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Matt Reviews SpruKits by Bandai

There was a bit of a delay on this one due to be having 99 problems and my computer’s CPU being one but here it is, my review of Sprukits by Bandai.

http://sprukits.bandai.com/

Interview with Pelgrane Press, Creators of The Dracula Dossier

The Dracula Dossier, a forthcoming release from Pelgrane Press, is a massive campaign for their Night’s Black Agents role playing game, based around the idea that Bram Stoker’s classic Dracula was not a piece of fictional Gothic literature, but a heavily censored after-action report of a failed attempt by the British Intelligence to recruit a vampire in 1894. In the game, the player characters are highly trained spies and freelance operatives who come into possession of MI6’s annotated, unredacted edition of Dracula and must then decide what to do with that information, which leads to follow, which operations to infiltrate, and which horrors to face.

Dracula Unredacted, one of the resources for The Dracula Dossier, has been described as the most in-depth player handout in the history of gaming. Despite the scale of the plot, the accompanying Director’s Handbook contains all of the support material that the Directors’ (their term for Gamemasters) arsenal will need.

The Kickstarter campaign for the Dracula Dossier has already achieved its initial target and is currently smashing its way through all of the stretch goals. So far, twenty-eight stretch goals have been achieved, which includes new scenarios and encounters which further expand the campaign.

The creators of Dracula Dossier, Kenneth Hite and Gareth Ryder-Hanrahan, sat down with Geek Pride to discuss the inspiration and influences behind one of the most in-depth and expansive role-playing campaigns in the history of gaming.

https://www.youtube.com/watch?v=-6Q79eJTOEk

What inspired you to transform what is traditionally gothic literature into a spy thriller?

Ken: Since Night’s Black Agents is a vampire spy thriller game and since we wanted to take on the greatest vampire of them all, we kind of had to find a way to do it to make the project even possible.

Gareth: I think it started out as a joke more than anything else – when you’re working on a game with vampires, you have to look at Dracula sooner or later, and the obvious point of reference is a defector crossing from Eastern Europe into the West. From there, the concept snowballed as we worked out how to use a gothic novel as part of a modern-day spy thriller game.

How well does the structure of Dracula translate within the spy genre?

Gareth: Surprisingly well – a large part of the novel is a careful investigation of a foreign infiltrator, building up a paper trail of documents and contacts. You’ve got techno-thriller elements, by the standards of the time – Dracula’s full of cutting-edge technology like recording cylinders and Kodak cameras. It’s even got wiretapping and remote surveillance – admittedly, through hypnotism and occult connections rather than hidden cameras or bugged phones, but functionally the same.

Ken: Once I had the original idea, it translates amazingly well. Critics have often pointed to weird disconnects and seeming contradictions or anomalies in the text of the novel – as those work much better as “sources and methods” redacted by British Intelligence – the novel kind of drops into place. The novel’s structure, of numerous source documents assembled into a discontinuous narrative, is of course exactly how intelligence is assembled in the real world, although relatively few spy novels do that, besides Charles McCarry’s The Miernik Dossier of course.

How closely did you follow the core text of Dracula?  Did any of the subsequent cinematic adaptations influence the Dracula Dossier?

Gareth: Our conceit is that the core text is actually the heavily redacted after-action report of a real operation to recruit a vampire – by our rules, we can put back in the bits that British Intelligence forced Stoker to change or remove, but wherever possible we tried to find the secrets behind the text. We minded every word in the novel for significance.

Ken: Good or bad, few of the films actually follow Stoker’s story at all, so we perforce discarded most of them. We have some meta references – our annotators all use cinematic Van Helsings as code names – and adding Orlok as a German vampire project was a natural possibility, but everywhere we possibly can, we follow Stoker’s text or his original notes for the text.

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A lot of horror is based on the unknown: given how the character of Count Dracula is one of the most recognisable faces horror, how did you maintain his sense of menace?

Gareth: Fear of the unknown is certainly potent, but it’s not the only weapon in a Director’s. The sound of a floorboard creaking in an empty room might freak me out; the sound of a chainsaw-wielding serial killer right outside my door is a totally different type of fear. Dracula is menacing because he is Dracula – he’s the original and the best. You know what he’s going to do – he’s going to subvert the weak-willed, he’s going to feed on those you love and turn them into monsters, and he’s not going to stop unless you can find his boxes of earth and drive him away.

Ken: By reiterating, emphasizing, and giving weight to his sheer power and malevolence. The novel Dracula is still terrifying to this day despite Dracula’s familiarity… or perhaps because of it. We’ve also got a hidden conspiracy of Dracula’s minions all across Europe for the heroes to track down; there are still plenty of unknowns out there to bite them in the dark.

Gareth: There’s plenty of mystery and unknown terrors on the road to Castle Dracula, but you know who is waiting at the end of that road. You’ve heard his name all your life. He is Dracula – enter freely and of your own will.

System-wise, what were your influences when creating the Dracula Dossier?

Gareth: The big influence is Robin Laws’ Armitage Files, which pioneered the sort of improvised structure we’re using in the Dossier, with its menu of NPCs and organisations and objects for the Director to grab as needed, and its use of handouts as a sort of connective tissue.

Ken: I also took some inspiration from the sort of “sandbox of death” campaigns from classic Call of Cthulhu like Masks of Nyarlathotep.

Is the campaign designed for experienced players or can players new to Night’s Black Agents easily play it?

Ken: Players should have no problem entering freely and of their own will at any skill level as long as they’re proactive, but the all-improvised, collaborative nature of the campaign may throw inexperienced or less-confident Directors.

Gareth: If you’re just starting out as a Director, then the Dracula Dossier campaign is going to be challenging until you get comfortable improvising. I’d suggest running (S)entries [introductory mission] from the main Night’s Black Agents rulebook first, to get your bearings, before you jump into an improvised mega-campaign like this monster.

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I was impressed with the detail and background of the campaign – can you tell me about the research you undertook for creating the Dracula Dossier?

Ken: I’ve been researching this campaign off-and-on for over two years now, not just re-reading Dracula and the various literary commentaries on it, but biographies of Stoker, the early history of British intelligence and MI6, lots of spy memoirs from the SOE and the Securitate, everything from Romanian geology to Vlad the Impaler. It’s all connected, or it can be, or it might be if your players go that direction.

Gareth: A lot of it was following rabbit holes in the text – Stoker mentions, say, a particular hotel or a particular mountain, so we researched that hotel, looked for ways to connect it back to our secret history. We looked for historical events that could be connected to Dracula, and then followed those events forward through the 20th century. Really, earthquakes in Romania – in 2011, in 1977, in 1940, and in 1893/94 – gave us our structure – we just had to read between the lines in the history books and look for Dracula’s traces.

Given how Dracula Unredacted is a handout, would you recommend Directors using the original Dracula as comparison for the players?

Gareth: We discuss using the original Dracula as a handout – it’ll do as a stopgap, but without the annotations, it’ll take longer to get to all the added fun of the 1940 commando raid into Romania, the 1977 mole hunt, and the 2011 plan to deploy Dracula as a weapon in the war on terror. You can still get to all that without the annotated Dracula, but the longer you wait, the closer the Count gets to his diabolical goals…

Ken: Everyone should always re-read the original Dracula, and we provide guidance for using just the Director’s Handbook and a regular copy of the novel if you want to start early or just don’t wind up with Dracula Unredacted for whatever reason. The comparison between the original and the Unredacted is like comparing “cheeseburger” and “bacon avocado cheeseburger.” The second has more stuff, but the first is a classic hunger-killer, too.

Why do you think the Dracula Dossier Kickstarter campaign was so successful? 

Gareth: Two words – Pelgrane Press. The company has a reputation for quality and reliability, and because we knew that we’d be publishing this book even we didn’t kickstart it, we could write the majority of the text in advance. That decreased the perceived risks for the backers – they know Pelgrane will deliver, and they could get the early drafts immediately. We also set a low starting goal, so we could get out of the fretful, uncertain, will-we-or-won’t-we-make-it early stages of the campaign and move to knocking down stretch goals.

Ken: Everyone involved has a really good reputation for quality — not just myself and Gareth, but Pelgrane Press as a company. By now, we’ve got dozens of really good books out, and Pelgrane has been involved in several successful Kickstarters although (since Kickstarter only recently opened up to U.K. companies) this is their first-formally created one.

Gareth: Also, you get to hunt and kill Dracula. That’s up there with dragon-slaying and banishing Cthulhu in the list of cool gaming moments.

Kenneth Hite and Gareth Ryder-Hanrahan, thank you.

You can find out more and support the Kickstarter campaign for the Dracula Dossier at:
https://www.kickstarter.com/projects/1721105501/the-dracula-dossier

 

The trailer for Jurassic World is out

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There are still about seven months between now and the premier date of Jurassic World, but the trailer is already out. Steven Spielberg has brought back one of the most popular stories of the past century (funny how we can say that now) with the help of Chris Pratt, Bryce Dallas Howard, Katie McGrath and Vincent D’Onofrio, to name just a few.

The sequel to the 1993 Jurassic Park brings to life a tale that  is simple enough and not all that original – a new type of dinosaur is created in order to boost ticket sales and it turns on its makers who fail to properly control it – but if done right, I am sure it won’t fail to attract fans both old and new. The trailer isn’t particularly revealing, nor is it all that exciting to look at. It felt like it was dragging on forever, but I will hold onto the theory that a bad trailer usually means a good movie.

Star Wars: The Force Awakens Trailer is Here

 

There aren’t really any words, other than holy shit it’s here, it’s finally here. I’m not spoiling anything, just tell everyone to shut the hell up for the next 88 seconds and get ready to feel like you did the first time. If anyone wants me, I’ll be in my bunk.

 

 

 

 

The World of Connectivity and Gaming: How will Chromecast Alter and Already Evolving Market

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In the world of gaming, players are often faced with a fast-paced and evolutionary environment that delivers a constantly changing experience. While this is predominantly good news for gaming enthusiasts, however, it also provides significant challenges if they are to keep pace with the changes and optimise their experience.

Take the continually shifting boundaries between gaming genres, however, as the lines between online, mobile and console gaming continue to merge. The result of this is that console and PC-based games can easily be shared with your television, while online roulette can also be enjoyed through a multitude of devices.

The development and emergence of Google Chromecast has also created a new dimension in game sharing, as it can mirror any browser tab and desktop from any remote location. This is a seminal breakthrough for multi-platform gamers, as the process of sharing content between devices was once relatively complex and convoluted. There has been a gradual evolution in terms of how gaming content is streamed across multimedia devices, however, which began when video and PC manufacturers began to incorporate HDMI ports into their designs.

After this, television manufacturers began to add VGA inputs to their products, which offered users even more flexibility when it came to connecting two or eve three displays to the existing set-up. While these developments were all gratefully received by gamers, however, many still criticised the restrictions created by short cables and limited ports, which could make the logistical process of connecting devices decidedly challenging. The emergence of Google Chromecast has changed this considerably, however, and made connected gaming a wireless and ultimately seamless experience.

While Google Chromecast is a relatively simple product, its impact in the world of gaming will be far-reaching over time. It therefore offers exceptional value for money to gamers, especially when you consider that it is priced at an extremely competitive £30 in the UK marketplace. Although its use and breadth of applications may be minimal at present, this will change in 2015 as users will be able to share titles while also enjoying immersive console and online games across an array of devices.

To optimise the experience, all you will require is the Google Chrome browser, the Google Cast extension and of course the Chromecast itself. With these technological applications in place, you can begin to stream various gaming experiences wirelessly and in a way that does not compromise either your time or level of enjoyment. This represents the Holy Grail for some gamers, especially those who enjoy operating across multiple platforms.

 Sponsored Post

Clwyd Theatr Cymru to Host Preview Screening of The Battle of the Five Armies

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Clwyd Theatr Cymru in North Wales has been chosen for special preview screenings on 7th December (ahead of its full UK release on 12th December) of the final film in Peter Jackson’s Hobbit trilogy, The Battle of the Five Armies.

Royd Tolkien, great grandson of J.R.R Tolkien, who grew up in the area and has organised the day, commented, “My brother, Mike, has Motor Neurone Disease and the support and treatment he’s received from local centres has been outstanding. This is a great way of helping them raise vital funds to reach out and help other people in need as they have done so perfectly with Mike.”

Royd will be joined at the screening by other members of his family as well as a few special guests.

The Hobbit: The Battle of the Five Armies be at Clwyd Theatr Cymru. Full details of screenings and bookings are available at www.clwyd-theatr-cymru.co.uk or through the box office on 0845 330 3565.

Book early to avoid disappointment.

 

Costuming the Fandom: The Cosplay of MCM Expo Birmingham 2014.

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As a fellow cosplayer, the costumes that are seen at MCM Expo and the like have always been the highlight of my Convention weekend. I myself (as usual) took part in the geek festivities and cosplayed as Morrigan from the newly released Dragon Age: Inquisition (pictured above), and I can honestly say that the standard of cosplay was definitely raised at MCM Birmingham last weekend; not just in creativity of who exactly to cosplay as, but in the quality of the costumes as well. Maybe, one could say even more so than its London counterpart back in October; especially seeing as MCM Birmingham is one of the largest conventions here in the UK. Even before entering the Convention itself, it was hard to miss the hoards of cosplayers that were situated just outside the main halls in The NEC; who were busy entertaining fellow con-goers or taking part in group photo-shoots based on their Cosplay’s franchise.

Based on this observation alone, it is clear the phenomenon that is Cosplay has become one of the main attractions when attending a con; not only because its a chance to show off your creative skills, but also gives fans a chance to literally ‘become’ their favourite characters and let their geek flag fly among other fans. So much that cosplayers will spend months creating a costume in time to showcase them at a specific convention; and with that being said, here are just a few of some of the outstanding costumes that I encountered over the weekend:

 Maleficent

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This cosplayer did an incredible job of bringing to life the new Angelina Jolie led re-imagining of Maleficent with her cosplay. Every bit of her costume was screen accurate and it was no wonder that she became one of the most popular cosplayers of Sunday’s convention day; especially amongst the children!

Emmet from The Lego Movie

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Its safe to say that Lego plays a huge part to everyone’s childhood (especially with the help of video games like Lego Batman being hugely popular), it was welcoming to see an  Emmet cosplay from The Lego Movie. This cosplayer stayed true to Emmet’s playful nature and entertained everyone with his mischievous antics, which of course included a lot of photobombing!

Genderbent Elsa

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Gender-bending a character has always been quite the popular trend within the cosplay community; and this Rule 63 Elsa from the insanely popular Frozen is a great example of a hugely creative re-imagining of Elsa as a male counterpart. The snowflake prop was also a nice touch, making the cosplay that much more believable!

Daedric Armour from Skyrim

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Armour is always a tricky thing to make when it comes to cosplay; and huge respect must be given to those who take on the challenge of making it. This Dragon Armour from Skyrim goes to a whole new level of awesomeness with the intricate detailing from top to bottom; and of course, Emmet photobombed the shot…

 

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…But luckily, this cosplayer had a sense of humour!

Attack on Titan

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Group cosplays are also a commonly featured at conventions, especially as its a great way to make new friends with fellow fans of a favourited franchise. Attack on Titan has been a popular franchise in particular among Anime fans, so seeing a full team of cosplayers as the cast of the show was definitely something to see at a UK convention such as MCM Birmingham.

Star Wars 

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In the words of Sean Bean, ‘one cannot simply’ attend a Convention without witnessing some Star Wars Cosplay courtesy of UK Garrison during their march outside the halls of The NEC. The parade of Star Wars Cosplay included the classic Stormtroopers, Imperial Guard and of course a Chewbacca and a Princess Leia.

 

 

Photography by Jess Healy, Rob Hall.

 

Super Power Beat Down Gives Us The Fights We’ve Been Waiting For

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I’m sorry in advance for the next hour or two of procrastination.

This week we discovered the genius that is Super Power Beat Down: A web series that answers the questions you’ve been arguing about for years – Who would win in a fight between (X) and (Y) ?

Though I don’t necessarily agree with some of the outcomes (see example below)  The voice acting, costumes, tones and FX are absolutely astonishing. Check out this fight between Batman and Darth Vader, and see what we mean.

 

https://www.youtube.com/watch?v=nj23dwWHukY

Like what you see? subscribe to their channel for more delicious fighting. And, while you’re at it, check out our YouTube channel as well!

5 Great Gaming aps to help pass the time

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Mobile gaming has come a long way since the days of that pixelated, apple eating snake… why did it eat apples anyway? It’s a snake.. do they even eat apples?! Anyway, despite its strange eating habits, ‘Snake’ could arguably be counted as one of the most successful mobile games ever, with nearly every person I know having it on their phone at one time or another.

Time has obviously moved on and people want more from their mobile gaming than a pixelated reptiel. So we thought it would be a good idea to point you in the direction of 5 great games to try and help pass some of that dead time while you wait on that bus, in that endless traffic jam.

Trenches II – The newest adaptation of stupidly addictive WW1 Side scrolling, wave battle game, will literally take up hours of your life as you fight your way through trenches, barbed wire and enemy soldiers. Neat addition to this version, over Trenches 1, is the ability to use Tanks and flame throwers….POW!

Flight Control – Its an oldie and that last minute go to game when you have some time to burn. Guide planes into a safe landing at different airports and landing strips.. sounds easy; it’s not. As time increases so does the speed and amount of air traffic, as well as the different types of craft, with different speeds, and guess what? THEY ALL WANT TO LAND!.

Take your eye off the game for one second and you have a full landing pattern, with a jumbo jet full of nuns about to collide with a young family on their first helicopter ride….. if only you had been quicker!

Casino App (developed by Casino.com) – We all like to have a bit of a flutter now and again, be it the lottery or even a trip to the casino on a Friday night, after a few brus. Well this way you can have a bit of a dabble while waiting for a drink at the bar or just waiting for your mates. From casino classic games like; roulette and blackjack, through to huge jackpot slots, there are plenty of winning opportunities!

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Walking Dead Season 1 & 2 – so you are waiting for a flight, or you missed your bus and have a lot of time to burn then how about delving into the post apocalyptic world of the Walking Dead with Telltails Walking Dead game? Possibly one of the most traumatising and yet addictive games around. Point and click your way through tough situations, making tough choices and hoping that in the end they were the right ones.

Snake Classic – Ok we could quite get rid of it could we; once a classic, always a classic. Maneuver your apple munching snake around the screen and be the envy of all your friends, because you know deep down that score on your old Nokia, needs to be beaten.

So there we have it, 5 game for you to have a goosey gander at when you have some down time… you’re welcome!

 

Dark Souls II: Scholar of the First Sin Announced

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Have you jumped upon the next generation of consoles but not had the chance to Prepare To Die with Dark Souls 2? Well, Bandai Namco and FromSoftware have announced a PS4/Xbox One (and DirectX11) version of Dark Souls 2 is coming!

Said Bandai Namco:

The undead curse continues to spread across the kingdom of Drangleic with Dark Souls II: Scholar of the First Sin, available on Xbox 360, Xbox One, PS3, PS4, and Steam on the following dates:
EU: April 3, 2015
Americas: April 7, 2015
This ultimate Dark Souls II experience features additional in-game events and NPCs along with new deadlier enemies and gameplay improvements. This experience includes the original Dark Souls II along with the three DLC chapters – Crown of the Sunken King, Crown of the Old Iron King, and Crown of the Ivory King. It will also take advantage of the advanced power of the PlayStation 4, Xbox One, and DirectX11 capable PCs to provide enhanced graphics for those platforms!

This new version of the game will include the previously-released DLC packs, as well as new NPCs, new online matchmaking, and tweaks to the current gameplay. For the Xbox One, PS4, and DirectX11 versions, there will be improved graphics and audio, as well as greater online capabilities.

People who already own Dark Souls 2 on Xbox 360, PS3, and the DirectX9 PC version will be getting this update for free. Though it seems a little unfair on those who own the PC version, as they will have to buy the game again to get access to the new graphics and online capabilities, it is still a nice touch for the developers to provide the extra content for free to those who’ve already bought the game.