In a twist on the popular superhero story, Iron Man has turned rogue and has started robbing banks!
Just joking- as if he needs any more money.
However, a man in Palm Coast, Florida robbed a bank wearing an Iron Man mask in order to hide his identity this week.
At 4pm on Thursday the thief entered a bank and used a gun to demand money before getting away in a maroon car (to match his helmet I wonder?)
No one was injured in the incident but the FBI is trying to track down the criminal. It hasn’t been disclosed as to whether the criminal was successful in getting any money from the bank or if it all went to Pott(s). I am aware of the terrible pun but I couldn’t resist!
Earlier this week, we reported that Sony had to pull their latest system update (v. 4.45) due to an issue which stopped some users from being able to use their machines. This may have only affected a small number of machines but I can imagine that this caused a huge amount of frustration to those people it did affect. So, if you are one of those with a currently “bricked” console, then you’ll be pleased to know that Sony have now announced that they will be releasing an update on 27th June, which will rectify this issue; hopefully anyway.
There’s been a lot of controversy surrounding World War Z – development issues, reshoots and more. However the fruits of Marc Forster‘s labours are finally hitting cinema screens amid a wash of contradicting opinions… so I thought I’d share mine with you all.
First things first. I haven’t read Max Brooks‘ novel, although now I intend to. However I understand that the book has only been used as a loose basis for the film, and that there are a lot of changes – some that a few critics aren’t happy about. I can’t comment on any of those facets, so I’ll be approaching this review solely looking at the movie and it’s merits and faults.
As far as storylines go, World War Z is no different to any other zombie film – a rather virulent disease causing the infected to seek out people to munch on unexpectedly ravages the human race. Former UN employee Gerry Lane (Brad Pitt) is roped back into his old job to try and locate the origins of the pandemic, and use “patient zero” to find a solution.
The story may not be complicated, but it’s pretty well executed – just to warn you though… the movie is relentless. From about 3 minutes in during the traffic jam (that you experience in the trailer) the action and suspense just doesn’t let up, leading an assault on the senses that I must say I rather enjoyed.
There are a few sequences in the movie that look borrowed from other zombie movies (a tower block sequence reminiscent of 28 Days Later and 28 Weeks Later mashed into one, and a scene at a checkpoint at the city walls borrowed from Resident Evil: Apocalypse), but to be honest it pulls it off in style, largely down to how they’ve approached the zombie aspect.
Screw that I would’ve legged it by now!
These zombies don’t run. They don’t even sprint. It’s like they’re almost liquid, washing over people, cars, walls and each other like they’re a wave of water… but with teeth. It’s actually pretty spectacular to watch… and as it only takes about 12 seconds for someone bitten to turn, a large mass of zombies is created in a matter of minutes.
At one point you follow Gerry as he runs through a cramped city escorted by armed guards, and the zombies appear from nowhere – but they don’t just grab you and try to nibble. They literally launch themselves from about 10 feet away to take out their intended target. I don’t care what anyone says – if these kind of zombies actually existed, we’d all be completely unprepared, and just straight out screwed from the get go.
As I’ve said before the movie is not without it’s faults… I can’t go into everything as I want to keep this review spoiler-free, so I’ll only discuss what you see in the trailer.
Gerry guides his family through the chaos
The part where you have a huge wave of zombies clambering over each other to get over a 100ft wall, although an awesome spectacle to look at, is relatively easy to circumvent. What’s worse, is that the first person to notice is Gerry, who’s on the other side of the wall on the ground – there are bloody armed guards on the wall itself, and a helicopter circling the checkpoint for fuck’s sake! All they needed to do was throw a well-placed grenade or fire a 203 shell at the base of the zombie pile and there’d be no problem.
There are a few other bits I have gripes with, but thankfully nothing is a deal-breaker and I was still able to enjoy the movie as a whole for the spectacle of the zombie horde. There are a few political undertones too, and overall the movie feels more like a political thriller than a horror despite the undead element.
The music throughout is awesome though, largely due to the influence of British rock band Muse – some great bass and high tempos make chase sequences particularly tense and fast-paced.
The acting in the movie, while not bad at all, didn’t really lead me to gain any emotional attachments to the characters. The best performance being put in by the Mossad soldier Segen played by Daniella Kertesz, and the most amusing part for me was the inclusion of Lost regular Matthew Fox – he literally appears for less than a minute. That did lead me to think that he initially may have had a larger part, but due to rewrites and reshoots possibly had his part cut. If not, then he’s really scraping the barrel by playing “Parajumper” after roles in Vantage Point and Alex Cross.
Aside from my few issues, I generally quite liked World War Z – it’s entertaining seeing the carnage the zombies create, and although a little predictable towards the end I’d recommend watching it. While it’s lacking in substance, it makes up for it in tense action and thrills. A good zombie movie? Yes. An intelligent thought-provoking movie it is not.
Gru, Margo, Edith, Agnes, Dr. Nefario and all the twinkie-lookalike minions return for the follow-up to the hugely successful 2010 movie Despicable Me, imaginatively titled Despicable Me 2.
“That’s right, baby!” Pierre Coffin and Chris Renaud return to direct the sequel to arguably one of my favourite kid’s movies next to Wreck-It Ralph. Despicable Me hit all the right notes for me – exceedingly funny, really heartfelt feel-good moments and some really original ideas – plus it gave the world Dave, Paul, Kenny and all the other bright yellow nonsense-talking minions that stole the movie.
Freeze Ray!
So when I heard there was going to be a sequel, I hoped and prayed that they didn’t cock it up and screw over yet another franchise I liked… and thankfully it seems my prayers have been answered.
Fresh from his victory over Vector, Gru (Steve Carrell) has been getting used to life as a good guy, and a father. This brings such hazards as having to wear a dress, and dealing with other parents trying to set him up with complete train wrecks for a date, and worst of all… boys.
Pins and needles!
Just as he seems to be getting a handle on things, Gru is “recruited” into the “Ant-Villain League” or (AVL for short) by the rather eccentric AVL Agent Lucy played by Kirsten Wiig (who interestingly enough played the orphanage owner Miss Hattie from the first film). They wish to use Gru’s experience as a former bad guy to track down a new super criminal who’s stolen a rather volatile chemical from a research facility – though the actual theft was of the whole facility using a giant flying magnet ship.
Yes – the methodology utilised in Despicable Me 2 is still suitably bonkers, which is absolutely fine by me, and continues the lunacy we were introduced to in it’s predecessor.
Alongside his escapades helping the Anti-Villain League, Gru is also being an over-protective father and panicking over Margo (Miranda Cosgrove) and her new interest in boys, particularly the emo-haired Antonio (Moises Arias) who’s rather quickly managed to captivate her.
All the principal cast return for the follow-up, with Steve Carrell and Kirsten Wiig putting in decent performances as Gru and Lucy – the combination of characters makes for some great chemistry, what with Gru’s awkward bluntness and Lucy’s overt weirdness clashing, yet at the same time creating a great team.
Russell Brand is back as Dr Nefario, and Steve Coogan joins the cast as AVL director Silas Ramsbottom.
The tone and pace of the movie is spot on, and there’s rarely a lull in the action or comedy… there’s also some great use of music, which I won’t spoil as it’s hilarious. However speaking of music, the same theme music from the first film is used throughout too, which seems a little lazy/repetitive.
Yet again, the minions steal the show
The action in the movie is great too, to the point where I’m sure there’ll be a game adapted to tie-in to it… (there’s already an Android game, which I’ll be reviewing soon, but it’s not directly tied to the sequel).
When it came down to bits I didn’t like about the movie I ended up scratching my head trying to think about negatives for a fair while. After remembering what I loved about the first one, I realised that the villain in this movie isn’t as fun as Jason Segel’s Vector. This is no fault in character design or voice acting, but it’s down to the antagonist being a mystery until the final act. I say a mystery, but to be honest it’s pretty obvious from the off – to the point where my 7 year-old daughter pointed it out really early on.
Aside from my previous gripe about some over-used theme music, I have to say I really enjoyed the film, and I was laughing out loud for a fair few scenes (admittedly, nearly all involving the minions – I’m so glad they’re going to get their own spin-off movie!).
DM2 isn’t exactly a complicated film, and if you’re looking for surprises, you’ll be left wanting. If you’re expecting a fun, feel-food film with some good action and the comedic genius of the minions, then you’ll be happy. I wouldn’t say it’s as good as the first film, but it’s definitely worth a watch, and I’ll definitely be investing in the DVD/Blu Ray come Christmas time.
As we all know the 11th Doctor is leaving and the search for 12 is on, however Matt Smith didn’t want to leave without showing his appreciation to everyone including the ginger one and his mate Moff…
… Or should I call it Origeeky? Either way… It exists guys, it’s real. Some of it is damn good too! Here’s a selection of some of the best geeky origami I could lay my grubby little hands on. For the more adventurous of you I have included links to how to try making it by yourself. Good luck and happy folding.
I made none of this, and all credit goes to the original creator – If I’m missing a link and you know who made them please let me know so I can provide credit where credit is due!
Recently I was given the opportunity to interview Chris Dlugosz, the keyboardist and one of the founding members of the video-game band ArmCannon. We spoke upon several topics, ranging from the creation of the band, collaborations and the future of the band.
Chris Dlugosz : Co-founder of ArmCannon
SB: Where did the bands name ‘Armcannon’ come from, was there a chance it could have been something else?
CD: I took inspiration from the formula of that name and came up with “The Armcannons” for us. The word armcannon is a direct reference to the weapon of choice by both Mega Man and Samus Aran of Metroid, both franchises whose music we planned to tackle.
Suddenly, our guitarist Mike Willard declared it should just be “Armcannon” and the rest of us immediately resonated with energetic agreement. It sounded so much stronger. It was definitely one of those moments that made us what we are.
SB: How did you come together as a group?
CD: I was always a keyboardist my whole life, and as you might expect from any kid born in the early 1980’s, much of my musical energy was siphoned from Nintendo games. By the time I got to college, I had a respectable library of game melodies memorized in my head. It was in college that I met guitarist Dan Behrens.
Metroid: Kraid
CD: At first we did not think much of each other, as is the habit of all newly acquainted musicians ever, but the moment he mentioned that he enjoyed the Kraid theme from Metroid, he got my attention. That is because the Kraid theme was always one of my favorites, jutting deeply into the core of my nostalgia engine. It was Kraid that led us to hang out on our own outside of college. And sure enough, with the help of another friend and guitarist Mike Willard, Kraid was the first Armcannon track we ever wrote. This was in 2005, in my Dad’s dining room.
SB: How would you define your genre of music and what sets you apart from other Video-Game Bands?
CD: Since day 1, we knew it was of utmost importance to inject some original re-arrangement of the songs we cover. This was to separate us from one of the earliest videogame music bands, The Minibosses, who played straight direct covers of the music. At the time, in 2005, there was a booming new subculture developing on the internet, comprised of people creating “remixes” of classic game music.
Remixes meant there was one or many elements of creative alteration applied to the track. Our goal was to combine the live Minibosses-esque band experience with the wealth of creative re-writing and re-arranging we were seeing on the internet. All of the members of Armcannon came from differing musical backgrounds, so we ultimately ended up turning into what music society would probably deem “a heavy version of Rush.“
SB: Would you say you were all gamers when you created the band?
CD: Absolutely not. In fact, only two or three of us five had the actual passion of childhood gaming fueling a deep rooted nostalgia for the music. The rest of the members were simply happy to learn what we asked them to, and they quickly discovered that videogame music was typically complex and therefore fun to perform.
SB: With all the work you’re doing for the band, touring, making albums and doing interviews are you still able to game? If so what have you been playing recently?
Shadow of the Colossus
CD: Personally yes, gaming is still important to me. I have held a hit or miss loyalty with Nintendo since their beginning. I currently go back and forth between the newest games and delving back into classics, resulting in quite a mix. My last month or so has entailed: Ninja Gaiden for NES, The Legend of Zelda Twilight Princess for Wii, Animal Crossing New Leaf for 3DS, and Shadow of the Colossus re-released in HD for PS3.
By the way, Shadow of the Colossus is, hands down, the singular game I adamantly recommend that everyone MUST experience.
SB: If there was one thing you could change in Gaming History what would it be?
CD: Pretty much the entire complex tangled history of gaming is what brought us to where we are today. The legendary rivalry between the Super NES and the Sega Genesis poured so much coal onto the flame, and the consumer was the winner.
I have more issue with the latest trend where the biggest budget games are looking more and more like hollywood movies, complete with the crowd-pleasing lack of intelligence. Move from scripted set piece to set piece while occasionally shooting things.
Thankfully, the dawn of the renaissance of indie gaming is exploding as we speak. Exciting times. Gaming is gearing up for a long haul comparable to the history of film.
SB: What would you say has been the best experience you have had since you became a band?
MagFest: Music and Gaming Festival
CD: Meeting, networking with, and befriending literally hundreds of amazing people and astounding musicians, each utterly passionate about game music. It literally feels like a family.
The biggest hub of this subculture is the annual game music festival MAGfest [magfest.org]. It stands for Music And Gaming, with the distinct intention of having the word Music first. MAGfest features all of the greatest video game bands playing night after night over a 4 day weekend, as well as an overwhelming amount of other entertainments such as entire convention banquet halls filled with classic arcade cabinets free to play.
Armcannon has been one of the major acts there since 2006, and we are forever grateful for the staff there for having the passion to be pivotal in keeping our exponentially expanding subculture a close knit family.
SB: Are there any of your peers that you get on with really well? Or is there somebody out there right now that you would like to do a collaboration with?
Parallel Processing
CD: Due to the above mentioned close-knit factor of our hugely networked family of game music enthusiasts, new friendships and collaborations are happening literally daily, and you would be astounded how frequently these musical efforts get released onto bandcamp.com and end up being the #1 album on the site for days.
Our own guitarist Dan Behrens, who goes by the monicker Danimal Cannonfor his solo chiptune pursuits, just recently finished a collaboration album with another astounding chiptune artist named Zef. Their album is called Parallel Processing, and you can listen to it for free on bandcamp. It showcases easily some of the most advanced programming techniques ever conceived on the Game Boy sound chip, and its an all-around raw fleshy energetic celebration of what the chiptune subculture yearns to devour.
SB: What do you think of the latest video game soundtracks and how do they compare to the classics such as Megaman and Castlevania?
CD: The limited hardware of the old systems like NES literally forced the music composers to creatively come up with ways to articulate their music with a severely limited sound chip.
More often than not, they ended up coming up with melodic ideas and arpeggios and other complex note programming that would never have manifested if they were never limited in the first place. The tight squeeze of the old sound chips coaxed better creativity out of the composers.
Today, the unlimited blank canvas of composing allows for bigger sound obviously, but smaller passion in the realm of thoughtful melody. As musicians, we value melody over instrumentation.
SB: You released your latest album Leg Vacuum 2 in January, can you tell us where the album name Leg Vacuum came from?
Leg Vacuum
CD: First, it should be understood that pretty much 100% of what we name, be it albums or track titles, is a complete joke. The phrase Leg Vacuum was conceived off-the-cuff as a semi-literal reversal of the words Arm and Cannon. Arm:Leg::Cannon:Vacuum. Literally everything we name is a form of useless, pretentious, clever, belabored word-play.
SB: Do you ever receive fan requests or ideas for new songs?
CD: Indeed and we cherish that as a sign that fans are interested and responding. Ever since the beginning, and to this day, we have maintained a long laundry list of “songs to do” at which we occasionally pick away bit by bit. Many fan requests are for modern games, such as Halo, and we try to hold firm to the rule of never deviating away from the NES and SNES era, which to our 80’s kid hearts, is the most classic and nostalgic era.
SB: What does the future hold for the band?
CD: There are no certainties, but there is one really good factor: That we love working together as musicians. If Armcannon somehow got shut-down tomorrow, we would just immediately continue working together on other original music. So far, we are writing a new track for a collaboration project that is currently top secret, but will be huge as it gets announced later.
Our workflow of writing and programming and recording is constantly getting polished and more efficient, so i can safely say that the best has yet to come.
SB: Anamanaguchi were hired to do the soundtrack for the Scott Pilgrim game, is there a game out there that you would like to do the music for?
Scott Pilgrim
CD: Our own Danimal is already doing music for mobile indie games. That is how you get started and you just climb from there. But its a LONG climb. We tend to be more interested in keeping Armcannon a labor of love rather than a career. Must never sacrifice the fun factor. With that said, if anyone offered me a game music composing job, my immediate answer would be a resounding yes to any game ever.
So I asked my Mom how my sister and I turned out so weird, but why we think it’s so normal, and after telling me that her answer would have to come in installments, this was her reply:
How to Successfully Raise a Geek
Raising a geek is both time-consuming and frustrating – said no geek-farmer anywhere. It’s amazingly simple, something that can be done without really trying, and is especially suited for those parents who are disinclined to intensively interact with their offspring. The only things required are a laissez faire attitude and a little imagination (read: desperation). My geeks are the way they are because I was a single mother attending college full-time while holding down four part-time jobs. Daycare was my biggest issue (we won’t talk about the messy house and the mounds of laundry – the clean clothes just got tossed on a large table and the resultant burial mound was soon nicknamed “Laundry Mountain.” Rarely was it excavated).
So when there was a school break (I think they should be illegal – hell, what do I pay taxes for?), I started by taking my little geeklets to classes with me. This presented a challenge, especially in my Human Sexuality class. My little one spent the entirety of the class drawing little spermies with happy faces. She was five at the time. But they soaked it all up, like the little geek sponges they were.
After graduation, I entered graduate school and became a Teaching Assistant. I taught Biology labs, and that’s when the real fun began. There were live animals in the lab, and the population increased every time I had to remove a pet from the possession of my little possessed ones. Gerbils, fish, chinchillas, and god only knows what else were “donated” by my darling offspring. Sitting in the labs while I taught also afforded them the chance to observe (and occasionally participate in) dissections. I knew my kids had potential when they taught my students how to jump rope with fetal pig intestines. Then there was the time that we snuck into the lab over Spring Break and dressed all the dissected pigs in party wear, set them up in the Department Head’s office, and yes, I do have the pictures to prove it.
We had animals of all types at the house. Cats, dogs, gerbils, hamsters, chinchillas, a ferret, fish, toads – you name it. But by far the most popular were the preserved dead animals (or parts of dead animals) that I brought home from the lab. Dissections at the kitchen table were commonplace, and it wasn’t long before the neighborhood kids all started showing up to participate. Their parents were horrified. Jane still won’t speak to me after her daughter proudly brought home a cat heart. Or was it the brain? Whatever – my house smelled like formalin for about three years. I knew the home dissections had to stop, though, when I came home to find that all 106 of the girls’ Barbies had been carefully disemboweled, their limbs amputated and all parts hung carefully from a large tree in the back yard.
After a while I started collecting deceased rodents for a friend of mine who was doing her dissertation on a new mouse species. It became the norm for “Right next to the mice” to be the answer to “Where’s the popsicles?” The girls became inured to my little frozen treats tucked carefully away behind the frozen peas, and even added a few of their own, usually flattened roadkill or some other extremely fragrant offering.
When my little geeks-in-training were a bit older, my daycare frustrations became more…well…frustrating, as my kids were no longer young enough to attend Montessori extended daycare. I couldn’t trust them to stay at home alone, at least without the police and fire departments on speed-dial. However, they were old enough to be dropped at a very public place, with a lot of people around, to spend the day as they chose. So yearly memberships were purchased from the zoo, the Natural History Museum, the Botanical Gardens – you name it. My prepubescent geeks were happily entertaining themselves (and no doubt being kicked out of the Hall of Life or the fossil prep room) while I went merrily on my way. I believe that this solidified their geekiness.
And oh yeah, let’s not forget that I made them read. While I watched Star Trek TNG. Locked in my bedroom. Contemplating where next to let loose my little geeks on an unsuspecting public.
And that, ladies and gentlemen, is how you successfully raise a geek.
My Mom And younger sister. Believe it or not, There is not a recent photo of my mother and I so Here is just a picture of me.
****Warning: Use of Mature Language is used in this review*****
Before I go further this needs to be made perfectly clear, this is not for the casual reader of graphic novels or somebody who is easily offended. The violence is extremely over the top, in almost the first panel you see Wee Hughie holding the severed and bloody hands of his girlfriend. However even this pales in comparison to the treatment of a young female superhero trying to join The Seven (a direct parody of the Justice League) which has to be seen to be believed.
Despite the offensive material you will find razor-sharp and gritty wit, with topics ranging from gay rights to animal rescue and good-will.
1998 Eisner Award winner Garth Ennis created The Boys back in October 2006 with the help of illustrator Darick Roberston, who himself was nominated for an Eisner award for his work on The Boys, but is best known for co-creating and illustrating Transmetropolitan.
The Boys is set between the years 2006 and 2008, with the world having become infested with a quarter of a million super-powered beings. Someone has to keep watch on what is going on beneath the masks and secret identities of these people and that task falls to ‘The Boys’- a government-funded band of five, dedicated to keeping the ‘supes’ in line.
The group is headed up by an Englishman called Billy Butcher and his bulldog Terror. Butcher is an extremely large and violent individual who I can’t help but read in a Michael Caine style voice. He is at home with blackmail, torture and even murder in the line of duty and feels right at home when things get bad.
His character is pretty well summed up in the first two scenes he is shown in, in ‘The Name of The Game’. His first line whilst looking up at six members of The Seven and saying with a smile upon his face. ‘I’m gonna fuckin’ have you, you cunt’. The man is so wrapped up in his hatred of the supes that he seemingly loves the idea of fighting and breaking the biggest in the super hero game. His next appearance happens directly after being introduced to Wee Hughie.
In this scene he is quite obviously taking the female Director of the C.I.A roughly from behind over her own desk, quite obviously enjoying the string of obscenities she is throwing his way. Billy Butcher is a man who knows how this world works and has the resources to get things done.
However, despite being the leader, Butcher is not the main character. That honour goes to a Scotsman by the name of Hughie ‘Wee Hughie’ Campbell. We first meet Wee Hughie as his girlfriend is killed right in front of his own eyes by a supe by the name of A-Train.
In summary, if you like your graphic novels graphic, violent and funny then this is definitely for you. Garth Ennis creates another masterpiece to go alongside the Vertigo title Preacher. What’s more, if you’re already a fan of the serie,s then it may interest you to know that Adam McKay (Talladega Nights, The Campaign) has been hired to direct the film adaptation. The rights were picked up originally by Colombia Pictures however in February 2012 they reportedly dropped the option yet was picked up by Paramount Pictures.
Phew! Everyone can breath a sigh of relief and cancel those counselling sessions. Robert Downey Jnr has signed on the dotted line to reprise his Tony Stark/Iron Man in a two picture deal. Marvel have confirmed that these will be Marvel’s The Avengers 2 and Marvel’s The Avengers 3. There is no word yet on whether there will be more Iron Man films, but I have a niggling feeling that if this hasn’t been agreed at this point, then there probably won’t be anymore. A little sad, but I’m okay for them to leave Iron Man as a trilogy.
When the stories started circulating that RDJ hadn’t signed anymore contracts after Iron Man 3, I did panic a little. I’m pretty certain there is no geek out there who can say another actor could portray Tony Stark better, he is Tony Stark. I certainly couldn’t imagine another Avengers movie without Iron Man being a part of it, but for the next few years at least, I don’t have to. After that? Well I may need a therapist.
Marvel’s The Avengers 2 begins production in March 2014 set to hit a theatre near you 1st May 2015.
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