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Arrow Season 2 – It’s a Sin

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SIN

DC’s ‘Sin’ is set to feature in the up and coming series of The CW’s Arrow.  Bex Taylor-Klaus has been cast as what is described as a wayward youth, Sin is befriended by Black Canary and has a connection with fellow street urchin, Roy Harper and is expected to appear in episodes three and four.

Bex Taylor-Klaus is hot property and great casting for Arrow, Taylor-Klaus has won lots of praise staring in the gripping thriller ‘The Killing’.

Also set to star Season 2 of Arrow is everyone’s favourite Summer Glau, who is playing Isabel Rochev, a business person with her sights on the Queen empire.

The internet imploded when it was announced that Katie Cassidy’s Dinah ‘Laurel’ Lance was not to play the Black Canary, with Caity Lotz cast to start the introduction of the reoccurring character, but may not actually be the Black Canary herself, it is believed that Lotz will play the Black Canary but Cassidy will pick up the mantle later one.

Others set to appear are Kevin Alejandro (Brother Blood), Michael Jai White (Bronze Tiger), while Manu Bennett (Slade Wilson) Colton Haynes (Roy Harper) and the gorgeous Emily Bett Rickards (Felicity Smoak) all return as season regulars.  And don’t worry Barrowman fans, John is set to return as Malcolm Merlyn aka Dark Archer.

That just leaves Barry Allen’s ‘The Flash’, who is set to be in the red suit and run really, really fast. Well hey, you can’t just mess with the Flash.

Arrow Season 2 is hits our screens in October.

 

 

 

Zombie Training Day In Hyde Park – Sunday 8th August

Looking to get out and about this weekend but want to do something a bit different? Then why not head down to Hyde Park this Sunday and partake in some zombie training. The event will include a number of activities including talks from make-up artists and acting coaches to teach you how to be a convincing zombie and fitness and survival experts to teach you how to avoid and hide from the walking/running dead.

zombie-evacuation-race

 

This is actually a lead-up to a much bigger event, The Zombie Evacuation Race, which is taking place at a number of  locations in the UK throughout October. It’s a 5k run, where participants can choose to either run from zombies or be them and chase the runners. Sounds like a great way to make fitness fun, especially for us geeks. There are limited places but a few charities, including Warchild and Sparks, have guaranteed places for people who will run for their cause.

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Zombie Evacuation Race Locations

For more details on both the training day and the race itself, then go here.

 

SCG: Project Cosplayers Unite

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Sexy Cosplay Girls (SCG) is a passionate creative team of bloggers, photographers, videographers and programmers all joining forces to do their part within the cosplay community and attempting to bring together Cosplayers from all over the world within their newest endeavour …

Project: Cosplayers Unite!!

They want to cross frontiers and bring together 17 cosplayers to produce a unique 18 month calendar via a multi-media cosplay experience. In addition to this they are also producing content for the launch of an SCG Online Magazine, which will be available via the web and mobile; and you will not have to part with any coin to receive this!

Furthermore, they intend to bring all 17 cosplayers to London MCM Comic Con in October; thus uniting cosplayers from all over the globe together within the cosplay community.

However, in order for this to happen they need our help!!

They have started a KickStarter to help raise the funds to make this project happen; but without us… it’s not possible. So if you’d like to see this happen, then do your part, and make pledge to Project: Cosplay Unite.

Now since the launch of this project, many have asked “Why 17 female cosplayers, why not throw some male cosplayers into the mix?”  well the reason for this is because Sexy Cosplay Girls don’t want to step on the toes of another KickStater project by Men vs Cosplay’s 2014 Calender; which personally gives me more respect to SGC and their attempt to unite the cosplay community. There have also been statements such as, “Men cosplay too you know, it’s not just women!” for those of you who feel this way inclined, I’d like to point you towards the previous KickStarter I mentioned by Men Vs Cosplay, and Sexy Cosplay Girls sister site.. Sexy Cosplay Guys!

So, those of you who’d like to see this incredible ambitious project become a reality, then take a moment of your time, and go over to their KickStarter Page, every little bit helps.

Marvel’s ‘X-Force’ is Gathering Pace

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Uncanny X-Force by Clayton Crain

It has recently been announced that Jeff Wadlow is set to write and direct Marvel’s X-Force, due for release in 2016.

In a recent interview with IGN.COM (Kick-Ass 2 spoilers alert), Jeff discusses that when he heard that Mark Millar got the job as the creative consultant for the Marvel Movieverse at Fox, he chased him down and pitched his idea for a X-Force movie.

His love for the series and passion to make this movie has clearly won over Mark and the other executives at Marvel/Fox, but sadly Jeff is currently under orders to keep his plans and ideas under wraps.

‘I just love the X-men universe and you know I bought X-Force #1 in high school. And I’ve read the recent run of Uncanny X-Force and it’s probably the best Marvel title out there right now,’ he says.

Given the various line-ups of X-Force over the years, it appears that Jeff is looking more towards the more recent darker ‘off the books’ black-ops X-Force; however, we are still waiting to see if we will see yet another Hugh Jackman’s Wolverine or if he will opt for the Cable-led team.  Whichever team he is currently writing, this could be the perfect outing to see Deadpool in his full insane glory, before he gets his own movie.  But with Deadpool movie starring Ryan Reynonds also due out in 2016, it could be a busy and rather prosperous future for Reynolds.

The seductive yet dangerous Domino
The seductive yet dangerous Domino

With the likes of Domino, Archangel, Psylocke and Fantomex -to name but a few- to chose from, there is inevitably going to be internet discussions and more likely rage over the team. One thing is for sure: no matter what the team, the X-Force movie is guaranteed to be darker than the X-Men movies’ rich pool of storylines and character arcs on offer.

Below is an edited, spoiler free version of the Jeff Wadlow interview with IGN.COM.

http://www.youtube.com/watch?v=sYxqE0cdyXo

Man Up and Support Female Leads

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Last night, I sat down to watch Kick-ass 2. The impression that the trailer gave was that the film should have been titled ‘Hit Girl’.

I’ll allow my other GPers to do a full review, but I came out of the film with the same impression. Kick-ass 2 should’ve been called Hit Girl.

Now, I appreciate that the comic that the story comes from is called Kick-ass, and that this was a sequel, which immediately requires some connection to the previous film, but this was still mostly a story about Hit Girl. She does the best things, has some of the best lines (aside from Olga Kurkulina’s Mother Russia), and the story is as much about her growth as it is Kick-ass’. This should have been her tale.

This comes hot on the heels of me playing Dragon Age 2, a game which allows one to play Hawke as either female or male but was advertised, and had pre-rendered trailers, only of the male Hawke. Cards on the table, I usually play a good-aligned bloke on my first playthrough of such a game, as I like to play myself in RPGs (or, at least, a version of myself thrust into that world, which explains my constant choice of Khajiit in Elder Scrolls games). My second playthrough is usually a negatively-aligned female, so I can experience the differences the plot offers.

But the marketing of Dragon Age 2 irked me, so I picked a female Hawke, played her instead. And zero fucks were given.

It’s not just Dragon Age 2 that has this problem. Mass Effect 1 and 2 allow you to play either gender, but were marketed with ManShep. Mass Effect 3 gave a token effort, providing you with a reversible cover you could change to FemShep, but FemShep was always on the inside. She was hidden, almost an Easter egg. I freaked Alex out when she bought a version of ME3 for the 360 by reversing the cover without her knowing. She plays a FemShep but would never have guessed FemShep was hiding in her game box, waiting to be unleashed.

This is all, I fear, related to a common refrain on the Geek Pride podcast, particularly when Becca or Laura are on: the wonder why no production studio feels safe enough to have a female superhero movie. For some reason, Elektra’s failure means we can’t handle a female-led flick, but Green Lantern’s floppiness means we can’t handle Ryan Reynolds with blue eyes, or something.

DC/WB is all like “Wonder Woman’s too confusing for a movie!” and Marvel/Disney is all like “Here’s a raccoon with a machine gun”

Fellow men geeks, I think it’s time we have an honest conversation. And I mostly aim this at male geeks, though there may be a couple of females who are of the bent I’m about to rip apart. I am not of this opinion, but I think many are, and, worse, there is a perception that all men are like this. But, as a whole, we need to stop being fools and accept female leads. We need to not look at games or films with women on the cover and think, “That can’t be for us, it has a woman on the cover.” We need to not dismiss books and films written by, or starring as principle characters, 50% of the world. We need to not go the Smurfette route and throw a single woman in when we’re creating, should we be artists.

We need to Man Up. That is, to be real people, real Men, who accept women as equals. If you’re one of these idiots who attacked Anita Sarkeesian for assessing video games, even before her first video, you are not a man in my eyes. If you would honestly not have bought Mass Effect or Dragon Age because a woman was on the front cover, then you are not a man in my eyes. If you wouldn’t go to see Wonder Woman destroy all of Metropolis defend the world because she has breasts, then you are not a man in my eyes.

Women are ace. Women like Cheng I Sao have been kicking ass for centuries (by the way, I’d love to play a game based on her life: she was one of the few pirate captains ever to survive long enough to retire!), and those of us men who balk at this in video games or films need to stop being knuckle-dragging protozoa (who have knuckles for the purposes of this argument, okay?) and accept this. Okay?

Hit Girl is someone who we haven’t mentioned in the GP casts yet as a Superhero deserving her own film. I think she kind of has one now, though not under her own title. With any luck, she will get her own film, based on the Hit Girl comics. And, let me tell you, I imagine it’ll be pretty fricking sweet.

Takenoko – 8 GPPs

Designers – Antoine Bauza
Number of Players – 2 to 4
Publisher – Various

Straight to the Point – Cute and laid back fun, plenty of strategy. Just be prepared to add new mini-rules in each playthrough!

He’s cute, he’s cuddly and by the end of this game, you’ll be shaking your fist at him and yelling ‘DAMN YOU FAT PANDA!!’

Takenoko puts you as a member of the Japanese Emperor’s court, charged with building a bamboo garden for a very special gift from the Chinese Emperor; an adorable and voracious panda! Layout the garden, cultivate the bamboo and keep that black and white menace well-fed.
The garden itself is comprised of hexagonal ‘plots’, which are either green, yellow or red. The colour of the plots dictates the colour of bamboo that grows in that plot. Bamboo consists of clever little wooden pieces that stack up, with each plot able to support a maximum stack of four bamboo.
The long-suffering gardener and the rotund little protaganist!

So how does one go about making a garden fit for our chubby protagonist? Players get to perform two actions in their turn to help them achieve their objectives (more on this in a bit). Draw plots allows the player to draw three plot tiles from the top of the face down plots stack, pick one and place it next to the other plots already in play; the two unselected plots go back on the stack face down. The gardener action allows the player to move the long-suffering gardener; when he lands on a plot that has irrigation (see below) a section of bamboo of the matching colour grows on this plot and all irrigated plots of the same colour surrounding it. The panda action lets you move the panda to another plot; if the plot contains bamboo, he’ll eat a section of it, which the player gets to keep to complete his objectives. The Irrigation and Objectives actions allow you to collect Irrigations channels and Objectives cards respectively.

On top of these actions, the player also has to roll the Weather die, to find out the weather conditions for their turn. The weather has numerous effects, including allowing the player to take three actions instead of two, or pick up a special bonus chip that allows that player to improve a plot, for example fertiliser that means bamboo grows two sections in this plot instead of one. My personal favourite weather is the Storm, which scares the poor panda so much he runs to a new plot in the garden and consoles himself by eating some bamboo! The weather die adds a nice touch of chance to the game, without it becoming a dominating factor. Players will still have to plan their turns correctly to maximise their turns and achieve their objectives.
Irrigation is one of the more tricky elements of the game. Like any garden, the bamboo won’t grow unless it has water. To get water to the outer plots of the garden, players need to lay the irrigation channels they collected in previous turns, leading from the spring tile in the middle of the board. Irrigation is vital to completing your objectives: without water, bamboo won’t grow and none of the objectives are possible. Collecting these channels therefore becomes a priority later on as the game progresses, adding a layer of tactical choice to proceedings.
Love that panda miniature!
So you’ve got an impressive garden, bamboo all over the place and a panda so stuffed it can hardly waddle from plot to plot. So what’s the point? Each player is given three Objective cards at the start of the game, and an action to collect more as the game progresses. These Objectives cards come in three flavours. Plot Objectives require the player to arrange the different coloured garden plots to match a picture on the card; the kicker is that all the plots must be irrigated as well! Gardener Objectives require the player to grow the bamboo to match the number and height of bamboo stacks on the card. Finally, the Panda Objectives require the player to get the panda to eat the number and colours of bamboo on the card. Once a player reaches a set number of completed objectives, the Emperor will come to view the new garden, and the player gets to take the Emperor card. All the other players get one last turn to try and complete enough objectives to take the title of Emperor’s favourite!
The cleverest aspect of this game is the communal competition required to get your objectives complete. Since the garden, bamboo, gardener and panda are all controlled by all the players during the course of the game, it becomes completely feasible for someone to inadvertently complete the objectives for other players, so it pays to keep an eye on how other players are running their turns; are they placing lots of red tiles? Are they moving the gardener to certain colours of plot? Send in the panda and scupper their growing (pun intended!) plans, nomming away the bamboo before it reaches the height your opponent needs!

Examples of the three Objective cards
The rulebook is well written, with each player also getting a player board to act as a reminder for what a player can do each turn. Unfortunately, the one marring factor in the rules set is the plethora of ‘mini-rules’ that need to be remembered. These mini-rules dictate minor aspects of the game, such as how plots must be placed, how the gardener and panda complete their activities, which plots grow when, etc etc. The number of times I’ve played Takenoko to find I’ve missed some minor rulette can grate a little.
One thing I’ve heard said time and time again about Takenoko is the gentleness of the pace. This isn’t a criticism; the turns are short with low player downtime, but the game just feels calm and relaxed. Win or lose, everyone I’ve played with so far just seemed chilled by the end. This is a novel concept for me in board-gaming, where most games come with a sense of tension. It makes Takenoko a nice change of pace when you’re feeling like something light and easy-going.
The artwork is nothing short of superb. Cutesy graphics and an oriental twist really set the scene. The components are solid and well coloured, and so far my own copy has stood up to some serious playtime without looking tattered. The wooden bamboo components add a nice touch, as do the exquisitely moulded and painted panda and gardener miniatures.
Images courtesy of Boardgamegeek and Asmodee

Papers, Please Review – 8 GPP’s

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East Grestin, Arstotzka. November 1982. The land border between the glorious Arstotzka and the pig-dog bastard territory of Kolechia.  I walk from my lowly grade 7 apartment to my job as the country’s only immigration inspector, manning a booth and protecting our nation from it’s enemies. My shift starts at 6am and government employees at my grade do not get vehicles. If I do well at my job then I hope to relocate to a more luxorious grade 8 level property. Then again my wife, mother-in-law and daughter need medicine and I am the only source of income within the household. If I fail to pay my bills and gather debt then I will be imprisoned in a work camp. If I resign from my post or make too many mistakes then my family will be sent back to our village of origin and could likely starve. My booth is freezing cold and the work is monotonous, yet defection from Arstotzka is punishable by death and my replacement would be easy to find. Many want to take my place.

Make no mistake, Papers, Please is likely to be one of the most grim games that you will ever play. Set in a fictional communist eastern bloc state, the Arstotzkan border has just been re-opened following a six year-long war with the neighbouring country of Kolechia. The war left many dead and abandoned on the wrong side of a fictional equivalent of the Berlin wall but at last Arstotzka has claimed it’s half of the town of Grestin and is again ready to welcome it’s lost citizenry home with not-so welcoming arms.

Your job as the passport control inspector is to check the documents and interrogate those looking to cross the border. At first your tasks are limited to admitting Arstotzkan citizens only and politely turning all others away. As the game progresses though, border controls are relaxed and then hastily strengthened again. What starts as a fairly simple and mundane task quickly becomes an extremely complicated challenge as you struggle to check all of each applicants documents and even fit them all onto your constrained desk space. You are tasked with admitting only those with the correct documents and protecting the country from illegal immigrants, people smugglers, wanted criminals and terrorists.

As controls are tightened, sifting through each applicant's paperwork becomes increasingly difficult
As controls are tightened, sifting through each applicant’s paperwork becomes increasingly difficult

Any hope of riding comfortably on a public sector gravy train are soon dashed too as Arstotzkan immigration inspectors are paid per processed application. As processes become tighter and more bureaucratic, you can have multiple documents to sift through as well as fingerprinting applicants and even using body scanners to check for drugs and weapons. As if that was not enough, failing to follow correct process will cause a salary deduction and if you make too many mistakes or fail to correctly manage your meagre finances then you’ll be out on your arse. Financial management does play a huge role too as you have a family to support and it’s a family which never seem to grow tired of either getting ill, hungry, cold or possibly even all three. Allowing your family to die and leading a singleton’s life is not an option as the government only want honest family men working the border.  As time goes on, other opportunities will arise to make money on the side but your superiors make it clear that this is strictly forbidden as are any violations of the rules unless you are following an order from them.

Games which simulate boring real-world jobs are nothing new and recent years have seen an influx of farming and street cleaning sims, often the subject of online jokes before eventually winding up in the bargain bin. Papers, Please is a different game entirely though. It’s 16-bit Megadrive-esque visuals, grey and red colour palette and chip-sound create an engrossing cold-war aesthetic and what starts as a simple point and click simulator quickly turns into a game which questions the player’s morality and likely comes as close as any game has been to recreating the kind of lives which many border guards still lead in the likes of China and North Korea.

You can be the ultra-nationalist jobsworth who denies all but those with the right documents or you can turn a blind eye for those escaping persecution or admit the wife who begs you not to separate her from her husband. Papers, Please could be accused of being repetitive but to make this accusation is to miss the point entirely as it is meant to be repetitive. The challenge is in maintaining your full attention whilst flicking through the endless pages of virtual paperwork and never letting your guard down.

The rules change daily and players need to constantly refer to and cite the rule book when making their decisions
The immigration rules change daily and players need to constantly refer to and cite the rule book when making their decisions

If I have any complaints about Papers, Please then they are probably that the game doesn’t take these opportunities for morality and decision-making far enough. Applicants can only be questioned to a very basic extent and the player does not have the freedom to further interrogate those who, despite having all the correct documents, seem to be a bit dodgy or will change their story at the last minute. It is probably safe to assume though that these limitations are due to the game being developed and published by a single person. As the game goes on however, these problems become increasingly obvious and glaring and it is only because of these issues that I haven’t scored the game more highly. The final build of the PC version also crashed twice for me during review and, as the game has been in public beta for quite some time, I find it hard to believe that these issues wouldn’t have been brought to the developer’s attention before the final version was released last week.

At £6.99 (UK) or $9.99 (US) Papers, Please isn’t the cheapest indie game out there at the moment but it is one still definitely deserving of your money and time. With the possible exception of Thomas Was Alone, I honestly can’t think of a game from a sole developer in recent years which has grabbed and impressed me like this one has and I really hope that iOS and Android ports are released since the control scheme could work wonderfully on a tablet. Whilst the story mode can be completed within a few hours, finishing the campaign will unlock some challenge options which should help to extend replayability. This may not be the prettiest game that I have played so far this year but it is definitely one of the most memorable and I hope that it receives the high degree of recognition that it deserves. Glory to Lucas Pope and Glory to Arstotzka.

Papers, Please is now available for PC and Mac from www.papersplea.se, Steam, The Humble Store or GOG.  

Latest from “Guardians of the Galaxy”

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GotG

Since the early rumours and the revealing scene at the end of Avengers Assemble I have been looking forward to Marvel’s Guardians of the Galaxy, and for a long time names were banded around about who would be best to direct and star in this space opera.

Rhomann Dev: They call themselves the Guardians of the Galaxy.

Nova Corps Officer: What a bunch of a-holes.

Production is currently under way and filming has been taking place in London, Untied Kingdom.  It is directed by James Gunn who is also the writer along with Nicole Perlman who is making her writing debut.

Rocket Raccoon - He's a talking Raccoon... with a machine gun.
Rocket Raccoon – He’s a talking Raccoon… with a machine gun.

GotG is based on the Dan Abbnet and Ian Lanning comic book Guardians of the Galaxy (vol.2) published in 2008 (this is the second team to use the Guardians of the Galaxy name following the original teams creation back in 1969 by Arnold Drake and Gene Colan.

The cast currently stands as Chris Pratt (Peter Quill/Star-Lord), Zoe Saldana (Gamora), Dave Bautista (Drax the Destroyer) Lee Pace, (Ronan the Accuser), Michael Rooker (Yondu), Karen Gillan (Nebula), Djimon Hounsou (Korath), Benicio Del Toro (The Collector), John C. Reilly (Rhomann Dev) and Glenn Close (Nova Prime).

“There’s a point where I go to set every day and I still can’t freaking believe I got this job, it’s something that I wanted more than anything I ever wanted in my life. When I got it, I broke down and cried like a little baby.”

Dave Bautista

Is Vin Diesel voicing Groot?
Is Vin Diesel voicing Groot?

Currently missing are the voices for Rocket Raccoon and Groot; however, Vin Diesel recently set his facebook cover photo as Groot and following his previously teasing post “Marvel meeting today … Only the people in the room can tell you what was discussed …” fuelling rumours that he is to voice the giant alien tree-like creature, with his gravelly voice we feel he would be solid choice.

As Disney has been taking some hits recently with some big budget films failing to hit target, they are banking on the huge success on the other Marvel movies to once again smash the box office.  Over the years Marvel have been flooding the market with a large number of comic book movies and sequels, and they hope to continue interest by expanding their Marvel Movieverse.  However this is not just going to be another big budget blockbuster as the cast and characters look to expand the public’s perception of superheroes.

“I have a four-year old son who loves superheroes… One day he looks at me and says ‘Dad, I want to be light-skinned so I could be Spider-Man. Spider-Man has light skin.’ That was sort of a shock. This is why I am excited to be a part of the Marvel Universe, so I could be hopefully provide that diversity in the role of the superhero.”

Djimon Hounsou

Below are a number of pictures from the ongoing filming of GotG in theatres August 2014.

Recently a trailer from SDCC has been leaked on the internet and both Marvel and Disney have been acting to have them removed, so we would recommend that you take a look before it’s gone.

http://youtu.be/K8ch0VYf4yw

GEEK PRIDE CAST EPs#8 – Laggy the slow ass reindeer

On this week’s cast we introduce the noobs, talk about geeky drinks, the DC villains series, the SCG Kickstarter ‘Cosplayers Unite,’ The geek pride charity calendar and, of course, our new section ‘Show and tell’

All the while our newest caster, and Natalie Portman lookalike, Erin, lags in and out… with humorous consequences.  

Please check out our sites and subscribe! you can find the SCG Kick Starter Here: http://www.kickstarter.com/projects/153516985/project-cosplayers-unite  

 

Can watch it HERE

 

Listen to it HERE

DOWNLOAD HERE

Or, as always, you can subscribe on Itunes 05571895-photo-logo-itunes-11

The Conjuring – 8 GPPs

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Lorraine and Ed Warren (Vera Famiga & Patrick Wilson) are demonologists with a reputation for dealing with hauntings and possessions, and disproving supernatural events with rational explanations- amongst numerous other cases, they gained fame for dealing with the Amityville Horror.  In between handling cases they give lectures on demonology and what they have seen.

Roger and Carolyn Perron (Ron Livingston & Lili Taylor) and their five daughters have just moved into a farmhouse; it doesn’t take long for the Perrons to realise that something is very wrong in their new home, and Carolyn tracks down the Warrens for help.

Modern horror, it has to be said, has been in a pretty bad way, seemingly reserved to the occasional remake like Fede Alvarez’s recent brutal take on Sam Raimi’s Evil Dead (which comes with all the requisite baggage associated with that cottage industry) the much maligned ‘torture porn’, and the likes of Paranormal Activity, a franchise so bereft of merit it boggles the mind that a fifth entry is apparently slated for 2014.

James Wan is one of the people behind the ‘torture porn’ sub-genre directing and providing the story for Saw (which appeared before Eli Roth’s Hostel) so it’s genuinely

The Warrens doing their thing.
The Warrens doing their thing.

surprising to see that Wan has apparently turned his back on such things and become quite the auteur of modern atmospheric horror. Insidious may have been impressive but The Conjuring has Wan really coming into form.

Of course a pretty common initial response will be ‘It’s a haunted house story? They’ve been done to death’ which is true, but one of the many impressive facets of The Conjuring is that, although initial disturbances will be very familiar, this is an impressively subversive way of lulling the viewer into thinking it’s ‘just another haunted house film’ before things really start to happen.

The 70s setting is well realised but it’s never done in a blunt in-your-face manner, more via the wardrobe and style of the characters.

The Warrens and the Perrons initially feature in their own separate narratives with Ed giving lectures whilst Roger and his wife move their large family in to their new home. A long tracking shot serves both to introduce the numerous members of the family, with the sisters bickering over rooms, but also sets up the geography of the house.

Wilson and Famiga have a good chemistry and make a believable couple, and some mythology for the pair is quickly established with Wilson giving a reporter a tour of their extensive collection of occult items all from previous cases. This establishes the Warrens as being used to dealing with the supernatural- even though Ed states 90% of the time things have a perfectly rational explanation.

Livingston, one of the best character actors around, doesn’t really get much to do as the patriarch to a family besieged, although it’s quickly summarised why they don’t just move out in a scene which deals with one of the pertinent questions always aimed at this sub-genre. It falls to Taylor to really carry the narrative along with Wilson and Famiga  becoming more and more desperate for answers.

The reason The Conjuring works so well is this story is composed of numerous separate pieces of a larger puzzle; watching the Warrens try and fit these pieces together before another disturbance occurs is absorbing.

What was that noise?
What was that noise?

There’s a lot to be said for the power of the imagination and the mind’s eye and this is something that Wan clearly understands, utilising sound -a scene where the Warrens listen to a tape recorder being particularly effective- and darkness well. Some of the most memorable and effective scenes are those which invert the regular perspective, with the frame settling on the terrified face of one of the younger Perron sisters as she reacts to something off camera for example.

Atmosphere is a hard thing to get right, however there are no such problems here as the tension gets cranked higher and higher and just when things seem to have peaked there’s another sudden jolt. Wisely there are some well timed comedic touches too as the story keeps building towards an impressive crescendo.

Whilst it’s not flawless, the ending is somewhat disappointing given what precedes it; writers Chad and Carey Hayes together with Wan have used the numerous cliches associated with the ‘haunted house’ film to excellent effect, added their own twist and crafted one of the most impressive modern horror films in quite some time.