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The Right Person Has Been Cast to Voice Darth Vader

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With the official confirmation of what we all already expected – that Darth Vader will be be in Rogue One: A Star Wars Story, kicking ass and surviving the entire film in order to maintain continuity – the question became who would be providing the voice? It would seem like an obvious choice, given that the sultry-tongued James Earl Jones is still around, but even Disney’s movie execs haven’t always been known for their impeccable decision making *cough cough*.

Well, thankfully, the right decision has been made and Earl Jones has been confirmed as once more providing the menacing words for some overtall dancer in a presumably-updated Vader outfit. Speaking to Entertainment Weekly, Lucasfilm president Kathleen Kennedy confirmed that the 85 year old (holy what?! 85?) would be reprising his voice acting role as Lord Vader.

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Look at that happy face!

In the same interview, she also stated that Lord Darth Anakin Skywalker Vader would only be used sparingly, like hot sauce for any rational human being.

“He will be in the movie sparingly,” she says. “But at a key, strategic moment, he’s going to loom large.”

Loom large, you say? That makes it sound like he’s going to be standing around menacingly, not stabbing rebels in the gut with his laser sword. Which, I don’t think I’m alone in saying, is what most people would want from a Darth Vader cinematic outing.

Well, we’ll just have to see, won’t we? Hell, it could even have an appearance like this for all we know…

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Snow in Hell, by Sophie Sparham

I love mashups, but Sophie Sparham’s Snow in Hell takes this to the extreme.  It starts out innocently enough as high-concept science-fiction, then angels start appearing, then necromancers, and then it gets seriously weird.

Weird is no bad thing.  Just ask China Miéville, who has pretty much built his entire career on weird.  Yet, in Snow in Hell, the weirdness feels too disconnected and lacks the structural cohesion to support the setting.  We never see how the disparate elements inter-relate.

A classic trope is the outsider perspective.  In Snow in Hell our outsider is someone who has been away for some time, and as such is introduced to how the world has changed.  However, this introduction only goes so far, as there is much he already knows and thus the exposition of the fundamental aspects of this universe feels forced.  Also, the internal viewpoints of the characters can be obfuscatingly frustrating, as they allude to past events without expanding upon them, as would naturally occur, in order to maintain a sense of mystery.

Snow in Hell is certainly eclectic, which is great if you that is what you seek in a novel.  Sophie Sparham has an admirable knack for creating a wonderfully diverse series of characters, and when I say diverse, I mean genuinely.  Where else will you meet a cross-dressing necromancer?  Sparham imbues her cast with a bizarre brilliance, that celebrates their oddities and eccentricities.

Snow in Hell is something of marmite story.  You will either love the exuberance of having the weirdness factor set to eleven, or struggle to read it due to the lack of cohesion between the disparate elements.  For me, it was unfortunately the latter.

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The Girl With All The Gifts Trailer

Finally, we have a trailer for the adaptation of The Girl With All The Gifts, a zombie horror thriller written by long-time author M R Carey. Mike Carey has worked as a writer for years now, and has worked on titles such as Lucifer and Hellblazer, as well as several titles for the X-Men and the Ultimate Universe. He has is also notable for being the writer of the Vertigo comic series The Unwritten, which ran from 2009 to 2015.

The film itself has a great cast – with Gemma Arterton, Glenn Close and Paddy Considine all taking starring roles in this apocalyptic scenario. The plot is set in a dystopian future following a breakdown of society after most of humanity is wiped out by a fungal infection which has turned most humans into cannibalistic ‘hungries’. The survivors are either living off the land in packs, or holed up in an army base where the remnants of humanity attempt to find a cure by experimenting on a group of children who, for some reason, haven’t succumbed to the epidemic. From here, we follow the struggles of a scientist, a teacher and two soldiers who embark on a journey of survival with a special young girl named Melanie.

Mike Carey has spoken about the adaptation before, stating;

We went a slightly different way in the movie, especially when it came to point of view. Where the novel moves between the five main characters and lets us see what’s going on in all of their heads, the movie sticks with Melanie all the way. And there are no Junkers in the movie. The base falls to a hungry attack. But it’s a case of two different paths through the same narrative space. The ending is absolutely faithful to the book.

The Girl With All The Gifts has been an adaptation I have been waiting for with bated breath ever since it was announced. I love Mike Carey as a writer, and loved this book. I enjoy the idea of a fungal zombie apocalypse, an idea I’m sure those who have played The Last of Us will be familiar with. It’s also good to see that there is some clarification regarding the adaptation, that some things are intentionally changed for the different format.

The film, which is being directed by Colm McCarthy – best known for his work on such shows as Peaky Blinders, Doctor Who and Ripper Street – is set to be released on the 23 September 2016.

Paul McGann joins James Marsters at the 8th Sci-Fi Weekender

Sci-Fi Weekender (SFW for short) is Europe’s largest residential Science Fiction & Fantasy Festival.  More of a festival than a con, SFW brings together the very best in sci-fi and fantasy.  It is also an epic party.

Next year’s SFW will be headlined by the Eighth Doctor himself, otherwise known as Paul McGann, from the Doctor Who TV Movie. Joining Paul and making a rare UK appearance will be Daphne Ashbrook, who played Dr Grace Holloway alongside Paul, as well as the title character in the Star Trek: Deep Space Nine episode ‘Melora’.

Also announced is James Marsters, who – despite having a series of genre credits long than my arm – will be forever known as “the bad, rude man” Spike from Buffy: The Vampire Slayer.

In the Author Zone will be Jenny T Colgan who wrote three of the BBC’s Doctor Who novels and the excellent Resistance is Futile.  Alongside Jenny will be the award-winning Fantasy/Horror author Freda Warrington, who has written 21 novels, from epic fantasy to alternative history.

Did I also mention it is an epic party?

As SFW are going for a strong Doctor Who theme, there will be an impressive set-piece display of the Tombs of the Cybermen, from the iconic 1966 Patrick Troughton adventure. Cybermen, courtesy of the 15th CyberLegion, will also be at the event in force, keeping their cyber-eyes on proceedings. Expect also to see Daleks and other monsters patrolling the grounds.

SFW is a sci-fi Festival-convention like no other, where like-minded people can gather to experience a diverse series of zones full of panels, authors, cosplay, gaming, comics, creators, drones, Virtual Reality, screen writers, films, costumes, an imaginarium, masquerade ball, special effects, stage sets, and much much more.

SFW8 will take place at Pwllheli, Gwynedd in North Wales, on 30th March – 2nd April next year (2017).  Tickets are still available (just) and can be booked online at http://www.scifiweekender.com

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Game of Thrones: Battle of the Bastards

bastard-bowl-ramsay-vs-jon-snowThis article is SPOILER-tastic, so if you haven’t watched the latest episode, protect your pretty little eyes now and turn back before it’s too late. Seriously, bugger off.

It’s the event we’ve all been waiting for, Bastard Bowl 2016. However, in true Game of Thrones fashion, we’re thrust headfirst into the battle at Meereen, where Daenerys isn’t looking best pleased with what’s happened in her absence. Sort of serves her right for flying off on Drogon at the end of season four really, where she left her people (lover-boys included) to fend for themselves against the Sons of the Harpy.

With Meereen under attack from the Masters, Dany is looking super-pissed and ready to burn some bitches up. After meeting with the Masters to discuss terms of a surrender, from them of course, the Dragon Queen is certainly living up to her name. Uttering the words ‘my reign has just begun’, Drogon arrives and I’m half-expecting her to bugger off again.

 

Instead, I utter a massive ‘huzzah’ as Viserion and Rhaegal burst from their cave and join their Momma and big bro in the sky. We’ve been waiting for this moment for a good couple of years now and the show really delivered here, along with the entire Dothraki army finally reaching Meereen and joining the party.

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As Dany commands ‘Dracarys’, it’s becoming slightly reminiscent of the Mad King’s famous line ‘burn them all’, which could indeed be foreshadowing our beloved Mother of Dragons going all dark side on us in the future. She’s certainly become a much less forgiving ruler, favouring a more violent approach for settling her problems. However, Tyrion’s attempt at peace resulted in the attack, so I’m all for burning the slaver to a crisp.

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Finally, we head over to Winterfell, where Jon Snow and Ramsay Bolton finally come face to face. As Jon attempts to encourage Ramsay to fight him one-on-one, the Bolton Bastard shows his cowardly side, admitting that Jon may well beat him in the ring. Instead, Ramsay opts to hide behind his army, attempting to get Jon and Sansa riled up in the process. In this episode we really see Sansa develop as a character and live up to the Stark name as she threatens Ramsay and speaks frankly to Jon. She doesn’t think Rickon has any chance of survival, which is what we’re all certainly thinking right now. It seems pretty unlikely that he’s going to escape unharmed, especially as the rightful Lord of Winterfell.

After discussing battle preparations, Ser Davos goes for a little stroll in the snow, where he comes across Shireen’s Stag figurine, which has been burn to a crisp. The look on his face is one of sudden realisation of what happened to the poor little Baratheon at the hands of her father and the Red Woman. Things aren’t looking so good for Melisandre and I’m pretty sure that she’s going to meet her demise at the hands of Ser Davos next week. That is, if the witch can actually be killed, so I’m hoping that it doesn’t end badly for the lovable Ser Geordie.

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We head back for a brief interlude in Meereen, where Theon and Yara have made a pretty speedy trip and arrived for an audience with Daenerys. After some serious ass-kissing from Yara, going all female empowerment with her speech, the trio form an allegiance in return for one hundred ships from the Iron Fleet. Dany really does have some serious power behind her now and her claim for the Iron Throne is going to bring some serious competition. Perhaps there’s even another romance in store…

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Bastard Bowwwwwl. Jon’s army really does look a little pitiful against Ramsay’s crew, who aren’t charging in the manner that our boys were hoping for. Before long, Ramsay brings out poor Rickon on a leash and it’s pretty obvious from that very moment that the littlest Stark isn’t going to escape this battle unscathed. What ensues is perhaps the most difficult scene I’ve had to watch on Game of Thrones, on par with Shireen’s awful death.

We all know Rickon isn’t going to make it to Jon, but I’m still watching on the edge of my seat and screaming at the television, whilst my Sister bawls in frustration as Jon races towards his little brother. As the arrow hits Rickon, I’m still shouting at the TV for Jon to back off, with his army urging him to do the same. However, Ramsay has exactly what he wants, with a lone Jon racing towards his army, unable to control his emotions. For a moment, I thought that was it, we were going to lose Jon once again, especially when the arrows took down his horse and he went on foot. As Ramsay’s army charges towards Jon, I was positive he’d be killed, all guns blazing and avenging his poor little brother. Instead, what ensued was what was quite possibly the best battle sequence I’ve seen on TV or film, earning the Battle of the Bastards a firm place in my top five, nay, top three, episodes of Game of Thrones.

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I could go on for hours about the battle itself, there were some utterly incredible scenes and it delivered beyond all expectations. We’re constantly fearing the lives of Jon, Tormund, Ser Davos and even our Giant friend. I’m fairly sure that my heart stopped on multiple occasions, particularly when Jon becomes buried in the sea of scrambling bodies and I once again feared for his life. The moment in which Petyr Baelish and his Knights of the Vale arrive was absolutely outstanding, at a time when I’m pretty sure everyone thought that all hope was gone. Ramsay certainly wasn’t prepared and bolts (badum-tssh) indoors to escape the wrath of Jon and co., who aren’t ready to stop there.

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Thankfully, Tormund and Ser Davos also survived the battle, but let’s spare a moment for Wun Wun the giant, who has fought valiantly for Jon since he was his saviour at the battle of Hardhome. Now, for the really good shizz, the ultimate Bastard Brawl. It was clear from the start that Ramsay was no match for Jon in a one-on-one scenario and I was utterly delighted to see the Bolton Bastard beaten to a bloody pulp. I half expected Sansa to finish Ramsay off with her final act of vengeance, but what we got was so much better.

I’d often debated who should be the one to deliver the final blow, hoping that either Sansa or Theon would find some sort of justice in murdering that horrendous creature, but seeing Ramsay ripped apart by his own hounds felt like the perfect punishment. Whilst rather grim, I fist pumped and cheered as Sansa watched the hounds nomm away.

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‘The Battle of the Bastards’ was without a doubt one of my favourite episodes of Game of Thrones, earning a place up there with ‘Hardhome’, which I really thought couldn’t be beaten. The battle itself was incredible and the show delivered on all counts, whilst also being devastating in parts. Rickon’s death was tragic, but unavoidable at this stage and we all knew it was coming. Sansa finally got her revenge, but this could definitely be the start of something more sinister for her character, especially with Littlefinger in tow.

Next week’s finale looks set to be another big one, with the major focus set to be Cersei and Loras’ trials at King’s Landing. Is Cersei going to blow the place up with Wildfire, or will she meet her demise? Is Margaery going to keep up her ruse, or will she be victim to the High Sparrow and his cult-like following? For me, I’m mostly intrigued by Walder Frey hosting another one of his infamous dinner parties, with Jaime Lannister as the guest of honour. Perhaps we’ll have another repeat of the Red Wedding and another face will make an appearance… Who knows. What we do know, is that it looks to be another belter of an episode, but will it top the season five finale? We’d love to hear your thoughts and predictions for next week. For now, take a look at what’s in store in Westeros.

Return of the Garrison @ National Space Centre

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Many sci-fi conventions claim to be family friendly, but this usually means that there is colouring corner tucked away out of sight.  The sci-fi weekends at the National Space Centre are instead designed to appeal to families.

Sure, there are tons of things for the mums and dads to see, such as the classic props, and stars to meet, but there are also lightsabre training sessions and lessons on how to be a time lord.  The Q&A sessions are just as much for the children as they are for the adults.

Case in point is the Return of the Garrison, which will be held next weekend at the National Space Centre in Leicester, which is the ultimate Star Wars weekend for families, with something for everybody. What’s more is it is all for charity, proving the Dark Side really does have a heart, despite what the pesky Jedi may say.

Lord Vader himself, otherwise known David Prowse, will be there.  David will be meeting fans old and new, as well taking part in a series of Q&A sessions.

Joining David Prowse will be General Veers. Otherwise known as Julian Glover CBE, or even as Walter Donovan for fans of the Indiana Jones films.

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Not letting the bad guys get all the glory is Warwick Davis, who played the Ewok Wicket in Return of the Jedi.  More recently, he played Professor Filius Flitwick and Griphook in the Harry Potter films.

Keeping the peace will be the storm troopers from the 501st UK Garrison, who will be hunting down “rebel scum” from the Rebel Legion costuming group.  Also joining them solely for the children will be the Galactic Academy costuming group.

For those who prefer a little more direct involvement, there is the Silver Sabres Combat Academy (Saturday only) and Ludosport International (Sunday only), the first International Sporting Lightsabre Academy.  Yes, really.

All in all, the National Space Centre’s Return of the Garrison weekend is the place for Star Wars fans of all ages to celebrate their appreciation with like-minded individuals and families.

Tickets for the event can be booked in advance here.

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RIP Anton Yelchin, 1989-2016

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It has been announced this evening that the Russian-born actor, Anton Yelchin, has passed away in a tragic accident at the age of 27. The actor is best known by SF fans as Chekov in the rebooted Star Trek universe, but had shown a versatile range and great talent in many roles during his career.

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Apparently the actor was found in the early hours of the morning at his home by friends after he missed a rehearsal and didn’t answer his phone. He had exited his car with the engine still running, and it had rolled in neutral down the slope of his driveway, pinning him to a brick post. There is apparently no evidence of foul play.

And so 2016 sees the loss of another talented individual, many people he had worked with expressed shock and regret and his sudden loss. JJ Abrams said it all on Bad Robot’s Twitter feed: “You were brilliant. You were kind. You were funny as hell,” Abrams wrote. “And you weren’t here nearly long enough. Missing you, JJ.” Zachary Quinto paid tribute to his costar on Instagram.

Anton, an only child, is survived by his parents, who have asked for privacy, understandably. All of us here at Geek Pride are saddened by this tragic loss, and our best wishes and sympathy go out to his friends and family at this difficult time.

 

 

 

 

E3 2016: Our Favourite Moments

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E3 has come and gone for yet another year, and let’s face it, we more than once boarded the hype train! We were absolutely wowed (looking at you, Sony!), intrigued, and on occasion, a little underwhelmed by some of the gaming industry’s latest announcements. Nevertheless, as the dust settles, its time to do a little recap on the parts that left game players (and of course, Geek Pride) in sheer and utter awe. Here’s our favourite moments from E3 2016:

 

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Venturing into Virtual Reality, Finally

With the Playstation VR finally having the release date of 13th October this year, Sony playfully decided to whet our appetites all the more by revealing Resident Evil 7 in its showcase (but more on that later). However, Microsoft were determined to outdo their rival with the reveal of Xbox One’s Project Scorpio. There’s no doubt that both consoles are highly impressive, and Project Scorpio is even said to be the most powerful gaming platform ever made. But with it being more than a year until its release and there’s questions as to how they will fit in the hardware of VR, we think the Playstation VR wins this round; seeing as it will have 50 games available from the get-go.

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We Made It, Mass Effect: Andromeda 

We won’t lie, when EA gave us a trailer for Bioware’s much anticipated Mass Effect Andromeda, the fangirling went into over drive at Geek Pride. Seeing as Mass Effect is one of the most celebrated story-driven gaming franchises, Andromeda has got big boots to fill; and seeing as we had yet to see any solid new content, our expectations were high. Understandably, there was an overwhelming amount to take in from the newest gameplay, including returning races, some motion capture, gorgeous frostbite terrains, but most importantly, our new protagonist. Its now been confirmed that the female featured is our default hero, Ryder, who is seen awakening from a stasis chamber and sighing the chilling line of “we made it.” The EA showcase doesn’t show much else in terms of story and gameplay, but it was enough to peak our interest all the more, and of course wish that it was March 2017 already!

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We NEED to Talk about Sony

Sony truly outdid themselves this year with a conference that revealed not only a better look at the Playstation VR in all its glory, but with what seemed to be one stunning game showcase after another. It almost felt as though we had no time to settle ourselves before yet another big title was shown to us, and big titles they were indeed. Sony included a number of new projects that are in development for PS4, including God of War, Spider-Man and Detroit: Become Human, and with that, there’s a reason why its trumped anyone else in terms of gaming lineup.

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Skyrim Remastered

A surprise for all of us, Bethesda announced that a remastered version of their critically acclaimed 2011 RPG would be released later this year. Although most of us have probably been lost in the apocalyptic wasteland of Fallout since November, this reveal is a welcomed sight. Bethesda demonstrated some dramatic improvements on the visuals of the game, which has now been dubbed as a “Special Edition”, and will even include PC mods in the console version.

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Kratos is Back, Bearded, and Badass

Our favourite angry deity returns in what seems to be a significant shift in the series. Rather than being called simply God of War 4 over its official title of God of War, there are some drastic changes that suggest a departure from the series we have come to know and love. For one, instead of killing Greek Gods, Kratos is now hunting in a bitter cold Norse forest; oh, and he’s also a father to a young boy too. The latest chapter in the saga speculates a more intimate narrative for Kratos, with the gameplay reveal during Sony’s conferences showing a softer side to the character. Although, judging by the way he takes down a troll, his rage still remains to be a key theme.

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Gears of War 4

There’s no doubt about it that Gears of War 4 has been much anticipated ever since its first reveal last year, and with it being one of the first games in the new Xbox programme, Xbox Play Anywhere, we were excited all the more. This year at E3, Gears featured an extensive campaign demo that revealed notes of familiarity in its gameplay, but with a definite fresh take on the series. Even in all its brutality, Gears’ new protagonists have a charm that gives the impression that this will be a welcomed chapter for die-hard fans of the much-loved series.

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The Amazing Spider-Man

Spidey web-slings into his own PS4 exclusive video-game, which is being developed by Insomniac. The impressive teaser trailer that was revealed during Sony’s exciting conference showed the superhero swinging through the streets of New York with a VO that was packed with witty one-liners. Insomniac noted on the Playstation Blog after the show that “Spider-Man is one of the most iconic and well-known characters in the world, and we’re thrilled to be given the responsibility to create a brand new, authentic Spider-Man story”. With that being said, you can be sure that here at Geek Pride, we think that Spidey is in safe hands with Insomniac.

 

So there you have it, our favourite moments from E3 2016. While we are unsure when some of these titles will be making their way onto our beloved consoles, you can safely say that its an exciting time in the gaming industry.

 

 

 

 

 

 

 

 

 

Judge Dredd: Titan, by Rob Williams, Henry Flint and Annie Parkhouse

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Continuing with the ongoing examination of the fallout from the Chaos Day storyline, Judge Dredd: Titan examines how the judge penal system has been affected and the consequences of this for Mega City One.

The cover of Judge Dredd: Titan is somewhat misleading.  The graphic novel starts out, much like the cover, with a platoon of space marine Judges descending on Titan, which in the Dredd universe is the penal colony for rogue Judges.  This bombastic scene-setting implies that the storyline will be one of pulse-pounding action and heavy-duty hardware, but the reality is far different.  What we have instead is a much quieter story examining torture, the human rights of prisoners and post-traumatic stress.

The supporting stories that follow make up for the shortfall in expected action.  Enceladus: New Life is an excellent story, seemingly inspired by John Carpenter’s Ghosts of Mars.  The over-arching Titan storyline then concludes in Enceladus: Old Life, which is seemingly inspired by The Thing (including the prerequisite flamethrower).

The Judge Dredd collection concludes with Melt, which was possibly the weakest storyline.  The six-page story explores the final ramifications of the Titan storyline, but rather than acting as a closing storyline, we are regaled with a comic-caper that feels at odds with the rest of the collection.  It is not, in itself, a bad story, but feels out of place when previous stories had considered PTSD and torture

Henry’s Flint art through the series is fantastic, able to keep each character distinct despite the number of matching uniforms, whilst also conveying the speed and action without losing any of the detail.

Rob Williams’s writing perfectly captures Dredd’s personality, with the character’s bloodied determination perfectly encapsulated in the horror of the situation that Dredd finds himself in.  However, the story seemingly jumps forward at random points, or moves to a different location, without establishing a scene-change, making for a disconcerting read.

Despite these narrative speed-bumps, Judge Dredd: Titan remains a fantastic storyline showing a more embittered Dredd as the series continues to address his ever increasing age.

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Geek Pride Interviews BattleTech creator Jordan Weisman

BattleTech is the long-running wargame first created by Jordan Weisman in 1984.  Unlike a lot of other sci-fi wargames at the time, BattleTech did not focus on the armoured infantry or hover tanks, but rather on the colossal bipedal war machines known as Battlemechs.

Despite being over thirty years old, many of the core rules – now distributed by Catalyst Games – remain the same.  The only changes have added to, rather than modified, the original game.

Since then, BattleTech has spawned role-playing games, video games, a collectible card game, a collectible miniatures game, VR simulations, various comics, over a hundred tie-in novels, a television series and there are even rumours of a film being developed.

After the success of the Shadowrun Returns video games, based upon the role-playing game of the same name which Jordan Weisman also developed, his company Harebrained Schemes are now adapting BattleTech.

With the new BattleTech videogame due next year, I caught up with Jordan Weisman to discuss his venture and how it all began.

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How did you first create BattleTech?

I first conceived the game and the fictional universe.  I then brought in writers to help with a couple of aspects, and then eventually hundreds of authors into the BattleTech universe over thirty years.  There have been over 200 novels that have been set in the series and hundreds of fictional worlds, over a dozen video games and a television show.  I had the honour of being the one getting the ball rolling and creating the original mythos.

Why did you choose to focus on the mechs?

When I was first creating BattleTech, I was influenced by watching a couple of tv shows in Japan; namely Crusher Joe, Macross and Southern Cross.  Those three shows had created these walking tanks that were very visceral and super-cool.  In the Japanese storylines, these vehicles were sentient in their own way, in communication with the pilot.  I took a more western approach, with their imagery and treated them like walking tanks.  So I positioned it more in the sense of a knight in shining armour, only the armour was 30ft tall.

We, in the western world, develop a relationship with our machines, but they are different in that it does not have sentience.  We imbue it with personality; the more so if our life depends upon it.  A Fighter pilot’s plane is a real entity to the pilot, but the car you drive less so, but if you are a racing driver more so.  So that was the relationships I took, rather than the more mystical relationship that was present in the Japanese take.

Why are we still so fascinated by mechs?

I think the visual representation of the humanoid form at a super-scale and super-capability is a classic empowerment story.  That is attractive, the same as a fantasy of being a fighter pilot, only here there is the more medieval sense of combat yet merged with the high-tech nature of being a fighter pilot.  I think it is appealing – that sci-fi/fantasy experience – but I think what is appealing about the game is the context in which we set it.

We developed a rich world that actually, even though it predates Game of Thrones by about ten years, has a very similar story structure.  It is a feudal system: you have all these different political houses and the houses are battling with each other to reclaim the glory of a past empire.  It is a classic story, and those characters with their ideologies, greed, lust and all the other human factors are what takes it beyond the imagery and makes it into a world you want to come back.

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Unlike a lot of other mechs, BattleTech takes a grounded approach to technology.

We tried to take a very pseudo-science approach with as little pseudo as we can.  We had the disadvantage that we wrote all the fundamental work about thirty years ago, so science has come a long way in thirty years.  What is kinda amazing, is that some of what we wrote has turned out to be true.

The concept of the Battlemechs – a steel frame with artificial muscles and a gyroscope stabilise – sounds similar to the approach by Boston Dynamics with Atlas and Big Dog.

We tried to take a logical approach to it and – like all good science-fiction should – tried to project.  The core concepts we expressed are clearly legitimate, and are – as you said – actually being built now.

BattleTech has a fantastically complex background of political machinations, doesn’t it?

One of the things we enjoyed doing was to look at a world in shades of grey, rather than black and white.  One of the things we tried to do was that in the first novel we present faction A as the heroes and faction B as the enemy, then the second novel presents faction B as the heroes and faction A as the villains who invaded your home planet.  Being able to present a complex conflict like that, it really does become shades of grey.  To me, that, for a sophisticated audience, is a more interesting palette to play in.  We are seeing that most recently in Game of Thrones.

Can you tell me about the new BattleTech game?

Harebrained Schemes is an electronic entertainment company.  We wanted to take the core dynamics of the table-top concept and bring the fantasy of controlling a lance of mechs to a wider audience and allow us to play with the friends that we used to play with but are now spread out all over the globe.  It will be a digital version of the table-top, with all the benefits of the company handling the drudgery of all the record keeping, and having a single-player campaign with really good AI components and a rich story, which is near and dear to our heart.

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Will BattleTech have the same storytelling approach as the Shadowrun games?

BattleTech will be a tactical turn-based campaign, but in that context there is a rich story in which you are engaging.  It is not an RPG in the way that Shadowrun is an RPG with the depth of conversations, but you are able to navigate in an open-ended world, and you will be having interactions with protagonists and antagonists from all the noble houses as you chart your course as a mercenary unit.  There is an initial story campaign that you engage with, and then it becomes the story of your mercenary unit and how you choose your course.  Who you accept missions from and how you perform will impact your reputation with all the different political entities and thus starts to form your story.  It is an emergent story, rather than a scripted, conversation-rich story.

The BattleTech video game sounds similar to the Crescent Hawk games from the nineties.

Crescent Hawk was a very big touchstone for us.  When I worked on those games with Christopher Erhardt, back in the day, they were a pretty interesting departure from what had been done before.  We are slightly less RPG and slightly more tactical than those games were.

Have you been in touch with Megabots

I have been talking to those guys, as the BattleTech and MechWarrior games of the nineties were what they grew up on and fired them up to go at this whole thing.  It is fun to see them actually trying build them.  They are not building them 50ft tall yet, but they have built them 20ft tall and they are really cool.

Jordan Weisman, thank you very much.

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