll be Helms-Deeping that turn.

In the Heroes Phase we get to test our weapons on the bad guys, repair damaged parts of the Citadel, and have a shufty around for some resources to keep us going for a few more turns.blacksmith

Finally, in the Enemy Phase we get ground into a fine red paste by rock monsters,

There are a few interesting mechanics involved in this game. First of all, like for all good comic characters, death is only a temporary setback. Heroes’ health is measured in Morale which, when reduced to zero, removes the character from the board until they are resurrected in the Sanctuary, a risky proposition that can result in summoning more ne’er-do-wells. Also, players are required to feed their Heroes during the End of Season Phase or they straight up die of starvation. So, you know, get scrounging those resources, son.

Finally, we have the Big Bad. At any point in the game, if a certain set of requirements are fulfilled, the Abyss will spit up its Avatar, Disruption. A living embodiment of chaos and destruction, Disruption will mess you up, destroying everything in its wake and turning the once-shining Citadel into its own personal litter tray. Do not wake this guy up.AVATA

VERDICT

B•Sieged is a very pretty, extremely fun game that has seen a fair amount of time on my gaming table since I laid my grubby mitts on it. But. But, but, but. This is not a game for those looking for an easy victory while necking Cheet-Os and Zima. The Abyssal Hordes will DESTROY you.The developers reckon the game has around a 50% win rate, but either we’re just terrible or those guys are awesome ‘cos we’re sitting bloody and bruised at the bottom of that bell curve. Also, almost every action requires a dice roll so there aren’t many tactical opportunities that aren’t completely in the lap of the dice gods. Which can be frustrating when you summon the Avatar of the Abyss in the first turn, three games in a row,..

My only other gripe is the lack of a miniature for the Avatar in the base set. Yeah, we still get a cardboard stand-up. Yeah, the miniature was a reward to those who Kickstarted the game. Still though, for those used to the solid finish of Zombicide and Super Dungeon Explore, it’s a glaring omission.

In all, an exciting addition to the tower-defence fold with brilliant miniatures and a learning curve like a brick wall. But then, the sweetest victory is the hardest won…

B•Sieged is available now from all good board game retailers (or find a local store here) RRP £80.00.

Bloodborne to get a card game designed by Eric Lang

Bloodborne. The name conjours up epic and grisly monsters, a dark and gothic landscape, and a difficulty level that can only be described as ‘brutal’. So imagine my surprise when Eric Lang, designer of epic games like Blood Rage and Quarriors! revealed on Twitter that he will be working with CoolMiniOrNot to bring us Bloodborne the Card game.

Bloodborne pic

Bloodborne is indeed licensed. It is a simple but highly deep and interactive card game. From . No minis! But sweet components.

So what can we expect? Details are sparse, but Eric has revealed a couple of the details. Firstly, it’ll be set in the Chalice Dungeon scenarios, meaning gameplay will be centered on the killing of monsters quickly for blood ahead of the other players. Secondly, about the gameplay:

Bloodborne: risk management with a bit of groupthink, inventory management/upgrades and tactical play in an intense 30 minute card game.

Not a lot to go on, but a game by this designer published by this publisher, you know it’s going to have a lot of polish and great production values. I for one am very keen to see what these folks whip up as it sounds like a cracking representation of the real game ( and I’m guessing you’ll die….alot….)

Talent v. A Pretty Face

If Batman and Superman can use the v to mean both ”versus” and ”and”, I am going to run with it too. Now, perhaps you’ve heard this before, if not, it might shock you to the core and send you into a frenzied attempt to find answers, but…sometimes…being pretty trumps acting ability when the casting process happens!

I know, I know, it’s completely out of left field, it’s an absurd notion, one you never thought you would read about when browsing the internet for rousing Captain America speeches or kittens, but there you have it: the harsh truth that explains so many badly constructed TV series, that somehow do well when it comes to ratings (or flop  miserably to everyone’s shock and confusion), the equally poorly developed big screen adaptations of your favourite books or even the rare original movies that flop because pretty=money and talent is just an accessory that can be dispensed with because Boobs!  and  Abs! and Ass!

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Don’t get me wrong, there are as many talented and pretty actors and actresses as there are pebbles in the mountains, however, that not so rare combination is difficult to find more often than not, mostly because now everyone has to be a quadruple threat and that translates into models who are gorgeous but couldn’t act their way out of a paper bag or singers who confuse music videos with full length features. Replacing those other actors that actually have more going on for them than their pretty face.

These two things, however, talent and beauty are not mutually exclusive. Nope, they can coexist! (I know, I am just delivering harsh truth after harsh truth) People that are not seen as conventionally beautiful can also find fame and fortune and a hoard of rabid fans to break in and steal their underwear, but that is a story for another day. Let’s just focus on the matter at hand. Why do good looking people stay in business even if they star in nothing but flop after flop, dragging the whole castle of lies down with them, despite their obvious lack of skill?! Why?! Why?! 

For the same reasons that the prince fell for a girl he didn’t even know the name of after a 3 hour long dance routine. And for the same reason the girl fell for the prince after the same dance routine (well, she also needed to escape a bad family situation, so who knows, he could’ve looked like a frog and the ”magic” would’ve still happened).  Have you figured out that reason yet?

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Why this random rant, you ask? Well, because I feel somewhat slighted by constantly tuning in to watch a show/movie that has a lot of buzz going for it and then having to force myself to trudge through at least 4 episodes to see if the story, which might be great, is enough to redeem the wooden acting of some cardboard cut-out that has somehow come to life and is making my screen bleed more than Martha Wayne’s tomb. And the worst part? Instead of it being an occasional occurrence, this beauty over skills thing seems to be getting out of hand lately. I see it in all the new shows that popped up recently, with people actually picking up on the inability of actor this or actress that to convey anything other than utter constipation or whatever that expression is supposed to mean, and yet nothing changes. Second seasons are granted, because a lovely pout is better than the alternative, right? Right?! Wait…no, that’s not the right answer!

I am the first to admit that I like looking at pretty faces, who doesn’t? But if you make a deeply emotional scene have as much emotional depth as a dried out puddle, you need to really reconsider your life choices. Two pretty people kissing on screen? Awesome! One of them looks like they’re passing kidney stones in a painful manner because they simply don’t know how their faces work when they are doing anything other than keeping in neutral to avert wrinkles? Not so much. Or how about those painful death scenes that actually leave you in stitches and when you leave the movie theatre people look at you like you’re a psychopath, because how can you be serious when the dying looks like they are passing a particularly painful stool?! How, I ask you?!

I would name names, but I am sure you can all look deep within the vault of movies you’ve suffered through for one reason or another, even though they were horrible caricatures of what movies/series ought to be. Unfortunately, good looks don’t justify the horrible after effects of such an endeavour and by the end I usually look like this. No amount of pretty can wipe the red tears streaking down my face as I weep for humanity.

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Rant over kids. A free piece of advice: save yourself the minutes and stop watching bad shows with bad acting, even if the leads look like the gods showered them in gold and sparkles and carved them out of living marble. Well, if that is what happened I suddenly understand why they look as alive as slabs of stone. (A second free piece of advice – if you do have talent in a field, try to focus on it. Don’t feel the need to turn into a triple threat, because guess what? Being good at eating pizza does not make you a wonderful baker and those encouraging memes you see going around, telling you you can do anything you want if you set your mind to it, generally lie).

Confession of a Lapsed DC Fanboy

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The last Superman movie I saw starred Christopher Reeve.

I have a confession to make.

I have not seen any of the “new” Batman or Superman films.  None of them.  The last Batman film I saw was one with Arnie in it, and of course the last Superman film I saw had the exceptionally underrated Christopher Reeve in it.

It is not that I don’t want to watch the new films, it is just that I have yet to get round to it.  That, and some of the shocking reviews that have come out after the films have been released.  I want to be excited about watching them, but I am afraid that the new films (well, everything after Arnie and Reeve) will become, for me, the DC equivalent of Jar Jar sodding Binks.

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Batman and Robin was the last Batman movie I saw (I wonder why?)

 

I loved the original Star Wars movies.  The prequel trilogy though, no.  Just no.  Just.  Can we all just pretend that they didn’t happen?  You know, write them out of the canon and bury all the copies of the movie like they did with that gods awful ET game (which I have played, and it is as bad as you have heard).

Anyway, let us get back on track.

With the release of Batman Vs Superman, has come another slew of terrible reviews.  There are some good ones, but by and large they are all terrible.  I want to be excited and watch the new Batman and Superman movies, but I don’t want to be disappointed and end up disliking the franchise as happened with Star Wars.

Do I risk it?  Do I risk watching these new Batman and Superman movies?  Do I risk being one of the few people who I have spoken to that actually like the new ones?  Or, do I crawl back into my little hole and pretend they never happened?

I guess only peer pressure will resolve this predicament for me.  As such, feel free to pressure away. After all.  What is the worst that can happen?

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Do I risk watching the “New” movies? (As in everything after Christopher Reeve and Arnie in Batman and Robin)

Mini Games, More Than Just Time Wasters

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We all love a good mini games, hidden within some of your favourite games you can find a mix of time wasters, point builders and story builders. Here I’ve listed a summary of some of my personal favourites.

The Witcher 3 – The Wild Hunt: Gwent

You get introduced to Gwent (no relation to Wales) earlier on in the game and are tasked with adding to your deck throughout. By Trying your hand against other opponents you get the opportunity to win special cards, trophies and to participate in tournaments.

The aim of the game is to play your numbered cards strategically to obtain the highest number for each of the 2 or 3 rounds.

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Mass Effect: Quasar

In the original Mass Effect you get introduced to the numbers game Quasar as part of a side mission, later in the franchise Mass Effect 3 offered the Citadel DLC which included a whole new casino and arcade, including quest and more.

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Fallout – New Vegas: Caravan

Caravan is a card game played throughout the Mojave wasteland in an attempt to win caps and build up a deck. The low stakes game is played amongst travellers, based on a deck of salvaged cards.

The goal of the game is to bid on other caravans by keeping the total deck number above 20 and below 27, whilst preventing your opponent from doing the same.

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Crash Bandicoot: Pogo Pandemonium

One of Crash Bandicoots many mini games, Pogo Pandemonium is one of the more memorable. The aim is to change the squares to match the characters colour by jumping, on them, whilst sabotaging the other players by using missiles and receiving boosters to help you to win.

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Final Fantasy 7: Chocobo Breeding/Racing

An in game activity to help with mobility throughout the world of Gaia, and a fun racing mini game to level up your bird.

Capturing, then breeding your Chocobo at Chocobo Farm to create a better and faster animal companion to use in game is the basis of this in game activity of Final Fantasy 7. As per the picture i have chosen to accompany this description, you are to breed the correct colour Chocobo’s, along with a Carob Nut and a Zeio Nut for creating the ultimate of Chocobos, a Golden Chocobo. You can then race them at The Golden Saucer to raise the class of your feathered friend to make it better for breeding.

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Dead Space: Z Ball

Basically, basketball without gravity. After clearing the area of Necromorphs you get a minute to relax and catch your breath by attempting to win items from the previous locker room by jumping onto the lit platforms and basically trying to get the ball into the correct holes.

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Tomb Raider – The Last Revelation: Senet

Although Tomb Raider is known for it’s many puzzles and bingo free games, the game Senet is actually based on an ancient Egyptian Boardgames.

The aim is to get to the end of the board with all your pieces, by taking turns spinning the sticks and counting the number of white sides shown as your number of moves.

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Watchdogs: NVZN

Similar to an arcade shooter, you can find starting points for the game across the city. The aim is to stop aliens from spawning out of the nearby wormholes by using a special fusion gun, there’s 3 types of invader with different abilities offering in turn different points and levels of difficulty.

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Spyro the dragon – Riptos Rage: Ice Hockey

Following a mission to rescue a group of ice hockey loving monks from a rampaging yeti, they repay you by challenging you to partake their tournament. A simple but fun game, you must beat your opponent by blocking shots and scoring them.

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Pokemon: Voltorb Flip

Mainly a game based on luck, it involves a grid of 25 squares which contains hidden voltorbs and numbered cards. Flipping the numbered cards gives you coins and the chance to double, if you find a volt orb it’s game over.

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Salt and Sanctuary Review

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Salt and Sanctuary is a game that entered my radar, as it will have done with many people, when the YouTuber VaatiVidya did a preview video for the game: a small indie effort from a two man team. Vaati generally does Soulsborne-related videos and it was immediately obvious that, the 2D platforming style aside, Salt and Sanctuary was wearing Dark/Demon’s Souls’ skin and parading around as the famous series. An interesting take, and something to keep an eye on, I decided.

And I’m very glad that I did.

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Salt and Sanctuary loves FromSoftware, developers of the Souls series and Bloodborne, the same way a pubescent girl loves Justin Bieber: in a borderline-unhealthy but ultimately benign way. The game starts out with a voiceless protagonist that you’ve customised who fights an incredibly difficult boss and wakes up on the shore of another realm. So it’s Demon’s Souls, basically. You then walk up the beach and find a Sanctuary to rest and level up in, and the game begins properly.

If you’ve played a Soulsborne game before then the style doesn’t need explaining. For anyone who has decided they don’t enjoy fun, Salt and Sanctuary is an action RPG with a tight combat system and punishing but fair enemy design. You defeat enemies and gain Salt to use in levelling up and upgrading weapons, as well as random drops including weapons and armour pieces. Progression is gained by unlocking shortcuts or new Sanctuaries, and you will lose your Salt gained if you die without reclaiming it from the enemy that beat you.

But this isn’t just a copy. The 2D style, gorgeously-rendered and animated, is a clear departure, and the level and enemy design directly pulls on the Metroidvania style of games. Particularly Castlevania: Symphony of the Night. New areas are also unlocked and progression achieved through new abilities such as wall-jumping, with secret areas and items also hidden behind such abilities.

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Levelling up is achieved via a giant skill tree, with new weapons and abilities being tied to the points earned by increasing your level. More, the ‘pearls’ used to increase your skills operate independently from your level, so there are multiple points where more pearls can be earned to increase your skills without having to spend your Salt.

Additionally, you gain gold as a separate resource used to purchase weapons and armour, as well as upgrade materials and miscellaneous adventuring items. This creates a nice balance missing from the Souls games and allows you to keep some progress if you, for a purely made up example, stupidly fell to your death because you sneezed. In true punishing fashion, though, you lose a decent percentage of your gold each time that you die, keeping a frisson of punishment alive with even recoverable deaths.

More than that, Salt and Sanctuary has taken its decision to work one dimension short and run with it. Enemies and bosses try to block you in, requiring you to roll around/past them. There are also traps and set pieces built upon this idea. Yet the combat is tight and very-well designed, with a few obvious examples of overpowered play.

The quality in the design work, visual and aural, shines through from the opening moment. The style is faded at times, like a salt-addled shirt drying in the sun, but also vivid and vibrant when needed. Some characters are choppy and static, but others fluid and serene. And the sound design is great, with haunting or pumping soundtracks where required and meaty sound effects to accompany the striking of weaponry or the moans of shambling creatures.

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This is not a perfect game though. There are spikes and troughs in the difficulty curve. For me, the Mad Alchemist presented a stumbling block, a whole evening of frustration and swearing. Going back and levelling up/upgrading my equipment for a while was mainly what was required, as well as the standard gitting gud that accompanies any game like this. However, once I had gone back and spent a short period grinding, I found the next hour or two of gameplay ridiculously easy. Particularly with my giant Warhammer, which turned everything into mush with a beautiful efficiency.

Still, with Dark Souls 3 a couple of weeks away, Salt and Sanctuary is a perfect nicotine patch to tide you over as you dodge the spoilers coming from Japan/’famous’ streamers.

Though perhaps that is unfair: though the game loves its inspiration more dearly than Hannibal Lecter loves an unguarded kidney, this is still a brilliant game in its own right. Tough but fair, tightly-designed and memorable, Salt and Sanctuary deserves a place well above the Souls pretender Lords of the Fallen in the heart of the average Soulsborne fan, and even to be judged on its own merit as a fantastic accomplishment.

So buy it. It’s less than £15. Do it. Now.