Great news for Warhammer fans today, as Sega has announced a “Multi-game deal” between British developers The Creative Assembly, and Games Workshop.
Eurogamer published the story earlier on today after an interview with Sega UK. The publisher said they will be looking at developing for the “Warhammer universe of fantasy battles”. They have also confirmed that THQ still holds the licence for the Warhammer 40K, so it looks like Creative Assembly will be only looking at Warhammer Fantasy titles, which by no means will be a bad thing.
“With this year being our 25th anniversary it seems fitting for us to embark on such a dream project with such a well-established partner,” Tim Heaton, studio director at Creative Assembly said of the deal. “The incredibly rich and detailed Warhammer world is something we grew up with, and has left an indelible imprint on us as both designers and gamers.
“We’ll be doing the Warhammer universe justice in a way that has never been attempted before,” Said Tim Heaton, Studio Director at Creative Assembly. “We’re bringing those 25 years of experience and expertise in extremely high-scoring games to bear, delivering a Warhammer experience that videogamers will absolutely love.”
This news is huge, and is absolutely amazing news for Warhammer fans. Games Workshop would’ve really struggled to find a more suitable developer; Creative Assembly already has years of experience developing the widely acclaimed Total War series, so if anyone knows how to field huge, epic battles between Orcs, Men, Elves and everything in between, it’s them. They know what they’re doing, and this partnership certainly has lots of potential for them.
It’s pretty likely we can expect a strategy game, possibly an RTS like Warhammer; Dark Omen could be on the cards, but I’d love to see a grand strategy game, a Warhammer version of Medieval; Total War as well.
Unfortunately; it looks like we may have quite a wait before we can get stuck into anything, as Sega UK said the first title won’t be ready for a while yet; with “beyond 2012” as the only guide for now.
WARNING: The following article is one big wall o’text. I’ve tried to break it up with some completely unrelated pictures of ponies and pokemon, but there’s only so much to be done with that. Sorry.
I’ve just finished National Novel Writing Month, or NaNoWriMo as the pros call it. Basically, the aim of NaNoWriMo is to write the first draft of a novel, over 50,000 words, in 30 day. I think the principle behind it is a similar one to new year’s resolutions- if everyone picks a date to start something, the combination of excitement and peer pressure will see that you do in fact start it. Sadly, like most resolutions, not all of them last that long. It seems appealing because everyone likes the idea that there’s a secret, easy way to get something written. You come up with an idea, do a bit of planning, and then write the whole entire thing in a month. But of course it’s not that simple. We know that. So if it’s not a sure-fire way to get your work of art published by 2013, is it worth it?
It’s not a “real” competition in the sense that the word count isn’t exactly the goal. The goal is to get you off your butt (or, actually, on it, who writes standing up?) and writing that novel you always said would be a best-seller if you just got around to it. As cheesy as it sounds, you participate for the satisfaction in writing a novel, not for any sort of prize. This is good because it allows for some flexibility in what you write. For example, and I say this with only a minimal amount of shame, I am a cheater. I didn’t pen the first words of my story on November 1st. I wrote the first chapter two and a half years ago. And I came up with the idea and characters long before that. I started NaNoWriMo with around 10,000 words already under my belt, though I didn’t add them to be counted for my final score. But the lack of structure means this is OK, you can work on an existing idea if you want, because at the end of it, you’re not conning them out of a grand prize, or even submitting your work for a quality test. The grand prize is the first draft of a novel, that you’ve written. Go you.
Depending on the NaNoWriMo group in your area, it can also provide you with a good support network to help you through the long, harsh month. I was lucky enough to have a really active group that met up down the road from my house, so that helped the process a lot. This is a double-edged sword, however- in the week before it starts and the first week of the event, it’s a great boost to see everyone else getting excited about it. You start buzzing with new ideas, and that first week is spent with a shower of words flying off your keyboard, fingers on fire. And the second week rolls around, and you realise that you can’t work a full-time job and carry on with your studies and do your weekly comic reviews and learn German and still write a novel. But there’s still plenty of time left. And then the third week hits, and you don’t have plenty of time left, and the reams of people saying that they’ve hit the magical 50k and are still going gets demoralising, and you ignore every notification from the Facebook support group in case it’s another person succeeding where you’ve epically failed. It was nice to meet a few of my fellow NaNos at the coffee shop write-ins, but other than that I didn’t get too much out of it since a) I have no laptop (and thus have to suffer writer’s cramp when away from my computer, and slow down the process considerably as I write in longhand) and b) I have an aversion to writing in front of people that is so bad I have only just been able to write while my husband’s in the room, and we’ve been together for four-and-a-half years.
On the good side, that first week gives you a whole lot of information on how you work. Whilst you’re still in the super-motivated, wanting-to-write period, you learn a lot about when you are most productive, and this can definitely help when writing in future. For example, I learnt that first thing in the morning I am good for nothing except defending my Angry Birds highscore, and that if I don’t put clothes on and leave the house -even if it’s just for the two minutes it takes to pop down the garage for juice- I will not do anything productive that day. I also learnt that mid-afternoon is the best time for me to do my coursework and comic reviews, but I can’t start inventing fiction until it’s dark outside. So now NaNoWriMo is over and I’m still trying to hash out my novel, I have a better idea of how to do it, rather than waking up and staring at the screen in my dressing gown at 9am wondering why words aren’t forming and declaring myself a pathetic useless failure. Plus, the “write by the seat of your pants” attitude is a good one- with a deadline this big and looming, you have less time to spend meticulously planning and pretending it’s productive work towards your book. (It’s not, it never is, writing is the only productive thing) This gives you more chances for unexpected plot twists, the kind that only arise when you let the story take you wherever.
So, NaNoWriMo definitely has its uses. But it’s not a definitive strategy- if it was, professional writers would have no excuse for writing the first draft of a new novel each November, since they don’t have to factor in any other work or study commitments. And as we all know, this is not the case. Hitting the magical and elusive 50k is no good if all the words are terrible, and even if you do “win”, there’s still a lot of work to be done editing and re-editing and showing it to people and taking criticisms and re-re-editing. Even a NaNoWriMo winner has to do a buttload of work come December 1st.
If you’re thinking of taking part next year, I would highly recommend it. I mean, whether I win or lose this time, I’ll still do the next one. Don’t think of it as an easy-peasy fast-track to fame and fortune; think of it like a free creative writing course- it can help you see problems in your own work, come up with a writing schedule to help you work more efficiently, and give you a network of people who are all as worried as you are that you suck but will cheer you on regardless.
So what did I learn about myself during NaNoWriMo? Well, several things:
I am addicted to adverbs
Cliches are a plague that infects my work like cockroaches
My characters spend a lot of time sighing and/or taking deep breaths
My characters also spend a lot of time glaring at each other
Lots of things go beep
I have no business writing sex scenes, ever, under any circumstances
Borderlands 2’s second round of DLC was just as much of a surprise announcement as the first, but is quality beginning to be sacrificed for speedy releases?
As any newbie Vault Hunter knows, Pandora is all about the guns. No game since the first Borderlands has put so much life and downright…personality into their game’s weapons. And no more is this seen than in Gearbox’s second round of DLC for Borderlands 2; Mr Torgue’s Campaign of Carnage. Featuring the titular Mr Torgue, CEO of his namesake company, one glance at this huge, muscled, mullet-wearing wall of pure testosterone and CAPITAL LETTERS, anyone can clearly see why Torgue weapons are the BIGGEST, the LOUDEST and the most downright EXPLODERY weapons on Pandora. With this new DLC, Vault hunters can travel to Torgue’s “Badass Crater of Badassitude” and it’s surrounding locations, to take part in a gladiator-style competition to become the “number one ranked badass on Pandora”, and win the right to open a newly found vault in the crater itself. Also included in the DLC are replayable arena-style battles and races, which can be played to earn “Torgue Tokens”, specialised currency that can be used to purchase Torgue weapons from specialized vending machines. And yes, they can even be used to purchase legendaries.
In terms of actual content; the DLC itself is of a similar length to Captain Scarlett, though if possible, I found the main story to be even more linear, which for anyone who read the review for Captain Scarlett, will know was a big disappointment. There is still plenty of entertainment to be had, and players will get their money’s worth, but the overall quality is not up to the usual standard. The basic format of the tournament is do something to “annoy the competition”, travel to new area to fight the competition, rise a level, and repeat five times or so, with very little surprises along the way. Even the side quests this time round are much more repetitive as well; a large portion simply involve playing exactly the same arena fights on higher difficulties to earn tokens, and it is actually fun to get stuck into a melee against lots of other bandits at the same time in an arena environment, the fights can get very intense, but they are always one round long, unlike the two arenas from the main game, so it can get repetitive and boring quickly, as the difficulty never changes drastically. Even the other quests are fairly generic compared to the usual borderlands fare; there are a lot of simple fetch quests, and even the majority of the questgivers are characters from the main game as well.
This brings me to my next point; the characters. The eponymous Mr Torgue is easily enough personality for any sane individual. Obsessed with EXPLOSIONS and TESTOSTERONE, he could quite easily feature in a Powerthirst commercial. He consistently shouts everything at the top of his lungs; he makes random announcements over the PA system questioning player’s badassness if they aren’t “MADE OF METAL, GASOLINE OR BACON”, and seemingly does not care about trivial things like someone breaking into his arena or other competitors getting one over on him, as long as things are EXPLODING. I certainly loved listening to all the random things he shouted as I made my way through the game, and I looked forward to hearing what he was going to say next, but he is a very intense character, even more so than Tiny Tina, if such a thing is even possible, and he did begin to grate on me slightly towards the end. So if the ever-so-slightly eccentric Tina drove you crazy last time, Torgue in one place is likely to completely push you over the edge.
Unfortunately, as much as I loved Mr Torgue, he is by and large the only new character that is introduced. There are a few other new faces, mainly competitors in the tournament that are introduced shortly before you take care of them in an arena fight, but they are by-and-large bit parts. You do get a trainer and sponsor for your fights, which does lend a little authenticity to the gladiator style theme, as your sponsor occasionally gives you a running commentary, but these are familiar faces, and while it was pleasant to see some of my favourite characters again; a bit more originality wouldn’t have gone amiss.
As far as the environment goes, I was pleasantly surprised at the variety I was presented with. I thought it was a waste to base Captain Scarlett in the same old arid dustbowl we have seen for a long while now, especially after Gearbox seemed to take pains to make the environment in Borderlands 2 much more varied, and although Mr Torgue’s is still a little heavy on the brown, Gearbox have made a real effort to jazz up the setting. The “Badass Crater of Badassitude” serves as the central hub, and is dominated by a huge arena complete with spotlights and outlying villages, but other locations also include a race track, a whole dilapidated city and a lava-filled foundry, among others. Gearbox clearly doesn’t want to overdo it with the futuristic cities or green highlands on a planet that’s supposed to be a wasteland, which is fair enough, but they have at least made a real compromise here.
One downside that plenty of players seem to be complaining about already, however, is the lack of new vehicles to enjoy, as well. This wouldn’t be so great of a problem by itself, except that many of the new enemies actually ride tandem motorbikes that seem to have been designed perfectly for two players, so why Gearbox decided not to make this an option for players as well is anybody’s guess, and disappointing for fans who enjoyed the added bonus of sailing round in a sand-skiff in Captain Scarlett and Her Pirate’s Booty.
Mr Torgue’s Campaign of Carnage is another mixed bag, then. Mr Torgue is one of my favourite characters I have encountered in a long time. His manly, explosive and downright ridiculous writing is comedic gold, and I would happily pay good money just to listen to him more. The environment is also varied and fun to explore, some aspects of the arena gameplay are enjoyable, and being able to purchase legendary weapons will be tempting for some players. However, the latter still requires a lot of farming, and the DLC as a whole is let down by a very basic and very short main storyline. This, with the lack of any other new characters, less innovative sidequests and no new vehicles or other such treats for players, means that many players might not get their money’s worth.
[box_light]After another runaway success with Borderlands 2, Gearbox manages keep up the form with its first portion of additional content.[/box_light]
Captain Scarlett and Her Pirate’s Booty
I have been playing a lot of Borderlands 2 recently. A whole lot. After investing so much time into the deliciously crazy world of Pandora, I would have been more excited than Face McShooty anticipating a shotgun to the head at the chance of spending more time there. And all of a sudden, Gearbox announces and releases it’s first piece of DLC in the same week. This first portion is a good old fashioned chunk of pirate themed goodness, revolving around lost treasure, and the nefarious Captain Scarlett’s quest to find it. It introduces a brand new location, the desert of Oasis, new vehicles, characters, quests and more.
Now, I’ll get the bad news out of the way first. The main campaign is nothing really to write home about. The main story is fairly short, and pretty much involves searching for parts of a key to open the secret vault of Captain Blade’s treasure, and that’s about it. It is a fairly linear line of 10 or so quests, with a simple format of go here-do this, receive key item, rinse and repeat. Whereas this may be perfectly fine for any other RPG or adventure game plot, this is Borderlands; a series renowned for its superb writing, unique quests and outlandish characters, and unfortunately, I found the main story quite linear and uninspired, compared to previous form. Fortunately however, the main quest line is only one side of the coin.
In most other areas of the content, the same high standards had thankfully been kept; and in terms of characterisation there are some brilliant new faces to run into. While the Pirate Captain Scarlett herself was passable as an obviously untrustworthy yet necessary companion, there are still other genuinely entertaining characters. My favourite being Shade, the last living resident of Oasis itself; who has clearly gone insane after his entire town died and turned into an arid desert, and so has rigged dead bodies with cassette recorders and megaphones all around the town and acts out their personalities.
Similarly, whereas the main questline may be quite generic, this is thankfully not the case with the side quests, which once again show that not all sidequests have to be filler and that they can be plenty of entertainment in their own right. Sure, there will always be a few “kill 10 these, pick up 10 of that” quests, but even the writing for these is comedic, and gives you motivation to complete them. For example, one such quest asks you to go and collect some fruit for a character, however the reason being; “Scurvy is caused by vitamin C deficiency. You can counteract it by drinking orange juice every so often. Don’t say video games never taught you anything”. A fantastic piece of writing that somehow manages to break the 4th wall, and keep within he pirate theme of the game at the same time.
Speaking of the theme, Oasis itself is fairly large, so again, even though the main story is fairly short there will still be plenty to keep you occupied. However, it is yet again set in a barren wasteland, and it is beginning to get ever so slightly boring. Sure, Pandora is meant to be a harsh environment, but we have already seen in the main game that there are oceans on Pandora, and plenty of other environments, was it too much to ask to set it somewhere unique, rather than the same old dusty, dry desert we have seen in two main games and plenty of DLC? Perhaps Gearbox was trying to avoid more stereotypical piratical themed settings, but it didn’t really work for me.
Nonetheless, there are plenty of landmarks to keep you busy, from giant ship-graveyards, to dried up oil rigs and pirate villages, there is still plenty to explore and lots to see. To help you in your travels, early on in the game you are given your very own sand skiff to sail the seven dried up seas, which was very enjoyable to use. Despite its lack of speed, there’s nothing quite like sailing in a boat-shaped hovercraft, firing volleys of rockets at other pirate ships in the middle of a sea of sand. Gearbox could have just re used the existing vehicle options from the main campaign, but it is a fun way to get around, and it’s addition is a great mark of commitment by Gearbox, and gives players a bit more value for their money.
Going along with this is the introduction of “Seraph” weapons, a new weapons class intended to be a bridge between blue and orange quality weapons in the game. However, they are mainly post-game content, requiring the defeat of a powerful post-game raid boss to start collecting the Seraph Crystals needed to buy them, so if you are soloing, don’t expect to see any Seraph weapons any time soon.
Captain Scarlett And Her Pirate’s Booty is a worthy purchase, a piece of additional content that gives plenty of value for money, and enjoys more of the quality writing and characterization the series is renowned for, just held back slightly by a mediocre main plot and all-too familiar landscape.
With the Release of Far Cry 3, Machinma and Ubisoft have come up with this awesome Dark Comedy web-series, about Christopher Mintz-Plasse (Mc Lovin) “surviving” on a tropical island…. Far Cry Island to be exact.
As expected, things get a bit messed up!
Check out the first 4 episodes below:
Christopher Mintz-Plasse (Superbad & Kick-Ass) continues on his desperate mission to survive Far Cry Island while Vaas (played by real in-game actor Michael Mando) torments the locals in his twistedly psychotic ways.
Far Cry 3 is an open world first-person shooter set on a tropical island unlike any other. This is a place where heavily armed warlords traffic in slaves. Where outsiders are hunted for ransom. And as you embark on desperate quest to rescue your friends, you realize that the only way to escape this darkness… is to embrace it.
Far Cry 3 releases December 4th on Xbox 360, PlayStation 3, and PC. For more information go to www.farcrygame.com.
For some reason I cant embed Eps 3 and 4, so here are the links to the vids
Steam has been completely reformatted from today to not only be compatible with full size TV screens, but also with game controllers as well. So if your gaming experience is more about kicking back in the living room; Big Picture is just for you. Now you can enjoy the same great looking and performing PC games from the comfort of your couch, and you can even bring all your current Steam buddies to the party as well.
And if that wasn’t enough, Steam have also started another sale to celebrate the announcement, with all sale titles “fully controller supported”, and the full Steam catalogue of 2500+ regular titles to browse through as well.
The whole text resolution of the store has been revamped, and they have even introduced their new web browser and text entry system designed for controllers. Cutely named “Daisywheel”, it replaces the QUERTY setup. All the other benefits of Steam are still present such as cloud saves, and it’s even possible to switch between a controller and keyboard and mouse setup within Big Picture, as well as switch between Big Picture and the traditional mode with a simple button press, too.
So if there are still any gamers with PCs out there that somehow haven’t experienced the gaming revolution that is Steam, really, you have no more excuses! Check out the video below for more info;
The much anticipated and notoriously secretive J.J. Abrams sequel Star Trek Into Darkness, is due for release in only a short six months and yet very little has been officially released or leaked for that matter. We’ve known for quite sometime Benedict Cumberbatch has a part in the film but as yet no character confirmation, though let’s be honest he’s the bad guy, he has to be. Last week Paramount finally released the following synopsis which does give more of an insight:
[box_light]“When the crew of the Enterprise is called back home, they find an unstoppable force of terror from within their own organization has detonated the fleet and everything it stands for, leaving our world in a state of crisis.
With a personal score to settle, Captain Kirk leads a manhunt to a war-zone world to capture a one man weapon of mass destruction. As our heroes are propelled into an epic chess game of life and death, love will be challenged, friendships will be torn apart, and sacrifices must be made for the only family Kirk has left: his crew“[/box_light]
Today has marked the release of the first official poster. Needless to say it certainly visually represents the ‘detonated fleet’ mentioned in the synopsis and I’m guessing the ‘unstoppable force’, although we can’t see his face, I’m pretty sure it is the aforementioned Cumberbatch. Yes, I have jumped to conclusions but please understand I would actually love nothing more then to be proved wrong with an awesome plot twist, surprise, type thing. It will only make the film more awesome. With a returning cast I enjoyed watching the first time round, the certainty of big explosions and space battles, this is a release I am definitely looking forward to. Due for UK release on the 17th of May and I just hope they have fixed that blinding lens flare issue.
[box_dark]**Potential spoilers in this article ***[/box_dark]
Straight to the point:
A man traveled back in time to prehistoric ages and stepped on a butterfly, and the universe was entirely different when he got back.
Review
Seriously, what’s going on with his eyebrows?
As my esteemed colleague Ben pointed out, Looper had an amazing trailer, amazing enough that it made me go watch it, even after seeing the aforementioned trailer before Silent Hill (a horrific enough experience to put me off spending money at the movies). But while the trailer made sure to show the most impressive parts of the movie, it stole nothing from the actual film.
I admit that some of what Ben has pointed out had crossed my mind while I was watching it, trying to figure out things from a whovian perspective, things such as why don’t specific events in the present actually alter the past? Why doesn’t the fact that Seth has lost all of his limbs and is thus unable to participate in the future erase the existence of his old self? And since it’s so easy to remove him from an active past, why was it so hard to kill him in the first place, since technically he can’t exist there anymore? Yes, these are questions that I asked myself over and over again as I was watching the movie, but ultimately the movie isn’t really about the time theories, it’s not about whether or not the laws by which that particular universe operates are accurate. Instead it’s about something much simpler, the human instinct to survive, to fight against the worst possible odds and win. While Ben has made no mention of this, it’s also about self-sacrifice and even love.
Joe is the vehicle for this point to come across, both his young self (Joseph Gordon Levitt) and his older self (Bruce Willis) struggle against the world, and history, and time and space, they struggle to find their place and once they found it, they want to keep it, they want to live the way they have chosen, not under the rules of anyone else. Yes, we can dissect the lack of scientific accuracy, we can find the flaws in Joseph’s make-up (something that I found particularly distressing and disturbing during the movie) or we can focus on the fact that everyone seemed to be telekinetic, but that’s just it, the movie isn’t about that. Perhaps it’s just my perspective of it, but just as The Walking Dead is not about Zombies, nor was this movie solely created for the purpose of explaining time travel for dummies, while being scientifically accurate. The young-Joe vs old-Joe storyline is a way of showing both the struggle for survival that’s apparent in both generations, and also that no matter how wise we think we are, we can’t shape the past, the present or the future by merely claiming we know better.
Countering Ben’s points:
As well as the solar-cars and some electric vehicles, characters often ride around on flying bikes seemingly built around a single jet engine. I know, it’s poking holes for the sake of poking holes but what, you have fuel for personal jet engines but your cars have to be powered by something else?
While the movie wasn’t long enough for us to learn about the economic situation of the world in that year, why can’t we assume that something is making them reserve flying bikes that use fuel to those that are rich? Things look rather bleak for everyone other than those in positions of power and for trained assassins, what if the rest of the world simply has to deal with using alternative means of powering their vehicles? Like free for all solar power? Or since we are in the business of assuming, what if there was a ban on the amount of fossil fuel people were allowed to use and they had to deal with what they had? That’s not accounting for wars with the countries that own the largest supply of oil on the planet or hell, the bloody Apocalypse.
And it’s not even like these people having telekinesis furthers the plot. There is zero reason why anyone in this film needs super powers – if anything the film makes more sense without them.
Actually…the kid – Cid – is the one that was meant to become the Rainmaker, his desire to kill all assassins fueled by the fact that his own mother would’ve been murdered by future-Joe in order to maintain the illusion of his happy life, with his lovely wife. Ultimately this movie was a self-fulfilling prophecy, when if future-Joe had simply rolled over and died, nothing would’ve happened. But since Joe started to change the present, the future altered accordingly, culminating with Joe’s suicide that effectively erased the timeline, leaving the chance for Cid to become a good person rather than a crazy assassin. Since he was just a child, it would’ve been hard to explain his relationship with his biological mother, or his ability to compel people into doing his bidding in 30 years, if they didn’t add a little twist – the telekinesis. Now, since you mentioned X-Men, we all know that a single person possessing a specific power would’ve become a target for hate and abuse, but since that wasn’t the focus of the movie, they simply chose to say that 10% of the population have it, thus making it mundane enough for everyone to be unfazed by flying coins. And honestly? The kid would’ve been 90% less creepy without the ability to kill you with his mind.
Now, to get to what I loved about the movie: Joseph Gordon Levitt’s performance, the one thing Ben and I actually agree on, was fantastic. I saw a tweet from Jim Beaver who once worked with a younger Bruce Willis and he claimed that even with the make-up, Joseph looked nothing like him, but it took nothing from the man’s performance. He was absolutely fantastic as he is in most of his roles. What I am afraid of though is that he’s becoming so overused, there were two trailers for movies with him at the cinema running at the same time. Pace yourself, Joseph…there’s still time.
Bruce Willis actually surprised me, it’s been a while since I’ve seen him in action and I wasn’t expecting much, but it was good, the way he managed to convey his emotions towards the situation, while maintaining a stoic face got him extra brownie points for me. Combine his attitude with the special effects that really made me sit at the edge of my seat and you have a recipe for success. This might not be “the next Matrix,” but it works well enough for it not to have to be the next anything and stand on its own two feet.
What else? (Yes, I’m stealing Ben’s review template)
The movie was great, go watch it and judge it by yourselves. While reviews might make you pay more attention as to where you spend your money, ultimately they are subjective. That being said, the movie is good, I’m right, Ben isn’t and with that, ladies and gentlemen, I close my argument.
These two vids are the first Video blogs I have ever done… sound isn’t great because i didn’t sort by HD mic out properly but here you go.. Matt Geary on:
[box_dark] If you like the blogs, please subscribe to the channel, and if you have any questions you might want me to answer, or muse on, them please get in contact through the site or by emailing [email protected][/box_dark]
In this Video blog I muse about Dyslexia, how it affected me, how it effects others and what I do to try and make the best out of a bad situation. It’s quite a long one as I was on a bit of a roll, so it is split into 3 parts.
My Next blog is on Dyslexia, how it makes me feel, how I’ve tried to best it and how it affects others. Its a 3 parter because I was on a bit of a roll; this is part 3
(FYI – The sound isn’t great by the way. My laptop decided to self destruct while recording the audio and so this is just sound from the camera)
If you have questions that you might want to ask a 6Ft 3, metal viking, lord of the Geek then please leave them below or email us at [email protected]
As always please subscribe to the chan and like us on FB and Twitter
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