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Niche Review

Niche is the brainchild of a woman who couldn’t decide whether she wanted to study biology or game design, and those two passions combined in her final thesis to create the first incarnation of this simulation/strategy game centred around genetics and survival.

Niche comes with two modes, story and sandbox, the latter of which is recommended for more experienced players.

Sandbox gives the player the choice of which islands they wish to play, at a range of difficulties from easy to killer. Try your hand at surroundings that commence at the “peaceful meadow” and continuing playing until you can graduate from the school of the “deadly hills”.

Story mode, which the bulk of this review will consider and is aimed towards new players, focuses on Adam, a young creature stolen from his tribe and dropped onto a new island. Your sole mission as Adam is to simply survive, and from that point to sire a new tribe to continue your species.

Niche is astoundingly easy to pick up, but is challenging enough to keep you on your toes at every step. Every move needs to be carefully thought out to ensure that your species doesn’t face its extinction through a lack of food, sickness or predators. During latest levels, even the climate can sometimes work against you. Patience is vital to ensuring your success.

Featuring a breeding system based on real genetics and 100 different genes with which to shape your species, Niche allows for a huge amount of variation in the creatures your create. It also means that careful breeding is required to ensure that your species are able to survive in the land they find themselves. If an area is rich with fish, then you need to make sure some of your creatures are able to take advantage of that, but you don’t want to find them defenceless should predators attack, and so movement and strength also have a part to play. The variation available is further increased by other creatures that you might find on your travels between islands that can be tempted to join your tribe provided you have enough food, or rogue males that will take the opportunity to mate with your females if you don’t stop them.

The whole process takes a little bit of trial and error: a short tutorial provides you with very basic information before you are thrown right in at the deep end. During the first play through, Adam didn’t even survive the second island after missing the one potential new member to his tribe (Eve) altogether and dying of old age, cold and alone. Things fared slightly better on the second play through, and the next generation was born – except shortly after a shortage of food meant that they all began starving to death. The less that’s said about the third play through, and the accidental impregnation of a young daughter by her father, the better.

The key to Niche is very much to learn by doing, and continued play is required in order to begin understanding the mechanics at work. This is not to say that the game would not benefit from a slightly fuller tutorial, just that not having one does not diminish the enjoyment of game play. A keen eye for detail is required however in order to get the most out of your play through.

Some of the tasks within the game do get a little repetitive, but then that is a sign of the genre of game as opposed to any fault with Niche itself. All strategy games have a certain amount of repetition, and Niche is no exception to this. In this case though it does add an additional challenge, because it is very easy to become distracted and make bad or rushed decisions, endangering your new species.  A good example of this is the need to constantly gather food to ensure ongoing survival. More than once a creature that was less effective at gathering was trying to harvest berries, instead of digging up roots, something that particular creature was more proficient at.

Aside from the gameplay, Niche is presented with a colourful animation style that is both attractive and immersive. The intro video where you first meet Adam is particularly well animated, and provides a short yet beginning to the game. Add in a relaxing soundtrack, and it is very easy to lose a lot of time to this game.

All in all, Niche is an enjoyable game that comes with the reasonable price tag of £13.59. Whist it might not appeal to everybody, for fans of the strategy genre, it is well worth picking up.

Niche is available for the PC on Steam now.

Early Access: Techwars Online 2

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Coming on Steam Early Access from Argus Games, Techwars Online 2 is Heavy Metal indeed, with giant robots, lasers, jet packs and huge explosions. I never even saw Tech Wars Online, so I can’t compare the 2. It’s a little rough around the edges, but still fun. The game is getting better with time, which is a positive, but the aiming is a little interesting at times (Keyboard to move, mouse cursor to point and aim). The scale of the view is such that you can see lots of the arena, but sometimes things get a little muddled up when a lot of buildings and robots are in a small space. The progression mechanics are evolving, as is the gameplay itself, which is a positive sign.

Techwars Online 2

The developers are Eastern European, so in places the written content, and the spoken sections have obviously been done by them and come across a little cryptic – I’m sure this will improve with time as they get closer to release. It’s all about priorities. I WILL recommend that you make sure you do the tutorial! And don’t forget that it’s an MMO, so you may just have an issue if you get matched up with the wrong group of friends… Or enemies!

There are 2 sides, named as corporations, but basically America vs Russia. With capture points and destructible scenery, it’s a bit like Robot Jox for the new age – The effects are a little better, anyway! 🙂

Techwars Online 2

Each player’s robot gets one or more basic weapons, and a super weapon that builds up to being able to fire, stopping it from being spammed. it’s usually 6v6 with 3 control points in the current matches, so there’s a lot of back and forth, and you score points over time when you own a point. Friendly fire, as the saying goes, is not – So be careful where and who you’re shooting. The interface is quite plain, but moderately clear – You can see when you’re about to lose a control point, but the mini map could use some work.

The current state of the game means that you’re rotated among several maps in a semi isometric view, so sometimes gauging height and accessibility can be awkward. Line of Sight is implemented fairly well, so ducking behind cover works, or stepping down a path to stay out of the way. Just remember, in this game the buildings can be killed too! There is a tech tree, and 3 roles that robots can fit into, so you can try to adapt your chosen unit to your play style as you earn credits.

Tech Wars Online 2

Overall, it’s a lot of fun, but occasionally frustrating. As expected, it’s an Early Access game that is a bit rough around the edges, but pretty cheap. I’ve spent a lot more time on far worse games and enjoyed myself a lot less (I still remember trying out Bad Day LA!). If the community grows and builds, it could be a lot of fun. The netcoide is improving, too, but still has a few moments when there is lots going on.

Put it on your watch list, definitely. If you like your mechs big and stompy, it may be worth a go, should you be feeling flush. With time, this could develop it’s own little scene, but it’s fighting Mech Commander and others.

Dust and Decay – Chapter 25 – By Sean P. Wallace

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Want to know what’s happening? The first book Dust and Sand was serialised here at Geek Pride. A summary is available here. You can also buy the definitive edition of Dust and Sand at all good eBook stores.

General Ryman woke at old Lincoln’s crow. Rose slowly to consciousness. Warm, red light spilled into his bedroom, drenching a four-poster bed, oak desk, and crimson, leather seats before the fire place. Below, servants shuffled from their rooms to start their days. Something Richard should do.

But he didn’t move. Couldn’t. The will just wasn’t in him.

After some time, Bobby, his attendant, bustled in with hot towels for this morning’s shave. He frowned on seeing his master still in bed. “General Ryman, are you okay?”

“I am… fine,” the General said. He rose awkwardly, muscles stiff as boards.

Bobby shrugged and set up the General’s shaving equipment in his washroom. Laid out hot towels, water, and shaving foam with delicate reverence. The General watched, curious about a process he usually ignored. There was nothing odd or magical about how Bobby worked, but it was still fascinating.

Bobby jumped when he caught General Ryman watching him. “My word, General, you gave me a start. Are you feeling okay?”

“Of course,” the General lied. “Now, leave me to my ablutions.”

Bobby nodded, grateful to be back on normal terms, and shuffled out. The door clicked slowly shut, locking the General away from the world.

General Ryman watched the steaming towels, unsure exactly why. Rising, dancing steam. With a shake of his head, he went to shave before they cooled.

He examined himself as he shaved. Not physically – he still looked sprightly, with more grey hairs than he liked – but emotionally. Bobby’s reaction was understandable: the General was a man of discipline, routine, who demanded of others only what he expected of himself. To lay about was unlike him. Even when ill, he did squats and press-ups, tested how sick he truly was.

But not this morning. Why? He didn’t know, but a malaise at odds with his nature gripped him. The only analogous situation was bottle-ache, yet General Ryman had not touched a drop of alcohol yesterday. Though he’d had plenty of cause to…

He didn’t consider losing the Solution as a potential cause. Following orders came as naturally to him as breathing, he told himself.

With warm, soft cotton, he brushed his cheeks clean. Then used a solid, horsehair brush to cover his cheeks, chin, and neck in foam. Twice, he flicked bubbles into his eye.

His malaise soured. He took deep breaths through his nose, his lips essentially sealed, and lifted the blade to his skin.

General Ryman had shaved since he was fourteen. So, there was no excuse for the cuts he laced across himself. Even the simplest strokes missed their mark, like his hands were playing a childish prank. He looked like he’d been in a fight, one he only narrowly won.

Or lost.

He placed his pearl-handled razor onto his sink with a soft tink. Blood dripped from his chin. Onto cold porcelain. Tutting, he washed his face and applied rubbing alcohol to stem the bleeding. It stung like a parental rebuke, but such was the price of failure.

“Failure,” he said to his own grey eyes.

Maybe his off-hand lie to Bobby was right and he had endured a torrid night? He didn’t remember tossing and turning, but he must have. Unless he truly were afflicted with some malady and his lowered dexterity was a symptom. He resolved to observe his own behaviour closely.

After dressing in a pressed cotton suit, the General walked to his office. He stopped at the stairwell and listened to his staff. Heard the usual candour and sluggishness from people half-asleep or finishing their shifts. They said nothing suspect or unusual. That ruled out most supernatural influences on his mood, for no one professed to ill effects and servants love to complain.

The General continued. And was surprised to find Ernest Faversham, a Professor from the College of William and Mary and a Solution scientist, outside his office. The man held an envelope, wore crumpled, ragged clothes and a look of deep concern.

“Professor Faversham? Good morning. I must apologise for my surprise, and my staff’s rudeness in not advising me of your arrival. They will be suitably rebuked.”

The man jumped. His tan jacket and trousers flapped. “General, manners do not concern me. I have a matter of some import to discuss, you see, something which could not wait. So, I barged in. I couldn’t wait! Not with this evidence, anyway, with the photo fully developed so I can prove–”

“Shall we go into my office?” General Ryman interrupted, mostly to avoid a lecture. The man clearly needed a drink, and, foul mood or not, the General would not be found wanting for hospitality. “You can tell me more about this photo inside?”

Faversham looked around, the large envelope held to his chest like a child’s toy. His untended white whiskers wilted. “A good point. We don’t know who might be watching or listening. Not at all.”

General Ryman frowned. Faversham had always been eccentric, but his behaviour was downright crazed now. What could have wound him up so?

After unlocking his office, he led the Professor inside. Austere but subtly expensive furniture greeted them, a broad mahogany desk, and an impressive library. Faversham walked inside like a leper, not even blinking at his surroundings.

To help the man’s equilibrium, he locked the door behind them. “Sit.”

Faversham obeyed, landing in a plush leather chair.

“Why don’t you start at the beginning?”

“A wise place to start. This is why I always liked you, General Ryman, and why I know I can trust you with this. There are few people I can trust, after what I’ve found… But I digress. The beginning? It started… No, let me start with my suspicions. They bloomed with a pattern I noticed in living samples from the tainted lands, those ill-fated constructs of flesh and magic. You see, some started to go missing. Recorded as dead with no evidence of their passing. The causes of death were marked as a lack of feeding, either of fresh victims or of magic, but I didn’t agree: I worked with these constructs, General, took regular measures of their health. Despite my colleagues’ views, I felt their sudden deaths were perplexing and unexplained.”

The General nodded amiably, somewhat interested, and moved slowly toward his desk.

“And so, I took it upon myself to investigate. After all, it could have been environmental: perhaps they were allergic to whatever we clean their cages with or something in their food. Such information could have meant an advance for chemical weaponry. So, I pressed on, seeking evidence and accounts to support the endeavour. But I kept finding dead ends, lines of inquiry met with silence, empty records, bogus citations. If I hadn’t known better, if I hadn’t respected my colleagues so, I might have suspected they were hiding something. Oh, if only I had followed that suspicion through at the time…”

General Ryman wanted to intervene, to direct Faversham, but the man’s lips quivered between sentences. Tears adorned his eyes. One push might render him incapable. He instead sat gently at his desk and ran his fingers along the drawer containing some fine whiskey.

“I found a common link between the creatures that died suddenly: each belonged to Omnis. Other creatures of the Triangle died normally from experimental weapons, artefacts, and treatments, but the Omnis constructs had an alarmingly high mortality rate. They were, I believed, uniquely susceptible to something in the Solution. I thought it vital to discover what.

“But studying these constructs became more and more difficult. People I know and respected denied me access to subjects belonging Omnis: each time I asked, they were already booked, even if the logs did not bear that out. But I still did not suspect anything malicious, merely thought I had bad luck or had failed politically. Old fool that I am.

“It was only after what would become ‘the Dreamreaper’ came in that I finally awoke to the truth, General. It started as a Chinese child with a growth more akin to That Which Sins than Omnis in its spine. I was allowed brief access this time and determined the growth was indeed of Omnis. I suspect my fellows only allowed this access to keep me content, granting me soft tissue samples as they got on with their real work: feeding the Dreamreaper.”

The General leaned forward. “Feeding it? Feeding it how?”

“I don’t know exactly, for they kept the meals under velvet cloth. I once witnessed the Dreamreaper reach out the girl’s malnourished arms and pluck something from under the cloth which shone like burning copper. I found no records of the feeding process.”

Faversham took a deep sigh. Tears plummeted to thick carpeting. “It is time, then, that I explain why I’m here. The Dreamreaper went missing yesterday, but was not used in an experiment or killed. It was released, purposefully, by our scientific staff to do the Triangle’s bidding.”

The General punched his desk. “Get out. I cannot believe I wasted my time listening to your rambling. I ought to have you arrested for this slander as well as trespass. Get out now!”

Faversham’s whole body stilled, as though he had vibrated subtly before. He shook his head. “No. You must examine this photograph. It is the proof of what I say.”

“Hand it over, then. Though, I warn you, if this is not solid as the foundations of my home, you will be ruined in the academic community.”

Faversham placed the envelope on the desk. Steady hands, soft breathing. “I have already been effectively cast out of the Solution, so your threat is idle. Mayhap I am already ruined? My colleagues have left me and select others out of every great meeting, every endeavour, since I joined. All because I declined the invitation extended to me on arrival. That was the real beginning of this mess, but one I did not mention before for fear of your reaction.”

General Ryman took the envelope and opened it. “What do you mean? What invitation?”

“The day I joined the Solution, I was approached by William B. Naismith. He made me an offer: were I but willing to cast aside my beliefs and morals, I could be granted knowledge and learning beyond my imagining, rising in my field to the level of Plato or Socrates. Of course, it was an interesting offer, but the idea of abandoning my Methodism was abhorrent. I declined, politely. Naismith promised I would face no ill will provided I never mention the offer. And there was no ill will, true, but also no camaraderie: I was an outcast, never to be accepted by my peers.”

The General looked at the open envelope. Faversham accused not only the Solution’s scientific staff of collusion with the Triangle, but their benefactor. The man must have had some tremendous mental break to believe such a thing.

Unless what was within this envelope was so damning…

“Inside there,” the Professor said, more and more in control of himself, “are the slate for a photograph and a fully-processed image. A photograph I took of the crime against these United States. I knew something would happen after I was ordered to leave our laboratories. I had hid a camera aimed at the Dreamreaper’s cage in the laboratory when I first grew suspicious. So, instead of leaving, I secreted myself away with the camera, finger eager at the trigger.

“After some time, a ritual began, one aimed to free the beast. It was unsurprising and yet deeply shocking, seeing my colleagues perform such dark magics. I couldn’t take a photograph immediately, else I would have been discovered and most likely killed. So, I waited. Magic crackled around me. Pardon me, I should have mentioned that strangers led the ritual, all under his watchful eye. Anyway, I waited for an opportune moment, until the portal appeared amidst lightning and cracks of thunder, and disguised the camera’s flash amidst that magical torrent.

“Now, General Ryman, see what I captured. See what I hid for hours to protect. See what drives me to rudeness, libel, and charges of madness and heresy.”

The General withdrew the photo from alongside a camera slate covered in fine silk. A poorly-framed scene, as one would expect from a hurried shot, but it clearly displayed members of the Solution standing at a creature’s cage. The photo could not accurately render the beast due to the magic around it and its diaphanous nature, but its form suggested it had once been a child. A portal hung above it, yet the scientists were relaxed. Worse, people in dark hoods waved their arms to the heavens beside them. A ritual they approved of.

Without a doubt, this was taken in the Solution. He recognised many of those present. It had also been taken recently, judging by those in attendance. Faversham was no madman. There was something deeply rotten within the Solution. And the General knew exactly what it was.

For a figure stood at the centre of the shot. Their clothing was obscured by magic, but their face was clear. The General knew it well. William B. Naismith.

The General put down the photo and stared into the distance. He had been right this morning. Something was wrong, but it wasn’t with him. The world had gone mad as he slept.

Win a signed bottle of Icelandic Mountain Vodka

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Win a bottle of Icelandic Mountain Vodka, signed by Thor Bjornsson by doing some sharing, following, liking and subscribing

Signed Bottle of Icelandic Mountain Vodka

T&Cs

1. The promoter is Geek-Pride.co.uk

2. Employees of Geek-Pride.co.uk or their family members or anyone else connected in any way with the competition or helping to set up the competition shall not be permitted to enter the competition.

3. There is no entry fee and no purchase necessary to enter this competition.

4. Giveaway is open to all of ages 18+ and in the UK

5. Route to entry for the competition and details of how are as follows:

(a) The entrant must Like the Geek-Pride Facebook Page

(b) click the Giveaway link –

6. Closing date for entry will be 31st Oct 2017 at 23.59 GMT. After this date the no further entries to the competition will be permitted.

7. No responsibility can be accepted for entries not received for whatever reason.

8. The promoter reserves the right to cancel or amend the competition and these terms and conditions without notice in the event of a catastrophe, war, civil or military disturbance, act of God or any actual or anticipated breach of any applicable law or regulation or any other event outside of the promoter’s control. Any changes to the competition will be notified to entrants as soon as possible by the promoter.

9. The promoter is not responsible for inaccurate prize details supplied to any entrant by any third party connected with this competition.

10. No cash alternative to the prizes will be offered. The prizes are not transferable. Prizes are subject to availability and we reserve the right to substitute any prize with another of equivalent value without giving notice.

11. Winners will be chose at random using the giveaway ap.

12. The winner will be notified by Facebook Messenger, and or email within 28 days of the closing date. If the winner cannot be contacted or do not claim the prize within 7 days of notification, we reserve the right to withdraw the prize from the winner and pick a replacement winner.

13. The promoter will notify the winner when and how the prize will be sent out.

14. The promoter will use a third party courier to deliver the prize to the selected winner and will take no liability for loss or failure for delivery by the courier.

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The Road to 2049: An Anthology of Short Films

In preparation for his upcoming sequel to the acclaimed cult film Blade Runner – the iconic adaptation of Philip K. Dick’s novel Do Androids Dream of Electric Sheep – director Denis Villeneuve had a lot to think about going into the future of an already truly futuristic film. In order to help build the world of Blade Runner 2049, the director reached out to artists he respected to create three short stories that “dramatise some key events that occur after 2019” but before 2049.

Blackout 2022

Created by legendary anime director Shinichirô Watanabe (Cowboy Bebop, Samurai Champloo), this short film is the first chonological event to occur in between the films. The short highlights the rise of an Anti-Replicant movement following a new model of Replicants which can now live just as long as a normal human as opposed to the restrictive four year lifespan of the previous model. Due to a registry, these Replicants become easy targets for public executions.

The short also highlights the response of Replicants, as one steps in to brutally administer swift ‘justice’ to a trio of leering humans who are approaching a Replicant prostitute. As it turns out, this particular Replicant is a soldier, who discovers that he is fighting other Replicants and defects to fight a different war for the rights of machines to live their own lives.

The soldier – Iggy – puts a plan into motion with Trixie, the Replicant Prostitute, to create an EMP to wipe out the Replicant Registry that the humans have been using to locate and target their hate crimes. The plan is a success, though Trixie is killed. After the ensuing blackout, Replicant production is prohibited, leading to the collapse of the Tyrell Corporation and the rise of The Wallace Corporation over a decade later.

The short is unique as it is the only short to be animated, and is by far the longest of the three. Its captivating art style really draws in the eye as the scene transitions between aesthetically familiar settings from the original.

Blade Runner 2036 – Nexus Dawn

The second short film comes from Luke Scott – yes, relative of that Ridley Scott. It begins with some footage from the movie regarding the Blackout that occurred in the previous short, and how whilst the archive was damaged there were still fragments of data left behind.

We then flash back to the year 2036, where we are introduced to Jared Leto’s Niander Wallace arriving to a meeting with individuals of some importance. The individuals waiting recognise the work that Wallace has apparently done for humanity’s health, which begs to a question of what exactly happened? Wallace makes the comment that “You remember hunger, so you indulge the recluse whose patents keeps that hunger at bay” in regard to them meeting him, which insinuates that he is responsible to providing a solution to a large-scale famine. He also insists he believes in life, which leads to a comment about the decay of Earth – “our present concern”. Somehow, Earth is on the decline, and the famine was only part of the problem.

A key moment in the short is when Wallace begins arguing to repeal the Replicant Prohibition act, claiming and proving to them that his new Nexus 9 models will commit suicide rather than harm their human masters. As the short ends, we can only assume this impressive display of control over the new models invites the annulment of the Replicant Prohibition act, and allows The Wallace Corporation to officially mass produce Replicants.

This short serves to introduce us to Leto’s character, and establish him as the heir to the legacy that Eldon Tyrell left following the dissolution of his company after the Blackout of 2022. Niander Wallace is an impressive figure, and holds an impressive amount of power as not only the world’s sole provider of Replicants but also on a political scale, having saved the world from a global famine with presumably experimentation into GM food. The short establishes just how much of an important character he is for the feature film, and the final shot suggests that despite his disability, Wallace sees clearly enough to carve his way into the future.

Blade Runner 2048 – Nowhere to Run

Another short from Luke Scott, this is the last in the trilogy of short stories connecting the two Blade Runner films. In this short, we meet Dave Bautista’s character, who – like Jared Leto – will make an appearance in the upcoming sequel.

We can see that this character suffers from PTSD, reliving flashbacks from a violent age – he manages to calm himself, washes his face and puts on a pair of spectacles before moving off into a marketplace that carry tones from the marketplace scenes of the original film. He gifts a book to an acquaitance, before moving off to do business in selling manufactured organic substance. After business, he returns to the square to find his friends from earlier being abducted, leading to a ruthless execution of all thugs by Morton, exposing his secret – only a Replicant could be that strong. Exposed, he rushes off into the crowd, with a concerned individual calling up someone about a “rogue skinjob you might be looking for”.

It’s interesting as the short establishes hints towards Morton’s nature – his favourite book being about “an outlaw priest, just trying to understand the meaning of being human”, his work revolving around manufactured goods, and an apprehension for the LA Police who patrol nearby. However, the most important factor is in the reveal itself – in the original Blade Runner, Replicants had an unnaturalness about them that gave viewers a clue. They were described to only replicate human behaviour, and so their reactions and interactions were what gave them away. Sapper Morton, however, is arguably completely undetectable up until the point he demonstrates a set of beyond-human abilities…and a willingness to kill humans.

Final Thoughts

One interesting thing I found was that despite his appearance in the final short, this is not the first time we have seen Sapper Morton – in Blackout 2022 , we see a headshot and profile of Morton as the Blade Runners converse about the escaped soldier Replicant Iggy. Connecting their conversation to Morton’s PTSD, we can assume that this particular Replicant also served as a soldier – and instead of turning into a revolutionary, he went into hiding.

We know this theory also has evidence from the clips from the sequel before the 2048 short begins, as Ryan Gosling is on the hunt for a Replicant that escaped prior to the blackout, which we know for a fact was around the time that Morton went AWOL. This arguably makes Sapper Morton one of the most important characters in the upcoming sequel, as he IS the Replicant that is being hunted. Why? Because he is a Nexus 8, and is not a model that has been programmed to be totally subservient to humanity. He is illegal and capability to cause harm to humanity makes him a liability to the Wallace Corporation, which presumably is what will prompt Niander to hire a Blade Runner in the sequel.

Though, this in turn begs the question…if Replicants have become so obedient, why to Blade Runners still exist? A question I daresay will be answered in the film itself…

Blade Runner 2049 releases in the UK on the 6th of October 2017

The Geek Pride Cast #EGX

This week Matt and Pete have been at EGX, the Biggest Gaming convention in the UK. They talk new games, old games and get set on fire by a Lord of the Rings Dragon!

Don’t forget that all Geek Pride Podcasts, including this one and Pitch, Please! can be found on Itunes, Google Play, youtube and our website for download.

If you would like to see live streamed podcasts, then please check out our Facebook, Youtube and Twitch channels

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The Geek Pride Cast #Nbomb

This week, Matt, Giulietta and Dave talk a bit more about IT, New games coming up and controversial Nbomb dropped by Pewdiepie.

 

Don’t forget that all Geek Pride Podcasts, including this one and Pitch, Please! can be found on Itunes, Google Play, youtube and our website for download.

If you would like to see live streamed podcasts, then please check out our Facebook, Youtube and Twitch channels

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The Geek Pride Cast #Destiny

This week, Live and on the Interwebs, Matt, Giulietta and Dave talk Destiny 2 and Horror films.

Don’t forget that all Geek Pride Podcasts, including this one and Pitch, Please! can be found on Itunes, Google Play, youtube and our website for download.

If you would like to see live streamed podcasts, then please check out our Facebook, Youtube and Twitch channels

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Six games to watch out for from EGX2017

Games like Total War: Warhammer 2 and Assassin’s Creed: Origins naturally dominated this year’s EGX, which has always been about promoting new games.  Whilst I am keen to play Far Cry 5, if only for the story, much of the true innovation this year lies within the indie and left-field collections.

As such, here are six games from EGX that gamers really need to watch out for in the coming months.

Thea: The Awakening by MuHa Games

Slavik, folkore and RPG are not three words you often see together.  The Witcher videogames is perhaps an exception, but one focussed on the monsters.  However, MuHa Games explores the Slavic pantheon in their RPG/card game Thea: The Awakening, and Thea 2: The Shattering.  In a medium swamped by homogenised fantasy settings, it is refreshing to see something decidedly different.

Rogue Trooper Redux by Rebellion

The original Rogue Trooper was a classic, albeit a flawed one.  So, this redux does not so much remake, but restore the original intent of the game.  There are dozens of graphical touches that demonstrate their respect for the source material, but it was the sound design that created a compelling sense of immersion of being in a futuristic battlefield.

Sunless Skies by Failbetter Games.

Sunless Seas was a fantastically written top-down exploration game that seethed with a Gothic atmosphere merged with Lovecraftian undertones.  However, some of the gameplay mechanics were not the best, especially in terms of combat and failure.  Hence, Failbetter Games have created Sunless Skies, a game that took everything that was great from Sunless Seas (atmosphere, writing, etc) and revised what was not (the combat and death mechanics).

Switchblade by Lucid Games

To be honest, most MOBAs (Massive Online Battle Arenas) leave me bored, but when you add vehicle combat to it, suddenly I become interested.  Players choose a vehicle chassis and a weapon to mount, before being unleashed on the map.  Provided the vehicles remain balanced, Switchblade has the potential to become the next Rocket League.

Falling Sky by NFTS Games

I am a complete sucker when it comes to story-driven games, hence why Falling Sky intrigued me.  Described as a cinematic game, there are obvious parallels with Heavy Rain and Fahrenheit.  The demo was moody and evocative of suburban America as the main character searches for their missing brother.  This is not a game of frantic racing, but of a more relaxed exploratory approach, and is all the more compelling for it.

The Krucer Parallax by Radiation Burn

This may sound like a bit of a cheat, as I mentioned it last year, but that was only a pre-beta demo version and it now looks even better.  The game universe remains deliberately vague, as it is designed for the modding community to build upon.  If you had ever wanted to command your own fighter wing, then this is a game for you, as it is a solid space fighter game with an intuitive command interface.

SmartHalo – Making cycling smarter

Ride a bicycle? Sick of only petrolheads having fancy satnavs and touchscreen displays? Then, the SmartHalo might be of interest…

The SmartHalo is a smart device that claims it can be fitted to any bicycle.  This, potentially, allows any bike to be turned into a smart bike, without having to pay hundreds of pounds.

Once paired with a smartphone, it provides the rider with a Satnav, night light, fitness tracker and alarm system, as well as notifying the rider of any incoming calls and texts through the display.

Quite how the SmartHalo acts as an anti-theft device is unclear, nor if the Satnav incorporates trails as well as roads is unclear.

The SmartHalo is now available in the UK and can be ordered online.