RIP – Sir Christopher Lee (27 May 1922 – 7 June 2015)
It is with a heavy heart we have learned that at 8:30 on Sunday, at Chelsea Westminster Hospital, Sir Christopher Lee passed away due to respiratory and heart problems.
It is hard to express how sad this is, not only for his family (who are hearts and thoughts go out to) but for the greater geek community as a whole. He has played so many iconic roles in his career and been a massive part of so many peoples lives, for so long, that it is hard to imagine a world without this monolith in it.
There is so much one could say about Sir Christopher, so much that one could discuss and lament at its loss…. personally, as much as this saddens me greatly, I think of the happiness his work has given me and millions of others and I smile and remember that in 93 years, this man lived the lives of over 200 people and achieved more than any one of them could have ever dreamed of.
I posted this Meme on our Facebook page a while back but I think it sums him up quite well, and is the reason he was so well loved and will be so sadly missed:
A true legend in our time and someone who’s shadow will remain cast over our culture and our lives for many years to come
Matt talks to the amazing Maya Stojan, who plays Agent 33 in Agents of Shield … things dont go overly to plan though and Maya has to help Matt out a bit… Real pleasure talking to her.
Republic Commando is 2005 tactical first-person shooter set in the Star Wars universe. The game threw you into the mist of the Clone Wars as one of the titular commandos, specifically the commando leading the 4 man Delta Squad. The game utilised some simple but cool squad mechanics and placed you alongside some fairly decent allied AI. Playing as a commando specifically removed you from the cannon fodder nature of regular troopers while staying away from the hugely powerful Jedi figures that populate most Star Wars games. To my knowledge, the game was a fair success, both monetarily and amongst fans. There was even a sequel planned, titled Imperial Commando it would have followed the events of the first game and dealt with the way in which Order 66 and the rise of the Empire effected the intrepid Delta Squad. Unfortunately, as is the way with several LucasArts projects, Imperial Commando fell by the wayside and was canceled. It’s a somewhat tragic cancellation because, in my opinion, Republic Commando was not only a fantastic game in its own right, it was also an excellent example of how to expand on the existing universe of the Star Wars canon.
To level with you, I haven’t actually delved into huge amounts of the Expanded Universe. I’ve played a lot of the games that form some of it, but the literature that is the bulk part of this new canon is something I haven’t experienced. That is not to say I am completely ignorant of events depicted therein, I’ve gathered bits and pieces over the years, it’s just that I have never committed myself to actually sitting down and working my way through the reams of stories that make up the EU. And here’s my issue: as much as there are some cool and interesting parts to these stories, I’m a big fan of the idea of Mara Jade for example, there are also some real dumb creations. For example, SPOILER ALERT, Chewbacca’s death.
The original swag daddy
Now, I’m sure there are plenty of people out there that will disagree with me on this but, as far as I’m concerned, Chewie’s death was not a highpoint for for the Expanded Universe. Not only does it kill off a beloved character, not something I’m dead against as I routinely subject myself to Game of Thrones, but it does so in a way that tries to cast a facade of heroism over an event that’s actually just poor story. For those that don’t know, Chewie has a moon dropped on him. That’s it. During the Yuuzhan Vong War, more weird stuff there, the villainous Yuuzhan Vong utilise the tactic of dropping a goddamn moon on a planet. During the evacuation, Chewie is basically unable to get off planet in time to save himself. Now this is partly because he was staying behind to save people sure. But it’s also because a blast of wind knocks him away from the Millenium Falcon and Han Solo’s son realises they can’t stay any longer without also being crushed and flies off. So, to recap, Chewbacca, great hero of the Rebellion, gets knocked on his arse by some wind and then gets left to have a moon fall on him. That’s not heroic, that’s stupid. I guess you could try and argue that it’s putting Chewie in the same place as the doubtless thousands/millions of civilians who also died, showing that death comes to heroes and regular folk alike. However, I think it’s more likely that the event was written with the intention of putting a load of grief tension on Han and his son, Anakin, while believing that it would seem like a big, cool way for Chewbacca to go. I disagree. If you were using a moon just to get him sure, that’s badass. That’s showing that Chewie is so much of a threat that the only way to beat him is to use a moon. Ridiculous, but cool. Him just being left behind because of bad weather is trivial.
I think this is how we’d all like to be memorialised
Ahem. That was a bit more of a rant than initially intended. The point is the Expanded Universe is somewhat of a mixed bag. And I’m not going to pretend that Republic Commando is a perfect game. There’s certainly a bit of a dubious ending in the form of the squad’s abandonment of Sev, though admittedly this can be somewhat forgiven with the idea of the clone’s pretty much programmed obedience. The main thing for me however was that Republic Commando was smart with the way it wove its narrative through both existing and expanded canon. It created real, engaging characters that led us through a universe that was both familiar and new. We already knew what a Wookie was and we’d even seen what a Trandoshan looked like, in the form of Bossk, but Republic Commando took us into the heart of the conflict between Wookies and Trandoshan slavers, lending an immediate story and emotional reaction to characters that were previously almost conceptual in their nature. It somewhat reminds me of Batman Beyond, a notably excellent series, in that, just as in Beyond, Commando worked not by throwing a ton of unknown information at us or just trudging through the same old thing but by placing us in a world we already know just, twisted a little. So we’ve seen the battle of Geonosis from the perspective of the typical Jedi heroes, that epic confrontation as lightsabers sprouted all across the arena. But what else had to happen to allow the Jedi just to go in swinging and flipping across the battle? I guess that’s the real question that Commando asked. What had to happen behind the scenes for the Jedi to do what they do?
The answer is a lot of droid killing. A lot
This question is what makes Republic Commando such a great game, such a great addition to the canon of the Star Wars universe. It’s what makes the loss of Imperial Commando such a shame. As much fun as it is to swing a lightsaber, it’s all too easy to get caught up in the power of being a Force user and kind of forget the point of all you’re triple flip figure-of-eight slashing. And if you’re just a regular trooper well… chances are you’re just counting the seconds till you get blown up/blasted/bisected by a four-armed cyborg maniac.
This guy. This freaking guy
Becoming a commando, on the other hand, means that you get see a side to things that twists your perception. It makes the familiar, unfamiliar. And that’s smart. It means you get to take a hard look at the difficulties of war but it’s not from the idea of “Oh my god look at all my fellow troopers getting chewed up by these giant droid spiders”, though that does happen, or even the “Oh no all my clone troops who trusted me are getting chewed up by these giant droid spiders but at least I can do this sweet backflip and then throw LIGHTNING FROM MY HAND” perspective. You see the shadow war, the hard fights that happen just behind the events you already know.
Expanding a universe is about telling new stories. And yes it is cool to see familiar faces in those stories. They’re part of what tells us that this is still the same universe we know and love. But it’s also about being smart and treating that universe, and those pre-established stories, with respect and intelligence and creativity. Republic Commando, to me, is one of the best examples of the Expanded Universe because, aside from what is just some really fun gameplay, it wholly embodies that fusion of new and old in a way that deals with both in a way that ensures the story doesn’t use either as a crutch. The characters and the story exist in their own right but they also play into your pre-established knowledge of the Star Wars universe. It’s actually one of the reasons I’m excited for Episode VII, because even though the Han and Chewie reveal was amazing, it wasn’t shown until the very last moment of the second trailer. The trailers instead choose to place their main focus on the new characters, the new events, the new story. New stories in a familiar setting. Just remember that the familiarity of that setting doesn’t excuse you writing a poor or mediocre story. As much as we may love the canon, any new story should be able to stand on its own merits. That’s what Republic Commando did. You could pretty much play the game with no former knowledge of Star Wars and still thoroughly enjoy it, still get a great narrative experience.
Matt and Gearsden talk about the new Manchester Film and Comic con, the Walking dead, what Gearsden would have at his own Con, and we get joined by Luke Williams half way through… things go pretty west fro there, while we discuss Lord of the Rings, Agents of shield, Batman vs Supman and a lot more.
We all know the feeling – we’ve been at our desks all day and the phone’s been ringing non-stop. What’s the last thing you feel like doing when you get home after a hard day at work? Cooking, that’s what. And that’s where JUST EAT comes to the rescue. Of course, you can order from their website, but us geeks love a good app. Simply download the JUST EAT app to your phone and you can be deciding what to eat whilst you travel home. That should add a little interest to your commute!
by Helga’s Lobster Stew Caption: Who’s got time to prepare a meal like this after a hard day at work?
And, by the time you get in and take your coat off, your dinner will be only minutes behind you. Not having to cook is one of those small #minifistpump moments that we all love. Even better, JUST EAT has brought us #minifistpump Mondays to brighten up the start of the week which we all dread.
What’s it all about?
JUST EAT’s #minifistpump Mondays are all about helping us to extend our weekends a little further and banish those Monday blues. To help us, they’re giving customers the chance to win their takeaway for free every Monday in June – you could be one of them!
Imagine coming home after a long day and getting a free takeaway delivered straight to your door. What could be better?
It’s the ideal way to help us forget about the fact that there are no Bank Holidays in June and give your week the perfect start. With over 25,000 different restaurants and takeaway shops throughout the UK, you’ll be spoilt for choice. So, if you want Chinese while your flatmates want Tex-Mex, it’s no biggie. Even better if it’s free!
The JUST EAT app
Being able to order food on the go using the app opens up a world of possibilities – such as an extra round at the pub before you head home, more time to watch TV as you can sit on the sofa while you order, or time for a longer session on the Xbox, and, of course, no cooking time or effort required.
The JUST EAT app is so easy to use. You can search for a takeaway by postcode, narrow it down to the restaurant you want, decide whether to collect your order on the way past or get it delivered. To pay, you can use cash or card, or login to use your saved card details on your JUST EAT account.
Other features that add to the app’s appeal are that you don’t have to scroll through the menus. If there’s a particular dish you fancy, Chicken Chow Mein, for example, you can just type it into the search bar and the choices will come up. Maps on the app will also help you decide whether to go for collection or delivery. If you’ll be passing the restaurant on the way home anyway, you may as well stop off and pick up your food – and score some bonus points for being environmentally-friendly – another #minifistpump!
To be sure you’re going to get really highly rated food, you can also choose to filter out results according to customer reviews, or you can narrow down your choice to a specific cuisine or restaurant name.
We all know that takeaway is a treat, but on a Monday night it will taste even better than at the weekend – especially when you might get it for free. Don’t hesitate and think perhaps you shouldn’t – head online or download the app right now and order your favourite meal to be delivered to your door!
photo taken from : http://pre02.deviantart.net/5786/th/pre/i/2013/098/d/5/borderlands_2_cosplay_group_by_thelematherion-d60vs7r.jpg
“Girls just want to have fun” sang Cyndi Lauper, but it would be fair to say that boys do too, and where better to have some fun than in dressing up and heading off to a cosplay attraction in London?
The idea of “cosplay” is derived from the Japanese concept of costume and role-play, where people dress up as specific characters from comic books or films. Initially based on the Japanese manga magazines and cartoons, cosplay has expanded throughout the world with conventions held in many different countries.
Fun for fans
Nearly everyone enjoys dressing up from time to time – think of fancy dress parties when you were a child or the hen and stag parties a little bit later on in life. Cosplay opportunities give you the chance to be your favourite character and mix with like-minded people who are fans of imaginary worlds but enjoy the fun of putting on costumes.
Dressing for an attraction
When you’re heading off to an attraction such as Harry Potter World or the London Dungeons, why not go the whole hog and dress up for the occasion? You’ll not be alone.
Harry Potter World, the amazing experience at Warner Bros Studios in North London, is the ideal place for a day’s visit where you can immerse yourself in everything the attraction has to offer. The Harry Potter series of films should provide you with everything you need to know about what costumes you can choose as well as the accessories you can bring with you.
Want to be Harry or Hermione and explore Diagon Alley? Come in a robe and with a wand, maybe with the Hogwarts School uniform with a tie, and an owl (preferably a toy one, not stuffed!). Glasses if you’re Harry and a reddish hair colour for Hermione.
Comic conventions
Known as Comic Cons, these are gatherings that bring together lots of people who like to take a little time out from their daily lives and be someone else for a while. Want to be Superman or Supergirl? Spiderman or The Hulk? Any of the huge number of comic book and film characters that take your fancy? Well this is the perfect environment to release your inner superhero. You’ll be in good company and will always find kindred spirits who enjoy discussing all the latest from the world of comics. Colourful costumes always look good, but if you’re into the darker side then black costumes can add more than a touch of drama and get people talking.
When you want to go cosplaying, Comic Cons are not the only places to go. Look around for other comic book conventions in London as well as gaming conventions – these are immensely popular and are full of opportunities to dress as characters that people may not know.
Enjoy your cosplay
We all need to get away from ourselves from time to time, and cosplay is a great way to do that. Let your imagination run riot and head for superb attractions that encourage you to dress up. Channel the inner child and have lots of fun!
When it comes to geeky things I like, I will happily be the first guy to get SUPER hyped up about the latest trailer, announcement, casting decision, etcetera etcetera… but as we get older we start to recognise how that may hurt us, and so we grow cynical.
When games don’t work like they should, when Suicide Squad isn’t the second coming of BatJesus (although if Bats and Supes get morphed into one entity that’s totally what he/they should be called) and when the next Fifa game includes pay to win options for online play called ‘Qooky Qrazy Qatar Mode!’, we can get a little burnt by our own optimism. I just watched the trailer for Fallout 4 and I’m cynical about it’s graphical quality for god’s sake. It’s a new freakin’ Fallout game, wow enough right? How does one stay hyped nowadays, without the hype train going off the rails?
1: LOOK AT WHO’S MAKING IT
If the creator has a great track record and the thing they’re making is playing to that creator’s strengths, you can bet your overly emotional investment into pieces of fiction that you’re going to enjoy it. I.e. Star Wars: Episode VII – The Force Awakens being made by J.J. Abrams, the guy who made Star Trek look like Star Wars. Fair bet. Or Avengers: Age of Ultron being made by Joss Whedon. The first one was pretty great, any fan of Whedon knows he’s great at dialogue and juggling multiple characters interacting, Avengers seems like a great fit (spoiler alert, it was pretty damn good!)
2: TRAILER ANALYSIS
What does the trailer show exactly? Does it know how to tease without giving the whole thing away? Does it know what it’s selling and how best to sell it? There’s nothing worse than a property being ashamed of itself and trying to be something it’s not.
What a lovely trailer!
A little bland…
Not that Ant-man looks bad at all, but that first trailer sold NO ONE on it. The more recent ones are a lot more fun and assure us that yes, this is a fun Marvel movie, but this first one is so serious! It’s a trailer for Ant-man! Play to your strengths!
3: PASSIONATE OR MONEY GRABBING?
All movies are made to make money. Might as well make a good one while you’re at it right?
Sometimes companies jump on movie trends without understanding why they’re popular, and end up mistreating the material and putting out abysmal rubbish like shown above. They didn’t do it as bad with the Andrew Garfield Spiderman films, but, again, they were clearly trying to profit off the whole big continuity universe thing without knowing what they’re doing, adding all these connections to Oscorp and chucking in every villain they can to build to a Sinister Six movie (that is no longer happening surprise surprise!).
Knowledge is knowing a tomato is a fruit, wisdom is knowing it doesn’t go in a fruit salad. I don’t know who said that but, the point is, watch out for funky fruit salads.
4: HYPE IS A GAMBLE
Being cautiously optimistic is the key here. Things can seem to be legitimate and so hype will be invested, but always remember that anything can go belly up. Anything. Getting excited about something without all the information on it’s quality is always a gamble, a calculated risk, and you can’t have all the information on something till it’s actually here. As far as games go, leave preorders at the door and wait for reviews. I love being hyped about new geeky things. I think anyone part of any fanbase of anything does!
But keep in mind one thing…
Just remember the last time people were hyped for a Star Wars film…
Recently, we have had a plethora of early access games, and although we have previously talked about Kickstarter here at Geek Pride, I want to touch on the gaming side. Early access has been a success and a failure in equal measure. For each dark example of a poor early access title, we have a great example to counter it with. Why though, do game developers want to release early access games?
Minecraft has been a shining beacon of Early Access gaming
Some do it to make money, in order to continue development, as without the financial support they won’t be able to. Given that most people who make games have a drive, and passion, to complete what they start, games are not cheap to make, nor are they kind on man hours . Without funding, most games would fall apart within months, so for these guys, Early Access is great. Most do it for feedback, to improve the game for those who will be buying it. You will be giving direct feedback to the people making the game, letting them know exactly what works and what doesn’t. The game can be moulded to fit the gamer and while not everyone gets heard, at least you have an input. A rare few like to scam us out of a few pennies, lining their own pockets with broken promises, some purposeful, some not. It appears, however, that early access is to here to stay. The question is, what does that mean for us?
Starbase DF-9 was a bad Early Access experience
Currently, as it stands, you are buying an incomplete gaming experience as your pre-order, discounted buy. You have access to a game that, really, isn’t complete. Back when I used to advance order games on console, I got an art book, maybe a model, perhaps a unique in-game item. Now I get an incomplete gaming experience. Some games (Elite Dangerous, Star Citizen to name two examples I am excited about) give you in game vehicles and bonuses to insurance cost as thank yous for taking part in Alpha/Beta development, or paying into the game early. Most Early Access games don’t make such offers however, you just get granted the same experience as everyone else. This rubs salt into the wound, especially during the later phases of the “Early Access” ladder. When the game goes into Open Beta, the price hasn’t changed, yet they get a better overall experience, and you feel that you have given them free feedback as play testers (Oh the days I actually applied for a position of game tester; AND got paid!). This leaves the majority of the gamer base feeling sour, burned out and unsatisfied with the game. That isn’t all that is negative about Early Access gaming though, something else that really irks me is a condition I call “Beta syndrome”.
I have played a game called Warthunder since closed beta; great game, was released to open beta on November 1, 2012. Since then the game has never, officially, reached a final stage. Despite never being deemed complete, people continuously play the game, . Warthunder has recorded millions of players on their game, but they drag their heels releasing the game officially. This is what annoys me, and most of the gamers who play the game, as they expect new content to massively outweigh the other issues in the game. They have started from a company that released a game we all wanted to play, changed business model half way through, and milked the community for cash. I get it, they need to make money. Luckily, I am not that stupid to not realise this, however they don’t need to do it at the expense of the gaming community, the very people that trust them. Releasing a bundle of tanks/planes for cheap doesn’t make us turn the other cheek to game balance issues, it just makes us see how shallow you can be. Unfortunately however, this isn’t a rare example, as many other games also do the same, releasing items/new content to convince you to not look at the flaws in the game. Trust me, gamers are fellows who never forget.
What can we do? Not a lot. The obvious choice for us gamers is to not buy into the entire experience full stop, not play those early access games, not join in with your friends who are screaming with laughter and spouting tales of enjoyment at the best game to ever be released. Or we can bite the bullet, take the risk, and buy into an experience that may, eventually, turn out to be another four year plus development that produces nothing but salted earth. A lot of people blame Steam, who really have created an absolutely amazing platform for new developers to put their games out there. If someone came up to you in the street offering you a box, with the promise of a great experience in it, would you buy it? You’d want to see what it was first, and that is what Early Access gaming is about, taking that risk based on what you can look at.
Warthunder is a hit-and-miss permanent beta
In essence, Early Access gaming has replaced the demo game, admittedly at the cost of half of a full game. I remember back in the day when PC Gamer use to have a 3 and a half inch floppy disc attached with demos for the game, something which is a rarity these days. Demos are still out there, though best be prepared for searching if you wish to grab them. If you are lucky, like myself, and have a great group of people you play games with, they will often give me an honest opinion on the game I want to play and buy, swinging my decision one way or another.
Steam Early Access Games
I don’t think that Early Access gaming is here to ruin the industry, if nothing else it has cut out the middle man between developer and gamer, giving them raw access to the pulse of the gaming industry. I do think that it needs some form of law, or regulation, in order to protect the gamers from fraudulent activity or scams. What that would look like however, I am unsure of. If Steam became too strict, people will just release early access independently and lose the visual advertisement that Steam provides. If Steam relax the rules, everything and anything will be released and gamers will suffer. Either way Early Access is here to stay. All we can hope is that the industry slowly looks up, takes notice and realises that gamers prefer developers who listen and finally release a full game at some point. We don’t want to play a game that is in perpetual beta, never completed, nor ignorant of the basic issues that we complain about. Physically, we want that sexy box, cute little model and art book. Electronically – we just want a complete game, something that will only be updated to fix bugs, but not have to wait for anything else. Release DLC, release add-ons, just don’t have me sat here four years later wondering why a two inch rock on the floor has just knocked out one of my tracks and two crew members, because you can’t be bothered to fix your maps (Looking at you Warthunder).
I trust in Early Access, let me know what you all think.
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