Home Blog Page 113

The Hateful 8 Teaser + Posters

This film has been in the works for quite some time. Tarantino’s second Western was in the works until the script was leaked in January 2014, and Tarantino decided to cancel the movie (he also decided that he would publish the script as a novel instead, just so it wouldn’t go to waste). However, after directing a live read of the leaked script in LA, Tarantino decided to change his mind, and so filming began a year after the leak.

Now we have a trailer to satisfy our theatrical palette, and boy does it deliver.

https://www.youtube.com/watch?v=gnRbXn4-Yis

So, here we have eight westerners who seek refuge in a stagecoach stopover on a mountain pass during a blizzard. Tarantino said that the inspiration for this came from episodes from television westerns, where the main character is kidnapped by a group of outlaws

“I don’t like that storyline in a modern context, but I love it in a Western, where you would pass halfway through the show to find out if they were good or bad guys, and they all had a past that was revealed. I thought, ‘What if I did a movie starring nothing but those characters? No heroes, no Michael Landons . Just a bunch of nefarious guys in a room, all telling backstories that may or may not be true. Trap those guys together in a room with a blizzard outside, give them guns, and see what happens.'”

Additionally, we have some character posters which were released recently which give us character names and their ‘titles’.

  • Kurt Russell as John Ruth, “The Hangman”
  • Jennifer Jason Leigh as Daisy Domergue,”The Prisoner”

  • Samuel L. Jackson as Major Marquis Warren, “The Bounty Hunter”

  • Walton Goggins as Chris Mannix, “The Sheriff”

  • Demián Bichir as Bob, “The Mexican”

  • Tim Roth as Oswaldo Mobray, “The Little Man”

  • Michael Madsen as Joe Gage, “The Cow Puncher”

  • Bruce Dern as General Sanford Smithers, “The Confederate”

The concept of ‘The Hateful Eight’ is an interesting one and I’ll be sure to keep an eye on this when it comes out this Christmas!

Film and Comic Con Sheffield

WP_20150815_001

Last weekend was Film and Comic Con Sheffield, held in at the Motorpoint Arena. Headlining the event was Michael Biehn (Reece in The Terminator and Hicks in Aliens, amongst many others) as well as Chris Judge (Stargate SG-1’s Teal’c) and Robert Englund (Freddie from A Nightmare on Elm Street.

Billy Dee Williams (yes, that Billy Dee Williams, who played Lando Calrissian in Star Wars) had also been scheduled to appear, but was unfortunately forced to cancel due to ill-health. Whilst this was unavoidable, and Geek Pride send him our best wishes for a speedy recovery, some attendants were naturally disappointed, as he was their main reason for attending.

Despite this, there was a still a lot to offer the convention goers. Michael Biehn and Chris Judge were both fantastic guests and gifted raconteurs. Michael Biehn also provided further insight as to his involvement in the forthcoming Alien 5.

Essentially, Fox have green-lit the proposed Alien 5 by Neill Blomkamp (who recently directed Chappie) with starring Sigourney Weaver in it. Alien 5 will be a sequel to Aliens, whilst conveniently forgetting that Alien³ and Alien: Resurrection ever happened (something many Alien fans have done anyway). The concept art that Blomkamp released prominently featured Hicks looking a lot like Michael Biehn does now, but with a heavily scarred face (from the acid burns he gained from Aliens). Michael Biehn had been asked by Blomkamp to audition for Chappie, but nothing came of it. Biehn’s feeling is that it is a case of waiting for the call to audition for Alien 5. Needless to say, everyone was stoked to hear this news.

WP_20150815_035

As well as the aforementioned actors, people could also meet David Prowse (Darth Vader) and Jeremy Bulloch (Boba Fett), as well as innumerable others. Many of them gave talks throughout the weekend on a series of themed panels on Star Wars, Game of Thrones and Doctor Who.

All of the guests were happy to answer the audience’s questions during these panels. However, there were an unfortunate number of questions which were incredibly inane. Thankfully, the actors were sufficiently aware, and answered some of the more pointless questions with a different answer.

It was refreshing to meet actual comic writers and artists at comic con, with John Wagner, Greg Staples, Nick Percival and many others making an appearance. What was disappointing was how so few novelists there were, which had Robert Rankin leading the charge.

As well as the actors, artists and writers, there was also a bevy of wrestlers too, as well as an associated panel. This is something I have never understood (I freely admit to having no interest in wrestling), but nevertheless the reason for wrestlers being at a science-fiction convention escapes me.

WP_20150815_037

It would not be a convention without the traders, and here they were out in force, filling the central space of the arena. However, it was great to find creators’ stands amongst the typical traders, with Devolution Comics and Miss Orky Designs standing out.

Costume and Play hosted a series of panels as well as a masquerade ball that showcased many of the costumes that were worn throughout the event.

The Sheffield Motorpoint Arena was sufficiently spacious to comfortably hold everybody, without feeling claustrophobic. This was despite the Saturday selling out completely. However, due to the heat and number of people that day, the air became stuffy, with many people complaining of headaches, Michael Biehn being one such case. Thankfully, the door people were happy to allow convention goers to enjoy a brief respite outside in the cool air.

The only other down-side was that only the main arena, and surrounding corridors, was used for the convention. Thus the various panels and talks were also held in the main space, which meant that there was a lot of background noise. This was mitigated somewhat by the event organisers strategically placing speakers around the talks, but it did not completely eliminate it.

Fallout: Shelter – Not Living, Just Surviving

I’m aware I’m a little late to the party here. But Fallout: Shelter has only recently hit the Android market and has been destroying me ever since. You see, as with most of the Fallout games, Shelter seems determined to make the post-apocalypse as harrowing as possible even if, in this mobile iteration, said post-apocalypse is cheerfully animated in cartoon form. Somehow the cuteness of the aesthetic only seems to make things that much more horrifying.

83f66ef3ed0c6649581df8ed6e92f96d-fallout-shelter

There’s a phrase that’s been used over and over again in apocalyptic/post-apocalyptic media, namely the idea of surviving not living. It’s the notion that, in the ruins of the former world, is it worth it to just be hanging on by your fingernails. It’s pretty much the dominant theme of The Walking Dead, with each safe place the group finds being revealed to not actually be that safe and their efforts to make it so usually failing. It’s almost kind of cliche now but, as with most cliches, that’s because it’s got a basis in truth. And yes, the reason I’m bringing it up is because it’s been my current experience with Fallout: Shelter.

I am aware that I’ve screwed up in the game. In fact, I’m pretty sure I messed up at the very beginning with the way in which I decided to build and assign my Dwellers. As a result of my mistakes, several of my Dwellers are dead and the rest are pretty much constantly on the brink of both starvation and fatal dehydration. I’ve been overrun by radroaches, invaded by raiders and had more fires than I can count. To be honest, it’s kind of amazing that any of my Dwellers are still going. I mean they’re miserable, hungry and thirsty but they just keep plugging away, working their stations. Their tenacity is somewhat amazing.

fallout-shelter-corpses

The thing is though, their refusal to die is kind of bugging me. At this point, I’ve pretty much given up on my first attempt at managing a Vault. I occasionally go in to collect the power, food and water they’ve prepared but, for the most part, I’m not a particularly attentive Overseer. And that’s something that should really be more of a problem for the Dwellers. One of the more brutal parts of Shelter‘s gameplay is the fact that there is no automatic collection performed by the game. Each module produces their resource at a certain time but if you, the player, are not actually on the game, that resource will just sit there until you return. So if you don’t have any stockpile and don’t click on that food for eight hours, your Vault will begin to starve. Although, I’m just assuming they die of starvation. It would make sense. Everything else seems to kill them. But, until they die, I can’t move on. It doesn’t feel right opening up a new Vault with the broken remains of my previous effort still just about ticking along.

Thinking about it, it’s probably for the best that I’m not actually in any sort of position even approximating responsibility for someone else’s life. Because it turns out I will wish them dead if it gets too hard. And Shelter is, kind of, hard. It’s obviously supposed to have that element of hardship that is crucial to Fallout games and, to a degree, what makes simulations like this kind of interesting. I’d say the real root of the problem I have with this difficulty though, is the ease with which you can get stuck in a rut because of it. I made mistakes that led to where I am in the game but, it’s in no small part due to the game’s design that I can’t escape this horror. And it’s sort of what’s causing me to question how much I actually like Shelter. Not in a bitter, “I suck at this so the game sucks” kind of way, but more in just a general questioning of whether the Fallout model works when dealing with a model of game that is fundamentally intended towards a more casual playstyle.

fallout-shelter-tips-get-rid-radiation-poisoning-what-endurance-raise-special-luck_1

Think of something like Tiny Tower. There’s a similar core mechanic to it, in that you oversee a building comprised of various different modules, each of which produces a different resource and are staffed by your residents, each of which has a skill set that sees them better matched to certain modules. The difference is that Fallout: Shelter  has added a load of hellishness to this formula that forces you to dedicate way more time and effort to something that should really be a game you pop onto every now and again to collect some coins. I should not have to stress over the fact that, because I haven’t looked at the game in half an hour, my Dwellers may be desperately crying out for food.

So, Fallout: Shelter, I don’t know how I feel about you. I know you are consuming of all time and hope. So maybe you’re an envoy of the Dark Lord, Cthulhu. Maybe you’re just a well designed mobile game that is determined to consume its players. Either way, you’re hard and you’re keeping my Dwellers on the edge of living in such a way that frustrates the hell out of me. So, I dunno. I guess I’ll just let them die and start again. Because this isn’t living. We’re barely surviving here.

 

A Dungeons & Dragons Reboot? Or: “Roll a Will Save VS Bad Cinema.”

0

 

So, as you may have heard, Warner Brothers have snapped up the rights to Dungeons & Dragons to do another movie under the title of the gaming franchise.

As I’ve already mentioned in my previous article, I am a long-time fan of the D&D franchise, having played the tabletop game since college and its PC incarnation, Baldur’s Gate, before that. Dungeons & Dragons has had many facelifts over the years and is now in its fifth edition. Not every one of the franchise’s outings has been successful however, and one such botched job was the poorly received original movie back in 2000. Not even the star power of Jeremy Irons and the marmite comedy of Marlon Wayans could salvage this movie from being terrible (although Richard O’Brien as the head of the Thieves’ Guild was a stroke of casting genius!).

Pretty sure this was Jeremy Irons’s face after reading the first D&D script.

Now, this new film venture has already faced a number of legal battles based on the previous film incarnations (yes, plural. It was a trilogy) due to licensing and what-have-you. This has now apparently been navigated around by, rumour has it, having this new film set within the Forgotten Realms world.

You may, on your travels, have heard the name R.A. Salvatore. Or perhaps, if that doesn’t ring any bells, you might know of Drizzt Do’Urden. Salvatore is an author, heralded as the Godfather of the Forgotten Realms world and the creator of many fanfic fuel characters such as Drizzt and long-time rival, Artemis Entreri (do not, I repeat do not Google the slashfics, unless you’re into that sort of thing). Will we see these characters in the new film? Who knows. It’s too early to say. But I will suggest you go out and buy the Icewind Dale trilogy of books to find out more about the setting and its characters.

Seriously, go read it! I’ll wait.

The last foray into the Dungeons & Dragons world of cinema did not end well, with one bad big screen effort and two straight to DVD sequels (which were arguably better films, actually). However, with WB at the head of this one, we can at least hope that there will be enough of a big studio push to make this. Saying that, having looked at the production team signed up already, I will remain hesitantly sceptical. On the one hand, we have Roy Lee (Producer of The LEGO Movie) and Stephen Davis (My Little Pony: FiM, which seems pretty popular), as well as Hasbro executive Brian Goldner to ensure it stays true to their intellectual property (Hasbro owning Wizards of the Coast). But, on the other hand, Courtney Solomon, from the original movie’s production staff, is returning and the script has reportedly been written by a chap called David Leslie Johnson, famous for writing Wrath of the Titans, Orphan and 2011’s Red Riding Hood (you know, those great, ground breaking blockbusters).

D&D will always have my heart from a gaming perspective and every ounce of me wants this to be a good venture for WB, especially after all of their hard work with the DC Comics TV shows. I want this to be the breath taking sword and sorcery fantasy epic it deserves to be, but I can’t help but wonder if it will be a brave new world as we step into the Forgotten Realms? Or will this all just be a sad case of history repeating? Only time will tell.

In the meantime, St. Cuthbert guide your way and Obad Hai see your crops grow bountiful. May your loot be great and your dice forever roll well!

I’ve been Craig. But at the weekends I’m a level 12 badass.

In the meantime, enjoy this wonderful bit of hamminess from the first film offering:

 

As yet, D&D has no confirmed director or release date.

Iron Maiden’s Speed of Light video is like a gaming retrospective

0

Heavy metal veterans and British institution Iron Maiden just released the video for their new single “Speed of Light” taken from their new album “The Book of Souls”, so why am I writing about that here? I’m writing about it here because the video for “Speed of Light” is one of the best music videos ever and plays like a history of gaming in 5 minutes.

The animated video by ‘Maiden’s Interactive Producer Llexi Leon features the bands long time undead mascot Eddie playing on an arcade machine. Throughout the video there are nods to various iconic games from gaming history of the last few decades filtered through Iron Maiden’s own self referential history. Classic games like Donkey Kong, Mega Man and Mortal Kombat amongst others all get the Maiden treatment as they are remade in the image of some of the bands memorable artwork from their long history.

Check out the video below and see how many references you can spot.

Fan Art Friday: Disney Style Game of Thrones Houses

0

Disney-fying some of our most loved characters from TV and film is a common occurrence, but today I stumbled upon one that particularly impressed me. Mariana Moreno, a comic book and visual development artist from Mexico and a member of Ka-Boom! Estudio’s creative team, has drawn our favourite houses from Game of Thrones as their house animals in the style of Disney. She has perfectly captured the characters, I mean just take a look at the Starks, Sansa’ portrait is perfect.
house_stark_by_marimoreno-d72l8a4

house_baratheon_by_marimoreno-d72l8p6

house_lannister_by_marimoreno-d72l8km (1)

house_targaryen_by_marimoreno-d72l8tb

If you enjoyed these why not go and check out some of Mariana’s other works of fan-art: http://fangirl-art.deviantart.com/gallery/

And if you just love awesome art and dinosaurs, go take a gander at come of her other work: http://marimoreno.deviantart.com/

Brilliant Animes for Fans of Sci-Fi

0

Science Fiction is likely one of most geek’s favourite genres. This and Fantasy provide some of the richest, most dearly loved fiction to every geek. Whether it be Star Wars, Star Trek, Starfox, or Star-ting to run out of ideas, there will be large parts of Geekdom as a whole dedicated to, and inspired by, space and the future, technology that is still to come and alien cultures still to be met.

There are some fantastic Animes available for Sci-Fi fans, and here are a few of my favourites, ones which avoid the oft-times obvious traps in Anime (if I see another villain whose goal is to unite all people into one entity, I may tear my hair out) and produce compelling stories:

Psycho Pass

psycho_pass_by_yzer0-d5w9bp4

In a world where one’s state of mind can be read and judged by a computer system, it is the job of the MWPSB and its criminal Enforcers to capture those whose Psycho Pass has become clouded, and who are likely to commit violent crimes, if they haven’t already done so. Psycho Pass is an examination of how people would operate in a world where everything about you can be determined by an overarching computer program, from your abilities to how you’re thinking and feeling, and how some would struggle within, and against, such a system.

It’s a fascinating view on the evolution of technology, and has some great character development for the main characters Akane and Kogami, one a new detective and the other a former detective who became an Enforcer because he could not solve a case years ago. I’d heartily recommend it.

Knights of Sidonia

ustv-knights-of-sidonia-netflix-original-4

A true space opera anime, Knights of Sidonia follows a young boy who has grown up in the bowels of a civilisation ship as it tries to find a new home for its people. He is found to have an incredible knack for flying the giant Mechs that Sidonia uses to defend itself against against the Gauna, a strange alien race who have driven humanity to the brink and continue to fight them even now.

As a Mech anime, it is a little standard, but what stands out is the world KoS takes place in: a futuristic view of humanity incorporating cloning, genetic manipulation, gender in a world where such things are fluid, and long-distance space battles. The latter is one of the more interesting elements, showing fights over thousands of miles with ships and beings who need days in order to turn or dodge. Whilst the second season does become a little bit of a harem anime, it is still breath-taking and brilliant.

Terror In Resonance

terror

Terror in Resonance is a little iffy as far as Sci Fi goes, but it does involve technology and ideas which aren’t currently available, so I’ve included it. You follow the activities of two young terrorists, whose names are only numbers, as they set puzzles and riddles for the police and perform non-lethal acts of terrorism in order to shake-up the Japanese government.

As odd a setting as this is, Terror In Resonance is still a brilliant series. Nine and Twelve are shown not only as criminals but freedom fighters, putting questions around what determines whether one is a terrorist or not. And, as the plot unfolds and we understand why they are attacking Japan, and why the U.S. government is getting involved to prevent their success, we find issues on experimentation and secret scientific projects, as well as an examination of a post-WW2 Japan and how their government reacted to defeat.

Steins;Gate

steins_gate

A scientist focussed on developing new gadgets and technology, who has produced a number of bizarre devices, finds that a microwave phone he has developed can send text messages into the past. What’s more, these text messages can affect the flow of time, changing how events one knows have already occurred happen. At least, that’s how it seems…

A strange and complex piece involving non-linear story-telling and compelling characters, Steins;Gate is a brilliant series reminiscent of the indie film Primer, complex and interesting.

Rhino Hero!

Every once in a while, you just take a punt. Will ‘Zombie Princess Slaughterthon’ be a good film? Will Funk/Grunge combo Puddle of Kool’s album be worth £2.99? How about that fish flavour popcorn you spotted at the local corner shop?

Well, this year my punt was a little yellow box called Rhino Hero. I don’t know why I went for it. The box art shows a cartoon superhero rhino like some random box of sugary cereal, and the gameplay description makes it clear this is a dexterity game, a genre I’m not typically find of. But I tell you what; I’m so glad I picked this up!

4789[1]
OK, so the box isn’t super inspiring but trust me!

Gameplay wise, Rhino Hero is like Jenga with cards. Each player is dealt a hand of roof cards, which have a pattern on one side. Each turn, the active player must ‘build’ wall cards on the previous roof card,following this pattern. However, some of the roof cards have a special ability which force the next player to draw another roof card, change the direction of play or best of all, make the next player have to add the heavy wooden Rhino Hero meeple to the tower of cards.

That’s it! The whole game is stacking wall and roof cards, moving the chubby protagonist and keeping a steady hand. The objective is to either offload all your cards first or have the least in hand when the tower invariably collapses.

A game in progress, showing the Wall cards, Roof cards and the Rhino meeple

So why is this game stuffed into my bag every game night? Well, it’s one of those rare designs of the perfect filler and the age-gap leveller. You can play RH with anyone with it’s simple ruleset, and can be played by anyone who can grasp it; the cards have no writing on them and the symbols used for the special roof cards is so intuitive you’ll not need more than a couple of ganders at the rulebook. It’s play time is also only about five minutes, including set up and takedown.

The downside to this simplicity? The game has no balance in terms of the roof cards received at the beginning of the game. If you’re dealt a hand of non-special roof cards, you’re basically screwed because the tie breaker for players with the same number of cards at the end of a game is who has the most special roof cards left. Other situations can also arise where the direction of play is changed so often that you’ll never get a turn before the game is over. Luckily the play time is so short you can always get revenge in the same evening.

The artwork is… fine. It’s simple and cartoony to fit in with the family-friendly nature of the game. The card stock is incredibly robust as you would expect when they need to take the beating they do. The symbols are now starting to rub away, however this is after a great deal of playtime so I can’t really complain about natural wear and tear.

Images from http://www.habausa.com/rhino-hero.html

A Game of Boards – Fantasy Flight’s GoT

0

In the wibbly-wobbly misty-wisty days of 2003, before your televisions had been thrown out of the window after the events of, well, [Insert Scene Here], Fantasy Flight Games made an adaptation of Game of Thrones. It was a strategy game, akin to Risk in some ways, but with a dozen layers of complexity, intrigue and backstabbing layered atop each other like some hideous lasagne. I’ve also heard it compared to Diplomacy – a real friendship-breaker, but I’ve yet to have the joy of playing that.

Thrones was expanded on over the years, before and after the TV series arrived, Fantasy Flight bringing out new cards, new factions and even new boards. But it’s the vanilla  “Second Edition” of 2011 that currently sits atop my stack o’ boards, a version of the game that includes six houses, ports, siege weapons, tides of battle and the vanilla map. There’s some whispers at the table of getting an expansion, since people seem to enjoy playing it – and even though I agree with them, this will never be a game I play often.

Fantasy Flight’s “Second Edition”, sans several components. There are so many pieces, even they haven’t set it up right.

The likes of Catan, Dominion, 7 Wonders, XCom, Munchkin, Flux…they’ve been staples of my gaming for a while, across a couple different social circles, and I think that’s because they all share something in common: they’re bite-sized. Catan and Dominion take fifteen to twenty minutes, per player at the table. If somebody runs away with it early in one of those games, or you screw the pooch in X-Com or Pandemic, then obviously, it’ll take a lot less of your evening to complete a playthrough. But with Game of Thrones, there is no quick game, there is no “maybe we can do something after”. It’ll take an hour, per person, at least. This kind of game length means you’re kind of tired of it by the end, so its weeks or months before you feel like picking it up again.

That’s because it’s complicated. Let’s say that first, before I go on to sing its praises. We need to get the elephant in the room out of the way. The rulebook, while enough to get you going, doesn’t cover every eventuality, and I’m not talking about a few blue-moon occurrences. Two or three times per game, it leaves us stumped. That could be because, generally, looking for any rule is a wade through poorly laid out chunks of text, rather than a quick scan down bullet-pointed lists, and when the game’s taking three hours already, patience can wear a little thin. However, if you think to have it open or printed before you start the game, you’ll find a nice Errata sheet on the Fantasy Flight website that’ll clear most, if not all, of that stuff up. I didn’t know about it until I came to do my background research for this – so maybe that’ll resolve a gripe or two.

The game is a mix up of combat and deception-based politics, with the ultimate goal being to seize more Strongholds than your opponents – holding seven at the end of any game turn is an instant victory, but whoever holds the most at the end of turn ten is generally the winner. This turns the last gasp of the game into an absolute bloodbath in some choke-points of the map, but also leaves a lot of room for sneaky underdogs to pick the pockets of their rivals. I generally start the game out being honest with the table, forming alliances and promising not to screw people over, Ned Stark style, but after I find the first two or three knives sticking out of my back, I adopt a kind of Baelish strategy. Usually something involving boats, siege weapons and a well placed House Card.

Time for a feel-trip, Boromir.

Getting onto those praises then, I honestly don’t know how they could get the depth of strategy and intrigue that the game can provide without that element of complexity. You’ve got five types of Orders you can give your stacks of troops (March, Defend, Support, Raid, Consolidate), and three of each Order token – though one of each set is also a special order with some extra powers behind it – mustering troops, more powerful raids, though simply being able to play extra orders alone is sometimes a boon. However, you’ll need to have maneuvered yourself to the upper-tiers of the King’s Court Influence Track to use those – something which takes place in bidding phases where you use the political Influence tokens you’ve gathered as currency.

Using too much of your political clout will leave you exposed when the Wildlings come though, cards of random destruction that punish Westeros for not banding together to defeat them, while the Night’s Watch reward the House that gave them the most support. Getting an extra Knight unit for supporting the Watch or losing your Fiefdoms Influence for being stingy can drastically alter the shape of the map next round. And that’s just the tip of the iceberg.

House Cards are played whenever a battle is fought – varying combat strengths and tactical abilities make or break a winning strategy.

While it makes the game really difficult to pick up for your first one or two runs, it gives it a huge replay value – limited only by how long it takes for you to figure out when your mates are going to pull their inevitable double-cross – with playing all of your orders in secret then resolving them around the table adding a quiet tension, not knowing where the enemy’s March order is taking those troops – is he defending the Supplies he needs in Blackwater, or coming for me at King’s Landing? Are they attacking overland from Moat Calin or using a boat to hop up to Karhold and farm Influence?

Its complex, its maddening, its frustrating, its hard to get into and its boring as hell to watch somebody play from the outside. But when you’re playing, trying to guide your house through the murky waters of Westeros politics, trying to fend off your rivals and consolidate your power, its one of the single most engaging gaming experiences you can have – especially if you follow my advice from Tunes for the Table. That being said – I would not recommend this game for everyone. If you’re trying to get somebody into boardgames in general, this is about the worst thing you could do to them. But if you know a few people who like their Risk or Diplomacy, really heavy social-interaction and strategy games, then they’ll love this. Maybe only once a month. But they’ll love it.

The Grindhouse Glory of ‘Who Killed Captain Alex?’

0

I have a treat for you, fellow movie geeks.

A whole film uploaded to youtube by it’s creators for your B-movie viewing pleasure, May I present….

Who Killed Captain Alex?

Uganda’s first action movie.

tumblr_n2azw44Sos1sou1vco1_1280

Made by director Nabwana Isaac Godfrey Geoffrey (pictured), this movie is probably the most cost effective production in history, with a budget of about £20 tops, and an enormous set of balls.

Where most micro budget features might settle for a small cast, and realistic ambitions for what can be achieved, …Captain Alex? and the other Wakaliwood (the name of their studio, after the village slums where they live, and shoot) productions that have followed it throwing in massive gun battles, Kung fu brawls, helicopter chases, blood, explosions and CG effects, as well as energy, enthusiasm and tireless dedication and inventiveness which transcends the humble origins of a film made for the amusement of family and friends, and has given rise to something that has garnered fans around the world, whose support through patreon and kickstarter is keeping the Wakaliwood enterprise in lead pipes, wooden bullets and blood-filled condoms.

There are several aspects of this film that I find excellent,

The DIY Attitude

img_0706
Take that Scrapheap Challenge!

Plenty of people reckon they could make a film if they wanted to, few ever do, fewer still ever finish the damn thing, and only Nabwana has done so using props, camera cranes, green screens and COMPUTERS assembled from junk scavenged from the slum where he lives. Particularly fascinating are the vast array of guns, made from scrap wood and metal pipes, and then deployed in vast numbers on screen. The legendary junk computer, cobbled together from old parts, and presumably running some kind of Frankenwindows, is used for editing and adding in the most shonky yet shameless CG effects you will ever see.

tumblr_nknazrKLGd1qedblno2_r1_540
At least it looks better than the Star Wars Special Edition CG

…Captain Alex began life as a fun project for the people of Wakaliga, and a way for them to earn a crust, each cast and crew member paid in DVD copies to be sold on by them, for which they keep the proceeds, Its excellence has seen it grow from there to the best thing on the internet. The whole thing is fun, and it’s meant to watched as such, with tongue firmly in cheek.

 

The 80’s Action Influences

CAL012

Predator looms large over this movie, it’s namechecked almost immediately and many of the actions scenes take place in a jungle that fans of Arnie’s testosterone-drenched epic will find familiar. The commandos of …Captain Alex are also similar in their attire to their Predated counterparts, and they are similarly liberal with their bullets, and never EVER need to reload.

3
Remember Ol’ Painless? Meet OI’ PainFULL.

The whole thing is inspired by the kind of movie that Hollywood doesn’t really know how to make anymore, outside of joyless cash-ins like The Expendables.

 

The Legitimately Awesome Kung Fu

wVGSe8f

One of Nabwana’s greatest triumphs is teaming up with a local academy which teaches local kids kung fu, the proper, old-fashioned 70’s, Enter The Dragon kind. The graduates of this school are evidently willing to troop out in large number to fight on film, and they’re good! All Nabwana has to do is point a camera at them and let them go, The Raid style. But then comes the real stroke of genius, speeding up the footage. This simple expedient turns the scenes from being just home video footage of martial arts practice, into this mad, Looney Toons fight scenes. It’s brilliant.

 

The Video Joker

img_4563_emmie_web-jpg

This is the real ace in the hole.

In Uganda most people watch movies in video halls, with films from Nigeria, Ghana, (Nollywood and Gollywood) as well as western films, or home grown products like this one. The mix of languages needing translation has given rise in Uganda to the Video Joker, or VJ, who will sit in the hall with a microphone and live translate the movie for the audience, except the VJ doesn’t only do that, they narrate the story, hype up the movie with random interjections (“One hell of a movie!” “Incredible Action!” “Commando!” etc.) and make jokes at the films expense, MST3K style.

CAL005
Maybe I’m getting that gritty Mario Bros. reboot after all?

 

The VJ takes the knob labelled “FUN” and turns it up to 11, and the version of Who Killed Captain Alex on youtube features commentary throughout by the lunatic VJ Emmie, inducting foreign audiences into how domestic audiences would consume a film like this. Namely collectively laughing and joking along with the action, in a participatory, community experience, very different from the passive, almost reverential code of silence in western cinemas.

This film is an absolute joy and you can watch the whole thing below, or if you don’t have a spare hour and a half right now, check out the action scenes supercut, then dive in for the full, bonkers experience.

Full Movie

All The Action Scenes

 

To find out more about Wakaliwood movies, you can visit http://watch.wakaliwood.com/