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Tobe Hooper 1943-2017 – A Retrospective

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First Wes Craven, then George A. Romero, and now Tobe Hooper…having to write these types of article has unfortunately become a regular occurrence lately. Having to eulogise movie icons in 2000 words or less is a difficult task at the best of times, but when they have had such an impact on your personal movie tastes, you worry about not doing the justice that they truly deserve.

William Tobe Hooper, one of the most celebrated horror/cult movie directors of the late 20th century, passed away recently at the age of 74, due to natural causes. Many fellow directors and horror alumni have been quick to pay tribute to both the wealth of cinematic delights that Hooper left behind, as well as to the man himself.

To say that Tobe Hooper was an eclectic director would be a massive understatement. While he was be most readily remembered for his 1974 horror masterpiece The Texas Chainsaw Massacre, which is recognised for kick-starting the modern ‘slasher movie’ genre – there was certainly more strings to his bow than just slashers. From the big-budget television adaption of Stephen King’s epic vampire novella Salem’s Lot, to the box-office smash supernatural family drama Poltergeist, and to the camp sci-fi brilliance of Lifeforce – Hooper covered a lot of ground extremely successfully. But if it ends up being the sadistic adventures of Leatherface and the rest of the Sawyer family that will define Hooper’s career, then that is certainly a fine legacy to have.

Born in 1943 in Austin, Texas – Hooper caught the cinema bug at an early age thanks to his cinephile parents Norman and Lois, who owned a relatively successful movie theatre in the Austin area. When he became interested in creating his own features around the age of 10, Norman was more than happy to lend both his encouragement and his equipment to aid his son’s experimentation. This subsequently led to college years studying Film/Television, and to a fledgling career as a documentary cameraman

After Hooper’s first attempt at an original non-documentary feature – the low-budget drama/ode to the late 60’s ‘Hippy’ culture, Eggshells (1969) – failed to gain any traction in the independent cinema scene, Hooper decided to make a horror project heavily influenced by the story of Wisconsin serial killer Ed Gein, that would explore the theme of murder in the isolation of the rural US South – that project became Texas Chainsaw.

Rightly heralded as one of the most visceral experiences in cinema history, it tells the story of a group of teenage friends driving across Texas, who make an unfortunate detour and fall foul of a family of murderous red-neck cannibals. There is an inherent feeling of dread that permeates throughout the movie – right from the gang’s initial interaction with the crazed ‘hitch-hiker’ character, the exploration of the Sawyer family home and its grisly furnishings, and of course the mental torturing of protagonist Sally around the dinner table – the tension does not drop an inch, which makes for an uncomfortable watch even after all these years.

It’s hard to quantify what makes the original Chainsaw so iconic. Although it wasn’t the original ‘slasher’ movie (that distinction would probably fall to either Michael Powell’s subversive Peeping Tom, or even Hitchcock’s Psycho), but it was certainly the movie that went on to inspire what became known as the ‘Golden Era’ of the slasher (1974-1984) – with movies such as Black Christmas (1974), Halloween (1978), Friday the 13th (1980), and A Nightmare On Elm Street (1984) following in its horrific wake.

It’s a movie that most people will automatically have an opinion about, even before having seen it – the most nihilistic of movie titles giving the movie an almost unrivalled grisly reputation. It suggests a film which should be drenched in gore, but which surprisingly contains next to none – the infamous ‘meat-hook’ scene for example is definitely graphic in its portrayal, but the tearing of flesh is never actually shown.

But it was the power of this reputation that led the film to fall victim to the moral panic that existed around horror cinema during the late 70s/early 80s, particularly in the UK and in parts of Europe. Firstly it was denied widespread cinema release in various European territories, and then was caught up in the ‘Video Nasties’ hysteria – which saw the widespread censorship/outright banning of any movie deemed ‘unacceptable’ by a panel of so-called experts (the almost puritanical BBFC/the mainstream press/and right-wing religious groups), from release in the UK. Chainsaw, along with The Exorcist (1975), and the original Evil Dead (1981) were probably the most high-profile targets, and the movie didn’t receive a full release on home video until the late 1990s.

Hooper quickly followed up Chainsaw with the decidedly similar hillbilly horror feature Eaten Alive/Death Trap (1977) – a forgotten gem of the era, with a serial killer who feeds his victims to his pet crocodile, and an early performance from future Freddy Krugger himself, Robert Englund – before Salem’s Lot (1979) fell into his lap.

Stephen King’s best-selling smash told the story of a novelist, drawn back to his home-town to write a story based on a house with a terrible and sordid history – a history about which he has been obsessed with since his childhood. Unbeknownst to him, the town has been infiltrated by an ancient evil that is slowly-but-surely spreading a vampire plague throughout the town’s inhabitants. A film adaption was originally planned, but due to the producer’s commitment to be faithful to the content and length of the original novella, it quickly transformed into a television mini-series. Produced on a budget that was one of the largest in 1970s US TV, Hooper was given the project on the strength of Chainsaw – and he certainly delivered.

The combination of the tight and punchy direction of Hooper, the excellent performances and star-power of the likes of David Soul and James Mason, and the sense of creepiness and tension that comes with introducing horror into recognisable small-town suburbia – these all contributed to making the project a big success during its original TV run, and in various re-runs over the years. The hideous image of the Barlow vampire has become iconic over the years, influencing the portrayal of vampires in various movies, games and TV shows.

The biggest project of Hooper’s career followed a few years later, when he was personally chosen by Stephen Spielberg to helm Poltergeist (1982), a supernatural horror drama that had been a pet project of Spielberg’s. Originally envisaged as a movie that he would write, produce and direct concurrently alongside ET: The Extra Terrestrial (1982), a clause in Spielberg’s contract for ET banned him from directing another movie until ET was completed. Spielberg, a big fan of both Chainsaw and Salem’s Lot, reached out to Hooper and convinced him to jump on-board.

A simple tale of an average middle class family whose idyllic suburban existence is threatened by a malevolent ghostly force, it contained plenty of the charm contained in a ‘Spielberg’ movie (especially the touching performances of JoBeth Williams and Craig T. Nelson as the parents, and the almost angelic Heather O’Rourke as the youngest daughter and focus of the spirit’s evil attention), but mixed with some of the chilling touches that Hooper had honed in Salem’s Lot.

Released theatrically a week before ET, the film was a box-office success and remained in cinemas throughout the Summer – owing in some part to the blockbuster smash that ET became (having Spielberg’s name attached, and prominently featuring child actors in the same way as ET did, certainly helped to keep the film in the public consciousness). Hooper’s direction was praised by critics and viewers, as was the innovative special effects that he employed – although there was subsequent controversy over how much involvement Spielberg had in the direction, with accusations that he overruled Hooper on a many occasions. The movie spawned a franchise of sequels that Hooper had no involvement with.

The success of Poltergeist, and a resurgent interest in Chainsaw during the mid-80s slasher movie boom, led to a proposal from infamous independent movie studio Canon Films for Hooper to develop a sequel to Chainsaw, in return for a three picture deal (with decent budgets). From that deal came Lifeforce (1985), a frankly barmy sci-fi horror movie based on best-selling novel ‘The Space Vampires’ – which as the name suggests, featured a host of extra-terrestrial humanoid vampires who run amok on earth, feeding on their victims who then return as zombie-like vampire-plague carriers. The film is a so-bad-it’s-good classic, with fantastic visual effects and bombastic performances from Patrick Stewart and (future X-Files alumni) Steve Railsback.

This was quickly followed by Invaders From Mars (1986), a relatively bland remake of the original 1950s creature-feature classic – which suffered from a woeful script, and having an obnoxiously over-the-top child actor as its lead. Even the talents of make-up effects wizard Stan Winston couldn’t save the movie from being a box-office bomb (even though his work was as awesome as always), and so Hooper licked his wounds and began work on his promised Chainsaw sequel.

Released in the summer of 1986 to great fanfare, The Texas Chainsaw Massacre 2 was a totally different beast to the minimalist, black-as-pitch original. Hooper had promised that he wouldn’t repeat himself, and wanted to introduce a little more fun to the piece, while not having to suffer the budgetary limitations of the original. Whereas the original relied purely on tension to instil horror in the viewer, Chainsaw 2 wanted to disgust the audience – with an plethora of insane gore make-up effects curtesy of the ‘gore master’ Tom Savini.

In many ways Chainsaw 2 was more of a black comedy than a standard horror movie – the actions of the Sawyer family intending to inspire just as many laughs as screams – but it was still an uncomfortable watch, even for a horror purist. The face cutting, chainsaw disembowelling, and gory torture that was just suggested in the original was there again, only this time it was accompanied by an absolute tidal-wave of blood and guts.

While Hooper was trying to make something innovative and a pastiche of the typical ‘horror movie’, Canon Films were not happy. Hooper was pressured to trim some of the more extreme and cartoony gore from the movie, and to insert more stereotypical jump scares. While still happy with the movie even after the studio-enforced cuts, Hooper did not re-sign with Canon after the end of his 3 movie deal (Canon later went bust after the disastrous box-office duds Superman 4 and Masters of the Universe). The film did relatively well at the box office despite mediocre reviews, and became a cult favourite with horror and gore fans in the years following.

While his later output amounted to a string of poorly received horror b-movies, such as The Mangler (1995 – another Stephen King adaption, this time about a possessed killer steam cleaner, I kid you not!), and Body Bags (1993 – an entertaining horror anthology movie, featuring portmanteau stories directed by Hooper and close friend John Carpenter) – Hooper achieved a bit of a renaissance in the mid-2000s. Firstly came his remake of The Toolbox Murders (2004), in which he followed the Chainsaw 2 template of turning a stark and harsh original into an almost cartoonish gore-filled feature to great results. The film has been a guilty pleasure of mine for years, and is certainly a gem in the sea of terrible horror movie remakes. This was followed by various contributions to the Masters of Horror TV series, alongside such fellow horror luminaries as Carpenter, Dario Argento, Stuart Gordon, and Takashi Miike. His episode ‘Dance of the Dead’, based on a short story from acclaimed author Richard Matheson, was generally seen as a big highlight of the entire series.

Tobe Hooper was always an individual and a man of integrity when it came to his craft. He fought his demons, but never let them dilute the quality of his output. He was known as a warm-hearted and open man, always willing to interact with the fans that so respected him. I myself am gutted that I did not get to meet him recently when he made an appearance at LFCC (his line was absolutely massive!). He will be sorely missed by the horror community.

May your saw run clean and loudly, Sir!

Plume Varia: Fact|Fiction (Review)

 

I first saw Plume Varia live in concert in 2015, when they opened for one of my favourite current bands, In the Valley Below. I instantly fell in love thanks to their unique presence and sound, and it was an honour when they reached out to me to have them review their latest album Fact|Fiction.

Plume Varia are a two-piece husband/wife duo, Cherie and Shon Cobbs. Cherie is the singer/songwriter of the duo, while Shon handles production and shares instrument duty with his wife. Based here in Denver, CO, the band’s sound is a hard to describe, featuring a combination of soulful singing/lyrics, combined with both a classical and electronic sound, using a combination of keyboards, a laptop and guitar work, with their sound being influenced by a plethora of different acts, from Fleetwood Mac to Mazzy Star.

Fact|Fiction is an 8-track concept album, with the first half being inspired by actual events, with the second half based in fiction. Many themes are represented over the course of the album, with the central being when the lines between fantasy and reality are blurred, the difference between the truth and lies, hence the title.

This album is their first major release (fourth release overall), and it is a fantastic, hauntingly beautiful effort. Cherie’s voice (which, interestingly enough, even sounds similar to Angela Gail Mattson’s of ITVB), is deep and powerful, and sounds fantastic set over some very clean, smooth piano work that is as lovely as it is sad.

The album begins with a spoken word track called “Intro”, which sets the mood for the remainder. What follows are six songs, each one better than the last, followed by an outro to close the album, appropriately titled “Outro”. It’s best to listen to them in order, in my opinion, since the album feels like one story, despite the different themes and subjects. At the same time, listening to them on shuffle gives the album a different feel, almost like you’re listening to a completely different story being told.

It’s hard to pick a favourite track on the album out of the main six. Repeated listens are required to truly take in the stories being told, as well as the well-written, thought-provoking lyrics. I recommend listening to it in a quiet place where you have no distractions in order to really take it all in.

While Fact|Fiction may not be for everyone, if you are a fan of concept albums like Radiohead’s seminal OK Computer or Kid-A, this is well worth your time and attention.

Currently, the album is available to purchase via digital download, CD or vinyl via the band’s official Bandcamp page. You can also check in with them on Facebook, Twitter and Instagram.

For more information on the band, including tour dates, merchandise and more, visit their official website.

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Fact|Fiction – Full track listing

  1. Intro
  2. Murder Valley
  3. Silver Fox
  4. Fort Bliss
  5. I’m Lost
  6. At Sea
  7. Nightfall
  8. Outro

All Songs Written by Plume Varia
Lyrics by Cherie Rae Cobbs
Produced by David J Haskins
Recorded and Mixed by Pablo “Blitz” Nelken
Mastered by Marco A. Rameriz

 

Review: Sugarplum Chronicles

Sugarplum Chronicles is an upcoming game that will be launched on Kickstarter on October 2nd and I got my hands on an advance copy to put it through its paces.Uh

SP is kind of a mash-up of Candy Land and a role-playing game. A curse has fallen over the land of Sugarplum, with no one sitting on the Frosted Throne. You and the other players take on the role of Dream Mages and go on an adventure across Sugarplum’s four realms in order to be the first one to get to the throne and therefore wear the crown as the land’s Ruler.

Along the way, you do battle with a wide variety of creatures and confront your nightmares, all the while trying to hinder the other Dream Mages, who have the same goal as you.

As mechanics go you battle the creatures in the same fashion you would a standard role-playing game, doing damage using a 20-sided die while also trying to keep your HP as full as possible. If you are defeated, you are thrust back to the beginning of the realm you are currently in, with the added penalty of losing one item in your inventory; if you have any.

Along your journeys, you will have the chance to visit shops to by items to help you, such as:  spells, armour and weaponry, which will strengthen your attack & defense, as well as increase your chances of victory the next time you do battle. There are also Landmark spaces, which have different consequences depending on your roll of a standard six-sided die. You may have to do battle, draw a Slumber card, or you could get lucky and earn a Lemon Drop; is the game’s form of currency.

The red spaces around the board are Event spaces, where most of the combat takes place. You draw from the corresponding realm deck and have to follow its instructions. Most of the time, this will involve battling a creature, but there are also single-event cards that may give you extra perks or one-time punishments, and may not require any combat at all.

There are also special red Gingerbrute spaces. The Gingerbrutes are a different kind of enemy you combat with the six-sided die. You can also purchase them, if you have Lemon Drops available, so that the other players will have to combat them instead, increasing your chances of winning.

The Slumber spaces reveal either a Dream or Nightmare card. The Nightmares have consequences that usually don’t benefit you, while the Dreams always work in your favour through a variety of prizes.

Now, the goal is to get to the crown first, but even if you succeed, the game is not over. At that point, you become the Ruler. The Ruler avoids the consequences of all red Event spaces, and gets paid by the citizens of Sugarplum before every turn. From that point, it’s a battle to the death, as the other players will try to kill you before you kill them (or they are killed in events), and all deaths are final. That means no respawns at the beginning of the realm from that point in time.

The game is for everyone 10 years old and up, and you can play most games in about an hour. The set-up is pretty simple, but can be difficult to master thanks to the various paths you can take to the crown on the board, as well as the pure luck of the draw in both the Event and Slumber cards. My family and I (myself, my wife and my 8 year-old daughter) played a game and finished it right around the hour mark. There were very few hiccups, and rarely did anything have to be explained twice to any of us, thanks to a pretty clearly-written instruction booklet, as well as clear directions on all the cards.

The only ambiguity we came across was one relating to red markers included in the game, but there was no word in the booklet on how they were used. I contacted Thomas O’Halloren, the creator of the game, and he cleared things up, saying the red markers are for your ATK attribute, specifically if you happen upon a card or event that decreases your attack power, you can mark next to it as a reminder of your status. Hopefully, he clears that up in the final version of the booklet, but beyond that, everything was very clearly detailed and easy to understand.

******

On a whole, Sugarplum Chronicles is an enjoyable experience that is easily played in a short amount of time and is good for the whole family. Even though it suggests 10 years and up, as I stated, my daughter is 8, and she had no problems playing through the game (in fact, she nearly beat me), so if you have kids younger than that, there’s a strong chance they’ll still be able to enjoy it with you.

This being said, although it is family friendly, it’s also advanced enough for adults to enjoy at your weekly game night with friends or whatever. My family and I made a few mistakes with the rules, but we learned from them, fixed any issues as we went along and rarely had to reread the instructions, which is always a good sign.

Currently, the game is unavailable to the public, but as I said at the beginning, will be going live on Kickstarter next month. You can follow the game’s progress until then, as well as get updated announcements on the official Facebook page.

As it is I think it’s worth getting funded, and I wish Tom and his teem at Noirtoony Labs success in October.

 

 

Interview with Manu Bennett at MCM Manchester 2017

At MCM Manchester this year we recorded an interview with Manu Bennett.. its gets pretty… deep!

Enjoy

Dust and Decay – Chapter 24 – By Sean P. Wallace

Want to know what’s happening? The first book Dust and Sand was serialised here at Geek Pride. A summary is available here. You can also buy the definitive edition of Dust and Sand at all good eBook stores.

They shared tinned beans and dried fruit in silence. Matthew was withdrawn, sullen. Deep bags pulled at his eyes. Penelope started out bright, but quietened when no one responded. Dust was in no mood to talk, and Shadows Fade rarely flapped her gums without cause. A tame, sombre meal. A wake, except the death was to come.

As they cleaned up after, Penelope approached Dust. “What are we going to do about Matthew?”

Dust continued scrubbing a plate, getting cold bean juice away with elbow grease. “What do you mean?”

“You know what I mean.” She lowered her voice. “He doesn’t know what we’re up to. I think he should. That way, he can decide what he wants to do. And we can take a measure of him. You know, whether to bring him along.”

Dust looked at the young man, who dried the cutlery and plates. Listless, pale, drawn.

“I’ve already got his measure.”

Penelope sighed. She didn’t look surprised. “Then we owe him an explanation if we’re to dump him in the Wastelands.”

Dust blinked twice, his eyes heavy. “You’re right. We owe him that much.”

They packed the tin plates and cutlery into rough wooden boxes. Shadows Fade hooked the pans back onto a holder screwed into the cavern wall. Home comforts in a sepulchre.

Where had Shadows Fade gotten all this equipment from? Scavenged from the wreckages of desperate convoys? Traded for dead men’s weapons? Either way, she’d brought them and crates out here without molestation or assault. Damn but she was resourceful.

Maybe he should’ve discussed his tattoo? Well, too late now.

When they were done, Dust gestured for everyone to gather. “Three of us here know what’s happening today. One doesn’t. Penelope said that we owe Matthew some honesty and I agree. So, listen up.”

Matthew tensed up. “Honesty about what?”

“Why we are here,” Penelope said. “And what we’re going to do today.”

“You are sure about this?” Shadows Fade asked.

Dust nodded. “I am. It’s your story, though, so do you want to start?”

“Very well.” Shadows Fade took a slow breath. “As I said before, your people created the Badlands by forming paths for the Three to enter through. One such portal – what my people call Wound in the Air – will appear today. In a cavern east of here. And we will try to enter it. If we miss this event, there will not be another opportunity for half a year.”

“Matthew, we’re gonna shut that portal. Kick one of the Triangle’s gods out of Texas,” Dust said. “The things belonging to her, they’ll give us everything they’ve got when they work out what we’re up to. Worse, the other gods want me dead. Want the artefact we’ll use to damage That Which Sins almost as badly. So we’ve gotta race across the Badlands. As we run, it’ll be Hell.

“Now, it’s unfair to take you. The Gift that ate your friends will be nothing compared to what’s coming for us. And that’s why we’re telling you this. So you understand.”

Matthew looked between them, confused. “But you three think you can stand up to this… This army that’s coming for you?”

“We do. There’s some things we need to explain. Like my real identity. You’ve probably heard of me: I’m the Wanted Man. Yeah, that one. And Shadows Fade is no bodyguard, but she has fought the Triangle since she was a teenager. Penelope… Well, she’s been trained for these fights. Also, she has an artefact which’ll protect her. With what we might face, even we may not survive.”

The boy took a step back. Eyes wide. “The Wanted Man? Really? You… you don’t look like that monster, Dustin.”

Dust sighed. “I hate when people call me that, but ‘monster’ is the right term. What else would you call something which can take a bullet and not be hurt? Something which can meet another monster head on without magic or artefacts? Something that doesn’t die?”

Penelope and Shadows Fade looked at Dust sharply. He frowned. That was a little despairing. Where’d that reaction come from? And where’d his filter, his self-control, gone to?

“Anyway, ignoring all that, we’re telling you this so you understand.”

“Understand what? Understand what?!”

Penelope took over. She’d deliver this news better. “Understand why we’re not taking you with us on our little raid. That’s not for any fault on your part. You’d just be another body. One who can’t pull his weight.”

Brow furrowed, jaw slack. Matthew’s bloodshot eyes searched for some comfort or sanity. Found none. The people who’d rescued him from a vicious evil were suddenly harsh, uncompromising, and unforgiving.

Dust felt for him: he’d been cast into a world he didn’t know, couldn’t really understand either, and the only stability he’d found since was the three of them. Now, that was being pulled away too.

“So, I’d just be a burden?” he asked in a whisper.

Penelope touched his shoulder. “No, you’d be an easy target. We can’t protect you, not whilst running and fighting to protect ourselves.”

Matthew turned away, though he didn’t shy from her touch. “What’s going to happen to me then? What’ll become of the weak burden?”

“Don’t talk like that,” Penelope said. “You’re stronger than most in your position would have been. That you’re still standing after facing a Gift, lawmen, and monsters of the Badlands says a lot about you. But you’re just not ready for what comes next.”

“As for what will happen to you,” Shadows Fade said, “we three shall be the sole focus for… everything when we step out of this cache. You can slip away then. We will give you a rough map and directions for you to leave the Badlands. Get to safety, to your people. Your family. And forget everything you experienced here.”

Shoulders slumped, Matthew asked, “Get out, huh? On my own?”

“We can’t spare the time to take you,” Dust said. “I’m sorry.”

“Will you at least give me a weapon, something to defend myself with?”

Dust looked to Shadows Fade. She shook her head slightly.

Penelope took a deep breath. “No, we don’t have any weapons to spare.”

Matthew’s head snapped up. He stared Dust in the eye. Tired eyes yellow in the torchlight, his lips pale. “You’re giving me a death sentence. Do you know that? The stories of the Wanted Man must be true if you’ll leave me so callously with no chance of surviving.”

“Matthew…” Penelope started.

“No, Penny, no. Don’t stand up for him. Or yourself. You know you’re leaving me to die. I’d rather you’d not picked me up now: I’ve had all this false hope built up by your ‘friendship’ and ‘protection’. At least if I’d been killed by that Gift, I couldn’t have named my executioner.”

Shadows Fade leant forward, examining Matthew closely. For what, Dust didn’t know.

“I’m sorry, Matthew, but you heard our reasons,” Dust said. “What else can we do?”

Matthew gripped Dust’s shoulders. “If you’re condemning me to death either way, let me come with you. Your horse is strong, it can take me without much issue.” He looked at his hands, then backed off. “Sorry. But I’d rather my clearly-inevitable death had some meaning, even if it was just to stop a bullet entering you.”

Penelope stepped beside him. “You won’t necessarily die leaving the Badlands: everything with any semblance of power or intelligence will be after the three of us.”

“And anything with an ounce of sense will see I was with you, right?” he asked, looking to Shadows Fade. The warrior still scrutinised him, but he didn’t care. “Isn’t it likely that a few of them might splinter off, see if I’m part of any plan you have?”

Dust nodded. The boy had a point, though one that could be countered. “We can shield you for a short time, make it so nothing will be able to make that link.”

“Still, I am likely going to die either way. I reckon I’ll have more chance of living if I’m with three folks as strong as you.”

Dust looked at Penelope – Penny, he thought with amusement – and Shadows Fade. The latter pulled her attention away from Matthew, looking a mite confused. Penelope silently pleaded with him to relent.

“We’ll just have a quick conversation, if you don’t mind.”

Matthew nodded and walked as discreet a distance as he could from them.

Dust gestured for Penelope and Shadows Fade to come in close. “Well?”

“He makes a good point about his fate,” Penelope said. “He’s not a fighter, he’s a runner. But he probably can’t outrun anything that finds him, not this time. I say we take him with us, give him more of a fighting chance.”

“And that’s got nothing to do with your affection for him, ‘Penny’?”

Penelope spluttered. “No, no, of course not. No, how could you even suggest such a thing?” She laughed nervously, looked around. Then her attention fell on Dust’s blank face. “Okay, yes, it’s probably got something to do with it. But he’s still right about his chances out there.”

Dust turned to Shadows Fade, who still stared at Matthew’s back. “Are you okay?” When she didn’t respond, he poked her with the tip of his boot. “Shadows Fade, are you okay?”

The warrior jumped, surprised out of wherever she was in her head. “Pardon?”

“What’s wrong? You’ve been somewhere else for a while now.”

“I do not know. I thought… I thought I sensed something in Matthew. Power. But I cannot pick up even a trace of it now. Brief as a match flaring in a hurricane, nothing to light and then nothing again. I do not know what it was.”

Dust to ran his own senses over the boy. He couldn’t find anything, or the echo of anything. As expected: his magic wasn’t a great deal better than Shadows Fade’s.

“Could it be some natural power?” Penelope asked. “An affinity for magic?”

“Perhaps. The flash was too short to tell anything more.”

“That seals it then. If he has some power he might use when backed into a corner, isn’t he at even more risk alone in the Badlands? A flash like that might bring more dark spirits to him. And wouldn’t it be better to have him as an unexpected last resort?”

Dust sucked on his teeth. She had a point. “Shadows Fade?”

Shadows Fade examined Matthew. “He would not last long alone in the Badlands. He does not have the strength of will. The fortitude. If he does have natural magic from his Christian upbringing – which I have seen happen, with the spells and sigils embedded in the faith – then using it without training will seal his fate.” She thought a moment longer. “Let us bring him with us.”

There was something more there, something she wasn’t saying. Perhaps she suspected more than she could prove. Dust couldn’t imagine what she withheld, but he trusted her judgement. After all, he couldn’t talk about openness and honesty.

“Matthew,” he called. “Come on over.”

He bounded over like a puppy. “Well?”

Dust checked with Shadows Fade again, who nodded slowly. “All right, you’re coming with us.”

“Oh, thank you, thank you. All three of you.” He grinned as he hugged Penelope. “I won’t slow you down, any of you, I promise.”

His grin was infectious, passing to Penelope first, and then to Dust. Even Shadows Fade was smiling, albeit a smile stained with whatever was on her mind.

“Enough. Let’s saddle up and get out. We can’t waste any more time. We’ve got a portal to get to, and a State to save from the Whore God.”

Jaffa, kree! Stargate’s Christopher Judge to appear at SFW

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The latest announcement, in the already star-studded line-up for Sci Fi Weekender next year, will be Stargate‘s Christopher Judge.  Christopher will be appearing alongside Ingvild Deila (Rogue One), Colin Baker (Doctor Who), Hugh Quarshie (The Phantom Menace) and Alistair Petrie (Rogue One).

Christopher Judge first starred as Teal’c in Stargate SG-1. He then went on to appear in Andromeda, Stargate Atlantis, The Mentalist, and as one of Bane’s henchmen in The Dark Knight Rises.

Meanwhile, joining Kevin J Anderson on the Author Track is bestselling writer Steven Savile. Living and working in Sweden, Steven has written for Doctor Who, Torchwood, Primeval, Stargate, Warhammer, Slaine, Fireborn, Pathfinder, Arkham Horror, Risen, and other popular franchises.

Snowbooks will be launching the first in a brand-new fantasy series, Bones of Empire, written by Steven and Aaron Rosenberg, possibly with fanfares, clowns, jugglers and dancers, but almost certainly with drinks, at the event.

Meanwhile, Telos Publishing will also be hosting a launch for the debut horror novel, Diviner, from Dawn Harris, an author whose work has been described by Ramsey Campbell as “a psychic nightmare that gives us uncanny glimpses of the truth and snares us with a web of mystery before revealing the dark side of a favourite myth.”

SFW takes place at Pwllheli in North Wales on 22nd to 25th March next year. To book one of the last remaining rooms or boarding passes either do so online or call 0207 193 0490.

Dust and Decay – Chapter 23 – By Sean P. Wallace

Want to know what’s happening? The first book Dust and Sand was serialised here at Geek Pride. A summary is available here. You can also buy the definitive edition of Dust and Sand at all good eBook stores.

The nun and the Marshall were dead quiet. Joshua was glad for the peace, but unnerved by it: before their failed ambush, those two’d talked genially, gotten to know one another. It’d been annoying as sand in your britches, but at least they hadn’t been thinking too hard about the mission. Now, they looked to fill the silence with questions about their purpose. About whether they should fight to take the Wanted Man alive.

Whether they should take him at all.

It didn’t help that they couldn’t find the bastard: dozens of creatures had swarmed after him as he escaped, scuffing and erasing his posse’s tracks. With close attention and a whiff of magic, they found hints, enough to carry on with hope. But that’s it. Keeping up was a losing battle.

If they had a true course, those idiots would concentrate on the Wanted Man. Not their trivial worries.

Joshua scratched at his chest wounds, still healing from feeding his map earlier. Maybe he was guilty of that too. Why try to fathom the minds of a woman and a negro when he could plan how to take their prey down. He scratched harder. Nearly broke the skin, but pain brought focus.

The best tactic against Dust was using those around him. He often rose to meet an overwhelming force or unbeatable situation, as with that Omnis creature, but his own life didn’t matter when an innocent was at stake. That was a weakness, one he could exploit.

Yeah, they would need to threaten his posse. Give him no other option but to hand himself over. It wasn’t a perfect plan, had some assumptions, but Dust sure had risked everything for that Chalmers girl. Maybe he was giving her the rough poke. Joshua thought Dust had a taste for red meat but he didn’t bat an eyelid when that savage took a bullet. Younger women it was, then.

Joshua nodded to himself. Penelope was the weak link, even with her Collar. His little posse would hate targeting her, but he’d make them see it was right.

Or give them no other option either.

They damn well had to find Dust first. It wouldn’t be by tracking: the trail grew more polluted, hoofed feet heading in all directions. The map was his only option.

“We should stop for the night,” Joshua said. “We’re all tired and this trail is stone cold. I’ll report in to the Solution, find out if they know anything.”

Bass shook his head. “We’ll lose him if we rest.”

“Do you see a warm trail before you, Marshall?”

“A cold trail never stopped me before. To give in is to lose.”

“You’d be right if we just had our senses and wits.” Joshua didn’t know why Reeves was arguing: the man’s eyes were lidded, his cheeks sallow. “We don’t have to wreck ourselves, though: we have magics at our command. Remember, this is no normal manhunt, and we are no normal posse.”

The Sister finally said something he agreed with. “We should rest. This carriage will keep us safe, and a few hours’ sleep will put us in better stead for tomorrow.”

The Marshall sighed. “Fine. Guess we’re out of my depth here, so I’ll bow to your knowledge.”

Her knowledge. Not Joshua’s. He marked that.

Joshua led them from the trail and brought the horses to the base of a tall, dusty hill nearby. Clouds made the night warm and starless. Brought an endless dark. Nobody would find them unless they started screaming bloody murder. And it wasn’t time for that yet.

“Do you mind taking care of the horses?” Joshua asked. “I’ll check back in with the Solution while you do.”

“Of course,” Bass said. “I’ll take first watch.”

“That’s mighty kind of you, but I’ll be up for a bit after reporting in, thinking through whatever I get told. You two get your rest.”

“I assure you, we need as little rest as you,” the Sister chided.

“I meant no disrespect,” Joshua said. It wasn’t a lie: he didn’t want his disrespect to show. “Just stating the facts. I won’t be able to sleep for a bit after reporting in. Might as well use that.”

The Sister shrugged. “No disrespect was taken, Mister McManaman. We will rest once you have returned.”

Joshua nodded and headed into the carriage. Brought his glass orb outside. Best to do this in the open, cast away any suspicions they might have. At least whilst he wasn’t doing anything wrong.

The glass ball thrummed like a cricket as it connected to its twin. “Joshua McManaman reporting in,” he tapped out in ciphered Morse Code. “I require updates.”

“Joshua, this is William.”

He damn near dropped the thing. But the others were watching. He held his cool. “Mr Naismith? I wouldn’t expect you to handle trivial communications.”

“I happened to be nearby. Reinforcements were sent your way, per your request. However, I should have prepared you for their arrival. No blame is attached for the Dreamreaper’s failure.”

So, Omnis hadn’t intervened on his behalf. Not intentionally. For William to admit fault, something terrible had gone wrong. Not that he wasn’t man enough to accept when he made mistakes, but the Solution was so large it took a big fuck up for him to take one on the chin.

“Sir, don’t worry. The reinforcements prevented a counter-attack which might have killed us. This ‘Dreamreaper’ kept us alive.”

There was a long pause. “Omnis has mysterious plans.”

“May they all come to fruition. Are further reinforcements available?”

“Negative. All available support is out of reach.”

Joshua expected as much, but it never hurt to ask. “Is there any intelligence as to where the target is heading? Or what he intends to do?”

“Scrying picked him up near Wounded Valley, three hours ago. That’s all we have.”

Joshua would gather more from his map, but at least he could corroborate its results now.

“Any troubles with the posse?” William asked.

“They suspect the Wanted Man is not evil and favour capturing him. That won’t happen.”

“Agreed. Termination is recommended. Out.”

The glass sphere fell still. Joshua stared at its flawless form.

Was William in bed, unable to sleep after the Wanted Man bested his creation? Did he expect Joshua to check in? Foresee it? Or did he just happen to be nearby? If it was the former, Joshua hoped his report might grant William some peace.

He closed his eyes, thought the situation through. If the Wanted Man was at Wounded Valley, that meant he was zigzagging through the Badlands, moving broadly north-west. Dust had a purpose, then, and it wasn’t escaping the Badlands: there were easier routes out.

Rough fingers tapped his chin. Whatever Dust had planned was worth being caught over. Was big. That could be key in their next ambush. Hostages and hold-ups. Maybe they could offer to let his posse go on to their target if he handed himself in too?

Joshua sneered. Stooping to deal with a damn bastard like Dust. How low. If the Marshall and the nun weren’t so uptight, they could simply snipe him when he fought lesser creatures. Simple, clean. But no, he’d have to engineer the bastard’s death later, after a ‘fair’ capture.

Not that it required much engineering. Even the Wanted Man would fall with a dozen bullets in his skull. And that’s what he’d get the first chance Joshua had. No mercy for the man who killed Eleanor Naismith.

Joshua returned to the carriage and hid the glass sphere. Like the map, a Solution tool he used against a Solution ‘asset’. It’d be damn amusing if one was Dust’s downfall.

He stared closely at the sphere. Perfectly smooth, clear. Not a hint of the magic within. A marvel, if you thought about it, but mundane against Omnis’ great wonders.

Really, Joshua realised he was lucky to see this sphere at all after this Dreamreaper attacked them. Dust and his posse’d had him at their mercy. All of them. And they chose to leave. With most anyone else, he would’ve been a corpse. But here he was, free to act in Omnis’ name. He’d praise his god if his survival wasn’t down to Dust’s lack of guts.

He added to that Dust’s weaknesses: morals. Joshua would certainly never leave a manhunter alive after a capture attempt.

Outside, it was quiet. He heard a soft snore from above. Feminine. One of them was out. Reeves would be too wired to rest too, so he wouldn’t note if Joshua was away a bit longer.

It was safe to use his map.

Joshua withdrew the flesh square from his pack. Warm, quivering. He closed the carriage door softly, careful not to disturb the nun. Then retrieved the blade from his boot. After a deep breath, he cut along one of the symbols on his chest. Hissed in pain.

He dangled the soiled knife over the hungry map. Blood clung to the edge, fighting gravity. Whispering entreaties, he waited for the first drop to grace the map’s skin. A sacrifice to find the Wanted Man.

A crimson droplet plummeted. His strength, his essence. Food for the vicious thing within.

The door behind him flew open. Joshua turned. His blood missed the map.

Sister Irujo stood at the carriage entrance, eyes wide, brow raised. “What are you doing?”

Joshua held a magical blade covered in his own blood, his shirt open, over a tanned scrap of skin. A reply that explained this didn’t immediately come to mind.

“I asked, what are you doing?” the Sister repeated. She climbed inside. Livid.

No lies would come, none at all. He’d have to tell the truth. Parts of it, any road. “The Solution have no idea where the Wanted Man is, or where he’s heading.” Words shot from him like water from a geyser. “We thought that might happen. Hence this map. Damn thing is fed on blood. So, I was using it to try and find Dust again.”

“Blood magic is never acceptable. Never.” She frowned. “Let me see this ‘artefact’ again.”

“No,” Joshua said, placing himself between her and the map. “No, you can’t.”

“And why not?”

Joshua licked his lips. “It is proprietary Solution technology. I didn’t mind showing it to you before, when the magic was already complete, but I’m under orders not to share our technology with a representative of another country.”

“Another country? I’m an American, just like you.”

Joshua smiled a little, easing into the lie. “Not just like me.” And wasn’t that the truth. “The Vatican is a sovereign state, is it not? A foreign power that you have sworn fealty to. Not a part of the United States’ government. I’m sorry, but I cannot show this map to you.”

The Sister frowned, trying to get her head around this point

“I’m sorry I didn’t say anything about this before, but I couldn’t,” Joshua said, comfortable again. As he spoke, he slowly rolled up the map to slide into his jeans. “I was under orders. I confess, I don’t find it in good taste to use my own blood. Damn it but it hurts too, cutting myself open! However, we need it to find the Wanted Man again.”

The Sister looked around the carriage, as though she’d never seen it before. His explanation had pacified her for now, but doubt was blooming within her. She sought more secrets, other things she hadn’t known about the carriage.

“There’s nothing else here,” Joshua said. He took a risk by reaching into his hiding place and withdrawing the glass communicator. “You probably saw this earlier. This is how I speak with the Solution: I tap out a code and they receive it on this globe’s twin. In Morse Code. I swear by the Lord Jesus, this is all I have with me.”

That pulled her from her train of thought. “I do not approve of such swearing,” she snapped, “but I… I believe you, Mister McManaman.”

“Thank you. Come on, I’ll come out and take my watch.”

The Sister nodded and climbed out of the carriage. Joshua followed, thanking Omnis for his quick-thinking and the woman’s willingness to believe utter nonsense. A desirable trait amongst the Corpse God’s followers, no doubt.

He didn’t sleep that evening. Spent the whole night following the nun’s movements. She did nothing to alarm him, but that only made him more suspicious. Like she was being too careful.

Sister Irujo would have to die first. Maybe even during their ambush.

The Geek Pride Cast #GoTFinale

An earlier Podcast for you this week, as Matt is off on his holidays for two weeks. Matt, Jonjo, Josh and Dave talk GoT Finale, matt’s ill fated Little Finger Theory and predictions about whats going to happen in the final season.

Don’t forget that all Geek Pride Podcasts, including this one and Pitch, Please! can be found on Itunes, Google Play, youtube and our website for download.

If you would like to see live streamed podcasts, then please check out our Facebook, Youtube and Twitch channels

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http://www.twitch.com/geekpridetv

New Fist of the North Star game announced

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“You are already dead”.

Depending on your age and how much parental supervision you had as a kid that phrase is possibly etched into your memory as the  memorable phrase spoken by Kenshiro just before someone’s head exploded.

Kenshiro is the main star of Hokuto no Ken, or as it’s known in the West Fist of the North Star. Despite being a long running manga series in Japan in the U.K Kenshiro is best known as the star of Fist of the North Star, an anime film based on the manga, one of Manga Video’s early releases in the mid 90’s .

Simply put Fist of the North Star is a bit like Mad Max but with the addition of deadly martial arts .

If you’re a fan of Fist of the North Star you’ll be pleased to know that a new game based on the property has just been announced. Named Hokuto ga Gotoku the game is set to appear in Japan in 2018 for PS4.This isn’t the first time Fist of the North Star has been the subject of a game, there have been several others including Koei’s Fist of the North Star Ken’s Rage (built on a template of their Marmite gaming franchise Dynasty Warriors).

The new game, Hokuto ga Gotoku, from the developers of the Yakuza franchise, will feature a new story set in the brutal world of Fist of the North Star with players taking on the role of Kenshiro.

Check out the Japanese announcement trailer below.

https://www.youtube.com/watch?v=kBRkpUvWc2Y

The Geek Pride Cast #Beyondthewall

Matt, Josh and Mark Talk the latest episode of Game of Thrones, how Matts predictions turned out from the week before and what was going to happen in the Season Finale.

Don’t forget that all Geek Pride Podcasts, including this one and Pitch, Please! can be found on Itunes, Google Play, youtube and our website for download.

 

If you would like to see live streamed podcasts, then please check out our Facebook, Youtube and Twitch channels

Http://www.youtube.com/geekpridetv

http://www.facebook.com/geekpride1

http://www.twitch.com/geekpridetv