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Kickstarter Review – Oh My Gods!

Oh My Gods! No, not a game based on the exclamations of teenage girls and The Only Way Is Essex pseudo-celebs, but rather the gods of Olympus. Some cheeky deity has pinched Zeus’ lightning bolt, and of course he’s not happy. It’s up to the players to figure out who the culprit is, with the winner being the first to sleuth it out. That’s the set up, but how does it play?

OMG comes with a deck of 20 god cards plus a Zeus card. Apart from Zeus, each god card has one of four Elements (fire or water for example) and one of five Traits (such as spirit or strength). They also each have a unique special ability. During set up, these gods are shuffled and one put aside as the thief (marked with a little lightning bolt token), whilst a few others are placed face down on the table as ‘gods in Olympus’; at the start of the game no one knows which god is the thief or who is in Olympus. The rest of the gods (including Zeus) are dealt out to the players, with the player receiving Zeus going first.

A selection of god cards

Remember those Elements, Traits and powers? Well, following set up, each player will have a handful of god cards, in addition to a score sheet with all the gods in the game printed on it. During a player’s turn, they must turn to the player on their left and ‘search for clues’ by asking to be shown a god card with a certain Element or Trait. If that player has a god that matches, they show the requester in secret. If they cannot, the request goes to the next player and so on until either someone shows a relevant god card or it gets back round to the requester.

The requester then has the option to play a god card from their hand for their special ability. These are all unique to each god with a variety of different actions, such as allowing the player to look at cards in Olympus, steal cards from another player or copy the effects of a god who has already been played. Apart from Zeus, these powers are one-shots; once used, the god card is placed in front of the player so everyone can see their identity.

The point of all this as you’ve probably guessed is to figure out who is the thief under the lightning bolt token. The requester mechanic and the score sheet for marking what you’ve figured out is very reminiscent of Cluedo, but without the aggravating roll-and-move nonsense or variable game length.

Which sneaky beggar is hiding under that lightning bolt!?

The powers are incredibly useful and add a wonderful strategic element; do I reveal a god card and give away information to the other players, or do I play it in the hope of gaining some additional clues about the thief? It’s a clever mechanic and makes your turn feel ‘meatier’ without bogging you down with analysis paralysis. Different hands every game also improve the replayability of OMG!, another plus point for this mechanic.

I did feel however that the powers have varying degrees of usefulness. Some were situational, needing players to have Zeus in front of them, whist others like Dionysus were just crazy-strong (being able to see all the gods in Olympus gives the player a lot of information for one action). In our games, anybody who played this god or could copy him would tend to reach the point of guessing the thief way ahead of the others. This can couple with the random hands of cards to generate situations where one player can get a lot of bang for their buck per god card and just runaway with it. I hasten to add that this is rare, and the powers of the other gods, whilst maybe not as strong can at least be used to mitigate or even negate the more potent god powers. A lot of how you use the cards will come down to your timing, which plays into the surprising depth of strategy OMG! has.

Other than this, the game is very tight. It’s clear OMG! has been play-tested within an inch of it’s life. Turns are short and everyone is always engaged as they try to deduce possible options from the guesses of the other players; in effect, down time is nil. At a playtime between 15 and 20 minutes and a small foot print on the table, it’s perfect as a filler, evening finisher or one to play at the pub.

Since this was a print and play, I can’t comment on component quality other than the Kickstarter looks to be using materials that you would expect to see for a decent level of tactility and durability.

Here’s the box content, minus a few of the god cards

The artwork is unfortunately where OMG! falters for me. The graphics are vivid and engaging, but have an ‘unpolished’ look to them. I appreciate the game is a Kickstarter project and the images look fine for this level, but if I saw this in a shop I reckon I’d pass over this game in favour of more ‘finished’ artwork. This may be a symptom of keeping costs down (at time of writing the Kickstarter has already funded, with a very reasonable goal of $2500) and is certainly functional enough.

So OMG! is a clever twist on the Cluedo-esque game, whittling it down to a few compact and efficient mechanics. The game doesn’t outstay it’s welcome with it’s short play time and variety of god cards, and the variable nature of the gods and their powers just adds another wrinkle of strategy to a game that appears deceptively light at first. It’s a perfect gateway game, and has enough meat to engage the hobbyist gamer as a filler or evening finisher. The only let down for me is the graphics, but this is a minor consideration for a game that’s so enjoyable. I thoroughly enjoyed playing this game, and would highly recommend you go check out the Kickstarter!

Images from http://www.gameworthylabs.com

Republique: Remastered Review

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When does an indie game stop being an indie game? This was a question I found myself wondering several times during my playthrough of Republique: Remastered, a full-HD PC and Mac port of the episodic mobile game from 2013. Funded by a Kickstarter campaign that almost didn’t make it, the mobile versions were a massive critical success. However there is never any real substitute for mouse and keyboard controls with a game like this and it’s clear from the start that this Remastered edition is how the developers always wanted the game to be played.

The game takes place in a dystopian totalitarian state known as Republique. It’s true geographic location is never really determined apart from occasional hints that it exists somewhere below the world’s surface and a considerable distance away from the United States. The nation is led by a tyrannical figure and his army of hired goons known as the Prizrak. The mostly unseen population live within a personality cult where every aspect of the leader’s life is revered as a museum piece to be meticulously studied and memorised. All actions within Republique are monitored any kind of dissidence is severely punished.

As with most of the tyrannical dictatorships throughout history, the leader believes that children are the future due to their relative ease of their indoctrination compared with adults and therefore appoints himself as the headmaster of Republique’s only academy.The story focuses on a young citizen named Faith and player’s must help her escape by taking control of a silent and unknown protagonist who, for whatever reason, has full control of Republique’s army of omnipresent security cameras.  You are helped in your quest by a inside man who offers pointers on how best to evade the Prizrak and hijack their technology for your own advantage.

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The key element is stealth and players must use the security cameras to direct Faith in avoiding the Prizrak soldier’s line of sight by using a variety of cover, distractions and underhanded techniques. It’s in the latter that the game really comes into it’s own and difficult moral choices are sometimes required if the player is to help Faith to complete her journey. Similarly, levels of risk are also left up to the player. Faith is able to pickpocket the Prizrak if she gets close enough but doing so obviously increases the risk of capture. There is also a multitude of collectibles scattered throughout the world for those players with the inclination to find them although some moments stealth of were so tense that I personally kept aimless wandering to a minimum.

Visually, Republique Remastered is absolutely stunning. One of the first games to make use of the new Unity 5 engine, the level of quality and art design can be breath taking at times, whilst the point-and-click style static camera system helps to keep system requirements reasonably low. The screenshots in this review were captured in-game and show just how good the game can look on the right hardware.

Similarly, the standard of audio is spectacular with some great music and the vocal talents of Jennifer “FemShep” Hale and David “Solid Snake” Hayter among the cast. It was in noticing these names on the opening credits that my original question first occurred to me. When does an indie game stop being an indie game? Although still a relatively unknown studio, the team behind Republique includes the likes of Metal Gear Solid 4, Halo and F.E.A.R. on their collective CV’s and there is no denying that a game like this sits a far distance away from some of the ‘one man and his dog’ indie games that now litter Steam. Republique: Remastered goes out of it’s way to prove it’s indie status by including homages to D4, The Banner Saga, and even Hotline Miami but Republique’s roots seem to be far more aligned with Metal Gear Solid and Bioshock than any indie game I’ve played.

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That is not to say that Republique is not without it’s flaws. Although the visual quality is impressive, the animations are occasionally poor and the Prizrak AI isn’t particularly impressive. Some of the puzzles are also extremely old fashioned and one in particular seemed to be more frustrating than clever or difficult. Even if you aren’t a completionist collector, some areas will require a large amount of back tracking and traversing across enemy filled rooms which you may have only just passed through a few minutes earlier. The flip side of this is that Faith cannot actually die and being caught just means an arrest and confinement in a nearby holding cell, with escape at the touch of a button. There are a small number of ability upgrades that can be unlocked however most of them weren’t particularly useful. The only notable one for me allowed the Prizrak’s movements to be predicted by outlining their intended path on the ground.

Like the Telltale adventure games, Republique: Remastered is being released across five episodes. The first three parts are included now and the remaining two will arrive later at no extra charge. This is in line with the episodic nature of the mobile versions and each episode took me approximately 3 hours to complete. The release date for episodes 4 and 5 hasn’t been confirmed yet but Camouflaj delivered two episodes last year so it’s reasonable to expect that it could be another 12 months before the entire saga is complete. Despite that, at £18.99/$24.99, the game represents decent value for the amount of content available and those who do like to walk on the wild side and collect everything should find plenty to keep them occupied for a while.

Overall, Republique offers an intelligent glimpse into an intriguing personality cult. In some ways, it felt like an image of how Bioshock’s Rapture might have been before everything fell to pieces. It’s an interesting style of point-and-click adventure and, although occasionally repetitive, the stealth can be genuinely rewarding at times. It’s definitely not the most action packed stealth experience out there right now but fans of good interactive drama will find a lot to like and it is a game that I can undoubtedly recommend.

Republique: Remastered is available now for PC and Mac via Steam, GOG and the Humble Store priced at £18.99/$24.99. 

ICYMI: Netflix’s Daredevil gets a new trailer…

…and it looks great! With nothing but the 2003 movie to use as a reference of how Daredevil might translate to the big (and small) screen, I had low expectations from the promised Netflix series, but this trailer actually intrigued me. The same old story with a new twist, more time to develop it than a two hour movie allows and fresh faces playing familiar characters. What’s not to like?

Take a peek at the new trailer released by Marvel yesterday and enjoy!

Sony to make a Male ‘Ghostbusters’ too

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“The franchise rights alone will make us rich beyond our wildest dreams” – Bill Murray, on Ghostbusters

 

Sony seems to be making good on that promise as Captain America: The Winter Soldier pair Joe and Anthony Russo are looking to direct an all-male Ghostbusters movie. This comes just as the excitement over the all-female Ghostbusting squad starring Kate McKinnon, Leslie Jones, Melissa McCarthy and Kristen Wiig has just about settled.

Who you gonna call…no, seriously, who? We have two choices sir.

It is reported that it will be written by Iron Man 3 screenwriter Drew Pearce, and the team are apparently looking to grab Channing Tatum, who had previously expressed interest in being involved with the franchise.

What isn’t clear is whether this movie will take place in the same universe as the all-female version, directed by Paul Feig and written by Feig and The Heat scribe Katie Dippold, ignoring the original Ghostbusters myths, will tie in with the original movies, or it will find a way to fulfill Aykroyd’s continued insistence that he will return with Ernie Hudson in an all-oldies Ghostbuster squad. Or maybe it will exist in a separate canon altogether.

Personally, I’m pretty nonplussed as to where this one will go – though I would be lying if I said that it wouldn’t be awesome to see some kind of crossover between the two (or three if the oldies are forced back into action) teams of extra-dimensional exterminators.

However, something does irk me. It’s not the team – I enjoyed The Winter Soldier and Iron Man 3 (yes, even with Trevor), so the writing and directing are good…heck, I enjoyed Tatum’s Jump Street performance, showing his capacity for both comedy and action. It is the fact that this news came out before Feig’s film has even started production – it’s like the studio are trying to regain that male audience who turned away when they learned that the team of specter stompers would be dickless.

 

12 Monkeys: The Series Review

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Once again I feel like a captive audience: slap the name ’12 Monkeys’ on a product and I will watch, listen to, bathe in, or consume it in whatever way is appropriate. Does this mean I can’t give a balanced review? Not at all, just like all the Marvel products, sure I’ll be there to see it happen but I’ll be pedantically critical of the end result.

12 Monkeys had it’s UK premiere last week, so we are only two episodes in. How does it hold up so far, and is it worth getting on board? In short, it seems ok and has potential, but if your time is limited maybe wait ’til the end to decide if it’s worth watching.

So, 12 Monkeys: The Series, obviously is very similar to the film, it is based on the same story, just as the film was based on the short film La Jetee. The hope is that the series will expand and develop the story, rather than retell it, adding depth and giving us a broader perspective on the setting and story.

The pilot episode draws a lot from the film, sometimes practically word for word as far as I can tell. Of course. They need to make sure that the fans of the film stick with it; there’s no point in going too far and alienating the established fandom. As a result, the first episode seems a little like a high school stage production of the film, but has enough engaging elements and originality to keep you interested, as well as lots of nods to the source material and different interpretations on the familiar characters.

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Aaron Stanford (whom we all know as Pyro from X-Men 2) is hard to take as James Cole, being as he is so physically different to Bruce Willis who played Cole in the film, but also seeming to be consciously trying to take a different approach to the character. There have already been a few hints dropped about how he is special and different, perhaps a ‘Chosen One’. Where Willis’ Cole was an ordinary man, Stanford’s is not. However, I like what he is doing so far and I think he could make for an acceptable new version of our time-traveling protagonist.

On the other hand I find Amanda Schull completely implausible as Cassandra Railly, plus I think the name change in reference to the Cassandra complex is a little cheap. She seems too young, not self assured enough, somewhat two-dimensional. She does not come across as a respected scientist, for me at least. We’ll see what they do with this in future episodes, but I do feel that SyFy are generally pretty poor at casting actresses, so don’t have very high hopes.

Making up the rest of the cast we have two Oz alumni: Zeljko Ivanek and Kirk Acevedo, following on from Fringe to boost his sci-fi CV. Both of these men should hopefully add some acting credentials and a bit of ‘grit’ though neither have a reputation as leading men or long term roles. We are introduced to Emily Hampshire in the second episode, another major character rewrite that could divide the fans of the movie. She delivers a performance by the numbers for me, again a little too much like the movie in dialogue and delivery, but there’s plenty of time to make the role her own. In the future we meet Barbara Sukowa‘s character, hamming it up to the nines and with lots of nods to the movie. Like a lot of things in these early episodes they are playing it safe, balancing the source material with the new direction, and I think hers will be one of the characters that breaks out of the slightly cheesy homage we have seen so far.

In episode two there are hints at the changes in direction the show will be taking, enough to keep me interested for certain, although for now there seem to be some big plot differences. I hope the new elements will mesh nicely with the movie mythology so the two can stand together telling the same story in different ways, rather than in opposition, creating conflict.

It does seem like the show has a lot going for it, not least the brilliant source material, but that it is a SyFy production so who knows where they will go with it? I spent a lot of my time watching it wondering whether it was just director Terry Gilliam that made the film so good, or if the story will stand alone. Hopefully this series will help us answer that question. SyFy have been working towards this for a long time, and hopefully this will be the flagship product that helps them step up a level. Of course I’m sure they won’t let us down on Sharknado 3, but I would very much like this to be the start of some quality TV sci-fi from them.

First Pictures of Supergirl Costume for TV Show

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It is here, the first look at Melissa Benoist as Supergirl for the CBS pilot.

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The costume is designed by three time Oscar winner Colleen Atwood, who already left her mark on DC TV properties Arrow and The Flash, This design stays somewhat true to some of the depictions in her comic appearances and thankfully remains heroic and not over sexualised. Atwood commented on her creation “I wanted to embrace the past, but more importantly, thrust her into the street-style action hero of today,”

We still have the cute skirt and of course the all important cape and boots, and I’m particulary impressed with the emblem, recognisable and true to the source material. The addition of tights just makes sense. It can get a little chilly flying around the added protection, I for one, would welcome.

It is quite pleasing to see that the make up for the character is reflects natural beauty with a touch of colour, reassuring me the makers are indeed going to focus on the development of her as a hero and stay away from portraying her as a sex symbol. There was always a worry about how ‘sexy’ they are going to make the characters appearance, they could have gone with something like this

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Thankfully that is not the case and the first images very much please me, she looks like an average girl about to embark on heroics and become something ‘super’. The show is about to take a very big step with a female lead character, something DC are yet to do in the cinematic universe. One of the executive producers, Greg Berlanti, has already tested the waters with the portrayal of Black Canary(ies), Huntress and Talia Al Ghul in Arrow, all strong independent characters with good story arcs, which bodes well for this new project.

The series will follow Kara Danvers/Kara Zor-El (Benoist), and true to the original material, Kara is Superman’s cousin who leaves Krypton and hides her powers. Aged 24, Kara embraces her superhuman abilities and be the hero she was always meant to be. The show will co star Calista Flockhart as Kara’s boss Cat Grant, Mehad Brooks as Jimmy Olsen, Chyler Leigh as Alex Danvers Kara’s sister and David Harewood as villain Hank Henshaw, Helen Slater, the 1984 film portrayal of Supergirl, and Superman Dean Cain from Lois & Clark: The New Adventures of Superman are set to appear but their roles remain a mystery.

Are you happy with the costume choice? How well do you think this TV show will fair? Hit us up on Twitter & Facebook and let us know what  you think.

 

Edge-Lit 4 – Complete Line Up

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The line-up for the fourth Edge-Lit, the UK’s greatest science fiction, fantasy and horror literature convention, has now been announced.

Described as “an essential day out for any writer or reader of science-fiction, fantasy or horror”, Edge-Lit 4 brings together a range of writing talent for a superb series of panels, readings and workshops, as well as the now (in)famous Edge-Lit raffle.

Edge-Lit 4 is the perfect opportunity to gain insight into the worlds of writing and publishing, hear from some of the biggest and most talented names in the field, gain inspiration and ideas in the workshop sessions and an incredible book haul to take home!

The full list of authors who will be attending are (deep breath):

Mike Carey, author of The Girl with all the Gifts as well as being a popular comic book writer and screenwriter.
John Connolly, creator of the Charlie Parker series and co-author of Conquest and Empire with Jennifer Ridyard.
Joanne Harris, one of the UK’s most popular and acclaimed authors, whose works include The Gospel of Loki.
Paul McAuley, multiple award-winning British SF author of Something Coming Through and others.
Claire North, author of Touch and The Fifteen Lives of Harry August (a Richard and Judy Book Club selection).
Samantha Shannon, international bestselling author of The Bone Season and The Mime Order.
Adam Nevill, writer of supernatural horror, including The Ritual.
Alison Littlewood, author of A Cold Season, Path of Needles and The Unquiet House.
Stephen Deas, renowned author of fantasy, science-fiction and historical fiction.
Andrew Hook, one of the UK’s foremost slipstream authors and editor with Fur Lined Ghettos and Salo Press!
Suzanne McLeod, author of the Spellcrackers.com series.
Sarah Pinborough, author of the recently released The Death House, and many others.
Mark Chadbourn, acclaimed fantasy author and scriptwriter, including the Age of Misrule and Swords of Albion.
Gav Thorpe, Black Library legend and writer of the Crown of the Blood trilogy.
Adrian Tchaikovsky, writer of Shadows of the Apt series and the recently released Guns of the Dawn.
Rod Duncan, Philip K Dick award nominated author of The Bullet Catcher’s Daughter.
Tom Lloyd, author of Moon’s Artifice and the Twilight Reign series.
Justina LA Robson, author of The Glorious Angels, which is released this month.
Mark Morris, prolific author of horror novels, as well as Doctor Who.
Kim Lakin-Smith, science-fiction author of Autodrome and Cyber Circus.
Angus Watson, author of the Age of Iron trilogy
Sophie Sparham, author of Snow in Hell.
JT Colgan, author of Resistance is Futile and two Doctor Who novels.

Edge Lit 4 will be held on Saturday 11th July at the Quad in Derby.  Tickets can be booked in advance here.

 

Avengers: Age of Ultron – We’ve Got a New Trailer!

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And it’s awesome! I think I lost my ability to be properly articulate post-trailer viewing, but it’s perfectly justifiable! Like the trailers before it, it offers just enough to keep everyone on the edge of their seat, but not too much as to spoil the movie. I’ll assume the good guys win, because when don’t they? Sure, they come out broken, but they win. Anyway, without further ado, here’s the third trailer for the next Avengers movie, to be released on May 1st.

Feel free to fangirl alongside me!

Mengelmoes – Consistently Good

A while back (over a year, to be exact) I got to read the first issue of Willem Samuel’s Mengelmoes; a comic that follows his life and (mis)adventures at various stages, in a realistic and familiar manner. We’ve all been there at least once, whether it was arguments with our family and friends or pining over a lost love for much longer than it was warranted. This is one of many factors that  makes this comic an easy, nostalgia triggering, read.

Leaving aside the brilliant art, each issue of Mengelmoes also offers insight into a world that for the most of us is unfamiliar: South Africa’ It’s not a country I’m too familiar with and Willem Samuel’s book provided me with an interesting way of looking at its history, as it unfolded, through his eyes.  Interspersed with small bits of his own personal history, these lessons are easier to incorporate, giving the reader a way of seeing how what the rest of the world judges without enough information, affected those present for every single political shift.

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But that’s not the main focus of Mengelmoes. Mostly, while still being a window into a world that we only ever see rarely portrayed (moderately accurate) on TV and in other media, this comic is still a half-realistic, half-fantasy depiction of a coming of age story. We see Willem evolve from a young teen to an eighteen year old with love problems and a poor way of dealing with them, we see his struggles and how his choices shape up who he becomes.

Since issue 1 the main character labelled himself as a bit of an outsider, seeing the world in a way that didn’t fit the norms of his school or of the world around him and that hasn’t changed. His rant against God and the way he is used to push forth ideas that most rational minds would reject or find iffy, if not shrouded in religious propaganda, was one of the best things in The Matric (Mengelmoes second issue).

Issue 3 (The nouveaux flat complex) brings forth the way most young people are disillusioned with life at university, where they discover that not much has changed, that they aren’t surrounded by wonderful debates about everything important, but are instead caught in the same type of monotony as before, only they are slightly older and with a lot less parental supervision.

Willem and his friends aren’t portrayed as heroes. He makes mistakes, he’s an arse, those around him aren’t any better, but it all ties up together nicely in the end.

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The style of Mengelmoes, while relatively constant shifts ever so slightly as the characters grow and the world around them changes. The third issue, which more or less presents Willem at his lowest yet, has a distinctly darker tone than the other two issues, maybe as a way of showcasing both his own skewed perception of the world (through the haze of drugs) and as a way of portraying his ongoing disappointment with his life.

Issue number 4 – The Exhibit – is soon to come out and I’m anxiously waiting for it. So far Willem Samuel didn’t disappoint, both in terms of story and art and with three more issues to go, I doubt he will. My advice? Get reading, you’ll like it! And even if you don’t? you’ll at least learn something new.

‘Battle Chasers’ to Return After 14-Year Hiatus!

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Yup, you read right. This comic series, gone for nearly a decade and a half, is coming back from the dead.

And the Sherlock fandom thought they had it bad…

For those who don’t know, Battle Chasers is an American arcanepunk fantasy comic book series by Joe Madureira (Uncanny X-Men) which launched back in 1998 but, despite its popularity, suffered from extreme scheduling issues and ended up with only nine issues (ten if you include the prelude) being published in the three years of its publication.

 

Joe Madureira actually left the comic book industry to pursue a career as a video game designer, working on a string of failed games until he became Creative Director of THQ and worked on Darksiders – from designing the game’s characters and settings, to collaborating on the game’s script. During this time, he also helped co-found Vigil Games, the developer for Darksiders and Darksiders 2 (though, because it was part of THQ, who filed for bankruptcy in 2013, it never got to develop any other games).

Madureira then returned to the world of comics to work on the art for Marvel Comics’ 2008 series Ultimates 3, some of the art for Avenging Spider-Man in 2011, and an arc of Savage Wolverine  in 2013.

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Now piloting his own company, Airship Syndicate, with Vigil co-founder Ryan Stefanelli, it has come to light that Madureira is expressing an interest in not only reviving the series, but also bringing something new to win over new fans; a video game.They aren’t revealing many details about a Battle Chasers game in detail yet, but they have revealed that that it will be a role-playing game in which players would be able to control classic Battle Chasers characters such as Garrison, Gully and Calibretto. Additionally, the game will feature a sense of adventure similar to the Darksiders games, which already has me pumped because those games were fantastic to play. Airship is targeting PC and consoles and are reported to be “considering” a tablet version.

Neither the comic nor the game have a release date or publisher, so at the moment these are just plans. However, this doesn’t seem to deter Madureira, as he stated that part of the appeal was a desire to see the series evolve, just as his art and storytelling styles have over the years. He also has assured fans that the series will not be a reboot, the first arc wrapping up the tantalizing cliffhanger he left back in 2001 — “so people can finally stop asking,” he jokes — and help tie the franchise into the upcoming game.

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Airship are also looking into ways of funding the game and has not ruled out the possibility of a Kickstarter – which is no bad thing, considering the recent string of successful Kickstarted games, such as the latest Shadowrun series, Darkest Dungeon and Mighty No. 9 (okay, this one might not be out yet, but it had the fanbase of Megaman behind it and is a testament to the power of a fandom).

The pair also commented on their interest in expanding the franchise into previously untrod territory, such as an animated series.

Do you remember Battle Chasers? Are there any seemingly deceased properties you would like to see make a comeback? Hit us up on Twitter (@Geekpride) or Facebook, or let us know in the comments below!