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Ninja Dice

If you see a ninja, you’re already dead…. unless it’s on a dice, in which case you may have to try again. Ninja Dice is the push-your-luck designed by Rocco Privetera and published by GreenBrier Games. It’s a cool premise; ninjas and dice, what else do you need? Let’s dive in and take a look.

This looks SO cool!

In a bit of a twist, I’m going to start with the look and feel of this game. Ninja Dice comes in an amazing little black fabric cube made to look like the head of a cartoon ninja, complete with angry eyes and a knotted bandanna. It looks awesome on the table, even when you unzip the top of the little fella’s head to get at the dice inside. Whilst we’re on it, the dice are high quality with no sign of colour leak or mis-print as you sometimes find in custom dice games; perfectly sized and weighted, it adds to the quality feel of ND and lets you know the publisher hasn’t just rushed this game out. Finally, the little plastic coins used to mark the treasure players receive for beating the House dice (more on this below) actually feel OK and not tacky, a rare accomplishment for coins which aren’t any more substantial than the toy money you could pick up at your local toy store.

Next are the rules. The dice come in three flavours: House, Skill and Threat. House dice are rolled to determine what challenges the current active player-ninja has to overcome to score gold, by this Residents, Guards or Locks.

Skill dice are rolled by the active player-ninja to determine what Skills they use this round. These include Sneak and Fight (used to evade/beat up the Residents and Guards), Pick Lock (to break any Locks, dur!), Arrow Catch (to prevent Arrows affecting you, see Threat Dice below) and Fortune (these are matched up to the previous Skills, quardrupling their effect). Each of these are matched up on a one to one basis, so if the House dice have three Residents, two Guards and three Locks, you’ll need to roll at least five Evades or Fights (or a mix, so long as you only use one Skill for each House occupant, so you couldn’t use two Fights and an Evade to take out the three Residents for example) and three Locks. Or you can use Fortunes to quad-up the Skills, so you’ll only need to roll one Pick Lock and a Fortune to pick all three Locks in the example above. Confused? It’s definitely a game that needs to be played to understand, but it only takes a round or two to get your head around.

All the dice in action

The last dice are the Threat dice. These are dished out to all the other players, who roll them at the dame time as the active player-ninja rolls the Skill dice. The dice include faces for Arrows (which allow you to steal from all the other players), Hourglasses (if four of these appear during the active player-ninja’s turn, it ends and they earn no treasure) and Catch Arrows (these, like the ones on the Skill Dice prevent you from being targetted by the Arrow effect).

Players score is based on how many challenges they beat in the House, with bonuses for beating the whole House or not using Fight dice. The active player-ninja doesn’t need to stop on the first roll however; they can choose to move their dice to any location on the table (why this is important is discussed below) then reroll any dice they wish to try and get better results. The downside is your opponents also reroll their Threat dice, giving them more opportunities to steal treasure or even catch you with the Hourglasses. This is the push-your-luck element of ND, and can get quite tense if you only need one more Pick Lock to completely beat the House!

An interesting mechanic of this game is that the position of the dice on the table matters. Some of the faces of the Skill and Threat dice have lines across them; any opponents’s dice in front of this line mean the owning player can target them. For example, if a player rolls an Arrow on their Threat die, they could only steal treasure from opposing players whose dice have landed in front of the line across the Arrow face. It’s clever, but can cause quite a swing in the gameplay and be very frustrating when that Fortune result you sooooo needed just happens to facing the complete wrong way.

An example of how the lines on the dice affect play

The rules leaflet is well written and structured in an intuitive manner, meaning you can dive straight in (albeit with the caveat of needing a few games to get it down). It does need a couple of read throughs though, as some of the rules aren’t clear on their own; the examples help a great deal in this respect, such as whether a Wild face can be used as a Catch Arrow (it can’t BTW).

The game takes about 30 minutes to play, which to me feels about 10 minutes too long. ND is a filler game, not one to fill an evening of gaming. ND does a great job of keeping all the players engaged with the use of Threat dice, but being a dice game the only real choice you have is whether to plush your luck or not; min-maxing your dice against the House is almost a no-brainer (you may have to choose how to apply Fortune results, but even then it can only affect the dice in front of the line on the Fortune face of the die), and choosing who to hit with Arrows often only came down to one player to choose from with the prevalence of Catch Arrows on the other dice. Now I’m not saying a luck based game is a bad thing, but if it’s near-enough pure chance, it has to be short. ND is just that bit too lengthy and I found I was starting to lose interest around the middle of the second round, especially if one player was starting to run away with it.

Ninja Dice looks amazing, is simple and easy to teach and has some interesting mechanical twists on the yatzhee dice concept. Unfortunately, it just takes too long for a light filler game and despite the use of Threat dice to remove virtually any player downtime, I still lost my engagement before finishing the final round of play. If you get a chance to play, I’d recommend keeping this to three players, four max.

 

Images from boardgamegeek.com and greenbriergames.com

X-Men: Apocalypse has Found its Nightcrawler!

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It appears that the teleporting mutant will be returning to the silver screen in that of Kodi Smit-McPhee, who has been added to the X-Men: Apocalypse cast as Nightcrawler. Director Bryan Singer revealed via Instagram that the up and coming actor will play the much-loved character upon the film’s 27th May, 2016 release.

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As many of you will know from the Comics and the earlier X-Men cinematics, Kurt Wagner is the German X-Man with the ability to teleport. An acrobatic who’s not only a Catholic, but also the lovechild of mutant Mystique and demonic warlord Azazel; both of which have both made an appearance in the First Class universe. It is unlikely whether this specific origin will ever be explored, particularly as there has been no acknowledgement so far.  However, fans of the film’s franchise have been eager to see the fuzzy-blue X-Man ever since his older self was included in the X2 parallel timeline.

Kodi Smit-McPhee, who has given steller performances in Let Me In and Dawn of the Planet of the Apes, will join the cast led by James McAvoy, Michael Fassbender, Jennifer Lawrence and Nicholas Hoult. Along with the return of Moira MacTaggart and newcomers Sophie Turner, Aexandra Shipp, and Tye Sheridan as the younger versions of Jean Grey, Storm and Cyclops. Oscar Isaac will also be stepping in to the role of mutant antagonist Apocalypse.

The film is said to be the conclusion of X-Men: First Class Saga, and will start shooting in Montreal in April for its 2016 release.

X-Men Apocalypse will be released 27th May, 2016.

Geek Pride Lets its Inner Monster out at Demoncon9

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It all started 4 and a half years ago in a coffee shop in Maidstone, Kent. Graham Beadle, a local comic shop owner and a group of artist friends decided to get together and hold a sketch day for a few people. 100 people came through the doors of the coffee shop that day, they soon realized that next time they would have to go big.

Demoncon has been held at the Royal star Arcade in Maidstone for a year and a half now, with the conventions being held bi-annually. The arcade itself is beautiful with natural lighting and enough space for the artist tables either side and a large walkway that allows adequate space for the flow of people.

Walking through the doors you are greeted by two friendly gentlemen sitting at the ticket stand. Prices are £7 for an adult and £3 for a child, with children receiving a free comic book of their choice. Walking in the first thing you notice is the abundance of small children and families in cosplay. There seem to be more children than usual, and I couldn’t help but think this was a brilliant starter convention for a young cosplayer as the smaller venue meant it was less daunting and their efforts could receive the attention they deserve.

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“So many people to kill, so little time”

While Demoncon is not the largest convention in the UK, it is by far one of the best. Artists, writers and shop owners from around the world have come together to create a personal and family friendly environment whereby advice and autographs are freely given, as well as allowing newer artists, such as Vic Iddstar Hill, a platform to promote their work for a small table fee. There is a real sense of community walking around, all the stall holders are incredibly friendly which was made most apparent while talking to Grant Perkins, artist for 2000 AD, Future shocks, and Titan comics to name a few; “we are all family here, if someone needs help promoting their work, we will help, we all started out once”.

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The lovely Mr Grant Perkins flexing us his drawing muscles

While you may not see Carrie Fisher or George Takei milling about, Demoncon has played host to some big names over the years. This year Rat Queens creator Kurtis Wiebe and Guardians of the Galaxy Writer, Dan Abnett were just a few of the big names headlining and even attending a Q&A session the night before for VIP’s. Unlike the larger conventions, there was no extra fee to talk to the special guests, not even a queue. Dan Abnett even went as far as to have a sign on his table that read “ Friendly chats and autographs: Free”

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Full of free advice and smiles, Dan Abnett.

It hasn’t always been all sunshine and rainbows for Demoncon, this year saw a dip in numbers due to printing errors for leaflets and various other last minute hiccups, something that Graham, Demoncon creator and owner of The Grinning Demon comic book shop, seemed a bit disappointed with when we spoke. However, talking to other guests and artists it seemed that despite the fact Graham saw it as a poor turnout, everyone was praising Demoncon.

Demoncon has provided an excellent location for people that are just starting out in the comic book industry. While talking to Graham, although he felt he had not personally helped anyone to achieve their goals, it was obvious to me that he didn’t realise how many people he was inspiring with his event. I asked what advice he would give to someone wanting to start up “it’s like a starter con, you can go out and get a feel for what you should be doing, learn from that and move on to bigger cons from there”. Prices for tables were very reasonable, with £30 for a first time table and £20 for returning artists, with the cost of the tables soon made up by selling your wares.

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It’s not just the artists and writers that hold stalls at Demoncon, local shop owners such as Michael and Jenna Readings from Get Ready Retro in Strood, packed most of their shop into Jenna’s Fiat Seicento just to come down. As it was their fourth time at Demoncon I asked them what makes them keep coming back, Michael responded “it’s a great family event, we do things like MCM as well but this is more relaxed, laid back” Jenna then added “it’s a nice friendly environment its good for kids and you’ve got some great stalls here. Its more independent, it’s not so commercial”

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Michael and Jenna From Get Ready Retro still smiling after being crammed into a memorabilia filled Fiat Seicento. “ooh friend”

Altogether I thoroughly enjoyed my day out at Demoncon, it was everything that was advertised, a family friendly event for everyone, whether you are and avid geek or just someone in the local area curious as to why there is a Cyberman trying to shoot the Doctor on Maidstone high street. The close up experiences and friendly attitudes of guests set it apart from some of the bigger conventions and I was pleasantly surprised to hear that Graham has no wish to expand the con further as it would loose that personal touch that set it apart from the others. Demoncon is the quiet kid at school that put its head down, did its homework and found its calling. Look out for announcements regarding Demoncon10! Its going to be epic.

 

Darkest Dungeon

Week 2: Balilleul, our Leper, has succumbed to the madness after a single adventure into the unknown dungeons. He has become Masochistic, refusing healing from our Vestal and even fasting when we eat. We have returned to find our Crusader Raynauld, who had been praying to relieve a stressful first week, shaken by witnessing something whilst we were away, and now refuses to even approach the chapel.

Given that no one died in my first two runs, I was grateful one of my party going insane was the most of my troubles. You may call me an naive – maybe even a newbie to have let one of my party succumb to the insanity in my second week – but then you obviously haven’t played Darkest Dungeon. Here, you’re set up to fail. There is no endgame. There is no big reward, no princes at the end of the castle – only the thought that your favourite character hasn’t died. Yet.

The narrative is very simple; you play the heirs of a rich relative who squandered all of his money on digging deeper into the depths of his own house and ended up opening a portal in search of ancient power. You have been tasked to find the secrets of the darkest dungeon, recover artefacts and treasure, and to ultimately redeem the family name…presumably by closing the portal.

The game has been out for little under two weeks for the general public (having been out since the end of January for backers of the Kickstarter campaign which funded its development. Even though the game is only in ‘Early release Stage, the game has been receiving some very good publicity given how much content the Early Access seems to be providing players – you have a real idea of the gameplay, and where they could (and will) make changes.

Well aren’t you optimistic for a guy named Jingles

One of the key selling points of the game is the Affliction System, which adds a very human element to the game. The characters you pick up and choose to venture forth into the dark aren’t the stalwart, unwavering heroes of high fantasy; they have limits, physically and mentally. They get stressed, develop phobias, proclivities, and other emotional baggage.

Most importantly, venturing into the dark causes each character stress, and when you leave that stress unchecked, your hero ends up getting their resolve tested; either your hero will win out and have a temporary boost for the rest of the dungeon crawl (or til you decide to rest your weary wanderers), or they will have their resolve broken and become Afflicted (ranging from Fearful to Masochistic).

Critical hits become of vital importance – should you land one, your party receives a stress release; should you be hit by one, all the party will quiver in fear of the might of the monster. Similarly, near-death scenarios and Afflicted heroes will constantly stress the rest of your party.

Welcome to the place where you’ll be spending all your money…like the little camp in ‘Rogue Legacy’

In essence, it very much reminds me of a Lovecraftian X-COM. You have different classes, all with their own unique skills, weapons and problems – only here the crazy is constant. Whilst you could have your cool threatened by laser-fire but recover as soon as you hit HQ in X-COM, you have to settle your adventurers with various relaxing past-times in the town…however, these come at their own cost. Whilst you can have an adventurer de-stress by gambling, the character could very well end up losing at whatever game they were playing, causing a significant hole in your pocket. Additionally, those who have become afflicted are still in the land of the living, and as such take up a space by the campfire unless you use them…which means you are well and truly stuck with all the adventurers you choose until death do you part.

Or they go missing on a 3 day bender after you leave one of them at the tavern to relieve their stress by downing all the ale they can buy with your money.

Or Syphilis.

Adventurers ho!

So, after a few hours, I have become fully invested in my characters – I cannot touch Balilleul because I have a fear he might force the rest of the party to go insane as he continues to refuse healing and spout lines which make me question my sanity; I want to keep a character I started with (Raynauld, looking at you here) safe from the dangers of the world, especially since he discovered Claustrophobia after getting trapped in an Iron Maiden; and I want to never make the mistake of sending out a party of untrained and untested adventurers on what I thought was a simple scouting mission but turned out to be an encounter with the first mini-boss of the game.

Damn you Necromancer Apprentice. Damn you.

You’d think the visuals alone would be enough of a warning…next time just stop reading, burn, and never speak of the hell portal to Cthulhu that may or may not be under your house ever again.

Whilst I can spend an eternity praising the game, there are some things I wanted to note: this is an unfinished product. Glitches, repetitive gameplay and changes are inbound, such as more classes, monsters and areas…however, one of the more prominent changes is the introduction to an ‘end’, as the game currently has none in its unfinished state. Which, to me, begs the question…will there be an option for a game mode where there is no endgame?

As odd as it sounds, I like the idea of this game being never ending – a futile attempt to push back the forces of…wherever these things came from. It fits the Lovecraftian theme perfectly – I have never played a ‘Call of Cthulhu RPG’ where my friends and I have come out of it on top; we’ve always either died or gone insane even if we succeeded in our objective.

In conclusion; very good game, I love the narrator, the dialogue is amazing if a little repetitive, and I cannot wait to see how this game will improve.

Meanwhile – A Fantastic Anthology

Generally I’m not a big fan of anthologies. Some of them take months, if not years to come out, leaving me hanging for resolution, while others simply collect everything, whether good or bad and throw it between two nice covers, leaving me frustrated. Meanwhile isn’t part of these two categories, something I’m infinitely grateful for.

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Published by Soaring Penguin Press, Meanwhile collects works so different from one another, so unique that no one will be left disappointed. You will find a little bit of everything in it, in terms of design and story. While not everything is for everyone, I doubt anyone will be able to look through the pages and find nothing of interest.

The anthology (which already published its second volume) features stories from authors such as: Yuko Rabbit, Krent Able, Euan Cook, David Hine and Mark Stafford, as well as Gary Spencer Millidge, Jenny Robbins. Different styles, different takes on art, all coming together to a wonderful effect.

Like everyone, I too had a favourite story: 10 Minutes, by Yuko Rabbit, the tale of a girl, Judita, who is forever bound to a tower, in order to preserve gravity in the world around her. Take three guesses on whether she likes it in there. That is not to say that Strangeheaven – Gary Spencer Millidge’s brain-child is any less enticing. Because it is. The puzzle that Strangehaven slowly completes itself, but so far there is no resolution in sight. I am anticipating issue number 3 for another piece of it. Trust me, it’s that good and definitely worth the wait and the money.

For those who are more into the horror genre, you have The Bad, Bad Place, a tale that started in issue 1 and continues with issue 2, about a mysterious house that draws people in, to never be seen again. It’s a story that actually drew me in from it’s first pages and it still fascinates me. While it might seem like a “seen it before”, horror cliche, the way the events are depicted and the way they tie together make for an original effect. And for issue number 3 it promises “More woe and misfortune.” I’m in!

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Speaking of issue number 3, it will apparently feature a manga style comic strip based on Shakespeare’s Sonnet 18. Since I love Manga in general, I’m in! (I was already sold, so perhaps my excitement seems less genuine, but let me assure you, it is not.) Add to this the fact that Meanwhile opened my eyes to a whole range of artists I was unfamiliar with and you have the perfect recipe for turning me into quite the fan. I doubt I’m the only one who found something similar when turning the pages of this anthology. If you’ve yet to read it, get to it. A whole new world, my fellow geeks! A whole new world!

 

 

Mattell Announce the New 3d VR Viewmaster

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Geek Pride are ahead of the game! Last month we told you about the fabulous potential of Google Cardboard: cheap and cheerful virtual reality for the masses. In fact, I described it as “half old school Viewfinder, half poor-mans’ Oculus Rift, and completely awesome!”

Well today Mattel have announced the launch of their new product, the next generation Viewmaster, utilising Google Cardboard to give kids access to the VR we all dreamt of when we were kids.

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The new Viewmaster is a plastic housing built around the same specs as Cardboard (just like the new LG G3 housing shipping with new phones). The case holds a smartphone and give the viewer a stereoscopic 3D VR experience. They will be using their own Viewmaster app which sounds like it will give detailed photospheres, possibly with video or movement and with information tags, and likely going way beyond the photospheres of Orbulus, Immerview or Google Camera, maybe more like the tour of the Palace of Versailles offered on the Google Cardboard app. To keep to the original format they will also be releasing discs, which look a lot like the ones from back in the day, but these instead link to the app and install new data and act as a positional anchorpoint. So far they have demonstrated tours of Alcatraz, a simulation of the moon landing and a dinosaur experience.

I guess it’s inevitable that this technology should be targeted at children: they are the generation that will live in the world that’s going to be shaped by this, though I suspect a lot of parents will be gleefully wrapping one of these this Christmas, waiting for the chance to ‘show the kids how it works’. The Viewmaster should be selling for around £20.00, with disc packs for about £10.00, very affordable if you don’t count the £200 smartphone required to actually use it.

In my mind this technology is the first step towards the dystopian future of Ready Player One, and I welcome it. Maybe I’m too excited by it all, but the potential for education and information sharing through VR apps and toys like this is amazing. Children in their bedrooms back in rainy Britain can learn about the ecosystems of Africa, the history of Europe and the art galleries of the world. I’m sure nothing beats really seeing things in person, but this has such great potential. My hope is that through toys like this we will see this technology become mainstream and equip the next generation to use the open source system to push the limits of this technology in the everyday world, and shape an amazing future for us all.

Nichelle Nichols to appear at EM-Con

Nichelle Nichols, who is famously known as Star Trek’s inestimable Lieutenant Uhura aboard the USS Enterprise, will be attending EM-Con in Nottingham next month.

The impact that Nichelle’s role played in the history of television cannot be understated. She was the first black woman in a position of authority, she was the first woman to have an inter-racial kiss on screen, and she was personally, by Dr. Martin Luther King himself, encouraged to remain in her role.

Following her role with Star Trek, Nichelle volunteered her time to recruit minority and female personnel for NASA. Among those recruited include Dr. Sally Ride, the first American female astronaut and United States Air Force Colonel Guion Bluford, the first African-American astronaut.

In recognition of her role, Robert A. Heinlein dedicated his novel Friday to her, and Nichelle later had Asteroid “68410 Nichols” named in her honour.

As well as being an advocate of space exploration, Nichols has served on the Board of Governors of the National Space Society, a non-profit, educational space advocacy organization and later flew aboard NASA’s C-141 Astronomy Observatory for an eight-hour high-altitude mission.

Nichelle Nichols will be appearing at EM-Con on Sunday 15th March at the Capital FM Arena in Nottingham. Autographs, as well as a limited number of photoshoots with Nichelle, can be booked in advance here.

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Hitman: Agent 47 looks set to leave fans waiting for a good Hitman film.

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Hitman: Agent 47 is the second film based on the long running game series by IO Interactive. The first film featured Justified star Timothy Olyphant as the deadly assassin known only as 47. That film suffered from the same problem that’s plagued pretty much every film based on a gaming franchise, adapting something from an interactive medium into the passive medium of film is not easy.

For anyone that doesn’t know the mythology of Hitman: 47 is the result of a cloning experiment, a cold and clinical assassin who works for shady organisation ICA taking on contracts they provide and soon gains a reputation for ingenuity, reliability and professionalism. 47, a codename derived from the barcode on the back of his neck, is a classic anti-hero. He kills without mercy but is never portrayed as “evil” or actually taking pleasure in his work and his classic appearance of a crisp well tailored suit with a blood red tie has become iconic and instantly recognisable.

The new film features Rupert Friend (probably best known for Homeland) as 47 with a story that has 47 coming up against a corporation desperate to know the secret of his origins at any cost. One of the problems facing any film based on the Hitman franchise is 47 by his very nature is a loner having minimal dialogue throughout the games and only talking to his mysterious unseen ICA handler known as Diana.

Whilst the trailer definitely shows they have the look of 47 down, a lot of the things seen in the trailer don’t seem to fit the tone that the character is generally associated with. The games have always capitalised on a creeping sense of tension as missions unfold with an uncoiling narrative while this film seems to be packed with big and noisy action moments, the polar opposite of 47’s modus operandi and a factor which is likely grating for anyone familiar with the character. Whilst there are several nods to the games there are also some seemingly dumb developments. Trailers, by definition, take things out of context so 47 being held prisoner, for example, is most likely through his own choosing although it seem the writers have gone down more of a sci-fi route regarding 47’s abilities, something which is never really touched upon in the games given some of the things shown in the trailer.

Hitman: Agent 47 looks, much like its predecessor, to be an action film loosely based on the Hitman franchise. Fan or not, will you be going to see it?

Dana Fredsti and Ian Sales to appear at SFSF

The Sheffield Fantasy and Science Fiction group have announced the guest authors for their forthcoming social, with the award-winning Ian Sales, and – all the way from San Francisco – author and theatrical swordfighter Dana Fredsti.

Dana Fredsti is the author of the Ashley Parker trilogy, which recently concluded with Plague World (reviewed here). However, long before she became known as a horror writer, Dana was also an actress and theatrical sword fighter, with her film credits including Army of Darkness, before later becoming a writer of erotic thrillers (under the pseudonym of Inara LaVey).

Ian Sales has published three volumes of his hard science fiction/alt-history Apollo Quartet. The first volume, Adrift on the Sea of Rains, won a BSFA award in 2012 and was called “one of the most outstanding self-published books of the year” by the Guardian. The final volume in the series, All That Outer Space Allows, will be published later this year – as will the first book in his new space opera trilogy, A Prospect of War.

There will be giveaway prizes to be won, and drinks in the downstairs bar after the readings and talks are finished.

The SFSF group meet will be taking place at the Old Queens Head in Sheffield on Sunday 1st March.

Tickets (free!) can be booked via the SFSF Eventbrite page

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Marvel and Sony Hugged It Out: We’re Getting Marvel Cinematic Universe Spidey!

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Are you happy, Geek-Pride readers?

Because I sure am.

In a press release issued Monday night, we’ve learned that Spider-Man will be joining the Marvel Cinematic Universe, first in an upcoming film and then in his own stand-alone movie franchise. That’s set to happen July 28th, 2017. That’s right, people, these aren’t idle promises. They’ve given us a date.

Can you guess what the upcoming film where we’ll first see Spidey will be? Maybe something to do with a war…or an age of…something?

But wait, there’s more.

They are also looking into including MCU characters in the upcoming Spider-Man films. That’s right, they’re going both ways.

Kevin Feige, President of Marvel Studios, says “Marvel’s involvement will hopefully deliver the creative continuity and authenticity that fans demand from the MCU.”

Ah yes, the much adored “C” word of geek-dom: Continuity. Excitement levels are bordering on inappropriate at this point.

The announcement has caused some release dates for future projects to switch around; Spidey’s release date was originally scheduled to premier Thor: Ragnarok, which will now be released November 3, 2017. Black Panther will now move to July 6, 2018, Captain Marvel to November 2, 2018, and Inhumans will now premier July 12, 2018.

It no longer has to come to this!
It no longer has to come to this!

Are you excited to see old web-head join the MCU? Which MCU characters would you like to see cross over into the Spidey-verse?