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Matt Geary Interviews SCG at MCM London 2013

Despite losing a wedge of video and audio due to SD card ‘Complications’ (tha rage!!!) I have managed to put together the First GP Interview at MCM London 2013

I get the chance to talk to the guys from SCG about their humble beginings, their rise to Internet stardom and whats in store for the future

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Video and interview by Matt Geary

Music bought on Licence from audiojungle

 

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you can find out more about SCG at the below links:

FACEBOOK: http://www.facebook.com/SCGUK

WEBSITE: http://www.scgofficial.com/

TWITTER: https://twitter.com/SCGofficial


Alice or Dorothy? We’ll Know By July

Anyone who’s a fan of American McGee’s Alice, or Alice: Madness Returns will have been following the updates about the forthcoming titles Alice: Otherlands & OZombie for a little while now.

Alice: Otherlands

We’ve been fed tantalising bits of artwork through the official American McGee Facebook page, and if you’re anything like me, you’re loving what you’re seeing.

[pullquote_right]Should we reach an agreement, then come July, it’s full steam ahead on a Kickstarter for Alice. If we cannot, to Oz with Dorothy we shall go.”[/pullquote_right]Well, good news folks! Spicy Horse and EA are finally set to bury the hatchet in regards to the licencing over the Alice franchise, and regardless of the outcome, one of the new titles will be Kickstarted this July.

Looking at some of the artwork from both titles, the dark and twisted imagery is awesome and is exactly what I’d expect from an American McGee game. I’ve been a big fan of the titles since the first Alice game back in 2000 – if you’ve not managed to play any of these games I’d urge you to do so.

Spicy Horse issued a newsletter with regards to the projects’ progress:

“It still comes back to our negotiations with Electronic Arts for a licensing agreement to produce a new Alice title. Should we reach an agreement, then come July, it’s full steam ahead on a Kickstarter for Alice. If we cannot, to Oz with Dorothy we shall go.”

Alice: Otherlands

So if EA relinquish their hold on the franchise, we’ll see Alice: Otherlands get a Kickstarter campaign first, and if not then it’s the new OZombie franchise that will get the benefit of some crowd-sourced funding.

Which would you rather see first? In all honesty I don’t mind – I’ve been loving the concepts coming from the Otherlands camp, as well as the undead exploits of Dorothy Gale.

DC Deck Building Game

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Players 2 -5
Designers – Matt Hyra & Bent Stoll
Publisher – Cryptozoic Entertainment

Straight to the Point – The DC Deck Building Game is a deceptively simple and innovative game, but so well presented it has the feel of a much more complex CCG.

We took no time at all to choose our superheroes and get started on the game, but we took a while to go through the rules and get the hang of the system, as it seems more complicated than it actually is – possibly because we haven’t played a deck building game before. Players take turns spending power points based on the cards played from their hand, to add things like superpowers, equipment and villains to their own deck. It’s a bit like combining the MTG tournament card distribution with the actual game. Each turn you improve your deck, getting rid of vulnerabilities and weaknesses, and buying new powers and gear. You win the game by accruing victory points, mostly by defeating villains and super-villains.

The cards themselves are well presented, using artwork from DC artists, and some directly from the comics. They are a bit basic, but very easy to understand, with clear numbering and concise text.

It seemed a bit wrong for me, as Green Lantern, to be buying the Batmobile, or heat vision, but I eventually caved, and added some real power to my deck. The game doesn’t really play as a narrative; the villains you defeat are added to your deck, so you can play them later. The way I see it, when my Green Lantern played the Parallax card it was more him using the experience he gained in defeating the enemy, rather than actually summoning villains to fight for you.

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I’m not sure how we managed to make the game last 2 hours, but we weren’t rushing, and it was our first play through. I think we were a bit influenced by the cooperative feel of it: it’s easy to forget that you are competing on points, not cool gear, impressive deck or cards acquired. If we played again I think we would all go straight for villains and big point cards, focusing less on getting our themed character cards, and likely finish much quicker.

I really liked the semi-cooperative feel of the game, the competition is about solo improvement, rather than direct attack or defence. Everyone seemed to really enjoy the game, and we are all excited to play again, though I think the game may run differently next time now we all know what to expect. With 8 of the 12 super-villains used in each game, it may have limited replays, but with so many cards in the main deck and so many possibilities I think it will be easy to enjoy playing over and over, and any expansions will be an added bonus, rather than an eventual necessity.

So, in summary, I think DC Deck Building Game could be a new Munchkin or Chez Geek for our group – a nice fast paced game to start off an evening, maybe get the kids involved and get our brains in gear for the rest of the nights gaming. A well put together game with long term playability, and simple, engaging gameplay.

 

Michael Bay Reveals New Optimus Prime

Michael Bay can be a little hit & miss sometimes, but thankfully when it comes to tne Transformers franchise, he hasn’t done too bad (save for the awful Revenge of the Fallen).

Today Bay has released a photo of the new Optimus Prime design to be used for 4th in the franchise, imaginatively titled Transformers 4.

Prime, now sleeker, with larger funnels
Prime, now sleeker, with larger funnels

This is only the truck iteration – we’re yet to see any robot designs for the movie, but have been shown a couple of photos of two other unnamed autobots also in car-form (below).

Prime’s new design is a custom-built rig from Western Star (a subsidiary of Daimler Trucks North America), and the other two autobot vehicles are a C7 Corvette Stingray, based on Chevrolet’s upcoming 2014 production car and a $2.4 million Bugatti Grand Sport Vitesse. Nice.

C7 Corvette Stingray
C7 Corvette Stingray

Bugatti Grand Sport Vitesse
Bugatti Grand Sport Vitesse

What do you think? To be honest I’m loving the Corvette & Bugatti, but not that jazzed about Prime’s chunkier yet sleeker look.

Transformers 4 is due for release on June 27, 2014, and stars Mark Wahlberg, Jack Reynor, Nicola Peltz, Stanley Tucci, Kelsey Grammer, Sophia Myles, Li Bingbing and T.J. Miller.

Marvel’s Gender Crisis

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Whilst DC may have a host of female fronted comics hitting stands, Wonder Woman, Batgirl, Batwoman, Catwoman, Supergirl , Katana, as well as team books like Birds of Prey.

Marvel on the other hand is a different story.

They’ve had some great female fronted titles in the not too distant past like Mystique  and She Hulk .

Recently though it’s been a different story. Female fronted comics have always seemed to get the short straw at Marvel. Even on the back of her appearance in Iron Man 2, a new on-going Black Widow series didn’t get past 8 issues before segueing into a limited series. Then she was once again relegated to bit player. Worse than that though X-23 at the time Marvel’s only female fronted on-going comic got dropped. The fact it was getting good reviews until the end didn’t stop it getting cancelled despite selling more than other titles.

xmen2013001_dc11-3_4_r536_c534Marvel have apparently seen the error of their ways and this year they’re launching several titles with lower levels of Y chromosome than readers will be familiar with.  The new Red She-Hulk,  X-Men, Fearless Defenders & Uncanny X-Force.  This can only be a good thing. As any Marvel fan knows there’s plenty of great female characters and it’s about time that they stopped being in the shadows of the male characters. Frankly Sif , Domino and Storm will always be cooler than Captain America.

Whilst it can be said that there would be more female fronted comics if fans bought them, as seen with X-23 sales aren’t the be all and end all. More importantly they have to be there in order for fans to pick them up.  There’s also an argument for Marvel and DC overall not being interested in getting girls to pick up their comics .Since altering what undoubtedly alienates a lot of girls will drive away a Red_she-hulk_062percentage of male readers, so they have very little in the way motivation to make this happen. Then there’s the old chestnut of female characters being written and drawn in a derogatory and exploitative manner. Something which DC is more than familiar with following the furore over some titles when the DC 52 launched. Just to be clear it’s not just girl geeks that are sick of disproportionate characters in barely there outfits.

As Red She Hulk writer Jeff Parker put it

[quote]“Did Buffy the Vampire Slayer teach us nothing? This gender does have daydreams about throwing cars around and flattening fools with a backhand swat. The superhero model appeals to something fundamental in us- that we feel, despite appearances, we have untapped power that could break out in the right circumstances.”[/quote]

Now they just need more women writing them.

Crisis of Infinite Events

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Remember Secret Wars?background

If you’re reading these words then chances are you probably know what I’m referring to.

Back in the mid 80′s a fan favourite idea of a story featuring numerous Marvel characters appeared, based around supremely powerful being, The Beyonder, transporting a whole host of characters to a distant planet in order to do battle with each other.

This wasn’t just written due to requests from fans of course but rather propped up by Mattel who wanted something spin a toyline off .

Secret Wars, written by Jim Shooter, was a smash hit and also one of the earliest examples of a major ‘event’ in comics, appearing before DC’s Crisis on Infinite Earths with it’s far more convoluted plot.

 Keen to capitalise on a winning formula a sequel soon turned up in the shape of Secret Wars II.

 Many look back on Secret Wars for being a milestone, a good story and featuring great art too.

 

Age-of-Apocalypse-webAge of Apocalypse from the mid 90′s is another fan favourite event.

Set in alternate timeline (now altered to a different Earth) where Professor Xavier died protecting Magneto from Legion, his son, who travelled back in time to kill Magneto. Despotic mutant Apocalypse chose this moment to strike and soon plunged the world into an age of darkness and brutality with Magneto forming the X-Men in Xavier’s memory and a pitched battle for the survival of humanity is played out with alternate versions of numerous characters from the X-Men franchise.

Beast is re-imagined as a Josef Mengele inspired sadist with a love for genetic experiments and Cyclops is one of Apocalypse’s lieutenants amongst the many changes to characters in the regular X-Men titles .

Age of Apocalypse is arguably one of the darkest entries in the whole of Marvel’s history which speaks to it’s continuing popularity.

Age of Apocalypse replaced every comic in the X-Men franchise for a twelve month period.

The big difference between Age of Apocalypse and the numerous following events from Marvel which include, Onslaught Saga, Eve of Destruction, Avengers Disassembled, House of M, Decimation, Annihilation, Civil War, Messiah Complex, One More Day, Secret Invasion and the recent Avengers Vs X-Men just to name a few is that it had relatively little impact on the ‘regular’ titles when it finished.

Characters dying in events is now so commonplace it’s become a cliché with press releases often stating a character death as a means to generate sales and interest but the only thing more cliched than these deaths is that they almost never last.

Remember the death of Superman?

Or the death of Captain America?

Human Torch’s death was announced too

Worst than the predictable and cliched deaths in these events is the way that comics especially from Marvel and DC are built around them now and if you’re not a fan of them, well, it’s pretty hard to avoid them.

The double edged sword that presents itself is this, whilst these events give the potential for great stories and with a much wider scope than the regular titles would allow, readers of the comics involved often find themselves having to pick up numerous extra titles just to make sense of a story. This can alienate readers, worse than that though is titles can be cancelled altogether or ‘relaunched’ in the aftermath.

The idea that the comic you just picked up might get dragged into some sprawling event has become more of a reason to not pick something up rather than something you look forward to.

Of course the worst of all is when the fallout from a ‘major event’ gets completely undone a few short months later rendering the whole thing rather pointless.

Whilst DC and Marvel continue on with their events with DC’s latest being Death in the Family a sprawling Batman event taking in numerous titles along with the core story and resulting in, shock horror, a character dying other publishers have managed to pull off events without alienating scores of readers.

Artifacts from Topcow/Image from Ron Marz is a sprawling epic featuring a whole host of characters from numerous titles but importantly the regular titles carried on alongside it and for the most part were unaffected.

Writer Ron Marz was actually adamant on it not requiring readers to pick up a pile of titles every month to make sense of things.

we want to continue to have Witchblade and The Darkness stand on their own for readers who’re just reading those individual series. We’re pretty confident we can pull it off, and there will be reflections in some of the monthly books but we want to stay away from forcing readers to buy the entire storyline. When we say it’s a thirteen issue miniseries, that’s what it is; people can read it just as that, or follow the characters to their own series.’

 Source

With Marvel and DC’s continuing reliance on event stories it begs the question at what point does event fatigue set in?

At the time of writing this Marvel has had the X-Termination event come to a close resulting in the end of the new Age of Apocalypse comic from David Lapham and X-Treme X-Men whilst the further reaching Age of Ultron takes over seven different titles with 19 issues in total including Fearless Defenders despite it only being that titles fourth issue.

DC has just had Death in the Family come to a close and now has Wrath of the First Lantern at 4 titles and 12 issues and Trinity War will feature in 3 titles over 6 issues and is already being promoted with the line that a “hero dies”.

Does anybody even care about characters dying anymore given that chances are they’ll be back on their feet in a matter of months through some plot device or other?

 

 

GEEKS MEAN PRIZES #12 – TEE BUSTERS IRONMAN TEE*** CLOSED***

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WINNERS :

  • 275 Jaymee Fletcher Subscribe to Geek Pride TV


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Want to Win one of the above awesome Tees from Tee Busters? … I thought as much! Well it is, as always, very simple.  Just do some liking and following on the giveaway ap below or by pressing the link here . Winners will be picked at random in a week and then emailed the good news! 

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Find more awesome Tees and Zoodies at the following links:

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Note: there are only 2 tees on offer, both the same and both large, also winners have a week to get back to us before we pass the win to another geek, so check your mail (junk and all!)

[toggle_simple title=”Disclaimer” width=”Width of toggle box”]This promotion is in no way sponsored, endorsed or administered by, or associated with, Facebook. We hereby release Facebook of any liability. Winner(s) will be contacted by email  after the giveaway ends. If you have any additional questions – feel free to send us an email![/toggle_simple]

The Ressurectionist – 8 GPPs

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In my childish imagination, God’s wrathful arm was ever-ready and ever-present. – Spencer Black.

The Resurrectionist by E.B Huspeth much like the curiosities that feature in its pages is an intriguing, bizarre and wondrous thing.

Split into two seperate and different halves, the first of which is a fictional biography of controversial surgeon Dr. Spencer Black.

The son of a renowned surgeon and graverobber or ‘ressurectionist’, Spencer and his older brother Bernard spent his childhood helping his father exhume corpses for his medical demonstrations as Professor of anatomy at the Medical Arts College of Boston.

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Spencer and Bernard were academically gifted and studied at Boston’s Medical Arts College before moving to Philadelphia where they both continued their studies at the Academy of Medicine following the death of their father, things would soon sour between the brother’s though as Spencer stumbled upon a controversial hypothesis in his studies – what if the numerous mythological beasts were not just figments of mans imagination but the evolutionary ancestors of man?

This biography is presented as a collection of various notes, journals and illustrations, some released from the estate of Bernard Black and others from numerous private collections uncovered by the researchers of Philadelphia’s Museum of Medical Antiquities with the account of Spencer Black’s life bridging the different journal entries.

This first half whilst short at 65 pages is none the less an engrossing tale of a man’s willingness to go down dark paths in pursuit of knowledge and an elusive truth  regardless of the harm and suffering it causes those he holds dear with obvious comparisons being Dr Frankenstein and Dr Moreau and it has an inherently macabre tone as Spencer and his brother grow ever more distant and the academic community which once praised his ingenuity is appalled by his descent into apparent madness .

Where The Ressurectionist really shows its strength is in it’s second half a reproduction of Black’s Codex Extinct Animalia, an anatomical reference guide to ‘the lesser known species of the animal kingdom‘, originally published in 1908 but limited to only several copies before Black cancelled the project.

The detail featured here in the numerous illustrations of the musculature and skeletal functions of eleven different mythological species is staggering and makes good use of playing off the infamous grays anatomy itself published 50 years earlier, with each entry also featuring publishers notes on the different species.

The Resurrectionist is an oddity but that is also its charm.

All-Star Western #20 – 8 GPPs

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Hex and his new-found partner Booster Gold set out to track down the Hootkins Gang, only for things to not go exactly according plan.

Introducing amnesiac and de-powered time traveller Booster Gold in issue #19 was a pretty left field move on the part of Jimmy Palmiotti and Justin Gray- it could’ve alienated a lot of readers, since Hex has pretty much existed in his own sandpit even after being relaunched as part of the DC New 52. It’s a clever move, though, exchanging Amadeus Arkham -who has been left behind in Olde Gotham as Hex ventured out on his own- for Booster Gold.

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Hex is also a more engrossing character when he has company, especially when that company is someone who contrasts with him. That being said, with a lesser writer this could have been a cringe-inducing nightmare of camp comedy. All-Star Western is not without humour, but it’s a subtle humour, and forgetting this would be a disservice to both Jonah Hex and the character’s fanbase.

Hex makes things clear to Gold.

While it utilises the odd couple device and does it very well, it’s always implied that Hex doesn’t really want Gold there. They’re not pals and, as any fan of the character knows, Hex doesn’t really do ‘friends‘.  The contrast between the two is well done though, and Gold’s obvious distaste for what is just part of everyday life for Hex leads to some of the best character moments. Finding the bodies of several outlaws, Hex promptly sets about claiming their heads (“Can’t carry all these bodies without a cart”) much to the horror of Gold.

It also serves as a reminder that Hex, whilst essentially one of the good guys, still does some pretty grim things.

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Elsewhere, it becomes clearly obvious that the Hootkins Gang are the least of their problems, as Romeo and Damita arrive on the scene. Whilst the start of this issue establishes Romeo as an intimidating figure, events later on show Damita is just as unhinged and deadly, in true femme fatale style.

Although Jimmy Palmiotti and Justin Gray may be making writing Hex look easy, it has to be said that after 20 issues no other artist could follow up Moritat.

All-Star Western has looked nothing less than amazing every month consistently since issue #1.

Hex and Gold scope out Romeo and Damita’s hideout.

Stunningly detailed double spreads like this issue’s title page really make a lot of what DC is producing look slack and lazy by comparison, and the characters themselves all have distinguishing characteristics, whether it’s the scarred face of Romeo or the unhinged look in femme fatale Damita’s eyes.

One panel depicting Hex and Gold making their way through a canyon has them featuring as miniscule figures with towering canyon walls on either side. No other title since Hellblazer has had such a feeling of geography and location.

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Even back-up story Stormwatch is entertaining in its own way, and Staz Johnson’s gritty art approach fits the clear pulp inspiration of the story nicely.

Whilst DC seem set on playing musical chairs with writers and artists and seeing if anyone notices when the music stops, the team here is striking gold with every issue.

All Star Western proves every month that DC doesn’t have to churn out endless superhero titles.

 If ain’t broke don’t fix it.

Upstream Color — 10 GPPs

I have to give a bit of a preface to this review. This film deeply resonated with me but it may not do so for you. Upstream Color demands a great deal from its audience. You have to be in the middle of an unusual Venn diagram to truly enjoy this film. The more of the following list you are into, the more I would recommend it to you:

Biology, Ecology, Parasitology, Science Fiction, The Philosophy and Literature of Transcendentalism, Eastern Religions, Buddhism, Samsara, Film Theory, and Art Films. (So the GPPs and rating are more of a reflection of my appreciation for the film rather than any kind of broad recommendation.)

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The movie begins in a rather jarring manner. The imagery is confusing and the narrative is unclear. It takes some effort to struggle through early plot points. We are fed information about a parasite that might be a drug that might play a role in a criminal endeavour. Confusion is visually expressed with transitions of in- and out-of-focus shots. The power of the parasite seems to make people highly suggestible but also amplifies memory and imagination.

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The parasite grows and writhes around in its host until it’s placed in a pig. Those that come in contact with this parasite are permanently changed by it. They develop a kind of psychic bond to the pig. As the film progresses we see that the bond is actually much more profound. The emotional content of the characters becomes much simpler and more primal but no less deeper or intense.

 Even the love portrayed between the main characters takes on this color. What binds their marriage together comes from a place that is immemorial and feral. Sex, feelings, and reactions take on a kind of direct animalistic quality that is plain, raw, and almost accidental.

The Wheel of Life
The Wheel of Life

The importance of the imagery of Upstream Color rapidly draws from a library of symbols and ideas. The most prominent of these is Samsara or the endless spinning of existence. The Wheel of Life from Eastern religions has at its core three obstacles to enlightenment that are represented by the pig, the bird, and the snake. The pig represents ignorance and spawns the other two representing desire and anger respectively.

The main characters embody this never-ending cycle through their actions in the narrative. Separately, they begin in ignorance of their condition, become bound to one another, and finally express violent aggression. In the cosmology of faiths that carry the imagery associated with Samsara, the only escape is enlightenment. Whatever spritual content we impose on our actions in this revolution will have its consequence in the next turn of the wheel.

Recurring visual themes of circles, threes, and spinning or turning are prominent in many shots. The recyle sign on the dumpster, the wedding rings, and the Volvo (Latin for “I roll.”) are a few of the visual markers expressing Samsara and the cyclicality of nature. The thematic tension between natural and artificial are also posed in harsh contrast. 

Upstream-color

An important literary allusion the film makes is to Thoreau’s Walden. Transcendentalism was deeply influenced by Eastern beliefs and finds a neat parallel to many of the themes in the film. Transcendence, according to proponents, is achieved through a recognition of nature’s connection with the individual. This is supposed to dissolve the individual into a oneness with nature. It is an attempt to remember what we can have without the distractions of civilization. It is an attempt to become aware of unity; to repair the whole by rebinding the parts; to forgive the arrogance that smashed it to pieces in the first place.

 This idea of interconnectivity in nature is expressed in systems analysis as an emergent property. That is to say, the whole is more than just the sum of its parts. It takes all of your cells and tissues and organs working together to make you work. If even one of your vital bits stopped working the whole would be no more. The dynamics of simple things, when layered, create a bewildering array of complexity. That complexity may acquire a life of its own.upstream-color-poster-2 

We disconnect ourselves from nature and each other because it is too difficult to chart the relationships between the pieces. This is true to the point that we can confuse an impossible number of connections for chaos; we can feel lost and alone because of it. As much as we may try, analytical intellect alone can never bring us spirituality.

 The staggering inputs and outputs of biological systems in nature create a repeating web of interconnectivity. The transcendentalists imagined these relationships as a mystical spirituality taking the form of a primal longing, hard wired into us, and only momentarily forgotten. Eastern philosophies illustrated the endless turning of the world as a rolling wheel that is only bound by the truth of impermanence.

Imagine a film that can convey these ideas and more. I can comfortably say that this is the best film experience I have ever had. After the credits rolled on Shane Carruth’s Upstream Color, I hadn’t felt that satisfied at a film’s ending since The Shawshank Redemption. I’m quite confident I’ll watch this movie many more times and get something new out of it with each go. I hope you do too.