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Critikal Hit Oberkil!

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Okay, so I have been promising the Big Cheeses at Geek Pride that I would write this blog! So, finally, here it is. My Borderlands 2 inspired gun.

Before I start, for you geeky people who demand exact replicas, this is a piece of art rather than a replica gun. It is not meant to be a prop from the game or anything. Also be kind! It’s the first time I have posted anything to such a wide audience! This gun was done for my other half for our anniversary. And it’s also a bit of a thank you for everything he has brought to my life over the past year and a bit.

So, yeah, mushy stuff aside! My partner loves airsoft so basically, instead of being satisfied by Battlefield he chooses to go out into dilapidated buildings and shoot big BB guns at other men. It’s basically big kids playing at war but with extra pain (the BB’s sting big time!) He also loves gaming and our favourite game to play together is Borderlands. I chose this particular Bandit shotgun design from Borderlands 2 as he is always drawn towards it no matter his character class.

Here’s a bit of a walkthrough what I did to create my Borderlands 2 Bandit gun.

1. Base colour. I found a perfect colour red, didn’t need to mix anything! Which is always a plus! I left some parts blank. These are the parts that started off grey or a rust colour. It took a lot of coats to make the red bright enough though.

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2. (couple of hours in) I began to add some designs on the side. I use really dark block lines to outline the sections to make it look cartoony. It took a while to get the shading right. I went through a moment of thinking that I had completely ruined the whole thing… I used grey paint which just looked horrid (this was swapped for the silver), the shading looked like someone had smeared it on with their forehead and I tried using masking tape to go round the sections so that they were perfectly edged and that the black outlines were perfect. As I was using a paint brush it didn’t work. So everything on the gun was hand painted. I used nothing more than a paint brush and my fingers for the shading. (I have started to shade things with my fingers rather than a paintbrush… Yup)

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3. (about six hours in) Once I finished the side and painted the gun handle silver I felt that it needed something a bit extra so I decided to actually put to use the masking tape by taping strips of it around the handle. I also used some plasters… spot them? This was the point where I actually decided that it actually did have the beginnings of a Bandit gun.

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4. (about 7 hours in) Worked on the other side. Added a nice brown area so it looks a little bit more cobbled together. This side happens super quickly as I now kinda know what I am doing! Emphasis on the kinda.

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5. (about 9 hours in) Added some random detailing before moving on to the front half of the gun! Just incase he forgets it is his. Picture also shows how I mix paint and clean my brush…

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6. (about 10 hours in) Painted the grip of the gun in a stark contrast to the rest of the gun. This is the one bit I wasn’t really sure on, but it stayed because my partner liked it. Also sketched the beginnings of a shark mouth. This is the same on both sides and wraps around the bottom.

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7. (about 13 hours in) Finally finished the mouth. It took a while, what I thought would be the easiest thing to do was actually the hardest part of the process! It took alot of coats of paint to make it remotely smooth.

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8. And finally. I just went over the gun adding any detailing I felt was needed until I was happy with the finished result, which I shall showcase now!

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More art of mine can be found on my Face Book page www.facebook.com/TheLittlePixiesCraftyCorner

Hope you enjoyed!

Hacking Is Our Weapon – New Watch Dogs Trailer

“They think I’m a man out of control, but I’ve never had so much control.” The closing line of Ubisoft‘s new Watch Dogs trailer is the moniker for the whole game – control. Married with the tagline “Hacking is our weapon”, one can only imagine the limitless possibilities that are created from such a game mechanic.

Watch Dogs

Ubisoft dropped the latest trailer for arguably one of the most anticipated games of the year yesterday, and with me not being the most patient of guys, I’m practically chewing my own arm off in anticipation!

The trailer itself had quite a Grand Theft Auto vibe about it, with the music and cinematic tone – but mash that together with some nice slow-motion explosions and shattering glass… and you’re leaning more towards a blockbuster movie feel to it.

As for the trailer content – hacking, surveillance, foot-chases, car chases, motorbikes, riding on trains, varied hand-to-hand combat, gunplay… Ubisoft have basically given me a gamer’s wet dream, wrapped it in a one and a half minute package and dangled it 7 months away.

Shut Up & Take My Money!

Anyway, so that you can share in my simultaneous glee and despair, here’s the trailer to leave you drooling:

Watch Dogs will hit current & next gen consoles on November 22nd… and if it’s not playable at The Eurogamer Expo, I’m going to kill someone.

Game of Thrones – Season 3 – Episode 5 – Kissed by Fire

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Alternative title; a Song of Water and Fire.

Image from mashable.com

The title of this episode alerted me to the presence of fire in most scenes; either burning between characters, separating them, or quietly lighting a room. In many cases, it was painfully obvious but in some, when I went back and checked, it was subtle. But not as subtle as the presence of water in every other scene bar the last; snow, waterfalls, the sea, rain, baths, puddles and even a boat. Wherever there was not fire there was water.

This was the only unifying theme of an episode packed with the plot moving along nicely; almost, one might say, like fire slowly rising through wood or water drifting down a river. It started with a very obvious and brutal fight between the Hound and Berric Dondarrion, the trial by combat as to whether he was guilty of murdering Arya’s friend. In the book it’s something of an epic, and one of the scenes which confirms the Hound as possibly the greatest swordsman of Westeros. And the TV series did not disappoint, with the Hound being set alight but still carving Berric in two.

But that was not the end for Berric, as fans of the books will know, as he was quickly returned to life by Thoros of Myr. The resurrection was somewhat less spectacular than in the books but helped to set up an intriguing episode.

Straight from a battle to the death we went to a battle of the sexes. Jon Snow is quizzed about the men who protect The Wall and has to be protected by Ygritte. His pride is further dented when Jon takes his sword and leads him down into a warm underground spring. Hey, the metaphors can’t always be subtle.

Jaime and Brienne are brought before Lord Bolton and looked after, taken as hostages in another sub-theme running through the episode. Jaime’s festering arm is operated upon – which he refuses Milk of the Poppy during, preferring to face the pain as he grows. This growth is shown even better during a scene in the bath between Jaime and Brienne in which he shows some humility and explains the very understandable reasons why he chose to broke his vows and become the Kingslayer. It is as brutal as the opening fight in its own way, well-acted and shot starkly, chest-high in water.

The machinations of the Tyrells are plumbed further as Tyrion raises the incredible cost of the Royal Wedding with the Queen of Thorns, who again completely steals the scene. In truth, Tyrion is something of a beaten character in this episode, his tide somewhat low. He gets a quick, simple answer as they drink together, surprisingly and far too easily so. Later, a servant called Oliver seduces Loras Tyrell after bringing him water and brings the news of his intended betrothal to Sansa Stark to Lord Baelish. As Sansa watches the sea, Lord Baelish goes to speak to Sansa and determines for definite that she intends to marry Loras when she is no longer desperate to leave King’s Landing. Thwarted, he clearly resolves to not allow this to happen.

Robb Stark is drowning in his problems though as Lord Karstark, mad with loss and out for blood, kills the Lannister squires. Robb’s sense of duty – another sub-theme – forces him to execute the Lord in the rain and this forces the Karstark’s to abandon him, weaken his forces significantly. There is a strong parallel between Robb’s inflexibility and Ned’s, an inflexibility which stands stark against Jaime’s ‘weakness’. Fire and water, opposite forces.

The Queen of Dragons gets a short scene after Ser Mormont and Barristan Selmy as they lead their horses to drink. Mormont feels out Selmy, sees what he knows of Mormont’s selling of information on her, but the former Kingsguard knows nothing. They have a bit of willy-waving and that’s about that. Then Daenerys meets Grey Worm, the democratically-elected General for the Unsullied, and is disgusted to learn they are named as a form of suppression. She commands Grey Worm to choose a new name but he elects to keep his current one as it is a lucky name, the name he bore when she set him free.

Arya, having witnessed the man she hates set free, learns that Gendry is going to stay with the Brotherhood without Banners. Upset, she returns to the fireplace and speaks with Thoros and Berric on the other side of the flame about Berric’s deaths and his resurrections. Arya asks if Ned could be returned but Berric says he would ‘never wish his life upon him’. She realises she is alone.

Which slides nicely into another lonely girl as we finally meet Shireen Baratheon. A somewhat horrifying scene with Selyse, his wife, precedes as he reveals his infidelity to his wife… which she already knew and praised because it finally gave Stannis a boy, whereas she could only provide three stillborns that swim in glass beside her bed.

Sick of his wife – and rightly so with how freaking psycho she is – he goes to see Shireen, afflicted with the accursed and scarring disease Greyscale. Shireen is sweet and kind, well played. She is singing one of Patchface’s songs when he arrives at her room, a touch which might forewarn the arrival of Westeros’ strangest prophet or might show he will never appear, and she talks about her friend the Onion Knight, Ser Davos, who rots still in his cell. Later, Shireen goes to see Davos and offers him a book to wile away the hours. When Davos admits he cannot read, she begins to teach him. It’s very touching and sweet and promises some expansion on a tragic and lovely character.

And finally we come to the last scene, the only scene which contains neither fire nor water. The candles in the room are not lit, showing the subdued nature of the characters Lord Tywin determines to quench; furious at the Tyrell’s attempt to wed into control of Winterfell, he commands Tyrion to marry Sansa instead. Cersei is very amused, takes the piss… until Tywin then decrees that she should marry Loras, breed a child between the two houses. Cersei refuses as the Queen Regent but Tywin orders it, demands it, as the Lord of his house and their father. He leaves the two of them to wallow and consider how they too are trapped, duty-bound to obey.

This was a plot-heavy episode with its themes swimming below the surface. It kept the series on the boil, allowed the pressure to build. I drank down every episode, tearfully grateful. And now I’m going to stop with the water puns. I don’t want you to drown in them.

Yarr, Bootyful: Game Dev Tycoon developer gives pirates a taste of their own medicine

Game Dev Tycoon Piracy MessageWith talk of always-on connectivity on the next generation Xbox console and the now ridiculous Digital Rights Management tactics employed by some PC game publishers, it is always refreshing to see a developer take a slightly different route to preventing their intellectual property falling foul of piracy.

Recently, indie developer and publisher Greenheart Games released Game Dev Tycoon  for the PC, Mac, and Linux. It is a traditional-style management sim that builds upon Kairosoft’s brilliant Game Dev Story for PC,  iOS and Android and allows players to experience the highs and lows of running their own game studio.  The game is temporarily only officially available on the Greenheart website and Windows app store although a Steam release is currently in Greenlight phase. However, in a slightly stranger move, Greenheart also released a cracked version of the Windows version onto torrent sites which would-be pirates could download for free. Madness you say? Well let’s look a bit further.

Rather than simply informing users of the pirate version that they were breaking the law or bombarding them with nag screens, the cracked version of the game behaves almost identically to the retail build, with only one significant difference. After progressing through the ranks up to the coveted AAA market, players will soon start to find that their own games are being massively pirated by a virtual underbelly. The higher the review scores that a game receives from the game’s fictional journalists, the high the piracy rates will be and the studio’s virtual coffers will take a massive hit until the studio is eventually forced into bankruptcy.

Some pirates have taken to forums to complain presuming that this a genuine bug in the game design.
Some pirates have taken to forums to complain presuming that this a genuine bug in the game design.

Not realising the irony of this, some players of the cracked copy have taken to online forums requesting support for this problem.  In one forum post discovered by the game’s development team, one pirate finishes his support request by stating that “there is no point in inventing a new engine because the revolutionary game made out of it will be pirated and  I will not be able to cover my expenses“.

Indeed, copy protection techniques like this are nothing new. In 2011 for example, the developers of Serious Sam 3: BFE included an extra enemy in the form of a gigantic invincible Scorpion that would appear only in pirated versions and literally hunt down the player until they gave up. Other games such as the PC-exclusive military shooter ArmA use a copy protection technology called FADE that gradually introduces game-breaking bugs and glitches until the point where the game is no longer playable. Conveniently, these bugs all seem to disappear once the sees the player error of their ways and installs a legit version.

Piracy is a massive problem for the games industry and in these times of economic woe will probably not be going away anytime soon, however methods like this prove that it is possible for publishers to protect their work without massively inconveniencing the paying customer. Recent debacles like the always-online ‘feature’ in EA’s SimCity can only encourage piracy when the paying users on Origin are unable to get into a game because of a piss-poor and inadequately-tested network infrastructure, but players of offline-enabled cracked copies are able to enjoy the game without any problems. The reluctance by EA and Ubisoft to make their customers’ lives easier by using Steam instead of their own proprietary networks also doesn’t go unnoticed, and it is likely that legitimate sales of forthcoming titles such as Watch Dogs and Splinter Cell Blacklist on PC will suffer as a result.

Serious Sam 3: BFE used a giant red invincible scorpion to grief pirates into seeing the error of their ways.
Serious Sam 3: BFE used a giant red invincible scorpion to grief pirates into seeing the error of their ways.

The Witcher 3 developers CD Projekt recently went on record stating that DRM is “the worst thing” in the games industry and damning other publishers who use methods that burden the player to protect their own investment, a view most likely shared by any PC gamer who has had to deal with protection schemes like SecurROM or Microsoft Games for Windows Live in the past.

It’s no secret that the current state of DRM in PC gaming is an abhorrent mess and it is also clear that for the AAA PC market to continue to exist, measures are required to discourage those who will always try to obtain these games for free. It just remains whether or not the industry has the maturity to agree upon a single protection standard that meets the needs of both the player and publisher as surely the current interim ‘solution’ cannot be indefinitely sustained.

How do you feel about PC and console DRM? Do you think it’s an annoyance that only gets in the way of our enjoyment or is it a necessary evil responsible for keeping the games industry alive?   Let us know on Facebook, Twitter, or by using the comments below.

Game Dev Tycoon is available now priced at $7.99 (£5.50 approx.)  for PC, Mac and Linux from: http://www.greenheartgames.com/ or http://is.gd/H0hGX2 (Windows 8/Windows RT)

Make The Most Of Your Netflix Subscription

Online streaming services like Lovefilm or Netflix may be putting video stores like Blockbuster out of business, but they’re pretty good services in general… and if you know how to manipulate your connection, you can make the most of them.

Netflix Logo

I use Netflix on my Playstation 3, and while initially I didn’t fiddle with it too much and enjoyed the service, after a while you start to run out of things to watch (if like me you tend to cane an entire series in a weekend).

Rather than just cancel your sub and go back to illegal downloads, or buying DVDs or streaming through other services that may not be as good – I’m going to give you a few pointers on how to change your Netflix library so if you’re in the UK, you can use the American or Canadian library (which is 3-4 times larger), or if you’re elsewhere you can access some of the UK-only content etc.

Now just to let you know – the reason the regional libraries differ is due to licensing. So as an example one of the most common reasons a particular movie or series is available on Netflix outside your region is because a TV provider like Sky have the rights to broadcast it at the time… but it doesn’t necessarily mean that it’s not on Netflix. All it usually means is that the European TV provider wants exclusive rights to it for a while before they’re happy for Netflix to stream it.

As far as the differences between libraries… the UK one tends to have a lot more British TV shows, whereas the American and Canadian ones have more feature films and more mainstream & obscure series… so you get movies like Captain America, Thor, Serenity and excellent full series like 24, Invader Zim, The Walking Dead, Vampire Diaries, Once Upon A Time and it just goes on and on.

InvaderZimThankfully, Netflix as a company are pretty flexible. You can sign up for the service in the US, and if you emigrate to the UK or Australia then the same login works there – your location is all that determines which version of the service’s library you’ll see. However there are ways and means of manipulating how you’re perceived on the Internet as far as your location goes.

Changing your Netflix region is relatively easy, and best of all – legal. The great thing is that as you’re paying your subscription to Netflix, they don’t care which region you connect to. It costs the same either way, and how you decide to connect is up to you.

Ok – so the way we change the region connection to the Internet is through a proxy address. All you do is update your device of choice, be it your router, Xbox or  PS3 etc with the required address, restart, and when you log in to Netflix (or any other service), you’ll see a different library. You can look online for free proxies in the location of your choice by looking at sites like HideMyAss.com or ProxyNova.com, or go onto a search engine and type in “Free [insert your country of choice] proxy server”.

And although Netflix is probably the most popular service to take advantage of this proxy jiggery-pokery, there’s a load more too – for example US users can set their region to UK, then hop onto the BBC iPlayer, or UK users can set their region to US and use Hulu or Pandora – the list goes on.

Unfortunately a lot of proxies can be slow, or unreliable – but there are services out there that will ensure your connection, and even chop and change depending on which library you want to switch to. These are usually chargeable, but where reliability is concerned, you get what you pay for.

Rick wants you to make the most of Netflix... I'd do what he says. ;)
Rick wants you to make the most of Netflix… I’d do what he says. 😉

There are many of these services, but my current one of choice is Unblock-us.com, and best of all they offer a week-long free trial where all you do is register your email address. Of course it’s a little more complicated, so I’ll go through the basics for you just to put your mind at ease.

With Unblock-us everything is really user-friendly, as they cater for nearly every device you can think of; PS3, Xbox 360, Wii, Wii U, Apple TV, Boxee, LG Smart TVs, iPhone, Andoid and so much more!

The site have a great how-to for every device they support, with a text and video walkthrough. So rather than detract from the service they’re providing, here’s the guide I used for my PS3:

https://www.youtube.com/watch?v=ztp0U2scPR8&feature=youtube_gdata_player

Now the setup says you need to download the Netflix application afterwards – that’s not really necessary to be honest. Like I said with Netflix’s flexibility it doesn’t matter if you already have it installed. However if you want to use a service like Hulu that are only based in the US, you will definitely need to go the extra mile in setting up a US PSN login to download the app.

So that’s it – easy peasy… and if you just want to check it out, there’s the aforementioned week-long free trial with no obligation to continue once it ends. Just set your DNS back to normal & away you go. However if, like me, you couldn’t go back to the UK library… then it only costs about £3 a month for the service… and with the amount that I use it, I definitely get value for money.

Have you already gone through this process and started using services outside of your geo-ringfenced location? How do you find it? Do you have any other services like Unblock-US that you’d like to recommend? Post them in the comments!

CCP’s Dust 514 To Drop May 14th

The creators of cult sci-fi MMO EVE Online (CCP) have been breaking boundries in their latest creation – quite literally destroying the barriers between hardcore MMO players and the Call of Duty generation with Dust 514 – a free-to-play FPS that is directly connected to it’s existing award-winning MMO.

Dust: 514 Art

The game has been in a rather long beta stage, starting as a closed beta for Playstation Plus subscribers, the game entered an open beta not so long ago. Now CCP have announced that Dust 514 is due to exit beta on May 14th (see what they did there? May 14th? or 5/14? Clever huh?) allowing the world to drop in, and start helping out their respective corporations in EVE.

Yes – much in the same way that Defiance influences the TV series of the same name, Dust 514 influences the events in EVE Online. The players actions and the outcome of the FPS-based war on the ground will shift the balance of control for the MMO players in terms of trade routes, mining limitations and so on.

I’ve played the beta and I can confirm it’s rather good, although ridiculously hard… it reminded me of the Halo multiplayer, but with a lot more death involved – but then I’m a Black Ops 2 geek if I’m honest!

Anyway Dust 514 remains free once it’s released with no monthly fee – you don’t even have to purchase the client, so you can feel free to download it from the Playstation Store and join the masses without your wallet whimpering in the process.

Trailer:

Beyond: Two Souls previewed at New York Tribeca Film Festival

Beyond: Two Souls

Following the commercial and critical success of 2010’s Heavy Rain, Quantic Dream‘s next PS3 exclusive ‘Beyond: Two Souls‘ has tonight become the first video game ever to be featured in a major international film festival. The audience were shown a specially edited 35 minute preview built from in-game footage followed by a motion capture demonstration and Q&A session with director David Cage and cast members Ellen Page, Kadeem Hardison and Eric Winter. Chairing the presentation was writer and New York Times journalist Harold Goldberg.

Beyond: Two Souls has been described as “a marriage between cinema and games” and tells the story of Jodie Holmes, a young woman who was born with a supernatural link to an invisible entity known only as Aiden. After years of struggling with her unique gift, Jodie becomes estranged from her parents, is given the lab rat treatment by corporations and government hoping to harness her power and finally escapes as a homeless and penniless fugitive. Sadly, however her pursuers never seem to be far behind and life on the city streets also come with its own problems.

Forced onto the streets,
Forced onto the streets, Jodie has to rely on Aiden and her wits to survive.

The demo first featured Jodie’s initial  hours on the streets including a telephone call to her mentor, a scientist and close friend played by Willem Dafoe. In an extremely emotional scene, Jodie is then rescued from the streets by a homeless stranger before attempting to commit suicide by jumping from a building, a plan prevented by the spirit of Aiden who Cage has described as being sometimes helpful or controlling based on the situation.

In later scenes, Jodie saved a new homeless friend from an attempted YouTube mugging by four street thugs, helped by the spirit of Aiden and delivered a baby in a backstreet before being forced to escape from an abandoned building during a vicious arson attack by the camera phone gang from earlier. The demonstration ended with Jodie being attacked with a baseball bat and left for dead before the ambulances and fire crew arrived. In case you haven’t already guessed, this isn’t a game meant for kids.

Visually the game looks incredible, even compared with Heavy Rain which still remains one of the best looking console games available and is testament to what the PS3 can still do in the right hands. The world seems to live and breathe, character faces and expressions look extremely realistic and the high quality visuals of the scenery should make for an engrossing and immersive experience throughout the game’s 10 hour single player story.

The cast of Beyond: Two Souls is capable of rivaling many major Hollywood productions.
The cast list for Beyond: Two Souls is capable of rivaling many major Hollywood productions.

The control system appears to be similar to Heavy Rain in that players will be prompted for button presses or motion control movements during the action or dialogue with the game’s other characters. Players will also be able to summon or take control of Aiden at the touch of a button for puzzle solving or to help Jodie and her friends at a time of need. The demo included Jodie calling upon Aiden to open a locked door from the other side and to check on the health of her friend’s then unborn child.

Cage was however quick to point out that this is a game ‘more about people than about the supernatural’ and the main focus of the story is to invoke player emotion and sympathy for Jodie’s situation, despite the supernatural elements.

During the closing minutes of the Q&A session, when asked about how he expects Beyond to compete in today’s market of franchise first person shooters and budget or free to play mobile games, Cage replied that Quantic Dream are working to create an extraordinary experience that is different from most other games available today, adding that “you don’t always need a gun to interact”.

Personally I cannot wait to play this game. Quantic Dream stand out as a very unique  studio and Cage seems to be a visionary capable of looking at the medium differently and pushing it in ways not usually explored by other developers. PS4 or not, this should definitely be a game to watch out for when it launches this October.

Beyond: Two Souls will be released for the PS3 on 8th October 2013. If you would like to try one of Quantic Dream’s earlier titles in the meantime, then I highly recommend Fahrenheit (AKA Indigo Prophecy) which was released on the Xbox, PS2 and PC in 2005 and is currently available from Good Old Games for $2.99 (roughly £2). The GOG version is guaranteed to be compatible with Windows 7 and Windows 8 and will definitely be cash well-spent. 

Trailer:

Episode 138 – The episode that cuts (too) deep or FLASH!

New Gameovercast Podcast is online. Press the link below orrrrrr, as always, subscribe on I-Tunes to listen

 

[quote]

Episode 138 of the GameOverCast is up and its the funniest one we have done in a while.

In Games we have been playing we talk Bioshock Infinite, Spec Ops the line, War Thunder, Super Meatboy and mucho mucho more.

News has us celebrating Ubisofts crazy, brave and awesome sounding Blood Dragon!

Kinichie brings us the gift of the quiz, the topic: Space games not based on earth , hilarity ensues.
We have another Hall of Shame entry, and the show finishes with some awesome emails from some first time emailers.

http://www.gameovercast.co.uk/index.php?id=news&db3=138

[/quote]

 

Video: Evolution of Music

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The talented guys over a Pentatonix bring you this outstanding look at the evolution of music starting at the 11th Century to present day. Brilliantly put together, this is a real joy to listen to and I found it fascinating to watch. I’m a bit of a sucker for a little beat box. The inclusion of a little Bohemian Rhapsody brought the biggest smile to my face and I’d have liked to here a little more rock, oh and there is never a need for Dustbin Beaver, ever. Watch, but more importantly let your ears enjoy the pleasingly melodic vocal talents of Pentatonix.

More from Pentatonix here:

http://www.ptxofficial.com

http://www.twitter.com/ptxofficial @ptxofficial

http://www.facebook.com/Pentatonix

Handily here is the full list of music featured:

11th century-
Salve Regina 

1600s-
Canon in D – Pachelbel

1800s-
Symphony No. 5 – Beethoven

1910s-
Danny Boy – Frederic Weatherly 

1920s-
Old Man River – Jerome Kern & Oscar Hammerstein II

1930s-
Minnie The Moocher – Cab Calloway

1940s-
Boogie Woogie Bugle Boy – The Andrew Sisters

1950s-
I Walk The Line – Johnny Cash
La Bamba – Ritchie Valens

1960s-
Stand By Me – Ben E King
Barbara Ann – Beach Boys 
I Want To Hold Your Hand – The Beatles
Respect – Aretha Franklin

1970s-
ABC – Jackson 5
Bohemian Rhapsody – Queen

1980s-
Celebration – Kool & The Gang
Don’t Stop Believin’ – Journey
Thriller – Michael Jackson

1990s-
Can’t Touch This – MC Hammer
…Baby One More Time – Britney Spears
Say My Name – Destiny’s Child
I Want It That Way – The Backstreet Boys 

2000s
Hey Ya! – Outkast 
Drop it Like Its Hot – Snoop Dogg
Crazy – Gnarls Barkley 
Hips Don’t Lie – Shakira
Single Ladies – Beyoncé 
I Kissed A Girl – Katy Perry
Bad Romance – Lady Gaga
I Gotta Feelin – Black Eyed Peas

2010s-
Baby – Justin Bieber
We Found Love – Rihanna
Some Nights – Fun.
Somebody That I Used To Know – Gotye
Gangnam Style – Psy
Call Me Maybe – Carly Rae Jepsen

Dial H Volume 1: Into You

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I don’t even…what did I just…wait. I’ll start again.

I hate it when, asked by an acquaintance,  I describe one of my interests as “comics”. It’s like saying “I like movies” or “I read books”. It’s just such an inadequate word to describe one of the most important parts of my life (after my family and the next Game of Thrones book of course) that I am often filled with a great frustration. For some reason, while other mediums have been able to subdivide out into horror, thriller, comedy, etc, comic fandom has failed to develop the same kind of vocabulary and often have to settle with sweeping generalisations that place Dennis The Menace in the same category as Spider Jerusalem. The result of this is that I have to use the same inadequate word to categorise Mr China Miéville’s new graphic novel, Dial H, as I would any of the other hum drum, comparatively pedestrian titles that have the gall to share bookshop shelf space with it.

You see, Dial H is the type of comic that I didn’t think people were making any more;  head back a decade or two and you couldn’t take two steps into any self-respecting comic book shop without falling over a stack of Sandmans or Prometheas, books that catapulted you out of your pow-biff comfort zones and forced you to sit up straight and pay attention. I’m talking about Grant Morrison’s Animal Man run or Peter Milligans Enigma, books that you had to read again immediately because you couldn’t begin to describe what it was you just read on a single trip. And what a trip that was, weird, wyrd and wired, a new filter through which to view a very different world. But then it was gone.

Fast forward to 2011 and a couple of stars align. Firstly, DC Comics gets drunk and decides that their New 52 reboot  should include the Silver Age property “Dial H For Hero”. Secondly , award-winning book filler and sometime Socialist Alliance Candidate for Regent’s Park and Kensington North, China Miéville, looks up from his latest addition to the “New Weird” genre and thinks “Cor blimey, that comic writing seems like a bit of a Tufnell Park! Maybe I’ll give it a go…”. Possibly.

The comic that sprung from these dubious loins is understandably a strange beast. On the one hand you have the central premise which remains fundamentally unchanged from its 1960s roots: an unsuspecting passer-by discovers that if he or she spells out the word H-E-R-O on an old rotary dial, they are turned into a different superhero every week. On the other,  you have a writer with a seemingly limitless imagination for the alien and the bizarre and, as anyone who has read one of his books can tell you, a talent for unsettling imagery. Where the classic stories told tales about young Robby Reed taking on such forms as Giantboy and the Yankee Doodle Kid, Miéville’s tale centres on hard-living, chain smoker Nelson Jent, twenty-something heart-attack survivor and sudden alter-ego of, among others, Captain Lachrymose, Shamanticore and The Rancid Ninja.

cock a hoop H

The actual plot of the book is fairly standard when you boil it down – bad guy, good guy, world-destroying threat – but, as good as it is, the story really plays second fiddle to the cavalcade of strange, surreal and sometimes flat out racist (see issue six for an excellent stand-alone story about when Nelson turns into the Native American-themed Chief Mighty Arrow) superheroes, the delivery of which is carried off perfectly by artist Mateus Santolouco who manages to nail the mundanity of Littleville, Colorado and its inhabitants perfectly so when the weirdness does hit it seems to come out of nowhere, knocking your socks right off.

What Miéville has done here is take an old ridiculous superhero concept and, like the best sci-fi and fantasy, taken it completely seriously. Unlike the other New 52 comics it shares a stable with, Dial H accepts everything that has come before, nothing is ignored or changed and long-time fans of the previous titles will get a kick out of seeing references to the old series peppered throughout. He even lays the groundwork for an explanation to the mysterious dial’s powers that encompasses the invention of the telephone and ancient Babylon to captivating effect. If you’ve forgotten what having your mind-bended feels like or if you’re just in the mood for something different, I can highly recommend Dial H (if only for the fairground-themed hero, Bumper Carla!).