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The Academy invites 271 to membership

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With so much cinematic talent creeping into the industry over the past few years, it’s hardly surprising that there’s been such an influx of great films and film-makers in recent times. From actors to directors, writers to composers, there’s been a close knit community of people forever pushing the boundaries of the industry and setting the bar that little bit higher for seasoned professionals and newcomers alike. It hardly comes as a surprise therefore, that this year’s invites to join the Academy of Motion Pictures and Sciences feature some very familiar faces and names.

Seasoned actor Clancy Brown makes this year's cut.
Seasoned actor Clancy Brown makes this year’s cut.

There are 271 invites extended in total, to people from all facets of the industry and as Academy President  Cheryl Boone Isaacs said: ““This year’s class of invitees represents some of the most talented, creative and passionate filmmakers working in our industry today. Their contributions to film have entertained audiences around the world, and we are proud to welcome them to the Academy.” And I have to admit, she isn’t wrong! There are some phenomenal contributors to cinema on here, and I think it’s high time their work was definitely rewarded.

Scottish actress Kelly Macdonald is another of this year's invitees.
Scottish actress Kelly Macdonald is another of this year’s invitees.

Some of this years invitees include relative newcomer Josh Hutcherson, best known for his role in the hit Hunger Games trilogy, director Christa Munro who brought us gems like Jack Reacher and Erin Brockovich, and resident Irish heartthrob Michael Fassbender. Even revered animator Hayao Miyazaki made the cut this year. 

The list itself is such a diverse mix of people, spanning various continents and career lengths, but suffice to say, all of the talent being recognised and welcomed into the 6000-member strong folds of the academy are a force to be reckoned with and, as always, will continue to push the boat out for film-makers everywhere.

A complete list of this year’s invitees can be found here.

First Teaser of The Hunger Games: Mockjay Part 1 is Spoilerific

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President Snow addresses the people of the districts in the first look at the third Hunger Games film Mocking Jay Part 1. His eeriely calm and collected speech though seemingly uplifting soon turns into a threat of violence.

And let us not ignore that other person, who I shan’t name because people can be sensitive about spoilers. For those smug types who have read the books, myself included, you will understand just how spoilery this clip is and you may be a just little disappointed at the way this particular twist has been revealed. I’m not saying that’s a bad thing, it would probably be obvious from future trailers, but now I can’t do that annoying grin of superiority when the reveal happens – if you know people who have read the Game of Thrones books, then you know exactly what I’m talking about.

If you hate major plot spoilers and avoid them like the plague, don’t watch this…and probably none of the further trailers.

Fox Debuts Character Posters for Gotham

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Fox have released the character focused posters for their highly anticipated Batman prequel, Gotham. The show has shot to the top of peoples ones to watch list after it received rave reviews from after a US screening of the pilot.

Set to explore the early days of Detective James Gordon and a young Bruce Wayne, the series will also be exploring the origins of some of Batman’s most well known villains. The posters feature Bruce, Jim Gordon, as well as Det. Harvey Bullock, Fish Mooney, Penguin, Riddler, Catwoman and Poison Ivy. Whilst we’re on the subject of Poison Ivy, Ivy Pepper…what? Why have they changed her name so ridiculously, what’s wrong with Pamela Lillian Isley?

The noir-esque style of these images eludes to a the dark and gritty style of the show, exactly what a TV show based on Gotham should be.

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The Flash is out!

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The pilot for the new CW show, The Flash, has been leaked and ever since the internet has been buzzing. While most of those that have watched it agree that it was definitely worth it and that the show will probably be a contender for the title of the best CW show, the question isn’t about its quality, but whether or not leaking and watching this version is right. To be clear, I’m not talking about it in a moralizing way, I simply mean that with the show’s air date set for the fall, the anticipation for what has the potential to be a fantastic series will definitely dwindle.

We all complain (loudly) about the hiatuses, the teasing trailers that taunt us about our favourite shows, but each one of those marketing strategies has a very well defined purpose. To make us want more. With having seen this, who will eagerly wait for a rewatch two months from now? Despite there being no way for us to quantify the amount of viewers the show will get, at least when it comes to the first episode, presumably whatever number it reaches, it will be significantly lower than what’s expected, solely because we’ve been there, done that. 

I suppose this could lead into a discussion about piracy, something that we all know is happening and that (for now at least) is a phenomenon that can’t be stopped, but usually people use the excuse of : I didn’t want to wait for years on end until the series was available in my country. Can that still be applied here? We’re not taking advantage of some rich corporation *cough* HBO *cough*, we’re not watching it because it’s been out for months and we want to avoid spoilers, we’re simply watching it because we’re…what? Completely smitten with the idea of The Flash? Just dying to know what happens? But how about the next two months (and a week) until we get some new material?

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The show will still be good, there’s no doubt about it, the actors will still be great at their jobs, but will we be there when they need it the most? Televisions function on a basis of audiences and while there are more “pirates” out there than actual viewers, particularly for a television such as the CW, the amount of illegal downloads isn’t taken into account when green-lighting a show. They’re obviously not going to cancel it, but who knows, maybe we’ll be deprived of any new information (can we even call it new now that it’s out in the open and will be for the foreseeable future) as a form of punishment. Or simply because the television executives will be too paranoid to let anything else out again, something that will definitely extend to other shows, apart from The Flash.

That being said, watching it is going to be a personal choice, one that I won’t judge, though I will judge you something fierce if you dare post any spoilers about it, because some might be eager to see it as soon as it’s out, but some will want to wait and enjoy it after months of anticipatory suffering. In the meanwhile, for everyone out there, here’s the trailer for The Flash, to remind yourselves why this show will be awesome.

 

 

Spintires Early Access Review: Rumble in the Jungle or Bogged in the Mire?

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There are two real narratives to a successful game. The one most familiar to the gaming industry is a carefully controlled, media saturated, readily franchisable game with a huge budget and AAA price tag to match. If there was ever a diametric opposite to a game like that then Spintires might fit the bill. It’s potentially up there with voxel build-em-up Minecraft and indie spacecraft rogue-like FTL in coming out of absolutely nowhere.

Oovee Studios weren’t complete unknowns after having created DLC for Rail Simulator but this is the first full game from the studio. Unveiled in June 2013 on Kickstarter and very quickly surpassing its £40,000 goal, pretty much entirely on the strength of an amazing tech demo. In fact it was probably one of the most effective demos in that I have seen in recent times and definitely succeeded in getting the game developed. A million people downloaded the demo, which translated to a brief run on the top of the Steam top-sellers list (only to be toppled by the bumper Summer Sale) just as it launched under Steam’s Early Access program.

Recent history aside, what does Spintires currently have to offer? It should be said it is currently still very deep in early access, so not a lot of the features are even close to completion. Currently (as of Hotfix 19/06/2014), what we have are five giant maps, one game type (lumber transport) and five very different soviet military vehicles in which to to roam around the jungle.

The deformable terrain is something to behold in game, especially as you nosedive into a mudpit
The deformable terrain is something to behold in game, especially as you nosedive into a mudpit

Graphically the game looks fairly good already, but static screenshots can only do so much and justice is only served when seeing the game in motion. The world is fluid, with every single thing in the game from the trees to the rocks to even the ground under your truck’s tyres being interactable, deformable, or simply destructible. Given the sheer density of the maps this is astounding and helps to create the one thing simulators have infamously failed at in the past, namely creating a living world.

The way in which your tires dig in to deeper mud, and the way the terrain deforms around them looks amazing in motion, and everything feels weighty. The texture quality itself could still be improved but given that it is still in early alpha, that is very much a nitpick on my part. The art design is based around the muted greens and dull browns of the Russian jungle, so this may be one of the only brown next-gen games that can contextually justify it.

From a gameplay perspective, it can’t entirely be judged yet given that the game isn’t close to completion, but the core mechanics are already very sound. The gameplay takes the form of an orienteering simulation where, armed with only a compass, a mostly obscured (or “cloaked”, as the game calls it) map, and nineteen tons of soviet steel, you are charged with getting from the starting garage to the objective, with a side goal of carrying a ton of lumber with you. The maps are huge, and there’s naturally no clear trail so you must use your best judgement to find the best path through the dense jungle.

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Take care where you drive though because otherwise you’ll end up denting your machine beyond repair or simply get stuck in the boggy mire. If you become ridiculously stuck there are aids to help you, such as the diff lock and all wheel drive options, which help balance traction on uneven or simply sinking terrain. However, the cost is that using them takes up more of your fuel, which is limited to what is in the tank and any drips and drabs you find in the jungle. There is something about taking your giant truck and facing it off against nature that is incredibly compelling, and the satisfaction from finding a unique way out of a bind doesn’t get old, even if I never came close to completing the objectives.

The interface is excellent in its simplicity, with the game being completely playable using an Xbox 360 controller (albeit with a couple of quirky default button selections such as the back button being pause and start being the button to start the engine), and having a level of user-friendliness completely alien to a simulator. The driving model is very fun, enhanced by a unique freely rotating camera setup that allows the player to look at all sides of the vehicle that are not completely encased in mud. The only issue with the camera is that there is no easy way to zoom out as of yet, which means that in certain longer vehicles it gets very difficult to see where you’re heading.

It is still in early access, and Oovee have pledged regular updates and hotfixes to ensure stability. Personally, the biggest issues I experienced were occasionally booting up the game only for the intro movie to failed resulting in a crash to desktop. When started a second time however then the game would always start without a hitch. The game has support for multiplayer but getting a game to last for more than a minute is really down to chance at the moment.

The fact that multiplayer is there at all though, given that it was a stretch goal on the Kickstarter, is massively admirable and demonstrates Oovee’s solid commitment to the project. When there are more features to the main game, the co-op will have more allure but right now it is provides more novelty value than anything else. Finally, it would be nice to have some form of solid tutorial, but given that the game does not have anywhere close to all its features yet, this is completely understandable.

I made some bold claims earlier when I put Spintires in the same popularity stakes as Minecraft and FTL but I feel those claims are justified. The game has already been embraced by modders and the open attitude and regular updates by the developers add to a game has really become quite user-friendly, with a simple interface and unique and rewarding gameplay. At £20 the price is quite steep for an early access title but Spintires already has a lot to offer, especially if you like the idea of getting stuck in to a muddy driving adventure.

BELFAST MCM 2014 – the first and hopefully not the last

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I’ve had very little experience of large comic conventions, such as MCM, apart living them through the pictures and updates of brother (Matt Geary). I’ve always been so envious of him being able to attend these events with such ease because he lives in England and it seemed like a world I would never see without having to fork out a bit of money for flights etc. It was therefore, to my absolute delight that I heard MCM was coming to Belfast; I knew it was something I HAD to experience.

I have to admit, as this was the first time the convention was coming here I didn’t have particularly high expectations, this was Belfast after all and not a huge city like Manchester and London. With this in mind I made my first rookie mistake of thinking there would be plenty of premier tickets still available and so left it.  Due to this awful assumption I found myself standing, waiting in the general line from 9-11am in the pouring rain; I won’t be doing that again.

Now from what I read of other conventions this is generally a bug bear for con goers but I can’t say it was entirely a bad thing to be honest as I got the chance to see the enthusiasm and high spirit that the people of Belfast had for this kind of event. As people turned up in their cosplays ranging from Pikachu’s to the likes of one of the best Iron Man suits I’ve seen first-hand. Not one person was in a dampened mood by the weather and those who were in the same situation as myself chanted witty banter at others as they walked past; N.Irish wit at its best.

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After a long wait I finally got to enter ‘The Con’ and I can honestly say as soon as I did, all of my previous assumptions of this being a mediocre event were blown right out the door. I walked into a huge room jam packed with people dressed as their favourite characters. I was actually proud to see the effort so many people had made and felt a tad hypocritical as the only effort I had made was to don stood a Superman t-shirt. As I walked around taking photos of various peoples’ cosplays I got chatting to a guy who had made the effort to travel over from England for it. This really confirmed for me that this event had the potential to be in the big leagues.

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There was an abundance of attractions, many of which I had never seen the likes of before. My inner geek had well and truly been let out to play and play he did. I was so excited I couldn’t decide where or what to look at first. After wandering haphazardly around this animated playground I found it hard to remember which way was out; not that I cared.

There were stalls of gadgets, toys, comics, animated art, film memorabilia and more. I got chatting to a chap at one point, looking at a photo of Arnold Schwarzenegger, as he was a massive Arnie film fan. This fellow then went on to show us a collection of signed photos of different celebrities he had met; proven by having pictures of him with each of them. What I found even more interesting was his description of what each of these celebs were like in person.

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10488187_10154347332640164_5418944844715665507_nNext i moved round to see some actual celebs signing autographs. I had been informed I had missed Hannah Spearritt and I’m going to be completely honest, I was gutted. She sooo pretty!!! Celebs I did manage to see were Ian McNeice who I’ve seen in many films; namely one of my favourite easy to watch comedies Ace Ventura: When Nature Calls. I was massively excited to see James Cosmo as he plays one of my favourite characters not only as Jeor Mormont from Game of Thrones, but also as Hamish’s father Campbell in Braveheart. Both men were complete gentlemen.

I got a look at the Delorean from the Back to the Future films, which is not a huge deal as they were made in Northern Ireland after all. But what I was impressed with was the attention to detail the guys running the photo booth for it had. They provided everything from the old school red video camera, the plutonium case, the multi colour shinny cap and everyone’s favourite BTTF item, the hover board. Every part of this event put a smile on my face and there were parts that expanded my want for gaming, comic and film knowledge. The comic book artists were truly amazing at how effortless they could make a master piece in such a crowded and hectic environment. Not only that but it was something they truly enjoyed. It made me want to throw away the social shackles of responsibility and follow something that i truly loved as the people in front of me were doing.
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There is so much more I could say about this event but I am restricted by my lack of time and lack of sleep to say much more. Granted this event was not quite as big as London or Manchester, but for s new event in a much smaller city it certainly made a huge impact. It would be impossible for me to pick out a single highlight, as thoroughly enjoyed every aspect of it. But if I was to say anything about this event or any events like it, it would be how it is certainly not just for the branded and stereotypical geeks. This event brought all sorts from Belfast and surrounding areas on a massive scale together under one roof all in the search and celebration of something that we all possess…………Imagination.

Looking for Alaska coming soon to the big screen!

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Huge news from John Green himself tonight, as the famed author of The Fault In Our Stars and Paper Towns announces a Looking For Alaska film in the works.

Only a few short hours ago, John Green posted an announcement to Facebook declaring that Sarah Polley will be writing and directing a movie adaptation of his controversial novel, Looking For Alaska.

As The Fault In Our Stars continues its box office success, anticipation is high for Green’s next book-to-film adaptation, Paper Towns. And although fans have long clamored for an Alaska film, many thought it would never come to pass. After all, the book continues to be banned from many schools due to its delicate subject matter. This is sure to bring much excitement from fans of Green’s work, and I personally can’t wait for casting rumors.

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The Age of Adaline…

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…or how some people get to fulfil their childhood dreams. That sounded quite a bit dramatic, didn’t it? But it’s true. A while back, Anthony Ingruber came to public attention with his youtube Harrison Ford impersonations and now he gets to play young (William) Harrison Ford in The Age of Adaline. According to the actor, it has been “an incredible experience working on “Age of Adaline” with a fantastic director, crew and cast, including my childhood hero, Harrison Ford.” He quite looks the part, doesn’t he?

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The movie synopsis is as follows:

A young woman, born at the turn of 20th century, is rendered ageless after an accident. After years of a solitary life, she meets a man who might be worth losing her immortality.

Sounds interesting, to me at least, and given that it benefits of a stellar cast, I think it just might be a nice surprise when it comes to 2015 films. To mention just a few of those that are part of the project, the aforementioned Harrison Ford, Ellen Burnstyn, Michiel Huisman (Game of Thrones) and Blake Lively of Gossip Girl fame as Adaline. The film is directed by Lee Toland Krieger (Celeste and Jesse Forever) and is currently shooting in Vancouver

We’ll keep you posted with news about the movie, so stick around. Meanwhile, have an Ingruber impersonation of Han Solo, to tide you over until we get to see them on screen together.

 

Generation X remembering an underrated Marvel classic.

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Whilst the 90’s in comics may generally be a time looked upon unfavourably, one of the things of note to appear in the mid-nineties was “Generation X”.

Spun out from the “Phalanx Covenant” event Generation X ,created by writer Scott Lobdell and artist Chris Bachalo ,was based around a new team of mutants brought together in the events of the Phalanx Covenant story. Unlike the New Mutants though, this team wasn’t mentored by Professor X or based in New York State. Their mentors were Sean Cassidy, aka Banshee, and reformed villain Emma Frost and their school was in Massachusetts .

chamber1Generation X was one of Marvel’s most popular 90’s titles even inspiring a TV Film based on the comic.

One of the appeals of Generation X was as well as having more well known characters like Jubilee, Emma Frost and Sean Cassidy it also featured new characters and they were rather unlike anyone previously seen in an X title.

The team was made up of several characters,

Paige Guthrie aka Husk: the younger sister of New Mutant Cannonball hailed from Kentucky and could shed her skin, revealing a new body with a different composition beneath.

Angelo Espinosa aka Skin: a former gang member from the barrio in South Central L.A, he had the power to manipulate and stretch his skin.

M aka Monet St Croix: had the powers of flight, enhanced strength and also telepathy but was prone to going into fugue state like trances. From a wealthy family in Monaco this, along with her beauty, intelligence and assortment of powers gave her an elitist attitude and she looked down on her fellow students.

Synch aka Everett Thomas: hailing from St. Louis, Missouri, Synch had the ability to project an aura enabling him to imitate the powers of other mutants within a certain distance.

Some of the most interesting characters were Chamber and Penance. Chamber aka Jonothan Starsmore ,a British mutant, could project 3614895-penance-generation_x#4powerful blasts of energy. The cost of his powers was high though, when they first manifested he lost the lower half of his face and his chest cavity became a broiling furnace of energy. No longer able to speak he relies on telepathy to communicate. Chamber is distant, sullen and often bitter about the cost his powers have wrought on his appearance and views himself as a freak. Penance was a mysterious mute child like mutant with red skin hard as diamond and razor sharp elongated claws.

As well as it’s line up though what really made Generation X so good was Scott Lobdell’s writing, the spiky dialogue between the teenage team members wasn’t cliched or contrived but more realistic. Whilst the students would band together when they needed to, they were prone to snarking and bitching at each other, the argumentsoften derived from their different backgrounds. M viewed Jubilee as immature and thought herself better than her fellow students, Chamber was a loner, Skin had a problem with authority and Penance was a mystery. These characters would be fleshed out as the narrative unfolded.

Cassidy and Frost, despite being the adults, were just as bad as their students, often disagreeing and undermining each other in the field and on the campus.

Generation X was more about the characters relationships with each other than fighting supervillains.

Lobdell’s writing was aided by Bachalo’s detailed art with inks from Mark Buckingham amongst other artists.

The title also featured appearances from other characters like the mysterious aborigine Gateway, M’s mentor, and occasionally other various X-Men characters.

emplate-introThe opening 3 issues of Generation X encapsulated everything that was great about the title. After introducing the various characters as they go about their day with some wryly humorous dialogue the students end up intervening in a packed airport terminal after Chamber, deciding to accept the school’s invitation, is targeted by the nightmarish vicious parasitic mutant Emplate. It’s revealed in the ensuing fight that M knows Emplate somehow. After successfully making Emplate retreat after a pitched fight with Chamber’s help, the students, along with Chamber, return to the school only to find that Penance has mysteriously appeared on the school grounds in a comatose state.

It’s revealed that Penance was the captive of Emplate for an undisclosed amount of time and despite waking in the schools medical bay she makes a break for freedom, destroying the medical bay in the process. The students, along with Frost and Cassidy, set out to find Penance on the expansive school grounds in the midst of a storm only for all of them to be evaded or injured by the deadly, frightened former captive. Attempts by Frost to read her thoughts result in a case of psionic backlash. It’s Chamber, the self styled loner who knows all too well about feeling like an outsider, that finally convinces the deadly mutant that they are friends and mean her no harm.

As well as the action though there’s plenty of character work like Skin and Husk playing Scrabble and getting to know more about each other in the process and various other character moments.

The connection between Emplate, one of the most disturbing characters to appear in any X title, Penance and M would become a long running background arc but one which ultimately would not come to a satisfying fruition with Lobell leaving the title after 28 issues and Bachalo following not long after. Despite continuing several more years Generation X started to lose its popularity with a variety of writers brought in to try and buoy up the title to no avail.

After the title’s end the characters of Generation X were scattered into the expanded X universe with M and Husk appearing in Banshee’s 51-CVtcVQ1L._X-Corps before the former appeared in Uncanny X-Men and the latter in X-Factor , Frost appeared in Grant Morrison’s New X-Men amongst other titles, Jubilee appeared in various titles including her own self-titled limited series from Robert Kirkman, Chamber appeared in several titles including the limited series X-Men Icons: Chamber from Brian K Vaughan, Skin appeared in X-Men Unlimited and Penance, renamed “Hollow”, appeared in the title Loners before appearing in Avengers Academy.

Despite Generation X’s popularity aside from a hodge podge of issues (Generation X Classic Volumes 1 & 2 issues 1 – 11 and Counter X: Generation X – Four Days issues 71 -75) it has yet to be collected and reprinted by Marvel which is rather criminal really as the first 30 or so issues are some of the best Marvel comics of the 90’s.

Review: Gods Will Be Watching (Browser Edition)

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Gods Will Be Watching is a minimalist point and click adventure created by Deconstructeam for GameJolt’s minimalism challenge. It got a great reception in the challenge and online, so now they have teamed up with Devolver to expand on the idea in a full release due later this Summer.

The full game will have six different scenarios each with their own moral choices to be made, and the same themes of despair and decision making. It will include an overarching ‘judgement system’ which collates the data based on your choices to give you an overall score – this is where the ‘Gods’ come into it. They promise improved AI, with your actions altering the behaviour and attitudes of the other characters. You will control the same characters, in the same setting, learning more about the world and the personalities in each scenario. It will go beyond the survival theme of the minigame, the concept here will be moral dilemmas in a variety of settings, including a hostage situation, virus testing and the alien world survival of the minigame.

Now that we’ve whet your appetite, let’s take a look at the original minigame.

It’s set entirely in one scene, with a very limited cast of characters. It’s essentially resource management, but it’s also creepy, atmospheric and really challenging – everything that I like.

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You control Sergeant Burden as he attempts to get his crew through being stranded in an alien world. There is the constant threat of hunger, hypothermia, an alien virus, plus a terrorist organisation and native creatures. Most of all though you must defend your teams sanity. You have 40 days before any possible chance of rescue. In this time you have to repair your radio, maintain your resources, and not go crazy and wander out into the snowy wastes.

The graphics are simple but effective, and are much more than simple decoration, forming an essential part of the game – make sure everyone is still moving. The music is atmospheric and a bit creepy, but not too intrusive, and not essential to the game. You can be enjoyed without the audio but it certainly adds to the experience and is definitely recommended. In terms of sound effects all I hear is the constant crackling of a fire, and if I don’t hear it then I’d better go collect some wood. Some of the interactions can become repetitive, but once you have read all the information the game is more about managing your team effectively, so this detracts nothing.

With such a simple game I don’t want to give away too much detail – just go play it.

My best so far was 29 days, it was all going great (aside from one dead psychiatrist) then my whole team decided to reenact the Dyatlov Pass incident overnight and I killed myself in the morning. I’ve played through the game a few times and it certainly has replayability, although next time I will be killing and eating that dog. Hell, maybe I’ll just kill and eat them all, cooked in a barbecue made from the remains of the robot.

So in summary, great fun, really well put together, and a very steep learning curve. It’s very addictive and this is the sort of game that could get office workers fired (you have been warned). Now just to see whether the concept can successfully translate into a full standalone game.