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Mr. Craiggy’s Top 5 Steam Halloween Sale Picks

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Happy Hallowsteam!!

It’s that time of year again where Valve put a lot of horror games (and this year, a lot of non-horror games too) on sale over the course of the Halloween period. It also coincides with payday, which means I’m going to be on instant noodles for the entirety of November I think…

What is it about horror games that fascinates gaming audiences? Is it the thrill and adrenaline of being chased? Perhaps it’s the shock and sensation after a jump scare. Perhaps we’re all just masochists and enjoy putting ourselves through the mental trauma. Personally, I love a good horror game, with the Silent Hill franchise, the original Dead Space (before the games got too shooty) and Amnesia being among my favourites. But, with the rise of Indie developers and with horror being a very popular genre, there has been a massive influx of games that you scare fans out there might not be aware of. So, here’s my Top 5 picks for games in this years Halloween Steam sale that you might not have heard of before.

He just wants a hug

5 – Lucius: Lucius (Available for 69p or in a twin pack with its sequel for under a fiver) sees you taking on the role of Satan’s son. No, not Damien; that must have been copyrighted or something. That’s right, the titular Lucius. In this game, you must use your unholy hell powers to manipulate and murder those around you, be they adoptive family, friends or, well…anyone who gets on the nerves of his demonic nibs. The game plays similar to a Hitman game; locate target, murder target, run like hell (pun intended) and don’t get caught. While the second game feels a lot better put together, I suggest picking up this one first because they are sequential from a story perspective (Although Lucius II does give a good recap), and at 69p you can’t really argue.

What could possibly go wrong?

4 – Doorways: Doorways is available in a collected edition, with chapters 1-3 being bundled in together at £2.99. This game follows your classic survival horror theme of giving you very little information to begin with but telling the story through notes picked up during play (see: Amnesia) and, without giving too much of the plot away, Doorways sends you on a journey of discovery, but those discoveries aren’t particularly pleasant. These games provide an expected level of atmospheric and enviromental scares, both lingering and jumpy and Doorways is sure to give you a great experience.

Bring a coat.

3 – Kholat: There have been a lot of horror games over the past few years that have branched out from your typical “stuck in a mansion/asylum/spooky building” setting and taken the scares outdoors. Forests are scary at night, it’s true; there is an inherent, primal fear ingrained in people of being alone in the dark and outside of our shelters. Kholat takes this to the next level. Based on the Dyatlov Pass incident in 1959 up on Kholat Syakhl (literally meaning “Dead Mountain” in Mansi), this game puts you face to face with the terrors of the cold, along with the psychological fear of isolation and the deterioration of the human mind. Although there are night sequences in this game, a lot of Kholat utilises the stark whiteness of the snowscape to bring about its scares, which is refreshing, using such a bright palette instead of the drab, dreary dark schemes of most horror games. Plus, speaking of Starks, this game is narrated by Sean Bean! Kholat is one of the more expensive games on this list at £7.49, but is still definitely worth a look!

Mary is my waifu

2 – Damned: This game is particularly special. Damned is a randomly generated online multiplayer horror experience. Similar to the Some Vs One shooter Evolve, Damned takes up to five players and places them into a stock horror location (mansion/hospital etc.) with four players being the survivors, working together, solving puzzles and trying to escape while one player takes on the role of one of four monsters (my favourite being “Mary”), each with their own playstyle and abilities, from setting traps to detecting loud players to just outright gory stabby murder death. Damned is currently on sale for £5.09 and it very nearly got my top slot, as it is a lot of fun and brings a very interesting dynamic to the survival horror genre by encouraging cooperative play, but it still suffers from a variety of unfortunate bugs which does hinder the game a little bit at times.

A puzzling look at psychological horror.

1 – “I have no mouth, and I must scream.”: This game, based on a short story by Harlan Ellison and very heavily influenced by the artistic works of the late H.R. Giger, is a psychological point and click adventure game with some particularly graphic and unnerving themes. I don’t usually play point and click games, but this one won me over and that’s why I’ve given it my top slot in this list because if I can be convinced into enjoying a point and click adventure game then it must be good! There are several story paths in this game, each following one of the characters from the original short story and putting them through their own twisted form of torture by the All Powerful Supercomputer known only as AM (As in “I Am”, for those up on your theology). Usually retailing for under £5, this game is always worth a look, but in this weekend’s sale it’s only £1.19 so you’d definitely be missing out, not buying for that price!

 

So that’s my round-up of games you might never have heard of or thought about playing, all on offer in this weekend’s Steam Halloween sale. Hopefully you’ll find something you like, and if there’s a game you feel should be on this list or that you think I need to try then please mention it in the comments below! I love getting game recommendations.

Stay safe this weekend, folks. Bar your doors and keep your holy symbols close. There’s ghosts and ghoulies and all manner of monster out there just waiting to nibble your noses, so it’s best to stay indoors and play some games instead!

Until next time!

John Constantine returns to TV screens on The CW’s Arrow

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Next week sees the return of cantankerous magus and “nasty piece of work” John Constantine to TV screens as the character makes an appearance in the fifth episode of season 4 of The CW’s hit show “Arrow” named “Haunted”.

The episode features Matt Ryan returning to the character he played in the criminally shortlived NBC show Constantine after Oliver Queen aka The Green Arrow played by Stephen Amell finds himself out of his depth dealing with otherworldly forces. Whilst Constantine may have had its flaws Ryan’s portrayal of former punk turned magus John Constantine was one of the highlights despite the limitations of the shows network, a network which developer David S Goyer has since said was the wrong home for the show. The episode has even got its own hashtag on Twitter #ConstantineOnArrow.

Check out the preview of the episode below.

DeckManiacs – Boost MTG Box Reviews

I’ve got something to admit. I was never the biggest fan of boxes due to their random natures and, quite often, high price point for little in return. Few have interested me enough to look at them twice, largely due to never being able to guarantee the gear that you receive. DeckManiacs.com, as their name implies, specialise in the distribution of monthly boxes of gaming boxes of the card variety, whether it be Pokemon or Magic the Gathering.

Both retail at £29.99 a month with the option to pre-pay 3 months (£83.99) or 6 months (£159.99), meaning a slight discount is applied if you go in it for the long haul. First impressions can mean a lot and, as per the vast majority of loot boxes, you don’t receive the gear in a neatly packaged box but instead a sturdy, if slightly ragged, box and, upon opening it, find everything wrapped in a Razer-esque green tissue paper. Regardless, we aren’t here for the wrapping, the goods lay below in the cavernous depths of lots. And lots. Of that damn tissue paper.

I'm not saying this was me, but...
I’m not saying this was me, but…

Upon everything falling out onto my floor as, quite frankly, I’d had enough of looking for a natural opening to the wrapping and instead ripped it to shreds, I was rather impressed. A wide array of MTG goodies laid out across the barren floor, as well as, surprisingly, a break down of everything that was included, including their prices to show you how good a deal you had received. My contents were as follows:

  • 9 MTG booster packs – RRP £32.31
  • 1 BZF Deck Box – RRP £2.99
  • 1 Pack of BFZ card sleeves – RRP 6.99
  • 2 Large Chessex dice – RRP £.082
  • 1 Token pad
    • Total Value – £43.11

As you can see, I easily got above the £29.99 asking price and, as a whole, was pleasantly surprised with everything that I got. Very few subscription based boxes are as open with the cost of their monthly boxes as DeckManiacs were and, for that, I can’t applaud them enough. An overall great option when you’re in the market for MTG cards and, one can only hope, they bring other card variants into the mix to collect of the popularity of other geekdoms, such as Yu-Gi-Oh, for example.

TTG The Walking Dead Season 1 Or: “How is Craig only playing this now?!”

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A few days ago, I got in from work and I wept. I wept for the tough decisions that I had been faced with, I wept for the blood that was now on my hands, I wept for the challenges looming ahead of me, but most of all I wept because of the person that I was becoming, or perhaps that I always had been without even realising it…

I am of course talking about season one of Telltale Games’s The Walking Dead, which is available on most gaming platforms. I am specifically referring to the Xbox 360 edition in this review however, as it is (at least until the end of this week) completely free as a part of Microsoft’s Games for Gold initiative and their Shocktober event.

I will preface this review by saying that I am a terrible TWD fan. Yes, I enjoy the comics and I enjoy the show, but my word I am so behind on watching it! I mean, I haven’t even finished season 2 of the TV show…
You can imagine my hesitation at looking to play a videogame that may contain potential series spoilers, but I was relieved to discover that not only is this game based more closely on the comic book series, but is also set as a prequel to the major events of both comic and TV version.

Ooh he’s a tough cookie.

In this game, players take on the role of Lee Everett, a former University professor.
The game begins with Lee under arrest, the car hitting a Walker, crashing and then the expected “Let’s not use the Z word even though the game does at points” shenanigans ensue.
Very quickly after the game’s opening sequence of getting used to the controls (which flows very nicely and gives you a real feel for how the game is going to pan out from a playing perspective), Lee meets Clementine and it is here that we begin to get really invested in things.

She’s the real reason we’re here.

This game is, as with other TTG offerings, more of an interactive storytelling experience, where the player’s choices influence the progression of the story. Clementine is used in this respect to great effect, acting as a moral compass for the player as Lee takes on her guardian role and she learns from his words and actions.

TWD is marketed as a Season and was released in episodic instalments in 2012 and with the sequel, Season 2 being released in 2013 so yes, this game has been around for a good while now, and GP have reported on it previously as a heads up feature, but remember where I mentioned how I was really behind? Yeah, that…

Still, better late than never. This game has fully grabbed me and I found myself genuinely struggling to make some of the harder choices, such as which NPC lives or dies in certain situations, and this isn’t made any easier by the addition of a time limit, forcing snap judgements on the player which will then alter the remainder of the game.
Fascinatingly though, at the end of each episode, the game will tell you how your decisions stacked against the rest of the world’s players by showing you percentages of choices made. Also, interestingly, the majority of these decisions are very close, with very few being over 70% either way.

Just some of the characters you can/will meet.

Graphically speaking, this game definitely draws influence from the comic books, with its cel shaded animation and stylised characterisations and I really like this as a design choice by TTG as it is a reminder that this game is firmly set within the comic universe of TWD as opposed to the show, and it allows the game to get away with a bit more from a shock and gore perspective.

Overall, I cannot recommend this game enough. If you are a fan of The Walking Dead as a franchise, then this game is perfect for you. If you like zombies but aren’t really into TWD then still give it a try, as this is zombie survival at its purest form, with tough choices and engaging characters who you both love and hate. As a game, you can be left feeling a little alienated as your actual playing takes a back seat to the story as it unfolds, but as a narrative experience this is one of the finest pieces of storytelling I have ever experienced and it still holds up today!
And as I said in my opening, until the end of the month this game is completely free with a Gold membership on Xbox 360 (or through til November 15th if you have an Xbox One).

Until next time, happy hunting, conserve your food and ammo and always go with your gut instinct.

I can’t wait to sink my teeth into Season 2!

The Best Depictions of the Big Bad Wolf in Pop Culture

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He’ll huff and he’ll puff and he’ll eat your granny because he’s the Big Bad Wolf. Widely recognised throughout many cultures, as a villain and predator, the wolf appears in many a fairy tale, fable and folk lore. I’m pretty sure the majority of us grew up with the Three Little Pigs & Red Riding Hood being some of the first stories read to us as wee babes. When a character is so well known, writers have to work a little harder and add a little twist, to breathe new life into a childhood memory..

Recent pop culture has embraced of the big bad wolf and created a number of depictions that are genius, endearing and a ton of fun. Allow me to share with you my favourites and beware for spoilers if you haven’t watched/read the material I’m talking about.

Wolfie from Shrek

What better way to change up and old wolf then making him a misunderstood cross dresser with a penchant for Granny’s clothes and piggy porn. In his first appearance we see him sold to Lord Farquaad’s army by Red Riding Hood later to be discovered sleeping in Shrek’s bed. In Shrek 2 Prince Charming gets an unwelcome surprise when he finds the wolf in bed and not Fiona. If you should doubt this wolf is a cross dresser I would like to remind you that in Shrek Ever After his alternate reality self dresses in a maid outfit. Though this wolf’s appearances are relatively brief in the films his presence certainly add a little something for the grown ups forced to watch this film over and over.

Shrek_2_Prince_Charming

Red – Once Upon a Time

Little Red Riding Hood and the the Wolf have a violent history together. We are all aware of the Grimm version but earlier versions, as with many fairy tales, are much darker. In one variation Red is tricked by the wolf into eating her own grandmother and then lured into bed with him eventually making her escape by persuading the wolf she needs to poop and doesn’t want to do it in bed. Weird.

Once Upon a Time decided to change their relationship in a genius goosebump inducing way. From the start of the series it is obvious Ruby is Red, she wears red and even work for her Granny in the local diner, but it is not until we see her back story in the Season 1 episode Red Handed, that we discover the dark secret.

Once-Upon-a-Time-Red-Riding-Hood-and-Wolf

We’re introduced to a village living in fear of a wolf and a granny spending her evenings during the full moon protecting her granddaughter from the threat of the predator. Red naturally falls in love Peter and through some assumptions made by Red and Snow White they persuade him that he is the wolf. In order to protect Peter from the mob and save the lives of the villagers Red flees with Peter into the woods and ties her true love to a tree before the full moon. Snow White lets slip the plan to Granny who panics and heads after them crossbow in hand because they’ve made a terrible mistake. Arriving too late Snow and Granny find Peter dead and they wolf snarling, it is Red who is the wolf and she has just killed her love. It was the magical red hood that had stopped her changing into her wolf form.  It was a moment that made exclaim “Nooooo”. Of course when the citizens of Storybrooke have their memories restored and the curse broken, Ruby remembers and gets to use her wolf powers to do good. She is awesome.

Monroe – Grimm

Technically a Blutbad Monroe hasn’t specifically been declared as the ‘big bad wolf’ but he is definitely a wolf with the potential to be bad, and by bad I mean well ‘ard not evil. Monroe is a gentle character who admits to a darker past of hunting and killing, now reformed and a vegetarian, he helps Nick the Grimm track rogue Wesen, is a fountain of knowledge and plays an important role in supporting Nick’s transition into the world of Wesen.

monroewolf

Monroe is endearing, sweet, funny and an excellent clocksmith. He fights against centuries of conflict to break down prejudices between Wesen to live in peace. Going against the wishes of his family he marries a Fusbau (gentle fox like creatures) standing for love over tradition and they are one of my favourite couples on TV.

Bigby Wolf – Fables

I’m am going to take a moment to advise to go and read Fables, it is a fabulous take on the fairytale characters and an absolute must read for comic fans. First appearing the the celebrated comic series Fables, Bigby Wolf is the child of the North Wind (father) & mother Winter Wolf but had a tricky start in life. Teased for being the runt of the litter by his brothers’, his father left them followed by the death of his mother and his brothers leaving to learn from their father. Bigby stays to protect his mother Winter’s body but fails. From that moment on he vows to kill something bigger everyday and over time discovers the gifts inherited from his father. Needless to say he lived up to his vow and became the biggest baddest wolf, wiping out whole villages. But let’s skip forward to Fabletown where, now in human form, Bigby takes on the the mantle of Sheriff, utilising his canine senses to uphold the laws.

I30_Bigby

One of the appeals of this portrayal of the big bad wolf, is that although gruff and at times scary, Bigby is a reformed villain who fights with everything he has for the side of good. He also has one of the best romantic story arcs I have ever read, his love for Snow White beginning well before she ever realises, though these things are never simple the emotional investment is well worth it.

bigbywolfaswolf

As well being one of the main characters in the Fables comic, Telltale Games also released The Wolf Among Us, an episodic interactive mystery drama graphic adventure video game (wow that’s a mouth full) featuring Bigby as the lead – once again proving how popular a character he really is. I am yet to read the final two trade paperbacks that finish the series but I have my fingers crossed for a happy ever after ending for Bigby and Snow.

Sorcery! 3 – IOS App Review

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Over a year has passed since I last traveled with the sorcerer from Analand on their quest for the stolen Crown of Kings. Back then, inkle Studios seemed to be content simply creating incredible digital gamebooks. Since then, however, they released 80 Days and what I would consider a “gamebook” evolved into a completely different beast. Gone were the linear paths, the sensation that you’re cinched into a story that has an explicit beginning, middle, and end. Instead, here was interactive fiction that opened up an entire world and asked you where you wanted to go. That’s Sorcery! 3 for you!

Truth be told, Sorcery! 3 takes everything I assumed about gamebooks (including the original text that it’s based on) and turns it on its head. It’s a mind-blowing piece of interactive fiction and, combined with the imaginative Sorcery! and Sorcery! 2, becomes an epic tale unlike anything I’ve ever played.

Sorcery! 3 begins right where the second chapter ends, with you outside the North Gate of Kharé. If you’ve played the previous chapters, you’ll immediately find yourself in familiar territory. Back is the same, groovy 3D map. Back is your avatar, looking like the mundane board game piece you’ve come to know and love. Back is the customary dotted line tracing your route across the map. At this point, it feels like an old, comfortable slipper.

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Where should I go next?

At the incumbent stage in your journey, you learn about the seven deadly serpents who are hunting you down on their way to tell the Archmage of your quest to retrieve the Crown of Kings. Allowing any of the serpents to survive and spill the beans will make your chances in Sorcery! 4 that much harder. The game could have gone on like this til kingdom come and I would have been absolutely satisfied with that, but about 20 minutes into your perilous journey, everything changes.

These modifications come in the form of lighthouse- like structures that litter the landscape. Where these beacons’ gaze falls, the wastelands are sent back to a time nearly 1000 years earlier, before the Baklands were cursed and turned into the harsh hellhole that they currently are. So, while your journey begins in a lifeless desert, by utilising the beacons you will visit spirits from ages past, transforming dilapidated ruins to bustling cities and wetlands that only moments ago were arid steppes and fissures.

It’s a delightful instrument for the narrative, the way this is graphically depicted in-game is phenomenal. You can rotate the beam of light and adjust its trajectory and scope around the map. It’s a really cool effect that makes you want to explore everything both in the current time as well as in days past.

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Let there be light!

The beacons also offer a means of transportation, as you can teleport between beacons as you uncover them. It will become common practice as you’ll need to alter the beam of light on towers to help you solve puzzles and uncover the location and weakness for each of the seven serpents.

This means that, unlike the previous Sorcery games, you’re not confined into a linear path. You need to traverse the entire map to find each serpent’s weakness, and then uncover its location, preferably in that order. You’ll stumble across terrain that is impossible to cross, only to have to backtrack to use a beacon to alter the land back to a friendlier age when means of crossing were available. All this backtracking gives Sorcery! 3 depth and playtime that dwarfs its predecessors. I finished the first two chapters, combined, in less time than it took me to track down all seven serpents in this new episode.

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Is that it?

Much like 80 Days, Sorcery! 3 keeps track of how long your journey lasts. By the time I had killed my last serpent, 41 days had transpired which was, apparently, too long. I took my own sweet time exploring the vast landscape as much as possible. Still, I was told that even though I had slain all the serpents, the Archmage had gotten wind of my journey. It was a bitter sweet victory. I will be trying again. Similar to 80 Days, the replayability here is high. Speed runners can keep trying to beat their best time through the Baklands.

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I was never good with numbers

The combat in the game is similar to the previous titles which is the game’s only real Archilles heel. I do not like the combat system in these games (many will disagree with me). While I’ve been told that there are cues in the text indicating how creatures will react, I find the text during combat nebulous at best and downright misleading at worst. It’s not a game breaker by any means, because no matter how badly you fare in combat you can always replay the fight knowing a little better what to expect and what cues to look for, but that means I had to replay many battles several times simply to avoid the game telling me how erratic my combat was. When In truth, I had fell to the “numbers game”.

It got so infuriating, I reached a point where I dreaded combat encounters and would select choices to avoid fighting as much as possible. It’s a testament to the writing, storytelling, and everything else within the game that I am oblivious to it.  I’d rather spend my time exploring this world and solving its puzzles than guessing at numbers. And I was never good with numbers. Besides, each serpent has a weakness that makes combat easier (or not necessary) if you are smart enough exploit it.

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It’s harder to pronounce it in real life.

if you prefer to wave the magic wand,  you can cast spells in Sorcery!. You need to invoke various constellations – each representing an arcane rune – in order to spell out magical words. Most of these are self-explanatory, and a few are fairly standard for an RPG – ZAP lets you unleash a lightning bolt, while HOT creates a fireball – but many are less bourgeois and open up a wide array of possibilities. For instance, JIG forces creatures to dance to an enchanted melody played on a bamboo flute, and SIX creates five clones of the caster that can be used to confound and attack foes. Some spells drain your stamina when used, while others require a magic focus like sand or a flute to work. No spell is a red herring, it can be used to get you out of a sticky situation – often resulting in hilarious consequences.

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Hello there! Am I supposed to be you?

If this is your maiden foray in the Sorcery! world, you can create a new character and start fresh at the beginning of the Seven Serpents, but where Sorcery! 3 excels is after playing through both parts one and two with the same character and then importing them into this chapter with an inventory and history intact. It ushers in a truly epic feeling as you use a cap that you found back in the Shamutanti Hills to cast a spell, or run into a character from Khare out in the wilderness. There is a sense of continuity and accomplishment that just doesn’t happen that often in video games.

Whether you’re continuing your quest or starting a new one, Sorcery! 3 is unlike anything you’ve ever played. It is a real eye-opener. Its hybrid of puzzle-solving, combat, and liberal choose-your-own-adventure handling have created a novel form of entertainment that I absolutely cannot wait to get back into. Once again, inkle Studios has outdone themselves in creating the paradigm for interactive fiction, and causing us all to wait for the next chapter with bated breath.

 

First Trailer for Marvel’s Jessica Jones is a Dark Affair

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After Marvel and Netflix’s Daredevil garnered pretty much universal acclaim from critics and fans alike the bar was set pretty high for Jessica Jones starring Krysten Ritter alongside Mike Colter as Luke Cage and David Tennant as antagonist Killgrave. Now after various teaser trailers the first full trailer has appeared and just like Daredevil Jessica Jones is a much darker Marvel than seen elsewhere in the MCU.

Based on Alias, created by writer Brian Michael Bendis and published via Marvel’s MAX imprint, Jessica Jones is a former superhero who has turned to being a private investigator after a traumatising encounter with manipulative sociopath Zebediah Kilgrave.

Check out the trailer below.

Crimson Peak – No.

I recently got to watch Crimson Peak in theatre, then I needed a few days to recover. Not because I was so mind blown by its amazing storyline and its great visual effects, but because it had been so bad it almost veered into it’s good  territory. Almost.

Crimson Peak, marketed as a gothic romance, is more of a story belonging in paperback  form than on the big screen. It tries, it really does, and all my respect goes to the actors that actually do their best to work with a script that’s lacking, while pretending to be horrified by some of the worst special FX ghosts I’ve seen in recent years. Somehow despite its attempts, it never quite reaches its goals.

**SPOILERS BELOW**

Crimson Peak is the tale of a young American woman, Edith Cushing (Mia Wasikovska), swept off her feet by the dashing baronet Thomas Sharpe. He’s played by Tom Hiddleston, so we’ll pretend her sudden drop in IQ is due to his baby blues batting at her for about a week. A budding author, she writes novels that, for that time period, seem strange, particularly coming from a woman. It’s the late 19th century, after all and she writes ghost stories. Still, she is independent, doesn’t particularly believe in marriage and wants to spend her time either writing or reading. Did I mention she sees ghosts? Cause she does. Her mother’s ghost in particular, who keeps giving her useless warnings without any context: Beware of Crimson Peak,  or a variation to that theme.

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Now this lovely young lady, who’s admired from afar by Dr. Alan McMichael (Charlie Hunham) loses all of her features once Thomas Sharpe comes into the picture. A dreamer who wants to restore his house’s former glory, always accompanied by his older sister in his travels, Thomas gives her the puppy eyes and she melts into a puddle. Edith’s genre savy father (Jim Beaver) can spot a crook from a mile and actually investigates the dashing Prince Charming,  unfortunately he gets his head bashed in before he could ever tell his, now somewhat feeble minded, daughter the truth. Unfortunately the case is investigated by the worst police officers in America, who conclude that he somehow slipped and broke his face entirely against a sink. Much like how you’d stab yourself repeatedly in the stomach while shaving with a BIC.

Sad, depressed, young Edith marries Thomas and returns to his house of horrors, aptly named Crimson Peak, because the snow turns red during winter. Here she discovers the place is populated with ghosts. This house of horrors has a gaping chasm where the roof should be, with leaves seemingly falling from the sky, since the house is much taller than any vegetation around. However, brownie points for using the hole in the roof as a way of marking the passage of time. Leaves turn to snow soon and we are to understand she’d been there for a while.

The story moves rather slowly and for a movie that’s almost two hours long it can get boring. The use of jump scares is actually not  a point in the movie’s favour. It tries to build up a world of fear, not so much due to the ghosts, the spirits being secondary to the story, but due to the fact that Edith discovers the one person she’s given her life and trust to is a fraud, a liar and potentially a murderer. But that is ruined by the pacing and the fact that for the  most part the film contains so many cliches that it borders on parody.

Murdered wife screaming from beyond? Check. Murdered mother screaming from beyond? Check. Abusive parents? Check!! Did I mention there’s incest too and at some point Edith ends up pushed through a hand rail? I am sorry, but since this scene followed the one where she finds her husband in bed with his sister, I couldn’t help but see Bran Stark falling off a tower. Except Bran somehow had a better story to work with. And that’s saying something, given how little even he is given to do.

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Don’t they just look angelic?

After one removes every single parasitic aspect of the movie, leaving it to the bare bones, it’s pretty straightforward. Thomas and his sister, Lucille, have been involved since he was 12, make that what you will, and in a fit of anger the lovely Lucille killed their mother with an axe when she tried to put a stop to it. Since then, they’ve been travelling the world, with him marrying young, impressionable women, taking their money and then slowly poisoning them – see where the ghosts come from? My question however is, how exactly, since he’d been married twice or three times before, to presumably rich women, did he not manage to fix that damn hole in the roof? Put a tarp on it or something?

Edith figures out their plan and manages to foil it, while running on what looks like a broken leg, from two seemingly demented siblings. But it’s okay, because Thomas is actually a good guy, in the end. He only stood on the sidelines, letting his sister do the dirty work, while he kept polishing his halo.  Where is that sarcasm font when one needs it? And his ghost, since Lucille stabs in the face, saves poor little Edith and poor Dr. McMichael who came to save the day and got stabbed for his efforts. It’s probably why his ghost looks much prettier than anybody else’s.

I suppose towards the end Edith does recapture some of her attributes, fighting for her life with all her might and renouncing the love she had for her creepy husband, but it takes so long for her to show any semblance of intelligence that it feels like a cheat. I mean, I am fairly sure that if I were in a bath tub and there was a creepy, clay covered, half-skeleton running towards me I’d high tail it out of there faster than the Road Runner. The idiot ball was passed around everyone in this movie, but she had the honour of holding it the longest.

Jessica Chastain was actually the one that was the most believable and while insane, her character was the biggest draw of the movie. Everything else seemed hilariously silly by comparison, but she, in a world populated by seemingly crazy ghosts, stood out as the real villain. I mean, she did kill her mother and poisoned her sisters-in-law with a bright smile on her lips, not to mention she initiated a relationship with her younger brother when he was still too impressionable to know better. This was where the movie seemed to be going all along, a proof that the living are worse than the dead and the sweetest angel faced person can be a truly despicable demon underneath it all.

After almost two hours of mostly nothing the final scenes were actually better, however it still falls into the too little too late category. The big showdown between Edith and Lucille was violent, to the point that someone actually ran out of the theatre. I suppose I might be a little desensitized, since I focused more on how the hell does she still have fingers?!  instead of being touched by the violence in any way.

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I suppose I might have been more impressed if the movie didn’t have a happy end. Maybe some narration at the end informing us that Edith died of consumption (did I mention the gaping hole in the roof?!) or McMichael died from his wounds, but alas, it was left open to interpretation. I’ll go with the classic, she went to America again, married the dashing doctor and lived happily ever after.

My advice? Go watch it if you’re a big fan of any of the actors, or if you want to see what the Pacific Rim actors and director do in their spare time. Apparently Crimson Peak. Otherwise? Stay at home, enjoy a nice cup of cocoa, have a biscuit, read a book. It’s a much better use of your time (Of course, if you’re only in it to see Tom Hiddleston’s butt, go right ahead. No, it’s not the movie’s saving grace.)

 

 

 

 

 

The Force Awakens Trailer #3 Is Here!

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Good Morning!

The third and (possibly) final trailer for Star Wars: The Force Awakens has dropped, we had to wait till 3am or thereabouts because of some american sportsball game or something. But those of us who work all night were delighted with this welcome treat.

There’s lots to see here, and still an absolute bumload of mysteries to be explained in the cinema. There’s a couple of random unseen voices that I can’t readily identify, and what’s Luke up to? We get a slightly better glimpse of Leia this time around, but her brother is still (assuming that is him of course) just a cloak and a robot hand resting on R2. Regardless folks, if you’re like me, this’ll be enough to have you weeping tears of joy into your cornflakes.
Behold….

Star Wars: The Force Awakens drops on December 18th. I’ll fight you for a seat in the first screening.

Dead Leaves by Andrew David Barker

Dead Leaves may technically be considered a horror story – there is certainly enough injury and abuse for it to be classified as such – it is more accurately a novella about horror.

The book focuses on three friends from Derby during October 1983, at the height of the video-nasty moral-panic. It is to this backdrop that they try to find a copy of the Evil Dead to watch on video.

Barker immerses the reader into the world of the Midlands during that time, refusing to give into nostalgia by glossing over the prejudices of that time. The Derby we see is vastly different to the city today, yet it is one that many will recognise. For those of a certain age, who lived their formative years during the era of the Video Nasty, will recall what the towns and cities were like.

In the introduction Barker admits that he took some liberty with places and quotes in order to condense them down into the brief timeframe (about three days) of the story. To be honest, if Barker had not told us this, I would not have know, as they are all used to add atmosphere to the tale, rather than driving the plot.

What do stand out are the relationships between the three principal characters, as well as the girlfriend of one of the friends, who is never simply written as “just the girl” but a character in her own right. The friendship between the three friends feels natural and each is suitably distinct so that there is never any confusion.

As the book continues, and the search by the three friends grows ever more desperate, we also explore the family life of the principal character. In particular, we witness his struggle between wanting to make films for a living and his parents demanding that he finds a job to pay the bills.

My only criticism with Dead Leaves is that at just over 37,000 words long, it is a brief novel. I would have enjoyed greater exploration into that time, including consequences of his decision at the end, as well as wanting to see the family life of the others.

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