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Battlestar Galactica the Board Game

I also strongly recommend alerting the public to the Cylon threat – Hadrian.
Straight to the Point – Some clever mechanics and sneaky tactics, but suffers from being very long and high on admin.
Battlestar Galactica the Board Game puts players in the role of one of the characters from the 2004 TV series of the same name. Your goal is to reach Kobol, a habitable planet for the leftover remains of the human race. But dogging the Battlestar are the evil robots called Cylons, some of whom can disguise themselves as humans to infiltrate the ship and take it down from the inside.
An example of a character card
To start the game, people choose a character card. Each character has strengths and weaknesses, adding flavour based on their TV series persona: for example, Saul Tigh has the benefits of Cylon Hatred and Declare Martial Law, allowing him to dominate the decision making element of the game. On the other hand, he suffers with Alcoholism, meaning in times of desperation he is unable to help the other players.
Players also receive a Loyalty card before the game starts. This dictates whether that person is a Cylon or a Human. This Loyalty card is kept secret from all the other players, adding intrigue to the game and tons of finger pointing, exclaiming ‘YOU’RE A CYLON!’. The game effectively splits the players into two teams, the Humans attempting to get to Kobol whilst the Cylons try to take it out.
Each turn, players draw their Skill cards, then get to make one Move and take one Action. Moving is simple: just move your character to another section of the ship. Your action can be a variety of options, based on which room on the ship you are in, what Skill cards you have (more on this below) and what special abilities are on your character card. These actions can be drawing more skill cards, taking potshots at the Cylon ships attacking the ship, repairing damage done to Battlestar Galactica, or launching your own fighter ship called a Viper.
This is only a taster of the Actions you can take. This gives players plenty of options during their turn, however more choice is sometimes a bad thing as each person ums and ahs. Even worse is when you have a player with a domineering personality, who then dictates other peoples turns. This isn’t a reflection on this game alone, more a weakness of the cooperative game in general, so I guess the moral of the story is leave the bossy peep in the car when you play BG!
The Skill cards are colour coded cards with an Action written on them, plus a number used in the Skill checks for Crisis cards (more on this below). The cards come in five flavours: Politics (yellow), Leadership (green), Tactics (purple), Piloting (red) and Engineering (blue). Players have the choice to either play the card for its Action on their turn, or save them for the Skill checks which occur at the end of every player’s turn. The Actions on the cards reflect which flavour they are: Piloting cards for example often help the Viper fighter ships to kill more Cylon ships, whilst Politics cards aid people in the Skill checks.
So what makes this game so special? At the end of each player’s turn, they must take a card from the Crisis deck.

A Crisis card – the clues in the name!

Each Crisis card will have an event that, if failed, is detrimental to the players. To pass the event, the players must pass what is called a Skill check. Players take cards from their hand of Skill cards and place them face down in a pile without any of the other players seeing. Each Skill card has a colour and a number in the top corner; when completing the event on the Crisis card, you need to match the colours displayed on the Crisis card, meaning you add the numbers on the Skill cards to the Skill check.

Here’s where the secret Cylon player can mess with the Skill check; cards added to the Skill check that DON’T match the colours on the Crisis card subtract from the Skill check instead of adding. If the players fail the Skill check, all manner of bad things can happen. Battlestar can lose food, fuel, population, and morale; if any of these go to zero, the Humans lose. Other bad things include Cylon ships turning up, or parts of Battlestar being wrecked, making them useless until repaired.

Once the event has been resolved, the player checks the symbols at the bottom of the Crisis card. These tell the player if they need to add to the jump track, and whether any Cylon ships on the board attack Battlestar. The jump track is used to mark how close Battlestar Galactica is to using it’s FTL (Faster Than Light) control; each jump brings you closer to finding Kobol and ending the game.
Whole lotta stuff in that box!

Playtime is loooong, rarely being shorter than two hours (three hours is the norm for 4 or 5 player games). This is the weakness of having so many options on every player’s turn. The game tries to remedy this with a set number of turns, but this is sometimes short circuited if players are unlucky in what locations they jump to, or which Crisis cards they draw each turn. There is also a myriad of numbers, phases, ships, boarding parties, jump tracks, blah blah blah. The game does a great job of tracking all of these, but sometimes the admin each turn can be a snore.

The quality of the components and rule book is high. The colours are suitably muted yet bold, using images from the TV series on the cards and board to give players a more immersive connection to the franchise as a whole. The text on some of the cards is a bit on the small size, but still legible. The ships are all decently casted plastics (except the Cylon Basestars), with the Vipers and Raiders looking particularly cool! The card tokens are robust, meaning damage is minimal from muliple playthroughs.
And here is where the game stumbles. With a long play time and a sometimes difficult rule book to follow, this game for me is a once in a while play. Don’t get me wrong; it’s still a decent game, with clever mechanics and good variety from the multiple decks and cards. It’s just that sometimes, with the high number of player Action choices, the level of admin per turn and the cooperative game weakness of constant discussion, you sometimes just feel the game is playing you instead of the other way around. Battlestar Galactica the Board Game is also notorious for being quite difficult, meaning that after three hours of slogging though Cylon fleets, food shortages and short jumps, you end up losing anyway.
Images courtesy of Fantsay Flight Games.

The Changes in Miniature Wargaming

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Taken from gwrulz.weebly.com
Taken from gwrulz.weebly.com

When I was younger I grew up around my older brother playing Games Workshop games as well as Dungeons and Dragons. Geekdom is clearly in my blood, as it wasn’t long before I was collecting and painting (badly) my own Warhammer Armies, and helping my brother by acting as NPCs when he was Dungeon Master. In hindsight, there really was no hope for me…

As I grew up, to my shame I moved away from the hobby I loved and focused more on video games, mainly because I could not keep up with the avalanche of price increases Games Workshop, the then monopolistic wargames-market leader, was imposing, but also because in the 1990s being a geek was just not ‘cool’.

images

Fast forward 20 years, and I am now old enough and ugly enough to be able to embrace my geekery in all its glory and wear amusing geek-themed T-Shirts with pride. I have therefore, with cajoling of the Geek-Pride lord and master Matt Geary, been delving back into the world of miniature wargames. Times have changed since I left.

When I last played wargames there weren’t that many other wargame companies around. Games Workshop had their chainmailed fist firmly grasped around the wallets of the teenage geek population and there was little to no competition in terms of quality of miniatures, game play and back story.

It seems however that in my absence there has been something of a revolution amongst the people, with the creation of a number of other successful wargames companies producing high quality miniatures and games set in rich and vibrant universes.

imagesCAKJ33KQThe biggest new player seems to be Privateer Press and their Warmachine/Hordes games. These are scalable games from small skirmishes to large tactical battles, using high quality miniatures with an emphasis on armies comprising of larger single miniatures rather than the wave of squads expected from the Warhammer universe. This game also has a very active and well established competitive side with tournaments regularly being played across the UK and beyond. I liked the look of Warmachine and Hordes, but I personally got the feeling that they were the ‘alternative Games Workshop’; milking their fans with regular “must have” releases. I have so far avoided getting too caught up with these games and have tried to focus on the other, smaller, more interesting games that have popped up in my absence.

imagesCANHQUJXThere are also smaller niche games that are also increasing in popularity. The science fiction game Infinity by Corvus Belli has some of the most stunning and dynamic sculpts i’ve ever seen, and I hear that the game has a fantastic ‘reaction’ dynamic that means it’s always your turn.

logo_wyrd-twitMalifaux by Wyrd is another fantastic looking game, with what I would describe as a ‘dark cartoon’ look to their miniatures. Set in an alternative fantasy world, games are story and scenario based, creating awesome and exciting moments that deserve to be written down and recorded for prosperity. Malifaux is currently being reviewed by its designers who have released the beta rules of Malifaux 2.0 online for public consumption. Their entire miniature range is being revamped and released in plastic, which can only increase their already ludicrously high quality. My gaming group have all invested in this one, and we’ll soon get a few games in… just as soon as I get round to finishing some alternative-fantasy terrain.

imagesCASXLOVQMantic Games, based in Nottingham have adopted a ‘big scale games for small sale price’ approach with their fantasy based Kings of War game. Their miniatures are getting better and better with each new release, and I highly recommend looking at Dreadball for a futuristic fast paced sports game. The closest equivalent is of course GW’s bloodbowl, but there really are very few similarities! Mantic also seem to be the masters of kickstarter, having raised literally millions in funding for their Dreadball, Loka and Deadzone projects. they also have a very welcoming community of players that I recommend getting involved in.

imagesCANVKRW2Finally, Spartan Games have released various games, my favourite of which is Dystopian Wars, a naval/land/air wargame using their amazing looking steampunk themed miniatures.

Games Workshop still seem to be the biggest players in the market, but increasing numbers of people are looking to the cheaper, but no less high quality alternatives. I intended on avoiding going back to playing Games Workshop games, as I have read on the internet that in my absence they have become even more expensive, and their games apparently now seem somewhat rushed and unbalanced.

That’s a shame because they do undoubtedly release some stunning miniatures and the back story of their universe is astonishingly deep and varied. I have been, as I said above, cajoled into coming back into the wargaming hobby (well, maybe not cajoled, it didn’t take much if i’m honest!) and I am in the process of dusting off my Dark Eldar and creating a new chapter of space marines. I am much more excited by all of the new smaller companies and their games than I am with Games Workshop and their relentless avalanche of releases.

There will inevitably be some geeks reading this who, like me, fell out of love with wargames at a young age after being taken advantage of by Big GW. My invite to you… come back to the fold! There are now more games and miniature companies than you can feasibly buy paint and play, so you will be spoilt for choice. The variety of choice of games is now huge compared to the 80s and 90s, so there really has never been a better time to either return to the hobby, or start afresh if you’ve never tried before. We now live in the time when the geek rules (I knew it would come eventually) so embrace the hobby you once loved and break out your paintbrushes and dice!

New Doctor To Be Revealed

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Many of us have speculated over who will be the next Doctor. Stephen Moffat has announced that we’ll will find out on Sunday night, during a LIVE interview on BBC1. (If anyone can record that and email it to me, you’ll be my favorite geek.)

Doctor Who 50th Anniversaty

Moffat announced at Comic Con, that “The clock has struck twelve.” So who will play the twelfth and final Doctor, of the new Doctor Who? With last season’s cliffhanger ending where John Hurt is revealed to be the next Doctor, many of us have hit the forums to discuss this very thing.

One long running theory was that John Hurt would play The Doctor’s inner dark – the Doctor that destroyed his home planet in The Time Wars. That is my personal favorite theory. However, Moffat has announced that people will be interviewed live, along side Matt Smith (Eleven and Twelve) and former companions, as well as celebrity fans. 

John Hurt Peter Capaldi

An influx of bets with bookmakers has also pushed actor Peter Capaldi into the running. The 55-year-old Scottish actor would be the oldest of the modern Doctors, more in line with the age of first Doctor William Hartnell when he started in 1963.

So to our BBC1 watchers out there, this Sunday at 7 pm GMT, we will finally have an answer.

Until next time…. Run. Run you fellow Whovians, and remember.

The Sentinels Unveiled By Bryan Singer

Remember the opening scene of X-Men: Last Stand which involved a Sentinel at the beginning, and initially gave you the impression that the movie was going to be awesome? Well prepare for that feeling again, though without the spirit-crushing disappointment to follow (hopefully).

Bryan Singer has been Tweeting from the Days Of Future Past set again, and he’s officially lifted the lid on Trask Industries‘ baby – the Sentinel. This time we get to see the whole thing, and not just the head!

Check out the picture below:

Bryan Singer & A SentinelWhat do you think of the new design? Previously we were only privy to the design of the Sentinel’s head, but how do you think it compares to the design from X3?

The new design
The new design

The old X3 design
The old X3 design

Sentinels in the comics
Sentinels in the comics

If I’m honest, I think the X3 design is probably more accurate when you compare them to the comics, but I kind of like the semi transparent feel to it. Our fearless leader Matt chipped in on Facebook stating “looks like a dyson..”, and I agree a little – it’s the vent on the chest that does it, but then it’s probably how the behemoth manages flight.

Let us know what you think! 

Episode 152 – A new host! or Danny Strikes again!

New Gameovercast Podcast is online. Press the link below orrrrrr, as always, subscribe on I-Tunes to listen

[quote]

Episode 152 of the GameOverCast is up and at them!

This weeks show opens with Radar recollecting as best he can, drunk Rock Band Hijynx, and dog rescuing escapade.
In games we talk Fallen Enchtress, Dota 2, Walking dead 400 days, Tomb Raider, Civ 5 , Age of Empires 2 and mucho mucho more!

We then have an epicly hard music quiz brought to us by Nijinsky!

We finish with news, releases and some inner reflection.

http://www.gameovercast.co.uk/index.php?id=news&db3=152

[/quote]

Trask Industries: Helping to Protect your Future!

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Holy Jesus H Christ riding a veloceraptor on heroin this is cool! The “this” in question is the new viral ads for the upcoming X-men film, Days of Future Past.  Upon opening one of the many YouTube videos you will undoubtedly open in the next few weeks you are likely to see this ad pop up:

The video is for Trask Industries. That’s right… the creators of the sentinel program that have plagued mutantkind for years, even as late as a 2011 with the X-men storyline “Schism”. For those not in the know, sentinels are killer robots tasked with detecting mutant DNA and eradicating it. They are a staple of the X-men mythos, and very much like the daleks, they don’t know when to quit and they never stay dead for long.

I couldn't find a Sentinel/Darlek crossover, so here's a dog in a Yoshi costume. Kawaii, or whatever.
I couldn’t find a sentinel/dalek crossover, so here’s a dog in a Yoshi costume. Kawaii, or whatever.

For those of you that stayed behind after The Wolverine and got the goosebump-inducing extra scene, Trask is the threat that Charles and Erik have grouped together to defend against. This is why they need Logan. This why the upcoming film is going to be monumentally good.

Trask Industries also have a website you can access  here where you can find out more about the history of Trask, and what they’ve been up to for the last 50 years.

Anti-mutant propoganda, killer robots, and I heard Terry from accounts make a mean mocha-latte
Anti-mutant propoganda, killer robots, and I heard Terry from accounts make a mean mocha-latte

For those of you who can’t wait and want to know even more, the general consesus is the Days of Future Past storyline is going to remain fairly faithful to the comics, so go to your local store and grab yourself the TPB. Too lazy for that? Find yourself a copy of the cartoon Wolverine and the X-Men, as this is also fairly true to the original DoFP story. Happy viewing, guys, hope you’re as excited as we are!

Why everyone here is pissed but Wolvie is anyone's guess.
Why everyone here is pissed but Wolvie is anyone’s guess.

Lara Croft is Terrible at her Job

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Tomb Raider is one of the staple franchises of the last 20 years. Its protagonist, Lara Croft, is nowadays as recognisable as that Italian plumber and the blue meth sellout hedgehog.  What makes her such a fan favourite? The ponytail, the tiny shorts, the double pistols and of course, her massive eyes.

Look at them. like dinner plates. what? (copyright Deviantart.com)
Look at them, like dinner plates. What?

Lara however suffers from the problem of most gaming icons; she is terrible at her job. Like how Mario does no actual plumbing (and should also NEVER work in a reptile pet shop)  Lara Croft the archaeologist is just plain awful at her career. Why, you ask? Here’s why.

Ruining Ruins

Firstly, Lara is a tomb raider. Her raison d’etre is the raiding of tombs and the uncovering of treasures and artefacts. The point however of an archaeologist is to uncover these treasures and A) sell them and B) preserve them. Because, as Indiana Jones said “These belong in a museum!”. This is something Lara fails at. Hard. Because she ritually loses, breaks and leaves treasured artefacts along all of her games.

The self-titled reboot sees Ms Croft take a single coin from each treasure she finds. Aah that’s nice, she’s not being greedy, right?  Yeah, if you forget that she’s in the Asian version of the Bermuda triangle, so any plane she sends to get the rest of the stuff will crash, burn and be lost forever. And please don’t even tell me for one second that she doesn’t have room in that bag of hers, because she manages to fit a shotgun, arrows and various other weaponry in its T.A.R.D.I.S innards, with no discernible weight penalty. This isn’t even the worst of it: in Underworld, you actively have to KICK APART ANCIENT VASES to get the treasures inside. The amount of time our heroine explodes walls to gain entry and is seen leaping from a temple as it becomes rubble is innumerable. These temples and tombs were perfectly erect until Miss English turned up, guns ablaze, screaming something about the Queen and abusing her butler.

Lara! How could you be so....Cold. (Copyright tumblr.com)
Lara! How could you be so… cold.

Her principles and actions are against everything an archaeologist stands for. Even in the (godawful) films Lara destroys everything she touches. At the end of the first film she completely destroys the temple in a bid to escape the clutches of… no one fucking cares what his name was. The point is she’s clumsier than a drunken deer on an ice lake.

Read that last sentence in ma’ voice. Y’all welcome. (copyright geeknews.com)
Read that last sentence in ma’ voice. Y’all welcome.

Mass Genocide

So after a hard few hours’ destruction of precious, antique cultures, you’d think our Lara would be a tad petered out. But you’d be wrong. Apparently Ms Croft isn’t done with her day unless she has laid waste to a few endangered species. The first game sees you straight up murder  the world’s only T-rex with your faithful boomstick; the second has you Moby Dicking a lonely sea snake and ANOTHER yeti (which she had only discovered the existence of in the first)

And Underworld? In a single level you slaughter sabre-toothed tigers, great white sharks, giant geckos and rare fruit bats. SHE entered THEIR habitat, then MURDERED them with TWIN SUB-MACHINE GUNS. There isn’t a game where Lara isn’t murdering for funsies, and the new game takes it one step further. Instead of taking photos of the lost cultures found on the island, Croft stabs, pokes, blows up, shoots, chops and throws off a cliff the last remnants of Chinese dynasties and WWII like it was nothing but a thang. And I have it on pretty good authority that the end boss was three midgets in that suit, cosplaying for charity.

"shit Lara, i was just snoozin' I'm sorry, just take the treasure, it's all yours, you want some bamboo?"
“Shit Lara, I was just snoozin’! I’m sorry, just take the treasure, it’s all yours, you want some bamboo?”

So there you have it. Homewrecker, vandal and mass murderer, Lara Croft just goes to show that as long as you can rock short shorts, it doesn’t matter how awful at your job you are.

Looking Back At The Saint’s Row Series

Saint's Row Header

I’ve always been a massive fan of open-world (aka “sandbox) games, mainly because of the freedom they provide to do what you like, be it partake in missions, or attempt ridiculous bike jumps and side quests. The first title I remember playing in this manner was Grand Theft Auto III, followed by such titles as Spider-man 2, Prototype… the list goes on.

Firmly embedded in my list of favourite sandbox titles is the Saint’s Row series, which started with 2006’s initial release which appeared to take inspiration from GTA: San Andreas – a damn fine choice too I might add. Whereas the first two games in the series are played fairly straight, the third really pushed the  boundaries  in terms of bonkers content. But I’ll get to that in a moment.

What follows is a retrospective look at this great series, with my reasons for why you should play the games if you haven’t already.

Saint's Row Box ArtSaint’s Row – 2006

The first game – an Xbox 360 exclusive developed by Volition, Inc. and published by THQ – centered around an unnamed protagonist who is caught up in a gang war and saved by the two leaders of the 3rd Street Saints, a street gang based in the fictional city of Stillwater (based on elements of Detroit and Chicago). The gang is tasked with ending the feud, and the player is offered a position in the gang – hence the game’s title.

The game mechanics are quite similar to Grand Theft Auto, with main missions and side quests alike, along with a multitude of customisation options for the player and vehicles in the game. This was emulated pretty well from the GTA series, which drew some criticism saying that the game was unoriginal as a result.

What set Saint’s Row apart from it’s competitors was the online multiplayer mode which also involved a gang element and co-op play… there are also a few feature additions and tweaks like an improved map system, and “homies” – NPCs that you could earn and would accompany you on missions making it more dynamic and interesting.

The online aspects of the game revolutionised the genre, and although by today’s standards the options were pretty basic, they’d never been attempted before in a sandbox title. Now the system may have been fairly run-of-the-mill, but it’s a solid setup with a decent selection of game modes to cover most player’s preferences.

Saint's Row

Saint’s Row also featured 3 batches of downloadable content which added extra clothing and tattoo options – a Christmas-orientated pack called the “Ho Ho Ho Pack” was free, featuring Santa costumes etc.

A great title, which met with some really good ratings from the industry (when the demo hit the Xbox Live Marketplace, it was downloaded more than 350,000 times in the first week setting the record at the time), it’s only failings were the almost carbon-copied elements from the Grand Theft Auto series, and a few graphical glitches like tearing etc. The game still stands up to scrutiny today, and is well worth investing in as you can find it in the Platinum selection, or pretty cheap in any preowned store too.

Saint's Row 2 Box ArtSaint’s Row 2 – 2008

Released in 2008 for Xbox 360 & Playstation 3, then ported to PC in 2009, Saint’s Row 2 is set 5 years after it’s predecessor and continues the story of the same nameless protagonist. Now the leader of the 3rd Street Saints, the aim of the game is to quell the uprising of three other gangs that have sprung up in the 5 year period since the first title ended. I’ll try not to discuss the story too much for fear of spoiling anything for you all.

This time around, Saint’s Row 2 drew comparisons with GTA IV… but thankfully once you play the game for a bit you realise that the title takes a step away from the Scorcese-esque feel of Rockstar’s game. Saint’s Row 2’s developers seem to have opted for the fun factor rather than it’s over serious rival.

For example, one of the mini games involves riding around on a quad that’s on fire, and the aim of the mode is to run into people and other vehicles with an aim to extend your timer and facilitate as much carnage as humanly possible. This is hilarious, and reminds of playing Burnout Takedown‘s challenge mode where you have to cause as much havoc as you can.

Saint's Row 2

This sequel introduced water and air-based vehicles, and some nice beefed-up customisation options which even included the option to change the protagonist’s accent. More downloadable content again included new customisation options, but this time around the DLC also incorporated new weaponry, vehicles, game modes and multiplayer maps – altogether a more comprehensive package and much more worth forking out for the extras than before.

THQ’s second outing in the series did receive a bit more criticism in terms of technical issues with the game – predominantly with the PC version. Building popups, graphical bugs causing the player to get stuck in objects, framerate issues and silly bugs with enemy AI all  plagued  the game’s release, yet the overall  consensus  was good on the Xbox 360 and PS3.

Yet again it’s definitely worth picking up Saint’s Row 2, as once again the title is available for a bargain price as it’s included with the platinum Playstation collection.

Saint's Row: The Third Box ArtSaint’s Row: The Third – 2011

Lastly, but by no means least we come to the most recent iteration of the Saint’s Row series – this was recently available free as part of  Playstation Plus too, so hopefully you’ve managed to pick it up.

The first time I laid eyes on this game, it was at the Eurogamer Expo in 2011… and the first bit of exposure I had meant that I NEEDED to own it. Let me just describe my first impressions before I even touched the controller:

I was watching a guy play the game, and his character was a very muscular male wearing a pink string vest and a pink miniskirt… on his head he had a gorilla mask, and he was brandishing a 4 foot purple sex toy aptly dubbed “The Penetrator”. As I stood there, mouth agape, he was taking The Penetrator, and beating cars with it until they exploded, then promptly lasing targets for a sattelite-controlled strike on certain areas of the map.

Thanks to this experience the two words that have forever stuck in my mind when I describe the game are “batshit insane”. It probably didn’t help that while I was wandering around  the Expo, I was being followed by this weird guy – I later found out he was promoting the game.

The Penetrator

The plot of the game again follows the same protagonist leader of the 3rd Street Saints. This time set in the fictional city of Steelport, with the ongoing gang war between the three gangs is intensifying and as a result STAG (Special Tactical Anti-Gang) are called in to deal with the issue – this is a special paramilitary police force commissioned to deal with the ensuing violence.

The game’s technical updates helped to keep the quality of the title high, with some decent voice actors incorporated too which included appearances from Burt Reynolds, Hulk Hogan and Sasha Grey.

If you’re familiar with that last name on the list (a lady of questionable occupation), then it’ll give you a hint as to the game’s general tone and mindset. Saint’s Row: The Third is the kind of game that will appeal if you have a more twisted sense of humour – the lewd and often juvenile jokes and themes are rife throughout the game, but there’s a massive emphasis on having a laugh while you play. This was initially hinted at in Saint’s Row 2 with the ATV missions, which make a welcome return here too.

Saint's Row: The ThirdTo emphasize the fun factor that bit more, lets just mention that there’s a weapon in the game that allows you to fire a mind-controlling octopus at your target, enabling you to cause mischief and mayhem… you can also fly hover jets, control retro pixellated tanks, and flying motorcycles.

One of the few things that lets the game down is the  lackluster ending to the campaign, however even once you’ve completed the game there’s so much to do, you’ll keep going back for more – almost everything within the game is incentivised, and it’s so fun that you’ll often just start up the game deliberately to just cause destruction and chaos for a bit as a stress reliever.

I’ve really enjoyed playing Saint’s Row: The Third, and I still break it out here and then just to have some immature fun and frolics. As I previously mentioned the title was available for free on Playstation Plus, but in terms of costs to obtain elsewhere Amazon currently list the game at £17.29 on Xbox 360 and £24.97 on PS3… bearing in mind how long it’ll take you to complete, along with the replay value, it’s definitely a worthy addition to your collection.

Overview

The Saint’s Row series has had it’s ups and downs, initially starting out as a straight Grand Theft Auto clone, it developed over time and blossomed into the fun and joyously insane games you see today – each title has it’s merits and shortcomings, often losing out to Rockstar’s powerhouse series in terms of story and attention to detail… but when it comes to unadulterrated balls-out amusement, then you can’t go wrong with these titles. With two thirds of the series set at a bargain price, and the third more than likely due to follow suit once Saint’s Row IV hits, I can’t recommend them enough.

Saint's Row: The Third - Vehicles

Admittedly the games aren’t for everyone – if you like your sandbox games more Al Pacino than Adam Sandler, then stick to the Grand Theft Auto series. The way Saints Row IV is shaping up, it’s set to follow in it’s younger siblings’ footsteps.

Saint’s Row IV is due for release in August 2013 on Xbox 360, PS3 and PC.

Tell us your fantasy. We will make it real.

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total-recall-original

“Ever heard of Rekall? They sell those fake memories.”

“ “Rekall, Rekall, Rekall.” You thinking of going there?”

“I don’t know, maybe.”

“ Well, don’t. A friend of mine tried one their “special offers,” nearly got himself lobotomized.”

“No s#it?”

“Don’t f#ck with your brain, pal. It ain’t worth it.”

“I guess not.”

Total Recall – 1990

Just a quote form Arnold Schwarzengger’s Total Recall right?  Well it’s looking more and more like becoming Science Fact rather then Science Fiction.  It has been announced this week in Science that scientists have been able to implant false memories into mice.

Scientists from the Massachusetts Institute of Technology have confirmed that they have managed to make mice in an congenial environment believe that they are actually in a must more disagreeable one, by transferring memories of unpleasant memories so that they associate their surrounding with those bad experiences.  In a process known as optogenetics, the scientists use optic fibers to deliver pulses of light directly into areas of the brain where the neurons respond and alter the memory.

mouse-brainUsing this technique a mouse was placed in the benign environment and the braincells encoding memory were labelled.  These cells were then made responsive to the pulses of light.  The mouse was then moved to a more unpleasant environment and the light was delivered to the brain to activate the labeled cells, this was done while mild shocks were delivered to the mouse.  The mouse was then placed back into its previous and more friendly environment; however, upon return the mouse showed signs of fear, indicating that it was recalling false memories of being mildly shock in this environment, the environment that has never offered any threat.

The reason for this research was nothing to do with torturing mice but to further understand human memory and the rather unreliable nature of our minds.  Given that we will often make mistakes or forget information when recalling an event, this research could lead to memories being recalled in full technicolor™.

So this is a long way from delivering the promises of Rekall, but it is certainly the right direction with a number of possible uses.  With workplace and modern life increasing the publics’ stress or soldiers and people involved in horrendous incidents we could see the elimination of PTSD.  Then of course there is that dream holiday you’ve always wanted or skills you’ve always wanted to learn but never had time or the understanding.

pou8wz4rs0Ultimately this can lead to films such as Total Recall, Johnny Mnemonic and The Matrix becoming reality.  We are either on the cusp of a more relaxed world or the beginning of a post apocalyptic cyberpunk future. All I know is that Keanu Reeves may have seen this coming, it would certainly explain a lot.

GEEK PRIDE CAST EPs # 6 – SHAMELESS PLUGS

On this week’s episode, Matt’s Microphone is turned down (not sure if this is a bad thing), Gearsden is late, we establish that Mike has a snake that doesn’t like being interrupted when its in the middle of carpentry, that Brit doesn’t have a beard, that we will do pretty much anything for money annnnnnd ‘Vaping’ is the Future.

Oh…We also talk about Pacific Rim, The Wolverine, Batman vs Superman and MURICA! In honour of our first American member of the cast.

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