Home Blog Page 206

WWE: Network launch coincides with entertaining but predictable Elimination Chamber PPV

chamber

WWE Elimination Chamber
Minneapolis, MN – 23/02/14

With the historic launch of the WWE Network right around the corner, the Elimination Chamber pay-per-view was designed to convince us to buy it – those of us living in the States that is. Having had time to reflect on the show, I would say it was very good. My only issue with it was how predictable a lot of the results were. Nonetheless, from start to finish, it was a positive broadcast.

The Rhodes Brothers took on the hilariously named Rybaxel on the Kick-off show. It was a nice surprise to see Larry “The Axe” Henning at ringside accompanying Curtis Axel. However, it did seem a bit pointless bringing the guy back just to watch him job out in a meaningless match. The crowd were already annoyed, and that was a sign of things to come. The brothers got the win after a high spot to a chorus of “Curtis Axel” chants.

Big E defended his Intercontinental Championship against Jack Swagger. This was a good showing from both guys, but the Champ came out looking stronger after a clean win, as expected. Bad News Barrett made the first of many hilarious appearances. He greeted the crowd with some gloating over their Olympic defeat to “Mother Russia” – what a guy! It was then officially confirmed that Hulk Hogan will be at Wrestlemania 30 and that he would be appearing on Raw the next night. That got the fans going. Daniel Bryan cut a promo and got them in a frenzy!

Both The New Age Outlaws and The Usos got major love from the crowd during their awesome entrances to the ring. The match they contested for the Tag Team Titles wasn’t half bad either. I was slightly upset to see the old boys retain the title again though. I’m a big fan of nostalgia but it’s just plain dumb to keep holding the young bucks back. Barrett appeared again to get some cheap heat from the crowd by burying Daniel Bryan. The announcers made a few more gratuitous network plugs. I get it, but it’s just annoying after a while.

Darren Young versus Titus O’Neill was a filler match if I ever saw one. The latter’s “push” continued with victory over his former partner after a forgettable and predictable match. I see their break-up hurting them both in the long run. When “Our Wade” came back out to deliver some more bad news, I thought it might have been overkill. Then he slated Hulk Hogan and declared himself a better man – I wholeheartedly agreed with his viewpoint. I hope the guy gets back in the ring soon because – despite how hilarious these segments are – he is being wasted at the moment.

shieldwyatts

When The Shield and The Wyatt Family squared off, you had a feeling that the show was about to really begin. “This is awesome” chants echoed around the arena before they even started. A huge brawl took place before the bell could be rung, but The Shield cleared the ring and order was restored – but not for too long. The action was fast paced to say the least. The Shield put together a rare Hardy Boyz-esque tag team move, which was impressive. Luke Harper (of all people) hit a suicide dive. Seth Rollins flew over the top with a diving senton. “Lets go Wyatts/Lets go Shield” was the favoured chant by this point.

This six man war was an excellent back-and-forth encounter with amazing crowd heat. That is until Seth Rollins took a double-chokeslam through the Spanish announce table. Now it was “Holy shit!” chants taking over the arena. An isolated Roman Reigns looked doomed to fail in a 3-on-1 fight but managed to power out of the Sister Abigail manoeuvre and reverse it into a Samoan drop. Unfortunately for him though, his valiant fightback wasn’t enough to beat the numbers game and he fell victim to Abigail. This match was the definition of a slobber-knocker and easily one of the best of the year so far – Check it out!

The fans were tired out from all that action. They needed some food, drink and maybe a toilet break – cue Divas! AJ Lee came to the ring to cut a promo, before facing off against Cameron. I let the mark inside myself believe that her “mystery opponent” could be Kharma. My punishment was having to watch this match. Tamina interfered enabling the babyface to pick up the DQ win.

Batista got a loud reaction as he came through the curtain, but it was mostly boos. I genuinely fell asleep during his “match” against Alberto Del Rio and had to track back to see what happened. ADR dominated most of the match – after a phony injury lured in the big guy – allowing Batista to make a strong comeback. It didn’t win over the crowd. For the night, Del Rio seemed to be a babyface.

batistaaaa

The Elimination Chamber was lowered and the highlight of the night was set to begin. “We the people” chants filled the air as Sheamus and Cesaro started things off. I loved listening to the fired up Gagne-country crowd! They went even more nuts when Daniel Bryan was the first person to be released from his pod. I rarely get shocked when this man does something impressive, but when he had some kind of leg lock on Sheamus and simultaneously pulled off a northern lights suplex with bridge on Cesaro, I was gobsmacked!

A few loud noises later and all six guys were in there together, with no eliminations at that point. Crazy spots were going on all over the place from everyone – too many to mention. With everyone down, Randy Orton put the boot in one by one. When guys started to stir and eventually cornered him, he ran back into his pod and held the door shut. I thought that was amazing. Sadly it couldn’t be a safe haven for too long as Sheamus kicked through the glass and got him.

I was very surprised to see the Celtic Warrior be the first to be eliminated actually. I guess he did suffer a super-plex from Orton and a frog splash from the top of the pod by Christian. There we all were thinking that Christian would job first, and he goes and eliminates Hunter’s training buddy. He wasn’t around too much longer though, as Daniel Bryan eliminated him. We were left with the WWE old guard and the Ring of Honor legends. Cesaro was next to fall. He tapped to the STF after taking an AA on the steel. The Wyatt’s then “appeared” in the ring and decimated John Cena. Randy Orton completed the elimination and the crowd showed their appreciation to Bray and his boys for taking out the Cenation leader.

kaneinvolved

With the match down to two, Kane entered the chamber to remove the family and check on Cena. Bryan anticipated another attack from the Corporate Monster and decided to strike first. Kane then pulled the referee out of the ring to prevent Daniel from winning the title, and his subsequent distractions would lead to a defeat for the Yes! Man via with the RKO.

Despite a valiant effort and excellent performance, Daniel Bryan was screwed again. It’s not only his character being screwed right now, but the man himself. The biggest group of people being screwed in all of this are us fans. We go to live events, we buy merch, we pick up the network. Nonetheless, what we want is continuously ignored.

Despite the entertaining nature of Elimination Chamber, the predictable run of results and the Wrestlemania matches born out of them, could pose a problem for the WWE going forward. The hardcore element of their fanbase will dwindle if the company continues to show them – and the stars they cheer for – nothing but disrespect and contempt

Unfortunately, with the incredible value for money and endless on-demand library offered by the WWE Network, I don’t see business being too bad for them in the coming months. That will make positive change very hard to come by, as the company continues to focus it’s efforts on the casual audience.

Chaos Reborn

0

chaos-reborn-logo

As a kid, gaming on my 48k Sinclair ZX Spectrum in the 80s, there were many games I thoroughly enjoyed. Some of those games have turned into gaming classics but many have simply faded into the mists of time (and the fog of my memory). There are a few precious gems from back then that inspired awe though, games that for one reason or another enthralled me.

One of the titles that had me coming back again and again was called Chaos: the Battle of Wizards. It was a turn-based, multi-player, strategy game, pitting 2-8 players (human or computer controlled) against each other. As you’d imagine, it was all magic based and, given a limited resource of spells that you could cast on a target or summon creatures to aid you.

Julian Gollop was the designer behind the masterpiece and the same guy that brought us the original UFO and X-COM games. He has announced that he’s bringing the old classic up to date with a fresh new version called Chaos Reborn, taking the premise of the original and revamping it from the ground up.

The developers currently have a playable prototype and the game will be brought to Kickstarter on 14th March 2014.

CR Screenie

 

Isometrics: WARP Month: D2, Psychosexuality, Interactive Insanity and the Fin de Millénaire

0

Warp Month

In a wierd mix between the Thing and the Happening, D2 is the epitome of the messed up imagination of Kenji Eno and the final chapter of the Laura Trilogy and his career. In the final part of WARP Month, Isometrics looks at what on earth happened in Alaska…

D2_Video_Game

Welcome to Isometrics, for one final time a transWARPed tumultuous treatsie on the literary world of video games. WARP month is coming to an end, which will likely see me returning to exploring something more contemporaneous. But before Eno finally took a bow and left this industry, he left one final game (not counting the WiiWare game released in Japan) that was probably the most challenging, most unique,  and most bizarre game he would ever make. Yes, the man who made a video game for the blind and shipped games with condoms managed to top those things.

It is also his most tragic failure, from a commercial, critical and execution standpoint, not really selling anywhere near the number of copies he felt it deserved,with critics far more lukewarm than previously. There wasn’t the same massive disparity in scores and opinions that there was in D (which had a 90% score from Gamefan and several “worst horror game of all time”) or Enemy Zero (which had an 89% score from Consoles Plus and a 17 from Génération 4). It’s really a shame because this to me is a culmination of Eno’s ambitions with the Laura trilogy and the logical end to his decade of being in the games industry.

I’ve mentioned somewhat off-handedly that a big theme running through the Laura trilogy is that all three games explore the notion of what it means to call a video game an “interactive movie”. The original D was more an experiment to see just what monstrosity you’d create if you took the interactive movie title literally, with things like a 2 hour time limit and no pausing and a virtual actress. Enemy Zero was kind of a middle ground, more about taking what worked thematically in a film and modifying it to fit the way in which players inhabit a character when they consume a work of gaming. This and the fact that there are most substantial mechanics is probably part of the reason for its appeal.

So what of D2? Well, the answer to this is somewhat mixed, in part because there is in fact two versions of D2. The original plan for the game was an Alone in the Dark style survival horror game for the never released M2, a planned successor to the 3DO. The only relics of its existence was a short video filmed at a trade show, which had a sword, and some not entirely terrible textures for 1998.

The M2 never saw the light of day however. Instead of trying to port the game to longtime supporters Sega’s new console, the Dreamcast, Eno decided to completely redesign the game. By completely redesign, I mean that most exhaustively. The gameplay style, the narrative, the narrative structure, the characters, the setting, the art style. Basically the only things retained was a character named Laura, the compact from the original D and a little in joke right at the beginning which showed footage of the original D2 trailer as an in-flight movie.

The Cutting Edge of Gaming...geddit?
The Cutting Edge of Gaming…geddit?

Now, making a game twice takes a long time, and so the game didn’t see a release until December 1999 in Japan. In the three years between a certain game came out by another japanese auteur. This one sought to explore bold controversial themes and the nature of the interactive movie but unlike many of Eno’s games, was a massive hit, critically and commercially. Part of it was not only was it a great game with a well directed narrative, but also worked hard to link the narrative and gameplay elements in a way no other game had really attempted. It was instantly successful and immediately influential, including to Eno. It seems like the idea Eno had was to do to horror what Kojima had done to action games, in that he wanted to take the best elements of both a well written narrative and a well designed game and combine the two together.

First Class has all the perks doesn't it?
First Class has all the perks doesn’t it?

The basic plot of D2 has you playing as Laura Parton, who is on a jet plane that becomes the victim of cultish terrorists, eventually crashing in the Alaskan mountains. Despite being by fair the least suited for the role, in terms of attire and skill set and the fact you had just woken from a ten day coma, you are tasked with gathering as many survivors of the crash as possible, making sure they survive and finding a way out, possibly by following the suspiciously evil mountain path. All the while these strange mutations are happening to some of the survivors, exploding and mutilating their bodies in ways that begin at horrible then kind of transcend that into ludicrously grotesque. Both of the first survivors you meet, Parker and Kimberly (named and designed similarly to their counterparts in Enemy Zero), get infected, Kim in a deeply uncomfortable fashion that was censored in the US release of the game (We’ll get to that).

In D2 you see a lot more of Hideo Kojima’s more indulgent aspects, intermixed with Eno’s playfulness and sheer disregard for any sense of restraint. The game is, much like Enemy Zero, a loose adaptation of another horror film, in this case the 1982 movie The Thing, and like E0 it attempts to adapt far more in terms of the mood, setting and type of fear the original movie created, and bring into it issues of the sensual, and the questions of sanity and humanity that have frequented Eno’s work since the very beginning of WARP.

The gunplay. Not Pictured: Several Minutes of Erratic Waving
The gunplay. Not Pictured: Several Minutes of Erratic Waving

I say “attempts” because the game in several fundamental ways fails to meet the ambition, and this is a shame because Eno and WARP clearly tried so hard with it. The game mechanics, with a mix of genres from Dungeon Crawl, to light gun rail shooter, to RPG, to hunting simulation to a fully 3D evocation of the previous two games. There is a sense that Eno found a way to marry game design with his narrative vision. The problem is that both gameplay and narrative have huge fundamental missteps that kind of dent the vision somewhat, and unlike D and Enemy Zero, where a lot of the flaws are inherent to the FMV based gameplay and thus a necessary evil, in D2 it feels more like a genuine set of mistakes. The gameplay, despite its multi-faceted nature ends up wearing out its welcome very quickly, with very limited amounts of enemies that take far too many hits, large amounts of empty space just walking from one place to the next (made worse when you get a snowmobile which lets you skip enemy encounters) and somewhat uninspired gunplay, where your choice is to flail around with the Uzi with unlimited ammo or waste precious ammo from your other guns in order to take out enemies faster. It’s a victim of shallowness and rookie mistakes more than it’s necessarily bad. The more unforgivable problems of course are with the way D2 attempts to tell its story, starting most fundamentally with Laura herself.

Much like the concept of the interactive movie, the concept of a virtual actress also shifted from game to game, though in a manner more subtle than the wildly different structures. In D2, Laura is a mute protagonist, much like the last two games, saying a total of five words throughout the entire narrative. Mute protagonists in modern games isn’t necessarily impossible to pull off, but the game’s narrative needs to be built with that lack of a voice in mind, and this is where D2’s biggest weaknesses come from. There are very long, introspective cutscenes with large amounts of dialogue, but due to Laura’s lack of an ability to respond they come across at best as short character vignettes and at worst as a character talking to themselves on the path towards insanity. This really hurts the entire narrative given that many of these vignettes are about people who have lost their grip on sanity (on the way to becoming mutants) but given that most of your ostensibly sane allies converse with Laura in the same way the disjunct is somewhat less apparent. Eno’s direction also suffers too, with Laura smiling and nodding to conversations in a way that makes it seem like the character is unable to talk, but with several moments where she says a word or two and an implication from other characters that she responded in an appropriate way that we did not hear, this isn’t the case.

Another big problem with the dialogue is that a full minute is given to explaining how a portable BBQ works. No I'm not kidding!
e.g a full minute is given to explaining how a portable BBQ works. No I’m not kidding!

I think this is the crux of the problem with the game’s narrative style; while Kojima took dynamic action films as his inspiration, Eno appeared to take after slower more introspective fare instead, more Terrence Malik than Michael Bay. This is before of course we get into the odd Fin de Millénaire elements too.

Fin de Millénaire literally translates to “end of the millennium” and really is about the exploration of a time before the biggest change The imagery of darkness in particular is something played around with as a metaphor for solitude and the despair of loneliness. Kimberly’s darkness is internal- a relic of a truly horrible childhood which occasionally externalises itself as a vastly psychotic- while for the child Jannie and Laura herself, darkness is something external, forced upon them by a mysterious force actually named “The Shadow”. Then there is Linda, a drug that links many of the characters and allows the worst aspects of humanity to run rampant. Also apparent throughout is the mysterious “outside looking in” Christian subtext, evoking ideas such as the rapture.

The game has a huge amount of ideas but struggles to find focus with them, instead really scattering all of its anxieties across the four discs, only tying up metaphorically (but not narratively) right at the final confrontation with the shadow, which consists of psychedelia and a fantastic motif of taking away Laura’s senses, which in the same way takes away your hearing (the sounds of the game), sight, and then finally your movement and almost your life, before you invoke a Deus Ex Machina and celebrate New Year’s Day, meeting up one final time with the love interest. The credits is where the penny drops with the game, with many statistics and shots of natural scenes, a digital time capsule of the world before 2000 CE.

It’s a confused, wild unfocused mess, and most attempts to explain it end up the same way. One thing that can be said though is that it is fascinating, both funny (often unintentionally) and frightening in equal measure. It isn’t the best game WARP made, but it might be the one that summed up everything right and wrong about them the best.

Can you fathom the story more than I could? Did you import the game to play it since it was never released in Europe? What did you think of WARP Month? As ever, leave your comments down below, on the Geek Pride facebook page, Google + page, Twitter page or my own Twitter.

100 Million Minecrafters

0

minecraft-logo

Last night, Minecraft creator Markus “Notch” Persson announced a massive milestone via his twitter account.

I got an email. We’ve reached 100 million registered users on the original Minecraft. 14.3% conversion rate to paid accounts. Wow. 😀 <3

— Markus Persson (@notch) February 25, 2014

The original Minecraft referred to in the Tweet is the PC/Mac version of the game. Registration is required via the Mojang website before being able to play the demo or buying the full game. As you can see from the Tweet this means they have sold 14.3 million copies of the game so far. Of course on top of that there are the console and mobile versions of the game.

All in all, Notch has proved to the world that Indie development isn’t just viable but can challenge the AAA publishers for profits.

Fan Makes Best Trailer For Game Of Thrones Season 4 You’ll See

0

632f436f50cd17adbfeda777bfbb84d9

HBO may have got people salivating over the prospect of the upcoming fourth season of Game Of Thrones with their ‘Ice and Fire: A Foreshadowing’ preview but one fan, clearly unimpressed with their efforts, has upstaged the shows marketing team with ease with a stunning fan made trailer.

 Splicing together the preview footage of Season 4 and setting it to the ominous and fitting tones of Lorde’s cover of the Tears for Fears song “Everybody Wants to Rule the World” the stakes have never been made clearer. Good job internet!

http://www.youtube.com/watch?v=9QyCmG7EVsQ#t=11

Farscape – Long awaited movie announced for an often long forgotten series

0

farscape_moya_crew_wallpaper_by_yasmeanie-d4azzh4

Farscape originally arrived on our screens like a Sci-Fi breath of fresh air in 1999, following the more military-centric science fiction television shows, such as Star Trek and Stargate SG:1.  With a crew of escaped prisoners attempting to find their way home across Uncharted Territories on the far side of the galaxy, Farscape took the genre into a new interesting and, often darker, place. Moving away from the mission-based episodes of Star Trek, Farscape offered a continuing story that explored the diverse crew and universe it had created.

As seems to be a standard for cult Sci-Fi, Farscape was cancelled in 2003 prior to its fifth season, leaving the show ending on a cliff hanger. The rights were later picked up in 2004 by Brian Henson (son of Muppets-creator; Jim Henson) and the previously unfinished story was wrapped up in a 3 hour mini-series entitled “The PeaceKeeper Wars”.

Since then, promises of webisodes and further miniseries have been made and subsequently cancelled on several occasions.  However it has just been revealed that Justin Monjo, writer of several episodes of the original series and writer of the upcoming HBO sci-fi series; The Beasts of Valhalla, is working on a screenplay for a new ‘Farscape’ feature film.

What sexual tension? John and Aeryn were often at odds throughout the series
What sexual tension? John and Aeryn were often at odds throughout the series

The movie is rumoured to focus on the son of Farscape heroes, John Crichton (Ben Browder) and Aeryn Sun (Claudia Black) and the son’s escape from Earth after his existence is discovered by enemy creatures still bearing a grudge against his father. While there isn’t much information out there at the moment, I intend to keep a close eye on the project as it develops.

With echoes of Serenity filling the void left by Firefly’s departure, a Farscape movie would be welcomed by many fans and potentially set the scene for a new series. My only question is whether or not a gap 10 years is a little too long. For sure you can succeed if you’re Star Trek, but could the obscurely remembered Farscape manage to last the often cruel test of time?

Comic Chaos Mystery Boxes

0

1558399_266311000192892_604262415_n

Comics have been something that I wish I had started collecting, back in the day, but never managed to get my head around. Living in the sticks of deepest darkest N.Ireland, regular trips to the comic store in Belfast wasn’t really an option. I therefore grew up with an idea of what was going on in various comics but not a ‘knowledge’ that some of my fellow GPers had / have. Where would I start? I had no idea..

It was with time that I just resigned myself to not being a comic book geek, I would just have to live vicariously through other peoples collections and glean whatever knowledge I could from them. Gone were the days that I envisaged myself with a Brodyesq, Malrats collection “touch not least ye be touched”

Or are they?

IMG_1713

A few days ago I received a box in the post. Hmm Wasn’t expecting anything… ouw I do love surprises, though if it’s a severed head, or a gun rack I’ll be very upset.. ok maybe not if it’s a gun rack; I digress.

Tentatively opening the box, least I trip some sort of explosive devise, I open the lid and too my surprise; COMICS… LOTS OF COMICS!

The penny dropped, I had been talking to the guys at Comic Chaos recently and they had kindly said they would send me over one of their boxes to give away… and here they were. 20, pristine, sleeved and boarded comics, ranging from well-known to, completely obscure, I felt it now.. that new comic book feeling and it was a Wednesday too!

Reminding me of those packets of collectable cards you used to get – never knowing what you were going to find but hoping you got that special, limited edition card and if not at least you got some gum.. that’s right they even provide some sweets- They came well packed and the comics themselves were of a good range and variety (all in mint condition); though If I am to be honest I haven’t heard of some… don’t kill me!

This isn’t overly a bad thing at all, as it opened up a new world of unknown characters and superheroes that I wasn’t aware of, or knew little about, and if anything made me want to go and hunt out more. This could be to some people the start of their collection, or at least the start to their love affair with comics.

Price wise, if you are to believe the site boast (£18.49 for 16 or £33.99 for 32) it seems you are getting a bit of a bargain as well, with the potential to find something truly rare in amongst your new acquisitions.

If you love comics, you have come to the right place.

Here at Comic Chaos we ship awesome mystery boxes of must have comics. That include new, rare ,old and sometimes epic random comics starting from just £18.49 including FREE UK Shipping

(with a potential value of over £100*)

There’s no time to waste – FEED YOUR ADDICTION!

IMG_1714

They also have a great promotion going that if you share a photo of your first purchase on FB they will send you 4 extra comics in your next order and if you join them for  1, 3 or 6 months they will pick a random person to get a MEGA box of 100… free stuff is always good but A MEGA BOX IS AWESOME!

 All in all looking pretty damn good BUT I have a feeling that true comic book geeks may not get as much of a kick out of this as say a noob like me, or even more casual collectors, but hey there is always the chance you will find a diamond in the rough and if anything (like trading cards) it might give your currency to trade in doubles for that 1st edition you never got… Always thinking outside of the comic box me!

All in all a pretty nifty idea and hey.. who doesn’t like comics? Definitely worth a look.

You can find their Site HERE

Their FB HERE

and their Twitter HERE

Want to win the above comics ANNNND some other awesome stuff? then press here http://bit.ly/10Y4TIp

Batman Automobillia gets release in USA and Netherlands

0

dark-knight-returns-batmobile
if you are a Batman collector and you like cars, then I recommend this for you. – BECCA 

Some of you may remember a review our very own Becca Harper did of last years Batman Automobillia (no, then check out THIS LINK), well good news for those of you in the States and the Netherlands because you get a chance to own these awesome collectables too!

– USA: http://www.eaglemoss.com/batmobiles/

– The Netherlands: http://www.eaglemoss.nl/batmobiles

Star Trek Theme Park? Beam me up! – Concept art released

0

Spanish holidays could be on the cards for Star Trek fans in 2015.  Why? Because 270 miles southeast of Madrid in costal Alhama de Murcia, Paramount are constructing Paramount Park Murcia.  Aimed to be a wide ranging complex with offices, condos, restaurants, nightlife and most excitingly an area to be known as Plaza Futura.

Plaza Futura will feature futuristic buildings including a Star Fleet Spain Recruitment Centre (one can only hope this is an actual recruitment centre!), 3D simulator rides and a “warp speed” roller coaster.

The concept art, credit to Paramount, is certainly exciting and if it lives up to expectations, promises to be a holiday destination any Trekker will want as their next away mission!

Aside from Star Trek, the park will have rides and attractions ranging from Transformers to Indiana Jones, so even those rare people who don’t feel like spending their vacation in the 25th century will have something to do!  Furthermore, Paramount intends to use the park as a centre for all European film productions.

The exact specifics of the Paramount Theme Park have yet to be announced, but one thing is for sure, it will be a big development.

Fingers crossed it all goes to plan and these awesome pictures become a reality!

star-trek-theme-park-concept-art-3

star-trek-theme-park-concept-art-10

star-trek-theme-park-concept-art-2

star-trek-theme-park-concept-art-7

star-trek-theme-park-concept-art-9

Godzilla Trailer #2 is EPIC!

2

Legendary has released a second trailer for Godzilla and it truly gives me goosebumps. This one eludes to the story line a little more than the last, heavily features the awesome that is Bryan Cranston being suitably scared and frantic, and leaves us with no doubt this is going to be a destructive heavy, monstrous film. Plus, that roar, it actually scares me.

Godzilla opens May 16, 2014 and stars Aaron Taylor-Johnson, Ken Watanabe, Elizabeth Olsen Juliette Binoche, David Strathairn and Bryan Cranston. Directed by Gareth Edwards with the the screenplay is by Max Borenstein, Frank Darabont, and Dave Callaham.