I’m back and this time with a period that ushered in a decade of change with the rise of feminism, anti war protests and the continuing fight for civil rights. In terms of television there are only a few from this era that stick in my mind and out of all the decades I have been researching this has been the most difficult to identify contenders for. Nevertheless I endured and have complied my picks for the best theme tunes for TV shows from the 1970s.
(There are no British entries on this list, I debated a couple but non outweighed these choices, sorry)
M*A*S*H
Being a young girl when I watched the repeats of this show back in the 80s, I didn’t really understand the emotion of the subject matter. I laughed at the jokes and was intrigued by the medical aspects, but I didn’t get the whole message about the suffering and hardships of the war. Because of my naivety, I naturally loved the theme tune and it was only as I got older and came across the song with lyrics, did I realise what a sad song it really is for this show. For that reason I also file this one under the subcategory of ‘most depressing theme tunes ever’. But that doesn’t mean it should be included, the song is still a work of art and though sad, it allows you to connect to the harrowing nature of the Korean (though really Vietnam) war. I’ve included the theme with the lyrics for your goodselves.
Mission Impossible
Let’s lighten the mood and delve into a little espionage with the next theme. The music is the reason Mission Impossible films were such a success or maybe the blowing shit up because it definitely isn’t Tom Cruise. This tune originated from the TV show of the the same name and is so widely recognisable that surely I’m not the only person who sings this to myself when I go on a “mission”…which is usually navigating the daughter’s bedroom floor.
Shaft
You’re dayuuumn right. It’s the seventies I could not compile a list like this without the funk, and this theme has so much funk. With incredibly sexy tones of legend Isaac Hayes this theme tune is a classic. Who’s the black private dick, that’s a sex machine to all the chicks?
Wonder Woman
The first of two superheroes that made it in the cut. This is in the list for two reasons. 1) I’m not DC/Warner Bros and therefore don’t feel the need to ignore one of the their most successful franchises and 2) It’s fricking Wonder Woman and the only live action versions of her we have seen (so far). The theme is catchy, empowering and comes with an awesome animation which includes the invisible jet. Plus, it’s my childhood, I used to spin around in the front garden wearing the costume my mum made, singing this with all my heart. It’s where my obsession with the Amazon began.
The Incredible Hulk
This is the second entry that also fits into the subcatergory “most depressing theme tune ever”. Poor old Bruce Banner, travelling from town to town, turning into a giant green ‘monster’ solving some problems and moving on. The music I’ve picked is the closing theme, it’s sad and amplifies the loneliness of the character, hitting you right in the feels. Appropriately, the track is named The Lonely Man. Oh Bruce.
Years ago I started playing with a clan, in a game called Day of Defeat: Source. What a game it was! A World War 2 FPS game based around Allies and Axis fighting across skirmish sized maps, built on the Source Engine. As you all know that’s the same engine that brought us Half Life 2 and Counter Strike: Source, plus a huge number of mods and other games. Back then I wanted to play DoD:S, but on a huge scale, across a global map, alas the nearest thing was the disappointing title World War 2: Online. Boxy, pixilated (not in a good way) and dated, with a small player base. It didn’t quite meet my expectations.
So I drifted to games like Red Orchestra and the Battlefield Series, hoping to fill the gap that had been left by the lack of map based, global encompassing games. Due to my lack of technical know-how, I couldn’t build such a game, but I could dream such a game up. Some people drew maps, fought through competitive ladders in order to fight out their own campaigns, but for years there has been a gap. Now that gap has been filled by Heroes a Generals, recently brought out on Steam in its open Beta.
“Pile in…”
Heroes and Generals has been in development since 2011, by Reto-Moto, a Danish games developer responsible for the Hitman series of games. It’s a community driven game, meaning the players can have a huge impact on the production and development of the game by suggesting changes, further enhancing the game and making it more attuned to what the players want. This game is unique for one part alone: the combination of Real Time Strategy and First Person Shooter and being able to play both. That’s right, two game styles in one, which adds a new dimension to the game.
The FPS part takes place on two types of map: Battle and Skirmish. Skirmish is a typical capture the point game, where you can capture any point on the map, but it is typically fought across a smaller sized map, where close combat is a more favoured method of fighting. The Battle maps are where the real action takes place, fighting across huge maps with tanks and planes taking part , but you must capture objectives, and defend them along fighting lines (capture point A1, then A2 etc). Multiple lines exist and, fantastically enough, this is where the RTS part comes into play.
“Angriff!”
The RTS part involves Assault Teams, which you buy using Warfunds (explained later) and you get to move them on a map of Europe. They move along roads, sit in towns and the Assault Teams are your bread and butter. Without them you can’t fight FPS (not YOURS personally; you fight using Assault Teams, just anyone’s). The Generals aspect involves these teams assaulting towns, but you have the other side doing exactly the same thing. So depending how well your Generals have done, you’ll see how easy it is to win those important battles.
If your Heroes have won a couple of Skirmishes around a town, then in the battle it will unlock the different lines to which you can spawn and assault down. However if the Generals haven’t given you the equipment to complete those Skirmishes with, then you’ll find yourself fighting a battle on a single line, which ususally leads to failure (but not always). Its a fantastic combination and it has been developed really well, if it continues it promises to go far.
My meagre unit on R&R. It died yesterday.
However, like most games, it’s suffering. Firstly it’s in open Beta, which is usually the first nail in a modern games coffin. How long will it be in open Beta? Nobody knows, but the game suffers from some bugs, some of which are months (sometimes a year) old. Considering the game is relatively new, that’s not expected, it should’ve been dealt with by now. Also considering the community drive aspect, it appears that sometimes Reto just doesn’t listen, and the focus (scarily) appears to be towards the same as CoD: over the top guns and pay to win mentality. Appreciatively it’s a business, and if the game was totally, absolutely, free to play Reto-Moto would be out of business. Alas it would appear that if you pay enough, you unlock everything. Currently there are three currencies in the game; Credits, Warfunds and Gold. Gold is the premium currency used to buy Premium and unlocks, Warfunds are used for your Campaign side and Credits are used for your Heroes side. You earn Credits by playing the FPS, Warfunds are earned by your Assault Teams and Gold you have to buy.
Still every cloud has a silver lining and providing Reto keep on listening to their great, welcoming community (which is one of the best aspects of the game – it has a fantastic community of players – unlike other AAA games) then Heroes and Generals could, and most probably will, beat all comers. Thus far, their direct counterparts, War Thunder and World of Tanks, don’t even come close. The all round combat and the huge campaign map, with the additional RTS side of the game, brings a welcoming, refreshing breath of air to the flagging FPS scene. So, what are you waiting for Soldier?! Will you be a Hero, or a General? Sign up, log on and find out how good this game is whilst it’s in free open Beta. I did and I’m not looking back.
Ride into combat…
Heroes and Generals is out now in open beta. You can either download it and play it from their website here, or you can log into steam and download it through them. Good luck and good hunting!
Despite the pilot not even airing yet NBC’s Constantine is already changing up its cast, Lucy Griffiths who plays Liv, is apparently being written out of the show.
Griffith’s character was created for the show and it really showed in the way that her character was set up, the naïve and clueless daughter of one of Constantine’s old friends with ties to the occult and with Liv now becoming aware of everything her father was involved in. The idea of John Constantine reluctantly being babysitter/protector to a clueless girl really wasn’t the best of ideas, especially to carry an entire series, a one off episode maybe.
There’s loads of great female characters in Hellblazer as fans will know, so why not just pick one of them? Well they have, Executive Producer Daniel Cerone explained the situation at EW,
When you put a wide-eyed innocent [like Liv] into that world, she’s just very reactive. […] One of the coolest things about Constantine is he doesn’t have any ‘powers.’ He came out of a time with all these superheroes with their garish colours and flashy powers, and he just comes out with a rumpled coat, wearing browns and greys, and he just knows a lot of magic and spells, but it’s all knowledge-based. Anything he can do is based in knowledge and his own studying. Zed is actually one of the first women Constantine meets in the comic books, and she has various psychic powers. We felt ultimately she’s going to service the first season better as someone to pair Constantine up with. She can get in his face a little bit and have some of her own realizations and skills and really push him. But if whoever Constantine is working with is constantly on her heels, that just wouldn’t service the show really well.
For those not in the know Zed is a character that featured in one of the first Hellblazer stories, first appearing in Hellblazer issue 4. She is an artist and psychic that aids John when his niece Gemma goes missing. The story from Jamie Delano set the dark and adult tone which Hellblazer would become known for featuring an occultist pedophile, militant religious fanatics, a murderous group of lost souls and the first appearance of the demon Nergal, who would become a major character in Constantine’s world.
Clearly NBC isn’t going to put out anything that dark, but that they’ve clearly seen the error in their ways with the character of Liv and replaced her with a character that’s not only from Hellblazer, but from the very early period of Hellblazer says a lot, which is a big deal for a show which has such massive potential.
EGX 2014, formerly known as Eurogamer Expo, will be going on between 25th-28th September at Earls Court and will be showcasing the bigger titles of late 2014 and beyond, and we finally have an insight as to what these titles will be.
Alien: Isolation
Battlefield: Hardline
Borderlands: The Pre-Sequel
Destiny
Driveclub
Evolve
Fable Legends
Forza Horizon 2
Halo: The Master Chief Collection
LittleBigPlanet 3
Nosgoth
Project Spark
Sunset Overdrive
War Thunder
For many, myself included, this EGX will start to show the true worth of your Playstation 4 and Xbox One purchases, as the quality/quantity of games thus far have left many feeling underwhelmed. From this initial list we can see that Microsoft Studios are aggressively pushing their titles to further increase the popularity of the Xbox One console which, so far, has had a trouble existence.
You can also read further here as to how this EGX is possibly the most important UK gaming convention in quite a few years, and keep your eyes peeled for further announcements on both Geek Pride and the EGX website.
EVE Online is one of the world’s leading MMO’s. In it’s 11th year. the galactic sized sandbox where players compete for resources, territory, bragging rights and those ever precious newbie tears is stronger than ever and surviving considerably better than some other veteran MMO’s.
While EVE doesn’t boast the player base of some other veteran MMO’s like World of Warcraft, (EVE had ~500k players compared to WoWs 8m at the close of 2013), it does have an incredibly passionate population of players, united through their shared experiences in the single shard EVE universe, New Eden.
You could be in there, only hopefully not on fire…
EVE has sparked controversy over the years as its approach to player governance is rather sparse, leaving the players to form the universe and the rules that dwell within. This has led to some of the largest space combat battles featuring thousands of players and seen the overthrow of player run corporations (EVEs version of Guilds for the uninitiated) and the theft of tens of thousands of dollars of virtual property within the game environment, and all completely inside the rules.
EVE gives you a breakdown of how far those rules can be stretched right here:
https://www.youtube.com/watch?v=aCuQGwcZZ0s
While this makes for a harsh and unforgiving environment, it also makes for a strong and binding community, one that’s set to last another 11 years and perhaps survive the dwindling interest in MMO’s as the mobile gaming generation pushes multiplayer in a less time dedicated direction.
That community is under observation in the documentary A Tale of Internet Spaceships which is released today following a successful Indiegogo campaign by a team of media students from Malmö University in Sweden.
The documentary, filmed during a fan convention in Reykjavik in April 2013, aims to give an in-depth look at what makes EVE Online special and why people devote so much of their lives to it. This candid exploration of a video game community investigates the sometimes complicated relationship between EVE’s dedicated player base and the game’s developers, CCP Games. It also documents one of the most tumultuous times in the game’s lifespan – the release of the Incarna expansion – which turned out to be one of the most important moments in the history of online roleplaying games.
A Tale of Internet Spaceships is a tale of dedicated fans, consumer power, conflict and redemption.
The entire project was crowd funded through Indiegogo by 82 funders, gathering the $3000 that made up its budget.
The premiere will be held at 8pm local time on July 11, 2014, at STPLN, Malmö, Sweden. At the same time, the one hour long film will be published for free to major video sites like YouTube and Vimeo.
Teaser trailer can be found here and subscribing to their Youtube channel will let you know when the full documentary is available later this evening.
If you dropped the wizards from Terry Pratchet’s Unseen University into Russell Crowe’s Gladiator then threw in a Dungeons and Dragons inspired menagerie of monsters, the game you’d be left with is Cheaty Mage.
Players take the part of wizards looking to score big by betting on the outcome of fights amongst fantasy creatures, including goblins, elves and demons. At the beginning of each round, 5 Fighter cards are laid out on the table in such a way that allows them to be numbered from one to five. Each wizard has a hand of betting slips ranging from one to five: the wizard selects one, two or three of these betting slips secretly depending on which Fighter(s) they believe will win this round (more on how this is determined later). This clever system means the other players in theory won’t know who you will be aiding in the coming round of play.
A selection of Judges and Fighters
Each Fighter card features two numbers. The first is the Power of the Fighter; the higher the Power the more likely the Fighter is to win the round. The second number is the prize money if that Fighter wins.
If the game was a straightforward “Biggest Guy Wins”, it would be pretty dull, so to liven things up each player has a handful of spells they can toss into the Arena to either aid or hinder the creatures duking it out within. Each players takes it in turn to play one card next to one Fighter; this continues until all players say ‘pass’, at which point the round is over.
So once all players have passed, the cards next to each Fighter are flipped and the total Power of the Fighter is calculated; the highest total wins! Any wizard that bet on the winner then receives winnings based on how many betting slips they used. If they bet on one Fighter, they get double the prize money printed on that Fighter. If they bet on two, they get the value on the Fighter card straight up, and if they bet on three they get the prize money halved. This adds a wonderful tactical edge to Cheaty Mages. Do you spread your bets and reduce your risk, but take a smaller prize at the end, or do you go all or nothing and risk it all on that Orc in the middle?
A few of the spell cards plus the betting slips given to each player
Spells come in three flavours. Direct spells are those that can be seen by all the players, and therefore get played face up next to the target; these generally have the effect of either increasing or decreasing the Power of the creature. Enchant spells are sneaky little incantations that no other players can see you cast, so these are placed facedown next to the target. These again will typically affect the Fighter’s Power. The last type are Support spells. These tend to have unusual effects, such as removing a spell from the target or forcing another player to discard a card.
At first I thought the use of known and unknown cards was a great way of building tension, that suspenseful ‘what if’ moment at the end of the round where each Fighter’s Power is calculated. After several play-throughs however I started to find this rather unbalanced. Enchants become far more powerful than Directs, as you don’t necessarily reveal you favoured creatures when using them; Support spells on the other hand are like lighting up a neon sign exclaiming ‘This is the one I want to win/lose this round’. Secret information is always far more useful than revealed information, and the fact that the spells are randomly drawn from a deck means that a guy with a handful of Enchants is going to have the drop on all the other players.
Another element I found unpalatable was the nature of the Support spells. Several of them had the ‘gotcha’ element about them; you don’t know which player is holding them, you don’t know which creatures other players have bet on, and then suddenly you’re a card down from everybody else as you’re forced to discard a spell, and the massive Direct spell you chucked on the Goblin to win the round has been dispelled, leaving you feeling cheated (pun not intended!).
Even the rulebook uses the same artwork as the card backs. It gets a bit samey…
To add a final wrinkle to proceedings, each round is also presided over by a Judge. The Judge changes each round, and will have a variety of effects. Firstly, most Judges have a Mana limit. Each spell cast will have a Mana cost; if the cumulative Mana cost of all spells played against an individual creature exceed this Mana limit, the offender could have all its spells removed from play, or worse still, be ejected from the Arena altogether! Secondly, the Judge may limit the types of spell that can be played in a round, preventing Supports being used for example, or any spells marked as Forbidden. The Judges have a heavy influence on gameplay, as they open up a set of new options for the players. Playing massive spells with huge Mana costs can lead to creatures being ejected from the Arena if the Judge has a particularly low Mana limit, so even if it looks like you’re helping a particular creature out, you may in fact be simply trying to get the Judge’s attention and getting that creature ejected at the end of the round.
After three rounds of play, each with new sets of creature cards and a new Judge, the player with highest winnings at the end is the winner of the game. Since each round is fairly short, the game itself doesn’t take long. The simple set up and basic rule set also lend CM to the gateway game genre, making it ideal for introducing new players or as a filler between bigger games.
Now I have to be honest here. The first time I played CM, I enjoyed the idea of surreptitious mages waggling their fingers and casting spells without their fellow magic users figuring out what they were doing. But as I got into my second and third play throughs, a couple of elements started to niggle.
The disproportionate power level between Direct and Enchant spells meant the lucky hand was often the winning hand.
Another issue was with the scoring. If you’re unfortunate to have missed out on prize money on the first or second round, you’re really going to struggle in the third as your only option is going to be a single bet on one creature to try and win big. Astute players will realise that, and spread their betting to make sure they try and also bet on the same creature. This leads to a situation where even if you bet correctly, your opponents are also going to be getting prize money, keeping them in front. I don’t like it when a game leaves last place with little hope of winning when you’re only two thirds of the way through.
Finally the three round structure just didn’t add enough variety for me. Sure the Fighters and the Judge change, but I found the Judges a bit of a much of a muchness; whether they dispelled or ejected, the affected Fighter was very unlikely to win.
The box art is basic, but this kinda works in its favour
The artwork and feel of the game are both good. The bold lines and colours of the cards make the game look clean and well-presented, and the card stock is fairly robust so it’s not going to fall apart in minutes.
For me Cheaty Mages is one of those rare games where more play throughs actually lowers my enjoyment of the game as the strategies reveal themselves. Don’t get me wrong, the game is still pretty clever and has enough gameplay for a quick first game of the evening. Just don’t have too many players (3-4 is the sweet spot, any more and the turns become tedious and the effect of Judges far more difficult to play around) and be prepared to sit through the last third of the game with no hope of winning.
I’m back to my old hunting grounds, looking at the rumours surrounding Games Workshop and their much anticipated reveal in tomorrow’s White Dwarf. Now before you read on, understand that everything here is just a rumour, but I’ve not included every rumour, no, just the ones that would make sense in my GW mind. So here we go…
Stormclaw Box Set
By Escudero
The Stormclaw Box Set is, what will be coined as, a Campaign Box Set and will contain the forces you can play with in a set campaign which is included as a booklet in the box. It is NOT (remember this is a rumour; but from a great source) the new Starter Set. No, this is a one off, limited run, campaign box set and since it’s set at around £80 it better be good. So let’s have a look and see what people say can be found inside.
First up is a paperback edition of the basic rules, which we’ve seen in many core box sets in the past. This is the reason that most of the internet is in a buzz about this being the new starter box set, but my source is good, so don’t put your bets on it. You also get a Campaign book with “Battle for Blistered Isle” and the first part of “Battle for Alaric Prime”, which is what the box set is all about. Of course until we see the exact nature of the box, we won’t know for sure one way or the other. You also get some Space Wolves (Krom Dragongaze, 5 Wolf Guards, 5 Grey Hunters and 5 Blood Claws) and some Orks (Grukk Face-Rippa, 5 Nobz, 10 Grots, 1 Runtherd and 3 Killa Kanz) to fight out the campaign with, all in all it’s a good buy.
New Starter Set?
Dark Vengeance is, apparently, set to return as the main box set for the 7th edition Warhammer 40,000. Alas I am unsure as to what it will contain, but the models will probably remain the same, just the rule books inside will change to match the current set. This isn’t a bad thing, after all the models in Dark Vengence are amazing and outstanding quality as well. So don’t be throwing those Dark Angels and Chaos models away, they are still current issue.
All in all these Campaign Boxes are the start of something special, if the rumours are correct you can expect one, roughly, every six months. Remember that means dropping £80 on the game every six months and on top of your other expenditure, this could get messy. Watch this space for more news on Dark Vengence in the future.
If you’re a die hard Bill Murray fan, you may know this, otherwise if you’re a regular standing fan, it might be a pleasant surprise.
In 1984 Billy Murray played a Bus Conductor to the Moon, he starred along Zach Galligan of Gremlins fame and Dan Aykroyd cameos as his boss and it was directed by the veteran Saturday Night Live writer Tom Schiller.
Sounds like a movie you’d remember right?
Well there’s a reason you don’t, Nothing Lasts Forever, was never released. Somehow though, it’s made it’s way online and (at least for now) can be seen online in it’s full glory.
Copyright issues have plagued the production, which in part explain why it’s managed to survive online without dispute, although that may be compounded by the fact that the film contains a mish mash of other movies spliced into, which MGM have struggled to iron out the paperwork with and potentially explains why they’ve kept it under wraps for so long.
The movie has one test screening before it was canned, although it has been screened on European Cable Channels with the occasion public screening at Murray’s behest.
Nothing Lasts Forever will most likely not last forever on Youtube, right now copyright vampires are most likely sharpening their teeth to pounce. But for the time being, you can see the lost movie from everyone’s favourite Ghostbuster, green keeper and time looping reporter, ride a bus to the moon.
Enjoy the full movie (while it lasts online) below, although I should warn you, it’s a little weird…(if you hadn’t already guessed).
President Snow is back, via Capitol TV, with another inspiring speech about solidarity and unity for the people of Panem. This time not only is he joined by Peeta, but also Johanna, another esteemed victor. And just in case you had an inclination for uprising, the President has several Peacekeepers on hand, that he doesn’t mind showing off.
This appeared in my news feed and I’ll be honest, I thought “Ooo sciencey” I was wrong. But that’s okay, because what it turns out to be is a bloke showing us just how animals eat their food and it is hilarious, seriously I cried with laughter and I’m not exactly sure I know why.
Made by the peeps over at MEM (who have made several sequels I encourage you to seek out), whilst this may not be necessarily zoologically accurate, it sure is a rib tickler. Check it.
We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits. By clicking “Accept All”, you consent to the use of ALL the cookies. However, you may visit "Cookie Settings" to provide a controlled consent.
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. These cookies ensure basic functionalities and security features of the website, anonymously.
Cookie
Duration
Description
cookielawinfo-checkbox-analytics
11 months
This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Analytics".
cookielawinfo-checkbox-functional
11 months
The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional".
cookielawinfo-checkbox-necessary
11 months
This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary".
cookielawinfo-checkbox-others
11 months
This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other.
cookielawinfo-checkbox-performance
11 months
This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Performance".
viewed_cookie_policy
11 months
The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. It does not store any personal data.
Functional cookies help to perform certain functionalities like sharing the content of the website on social media platforms, collect feedbacks, and other third-party features.
Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.
Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc.
Advertisement cookies are used to provide visitors with relevant ads and marketing campaigns. These cookies track visitors across websites and collect information to provide customized ads.