Home Blog Page 67

Xcoser Doctor Strange “Eye of Agamotto” Necklace review

To say I’ve never reviewed a piece of cosplay jewelry before would be the god’s honest truth, actually, never even thought about it before. Until that is, a certain up and coming blockbuster started to produce some brilliant replicas from experienced sources and respectable shops online.

Doctor Strange is due for release later this year, but that doesn’t mean everyone hasn’t been inspired by the trailers that have been released! One such replica producing company Xcoser, gave us the opportunity to sample and review their “Eye of Agamotto” cosplay necklace from their line of Doctor Strange items that they have on offer.

DSC_0030

After speaking with their team; who were very helpful, a necklace was posted to myself and reached me in record time for international shipping!

DSC_0021

It was well packaged and clearly labelled, the box the necklace came in was beautiful! Hard shell with a cushioned interior and the logo of the company clearly printed in silver on the front. The necklace is made of resin/hard plastic and the attention to detail in the sculpt is fantastic, high resolution reference pictures must have been used in the production of this necklace and the sculptors have taken great care to get every engraving, detail and curve perfect.

DSC_0024

The colouring on it is basic but in no means boring, remember this is cosplay; an almost aged gold for the main body and metallic silver for the detailed pieces with black for shaded areas. There is an impressive weight to it, while I was wearing it, it definitely makes you aware that it is there as most replicas are made so light that if it ever does come loose, losing it becomes more likely; luckily this is not the case.

DSC_0023

Price wise? You get what you pay for and I have paid more for weaker quality. The 25.00 pound price tag is decent for what it is, as a gift or just an addition to your ever growing collection? It has my vote of confidence and an 4 out of 5 rating.

DSC_0028

The only gripe i had with it, is the hole at the top of the main piece for the cord to go through. I felt with the way its sculpted, a loop could have easily been added like in the design of the the real ‘Eye’.

To check out the “Eye of Agamotto” and other cosplay items from Xcoser, head over to their website at www.Xcoser.com , facebook.com/Xcoser

I hope to be reviewing more from them soon, you should see the Flash stuff, Oh My God!

The Lord Inquisitor prologue is here

0

2016-08-29_1948

The Lord Inquisitor is a fully rendered animated short film set in the world of 40K that has been in production for several years made by director, writer, editor and lead artist Erasmus Brosdau with the help of several others. The opening prologue dropped on to the internets the other day and and I’m not exaggerating when I say it is glorious. Fan films have been a subject of much debate in recent times and generally fall in a grey area, but forget all that for a moment because if being officially endorsed means dreck like the woefully underwhelming Ultramarines than I don’t really care.

Go here for more on The Lord Inquisitor and check out the prologue below.

Save

Save

Save

R.I.P Gene Wilder, Willy Wonka star dies at 83

0

It’s with a heavy heart that I write this, a man who I considered a true comedy genius has departed this world to make his final boat ride to paradise.

Gene Wilder, famously known for his role in Charlie and the Chocolate Factory as Willy Wonka has passed away at the age of 83. No information has been released yet on ‘how’ but I know for most of us, it is a sudden and tragic loss.

His most famous line still echos in the back of my mind “We are the music makers, we are the dreamers of dreams”. Mr Wilder will be missed by all, our thoughts and prayers here at Geek Pride go out to his daughter Katharine and the rest of his family.

Bank Holiday Pokémon Movies!

0

Those of you wanting to rest your weary feet from playing Pokémon Go,  but still want to still enjoy those collectable monstrosities, you’re in luck! From 10am on Bank Holiday Monday, the CITV channel will be hosting a triple Poké-movie extravaganza!

The CITV channel will broadcast Pokemon The First Movie: Mewtwo Strikes Back at 10am, swiftly followed by Pokemon 2000: The Power of One at 11:30am and then finally Pokemon 3: Spell of the Unown at 1:10pm. They will be aired as they were originally released, so unfortunately we won’t be getting the HD treatment.

All movies will be aired alongside the Pikachu shorts that were released alongside the originals. So park your keisters, and let the nostalgia roll!

CITV is a free channel and can be viewed on Freeview (121), Sky (621) and Freesat (602). The films will later be available for streaming on the ITV on demand service known as ITV hub.

PlayStation NOW is coming to PC

0

PlayStation NOW has been around for a while now and if you have not heard of it, no one would blame you.

It’s the poorly advertised streaming service that is available for the PS4 allowing you to play from a huge library of PS3 titles if you are willing to fork over a monthly subscription fee. The service advertises over 300 games including The Last Of Us and Borderlands 2. The service doesn’t require that you own a PS3 nor the games themselves but rather a PS4 and a PSN account.

playstation now on pc
Exclusive titles now on the PC

Sony has just announced plans to bring the service to the PC, allowing PC gamers access to a bunch of PlayStation exclusives like Heavy Rain. This naturally has been received with quite a shock as it breaks the mould on the behaviour of console manufacturers. Sony has always fought hard to get the best exclusives and have always traditionally held onto those titles with an iron grip. This move could mean some big changes in the near future as Microsoft is sure to hit them back with something similar!

Does this mean we will get access to some of the Xbox exclusives too? Could we be seeing Halo on the PC very soon? This geek certainly hopes so.

What do you think of the upcoming service?

Video Games Are Art Now – Get Used To It

0

Roger Ebert famously, in 2005, claimed that video games were and could never be art. I, along with many in those first generations who grew up with gaming as a core medium in our lives, vehemently disagreed and there were constant conversations on and offline on which games countered Ebert’s core claim. To many, it became a small obsession, this battle for the legitimacy for one of the great mediums. Because it is still so fresh, with old classics having nowhere near the pedigree of something like Nosferatu in film or practically any book, painting, or poem, video games have been easily dismissed. In many ways, the medium didn’t help itself by being primarily about tits and gore in its early infancy, but that has obviously changed.

Well, a little.

Ebert continued to argue about the artistic value of video games as an experience until his death. He tried a couple of games recommended to him by counter-critics, but was hampered by an unwillingness to invest twenty plus hours into an experience. Which I can understand: I don’t think I’d be willing to admit that Coronation Street is worthwhile if I was expected to watch forty episodes to be allowed to come to that conclusion.

williams-gamesasart-splsh2

His arguments, along with those of many other, came down to matters such as whether industrialised studios could produce art. And there are interesting points to be made about collective art: when you have a team of hundreds, can anyone claim to be the auteur of a game? Perhaps in some studios, where the likes of Hideo Kojima front a game and make the core design decisions, approving and encouraging the work of all those beneath them. But then, isn’t this the same role that a director has on a film set? If a good Director of Photography elevates a Director’s work, can we credit the DP for their craft or the Director for their vision? Or both?

The counter to questions of collective art would be those video games that have been produced by one person only. Papers Please, Dust: An Elysian Tale are examples of incredible experiences made by a single creator. Papers Please in particular is brilliant in creating positive ludonarrative dissonance, where the story put before you and the gameplay clash, creating heart-rending moments when you reject desperate refugees because you cannot afford more fines if you are to pay for your family’s medicinal needs.

And that is just assuming the inherent validity of Ebert’s original argument. Even Ebert himself conceded in that previously linked article, that gamers could have experiences that were akin to art. At such a point, you are getting into semantics about what constitutes art at some basic level, appealing to the authority of dictionary definitions and other potentially fallacious arguments.

Regardless of Ebert’s view, video games are now considered an art form. The craft of forming a brilliant game is separate from the artistry of making a moving experience. Dear Esther is a terrible game, being a forerunner of the so-called ‘walking simulator’, but I found it a touching endeavour to ‘play’ through, experience the story and emotions it wished to convey. Ever since games like Final Fantasy VII and Planescape: Torment, gamers have talked about gameplay and experiences whilst playing separately, and there ought to be few who can argue with this.

planetscape-torment

Video games are one of the biggest entertainment industry, overshadowing films, television, and music. Not only that, but most people now can point to video games that have moved them. Whether it be Silent Hill 2 creeping you out beyond measure or Gears of War 3 (somehow) having the saddest moment in video games history, video games are talked about as much in terms of technical achievements as narrative and emotional ones.

And yet there are people who seem to long for the days before video games were considered to have artistic merit. Because accepting legitimacy means accepting criticism.

Video game critics have been around for as long as video games have, but they primarily talked about whether a game was fun or technically proficient in the early and mid-years of the industry. Graphics, sound, and gameplay were key. Story was viewed as vestigial or a surprising bonus. Let alone talking about tone, atmosphere, or emotional impact.

But now that games have wormed their way into the mainstream, they have to be held to a higher standard. The Bechdel Test has existed for film criticism since 1985! Once we and the industry convinced everyone that games can be art, people started to view them as such. Both positively and negatively. Story, themes, tone, and treatment of characters became fair grounds for criticism. Video games are now held to a higher standard because they can be great works of art. And so the social progress that crawls along weakly in other mediums became expected in video games.

Artwork by Drew Northcott.

Some people still lose their minds over basic critical theory being applied to video games. But it is too late. The world has accepted video games. You can be as anti-hipster as you want, saying you were into video games before it was cool (which you would need to be *at least* forty years old to claim), but hard work from creators and creatives who saw the potential in video games has paid off.

Video games are art now. Art is subject to critique. Like films, games can be read, and conclusions in their treatment of characters, both in a single game and across genres, even the industry as a whole, drawn.

There is no going back. You cannot love Spec Ops: The Line for making a statement about the nature of warfare by playing with a player’s expectations and forcing them to commit atrocities but froth at the mouth when people point out that ‘she breathes through her skin’ is a stupid, stupid, stupid justification for objectification. They are sides of the same coin.

We won. This is a great thing. Video games will only get better for this. Just accept it. You’ll still get games built purely for fun, but there are now games available for others who seek more. The industry is better for this: it is elevated every time a new creative enters with a fresh perspective. I mean, come on, the next God of War game looks like it will explore themes of fatherhood and intergenerational relationships! As long as the gameplay doesn’t suffer for it, this is far better than it being a kill murder spree.

Video games are art now. Get used to it.

2000AD publisher Rebellion buys huge archive of British comics

0

In news that will make British readers of a certain age rather nostalgic the BBC reports Rebellion, the owners of British comics mainstay 2000AD, have just purchased the Fleetway archive from Egmont. The haul, one of the biggest publishing deals in decades, includes numerous out of print titles from the 70’s and 80’s. Some of the titles amongst many others include vintage classics like football comic Roy of the Rovers, the controversial and at one point banned Action, the acclaimed and haunting World War One epic Charley’s War and the subversive and anarchic OINK!

Anybody else wanting a new collected edition of Hook Jaw?

Dark Souls III DLC Trailer – Git Gudder

Back in March of this year, From Software released their third installment in the Dark Souls series, which they have claimed will be the final one, leaving it as a trilogy.

However, as with previous Soulsborne games (that’s the combined titles of Demon’s Souls, Dark Souls & Bloodborne, for those keeping track), it seems that DS3 will not be without its fair share of expansive DLC packs. The first of these was announced today, with Bandai Namco releasing the first trailer for this first DLC pack, entitled Ashes of Ariandel.

So what does this title tell us? Well, not a lot actually. Ariandel isn’t a place that’s been referred to in previous Souls games, to my knowledge (happy to be corrected in the comments) unlike places such as Carim or Mirrah (Oh Lucatiel, you’re my favourite Souls waifu). Yes, the title refers to ashes, which ties in the with the main theme of DS3, as “Ash seeketh Embers” after all, but that’s about it.

The trailer itself shows us, again, very little. Much like the original DS3 trailer, we see snippets of a few areas, a couple of bosses, some tasty new armour, weapons and spells (I like that boomerang frisbee looking miracle at 1:30 in the trailer) but… Well, I’ll share my theories after you’ve watched the trailer, so here it is:

Didn’t that look pretty?!

First off, there seems to be plenty of snow and ice, or maybe that’s ash, or both. This reminds me a lot of the Crown of the Ivory King DLC from Dark Souls 2. And you may have noticed that there seems to be new magic (at 1:40ish), what looks at first like the crystal sorceries from previous games, there’s then a frosty cloud effect around it. Is this perhaps new ice magic?

Secondly, was that a giant wolf?! Does that mean there’s more links to Sif & Artorias from the first Dark Souls? For those of you who have played DS3 you’ll know that there are heavy links between S&A and the Abyss Watchers, unlocking Artorias’s greatsword as a boss weapon after defeating them, and the Old Wolf of Farron up in the tower. Now, I’m a big Artorias fanboy, it has to be said, so to have MORE links and lore in the franchise will definitely make me a happy Unkindled.

Finally, that big dude with the horns and the ground smash. That looked to me like the Lord of the Wild Hunt from folklore. That would definitely be an interesting twist, for a Souls game to draw on established folklore, but maybe it was just the aesthetic and not actually the Wild Hunt themselves… Although, they are popular in video games at the moment (we see you over there, Witcher III, don’t think we’ve forgotten about you).

All in all, this trailer has me VERY excited. I’m a huge fan of the Souls franchise and have recently completed DS3, and you can see my endeavours and exploits here.

A price for this DLC on its own hasn’t been announced yet, but it will release on the 25th of October of this year and can also be purchased as a part of the Season Pass, available for around £20 depending on your preferred retailer.

Until next time, git gud!

I’ve been and shall remain,

Craiggy.

Nerd Block Classic: August 2016 Box

 
20160824_005256

Much like Geek Fuel, last month was my first experience with Nerd Block. I went with the Classic block, and after being pretty happy with it, I kept Classic again this month, hoping to go 2-for-2. It didn’t happen with Geek Fuel, and regular Loot Crate has long been in decline, so I needed and wanted a winner here. Let’s take a look.

First up, much like last month, is a pair of coupons.

20160824_005131

I was expecting the Shirt Punch coupon, since they own Nerd Block (and a monthly coupon is one of their selling points), but didn’t know I’d get another Hello Fresh coupon. Looks like these are both going to be monthly things, so I’ll skip discussing these from now on. Still, coupons are good, and I know for sure I’ll use the Shirt Punch one. My daughter doesn’t get a lot of stuff out of these boxes, so we promised she could use the coupon for a shirt this time.

Alright, now it should be known that I absolutely HATE The Lord of the Rings (and no, I don’t care what your opinion on my opinion is), so I wasn’t super stoked when I heard we’d get an item from that franchise. However…

20160824_004604

…This Sauron snow globe could be pretty cool. Let’s take a look inside the box.

20160824_004635 20160824_004647

Okay, that’s actually really nice-looking, and will look great next to my Game of Thrones collectibles I have on my nightstand. Like I said, I’m not a fan of the franchise at all, but I don’t think you have to be a fan to think this badass (Plus, my wife really likes the movies, so at least someone in the house does).

More Ghostbusters stuff this month. Last month, we got a nice Zuul shirt. This month, an art print.

20160824_005106

It’s nothing fancy, but the artist still did a really nice job. I’ll have to find a good frame to put it in, maybe hang it up in the bedroom next to my Videodrome poster.

Holy hell…these still exist?!

20160824_004539

A pack of Ultimate M.U.S.C.L.E. figures, and based on characters from Masters of the Universe, no less! This such a blast from the past for me. I used to love these figures when I was a kid. They never did anything, but gorramn if they weren’t fun to collect. Plus, the characters were always goofy, over-the-top, and 100% impossible in the real world, which was partially what made them fun. And this pack is based on the world of He-Man. He-Man was yet another big part of my childhood. It’s two great flashbacks mashed into one exclusive item. Well played, Nerd Block.

 

20160824_004759

This is a Back to the Future luggage tag. I really like the way it looks, and it’ll definitely stand out tied to someone’s luggage. My only problem? I never get to travel anywhere, so this won’t get much (if any) use. Okay, now I’m depressing myself.

Ah, now that I see this, I’m happy again.

20160824_004842

I love reading. I love The Simpsons. This looks like it’s going to be a fun read and something to do on a rainy day. After thumbing through it, it’s hard to describe accurately how this book is laid out, as it’s not a traditional book, or even a traditional animation book. Why don’t I just let the description on the back do my job for me?

Does the hunger and lust for absolute power course through your icy blue veins? Do you feel the need to rule the world with an iron fist? To subjugate the masses with a whimsical snap of your fingers? To rise above the insolent and unworthy with your superior intelligence and unlimited supply of cold hard cash? Have you ever wondered if there was a simple step-by-step guide for following your impulses and instincts toward world domination? You’ve come to the right place. Here is the opportunity of a lifetime–the chance to turn your sociopathic needs into bloodthirsty greed! Now you can learn at the feet of the Master of Megalomania…Charles Montgomery Burns! Don’t just stand there, you sniveling slugabed. Purchase this portable periodical posthaste and leave your conscience at the cash register!

If the book weren’t enough, it comes with a few bonus items. A few stickers…

20160824_004949

…and a special decoder (upper right corner) to be used to find hidden stuff throughout the book. It also comes with a stack of “Burnsisms”, featuring a number of words and phrases used by Mr. Burns throughout the show’s runs, as well as a double-sided poster. One side features the Burns coat of arms, while the other features a frame of a larger picture.

20160824_00502620160824_005038

My guess is if you buy the other books in the “Vault of Simpsonology” series, you can find more posters that will complete this picture.

Finally, we get the monthly t-shirt. It’s a great one this month, too.

20160824_005209

I love Labyrinth. I love David Bowie even more (ask to see my Ziggy Stardust tattoo sometime). This t-shirt is gorgeous, and I can’t wait to wear it. There’s a slight problem, however: my wife loves both almost as much as I do, and she wants the shirt for herself while I want it for myself as well. Fortunately, we have a solution specifically for this situation in our household, and that’s to play one five-round fight on UFC 2, with the winner getting ownership of the shirt, no questions asked. We’re going to settle it Saturday. Hopefully, my edge in years of experience of both video games on a whole and specifically fighting games will work in my favour. Wish me luck!

******

I gotta say, two months in a row, I am completely satisfied with Nerd Block Classic. I liked this one even better than the last one. Not a single bad item in the box, and I’m already looking forward to the next one. One thing I forgot to mention last time is Nerd Block puts an insert card into each box, notifying you of stuff that’s coming in the next one without spoiling the specific items, and next month, we’re getting an exclusive Attack on Titan item, which has both myself and my wife excited. We are definitely sticking with Nerd Block for the foreseeable future. Geek Fuel was okay, but their stuff can’t compare with the quality Nerd Block puts out.

Well, that’s it for this month. See you guys for the next review in a few weeks.

Home-grown Heroes of Irish Comics (Part 1)

Back in 2007 I attended my first Comic Book Convention in Ireland. It was a rather underwhelming experience truth be told. I spent the greater part of the day trying the find the venue on the rain and windswept shores of Dublin Bay. After what seemed like an eternity I walked in to the modest function room of a three star hotel. The room was buzzing; there were a few merch stalls and plenty of comics. The event felt well attended but that was probably due to the lack of space. None the less, the nerdy faithful had turned up to see the guest of honour, none other than famed comic book writer Mark Millar.

That was nearly ten years ago. Now in 2016 the convention scene has really taken off. Large conference spaces spanning several floors have now replaced the cramped back rooms of hotels. People of all ages are wearing their fandoms not only on their t-shirts but embodying their favourite movie and comic book characters through cosplay; the word hadn’t even entered the mainstream vernacular back in ’07.

Riding on the crest of the wave of this tide of popular culture is the emergence of the comic book scene at home. Across the island, north and south, artists and writers are collaborating, creating and promoting their work via the internet and conventions. In this first part I took time to talk to some of the home grown heroes of the Irish Comic book scene at MCM in Lisburn.

Aidan Courtney and Mike Lynch are both comic book writers who work in the medium of the Irish Language.

CVPYov3XAAAYEo-

AC: I am the publisher and founder of Coimicí Gael which makes Irish Language Comics. It’s just basically to make the Irish language a bit of fun, a bit of craic for people. When I started out doing this I used to read French and Dutch comics and a friend of mine give me some great Dutch comics from time to time. I have remedial Dutch so I figured if I can laugh at something in Dutch I’m learning it. So we decided to put our heads together and do the comics in Irish. We’ve got a variety of comic book writers and artists who are working in different fields. We’ve got Mike Lynch who writes for us too..

ML: I write for Abandon Comics, I do sort of horror comics for kids and teens; I do stuff for younger kids as well…done a lot of work for small press companies in England and the 2000AD fanzine.

GP: What’s the reception been like for these comics at home?

AC: The idea came to me in college, I was at Limerick School of Art and Design and I used to go home and watch SpongeBob Square Pants in Irish. I’ve always had a interest in the Irish language and I speak a bit myself. I figured I wanted to read more comics as gaeilge and there was nothing available at the time but then a publisher starting doing graphic novels of myths and legends in Irish and I started working for the Irish language paper La, doing Irish language panel cartoons. I spent time in Canada reading French comics and got influences there. All the people I collaborate with we work either professionally or semi-professionally making cartoons on this Island.

389297_3519455538856_1036199297_n

GP: What’s the reception been like? Do you base your scenarios in Ireland?

ML: It’s been great. It’s a real mix of styles and formats. And yeah we tend to set them here. This particular work is set in Dublin, it’s a vampire story set in Dublin. We find our readers like to keep things local as they can relate to them a bit better. It’s great to see where you’re from in a comic because you can relate more to it than say somewhere off in space or wherever.

GP: How is the state of the Irish comic scene today?

ML: It’s getting bigger all the time and these shows weren’t happening at all now there’s a few now each year. Now it’s a regular occurrence and its great to see, its great for our industry.

Richard Davidson is the co-founder of Back Pocket Comics based in Northern Ireland one of the many growing self-published comics coming out of the province.

13123240_1005866029448581_3865364080839207165_o

GP: What’s it all about?

RD: We want to create comics that everyone can enjoy for a back pocket price. Something that’s very affordable with good quality art and stores. I’m a writer myself both me and the other founder, we find artists to create our comics on the internet to do our artwork with us.

GP: Tell us more about that process from getting your work from the page to the artist canvas board? How does that work?

RD: We tend to give our artists their own creative development on it. We’ll have our basic outline, we’ll break it down into pages for them and say “here you go, if you want to tweak it let us know and we’ll give it a shot.” If we have a very specific idea what we want on a page we will detail it to them and they’ll try to match that detail as much as possible. The majority of the time we’re happy for the artists to create their own signature style on it as well.

GP: What are your comics about?

RD: This one here is called The VIM Initiative which I have written myself. It’s sort of our take on the generic Superhero. I use that word generic because superheroes have been done a lot, so I want to create your typical upbeat superhero; the only difference is I wanted to do a nonlinear story line. So instead of starting on day one and having an origin story I got to the good bit and started at day 45 and jumped back to day 35 and jump back to day 55 so we’re getting all the good bits in a shorter space of time. It’ll be a three issue miniseries. This next one here, Steven wrote Tarik which is a lot darker and grittier. Its about a wee kid who’s been taken away from his murdered family and taken to this kingdom. The leader of this kingdom takes a great shine to this boy and there’s a hidden mystery behind that.

Our first collaboration is The League of Mundo. It’s a cross between Assassins Creed and some Manga influences in there as well. It’s going to be a 250 page volume which should establish that universe.

12742250_963266043708580_3029451921287271299_n

GP: You’re based in Northern Ireland, is there a burgeoning comic book scene here in the province?

RD: I think so, its small but its growing. You’ve got the Comic Book Guys based in Belfast who have just launched their own comic; they’re definitely ones to be carrying the flag for the independents. It’s small but growing and hopefully with the like of Comic Cons it’ll help us showcase our art.

GP: Do you ever set your comics close to home or is it pure escapism?

RD: Yeah I’ll leave that up to the other people. I’ve seen home growth of stuff using subjects like the Troubles and Belfast; I’ll let others deal with that. I want to write what I want. This is our first comic con selling and I’m pleased at the reception we’re off to Dublin soon and we’re going to be coming back next summer with more stuff hopefully.

John McCray is a bit of a local legend. His list of contributions and collaborations reads like a fanboys who’s who. Marvel, DC, Dark Horse, Spiderman, Batman, Superman, The Hulk, Star Wars, Simpsons, Scooby Doo, and Judge Dredd are but some of the amazing works that he has drawn for. You’ve probably read his work without knowing it. And he’s a local lad through and through.

4340615_orig

GP: How did you get into comic book artistry?

JM: My mum and dad bought me a comic when I was about 4 years old, The Avengers No 8, and that was it, I was going to draw comics when I grew up. When I got to about 18 I realised I had to be serious about I, I was always drawing comics but I started drawing sample pages, drawing out pages from the comics and sending them in to the companies. If you look at the inside of any comic its got the address of the publishing company. I would just post off my artwork to them, photocopies, did that for four years until someone gave me a job. Simple as that!

GP: And you’re from Belfast is that right?

JM: Yep, born and bred.

GP: And were you aware growing up of any local based comic book artists from the local region.

JM: There was a guy, (is a guy) called Will Simpson, who worked for 2000AD, he came before me, he now storyboards game of thrones now. I would go out to his home in Larne and help him out with his drawings. He was the first guy and I was wanting to learn off him, great talent.

GP: What does it feel when you begin to ink your favourite heroes, especially the ones you’ve grown up with?

JM: It’s both scary and exhilarating. It’s fantastic to sit down and draw Spiderman after you’ve been reading Spiderman stories all your life and you get to put your mark on the series and do your little bit. I’m never going to be one of the greats but I have been published for Marvel and it’s a great feeling.

4650242_orig

GP: Have you worked on your own original martial?

JM: Yeah I do a book called Mythic which is published by Image at the moment and its my own creative collaboration with a guy called Phil Nestor who writes it. Its premise is that science is a lie and myths and legends exist and made the world go round. There’s all these different fusions of cultures and there’s this team of trouble-shooters that come and fix it when it breaks and keep the world from knowing that’s how the world works.

Both the north and the south, there’s a whole lot of good talent coming up and the internet makes it easier. When I was breaking into comics there was no internet and it was all done by mail and post and FedEx. Now with the internet you can be chatting with your editor in real time and you can send your artwork and they can answer you within seconds whether the page is good. You can fix and veto the colouring too. Makes the whole process a hell of a lot easier. A lot of comic book artists are obsessive compulsives and so they can get to control every stage of the journey so it makes the job twice as long and hard in a way because you are tinkering away with everything but at the same time you get a better product at the end of it.

Stay tuned for Part 2 where I interview comic book writers at the Dublin Comic Con!