Cortex Challenge is the new table top brain training game from Esdevium Games. Although try not to think of it as a game and think of it more as a series of brain training exercises with a competitive edge, not too dissimilar to the brain training quizzes made popular by the Nintendo DS.
The aim is to collect cards using a mixture of perception and cognitive skills to trade in for pieces of brain in order to win.
The game comes in a small easy to carry box which could almost be classed as travel size. It is composed of a mixture of challenge cards, brain pieces and instructions.
For ages 8 and above, the recommended number of players is between 2-6 and the predicted game time is around 15 minutes, we tried playing with 2 people and each game lasted around 5 minutes tops.
The challenges themselves are not particularly difficult and span a number of different areas, from memorising patterns, basic arithmetic, perception and general observation. After the first few times a card has been played it can become quite repetitive and rather easy, making each round less of a challenge and more of a chore.
One round in particular did however stand out from the rest; The sensory cards feature textured images which require a mixture of memory and touch to decipher. We found these fun yet challenging each time but unfortunately they sparsely came up in the pile and were only available to the previous winner.
There are 3 versions of the game, the standard edition, kids edition and geo edition. The standard edition feels more suited to a younger audience, or to those who find basic brain training exercises difficult due to the repetitive nature and ease of understanding, making it a great learning aid.
As a whole, it was interesting to play but feels as though it’s lacking something. Each game passes rather quickly so it would’ve been nice to have a more staggered approach with the ability to increase the difficulty and maybe extend the game.
This month, we got our second box from Geek Fuel. After last month’s box was pretty decent on a whole, we decided to give Geek Fuel (and Nerd Block) at least one more month before we decided whether or not we’d keep the subscriptions. Was this month as good as last month? Let’s take a look.
First up, cashing in on the Pokémon GO craze is this travel pouch.
I don’t know if I’ll get much use out of it, but at least it’s functional. If you’re going on a quick errand or just don’t want to take a bag or wallet with you, it’s a good way to carry the bare essentials for your trip while you get to show off your geeky side. It also comes with several inserts to customize it a bit. You get one of the company logo as well as one for each of the three teams in the aforementioned game.
Up next is the monthly button/pin, and this month, we get a lapel pin featuring the company logo.
It looks nice enough, but it just seems odd. Geek Fuel has been around for a bit now, and you’d think if they were going to do one like this, it would have been in the very first box they ever put out. Still, I like it, and it will go well with all of the other buttons and pins we’ve collected from these boxes and conventions.
Last time, I got an air freshener with a download code for the game Badland. This time, we get something a bit similar: a magnet set with a download code, this time for the game Dungeon Rift.
While I can always use more refrigerator magnets, I’ll have to take a pass on this set. Again, I appreciate a free downloadable game, but based on the description (it sounds like a dungeon crawler with perma-death, two big nos for me), I’m going to pass. This one is going up on eBay.
A comic book? Now we’re talking.
This is an exclusive variant cover of Suicide Squad: Rebirth #1, only available to Geek Fuel subscribers. In case the “Limited Edition” on the bottom of the cover didn’t convince you enough, enclosed in the back of the sleeve is a certificate of authenticity.
Normally, I’d still open the packaging on this so I could read the book, as I usually do with these comics, but given the seal used here, I think I’ll keep it closed up. I can always buy a regular version of the issue at my local shop if I feel the need to read it. Plus, that should help the collector value. These subscription variants are always worth a pretty good amount right out of the box, and keeping this one sealed up should only raise the value (not that I plan on selling it, of course).
Blind-box figures are always fun, and we get one this month. This time, it’s Looney Tunes, of all things.
And inside, it’s…
…Well, it’s definitely…a figure.
After opening this box, I was very confused by what character this was. I’m a lifelong Looney Tunes fan and I have never seen this before. Perhaps it’s from a newer version of the show? I don’t watch those, so it was possible. I did a quick search on the site for Kidrobot (the manufacturer), and it turns out this is a variant of Tweety Bird. Upon closer inspection, I can kind of see it, but still an odd figure. Looking at the box, the rest of the available figures are all kind of odd-looking (Taz has braces and a bottle of motion sickness medicine, for example), yet they are listed as standard characters on the site. Huh. Oh, well. Into the collection it goes!
And finally, we have the monthly exclusive shirt. Based on this logo, I wonder what franchise it could be?
*Sarcasm*
Obviously, it’s Transformers. Can’t go wrong with that, though.
As you would probably guess, it features Optimus Prime. That’s fine, if not very original. I realize he’s the face of the franchise, but something other than Prime or Megatron would have been cool. Maybe Soundwave or Wheeljack, for example. Anyway, with that minor complaint aside, the design itself is…well, it’s pretty generic. Doesn’t feel like much thought went into it at all. I got a Prime shirt from Loot Crate a year or so ago, and it was the character done in the vein of the movie Tron, resulting in a really nice, unique design. While the art on here is fine, it’s just him standing there saying “Protect”. Sorry, but that’s really boring. At least it wasn’t a black shirt, though.
******
Overall, my second experience with Geek Fuel was a bit of a downer. The comic was the most exciting item in the box for me, and I’m not even a Suicide Squad fan. Last month seemed to have a lot more goodies that appealed to the interests of me and mine. This month, the selection felt like it was thrown together in a bit of a rush. After two months, I’m not completely sold on this subscription yet, and not sure that I want to keep it. We’ll see what Nerd Block looks like in the next few days and see which one is worth keeping after that. As it stands right now, though, Geek Fuel is headed for the chopping block.
His new video essay looks at Steven Spielberg’s Jurassic Park, or more accurately looks at why the special FX in Jurassic Park not only still look great today ,some 20 or so years later, but also why most films that followed fail to impress in the same way, including Jurassic World which for all its nostalgia appeal pales into insignificance compared to Spielberg’s film.
With the recent release of the Rogue One trailer we got all hyped up about the next Star Wars film. Well, prepare to enter the realm of super hyped with this version set to Sabotage by the Beastie Boys.
Youtuber Matthew Longua has taken footage from both the Rogue one trailers spliced it with some of the Star Wars celebration behind-the-scenes footage and created a brilliantly fitting new trailer. The song reinforces the tone of the film so very well – reckless, rebellious and aggressive – that I almost can’t remember the John Williams theme. Sorry Star Trek, this wins. Prepare to board the hype train in 3, 2, 1.
It’s not exactly news, but Suicide Squad didn’t get very good reviews. Personally, I don’t see what all of the hate was about: it’s a fun, slightly odd movie that kept me entertained and made me laugh. Each of the protagonists is well cast, as is Amanda Waller and Enchantress, and the tone is slightly more jovial than I’d expected given the reviews. All in all, I enjoyed it. But then again, I’m a weirdo who enjoyed Batman vs Superman: Dawn of Justice, so what do I know?
One thing I very much agreed with the reviewers on was Jared Leto’s portrayal of the Joker: it was pretty bad.
Now, I say this as a fan of the Joker. Well, as much as a sane person can be a fan of a psychotic, abusive, serial and spree killer. One of my first comics, at a regrettably young age, was The Killing Joke, and the character has continued to interest and enthral me ever since. So some of this can be ignored as blind fanboy criticism, but Leto missed one of the fundamental aspects of the character in his portrayal of the Joker.
The actual joking part.
Those tattoos, though…
The Joker has been very different across hundreds of different interpretations. From his original slapstick origins to brutal serial killings, he (and she in some instances, such as Flashpoint) has displayed the full gamut of mental illness and brutality. But he always tried to make people laugh. Even Ledger’s portrayal of the Joker had him trying to amuse himself, toying with people or an entire city for his own dark amusement.
But Leto’s Joker just laughs at situations. He doesn’t act or plan solely because it would be hilarious. From what little we see of him, he’s an unstable gangster rather than the Clown Prince of Crime. Plans and actions are straight forward, logical. This Joker would never replace his guns with gag ones and pretend it’s a mistake. He would just shoot you and laugh after.
Leto also seems to have ignored that the Joker is a charming and charismatic man. People keep working with him because not only does he crack them up, but he dominates and overbears. The Joker’s abusive relationship with Harley Quinn in other instances is more believable because he has such a powerful personality, not just his erratic violent tendencies. He is the jovial counterpart to Batman, just as driven and determined, forceful and powerful, but through a shattered mind.
See, why didn’t Batman think of running for office?
All we get is a violent sociopath with a weird laugh. He goes directly after what he wants – Harley’s freedom – without any humour or amusement. Even many of the times he laughs are hollow, as skeletal as Leto’s visage. He makes Harley dive into a vat of chemicals that should have been custard or something similar, providing this dark moment of utter control a sliver of humour.
I was thinking particularly about this lack of charisma particularly in relation to the scene from the trailer, where the Letoker is holding the electric paddles and says, “I’m not gonna kill you. I’m just gonna hurt you really, really badly.” In truth, it’s a decent line. The script cannot be blamed for Leto’s flat performance because there are ways to embellish and improve it to fit the Joker. I can even do it now for different portrayals of the Joker with relative ease:
“Hoho! Hmmm. Yes! I’m not going kill you, Doctor Quinzel. But I’m afraid I am going to have to hurt you. Really, really badly!”
“Now now, Harley, I’m not going to kill you. I’m just gonna hurt you really, really badly. Won’t that be fun?”
“Shh shh shh, quiet down. I’m not going to kill you. {licks lips} No, no. I am just going to hurt you. Really. Badly.”
And those are hardly well-considered. An actor worth his salt would be able to come up with a lot more if they truly understood the purpose and core of the Joker.
All of the stories about Leto’s on-set behaviour, sending used condoms and so on, indicate that he fell in love with being erratic and weird without remembering the name of his character. The Joker. Not the Fuck-Abouter. Or the Weirdo. The Joker. If a Joker actor is going to send condoms to co-stars, they should send Swiss Condoms with holes cut out of them. There’s a difference between being an unpredictable arsehole and being one of the greatest villain of the DC Universe.
As I said, much of this can be dismissed as fanboy criticism. We’re talking about an Oscar-winning actor here. But I still think Leto fundamentally failed to grasp who the character is, and hope that Affleck can correct this in his upcoming Batfleck film. Tell him to both calm down and lighten up. Crack a damn joke. The clue is in the name.
I didn’t think I would be able to write this. In fact, this is the first time in around 5 weeks I’ve actually managed to sit down in front of a word processing document. It’s the first time I’ve been able to stand the presence, more accurately, of a blank word processing document, with that impatient blinking cursor that seems to etch out the rhythm of your own insecurity.
It’s been exactly 37 days since I was told by a dear, dear friend that I was no good, as far as writers go. It was a heated exchange, granted, but like the handful of people that I allow within my inner circle, they knew exactly the right combination of words to hit my weaknesses. Like when the boss reveals its big shiny red spot in any boss fight from any videogame ever, I am very easy to take down a peg or two once you know your way around my brain. And, hoo boy, it worked. Big time. I’ve been shakily staring at blank documents since that day, and as a cold bead of disappointed sweat would wind its way across my furrowed brow, I’d sigh and call it quits ‘til another day.
The reason for my above candour isn’t to garner sympathy or attention. It’s not (and I really hope this comes across) some veiled passive-aggressiveness towards someone I love very much. My intention in revealing this information is simply that I (literally) tearfully fought my way past the massive billboards in my head screaming “GIVE IT UP, SHITLORD. NO ONE THINKS YOU’RE LIKEABLE AND YOUR BEARD IS A BIT CRAP” Because what I have to talk about today is really quite fucking important.
For those of you that read The Story of Space Boy- Consider this part Deux.
2 years (and a couple of days) ago I was DJing at my local shithole nightclub when I received some news that shocked me to the point of missing a song cue. Robin Williams had passed away. And worse – by his own hand. In the sweaty haze of budget drinks, endless house music, and far too many kids writhing up against each other, I was more cold and sober than I ever had been. I spent the rest of the night playing a perfunctory set of songs while checking all available social media channels, witness to the tsunami outpouring of love, despair, and disbelief. This wasn’t some washout-out celebrity or random music personality – this was The Genie. This was Mrs Doubtfire, or Mork, or Patch Adams, or Mr “It’s not your fault”. This man brought so much joy to millions that the juxtaposition of his own personal life and depression was almost too much to comprehend.
At the end of the night, after the last song, I decided to make the announcement to the club. I’m not one to end a night of absent-minded partying with a big old toilet flush of negativity, but something needed to be said. I explained to my adoring public that Robin Williams had died and then proceeded to passionately explain to them that suicide is prevalent, real, and needs to be addressed. I broke towards the end, and simply ended with a tearful plea that all of them go home that night and keep an eye on each other. I then ran home myself and recorded a very raw reaction episode of Gentlemanly Chats (GP’s longest-running podcast) and uploaded it the next day.
The reason I did this was very simple: I knew, in excruciating detail, what it feels like to want to die. For those of you that listened to that particular episode – you may want to skip the next 4-500 words. For those of you that didn’t, here’s what happened to Space Boy a few years on.
I know. I know. Effin’ cool.
Being a teenager is awful. Your body is doing horrendous things to you while you go through a stage (that some never left) of hating those that spawned you and desperately attempting to carve yourself into whatever niche presents the best facsimile of acceptance and belonging. All the while your skin doesn’t fit and you are definitely trying to wank yourself to death. Suffice to say, it’s confusing as fuck and leaves most kids feeling lonely. Especially weird geeky kids with no peers his own age.
I had started to make trips to Rochester from the age of 15 and although I had made friends by that time, I also carried a predilection for melancholy that I couldn’t quite explain. It gave me a comfort to be sad, to revel in the morose feeling. Little did I know I was feeding the Black Dog.
At 16 I was, for want of a better expression, a God Bothering Goth. I had earned the nickname “Preacher” due to my rather virulent quoting of a particular religious text and had become known throughout the small, incestuous alternative scene of Rochester as ‘that guy in the Trench Coat’ that you could go and have a chat to. It was cringey as all hell with hindsight, but at the time it just felt good to be heralded as cool and wanted by people.
It was in my time with this group I met Emma. A short, curvy girl with jet black hair and prevalence for fellatio I had previously been sorely lacking, Emma seemed lovely and we quickly fell into the idea of love you have when you’re 16. The sad feelings were still there and she seemed to be a kindred spirit that would list the things she hated about herself at the drop of a hat, telling me all about how good it felt when she hurt herself. It was quickly apparent when she brought me home the first time why she felt so comfortable with sadness.
In her tiny two bedroom house lived 6 people. As well as her, her two siblings and her sofa-dwelling dad, there lived her mother and step dad. The latter two spent their entire time in one of the bedrooms, strung out on heroin. In the year and a bit I spent with Emma as my girlfriend, I witnessed every addiction related stereotype you could imagine. As a by-product of this I was watching my own girlfriend sink further and further into her own darkness, which made me fall, too. The feeling of sadness was becoming somewhat normal – I just assumed this is what growing up felt like.
When the relationship came to an end she continued to hit out at me, despite being the one to do the “dumping”. She would mock my insecurities to make herself feel better, and who could blame her? With the home life she had, having any sort of control was a powerful source of mental nourishment and an anchor upon which she held herself in place. It was a few days after the breakup that I thought for the first time “would it be better if I just died?”
Cut to 2009. Now 19 years old, that question had not left the back of my mind. I would return to it involuntarily, when I got too stressed, or when I couldn’t sleep. Every hardship was the worst thing to possibly happen to me and I couldn’t find respite in anything anymore. I felt like Atlas: world on my shoulders, struggling under the weight of it with a pained expression.
In recording Callous’ “Descension” Album I was in the grips of the worst relationship I ever had, with someone physically abusive who attempted to get pregnant to make me stay with her by lying about taking her pill, among a myriad other horrors she decided to throw my way. It was after the PTSD-inducing shitstorm that was that particular break up that I decided it was time for me to leave in a permanent way.
I had been thinking about it for years and I always wanted it to look like an accident, so no one would suspect anything or blame themselves. So I entered my windowless bathroom one afternoon with a bag full of paper (old documents, bank statements, etc) and, turning the extractor fan off, lit a small fire in the bath. In my warped way I was attempting to make it look like I was trying to hide something that was in those documents and had just succumbed to the smoke. As far as legit suicide attempts go, this is a pretty dumb way to go about it. But in my head it was a surefire way to die and make it look accidental. As I started to black out from smoke inhalation I panicked and hit the extractor before collapsing on the floor.
Later that year I attempted it again, this time walking out into the sea and attempting to drown myself. Again- dumb. Again- seemed a fantastic idea at the time. The aftermath of these and a litany of other events lead to seeing a councillor and having to retake my 2nd year of University. While I was scraping through that year, saved from impending homelessness by Callous’ lead singer and all around top bloke, I was in no way happy. I would spend days in bed, occasionally texting my on/off girlfriend about how I didn’t want to be around anymore, attending every other counselling session and feeling completely naked afterwards in the most horrible way .
One particular snapshot lodged in my mind of that time had me sobbing on my doorstep, frantically texting my then best friend and on/off girlfriend to come see me, to which the reply was vitriol from him, and simply a no from her. The Black Dog can take over your life if you keep feeding it.
Okay, so it’s been a bit of a bummer, this trip down memory lane. But please believe me when I say there is a point to it. Above are snapshots from a horror show of bullshit and sadness that were my formative years, with a lot of that sadness carrying on into my mid-late 20s. I’m sure the feelings and situations described above ring true with many of the folks giving this a read. That’s partly the whole reason for this post in the first place, the second being that I want you to know without a shadow of a doubt that I completely understand how it feels. I get it, dude.
Now come ‘ere and give me a love.
Here’s the thing, though – I don’t want to die anymore. I don’t want to because of a journey I started in 2010 beginning with a dude showing me it’s okay to read comics in public (or at your desk at work). I re-learned that it’s okay to be a freaky sort of bear-like chap who reads comic books and makes references to Logan Nine-Fingers, or spotted the Watchmen reference in Batman V Superman. With this acceptance of who you are you don’t feel so lonely.
When you don’t feel as lonely you sort of want to stick around. And then you find others that love the shit you love, and you befriend the ever-loving Bejesus out of them. Eventually, you’ll have an inner circle of people that love you and vice versa. People who aren’t afraid to tell you when you’re being a dick, or letting something get to you too much, or that you’ve become terrible at writing. This kind of nourishment is chocolate to a Black Dog and pretty soon you’ll find whole days pass before you remember you’re supposed to be being sad all the time.
Like I said in the last part, we as geeks have to stick together and support each other. There are some of you (cosplayers) that wind the utter shit out of me (Deadpool cosplayers), but you’re still one of the tribe. We’re geeks because we’re different from the perceived norm, which means that we’re more than likely going to feel lonely and sad sometimes. If these feelings are left unchecked you too could end up in the sea wanting with all your heart to not be alive anymore and please believe when I say that it’s not a feeling you want to have. ipso facto we, as a community, need to persistently be a support network for each other. Don’t know what to do? Opening up a dialogue is super simple with the following two questions:
1: Are you okay?
2: No, really, are you okay?
In just knowing someone gives an iota of a shit about them you could save a life. Those questions show, in plain and simple terms, that you give a damn. Robin Williams was one of us, a Nintendo-obsessed comic-loving, card-carrying nerd. He succumbed to the sadness that plagued him throughout most of his life, and we need to see his death as a stark warning that it could really happen to any of us, and in his memory do our best to make sure it doesn’t happen to anyone we know.
Suicide is the biggest killer of men under the age of 35, which happens to a large part of the demographic who identify as geeks or nerds. That’s a terrifying Venn Diagram to do nothing about, so let’s honour Robin in not allowing that terrible darkness to prevail.
It almost sounds like a quest, doesn’t it?
Roll for initiative.
If you are having thoughts of suicide, or feel like there’s no way out of your current situation, please contact the Samaritans on 116 123
Henry Cavil has recently shared a close up of his Superman suit on Facebook.
The only difference, its black!
Now for many this may be slightly perplexing, is he turning bad? Where has the black suit come from? What is it for?
Well as is the case in such times of uncertainty, we can only look at the source material for guidance.
At the end of Batman vs Superman, Supes gives his life to kill Doomsday, paralleling with the comic book, ‘Death of Superman’.
Now the comics carry on after ‘Funeral for a friend’ with Superman being replaced by 4 pretenders to the super throne: The Metropolis Kid, Man of Steel, The Man of Tomorrow and The Last son of Krypton (the Eradicator) before it was felt that Supes had be gone too long, and so a story arc was created were the Eradicator puts Superman’s body into a regeneration chamber, in his fortress of solitude.
Superman emerges alive but greatly weakened and so is given a black suit to help absorb the rays of the Earths Yellow Sun, the source of Superman’s power; that’s right ladies and gents, black doesn’t mean he’s gone bad, a la Superman 3. (though bad superman was kind of cool.)
On top of coming back to life, and dawning a new black suit, Supes is also sporting some pretty amazing locks and keeps the hair all Viking and long for a while, before his marriage with Lois, when he gets it cut… but I digress.
So what relation does this have with the New Justice league film? Well we know that Superman will come back to life, Snyder made sure this was hinted at during the end of the film, with the dirt lifting off Clarks Coffin, but will he have help and where will he get the suit from?
Well it is my opinion that it is very unlikely that we will have any of the 4 aforementioned heroes appear, or have anything to do with the regeneration of Clark / Superman. It is more likely that he will just regenerate himself, return weakened and need of help to recover; either that or Batman digs up his corpse and sticks him in the genesis chamber… something that is plausible, I guess, but would negate the end scene of the BvS film.
We therefore will accept that he comes back to life, or at least reawakens from his deep slumber, of his own fruition, long haired, weak and in need of help. In steps Bruce Wayne, who now has control of the genesis chamber or conversely has found another crashed Kryptonian ship somewhere else, while searching for the rest of the justice league.. maybe Aquaman has one hiding in his under water kingdom?
Obviously within these ships are Kryptonian atmospheric suits and, as you can see from General Zod’s in the First film, they are black.
Now it is my view, bearing in mind that Man of Steel 2 is looking good to go that Justice League wont have that much Superman in it ,giving more screen time to Batman / Bruce Wayne tracking down the other Meta humans and giving them in turn a bit more screen time to develop. All the while Supes is in his black suit, absorbing some Earth sun, getting stronger…and a tan.
Superman will obviously emerge finally, when the moment is darkest, long haired and wearing his old suit again, ready to kick some Steppanwolf / Darkseid ass.
Fan art by George Evangelista http://vshen.deviantart.com/
Just theories of course, and should be taken with a pinch of salt, but what do you think? what direction will ZS take in Justice league, what direction will he need to take to improve on his past performance?
The latest game from Space Cowboys (Splendor, T.I.M.E. Stories) and designer Martin Wallace (Brass, A Few Acres of Snow), Via Nebula has the potential to be a cracking game in both production and design. But is it? Well let me give you my thoughts.
VN is set in a mystical valley called Nebula where dark fog has shrouded the landscape. As an intrepid explorer and philanthropist, it’s up to you to brave the mist and open up new routes and new constructions to make the valley yours.
Lots of good looking gear in this box!
To accomplish this, players have six actions in their turn, of which they can pick two. These include:
– Explore the mist using the green hexagon tiles on your player board. Explore enough any you’ll reveal ‘Explorer’ spots on your board, giving you 2 Victory points a piece.
– Explore a petrified forest space. This also uses a green hex tile from your board, but instead of counting as one action, it’s uses both your actions for the turn. The forests tend to be in more advantageous routes, so it’s up to you to weigh up the cost against reward.
– Exploit a resource using your ‘craftsman’ meeple. You grab the Exploitation tile for some VP’s, but the resources themselves actually sit on the board, ready to be claimed by all the players at the table!
– Place a building site. On certain places on the board, you can place a tile to claim a site for a building later. In the 3 and 4 player game the tiles are half-hexes, meaning two players can build at the same site.
– Transport a resource. Remember what I said about resources being shared? Well, if you can trace a clear path (i.e. No building sites or other tokens and tiles in the way) you can move ANY resource token to one of your building sites.
– Build. If you have the right resources at a site, you can build something, either from the two special cards in your hand or the four open buildings that anyone can build. Each building the grants VP’s and a special bonus, such as exploring for free or grabbing a resource for a building site.
This sounds like a lot of things to do on your turn, but the game play is very intuitive, meaning you’ll be humming along at a rapid pace once you have them down. It’s also a very open system, meaning you’ll have plenty of choice during your turn. This can be a bit overwhelming in the first couple of turns (literally ANY move is viable) but once you pick a direction you want to head in, you’ll be away. The building cards given to each player at the beginning of the game help with this guidance to get you started. There’s also that ‘who gives in first’ moment while all the players try their best to not give advantages to everyone else!
An example of one of the building card
Where VN really shines is as a gateway Euro style game. It’s cute theme, engaging and simple game play and plethora of decisions will make it ideal for getting new players to the table and maybe exploring something with a little more meat on the bones.
The game comes with a double sided board, a beginner and advanced. This will give players plenty to get their teeth into initially. However, my worry here is that with a set board every game, VN will lack longevity as players suss out the best routes and placements for every playthrough. Whilst the exploitation tokens and building cards are randomised each time, the buildings tend to be a decent spread that allows you to build something at all times, and the access to resources isn’t a limiting enough factor. My concern is how long this will stay engaging after the sixth or seventh play through.
The production quality is, as expected, amazing! High quality cardboard components, thick playing cards and adorable wooden tokens (seriously, little piggy meeples!) means this game will take a battering. The artwork is suitable cute but not saccharine, matching the light-ish nature of the gameplay. The use of different shaped wooden buildings mean that even the colour blind have been considered during production.
Some of the exploitation tokens (with pig meeples!)
The rulebook is clear and straightforward, making learning VN super quick. In a four player game, I was able to explain the rules, set up the game and play to conclusion in just one hour with minimal confusion.
The box has been designed with a great deal of care. Each component has its own compartment, right down to the pig meeple shaped slot for the little wooden porkers! It speaks of high quality and depth of consideration of the whole product and is testament to the ethic of Space Cowboys as publishers.
In summary, Via Nebula is a lovely game with light-ish mechanics and enough depth to keep all players engaged. It’s beautiful production and well designed rulebook mean players can dive in quickly and get to exploring. My one reservation is whether VN will still be played after five or six play throughs. All in all, a cracking game I can thoroughly recommend, especially to someone looking to introduce a meatier game to newer gamers.
That’s right folks, details are sketchy but Deadpool is to get his own stand alone expansion for the Legendary Marvel card game! So far all I can find is this picture along with Guardians and Paint the Town Red.
With a provisional release date of October 2016, I’m hopeful that this will be a great addition to a game that so far shows no signs of stopping. What do you think?
No Man’s Sky has officially landed and considering it’s previous hiccups it seems to be causing quite a stir.
Normally I’d form an opinion and write a review upon finishing a game, but considering the sheer size of No Man’s Sky that’s never going to happen, so I’m going with my gut on this one.
The basics of the game are quite simple, it’s something that we humans have already been doing for hundreds of years. You discover a place, claim it for your own and then drain it of all its possible resources for personal benefit and survival, whilst taking advantage of the local culture and its inhabitants.
The game is based on a backbone of exploration, survival, combat and trading.
One of the games biggest features and definitely the most talked about selling point is its sheer size and density, and it whole heartedly delivers on this and deserves a well earned round of applause. The open universe in which the game is set is procedurally generated, meaning the amount of locations available to visit is literally in the quintillions and would take billions of years to do so.
The game starts and throws you right in with no explanation or introduction. With little context its difficult to adjust and it’s a bit like fumbling in the dark. There’s no real form of general guidance for the controls and it basically leaves you to figure things out for yourself. Once you find your feet after poking around the starting zone you can finally set off towards the horizon with a basic goal of survival and exploration.
Reminiscent of Mass Effect 2‘s planetary resource draining quests mixed with Arthur C Clarke’s Space Odyssey, you set off equipped with some basic tools to start with, including life support, a mining gun and a scanner, which all require constant monitoring and check ups as you wonder. Remember, Carbon is essential to all life and that fact is constantly reinstated throughout the game.
The scanner can reveal precious resources and miscellaneous markers across the horizon along with the timed distance to them, which at points can be both helpful and infuriating as something which may look relatively close may be a 40 minute walk away.
You start off with little inventory space which can fill up quite easily and gets clogged by artefacts and technology. If like me you hate dropping items this can be expanded on by finding upgrades and traders to buy new ships with more available slots.
Alien life forms can be found throughout the universe whose knowledge, trade and guidance help the game to feel a bit more purposeful. By adding ‘flesh’ to what feels like a very empty universe the interaction between species is completely necessary and if anything, could probably have benefited from having a lot more.
Although it is basically a giant free for all there is a very general guideline to follow. The Atlas is a universal database which can hold information uploaded by yourself and other players in order to share knowledge and receive credits, it can also advise on what tools and materials are needed to complete the ‘main quest’. I say ‘main quest’ as there is no true final goal as stated by the developers, but the centre of the universe is said to hold a tantalising secret.
The gameplay feels glitchy at points and tends to be quite laggy, the characters movement isn’t as smooth as it could be and at points it feels like it’s tripping over its own feet. I’ve already heard of a few instances where the games completely crashed and I had one issue in particular where the game bugged and crashed whilst flying the spacecraft, only to reload me at the bottom of a vertical inaccessible mountain with a now broken space craft at the top (which took over 2 hours to get around).
A number of previously made promises are already seeming to be troubling the developers due to the sheer volume of interest and the traffic that the game has received since release day. Most notably, how it was originally stated that although it was ‘highly unlikely’ it was not impossible to come across another player throughout the game due to ‘lobbying’. When two players came across each other on the first day of release they found that this was not necessarily the case. The developers have also stated that the game will contain other multiplayer elements, although it shouldn’t be classed as an online multiplayer game due to the sheer size of the universe. They recently announced via Twitter that it was struggling with the sheer volume of players logging onto their servers and even went as far as asking people to ‘log out’.
The game is still new and once the servers die down it has a lot of small and large scale issues that need resolving. At the moment it’s riding on the back of the hype created over it’s procedurally generated Universe which I believe will eventually come to a halt. Despite that, the game is visually appealing and is on a level of it’s own when it comes to ingenuity in an area which can often become saturated.
No Man’s Sky can only be described as ‘Marmite’, not in the sense that it’s brown nor sticky but because in time, you’ll either love it or hate it.
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