Home Blog Page 180

Josh Trank To Direct Stand Alone Star Wars Film

0

josh-trank-headshot-mdtout

As well as the eagerly anticipated episodes of the new Star Wars trilogy, Lucasfilm and Disney are developing several stand-alone movies that will offer new stories beyond the core Saga.  Having already confirmed Godzilla’s Gareth Edwards as a director for one, they recently announced that the newest director to come on board is Josh Trank.

“We’re thrilled to welcome Josh into the family,” says Lucasfilm president Kathleen Kennedy. “He is such an incredible talent and has a great imagination and sense of innovation. That makes him perfectly suited to Star Wars, and for this new slate of movies that reach beyond the core characters and storylines of Episodes I through IX.”

Trank states, “The magic of the Star Wars Universe defined my entire childhood. The opportunity to expand on that experience for future generations is the most incredible dream of all time.”

Trank captured imaginations worldwide with his critically lauded directorial debut Chronicle, a fresh and engaging take on the superhero genre. Trank is currently at work on The Fantastic Four for 20th Century Fox.

Disney already announced earlier on in the year that there were likely to be three spin off movies, but the plots for each remain a closely guarded secret.  Speculation is rife that they are likely to centre around origin stories for Han Solo, Jedi Master Yoda and bounty hunter Boba Fett, but this is unconfirmed.

Stillalive Studios Help Distribute Son of Nor

Son of Nor Logo

Game developer stillalive studios today announced that it has partnered with Viva Media and bitComposer Entertainment to provide distribution and  promotional support for their upcoming game,Son of Nor for Windows, Mac and Linux.
 
“Viva Media and bitComposer provide essential services that are very appealing to independent game developers such as ourselves,” said Julian Mautner, Lead Engineer and Founder of stillalive studios. “Son of Nor is a very unique game in its genre. We are happy to support the dedicated team at stillalive with our QA, marketing, and sales resources and allow them to focus their time on the creation of Son of Nor rather than other business activities that are not central to development,” added Carlo Voelker, CEO of Viva Media.

Screenshot_03_1920x1080_brand 
Son of Nor is a highly anticipated third-person action-adventure game that will be released this year offering a completely new gaming experience. As a human mage it is your task to protect mankind from complete extinction. “The Edge” is the last resort for the humans after their loss in the devastating battle against the Sarahul, an evil race of lizards. To protect your race you have to use your magic powers: Use the environment as a weapon with terraforming or telekinesis or combine magic spells to create even more powerful effects.
 
“We are convinced that Son of Nor will be a success and we will do our utmost to contribute to it with our extensive experience and our expertise in distribution and marketing in Europe, Eastern Europe and Russia,” commented Patrick Rausch, Member of the Board from bitComposer.

Check out the official website to learn more about the game at SonOfNor.com

One For The Boys Fashion Ball

0

Cancer. For such a little word it’s one that instills a lot of people with the utmost fear and dread. Quite rightfully too because as a disease it kills thousands of people every single year. In the mainstream media, the awareness of Cancer has been raised a lot in recent years, specifically with things like Ovarian and Breast Cancer, for which the pink ribbon has become a resounding symbol. But what about the boys? What about the countless men suffering each and every day with testicular or prostate cancer?

One For The Boys, a charity founded by Sofia Davis and chaired by Samuel L. Jackson, to raise awareness and funds to educate men on the many cancers affecting them today is one such organisation fighting back, and making sure that men’s health is just as widely acknowledged and publicised as their female counterparts. And as part of London Collection: Men’s return later this month, One For The Boys is holding a fashion ball to raise some much needed funds to support the charity.

Taking place at London’s Natural History Museum on the 15th  June 2014, the One For The Boys Fashion Ball hosted by Samuel L. Jackson and a special guest host, will bring together the world’s leading fashion designers, Michelin Star chefs and celebrities. It’s a chance to see some famous faces model collections from designers including Fendi, Armani and Alexander Mcqueen – and with stars such as Luke Evans, Tom Hiddleston, David Walliams and Simon Pegg already signed up, it’s an event that’s sure to really hammer home the importance of the cause.

And if soaking up the atmosphere of celebrities strutting their stuff on the catwalk wasn’t enough, guests will be treated to a Moët & Chandon reception and a fine dining experience by a dream team of Michelin star chefs including Michael Caines and Tom Kerridge! It’s the perfect platform to  kick-start a series of events throughout June to November, to raise awareness and funds for male cancer, launching the inaugural Men’s Movement, owning the month of June every year – a month truly dedicated to men.

To find out more about One For The Boys, the One For The Boys Fashion Ball and how to support the 2014 Men’s Movement, go to www.onefortheboys.com and follow @One4TheBoys #OFTBFashionBall. 

Sniper Elite V2 is free on Steam for the next 24 hours

0

sniper_elite_v2_main

If you’ve yet to pick up Bethesda’s recent Wolfenstein: The New Order but still like the idea of shooting faceless Nazis in the bollocks then you’re in luck as Sniper Elite V2 is currently available free for PC users on Steam.

Released by Rebellion in 2012, Sniper Elite V2 didn’t exactly set the world on fire when it launched but remains a competent and often excruciatingly graphic sniping sim with a decent sized single player campaign and some pretty decent multiplayer to boot. Be quick and add the game to your Steam account though as the price will go back up to normal at 6pm UK time tomorrow (05//06/2014).

This is an official promotion launched by the game’s publisher as the aptly titled Sniper Elite 3 is due for release on 3rd July. The period surrounding E3 has proven to be quite a good time for free game promotions with quite a few popping up over the last few years so keep watching this space and we’ll update the site if we come across any more.

Hazer Ds Top 10 Super powers

0

Coming back into Geek Pride with the classic TOP 10 Format, Harry Dyer aka Hazer.D presents the 10 greatest super powers in the way only he knows how!”

Interview with Matt Gibbs and Sara Dunkerton – Creators of MULP:

It’s not secret that I liked MULP: Sceptre of the Sun, so imagine my reaction when I got to chat with the two people involved in the creation of the comic. (Muad’Dib was mentioned, excuse me while I fangirl a little.) If you’ve yet to pick up MULP, do yourself a favour and run to your local comic book store. I promise you won’t regret it. In the meantime, take a peak at the inner workings of the brilliant minds behind it.

MULP_01_twitter03_logo

First things first, can you two tell us a bit about yourselves? Anything goes, from the very first comic you’ve read, to your sources of inspiration and everything in between. Juicy gossip is not only acceptable, it’s practically mandatory. Keep it PG, though.

Sara Dunkerton: When I was young I absorbed myself in ancient hand-me-down Beano, Peanuts and Garfield annuals, once I’d read them from cover to cover a million times each I started drawing comics with my own made up characters. I read a lot of Manga, such as Fruits Basket, Love Hina and Chobits when I was in my teens, but it wasn’t until quite late on that I first read Batman: Hush and through that discovered the Marvel and DC universes! These days my comic collection is vast and varied, I’ll pick up anything with a great recommendation, interesting characters, gripping story or gorgeous art.

With all that background is it any wonder I pursued a career in illustrating comics? Since graduating from Bristol UWE I’ve worked on stories for anthologies such as Bayou Arcana Volume 1: Songs of Loss and Redemption, Sugar Glider Stories 2, Into the Woods: A Fairytale Anthology, and Dark Harvest: Resistance, as well as working freelance on other creative projects.

Matt Gibbs: I’m a writer and editor, working mainly in comics and games. I’ve worked on titles such as Creative Assembly’s Total War: ROME II, Sega’s Binary Domain, and Ubisoft’s Driver San Francisco. I’m also the managing editor of Improper Books, which specialises in stories that have a touch of the fairy tale, the Gothic, or the macabre about them.

As for the very first comic I read, I really can’t recall… That’s terrible isn’t it? I remember buying Marvel UK’s  Spider-Man and Zoids, which I must admit was for the Zoids, as well as Transformers and Dragon’s Claws, before starting on 2000 AD, but I know I must have read other comics before those.

And now back to MULP: Sceptre of the Sun, the comic that started this all.  It’s quite an interesting story, I’m a sucker for mysteries, dark pasts and noodle incidents, so I was already a little biased when I started reading, but it not only met my expectations, it surpassed them. What’s the story behind bringing this story to life?

Matt: Thank you, that’s lovely to hear. After Sara and I had collaborated on a short story for Jimmy Pearson’s Bayou Arcana anthology, we got chatting about potential long term comic projects. It soon became apparent that we both loved anthropomorphic stories, but it was one image that sparked the entire idea behind MULP – mice archaeologists digging up a human skull in the Egyptian desert. From that one image the whole story of the Sceptre of the Sun unfolded.

 MULP_01_lettered08

 From that starting point, we began bouncing ideas around, about the sort of story we’d like to tell, and the characters and world we’d like to create. Quite rapidly we hit on a 1930s pulp setting. It had the right spirit of adventure for our heroes and villains to go chasing off around the globe in search of fabled treasures, very much inspired by the tone of Hergé’s Tintin or the Indiana Jones films.

While I started doing all the archaeological and historical research, writing up an outline and background material, Sara began working up concepts for our characters and the locations they would visit in the first stage of our story.

Sara: As Matt said, after working together on Promises for Bayou Arcana we both wanted to collaborate on something bigger. Matt actually asked what genre of comics I’d like to draw! What illustrator gets asked that? After chatting about what comics and stories we like to read best, Matt called me one night and presented me with that image of the mice archaeologists and a human skull – I was instantly sold! The rest is mousey history.

I’m sure you got this question a lot, but how did you decide that your characters should be mice? I liked the way the fall from grace of humanity was explained, but why mice? And since we’re on the topic of your characters, is there any specific hero/heroine that you had in mind when creating the lead characters, Jack and Vicky?

Sara: I can’t pinpoint exactly where using mice and other rodents actually occurred to us to be honest, it just seemed to naturally fit! I think after discussing our love for David Petersen’s Mouse Guard and Brian Jacques’ Redwall we were mutually agreed that our characters should be mice. Personally from a design perspective this threw up all sorts of visual delights for me to explore. From possibilities in character design and clothing, to playing with construction of buildings and vehicles, and the scale of regular objects in a mouse made environment.

Matt: As Sara said, we discovered we both loved anthropomorphic stories, everything from Bryan Talbot’s Grandville and Juan Díaz Canales and Juanjo Guarnido’s Blacksad to films and books such as Watership Down and The Secret of NIMH. Stories with mice have always been especially appealing to me, ever since becoming hooked on the Redwall books as a child. So mice it was!

Mice also beautifully fit the story we want to tell, the real archaeology and world myths we’ve researched, about races of giants falling from grace as you say and a smaller species taking over.

One thing that really impressed me was that no matter if the character was pivotal to the story or just bad guy number three, everyone had very distinctive features. There really aren’t two characters alike, despite belonging to the same species or clique. That’s me saying I loved the art of the comic. Sara, you dealt with that part, can you tell us something about the creative process involved?

Sara: Aww, thanks Daniela! This was actually my favourite bit about developing MULP. The nature of our story meant we have quite an ensemble cast, five heroes and six villains. With so many characters I really want to make each individual instantly recognisable so that even with a long shot you’d be able to tell one character from another, that and each character has a very strong personality that I really wanted to shine through in the design.

With regards to clothing it was really fun to customise 1930s fashion to suit each character and situation. There are various costume changes throughout the whole story where the characters need to dress appropriately for the climate etc, so not only do they have their own signature styles but the also have individual colour schemes. This means that no matter what outfit they’re wearing you know the mouse in blue and brown is Jack or the mouse in green and beige is Cornelius.

 MULP_lineup

In terms of actual character design the basic look of each mouse is actually grounded in real mice species. Jack is a Yellow-Necked Mouse, Cornelius is a Hazel Dormouse, and Victoria is a Deer Mouse, etc. This dictated not only the colouring and patterning of the fur, but also the shape, size and personal quirks of each character, this is really what helps make one mouse stand apart from the other.

We even went as far to cast indigenous species of rodent for the various locations that are visited. So Egypt is populated with African Pygmys, Egyptian Spinys, and Lesser Egyptian Jerboas. I really wanted to give a feel of different mouse cultures so when the location shifts it instantly become apparent they’re in a totally different country. This even goes as far as the other creatures that inhabit the mouse world, the lizards and beetles featured in the first issue are also indigenous to Egypt, as are the types of fruit and vegetable in the market!

 

MULP_EgyptianMice

Matt: Sara has done an amazing job of bringing our characters and the setting of the story to life. With the main characters especially, Sara just nailed the concepts for each one from the outset. They came alive fully formed and ready to race off on an adventure from the descriptions and backgrounds we discussed.

Researching MULP is a delight for both of us. From collectively squeeing at adorable mice and rodent photo references, to looking up costumes, vehicles, and weapons of the era, and getting lost for hours researching the archaeology that underpins the story, we both love it.

Any hints as to what might happen in future issues? I know it’ll be a five parter and you’re keeping your secrets close to the vest, but any little spoilers will be appreciated. I still want to know what happened to Jack’s ear.

Matt: We don’t want to spoil it for anyone, but the next issue will see our heroes off to South America, and then from there… Sorry, but you’ll just have to wait. We know where the story is going, it is a real globetrotting adventure, but we really don’t want to spoil the fun and excitement of that journey. As for Jack’s ear, we’ve got back stories for all the major characters sketched out, which we plan to reveal as Sceptre of the Sun unfolds or in future stories. But Jack’s ear for instance, is a war wound.

Sara: If I could tell you more I would, I’m bursting with excitement! There are certainly a good few new and challenging things for me to learn how to draw in store, but that’s all part of the fun.

When is the next issue of MULP going to be available? Not that I’m impatient or anything. No. Never. Not me.

Matt: Good question. Our intention is to have the story done in a timely fashion over the next year to 18 months or so, but we also don’t want to rush it.

Sara: We will post up regular updates and things on the MULP website though, so keep an eye open for news.

What does the future hold for the two of you, other than MULP? What can we expect from you next?

Sara: Well a large chunk of my time will still be dedicated to MULP, however I’ve a couple of other things in the works, both comics and commissions related. Everything is in the early stages at the moment though so I don’t have much I can tell you.

Matt: I’m working on a couple of projects with Improper Books currently. Bevis Musson and I are planning another collaboration, something a bit more traditional this time compared with our Knight & Dragon comic. I’m also working on a darker, more mature fairy tale, which again is letting me dabble in historical research.

Anyone you would like to work with or any stories that you’ve always dreamed of seeing done, but no one ever made them come to life? Tease away, we love that.

Sara: I think if I could illustrate a story for one of David Petersen’s Mouse Guard: Legends of the Guard anthologies I would probably explode! That’d be amazing! I also adore Blacksad and Beasts of Burden and would love to have a go at illustrating a story involving those characters and setting. Also, working with Bryan Talbot on a short story based on the Grandville series would be incredible too.

Matt: Same as Sara, I’d love to contribute a short to some of the anthropomorphic comics we both adore. Outside of the anthropomorphic tradition, I’ve always wanted to see Frank Herbert’s DUNE adapted into a comic. There was a Marvel one that was based on the David Lynch film, but I’d dearly love to see as full an adaptation of Dune and Dune Messiah as possible. Paul Pope did an amazing one page comic based on The Commentaries Of M’Uad Dib.

 

If you are curious and want to learn more about both Sara and Matt, feel free to follow them on twitter: @SaraDunkerton and @matthewgibbs, and for all things MULP, check out their web page: mulpcomic.com.

 

 

or go to their webpage for MULP

MCM Music Vids

0

I had a the distinct pleasure to talk to, and have a few drinks with, some amazing photographers and videographers during my week at MCM and to show my appreciation of their art form, here is a selection of music videos from the event; for your viewing pleasure.

Enjoy!

First off we have the season pros at Sneaky Zebra hitting us with a filming masterclass.

 

Secondly, relative new comers, Shade on productions, bring us a different slant on proceedings; definitely one of my favourite videos so far of MCM

https://www.youtube.com/watch?v=-2gWbHYepGc

 

and thirdly another newcomer to the scene Thegamert3k gives us a good mashup of music vid and interview.; seriously funny guy, worth a look at his other videos

 

 

A Million Ways To Die In The West

The Wild West Frontier in 1882 is a particularly treacherous place, with snakes, outlaws, diseases and even doctors all trying to kill you. In the small town of Old Stump, this seems particularly true as the population dwindles on an almost minute-by-minute basis. If you’re wanting to see barfights, crushed skulls and gun duels galore, then Old Stump is the place to be.

NPH and Macfarlane go head-to-head to compete for love
NPH and Macfarlane go head-to-head to compete for love

Seth Macfarlane seems to be tapping my funny bone rather a lot lately, what with Family Guy, Ted and the rest… he’s proving that although some object to his close-to-the-bone off-colour comedy, there are a buttload more of us that enjoy it. Thankfully he’s sticking to what he knows with his latest feature film; A Million Ways To Die In The West, though this is his first proper outing in a starring role.

Macfarlane plays Albert Stark, a down-on-his luck sheep farmer who’s not particularly great at his job, and not very lucky with with the ladies either. Albert gets dumped by his true love Louise (Amanda Seyfried), who then promptly runs off with moustachio’d menace Foy (Neil Patrick Harris). Down in the dumps, and mid-bar fight Albert runs into Anna (Charlize Theron), wife of notorious outlaw Clinch (Liam Neeson)… and what follows is an ill-formed ploy to win back the love of his life.

A Million Ways… isn’t a particularly complicated affair, and although the general storyline is somewhat predictable, it’s the wit, crudeness and general misanthropy that I enjoy from Seth Macfarlane’s work in general. There’s some great moments in the movie, a fair few of which were included in the trailer though unfortunately. They even manage to sneak in a gag about not shearing his sheep enough, and that feels like it could be in a Family Guy episode.

Neeson's character Clinch is absent for a lot of the film
Neeson’s character Clinch is absent for a lot of the film

All the cast do a pretty good job, with Seth Macfarlane doing well in his first on-screen starring role – he’s a charismatic guy, even when he’s being a cowardly, clumsy oaf. Charlize Theron is quite likeable as Anna, though Liam Neeson’s role isn’t capitalised on as much as it should. Giovanni Ribisi and Sarah Silverman are awesome, and their back and forth is made all the more hilarious by Silverman effectively coming across as a dirty Vanellope Von Schweetz from Wreck-it Ralph. There are a fair few Family Guy regulars putting in appearances here and there, but there’s one cameo that blows them all out of the water – I can’t ruin it for you because it’s great. In my opinion it’s the best cameo in any movie ever – even besting the great one from Wolverine in X-Men: First Class.

All the music in the movie is typically wild west-ish, with the rousing adventure-like feel to a lot of it, though the moustache song that Neil Patrick Harris instigates, and dances along to mid-way through is pretty damn good. I do think that Macfarlane’s songwriting talents weren’t put to as good as use as I’d hoped… I don’t think I’ve said this about a film before, but I hoped for more song & dance numbers.

Ribisi and Silverman a great
Ribisi and Silverman steal the movie

There wasn’t a lot I didn’t like about A Million Ways… but it’s not as continually funny as Ted was. There are lulls here and there, but not enough for you to lose interest. Although there’s a bit of action and a couple of good chase scenes, this is definitely more about the dialogue and jokes in poor taste.

All-in-all I’d recommend A Million Ways To Die In The West, but your enjoyment will definitely boil down to your taste in humour. If you’re a fan of Family Guy, American Dad!, Ted etc, then you’ll definitely enjoy it. If you’re not a fan of close-to-the-knuckle humour, then this may not be for you.

Trailer:

Godzilla – or the utter disappointment of the summer

I don’t know about you, but I was actually excited about this movie. I had high hopes, fuelled by people claiming that it’s the best movie ever (though I’m guessing they merely meant it’s the best Godzilla movie ever? Which in fact isn’t that hard of a feat to achieve), but all my hopes were dashed some ten minutes in when the narrative of the story seemed to implode. My best guess is that they actually had several people write the script, but none of them were given the rest of the puzzle, only vague outlines of what everyone else was doing. Or maybe the editor just decided to throw together some jumbled images, add some music and call it a day?

****HERE BE SPOILERS!****

Let’s see if I can illustrate my point about why Godzilla isn’t a good movie, before all of you devoted fans jump down my throat, trying to make me understand your own point of view. I’m looking at you, Mike.

3781360-godzilla

With a movie named Godzilla, presumably the hero of the story is the eponymous creature. It takes about an hour for it to ever show more than a little tail. Such teases. But let’s not hold that against them, since for the rest of the story we’re regaled with Godzilla smashing buildings, Godzilla running into boats, Godzilla trying to kill two fellow prehistoric monsters(I think they really should’ve named the movie after them), Godzilla stepping on people on accident. Wait, was there anything else going on in this story? I do seem to remember some incredibly bland characters who were running around, doing their best to look interesting/pained/angst ridden, with varying degrees of failing at it.

Let me introduce you to said bland characters: A soldier – Ford Brody (Aaron Taylor-Johnson) that has a very cliched relationship with his estranged father – Joe (Bryan Cranston), but somehow agrees to go on a wild goose chase with him, a researcher Ishiro Serizawa (Ken Watanabe) that somehow ends up being looked at as perfectly okay, despite having been responsible for failing to contain a dangerous creature (somehow he’s relevant to the plot, even though all he does is running around doing pretty much nothing. Well, he does provide us with the most quotable lines); a nurse Elle Brody (Elizabeth Olsen) that’s fighting to save her son; and the military (we’ll look at them in bulk, since the movie does pretty much the same thing) who, as usual, is portrayed as making all the wrong calls for all the wrong reasons. We’re supposed to care about them all, but they make it incredibly hard. Incredibly hard. 

Brody’s quest for his family, his wife’s horror at having to hand her child over to strangers in order to save him, her further horrifying realization that it might have been a mistake, everything was set up perfectly to make us understand the emotional stakes of what the human characters were facing. But the delivery of said emotions were Kristen Steward level of blankness. I couldn’t care less about them, given that we’ve gotten to see more of the MUTO romance than their own. I couldn’t care less, because soon to be victim number three from the right conveyed more emotions than the presumed “human” leads. Hell, even mamma-MUTO was better at conveying her grief than Elle Brody ever was.

Aaron-Taylor-Johnson-and-Elizabeth-Olsen-in-Godzilla-2014

There were no stakes in this movie. Emotional or otherwise. It was like doing a painting by numbers. All they had to remember was to hit their marks and that was it. There was nothing else to it. Still, somehow they managed to miss them, leaving everyone slightly disappointed. Once a character is no longer alive or is no longer in front of the camera, it’s quickly forgotten, never to be mentioned again. Remember that kid Akio? All those soldiers that fell to their deaths? No? Well, I don’t blame you. I feel like maybe the movie was missing some five minutes at the end, giving some closure to this mess, but it’s too late to add them now, isn’t it? Well, at least the Brody family is happy and reunited, screw everyone else, right? Just because.

While an argument could be made about the quality of the film, focusing only on the fighting between Godzilla and the MUTOs, if that’s the only thing that stood out from the movie for you, well…then the movie has a problem. It could’ve all been condensed to some twenty minutes of non-stop smashing and I think it might have left us (by us I mean me) more satisfied.

The absurdity of it all was staggering. Let’s leave aside the fact that apparently the MUTO feeds on radiation alone and that apparently Godzilla too can snack on nuclear missiles, and focus on other things that border on the absurd. If you are aware, as a military commander that the crazy, flying monster can create EMPs that knock out every electronic device, why would you send in planes to fight it off? After the first dozen or so fell out of the sky, why would sending in more seem like a good idea? Let’s pretend that we didn’t see them try to fight of monsters that were the size of buildings with machine guns. They were undeterred by nuclear bombs. They were literally eating them for lunch. Anyway…

 1400141246-mutogodzil-o

…if we’re on the absurd, why must we have token female characters following around the “smart, rugged” male characters, just to sing their praises or to confirm how smart the men are? Before anyone jumps on the well, there’s another feminist bandwagon, can we stop and think for a minute about Serizawa’s assistant who literally did nothing more than follow him around like a loyal puppy?

If you remove Sally Hawkings’ character from the story, things remain the same.  Juliette Binoche was practically Mary Winchester in this movie, existing just so she could be set on fire to give our male protagonist a reason to poke the bear and see with his own eyes, before death claims him, what killed his wife. Which is irrelevant as well, given that the MUTO would’ve woken up and Godzilla would’ve still come after it, even if we didn’t have to spend some one hour of the plot learning about the characters. Things would’ve still played out the same. Hell, even if Brody’s quest to go find his family was removed from the story things would’ve most likely played out in the same way. Godzilla would’ve just made gooey eyes at some other random human, trying to convey what I believe is the (very) vague plot: Godzilla is a nice monster, that we tried to kill, cause humans are bastards, and it saved us all from worse monsters. There’s a lesson about using nuclear weapons squeezed in there somewhere, but most people in the theatre missed it. I actually asked around.

This movie left a bitter taste in my mouth as I counted both the time I wasted in the movie theatre and the money that the grubby handed cinema took from me for the displeasure of this viewing, but feel free to subject yourself to it. We all know that opinions and tastes are always on the subjective side, so maybe you’ll find it to be a staggering masterpiece of missed opportunities and randomly used plot devices that rival Tolkien’s Eagles (I’m looking at you random Godzilla spat beam only used at the end of the movie).

 

May MCM ;- Costumes, craziness and ever persistent queueing!

0

DSC_0719

With the con-season now officially in full swing, last weekend saw the return of MCM London’s Comic Con over at the Excel Exhibition centre. As always it was a colourful mix of kooky characters, creative costumes and like minded individuals! Naturally, we folk over at Geek Pride were first in line to experience this wonderful plethora of geekery for ourselves and to see what delights would somehow dazzle us this time around.

Now, as you may recall I did write about MCM back in October last year following it’s Winter show with a fair few criticisms as to how it had been organised. With this in mind, I was reluctant to attend this May, but as always my intrepid and wise editor assured me it would be worth it – and he certainly wasn’t wrong. May MCM was most certainly a massive improvement on it’s catastrophic organisation last October, and my hat goes off to the organisers for the effort they’ve put into expanding and improving on the show itself.

DSC_0775With far more space on offer – there was definitely a lot more breathing room inside the building, and a distinct lack of fear of getting trampled. The designated seating areas and food court were brilliant touches, and they helped to clear a lot of the congestion found in the halls themselves which were now spread over two separate areas. This meant more room for browsing the stalls and engaging with fellow attendees in a medium that wasn’t quite as reminiscent of being packed in like sardines. I think the floor planning was wonderful and the ability to manoeuvre without inadvertently getting taken out by a stray prop or somebody’s shoulder was a vast improvement on previous years!

As always, talks were taking place throughout the day with various panels being run by the typical guests. It’s not quite the line-up of somewhere like LFCC, but everyone that gave up their time to come and actively entertain the masses was thoroughly enjoyable and was well worth the mad dash across Excel to get to on time! I also have to give a shoutout to Honda for the gorgeous NM4 Vultus motorcycle that was on show. I was sorely tempted to try and commandeer it, but to little avail!

The cosplay as always was beautiful and in certain cases jaw dropping, which is just further proof every year that cosplayers from around the UK can still continue to push the boundaries and set the bar that little bit higher for the rest of us! It’s just a shame so many intricate and elaborate creations had to suffer a battering from the weather thanks to the new and improved queuing system imposed by MCM this time.

IDSC_0714t’s actually my main criticism of the event, although not entirely negative. I do appreciate the space it created and the methodology behind it, but I think the execution still needs some work to try and rectify the issues that arose. I can’t hold the organisers accountable for the weather (unless one of them is secretly employing Storm…) but I do think it was slightly cruel to have to be stood outside for an extended period of time in a hailstorm simply to enter the building to retrieve a wristband that was already paid for. If you’ve spent weeks, or even months perfecting a costume, the last thing you need is for it to get saturated and decimated by a bit of bad weather. But also in the same vein, if you’re not costumed, it’s not particularly fun to be waiting around for x amount of hours to enter a building. Which also ties in with the exit-only issue I had with the East Side of the Excel complex. It did tend to punish those of us with hotels on the Eastern gateway, and  while it’s acceptable in Summer, I’d hope there’s a slightly more organised contingency in place for October MCM, lest we all be contracting some kind of wintery plague that’s worse even than con-flu!

On the plus side though, the persistent need to keep walking around the building did mean I wracked up 20miles worth of walking this past weekend (which in heels was perhaps not the most advisable, but go fitness!) so I can see the benefits, even if I didn’t particularly like being caught in a downpour that soaked me to the bone. Aside from that though, I do think MCM has made some serious strides in terms of improvement, and the volume of people that still choose to attend is a strong testament to that fact.

So naturally, I’ll be back in October, armed with a coat and umbrella – and I hope to see you all there again too!

Can see more photos of MCM HERE