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The Hobbit – Escape from Goblin Town

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When someone first suggested that I play Lord of the Rings, my natural reply was “Lord of the Rings: Online, yeah course I play it, I have a Hobbit Minstrel…” but before I could finish my sentence they were shaking their head. They meant the limited Games Workshop games that supported the films upon their initial release, which personally at the time I had never tried. I didn’t try the game. As a serious war-gamer I was taken aback, why would I play a children’s game? From my regal perch I had watched the younger generations throw dice at Gandalf and a Stone Troll and thought, I have more impressive things to do, like Night Goblins.

Lo and behold I was recruited into the ranks of Games Workshops Blue shirt program, and informed that I would have to learn all the systems. Luckily with the Hobbit coming out soon, I had a chance to learn a new system along with everyone else. Being part of the Games Workshop company not only meant I got a brand new hardback rulebook, but I also got my hands on a Limited Edition Hobbit box set, which upon opening really displays how far miniature development has come since Games Workshop started many moons ago. Having seen the Dark Vengeance miniatures I was braced for something special, but the quality and detail that has gone into the box set is outstanding.

The Hobbit figures are “True Scale”, meaning that a Hobbit is the size of a Hobbit, an Orc is the size of an Orc. Fantasy scale is what Warhammer and Fantasy use, it’s sort of proportional, so an Orc is, roughly, the same size of a Human. The reason I mention this is that the box is full of the Dwarfs from the film and no detail is spared. They are modelled exactly as they look in the film. It’s exceptional, but due to the size of the miniatures they can be very fragile. One of the setbacks from moving from metal to pure plastic is that smaller figures tend to be easily broken, thus the emphasis on buying decent transportation for them.

Escape from Goblin Town – Limited Edition

Since I was so “Anti” Lord of the Rings, not because of the system, merely because of my own ignorance and disillusionment, it took me a while to come to terms with actually playing The Hobbit. I was so happy after my first game, I went and spent nearly half of my next wage on all the army books, models and a new case to carry them all in. The game is amazingly simple to play, allowing a varied age group to join in. Often when I ran introductory games (the best part of my job) I could string some 10/12/14 year old kids in and they would fully understand the rules. Model wise you can play with a couple of figures each, or you can build entire armies and fight huge battles, the rules can fully encompass the entire spectrum of scale.

As well as being able to fight the varying spectrum of gaming, you also have the added aspect of being able to play as a Games Master. Yes, thats right, Games Master. Due to the fact that its such an adaptable game you don’t just have to play using the current format that we are all used too. 1vs1 & 2vs2 for example, can still be used as valid formats of playing The Hobbit, but you could have each player representing a member of the fellowship, whilst the GM plays all the bad guys. The rules cover climbing up walls, leaping gaps and shooting through cover to perform epic, one-in-a-million shots.

You don’t only get a war-game when you buy the Hobbit, you get a potential role-playing game rolled in with it, which opens the game up vastly. You also don’t require a huge area to play with, one of the key points I often used was that you can play the game using just the box set lid. You can play on a huge table if you desire, or you can play on a coffee table at home. It’s such an adaptive game, but I must say that more scenery does improve game play. There is nothing like fighting through and around four to six buildings with a good size war band.

The game gets more complex the more you dive into it, as the rulebook breaks the game into the basic rules and advanced rules, and this allows you to tailor your own experience. Again both offer themselves to be played as a war-game or a role-playing game, depending what it is you want to play. As the rules get more advanced, they start to open up fresh tactics and playability. The back of the rulebook contains the usual scenarios list and the varying win conditions make each battle unique. Heroes in the Hobbit really do stand head and shoulders above the bog standard minions of the game. In Warhammer or 40k, your hugely pointed hero can often be killed with a single shot, sometimes ruining the experience.

With the Hobbit it’s difficult to kill a hero without them going down fighting and, often, it takes another hero to do it. This creates a really good story telling experience for each game and you often forget you’re playing, getting the feeling that you’re re-writing part of the famous books that Tolkien wrote so long ago. If you purchase the rulebook, you can build your own war-band from that. However in the box you get a “How To” guide and that has a further five unique, special missions to play. That’s not it, if you were lucky enough to purchase a Limited Edition box set, you got a further special mission to play with Gandalf and, the Limited Edition figure, Radagast (Yes, he is carrying a hedgehog).

Carrying Sebastian
Carrying Sebastian

Over all I was very pleased with The Hobbit, and despite me attempting to sell it to everyone who came through the door, not enough people seemed interested. It’s a fantastic game, well worth the time, and with it opening up to the role-play option, it creates a great start to anyone getting into either War-gaming or Role-playing. Even though most war-games destroy bank accounts, the fact you can spend less than fifty quid (after the box set/rulebook purchase) and play with a decent sized army and never have to spend a penny again, it’s proof that it’s worth the time. The model quality is excellent, the rules are dynamite and it’s usually a stress free gaming environment. If you want to get into the hobby this is a great place to start and the price is massively reasonable. You can game for days with just the box set alone. If you don’t want to take my word for it, pop along and ask for an intro, you’ll love it. I did.

A Look at The Best of British Comedian Rik Mayall

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It is with great sadness that we learn of the passing of one of Britain’s most popular comedians. Rik Mayall died on the 9th of June, the cause of death not yet confirmed. A great loss of a comedian whose collective works shaped the course of British comedy.

For many of us, Rik Mayall is a large part of our childhood to teen years, his knack for energetic, physical and expressive comedy securing his position as a staple in British comedy for over two decades. Famous for a number of comedy roles, it was his portrayal of the obnoxious, poet anarchist Rick in The Young Ones, that made him and his fellow stars household names. The Young Ones was an influencing factor in the movement of alternative comedy in the 1980s, which went on to reshape the future of British comedy. Here for your enjoyment are some of his funniest moments from The Young Ones.

Mayall went on to star in Bottom, with long time writing partner Ade Edmondson. A show loved for its juvenile and rebellious nature mixed with ultra violent and crude slapstick comedy that focused on the story of Richie and Eddie – “a pair of repulsive, slobbish flatmates living in Hammersmith”. The double act of Mayall and Edmondson starred in the show for three TV series and five live stage tours, proving its popularity throughout the 90s, and remains a fan favourite to this day.

Although I grew up on the above shows it was his next character of which many have the fondest memories – Lord Flasheart. Appearing in Black Adder II and Black Adder Goes Forth, though brief, his character is one of the most memorable and quoted. WOOF!

Let us move on to Drop Dead Fred, another film I watched over and over again as a child. The 1991 comedy film starred Mayall as the title character, an imaginary friend to a young woman trying to find herself whilst being torn between her cheating husband and overbearing mother. Drop Dead Fred was the perfect role for his talents of physically animated and delinquent characters. Yet at the end I shed a tear, for all his comedy there was a piece of serious acting that still pulls on my heart strings.  There are many a scene that I would love to show you, but I think this one illustrates why he was great in the role of Fred, classic Mayall.

But this, this is what brought a tear to my eye

http://youtu.be/WB46G_eSIbo

The News Statesman was a parody of the political climate during the conservative leadership in the late 80s/early 90s. Mayall played the role of MP Alan B’Stard, the ultra right wing, greedy, dishonest, lecherous back bencher lacking any morals what so ever. Though a comedy, B’Stard was a change of role compared to the usual slapstick characters with which we initially associate Mayall. Nonetheless he embraced the little more serious and grown up acting and played the bastard beautifully. This clip I have picked due to its relevance in today’s political climate.

I hope this look at some of the works of Rik Mayall has been a trip down memory lane for many of you. Mayall’s death may be too soon and unfair, but it is safe to say that his work will live on, still loved  and laughed at for many years. When learning of his writing partners passing Ade Edmondson said this, which I think about sums it up beautifully.

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Mega Man’s Final Smash Revealed In The BEST.WAY.EVER.

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At this year’s E3 some lucky folk were allowed to play the latest Smash Bros game, months ahead of its release date.

The match pootled along smoothly in a new level (a wrestling sort of affair) until the last 30 seconds, in which a Smash Ball was released. This sent our plucky commentators into an unintentionally hilarious frenzy, increasing only when series’ newcomer Mega Man managed to deploy his Final Smash.

Don’t drink anything while you watch this.

 

https://www.youtube.com/watch?v=1wnnv5zySAk&feature=youtu.be

Battlefield Hardline: Hands-on preview

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In a time when E3 audiences are growing larger and considerably more remote, EA shook things up on Monday by announcing closed PC and PS4 betas for Battlefield:Hardline which opened immediately and with extremely limited available places. The internet predictably shit itself at that point as the hordes piled onto Battlelog, Origin and PSN hoping to be one of the lucky first-come, first-served few.

After a night of staying up until the young hours to watch the PlayStation presentation through to it’s conclusion, I took in some much needed caffeine and fired up a copy of the PC version. By all accounts the PS4 and PC ports are as similar as you could fairly expect at the moment, aside from some added shine and speed on the PC if you’re fortunate enough to own the required hardware.

For the PC owners among you I can confirm that performance seems a lot smoother on that platform compared with Battlefield 4 and added AMD Mantle support in the final product is only likely to improve the situation. Running on one 4GB R9 290 card, I was able to achieve a steady 60 FPS on Ultra settings at 2560×1440 resolution and reducing the performance preset to High increased the framerate to almost a steady 100 FPS.

Battlefield: Hardline beta registration was launched during EA's press conference on Monday. Chaos immediately ensued and all of the initial allocation of slots were filled within the first hour.
Battlefield: Hardline beta registration was launched during EA’s press conference on Monday. Chaos immediately ensued and all of the initial allocation of slots were filled within the first hour.

Pitched as a massive game of cops and robbers set in the Battlefield universe, Battlefield: Hardline is really just more of the same. As soon as the game was given it’s first official live demo during the Microsoft E3 presentation, comparisons with the PayDay series started to emerge but those comparisons are misguided at best. Hardline is a Battlefield game pure and simple, almost like a BF4.5 in a way, and if you really didn’t like BF4 then you’re unlikely to like this one.

The beta takes place in a near future Los Angeles and you assume the role of either a cop or a robber dependant upon team assignment. In the main Blood Money mode, the robbers need to extract cash from a large pile in the middle of the map and return it to their safe which takes the form of an armoured van. Subsequently it is the job of the cops to prevent this by also seizing the money and returning it to their own armoured vehicle for evidence which just conveniently happens to be on the opposite side of the map. Sound familiar? that’s because it will be unless you’ve never played any modern online shooter before. This is Capture the Flag in it’s truest form but it remains fun and is definitely my favourite option at the moment.

The second mode in the beta is called Heist and involves a bit more strategy as the robbers need to pursue cash delivery vans that have crashed in the middle of the road. The goal is for the robbers to protect, breach and then extract the cash from each truck before the cops have a chance to stop them. Cue a lot of sniping, group warfare and subsequent random throwing of grenades. It’s a domination-style mode first and foremost but it does seem to offer more of a thinking man’s option compared with the all-out assault of Blood Money. Even though Blood Money is currently winning in terms of number of concurrent online players, Heist is winning in an official EA poll to determine which mode beta testers prefer.

The addition of motorbikes is bound to be a popular choice but driving them in first person is enough to drive anyone insane.
The addition of motorbikes is bound to be a popular choice but driving them in first person is enough to drive anyone insane.

It wouldn’t be Battlefield without vehicles and all of BF4’s favourites are there including helicopters but with the added bonus of motorbikes (which incidentally are near-impossible to control in first-person mode). It’s in the vehicles that Hardline starts to look a little weak though as not all vehicles can be accessed at the moment and that includes even some police cars that remain inexplicably locked. Whether this will change by the time the final game launches is unclear but hopefully it will as it only seems to detract from the experience at the moment and can prove slightly irritating when you’re surrounded by enemy forces but blocked from hijacking the nearest car.

Without a doubt the clear winning new feature at the moment though is the addition of a grappling hook perk. This adds a real additional dimension to the game, enabling new ways to strategise and escape after using it for a couple of sessions, online BF4 may start to feel slightly empty without it. There’s also a zip line accessory that allows you to manoeuvre between the roofs of skyscrapers with ease and cops can earn additional bonuses by opting to use a taser and handcuff combo rather than lethal weapons.

The use of BF4’s trademarks is the last feature worthy of note and EA’s flagship Frostbite 3 engine is put to good use. As with BF4, structures now topple and collide but in doing so they create additional road blockades and shortcuts across the map that make them seem like more than just a visual spectacle to impress newcomers. In fact, playing as the robbers against the right team of cops can be almost impossible without bringing down a gigantic steel crane that then enables you to sprint from the cash pile to your base in half of the usual time.

The grappling hook and zipline perks allow you to cruise between rooftops with ease. Those traditional sniper havens are about to get a lot more crowded.
The grappling hook and zipline perks allow you to cruise between rooftops with ease. Those traditional sniper havens are about to get a lot more crowded.

In short, so far Hardline feels like a game that a company like EA would release during a ‘year off’. Some might argue that it’s a cash-in however many of the most fun and entertaining games emerge in the years when developers can just focus on creating an enjoyable experience without the need to gnash teeth and demonstrate pure technical superiority over the competition. It’s a simple idea and a refreshing change in direction for a franchise that often seems to take itself just a little bit too seriously. EA and Dice may have to go further than last year to prove that this game is worthy of a top tier AAA price tag however fans of Battlefield are sure to find something that they like in Hardline when it launches later this year.

Battlefield: Hardline will be released for PC, Xbox 360, Xbox One, PS3 and PS4 on 21st October 2014.  

 

Mortal Kombat X reveals new characters at E3 2014

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One piece of news to come out of E3 is the latest on the upcoming Mortal Kombat X. The new game will be the follow up to 2011’s Mortal Kombat which took the iconic beat ’em up back to basics and introduced new elements at the same time. The announcement trailer for Mortal Kombat X featured classic fan favourite characters Scorpion and Sub-Zero fighting in an atmospheric forest at night. An additional new gameplay trailer shows off a few more aspects of the upcoming game.

The gameplay trailer again primarily featuring Scorpion and Sub-Zero includes new bone crunching X-ray moves, a new element introduced in the last game and interactive environments with characters able to use weapons and objects as featured in developer NetherRealm Studio’s last game Injustice: Gods Among Us.

One of the other standouts from the gameplay trailer though is the appearance of new characters, D’Vorah, a lithe insect winged female fighter with an affinity for bugs and the duo of Ferra and Torr (seemingly inspired by Master Blaster from 80’s film Mad Max Beyond Thunderdome). Ferra is a diminutive girl and a nimble blade wielding fighter who rides on the back of Torr, a hulking heavy hitting beast with a hidden face.

The trailer also showcases some of the brutal fatalities that the series is known for and glimpses of new characters can be seen here too. Introducing new characters to a long running game series is always difficult but necessary and NetherRealm seem to have done a good job so far.

Mortal Kombat X is set for a 2015 release on PlayStation 3, PlayStation 4, Windows PC, Xbox 360 and Xbox One. You can check out the new trailer below.

https://www.youtube.com/watch?v=VEpXnyAKlck

E3 2014: Nintendo Direct Event

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This year Nintendo didn’t even show up to E3 for a live press conference, but boy did they nail it. For E3 2014, Nintendo once again opted to stream a ‘Digital Event’ which people had been incredibly sceptical of. However, the charming combination of Robot Chicken style animation alongside game announcements and an insight into what’s to come over the next 12 months really worked.

http://youtu.be/iE_lpNvordA

We kicked things off with the announcement of no new Mario before following with a Smash Bros style battle between two of the head honchos, Iwata vs. Reggie, over at Nintendo in both real life and Mii form, which was all good fun. After an early hint at a delay in the release of the 3DS version of Super Smash Bros, it’s revealed that the Summer release has been pushed back to October 3rd, with the Wii U release still planned for the holiday period. With hints of plenty of development left to do, I can see both versions being pushed back again, but let’s hope that’s not the case.

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Here’s what I wasn’t look forward to, but definitely expecting, Skylander/Disney Infinity style figures planned for release alongside Super Smash Bros. Luckily these ‘Amiibos’ aren’t mandatory, allowing for new elements to the game along with others, such as Mario Kart. These figures will be able to store data and will level up as you play, allowing you to increase your stats and give you a unique amiibo. I’m still incredibly sceptical of this, another way for Nintendo to draw more pennies out of customers, but I’m pleased that they don’t seem to be a huge part of the game.

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We then move on to Yoshi’s Woolly World, which it’s worth mentioning won’t be a sequel to Kirby’s Epic Yarn. Nintendo really are giving Media Molecule a run for their money here, with some quite simply stunning graphics and what looks to be an incredibly charming little game. The graphics really do look superb and Nintendo have really pulled this off, look out, Little Big Planet 3! The announcement of Toad getting his own game in Captain Toad: Treasure Tracker follows, with little information as of yet.

Holy mother of all things awesome, finally, The Legend of Zelda. What an announcement, huge geekgasm from me from the offset and Nintendo certainly do not disappoint. We were presented with a beautiful open world Zelda, which looks absolutely gorgeous. All of the want in the world for this game. Nintendo are changing up the format for the Wii U, moving away from the small worlds and fixed order of the game, allowing players to full explore a giant open map. The graphics just look phenomenal and there have definitely been quite a few changes in Link, wearing blue rather than green in the trailer. He’s also seen with a truly awesome bow with explosive arrows and battling a pretty badass beasty.We’re given little idea of when to expect The Legend of Zelda, with a release date simple of 2015, but I’m sure it will be well worth waiting for. Finally, a reason to acquire a Wii U…

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Next up it’s time for the Pokémon announcement, with Omega Ruby and Alpha Sapphire being released for 3DS on 21st November. Nintendo then throw plenty of Bayonetta 2 footage in our faces, which has now become a Nintendo exclusive, showing off Bayonetta in Link, Peach and Metro skins. This got another excited noise from me, but I’m not sure how much of a hit this will prove to be, especially on the Wii U console.

More Zelda now, with a look at the upcoming Hyrule Warriors game which I’m pretty darn indifferent about to be perfectly honest. I like that there are some interesting playable characters, such as Midna, but I’m again not convinced that this will take off well. However, it’s planned for release late September and may keep Zelda fans preoccupied for a little while. Xenoblade Chronicles is next up, which looks pretty swish, followed by a brief insight into Mario Maker. It’s a cute idea, but one that I can’t see being something to interest me for very long and would get bored with rather quickly.

Finally, an answer to the age old question folk have always been wondering – what if you were able to switch between being a squid and a person? Oh wait, that’s not something that has ever even slightly entered my mind. Well, that’s what Splatoon offers you, with a 4v4 player online paintball shooter. Again, it looks cute and quirky, but probably another one of those Wii U games that never really take off.

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We’re offered a final treat of a Smash Bros character reveal, but wait, there’s more! There’s some cheeky footage whacked on the end of Miyamoto playing a game which turned out to be Star Fox, which has now been confirmed for Wii U. Star Fox will utilise the Wii U game pad as your cockpit, which will add an interesting element to the game. Definitely one to watch out for next year, hopefully we’ll have more on that soon.

That as all for Nintendo, with a relatively short conference at just over 45 minutes. However, considering they didn’t even give a live presentation at E3, they really did kill it. The highlight for me, as well as many others, was without a doubt the footage of The Legend of Zelda – oh, and Reggie’s fabulous little lapel pin. Keep posted for plenty more on the upcoming Zelda game as information is released, that’s definitely something I’ll be keeping all of you lovely Geek Priders up to date on. For now, enjoy the full trailer for The Legend of Zelda below and happy E3ing!

E3 2014: PlayStation Press Conference

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Arriving at the end of Day Zero, the Sony press conference has been traditionally seen as the pinnacle one of E3 for the last few years. Although Nintendo’s presentation usually follows on the next day, Sony mark the end of the business day on which most of the major publishers play their best cards.

It has been an awkward but triumphant last few years for Sony. After massively falling behind Xbox in the pivotal North American market and a security leak that temporarily killed the PlayStation Network entirely and resulted in law suits. they have managed to claw their way back to the top with a current 3m sales lead on the PS4 versus the Xbox One.

Their E3 2014 presentation also marks their first since parting ways with former PlayStation of America head Jack Tretton earlier this year. Tretton’s trademark charisma and almost child-like style left a big gap to fill that fortunately they managed to cover aside from a few hiccups.

As with Microsoft, Sony were eager to assure the crowd that all talk of new hardware and the related terraflops and speed clocks was now well and truly out of the way. 2014 has been the first year of the new generation when Sony and Microsoft have been just concentrate on games and both clearly used that blessing to their advantage.

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Sony opened with a live demo of Destiny. Bungie’s first non-Halo title since 2001 isn’t a PlayStation exclusive but PlayStation CEO Andrew House was eager to inform the crowd that PS4 should be the platform choice for the hardcore with a private Alpha launching as soon as Thursday 12th June and a more open beta on 17th July.

There’s also a ‘Glacier’ White PS4 model due on 9th September that will be bundled with a copy of the game. Any PlayStation exclusivity on this game is bound to touch a nerve with Xbox since Bungie were once their pinnacle studio but things change with time and the final product is likely to be fairly similar on both platforms.

Following Bungie and Activision’s cowboy space opera was an extended live demo of the steam punk monster fest The Order: 1886. The more I see of this game, the more it seems to look just like slightly glossier Resident Evil-style horror fare and the game’s release was recently postponed until 2015. This remained one of the few big budget PS4 exclusives on show though and it looks like it could have some potential even if the concept isn’t entirely original.

Somewhat oddly, these images of a pissed off mutant being shot in the face were soon proceeded by the reveal of Entwined for the PS4, an indie adventure in the style of Journey that follows the lives of a fish and a bird torn apart by natural elements. Created by a small team of recent game course graduates, the developers delivered a brief live demo before announcing the game was available immediately on the PlayStation Store. Nick has been playing the game today and we will be along with a review shortly but impressions so far suggest that it’s nothing short of breath taking and with an immense soundtrack. Priced at only £6.49/$9.99, I’m really looking forward to trying this one out myself.

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An announcement of new standalone DLC for Infamous: Second Son (don’t even get me started on that game) was followed by the second big PlayStation exclusive announcement of the day in the form of Little Big Planet 3 for the PS4. It’s visually a lot more astounding but pretty looks much the same as it’s always been with the added bonus of offering PS3 and Vita support for LBP 3 created user content. It’s coming later this year and Media Molecule have a solid track record where release dates are concerned so this one can be safely added to your Christmas list.

Next up was Bloodborne from the creators of Dark Souls at From Software. The trailer looks as dark and forboding as you would expect and it’s likely to be extremely popular among the hardcore when it releases next year based upon the success of Hidetaka Miyazaki’s previous work. Not being a masochistic, I’m not sure personally but visually at least the game does seem to be impressive and shows the sort lighting and ambience that we can start to expect now that the last gen consoles are being further edged out of the way.

Ubisoft followed suit with another live demo of Far Cry 4. Chris covered this one in his Ubisoft presentation review but I have to admit to viewing any Ubisoft press demos now with a sense of caution after the issues that have recently emerged with Watch_Dogs and I doubt that I will be the only one doing that. If Far Cry 3 was anything to go by though then it will still be worth a look and the PS4 has the added exclusive bonus of supporting co-op play with PSN friends who don’t even own a copy of the game themselves. Quite how that is going to work is yet to be seen but we’ll hopefully hear more about it in the next few days. There are some really nice looking elephants in it is well to be fair.

It was at this point in the presentation that attention turned to supposed user feedback and this was used as an excuse to premier a trailer for Dead Island 2 which includes a PS4 exclusive 30 day beta and additional content. Humorous trailer and voice talent by Jack Black and Aaron “Jesse Pinkman” Paul aside, Dead Island: Riptide was at best described as a cluster fuck and Techland have a bit of a chequered past when it comes to trailers so we’ll reserve judgement on this one until we get to see some actual gameplay footage at least. Diablo III for PlayStation is also getting some exclusive The Last of Us themed features if your’re into that sort of thing.

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Good luck with all those elephants.

This was followed by a trailer for Battlefield: Hardline which Nick covered in his overview of the EA presentation. A console and PC exclusive limited beta was unleashed yesterday and we have been playing both versions today after just about defeating half of the internet for spaces when it was announced on a strictly first come, first served basis. If you couldn’t get in then you definitely weren’t alone and we’ll be back with a separate hands-on preview of it really soon.

There was a trailer for Magicka 2 and then the announcement that sent the crowd crazy that Tim Schaefer’s adventure classic Grim Fandango is receiving a HD remake for the PS4. Unfortunately I am old enough to have played this game the first time around but I join the population of Los Angeles in cheering for this one I really can’t wait for it to arrive. If you never tried it when it was released on the PC at the end of the 1990’s then you’re in for a treat.

There were quite a lot of indie games announced next from Hotline Miami publishers Devolver Digital and this obviously included Hotline Miami 2. I had a chance to play the Vita and PS4 versions of Hotline Miami 2 earlier this year and if you liked the first one then you will like this. Some of these indie titles looked impressive, others not so much and most were just PS4 and Vita ports of currently released PC games such as Broforce. It’s clear that Sony’s committment to indie is stronger than ever in the new generation though and to be fair it was already pretty strong to begin with.

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Japanese insanity merchant Suda 51 was up next with his PS4 exclusive Let It Die which is due for release next year. It’s a dark grindhouse affair in Goichi Suda’s typically violent style and whilst it does look interesting, my faith in Suda 51 has taken a bit of a pounding over the last few years as his more recent works like Lollipop Chainsaw and Killer is Dead have failed to live up to the standards he set with Michigan and Killer 7. This was followed by the first title from Giant Squid, a studio largely created by some of the developers of Journey. It’s an underwater adventure called Abzu and as you can probably guess, it looks stunning. It’s like to take PSN and critics by storm upon release based on Journey’s reputation alone. It’s only a console-exclusive on PS4 though so it’s possible that we may also see a PC version of this game.

What followed was possibly the largely unexpected highlight of Sony’s presentation. It’s difficult to briefly describe No Man’s Sky but needless to say this is probably the game that you never knew you wanted. It looks phenomenal in every possible way and you’re probably best just watching the trailer of this one and judging for yourself. The crowd went wild after the trailer was debuted and I almost felt sorry for the overwhelmed founder of Hello Games who seemed honestly humbled by the game’s media reception upon taking the stage. A timed console exclusive on PS4, this is definitely going to be one for everybody’s wishlist. A small indie outfit from Guildford had taken the stage after a seemingly endless stream of representatives from massively multi-million dollar studios and seemed to gauge more of a reaction than any of them.

There was some talk regarding the PS4 camera once which has apparently received a response “that far exceeded expectations”. This led the way for some talk on Project Morpheus which was unveiled at GDC earlier this year and is set to be the next big thing in motion controls. Considering Microsoft’s recent removal of a mandatory Kinect sensor for the Xbox One, this is kind of a bold move by Sony but hands-on feedback so far does seem to be positive.

Sony then introduced their new chief of American operations who seemed confident but doesn’t seem to have the exuberance of his predecessor. He confirmed that YouTube is coming to the PS4 this summer and will allows users to upload video to YouTube channels right from the PS4 system menu. There was some boring stats stuff and the unveiling of some Free to Play games for PS4 and Vita. At PlayStation, “Free to Play means Free to Play” only with the small print of “certain features available for a fee”. Make of that what you will but I’m not especially interested in the whole thing anyway.

PlayStation Now is the Gaikai powered game streaming service and will be released in open beta at the end of July in North America for PS4 and with a supported library of PS3 games. Vita and PS3 support will be added soon afterwards but any release dates for other territories weren’t confirmed. Some Sony TV’s will also be supported without any console attached and the Vita TV will be released in the West following a release in Japan and Asia last Christmas. It will be rebranded as PlayStation TV and carry a retail price of $99. The device is best described as a Vita without a screen and I’m not really sure who’s asking for it but sales have been quite high in Asia. It will be accompanied with Vita ports of Child of Light and Telltale’s forthcoming Tales from the Borderlands.

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After this, the presentation was briefly back on form with a live demo of Mortal Kombat X. This was the first time that any live footage had been seen since details of the game were leaked a few weeks ago and it does look more like a return to the old 2D style of MK rather than the 3D combat style of Mortal Kombat 9. Some of the fatalities and special moves bordered on obscene and seemed quite of place compared with the man in the tailored suit who excitedly presented them. Personally, I’m over fighting games these days but a lot of people seem to be really looking forward to this one.

Next there was some talk about Sony Pictures and exclusive video programming for PlayStation Plus holders on PSN. This mostly focused around a TV adaptation of a graphic novel series called Powers that is only currently confirmed for a US release anyway. There was also a Ratchet and Clank Movie reveal. This part of the presentation went on for a long time and basically it was bollocks. Lets move on.

There was a heartbreaking trailer for the remastered PS4 edition of The Last of Us next accompanied by an impressive cover version of Something in the way by Nirvana. As trailers go it was perfect and it made me want to play the game all over again even though I did play it through to completion and had my fill of the multiplayer on the PS3 version last year. This was proceeded by the new trailer for Metal Gear Solid V: The Phantom Pain which looks equally amazing and if nothing else has tempted me to actually get around to playing Ground Zeroes. Maybe one for this weekend.

The next trailer was my favourite one of the day even if it was for a game that I both played and reviewed last year. Grand Theft Auto V is coming to PS4 (plus 360 and PC) and the PS4 version at least will support transfer of GTA Online profiles from the PS3 and even the Xbox 360 version. This marks a massive shift in the console space and I honestly can’t remember this ever happening before. The trailer was no less immense than you would expect from Rockstar and I haven’t been able to get the song out of my head since last night. It looks visually a lot more detailed than the admittedly incredible 360 and PS3 versions and I’d be lying if I said I wasn’t going to pick this up again when it releases in the Autumn.

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Second to last was a live demo of Batman: Arkham Knight for the PS4. I have to admit being not particularly fond of Rocksteady’s albeit extremely successful Batman games since I find them slightly sterile and repetitive but I know that’s just me. The trailer did look gorgeous though and the footage of The Scarecrow at the end was enough at least to peak my interest slightly more than before.

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The last unveiling was one that everybody expected and was possibly the most highly anticipated game of E3 2014. Nathan Drake is coming to PS4 in Uncharted 4: A Theif’s End next year and it looks incredible with the kind of visuals that could invoke jealousy even in high-end PC gamers. There are no literally no words in the English language that can describe how good this game looks so it’s probably best just to check out the short trailer below for yourself if you haven’t already. This game is likely to be among the big live demos at E3 next year and is bound to do nothing but help Sony to maintain their current lead over the competition.

And that’s it from Sony for another year. Although it had some slow points, Sony have joined Microsoft in sticking with what the people want and just piled game after game on an eagerly anticipating crowd. E3 2015 is hopefully a sign that we can start to put the last generation consoles to rest now and start to really focus on what the new hardware has to offer. It’s an extremely exciting time and no doubt we will receive even more digital eye candy over the next few days. Indeed many of the games that Sony touted last year including Final Fantasy XV, Capcom’s Deep Down,  and Everybody’s Gone to the Rapture meaning that PS4 and Xbox One console owners will soon be in the envious yet awkward position of ‘too many games and too little time’.

What did you think of E3 this year. Were you please with what was on show or were you expecting more? Let us know in the comments below or via Facebook or Twitter. 

E3 2014: EA Press Conference

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EA always promise big and, for the most part, deliver. The yearly iterations of their most well-known IP’s have started to wear thin, so could this E3 conference, alongside the relatively new console generation, kick-start them back into pole position? Well… Yes and No.

Kicking off the show was Star Wars: Battlefront, having a behind the scenes look at early gameplay footage, as well as the talented bunch at Dice discussing how they went to visit the original locations to portray the correct atmosphere within the environments. Whilst nothing terribly revealing was shown, it’s at least confirmation that it’s definitely real, it’s definitely moving along, and we definitely have a reason to be excited.

As quickly as Battlefront disappeared, however, the stunning Dragon Age: Inquisition was shown, accompanied by a solo musician, giving us an eerily beautiful accompaniment to the trailer being shown behind her. Featuring the standards of next-gen (improved AI, better lighting and textures, etc), the new-and-improved tactical camera had a significant mention during the presentation. Dragon Age: Inquisition releases 7th October 2014.

Carrying on with Bioware, a new Mass Effect was shown to much applause. While details are incredibly thin on the ground, the team behind the game talked about how they are aiming to amaze fans with the sheer scope of the game, showing off beautiful vistas that I’m sure we’re all itching to delve in to. The last of the Bioware titles to be shown was a brand new nameless IP, and details regarding this are practically non-existent. Knowing Bioware, however, it will be a smash hit for sure.

Sims 4 featured an incredibly cringeworthy presentation, showing off the new character personalities and how other characters can influence them to change/better themselves, as well as the obvious improvements made to character customisation. The presentation did manage to bring out a slight grin though, knowing I can now kill off my Sims by making them laugh to death. I’ll have to try that out someday, putting them in a pool and removing the stairs can only be entertaining for a few hours or so at best. Sims 4 releases on 2nd September 2014.

Whilst all these titles didn’t feature in this order chronologically, I’ll put them all in a couple of paragraph so that you can glaze over the inevitable yearly iteration of the sports titles. Err, I mean, hold on to your hats folks, I bet you never saw these coming! EA Sports UFC was first up on the list, showing a fight between Bruce Lee and some guy you’ve never heard of before. Releases on 17th June 2014. EA Sports NHL 15 was next up, touting improved player physics and, utilising 110% of the power of the sun, Puck physics! EA Sports PGA Tour was the next sporting game up, and this time round it makes use of EA’s beloved Frostbite 3 engine. Having no load times between holes, as well as featuring fictitious courses (Battlefield 4 maps, anyone?), this is truly “Golf Without Limits” (their words, not mine).

EA Sports Madden NFL 15 launches on 26th August 2014, and has significantly improved defence play, as well as cinematic camera angles during presentations. Woop. Last but not least, Fifa 15 was shown off to everyones surprise, featuring shinier balls, Wayne Rooney’s receding hairline (but now in more detail), and Idris Elba doing a voiceover for a trailer. Lovely stuff.

We got our very first glimpse at a very early build of Criterion’s untitled IP. Whilst gameplay specifics are largely unknown, we do know that it will feature a vast array of transportation types, such as cars, bikes, boats, helicopters and wing suits, as well as being from a first person perspective.

A new MOBA, named Dawngate, was shown off during the presentation, most likely leaving everyone with the thought “I’ll still play DOTA/LoL”, but they are trying to improve the story telling elements found in each environment, as well as specific story lines between characters. Whether the MOBA community is looking for a story driven experience, only time and sales figures will show, but it certainly does look impressive.

Mirrors Edge (2?) was shown off to great applause and delight and, whilst it was only a very rough and basic build of the game, it did show the new and improved combat, as well as a more varied way of traversing your environment. This will certainly be on everyone’s must-have list of games coming out over the next year and beyond. Music by Lisa Miskovsky is as of yet unannounced.

Finishing off the show was a lovely look at Battlefield Hardline, the new title from Dead Spacer creators Visceral Games and Dice. Due to the recent leaks, no real introduction was needed, so instead we got to witness a beautifully scripted 32 multiplayer game, Cops vs Robbers, no holds barred. Explosions, teamwork and gorgeous graphics ensued, resulting in the main thief having to dive out of a helicopter, only to land and get captured by an opposing enemy. Ouch. A surprise launch of the Hardline beta was also well received, being available to both PC and PS4 users. As proof of Battlefield’s popularity, 4 minutes after this announcement, 26% of PS4 beta codes had already been redeemed, as well as most of Origin not working correctly due to the demand.

E3 2014: Ubisoft Press Conference

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Well, what can I say? Ubisoft know how to put on a good show. Following up from EA’s rather mediocre showing, Ubisoft’s conference was the first to have me truly excited this year. Aisha Taylor was on presenting duty again and was a delight to watch, making some particularly funny remarks and quips whilst showing a genuine interest in the games being shown. So far, E3 appears to be relatively cheese-free, which is always good news.

Ubisoft kicked off their conference with a clip of some of the early moments of Far Cry 4, and boy does it looks like they’ve done it again. Far Cry 3 was definitely the strongest of the series so far and it looks like FC4 will only build further on that legacy. From this clip alone, I’m already loving the antagonist, Pagan Min, self-appointed despotic ruler of Kyrat, who seems to be just as unhinged and insane as Vaas did in FC3. It’s strongly hinted that the protagonist is related to the uptight villain, which could make for a pretty interesting story. With FC3, Ubisoft Montreal proved their competence in creating unique and interesting characters and locations, let’s hope the magic returns when FC4 hits shelves on November 18th, 2014.

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Changing things up, Jason Altman took to the stage to talk about Just Dance 2015 and Just Dance Now. The former is the latest iteration in the popular motion-control dance franchise, which will include a variety of new features, including the all-new Community Remix feature, which will allow players to record themselves dancing and have other players vote for their favourite dances to be made into remixed gameplay by the developers, bringing fan participation into the game in a major way. The game will feature more than 40 tracks, from a variety of genres, including the likes of Pharrell Williams, Aerosmith, and Ylvis – yes, you can dance to ‘The Fox’.

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Just Dance Now, on the other hand, is a free mobile version of Just Dance that will supposedly enable phone users to dance away to their favourite tracks anywhere using their phone as a motion controller, at any time, so long as they have access to an internet-enabled screen. Apparently, an unlimited number of players can link up this way, as was demonstrated in the conference hall by a choreographed display of dancers jumping up around the room. I’m not sure how big a hit this will be, but it’s certainly innovative.

Following on with this motion-control focus, Ubisoft also debuted fitness game Shape Up, another motion-gaming title that looks set to try and make exercising ‘fun’. A couple of mini-games were demonstrated on screen, including a Dance Central-esque rhythm dance game, and another involving push-ups (just what I look for in a game…). Admittedly, this did look more amusing than many of the other fitness games out there, taking a bit more of a ‘gamey’ approach to exercising, but it’s unlikely to sway anyone who has no interest in motion-control fitness games.

Fortunately, Ubisoft had even more of The Division to share with us after the gameplay trailer that debuted during the Microsoft conference. This time, we were treated to a wonderful CGI trailer highlighting the tragedy of the catastrophic event that kicks off the game’s narrative. Though not quite as emotional as Dead Island’s notorious trailer, there were definitely some emotions stirring while I watched this, particularly the time-lapse sequence of the home with the invisible hardships going on inside. Once again, this is shaping up to be a fantastic game. The Tom Clancy franchise has had a few misses over the past couple of years, but The Division (as well as Ubisoft’s surprise reveal at the end of the conference, to be discussed shortly), most definitely looks set to rectify this.

A time-lapse gameplay trailer for open-world driving sim, The Crew, was up next. The game, which will apparently feature the entirety of the United States, from Miami to Los Angeles and everything in between. It will supposedly allow players to drive across the country without encountering a single loading screen which, if true, is an impressive feat. Julian Gerighty, the Creative Director for The Crew, came on stage to talk about the two-hour long missions that players will be able to enjoy together as a crew and announced that the game would be entering open beta on July 23rd, before releasing on November 11th, this year on PC and next-gen consoles. So, if you fancy taking a road trip around America from the comfort of your sofa in a selection of sports cars that you’ll never be able to afford, this looks like it could be the game for you.

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Another CGI trailer and some more gameplay footage for Assassins Creed: Unity was up next. Ubisoft really seem to be pushing the 4-player co-operative focus of this game; the CGI trailer revolved around the four assassins and the role they’ll play in the French Revolution setting. By contrast, the gameplay clip was mainly focused on a single player, but he was joined by three other assassins at the very end in a manner that suggested the co-operative mode could be seamless, drawing from Ubiosoft’s philosophy of seamless online integration as employed in Watch_Dogs. Co-op aside, the game definitely looked very pretty, with a high attention to detail and numerous AI appearing in large crowds, highlighting the benefits afforded by the increased power of the new consoles. Hopefully we’ll learn more about the mechanics of the co-op mode in the near future and before the game releases on October 28th, 2014.

Before the final game of the night, Ubisoft took the time to give us this beautiful trailer for Valiant Hearts: The Great War, a game built on the UbiArt Framework graphics engine, responsible for the likes of Rayman Origins and Child of Light. The game, set to be a story-driven puzzler inspired by the letters written by the soldiers of the First World War, will be coming out on June 25, marking the centenary of the opening days of the conflict. This looks like a truly wonderful game, with a touching and unique narrative. Just take a look at the trailer:

Finally, before wrapping things up, Yves Guillemot, CEO of Ubisoft, took to the stage to introduce us to one final game: Tom Clancy’s Rainbow Six: Siege. Wow. We were shown some gameplay footage from an early alpha build of the game, but I’m already blown away. In the multiplayer clip, two teams of five fought it out in a hostage rescue situation. Ignoring the obviously-acted ‘gamers’ playing the game, this footage was nothing short of phenomenal. The destruction physics looked astonishing – bullets blasted holes through walls and C4 charges were used to completely decimate walls, doors, windows, and even to blast holes between floors. Undoubtedly, this was my highlight of E3 so far.

So, what did you think about Ubisoft’s conference? Were you pleased with the games you saw? Let us know in the comments below, and don’t forget to stick around for more E3 coverage on Geek Pride over the next couple of days.

E3 2014: Microsoft Press Conference – It’s all about the games, baby!

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Microsoft have just wrapped up their E3 Press Conference for this year and I have to say, I’m fairly impressed. Continuing their recent trend, Microsoft’s presentation demonstrated that they are continuing to listen to the Xbox community. Gone were the long speeches about the potential of the Xbox One, the tirade of media apps and vague buzzwords, and the awkward, cheesy gimmicks; instead, today was all about the games. In a tight, 90-minute trailer-blitz, we were shown game after game, with very little pre-amble or marketing spiel to be found. Though there may not have been any major surprises, the conference gave us a good look at the wealth of games making their way to Xbox One in the future.

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Phil Spencer, newly promoted head of Microsoft’s Xbox Division and Microsoft Studios, kicked things off, by promising a briefing that was dedicated entirely to games. Immediately, we were thrown into some impressive-looking, in-game footage from Call of Duty: Advanced Warfare; I’ve not really taken an interest in the Call of Duty franchise since Modern Warfare 2 but I have to say that this footage, along with the recent reveal trailer for Advanced Warfare has really piqued my interest. In the E3 demo, exo-skeleton-clad soldiers were dropped into the streets of a futuristic Seoul, South Korea, where they proceeded to make their way to a target that needed destroying. On display was a wealth of advanced technology, from giant spider mech tanks, to jet packs, lasers and drone swarms. It still looks like the same COD many of us know and love/hate, but it definitely looks like this new setting will allow for some interesting gameplay innovations that the most recent iterations have been lacking.

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Following the grisly, arm-severing of our COD protagonist, we were whisked along to hear Playground Games’ Ralph Fulton talk about Forza Horizon 2, which will be coming out for Xbox One on September 30th, 2014. Built on Forza 5‘s game engine, Forza Horizon 2 is another open-world spin-off that will feature a full day/night cycle, dynamic weather, and over 200 cars, all running at 1080p, 30fps. Personally, I didn’t feel that the gameplay trailer was too flashy. If you like Forza, you’ll like Horizon 2, that’s all there is to it really.

Next up was a quick trailer for Turtle Rock Studio’s 4-on-1, team-based monster hunter, EVOLVE, teasing us with the sight of a brand new Cthulu-esque monster to play as. This is the first we’ve seen of any new monsters beyond the one revealed in the debut trailers last year, so it’s good to see some of the variety we’ll get to experience. It was also revealed that Xbox One owners will get exclusive access to the EVOLVE beta and first-access to DLC, which is nice to hear.

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Ubisoft’s Vincent Pont Briand was up next to talk about Assassins Creed: Unity. Confirming the rumours that have been flying about for the past couple of days, it was revealed that the forthcoming next-gen only title will have a 4-player co-op mode. In a brief game demo, four assassins were shown infiltrating a palace on the eve of the French Revolution to assassinate a target. Although it wasn’t completely clear whether this was a single set-piece mission or whether four friends will be able to freely roam throughout the entirety of the map, taking on multiple missions, I’m certainly intrigued about the prospect of a co-operative approach to AC and look forward to learning a bit more about it!

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After being shown a new trailer for Bioware’s Dragon Age: Inquisition – more of which will likely be shown at the EA Conference – Microsoft brought out their first exclusive of the day, Sunset: Overdrive. Already revealed with a bombastic CGI trailer at last year’s E3 Conference, Ted Price, founder and CEO of Insomniac Games, gave as a longer look at some of the gameplay to be found in this third-person, open-world, Fanta-styled shooter. I really enjoy the tone of this game, with the not-so-subtle humour – “Can you save them? Of course you can, it’s a fucking video game!” – but for some reason, every time I see gameplay footage, I can’t help but feel that it hasn’t got quite as much velocity and craziness as it should have. Obviously, I’m yet to play the game, so I’ll keep an open mind; it does still look like it will be fun, especially with the newly-revealed Chaos Mode, featuring 8-player co-op. As always, time will tell.

In keeping with the light-hearted tone, the conference swiftly moved on to a trailer for the (bare with me here) Super Ultra Dead Rising 3 Arcade Remix Hyper Edition, a new 4-player co-op arcade mode launching today for Dead Rising 3. To celebrate Capcom’s 31st Anniversary, gamers will be able to play as their favourite Capcom character while battling zombie hordes and giant bosses – there’s definitely a huge M. Bison zombie boss in there – in what looks like a ridiculously fun piece of DLC. I always enjoy it when game developers take a bit of a tongue-in-cheek approach to things like DLC and in this case it looks like Capcom have certainly hit that nail on the head.

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Following up on this, Alex Rigopulos, head of Harmonix, came on stage to remind us that Disney Fantasia: Music Evolved, the Kinect-powered rhythm game featuring a score of Disney classics, will be coming out on October 26th, 2014. He then proceeded to announce Dance Central: Spotlight, a new, digital-only iteration of the Dance Central franchise, coming out this September, that will supposedly be updated more regularly than previous games with the newest hit songs and artists. There is little else to say about this, really; it will very likely be in the same vein as the previous Dance Central games, but it’s nice to have it on the Xbox One, nonetheless.

We were then given a glimpse of some gameplay for Fable: Legends, the forthcoming entry in the Fable series from Lionhead featuring – you guessed it – 4-player co-operative gameplay. As far as the ‘goodies’ go, gameplay looks to be fairly standard for Fable, with perhaps a little more fluidity afforded by the breakdown into different classes. However, from the perspective of the player who gets to control the bad guy, this does look to be quite interesting, with the player being presented with a top-down, almost RTS-like, view of the battlefield to control their hordes of minions, set traps, and so on. The same Fable charm and humour seems to be present, as always, and this does look like it will be a fun little game. That being said, I have my doubts about the appeal and longevity of the game for those who are longing for a more traditional Fable tale.

A quick trailer for Microsoft’s Project Spark was up next, introducing some new features and, strangely enough, Conker the Squirrel. After this, we were treated to a look at Ori and the Blind Forest, a beautiful looking indie platformer title from Moon Studios. This goes hand-in-hand with the announcement of Playdead Studio’s Inside, another dark, child survival platformer from the minds behind Limbo. This was all part of Microsoft’s effort to highlight their commitment to bringing the indie experience to Xbox One, which also saw Chris Charla, the director of ID@Xbox introduce a great montage of all of the forthcoming indie games soon to be heading to Xbox One. I thought this was a great way of tackling Sony’s apparent dominance over the console indie scene head-on and I look forward to seeing all of these games arriving on the X1 over the coming couple of years.

 

 

Of course, it wouldn’t be a Microsoft E3 Conference without some mention of the big MC. Bonnie Ross, Studio Head of 343 Industries, took to the stage to present a new CGI trailer for the recently-titled Halo 5: Guardians. But the big Halo news was the confirmation of the much-rumoured Halo: The Master Chief Collection for Xbox One, which will contain HD remakes of Halo 1-4, unified under a singe UI, with every campaign, and every single multiplayer map from the games (that’s over 100), as well as six all-new maps designed for the Xbox One release, all running on dedicated servers at 1080p, 60fps. Furthermore, as if that wasn’t enough, Ross also confirmed that the Collection will ship with beta access to Halo 5, as well as Ridley Scott’s Halo: Nightfall live-action series. All-in-all, a good show for fans of the Master Chief. I’m very pleased by this news, it will be great to be able to play through some of those old Halo classics in shiny HD and to experience the renowned multiplayer all over again. It would have been nice to have seen a little bit more of Halo 5, but we’ll undoubtedly hear more about that as we draw closer to its Autumn 2015 release date.

The next major announcement came in the form of a CGI trailer for Rise of the Tomb Raider, the follow-up to last year’s Tomb Raider reboot that looks set to explore some of the emotional repercussions faced by the new, vulnerable Lara Croft we were introduced to in 2013. Tomb Raider was a brilliant game, drawing heavily from the Uncharted series, and I definitely enjoyed playing it. I certainly can’t wait to see what this next game will bring to the table. Though there was nothing in the way of gameplay, this trailer alone has definitely got me excited!

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CD Projekt Red were up next to give us a gameplay demonstration from The Witcher III: Wild Hunt, in which protagonist, Geralt, hunts a griffin throughout the forests and mountains of the fantastically beautiful open-world that they have created. I’ve never been too much of a fan of the Witcher games, but this definitely caught my eye and I will certainly be taking a greater look into it in the future.

Ken Lobb came on stage next to debut a trailer for Phantom Dust, a reboot of the pseudo-card-based action/strategy Xbox exclusive that came out in 2005. Honestly, I’ve never heard of this game, but it appeared to get a good reception in the conference hall. We’ll hear more about this in the future, no doubt.

One of the highlights of the conference was the chance to get another look at Ubisoft’s The Division, slated for a 2015 release. Looking as beautiful as it did in last year’s reveal, the game demo showed the online co-op shooter in action once again, as three Xbox gamers and one tablet player took part in a hectic shoot-out on the snowy streets of an empty, desruction-filled, New York City. I’m hoping this one doesn’t suffer the same hype-train-deflation that Ubisoft’s recent Watch_Dogs did, but for now, my hopes are high for this one!

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Hideki Kamiya from Platinum Games took to the stage for the penultimate reveal of the show, Scalebound, a new Monster Hunter-esque title. Aside from the pretty cool CGI trailer, featuring, amongst many other monsters, a dragon and a hydra battling it out, little else was said about this game. It’ll be an Xbox One exclusive and it will be coming out in 2015. Platinum Games were responsible for some of the more interesting titles of the previous generation, so I’ll definitely keep my eye on this one.

Finally, to wrap up the night, it was announced that Xbox exclusive Crackdown will be getting a reboot/sequel in 2015. The CGI trailer, showing an epicly convoluted assassination, looked pretty cool. Hopefully Microsoft have learned from the poor reception that Crackdown 2 received and will be making amends with this release. I’ve never really cared much for Crackdown, so I’ll honestly probably give this a miss. But I’m sure the fans are pleased anyway!

And with that, the Microsoft Conference for 2014 came to a close. There were few surprises, but a very solid showing nonetheless, that proved that Microsoft have listened to their fans and truly are focusing on the games! So, what are your thoughts? Let us know in the comments below what you thought! Keep posted for coverage of the EA, Ubisoft, Sony and Nintendo conferences over the next two days as well as watching E3 live on Geek Pride!