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Review: Get Out on Blu-Ray

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I somehow ended up with a review copy of this movie for the site, and I think it was due to originally being tasked with reviewing Split, only to never receive it. That’s fine, as I actually wanted to see this movie.

The movie stars Daniel Kaluuya (Black Mirror) as a photographer named Chris who is about to spend the weekend with his girlfriend Rose (Allison Williams) at her parent’s house for the first time. Chris is nervous, as he is a African-American man dating a white woman, and is worried her parents will have an issue.

Everything seems fine at first, as both Rose’s parents (Bradley Whitford and Catherine Keener) seem very accommodating, if not overly so. However, their behaviour starts to make Chris uncomfortable, as well as the attitudes of their groundskeeper and maid, both African-American, are very strange and almost sedated.

As the weekend goes on, Chris finds out the family is having an annual get-together that same weekend with some friends and family. When Chris meets them, each acts more suspicious than the last, leading Chris to do a little investigating of his own, especially after coming across the only African-American guest at the party, a suspicious man named Logan (LaKeith Stanfield), who Chris is positive he knows from somewhere else, but Logan acts as if they have first met, not to mention is acting and dressing like he came from another century.

Without spoiling to much for those who haven’t seen it, Chris’ investigating leads to different bizarre pieces of evidence that all point to absolutely nothing he is seeing being on the level, and that his initial fears of racism may not be unfounded, and in fact may be more extreme on a level he couldn’t have possibly imagined.

Overall, I really enjoyed this movie. I’m generally not big on American horror films (most of them are absolute trash), but this was a clever, well-written and performed movie with an original take on a version of a classic horror trope. It’s so strange knowing that it’s written, co-produced and directed by Jordan Peele (MadTV, Key & Peele), due to his firm establishment in the comedy genre, but he clearly has a talent for other genres as well (he is rumoured to helm the live-action Akira film). It’s not the ground-breaking film I heard so many people describe it as, but it’s still very, very good, and probably the best American horror film I’ve seen in who knows how long.

The Blu-Ray is your standard fare, including DVD and Digital HD viewing options, and features the standard bonuses like deleted scenes, director commentary and some behind-the-scenes featurettes. If you’re like me and you buy movies just to own and watch them, this won’t make much of a difference. If you’re big into special features, however, there’s not much here. There is a bonus alternate ending, though, that had never been seen prior to home release, so that is definitely a selling point for many.

Get Out is a great film, and if you’re a fan of horror, horror-comedy or anything involving Jordan Peele, it’s a worthwhile addition to your collection. Peele’s first non-comedy effort is a home run, and I look forward to what else he comes up with in the future.

******

LENGTH: 104 mins.

VIDEO: 1080p HIgh-Definition Widescreen 2.40:1

AUDIO: DTS-HD Master Audio 5.1 DVS Dolby Digital 2.0

SUBTITLES: English SDH, Français, Español

BD-Live 2.0

Rating: R/14ˆ/13+

******
BONUS FEATURES:

Alternate Ending & Deleted Scenes with Commentary by Writer/Director Jordan Peele

Unveiling the Horror of Get Out

Q&A Discussion with Jordan Peele and the Cast

Feature Commentary

******

CAST:

Daniel Kaluuya

Allison Williams

Bradley Whitford

Catherine Keener

Caleb Landry Jones

Lil Rel Howlry

Betty Gabriel

Marcus Henderson

LaKeith Stanfield

Stephen Root

Erika Alexander

Geraldine Singer

******

Dust and Decay – Chapter 17 – By Sean P. Wallace

Want to know what’s happening? The first book Dust and Sand was serialised here at Geek Pride. A summary is available here. You can also buy the definitive edition of Dust and Sand at all good eBook stores.

Waking was sudden as a sniper’s bullet: one moment Dust shot that many-armed thing, a damn tough bastard, and the next he stood where they were ambushed. Only a blink’d passed as far as Dust knew. He vaguely recalled speaking harshly to Penelope, but that was all.

He looked around without really taking the world in. Felt unsure of… everything. He pinched himself and felt his own grip. Real pain. But hadn’t he felt his gun’s kick in that other version of events? Smelled the thing’s aggressive chemical breath? So how could he trust where he was?

Dust shook away that thought. Time to concentrate on reality. Whatever reality it might be.

A pink, gelatinous mess collapsed before him. A creature whose bones had suddenly crumbled. Shadows Fade, Matthew, and the Marshall’s two man posse slept around this rotting corpse. Snoring, murmuring. Pink ropes led from the creature’s ‘body’ toward his posse and his pursuers. Thankfully, these limbs only gently dissolved into clothing and the cracked earth.

This creature was so strange. Stranger than that other one. Dust leaned closer and saw it’d always been this boneless mess. But giant piles of corrupted flesh like this usually had some obvious basis in biology, something the Three’d corrupted. This… this was its own species. More, he couldn’t say which of the Three was its master as its fading essence was sterile. Clinical. Tasteless, almost.

Dust was at a loss. Certainly, he’d never come across something that could send people to sleep and control their dreams. A control so complete that their victims didn’t know they were dreaming. Quite some strength, keeping those strong enough to rebuff it from realising how they’d been attacked. Dust wasn’t sure how he’d survived.

“Clever bastard,” he said, giving the pile of puke a kick.

Something caught up with Dust: he’d woken up standing. The others were limp as ragdolls, but he was upright. And he stood a few yards from where they’d been attacked. Shit, he’d been in cover as well, but now was in the open.

What the hell happened?

He would’ve followed his own tracks to find out had Penelope not shouted, “Dust, you’re awake! More awake, that is.”

Dust turned. Bruised and bloodied, Penelope limping toward him. Most of that damage’d come from her scuffle with the nun. Godly Claw padded behind her, greyer than usual. Both smiled like wily hounds that’d just gotten into the good meat.

Wait, he hadn’t noticed Penelope wasn’t here. How had he missed that? Dust slapped his cheeks to get himself sharp.

“Bad dreams?” Penelope asked with a smile.

“You could say that.” Her tone was a little too smug for that to be a throwaway comment. “But you know something about that, don’t you?”

She nodded. “That thing got me too, sent me to sleep, but not fully. I think it used a poison or sedative with its magic. The chemical part sent me to sleep, but it must only last a little while. Hence it needing magic to keep its victims asleep. That, I had some help with.” She flicked Omnis’ Collar. It rang like a spittoon. “I tried to get you out too, but you wouldn’t hear me.”

Dust nodded. “That’s some fine deducting. I reckon you’re probably right. That other place did seem like a dream.” A vague memory surfaced. “You tried to tell me about this when we were there, didn’t you? Obviously I didn’t listen.” He looked back at the creature. “It mustn’t have been easy to kill that thing alone. Good job.”

“Oh, well, not alone. I did have Godly Claw.”

The Spirit Wolf howled and looked very pleased with herself.

“Still, it’s damn impressive.”

“And we had some help too…”

“What do you mean?”

Penelope grin grew as strong as a mule’s kick. “Remember how you said your tattoo makes you immune to attacks like this?”

“I was shown to be a damn fool there, wasn’t I?”

“No, not quite. You were asleep, snoring and drooling like everyone else… but you were also fighting. It was like you were possessed. You kept me safe until the drug wore off and then tried to save Shadows Fade. You even listened when I shouted my plan at you.”

Dust saw only gentle mocking in her expression. “You’re serious.”

Her smile faltered. “Don’t worry about it, Dust. Your tattoo saved us. Even Omnis’ Collar couldn’t fully protect me, but your abilities protected you. We’re only alive thanks to Resistance.”

That was a kind way to put it. But the idea that his damn tattoo could control him – during an unnatural sleep or no – scared him. Scared him plenty. He’d made peace with being the Wanted Man, with his destiny not being his own, but at least he had some small choice in matters. Was he nothing more than a travelling show’s cowboy puppet? Was that all he’d ever been?

“Dust? What’s wrong?”

“Just a bit groggy. Whatever drug that damn thing used is not agreeing with me.”

“I didn’t have a side-effect…”

Very damn perceptive. She was becoming a fine partner for any posse. “But you had Omnis’ Collar to help you, right?”

Penelope shrugged uncertainly.

Dust took a breath and put his worries aside. Time to plan their next move. He thought the situation over: this damn jelly must’ve raised enough Hell to attract things from miles around. Already he could feel the pressure of dozens of scrying…

Wait, no. No! He could feel them… “Shit!”

The Blanket had fallen whilst he slept. He was naked, unguarded from distant gazes. There was enough background magic from the fight to blur most viewings, but that wouldn’t last. He couldn’t bring the Blanket back up either, not without absolute stillness and time. Two things he wouldn’t get with scavengers and cultists surely already approaching.

“Fuck! Fuck!” He turned and kicked the monster. It squelched under his angry boot.

“You’re all over the place, Dust.”

“I am, you’re right,” he said, taking a deep breath. “I can’t get my head around all this: there’s something unnatural about that creature. Not normal unnatural, Three unnatural, but something… fake. It feels like a copper dollar.”

Penelope didn’t seem to understand.

“Look, the way it attacked us is too damn perfect. Flawless, even. Not like the Three. But that’s only half of what’s bothering me! Worse than whatever the Hell that means, the Blanket has fallen. Any fool with a mirror can now find me. So please forgive me if I’m out of sorts, Penelope.”

She nodded. “I’m sorry. I’ve just never seen you like this.”

“It happens,” he snapped. A surge of pain gripped his arm. “And you can shut the fuck up too, you body-stealing snake.” The pain ramped up, but Dust growled and ploughed through it. “I ain’t having it. Let me have my anger.”

Penelope took a step back. “Maybe we should just get going? Regroup, you know, sit down in some protection and plan what we’re going to do next?”

“No. We’re going to keep going.”

“You sure about that?”

He took a breath to release his stress. Stress, of all things! Stress at the tattoo’s new nature, stress which threatened to overwhelm his good sense. He’d lived through firefights where friends fell like bloody raindrops and coped better than he did now. At that moment, his heart felt bunched up and he just wanted to kick something.

It was being helpless. Twice in a handful of months, his power and strength hadn’t been enough. Against the Wastrels, he’d needed Shadows Fade. Just now, he’d needed Penelope. Well, Penelope and the damned tattoo.

Dust sighed. “We’re going to keep going, but you’re right that we need to regroup. Let’s grab the others and get the fuck out of here.”

Penelope nodded. “Right. I’ll take Matthew, you take Shadows Fade?”

“Agreed.”

They sought their horses and found them a way away from the fight. Horse gripped the other beast’s reigns. He couldn’t see any bite marks or bruises on him, so there hadn’t been a fight: the Teotek trained their horses to cope against creatures of the Three and so this one’d accepted a calm and steady mouth telling them to stay.

“Damn good job, boy,” Dust said, stroking Horse.

Horse knickered and released the reigns.

“Guess we’ll be carrying some sleeping beauties, huh?” Penelope asked with a smile.

“Aye.”

They rode back in silence.

Everyone still slept. Shadows Fade snored like a well-worked saw, the bruise on her forehead already fading. She mumbled between grating roars. Dust smiled despite himself. Before picking her up, he made sure to collect her bow. Leaving it behind might’ve been the end of him. More so than mentioning her snoring would be.

The others weren’t quite as dead to the world as before. With that damn horror’s magic gone, the drug part must be leaving their systems. They soon murmured and rolled over, restless as babes in a strange nursery. It wouldn’t be long before they sprang back up.

Penelope was on the same page. “What do we do about those three?”

For the first time, Dust paid this other posse real mind. The woman had rosaries and a crucifix to match her wimple. Definitely a nun. A representative from the Vatican, maybe? He thought of Father Callahan, wondered what the old padre would make of him fighting one of his order.

The man beside her had good working clothes and well-worn boots. Hands speckled with gunpowder burns. Dust guessed he was the Marshall, quite a feat for a black man in Texas.

The third, he knew. “Fuck, that’s Joshua McManaman.”

“You know him?”

“Mostly by reputation. He works for the Solution. The Marshall wasn’t bullshitting us: this was some posse. A United States Marshall, a nun from the Vatican, and a sniper from the Solution. They were here to take me in.”

Penelope hefted Matthew onto her horse and started tying him down. “So, what are we going to do?”

Dust looked over the Solution sniper. He could’ve dropped Dust from afar, tried to end their fight quickly, but he’d elected for an ambush. Maybe Dick had enough juice to demand Dust was brought in alive? Or maybe they’d simply wanted to make him surrender by attacking his companions? He wanted to believe Dick trusted him enough to hear him out, but couldn’t be sure.

“We leave them. Waste no more time.”

“They’re only going to come after us again. We should take their weapons at least.”

He was surprised to hear that from Penelope. “I’m not going to leave good people to the mercy of whatever’s coming to pick that monster clean. That’d be the same as putting a gun to their temple. No, come on, we’re out of here.”

Penelope swallowed, looked back at the other posse. “Are you sure that’s right?”

“For the first time since I woke for real, I know I’m thinking right.” He rolled Shadows Fade onto Horse and climbed into the saddle. “I’m not a murderer, no matter what folks think of me, and these folks aren’t evil. Plus my tattoo isn’t kicking my ass now, so I’m in the right. Now, let’s get far enough away that they might give up on tracking us.”

Penelope climbed onto the Teotek horse. “Glad we’re on the same page, Dust. But folks like this aren’t going to give up.”

“And folks like us won’t give up our principles either. Right?”

Penelope grinned. “Damn right. Glad to see you’re back to yourself.”

She spurred her horse into a trot. Matthew lolled and flopped as the creature went, eyes tightly shut. Dust followed, hoping to Resistance – if the body-stealing bastard was actually listening – that he was thinking right again.

Final trailer for Luc Besson’s Valerian is here

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The final trailer for Luc Besson’s upcoming Valerian just appeared, and it further emphasises that it will be an eye popping visual feast featuring a vast sci-fi world full of colourful aliens, robots and more besides.

Adapted from the long running and influential French comic Valérian et Laureline by writer Pierre Christin and artist Jean-Claude Mézières Valerian and the City of a Thousand Planets to use its full title is set in the far future of the 28th century.  Dane DeHaan and Cara Delevingne feature as Valerian and Laureline. The pair are sent by their commander Arun, Clive Owen, to multi-cultural metropolis and trading hub Alpha, aka the City of a thousand planets, to deal with a mysterious arrival that threatens to destroy Alpha.

This will be the second film Besson has made adapted from a long running French comic, the first being 2010’s The Extraordinary Adventures of Adèle Blanc-Sec loosely based on Les Aventures extraordinaires d’Adèle Blanc-Sec by Jacques Tardi (amongst various others).

Valerian and the City of a Thousand Planets is in UK cinemas August 4.

Pitch, Please! – Episode 1: Man of Steel 2

Welcome to Pitch, Please!, our weekly podcast in which a fistful of geeks get together to discuss their ideas for the next big thing. Come join us and listen to our terrible, awesome, possibly slanderous pitches for all manner of geeky TV shows and movies.

This week…

In the inaugural episode, our intrepid heroes don their favourite red capes and pitch a sequel to Man of Steel!
Don’t forget Pitch, Please! and the Geek Pride Cast are available on Itunes, Google Play, Youtube and our website

 

Zack Snyder no longer directing Justice League film after family tragedy

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It is sad news to find out that, after the suicide of his 20 year old daughter, Autumn, Zach Snyder is taking a step back from directing the Justice League film to spend time with his family.

Director Zack Snyder attends the “Man Of Steel” world premiere at Alice Tully Hall on Monday, June 10, 2013 in New York. (Photo by Evan Agostini/Invision/AP)

He told the Hollywood Reporter:

“I’ve decided to take a step back from the movie to be with my family, be with my kids, who really need me,”

“I never planned to make this public… I thought it would just be in the family, a private matter, our private sorrow that we would deal with. When it became obvious that I need to take break, I knew there would be narratives created on the internet. They’ll do what they do. The truth is…I’m past caring about that kind of thing”

It has been confirmed that Joss Whedon, who had originally been asked to write some scenes for the film, will now be taking over directing.

We can only imagine how heartbreaking and tough this must be for Zach, his wife and their kids and we at Geek Pride can only offer our condolences and thoughts at this time.

Dawn of War III, Issue 1 Review

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To coincide with the release of the latest in Relic’s Dawn of War RTS series on the PC (Imaginatively titled Dawn of War III), Titan have launched a new comic, following 2 Blood Raven Sergeants searching for their Chapter Master, Gabriel Angelos. All about them, their brother Space Marines and their Imperial allies fight the brutal, green-skinned Orks and the enigmatic Eldar over a newly discovered superweapon. Games Workshop’s apocalyptic, decaying and gothic future is brought to life in this new comic, which is set in the same time and planet as the main game, but as is usual, not quite the same place!

Issue 1, Subtitled “The Hunt for Gabriel Angelos, Part 1 of 4”, is fast paced, and a little disjointed in places. The aforementioned Chapter Master gets a few scenes, and the art by Daniel Indro is clean and precise. Enhart’s colours are a little washed out, but that fits with the overall tone of the Warhammer 40k universe – A little burned out and worn out, just the way Games Workshop likes it. The lighting is changed from scene to scene, varying the hue, mood and appearance to match the scene.

The Space Marines are brutal, dogged and driven, as you would expect, and for those of you that have played the games, there’s an old friend or 2 waiting between the covers. I thought Rob Steen’s lettering was clear, clean and precise, making it easy to read, and the layout, while sometimes frames overlap, never obscures or muddles the placement and meaning of the text. The Eldar are (mostly) silent and enigmatic, but you never feel they can be ignored, as it should be. In the meantime, Gabriel Angelos is seen squishing many Orks with a comically over-exagerrated Thunder Hammer, and everyone else sets boltgun rounds and other such miraculous wonders of forgotten technology flying around. The better to kill each other in new, and messy ways, whether Space Marine, Eldar or Ork.

The action, including close combat, has a lot of energy, and a duel between 2 characters over 4 pages is very effectively laid out and depicted, even in the middle of a larger battle, with only 1 speech bubble used – Action really DOES speak louder than words! The Orks are brutal and stark, the Marines maybe a little avuncular, but it’s in line with the Blood Ravens through the licensed stories and games, so we shall let that pass.

In line with Games Workshop’s new policies from the new overlords, we’re seeing more diversity and enjoyable accompanying content not by GW, which is great – More 40k to go around! Let’s see what we get next (Other than 8th edition!)

Overall, it’s fast paced, informative and entertaining, and I want more, I’m looking forward to part 2 – We’ve met the major players, blood has been shed, praise the Emperor and the Omnissiah – Death to the Xenos and most especially the Heretic!

See you back here next time?

 

Review: Alien Covenant

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And so the struggle begins!

How do I remain objective when I’m reviewing a movie from my favourite film franchise? How do I stop myself from devolving into total ‘fan-boy’ territory – either gushing praise over or screaming bile about, a movie that is a direct prequel to a film (the 1979 original) that I consider an absolute masterpiece? Anyone who has read any of my previous Alien-related articles for Geek-Pride will know it’s going to be a difficult task – but I’m going to try…

Alien Covenant is the latest in Ridley Scott’s prequel series which began with the flawed but decent Prometheus (2012) and will apparently, over the course of a supposed three more movies, finally explain the secrets behind some of the biggest mysteries from Alien: such as how the ‘derelict’ space craft discovered by the Nostromo crew ended up on planet LV-426; the identity of the ‘Space Jockey’ pilot, and the circumstances of his/her chest-bursting death; and most importantly, the definitive evolutionary history of the iconic Xenomorph species themselves.

Set 10 years after the events of Prometheus, the new movie tells the story of the Covenant, a spacecraft carrying over 2000 colonists to a new life on a planet light-years from Earth. Mid way through its journey, the crew is alerted to a strange but somehow familiar signal from a nearby planetoid, and decide to deviate from their course to investigate, with disastrous results.

Now, if you’re thinking to yourself “Wait a minute…that sounds vaguely familiar to the plot of the original Alien”, then you’re not the only one. To put it in blunt terms, Alien Covenant feels like an attempt by Scott to create a ‘greatest hits’ of the Alien franchise in the guise of a new movie (very similar to what JJ Abrams did with The Force Awakens within the Star Wars universe) – with the horror elements and gore of Alien, meeting the bombastic action set-pieces of Aliens, to a generally positive effect.

This was almost certainly a conscious decision on the part of Scott – his reaction to the predominantly justified negative reviews that followed Prometheus. I myself have a love/hate relationship with that film – at the time I applauded Scott for trying something new, and for bringing some maturity and intelligence to a franchise that had been almost decimated by 20th Century Fox and their pathetic cash-grab Aliens Vs Predator movies. But as the years have gone on, and after multiple viewings, the flaws in Prometheus are easy to see: it’s overly long and suffers from a ponderous pace; it’s supposedly a horror movie, but has literally no real ‘horror’ moments in its plot; it has some disgraceful dialogue, and likes to think it’s more intelligent than it actually is; it was marketed on the fact that it would provide a definitive explanation on the backstory to Alien, but didn’t deliver and left viewers with more questions; and finally and possibly most importantly, there was no appearance of the Xenomorph itself.

Covenant goes a long way to righting these wrongs. The pace of the film is very good – after a breakneck opening, the film ticks along nicely, before rocketing into a slightly rushed series of action set-pieces to close. The typical Alien horror tropes are there in abundance, with faces hugged and chests burst in fantastically gory style (I was actually surprised that the movie only received a ‘15’ rating) – plus there are some new nasties to add to the body-horror uncomfortableness. There is definitely some more explanation this time around concerning the backstory and evolution of the creature (for better or worse, I’ll let you decide – but some of the continuity changes/errors did annoy me). Most importantly, the Xenomorph itself is back with a bang!

It’s fantastic to see the big guy in action again. For me, it really is the most iconic creature in sci-fi cinema history – and although it has been bastardised and misused since Alien 3, to see the creature back in the hands of Ridley Scott is a thrill. The fact that it is almost entirely produced with CGI was always going to be contentious, and there were fears that it would reduce the impact of the creature within the film. While I certainly wouldn’t say that the CGI Xenomorphs (and Neomorphs!) were as distracting and downright horrible as the CGI creatures in the woeful prequel to The Thing, they definitely lacked the perceived physical threat that the practical suits created by HR Giger/Carlo Rambaldi (Alien) and Stan Winston (Aliens), did in their respective films.

One advantage of CGI however, is that it allows the creatures to have a speed and insect-like quality that would be difficult for an actor in a suit to convey. Another positive is that at least these Xenomorphs look like the original big guy, and not the ‘walking turd’ brown versions found in the abysmal Alien Resurrection (God, I really hate that film!).

While the characterisation and dialogue between the crew of the Covenant is infinitely better than the stilted and awkward performances within Prometheus, it is still nowhere near the perfect chemistry that existed between the Nostromo or Sulaco crews. Both Katherine Waterson (Fantastic Beasts…) and Billy Crudrup (Almost Famous, Watchmen) give very commendable performances – with both of their characters having to contend with personal grief, the pressure and responsibility of leadership (protecting thousands of hibernating colonists), and an obvious dislike/mistrust for each other. It adds a purpose to these characters that was severely lacking with those in Prometheus – most of that crew were either just blandly anonymous scientists/security officers just hitching along for the ride until their inevitable forgettable deaths, or generally dislikeable/smug/idiotic characters that the audience spent the movie wishing they would die…horribly! (Vickers and Holloway, I’m looking at you).

But really this movie belongs to Michael Fassbender. While he previously stole the show in Prometheus as the decidedly creepy ‘Jeeves in space’ android David, Alien Covenant adds an abundance of new depth to the character, as well as his new ‘brother’ Walter. From David’s beautifully eerie meeting with his ‘creator’ in the film’s opening scene, up to possibly the creepiest music lesson in cinema history, Fassbender’s double turn manages to include just the right amount of subtly, menace and intelligence. There was a rumour going around that he was thinking about quitting acting due to his bad experiences on the recent X-Men: Apocalypse and Assassin’s Creed movies – on the strength of his performance here, I truly hope that’s not the case.

I can’t rightly review a Ridley Scott movie without discussing its visual style. As is normally the case, Covenant is simply stunning to look at – with Scott and frequent collaborator cinematographer Dariusz Wolski constructing shots of absolute beauty throughout – especially during the crew’s initial exploration of the ‘Paradise’ planet, the shots of the Covenant ship entering the planet’s upper atmosphere, and shadowy contents of David’s ‘laboratory’. It’s also a statement of Scott’s undoubted talent as a director that he could achieve a movie of such scale with a much lower budget of most typical Hollywood sci-fi movies (the budget was around $100million – compare this to $190million for the recently released Kong: Skull Island or $210million for Guardians Of The Galaxy 2).

In conclusion, whilst Alien Covenant is still a flawed film in comparison to the more celebrated entries in the Alien franchise, it is still a beautiful looking, generally exciting and fun sci-fi horror movie that improves much on the promise of Prometheus. Yes, I am quite cautious of the direction that Scott is determined to take the series in, and the fact that he has been given de-facto licence by 20th Century Fox to basically do whatever the hell he wants to do (including scrapping the proposed Neil Blomkamp directed Alien 5 – boooo!!!)…but no matter what he does, at least it won’t be as shit as Alien Resurrection.

Zheros Review

There are games that stimulate almost every one of your senses. These games are perfectly crafted experiences that may even change the very way you view the world around you or challenge your preconceptions about what video games are/can do for you. These are the pinnacle of their field or are quirky little indie numbers that resonate with you on a fundamentally personal level. Conversely, there are video games that are just bad. They are poorly designed, horrible playing flaming garbage piles that make you question what the hell kind of methamphetamine the designer was directly mainlining into his crusty eyeball when he spewed henceforth unto this earth such an awful, awful game. Zheros is a game slap bang in the middle of these two extremes.

I can certainly see the bar Zheros was aiming for. It was looking to be the next Borderlands—a cooky, crazy space adventure with a cast of characters that instantly ingratiated themselves to you, brim full of unlockables and fun for all you crazy kids to enjoy. It was trying to be irreverent and off-the-wall but unfortunately misses that mark in ways you can’t really come back from.  It’s like that new guy at work that cracks out the jokes that everyone’s heard from the same 4 comedians everyone’s watched and tried to pass it off as their own. You can see why he’s doing it- he just wants to be liked, and you probably just let him crack on unless it gets too cringey.

Black Friday got weird after 2099

This is in no way a bad game. The controls are rock solid, the gameplay is, if not a little repetitive, fun to do. The story is fine enough (classic alien invasion style thing) and the characters animate well. The levels are satisfactory and the enemies are varied enough to not bore you to tears immediately. There isn’t any one thing I could point out that has made me angry, or sad, or happy, or… anything. I mean the how-did-this-escape-a-lawsuit Hulkbuster suits are cool to run around in, albeit the slightly jarring sounds it makes when you are doing said running around. The graphics are also pretty nice and I really like the solid colour choices. See? It’s not bad.

This is the main issue I have with Zheros. It’s not brilliant or terrible. It’s not fantastic or awful. It’s very middle road, with recycled animations, a “trendy” soundtrack, and a rather forgettable cast (apart from Mike, he’s awesome) the game doesn’t inspire a lot of feeling from me at all. It’s not the game I’d rush out and buy, but It’s not a game worthy of 600 words of vitriol. It’s a thing that exists. It’s a game you can buy with your money.

I am sold on the couch co-op aspect, though. This was a nice little touch that made the game a way more enjoyable experience. It’s a game that lets you grab a few beers, jump on with a mate, and smash a few levels of before you inevitably give into those feelings you’ve been having for George for a while and just give him the kiss you’ve been longing for. It’s a game you can switch off to while playing, so if that’s a selling point to you, go and have a go!

You can confess your longing feelings for Mike on twitter @The_Dark_Mike 

Dawn of War 3 Review

Dawn of War 3 is a game that has been a long time coming. With many Warhammer 40k and RTS  fans a like eagerly anticipating its launch; myself being both of these, more so than most.

Once again we take control of the Blood Ravens and their Chapter Master Gabriel Angelos, as he and his brothers search for an ancient Eldar Artefact…. exciting times.

The campaign is standard fare, for RTSs and basically a long tutorial on how to use different factions and their units. It doesn’t really have a huge impact and to be honest isn’t that challenging. Pushing you down predefined corridors and not really offering you more than to spam units and attack on mass. This, though, is just RTS campaigns in general and not something I can overly hold against this singular title.

The campaign does let you gain experience and ‘skulls’ to be used for upgrading your characters skills and gaming additional elites for your multiplayer matches though, so is useful to play, but as I said, don’t expect an overly challenging gameplay.

Where DOW 3 seems to have focused its attention is the multiplayer, with every game you play, campaign and multiplayer, gaining your characters XP and offering skills you can manage and equip to help you in the battle to come.

The issue is Multiplayer maps, despite there being Steam Workshop ones around now, are minimal, there only being 1 on release, and now maybe 3 or 3 per type of play 1v1, 2v2, 3v3. This can get old pretty fast and I’d like to have seen a few more to be honest; in its defence though this does let you get to know each map intricately and I guess for competitive play this is an advantage.

MP games can be quite intense, with skills and elites playing vital rolls to victory and defeat, forcing you to think carefully about when to commit to battle…. there is nothing more satisfying than dropping an Imperial knight down on top of you enemy’s base and watching the panic ensue.

On top of this the game is layered, and has stages. You having to destroy certain nodes, turrets and generators before finishing off the base, restricting the dreaded RTS tank rush somewhat and adding a level of tactical thought to matches.

This being said the feel of DOW3, to me at least, isn’t a Warhammer 40k. It’s an RTS highbred with League of Legends / DOTA and I’m not sure how I feel about that.

I can see why they have done it of course, those sorts of games are very competitive and I guess this would push them towards potential E-Sports territory but if you are a methodical RTS player who likes building bases, upgrading buildings and probing for weaknesses in the enemies lines; you won’t get that here.

For me, a Dawn of War game, or any similar RTS, is about base building, defending said base with turrets and defences, building up armies and launching huge attacks. DOW 3 isn’t that. It’s more fast paced , more fluid in a way, which isn’t a bad thing ( depending on how you want to play) and revolves around the use of your elites and a well times drop pod ( which I have to admit I love the idea of).

Additional minor gripes I’d like to mention before I leave you are:

The army painter… not overly inspiring to be honest, you can add a few colours, rename the chapter, add a emblem and that’s it; so seems like a bolt on to affirm it’s still a Warhammer game.

And the cover system, which seems to be irrelevant really, especially in multiplayer games. There are shielded strong points dotted around the maps but for a game based on another game, where cover is very important, it doesn’t really give you much ; which is a shame.

I am mindful that I have been quite down on this game, and it’s not because it’s a bad game persay, it’s just it’s. It a game that I expected, or to be honest wanted; so personal opinion overriding everything.

For new players use to games like DOTA and league of legends this game will work quite well for you and will be a challenge, with a mixture of resource, elite and micromanagement needed to prevail but for old RTS fans like me, who love nothing more than turtling, developing and then conquering after the enemy has broken off your walls, you are going to get it and will be a bit disappointing.

All in all, your view in this game will be defined by your view on RTS’s in general. If you like fast passed attack frets then DOW 3 will be right up your street, if you don’t then DOW 3 will fail to reach the light of the God Emperor and, as it seems from some comments and reviews, just be deemed heresy.

Good game if you take it for what it is, a lot of scope for DLC but not something for old school RTS fans.

3/5

 

The Geek Pride Cast #Primordial

This week, on a live streamed podcast (on Facebook) Matt and Dave are joined by Dewsbury of Primordial Radio, to talk about their crowdfunding campaign. Dave also talks about Alien: Covenant and we have a discussion about spoilers.