The next hot early access success roars onto Steam, rushing into the top ten of the Steam top sellers list within a week of its release. With little advertising or marketing, and taking the somewhat unexpected form of a soviet heavy duty vehicle simulator, Spintires is a panoply of mud, smoke and vast amounts of Jungle.
Pictured: Jungle
To the million-strong downloaders of the tech demo, released last year during its successful Kickstarter campaign, this success comes as no surprise. The game boasts an incredible level of visual detail, all of which is deformable and destructible, leading to a level of depth never before seen in an off-road game. To quote publisher IMGN.PRO in a press release: “Each rock and soil particle moves under the truck wheels, mud acts as in real life, deforming and sticking to the tires. Realistic water effects affect car handling during pond and river crossing. Entire flora, from the forest floor to the trees bends, breaks and interacts with the vehicle.”
The deformable terrain is something to behold in game, especially as you nosedive into a mudpit
The early examples of the demo looked and played very impressively, with Great Yarmouth based Oovee Studios making the leap from creating expansions for existing simulators quite exponentially, making a simulator that through the liberal application of vast amounts of mud and some solid looking game mechanics appeals far wider than the enthusiast market.
One thing of possibly even more interest than another entry being added to the burgeoning “historical obscure transport simulator” genre is the openness of the development team, being very open to press interviews and distributing review code out. The tech demo was released for free last year and proved unequivocally the power and tactility of the demo hasn’t diminished in the slightest.
The seven vehicles you can pick run the gamut of soviet heavy duty fare
Spintires offers five massive off-road maps, seven vehicles and a four-player co-op mode, as well as the weight of the modding community squarely behind it to add even more to the game. Oovee right now seem to get it, and in a rather tumultuous year, that’s something that doesn’t always go without saying.
Not normally one to find toilet humour funny I am surprised at how much I giggled during this epic Schwarzenegger compilation. More aptly named Fartzenegger, this clever piece of juvenile fun comprises of a variety of Arnie film clips with added fart noises in just the right places and is brought to you by Distractotron. Enjoy.
As well as working on the upcoming sci-fi creature feature Harbinger Down, Tom Woodruff Jr. has also been working on another Kickstarter derived project, Fire City: The Interpreter Of Signs.
The noir tinged fantasy set in the world of Fire City created by Brian Lobocki and Michael Hayes tells the tale of Atum Vine a 700 year old Demon in the guise of a 30 year old, to the humans he is the drug dealer at the end of the hall in a beat up tenement building, to his fellow demons however he deals in something more potent – human misery. Then one day everything changes. The steady flow of addicts stops showing up, and the humans stop their predictable and lucrative self destructive behaviour, the alcoholic mother stops drinking, the wife beater stops swinging his fists and the deadbeat dad turns into a model father . When Atum visits Cornelia, an interpreter of signs or fortune teller in the demon world the pair discover something is very, very wrong.
The project which is now in post production recently released its first full length trailer which introduces the shadowy world of Fire City but also features the amazing practical FX work that Tom Woodruff, Jr and Alec Gillis’ Amalgamated Dynamics Inc are known for.
Rosario Dawson (Clerks 2, Sin City: A Dame To Kill For, Death Proof), has just been announced by Marvel and Netflix as the latest cast member of their original TV series ‘Daredevil‘. She will join up with Charlie Cox (Boardwalk Empire) and Vincent D’Onofrio (Law & Order, Jurassic World) who will be playing Matt Murdock and The Kingpin respectively.
According to Marvels press release Dawson will play ‘a dedicated young woman whose quest to heal the wounds of Hell’s Kitchen brings Matt Murdock unexpectedly crashing into her life, while her own journey forever alters the course of his battle against the injustices of this broken city.‘ Speculation is already rife as to who she may be playing, with nerdbastards.com believing she could play Electra, whilst ComingSoon.net believe the press release speaks more towards the possibility of the ‘Night Nurse‘ playing a part in the upcoming TV series.
Jeph Loeb: Head of Marvel Television
Jeph Loeb, Marvel’s Head of Television had nothing but good things to say about the actress. “Rosario Dawson is one of the most charismatic, talented and powerful actresses in Hollywood, so she was always at the top of our list for ‘Marvel’s Daredevil,’ he went on to say, ‘her role in the series is absolutely critical to Matt Murdock’s journey to become the hero we know as Daredevil.’
Matt Murdock as Daredevil
For those who don’t know the TV series ‘Daredevil’ will be coming to Netflix as an original series in 2015 through the efforts of ‘Marvel Studios’. Daredevil is the story of Matt Murdock who as a child was rendered blind but developed extraordinary senses. By day he fights injustice as a lawyer, and by night as the super hero Daredevil in modern day Hell’s Kitchen, New York.
A few months ago, I reported on the release of an eight minute short which served to give viewers an idea of how the brutal mercenary Deathstroke came to be under the payroll of the merciless gangster Black Mask in the Arkham Universe, specifically Arkham Origins, which had been released months before (25th October 2013 to be exact). This short has gathered over 250,000 views, and features some fantastic special effects and choreography.
It has now come to light that director Chris White and Larry White from the Youtube channel ‘GoingNowhereShow‘ have teamed up with ‘Aggressive Comix‘. Details from the Kickstarter page show that the project will be 20 minutes long, and feature more plot than the previous video. The project will not be connected to their Deathstroke short, but will have both stuntman Spencer Mulligan and voice actor Jazor Marnocha (LordJazor) reprise their roles as the world’s deadliest mercenary.
The story would revolve around Rose Wilson (Ravager), the daughter of notorious assassin Slade Wilson (Deathstroke). We will follow her through training with her (manipulative and brutal) father Slade. We’ll see Rose gain her superhuman abilities and go on her first mission against Brother Blood & his demon worshiping cult….including a not so friendly Raven.
Let’s take a look at the facts: Deathstroke: Arkham Assassin was filmed on a very tight budget, using toy guns as props, Halloween masks for the Black Mask and his cronies, a single location to film in, and a costume which tore up after too much use (setting the project back months in post production as they edited out all the duct tape which held it together).
With all these problems, they still managed to produce a representation of the superhuman mercenary which is arguably on par with the Deathstroke in the CW’s Arrow adaptation. So, just think about what they could achieve with this $10,000 asking price on Kickstarter.
https://www.youtube.com/watch?v=MPicpxnDldA
The video provided with the Kickstarter page also poses a very poignant question; how many female-led superhero movies have there been (and how many have been handled well)? This got me thinking about how the industry seems to approach the matter of female superheroes – I remember Amazon being discussed, and looking promising. At the same time, I managed to find this little short released at around the same time, and I remember thinking that this short showed just how well a live-action Wonder Woman could look.
It seems to me that shorts are quite a useful way for female superheroes to see the spotlight at the moment – and that if we can show DC and Marvel that there is demand for good female-driven superhero movies, and that even independent film makers can utilize the source material to produce something incredible…then there is no reason why the modern film and television industry cannot produce a film or television series of the same calibre.
With Marvel producing an Agent Carter and Jessica Jones television series (as well as finally considering a Black Widow film), and DC rumoured to release a Wonder Woman film in 2017 in the middle of a slew of DC films post-‘Dawn of Justice’, only time will tell if the television and film industry will finally realise that it’s not just men who save the world.
You guys need to get on this quickly – if you’re a PC gamer, and have been drooling over Titanfall since it’s release earlier this year, you’re in luck!
EA have made Titanfall free on PC for the next 48 hours via Origin, so get downloading as soon as possible to take advantage of the deal! The timer starts ticking down the second you boot up the game, and ticks down in real-time, even if you’re not playing. So I’d advise setting aside some time over the weekend, and starting early to make the most out of it!
The Origin blog advises that when your 48 hour period is up, if you choose to purchase the game, your progress will continue. EA also advise on their blog that this won’t be a one-off – “Titanfall is only the beginning for Game Time and there’s more on the way. Each Game Time will be unique: different game, different time on the Game Time clock.”
The offer is currently being rolled-out worldwide, and you’ll know it’s available for download when you can see it on the Origin Free Games page.
If you were disappointed, like many of us were, by Quentin Tarantino’s legendary explosion and subsequent cancellation of a new western he was working on last year, you would probably have been overjoyed with last months news.
In the style of Buffy, Star Wars, Firefly and Army Of Darkness, the story of Django is planned to continue in comic form, much to the delight of fans and chagrin of people who hate reading.It was rumoured that the untitled western project was intended to be the sequel to the 2012 Box Office giant, but Tarantino had cancelled the movie project over a leaked script. Luckily, in his usual recalcitrant style, he has opted to change his mind teaming up with Matt Wagner for Django II:
”I’m very very excited about both this story and the opportunity to work with Matt (Wagner),It was reading his stories that convinced me what a good idea it was to join these two icons together. And the story idea we came up with is thrilling, and I think will be an exciting and new chapter for both characters.”
Wait, both characters? Two icons?
Oh yeah, Zorro’s in it too.
Boom! Plot Twist!
Dynamite (owners of Zorro comic rights) and DC (owners of Django comic rights) are joining forces to allow for what could be an epic crossover event, with two instantly recognisable characters that will be fascinating to explore. We all know that Wagner and Tarantino have the writing chops, but the project will really hinge on the quality of artist, who has yet to be announced.
Nothing has been stated so far as to plot, but hopefully it’ll stay that way. We all know how Quentin gets.
And do they look good or what? With a stellar cast and the promise of an action packed film, The Expendables might prove itself to be the hit of the summer, and not only for those that love explosions and fun all mixed into one. I think there might be a little bit in it for everyone. The old guard is joined by some fresh blood, with new characters portrayed by Kellan Lutz and Ronda Rousey teaming up to save the day with the more seasoned mercenaries (It does look like they might be in need of saving themselves, though, right?). All in all, it looks really good. Let’s just hope the movie lives up to the hype created by the trailer.
Take a look at the trailer below and tell me you’re not at least a little bit intrigued by everything that’s happening in it.
On Friday the 13th of June, UEA was rocked by the appearance of many stars and stars-in-the-making. UEA, in Norwich, isn’t the most likely of places to find superheroes and heroines, but yet it was there that a Marvel project code-named ‘Afterparty’ had sought out extras to play certain roles. POTENTIAL SPOILER WARNING AHEAD The extras, seen below, were reportedly wearing ‘Avengers Recruits’ uniforms.
Extras, suited and booted…but for what?
Robert Downey Jr. stopped by to pose for pictures with eager fans, before being whisked off at the end of the shoot.
The Avengers emblem – will it be used in to represent an extension of the Avenger’s Tower, or will this be the Avengers Academy?
Here is the real icing on the cake though – a video shoot, in which we see the recruits in action, as well as Thor, Tony and Steve. We see Thor call down lightning, walk off and then Steve and Tony converse…presumably about the future. NOTE: I am assuming what they are filming is the final scenes of the movie, given how Steve and Tony casually walk off and Thor presumably leaves in a flash of light
Wargaming and table top role playing has a long and proud tradition for community storytelling. After all, it is the human element, the emotions poured into these sets of statistics and random dice rolls that separate these games from being spreadsheets. This translated nicely in the early era of gaming, which effectively looked like spreadsheets, and so often you would get games such as the original Rogue (and it’s legions of spiritual successors) Civilisation, and particularly the original X-Com: UFO defence.
The standard end to most Xenonaut lives…
X-Com: UFO Defence (or UFO: Enemy Unknown if you’re a devious non-american) was a game that cultivated a massive following by virtue of balancing giving the player vast swathes of control and customisation, yet making them feel oppressed and powerless in the face of an enemy they initially know nothing about. It is about picking battles, being absolutely petrified and hoping fortune is in your favour, and it was an absolutely brilliant game for what is now known as emergent storytelling.
That was the standard narrative of UFO: Enemy Unknown, and it’s an atmosphere that spiritual successor Xenonauts aims to replicate, to the tiniest detail. For fans of the original X-Com, the review ends at this point. It is UFO: Enemy Unknown, set in the late 1970s with updated graphics and a slightly better interface. Buy it.
For the uninitiated, Xenonauts is a hybrid management sim/tactical RPG, set in a grim alternate Earth right at the peak of the Cold War. Alien activity begins to expand across the planet and so, to protect the earth from invasion, Xenonauts is formed, a multi-national military group dedicated to protecting earth from these attacks. There’s something always very legitimately unnerving about cold-war era sci-fi, and Xenonauts milks that for all it is worth.
The detail in this game is intricate, even at times when you wish it wasn’t
The atmosphere at times is terrifying, with the thudding, militaristic soundtrack and the particular delight the flavour text seems to have in explaining the grotesque and macabre results of the laboratory’s autopsies and interrogations.
The game is as open and non-linear as it gets. Once you choose your base location, you’re left to your own devices with regard to basically all aspects of base management. There is a tutorial, but this is limited to a brief explanation of each of the mechanics of the game, and a little objective at the bottom right, one that can be ignored at will. That is the limits of hand-holding and linear progression the game holds.
The game touts itself somewhat ludicrously as a “Strategic Planetary Defence Simulator”, which plays itself in three main ways. The main screen is the “Geoscape”, which displays the world map and allows you to see UFO activity within your radar range, send out drop ships and fighter jets to intercept them in an Infinite Space-esque mini-game. Aesthetically it maintains the cold war bunker aesthetic, with the giant atlas bordered by various faceless workers and architecture elements. It is cold, unnerving and a great set up for the other game elements.
On top of this we have the base building mechanics. Your first base is set up with all the basic facilities you need although there’s still plenty of room for expansion.
Home is where the fighter jets are…
Your basic facilities cover the standard basic buildings seen in strategy games,including living quarters, radar stations and hangers for both your transport aircraft and your fleet of fighters. All the buildings have customisable elements (well, with the exception of the Radar), but the three most used will be the barracks/transport craft screens and the laboratory. The barracks and transport screens show all the soldiers you have at your disposal, their statistics, the rather nice high definition full portraits as well as their respective loadouts. All the characters are randomly generated, although you can follow the good old roguelike tradition of naming them whatever you like, to add to the heartache when they die.
On the subject of death, the “ground combat” mechanic is the real meat of the game, where the game most resembles the original UFO: Enemy Unknown for better and worse. Your characters have a certain amount of time units per round based on various character stats and the weight of their weapons, allowing them to move a certain amount, fire their weapons, meddle with anything in their backpacks, or some combination of all three. The missions are varied in scope, difficulty and location, though mostly revolve around murdering all the slimy things before they laser the torso out of your eight brave men and women. Much like UFO, the game is very deliberately paced, with tense atmospheric music and the cloying fog of war making every step a risk in case an alien catches you unaware and sneaks in a quick volley, ending their trip before it has even begun. There are a lot of neat nuances to the ground combat, in particular the psychology system where some soldiers are more prone to panicking and fleeing the battlefield. All because some wuss ended up being in the way of his buddy’s machine gun fire and just happened to be turned into a living piece of Leerdammer.
Okay team! Operation Protect Postman Pat is go!
Every player’s game ends up filled with these great moments, where they came back from losing half the squad to raid theenemy UFO successfully, as well as the more common moments where everything that could possibly go wrong does. Like a stray light machine gun round hitting a propane tank, flash frying a good half dozen aliens and Xenonauts alike. The rewards though come in the form of a lot of different alien resources, which allows for the excellent and expansive research system to flesh itself out.
There is a fly on the ointment however with this game and that would come in the form of the interface. Most strategy games are fairly standardised in terms of standard controls. Xenonauts, on the other hand uses a slightly more intuitive form of the archaic control scheme from UFO: Enemy Unknown, where holding right click makes you turn around (which costs time units), the left mouse button doing everything, so a stray click may cause your hapless squad member to walk around in circles, wasting your turn. On top of this, there is the appalling climbing mechanics, where the simple task of climbing a flight of stairs involves moving to the foot of the stairs then changing the elevation, hoping your soldier is still in focus then clicking again to move up. Given the vast updates and improvements Goldhawk Interactive made to the game, it’s a tiny but conspicuous issue.
Few games make you care more about blocks of statistics than Xenonauts…
It has been five years since the game first began development, and many things have changed in the interim. Chief among which is the release of a fully fledged strategy game under the X-Com name, Firaxis’ X-Com: Enemy Unknown. The comparisions between the two games are as inevitable as they are pointless. X-Com is a big budget, blockbuster of a strategy game, streamlining the game as much as possible to make for a very intuitive experience, while Xenonauts has done its level best to maintain everything that made the original X-Com the milestone it was. I have played a lot of both for the purpose of this review, and honestly I’ll be playing a lot more of both, they both offer so much to discover, such atmosphere and such genuine freedom not only to pursue a goal, but to create one for yourself. As of writing, Xenonauts has just left the Early Access program on Steam, and for the sheer amount of content, of joy, of tension, of game you get, the game is one of the bargains of the year.
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