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Concept Review

Concept is a game that initially had me nonplussed. I’d seen some buzz about it on social media: people had said it will make or break friendships, but not in the way that The Resistance or Cash N’ Guns would. This was a game about trust and communication, the reason your friendship would be tested being your ability to do this with your team mate. It seemed, right up until I opened the box to be another Charades style game like Pictionary with words, for people who thought verbally instead of pictorially.  And in a way, I was right, but for very good reasons.

The game plays in such a way that you are given a card with 9 concepts on it. You pick the concept, then using the board you place several markers denoting abstract and descriptive aspects to the word or phrase you are trying to convey. This is the basic mechanic behind Concept, and although it seems incredibly convoluted when first learning the rules, you quickly become acclimated to using the game pieces and mild gesticulation to get your point across.

During our playtest we had a riot. We had two games consisting of almost 120 minute , with raucous laughter punctuating friendly arguments (“how can that represent Painting The Town Red?!”) we at Team GP thoroughly enjoyed our playtime.

It should also be mentioned that the game pieces are gorgeous. What could have been cheap cardboard (we’re looking at you, Cryptozoic) is instead a beautiful molded plastic affair. While they are great to look at, it would’ve been good to include something to keep them in instead of just the box, which would free room on the table.

The game is a great addition to “party game” genre of board games, with games being as long or as short as you really want it. It could utilised as a brilliant ice breaker or a starter game for any game night both hardcore and otherwise. The price point is pretty much middle ground for most decent-sized games, and should definitely be an addition to the Everyman gamer’s arsenal.

The Umbers Ruse, Lady Stone Heart, Coldhands and the Door

Another week of Game of thrones and another Theory piece raises its head…

THERE WILL BE SPOILERS HERE. (Past and Future)

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Ok so this piece isn’t going to dwell too much on Last night’s heart wrenching episode of Game of Thrones, instead I want to rewind a bit and talk about the Umbers, then move forward and talk about some potential characters in the books that might make an appearance.

This being said, I can’t just ignore what happened last night can I?

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So we have all been hit with a big, heart wrenching and deeply sad episode of Game of Thrones, where fan favourite Hodor, heroically gave up his life to expedite  the escape of his master Bran and Meera Reed.

The Gentle Giant, played by Northern Irish actor Kristian Nairn, was finally given the scene that I’m sure most actors dread.. Their death, and it is apparent, by recent interviews that he wasn’t expecting it; having lasted 5 books and 6 seasons I don’t think anyone thought he would either.

Some book readers have state that he’ll survive in the books but I fear, my literary brethren, that Martin was the reason behind this death and we can’t expect any grace when the Winds of Winter is released.

The proof in this bitter pudding is as follows:

attends the "Game Of Thrones" Season 4 New York premiere at Avery Fisher Hall, Lincoln Center on March 18, 2014 in New York City.

In a recent Interview David Benioff stated:

We had this meeting with George Martin where we’re trying to get as much information as possible out of him, and probably the most shocking revelation he had for us was when he told us the origin of Hodor and how that name came about. I just remember Dan and I looking at each other when he said that and just being like, ‘Holy s–t

And if that’s not concrete enough A Blogger, Michael Ventrella remembers talking to Martin in a lift once at a con, and the conversation went something like this:

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Around the third time we were on the elevator together, he pushed the button for our floor and then asked the others what floors they needed, and then after everyone left, he turned to me.

Martin:  I always wanted to be an elevator operator.  If the writing thing hadn’t worked out…

We both laughed and went on to our rooms.

The final time we ended up together, the conversation went like this:

Me:  I finally figured out why you have a character named “Hodor.”

Martin:  Oh?

Me:  I was thinking about your comment about wanting to be an elevator operator.  It’s clear to me now that “Hodor” is short for “Hold the door.”

Martin:  (laughing) You don’t know how close to the truth you are!

So there you have it, the episode and the death of a beloved character can’t be put down to a ratings grab and overzealous HBO but will in fact be laid at the feet of the author once more…. DAMN YOU MARTIN!

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On a side note to this, the surprising thing about Hodor is that he was a product of Brans powers and that one scene where Walder / Willus finally becomes, ‘hold the Door’… ‘Hold door.. Hodor’ is that if he can be manipulated by a Time traveling Bran, then who else can? Is Westeros and the timeline as it is, what it is, because of Bran? Does he, in a bid to fix things by talking to people in the past actually cause more damage?

A debate for another time I feel.. Onwards!

Lady Stone Heart and Cold hands

Lady Stone Heart and Cold hands are two characters, undead characters to be exact, who are in the books and yet absent from the series; to the lament of many book fans.

That is until a recent interview with Massie Williams and Sophie Turner where they state, when asked about the 6th Season that:

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Maisie Williams

“Arya goes to Westeros, back over the sea.” – This is a taken, no surprise.

“Arya is in the trailer more times than people have realized, because they don’t realize it’s her.” – Being an assassin for the Many Faced God, again no Surprise

“Arya doesn’t cross any more names off her list.” – Interesting, has she made her peace with the last 3 names; unlikely

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“Ramsay dies.” –Again a taken, there has to be a big battle (a Battle of the Bastards) and Im guessing there is going to be only one outcome, Ramsay getting his comeuppance

“Arya checks three people off her list.” –So does she or doesn’t she? The later I feel is more plausible.-

“Lady Stoneheart returns.” –Interesting!

Now granted, this should maybe be taken with a pinch of salt, especially as they contradict each other slightly BUT the Interesting revelation that “Lady Stone Heart returns” is very plausible in my mind and here is why.

If you have no idea who the aforementioned is, then SPOILER, it’s Catelyn Stark, but the resurrected version of.

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After the Red wedding Dundarian gives his life so she may live and she is transformed into a new darker character, who travels the countryside with the Brotherhood without Banners executing all she believes to be traitors… unfortunately for us, this potentially includes our honourable Knight, Brienne, who, at the request of Jamie, is sent to find Sansa and is stopped by Lady Stoneheart and her band of brothers.

You would have thought Brienne would be safe, she swore and oath to Lady Stark after all, but sadly it doesn’t look like that matters. When she sees the sword, Oath Keeper, at her side, made from the re-forged steel of Eddards blade, Ice, she orders Brienne to be hung as a traitor and just before the chapter ends and Brienne is to meet her fate, she sees the struggling body of Pod beside her on the gallows and says one word…

There is a bit more to this story that moves on in A Dance with Dragons and links in Jamie Lanister buuuuut This is a theory piece not one about things that happened in the books.

Ok, so what does this have to do with Brienne and Lady Stoneheart in the series? Sansa has been found, Lady Stoneheart is nowhere to be seen; everything is fine… or as fine as it can be in Westeros.

Well I guess that would be true if it wasn’t for what I said in my last article about different roots from the Books and Series converging.

As it is Brienne is being sent to the Riverlands and Sansa made a point of stating that they couldn’t risk a Raven, that she needed Brienne to go in person? Which stinks to me of forced story line; like locked doors pushing you down a corridor in a computer game.

They need a reason for her to go to the home of the Tully’s, the Riverlands, and taking into account the above statement from Sophie Turner… it makes perfect sense. Besides we don’t know what Martin has in store for her with regards to the end game of the books and so the series, so she might be a vital character…. Or just a way to kill off another person everyone likes.

Cold Hands

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So who is this cold hands chap people are talking about? Well, like Lady Stoneheart, he is an undead character from the books that helped numerous other characters; Including Samwell Tarly and Bran. In fact it is Cold hands who saves both from the White Walkers and gets Bran to the Cave of the 3 eyed crow… Who he is.. nobody knows, as he refuses to show his face but there is general consensus from book readers that its Benjamin Stark

Now obviously this has not happened in the book. We are at the cave and past the above so why would he show up now?

Well Hodor is gone, the children of the forest are gone, Summer is gone. All Bran has left is a struggling Meera Reed (who, I fell, will have a bigger part to play later on) and that’s it. There is no way they can survive without help and I think this is a perfect time for the show to introduce a character who was so instrumental in the books and, in the same instance, show us where Benji Stark really went.

The Umbers Ruse

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We all saw in episode 3 that Smalljon Umber, betrayed his former kings family by handing over Rickon Stark and the Wildling, Osha, to their mortal enemy, the Boltons. Sighting the fact that Jon Snow had settled Wildlings on the Gift and so would be a threat to their lands.

A Plausible explanation; they have been fighting wildlings all their lives after all BUT… something doesn’t add up and I get the impression our good friend Little finger has something to do with this.

First off we have to look at the Umbers.

North men through and through and Loyal banner men to the Starks; having followed Ned to rebel against the Mad King and the GreatJon being the one who named Robb King of the North.

In the Books and the Series the GreatJon, and so the Umber’s, loyalty is never in question, the GreatJon winning many battles for Robb and even being badly wounded, after the red wedding (in the series he isn’t at the wedding and in the books, Smalljon is killed)

It therefore doesn’t sit right with me that they would suddenly take cause with the Boltons and hand over Rickon and Osha. No. there has to be more to this than meets the eye.

In the Books it is noted that the Greatjon is imprisoned by the Freys and his house is split, with half taking cause with the Boltons and half taking cause with Stannis; that’s right kids, he’s still alive.

One thing to note about this though, is that, the half that took cause with the Boltons aren’t trusted and to be honest I can see why Roose would.

Now back to the series.

Smalljon Umber appears at Winterfell, alludes to his father dying then refuses to bend his knee, swear fealty or pay homage to Ramsay, he just wants an alliance against the wildlings, to which Ramsay is duly sceptical about.

Smalljon allays this scepticism by providing him with hostages, Identity authenticated by the severed head of Shaggy dog.. or what we think is shaggy dog; an accord is duly made to the horror of all the shows watchers.

We then see a scene in the next episode of Osha, trying to assassinate Ramsay, though failing, and a scene where littlefinger has just returned to the vale and informs his adopted Nephew that his cousin may need his help, it is then agreed that the knights of the Vale will ride to Sansa’s aid.

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Where is the link you might ask? Well Littlefinger, as I have stated in my last piece, is power building and he can’t gain control of the North if 1. Sansa is dead and 2. if the Boltons are still there. So how does he deal with that?

Well he does what he does best and manipulates the Umbers to his own ends and gives them an opportunity to get revenge for he betrayal at the Red Wedding.

But why hand over Rickon, Osha and kill Shaggy dog? Simple it gives reason for Jon Snow to attack, Sansa to seek his help (though we know she has initially turned it down) and puts a Stark back in Winterfell, adding more weight to the rallying call to attack the Bolton’s. If he’s killed the North has another martyr and more will turn against Ramsay, if he survives he is a banner of hope.

As it is, I feel Littlefinger may want him out of the way. In the end his aim is to Marry Sansa and take control of the North, as well as holding onto the Vale and Harrenhal; a younger brother and so potential heir, may prove ‘inconvenient’

Osha is there because she had to be, and if she can kill Ramsay, gravy… Shaggy Dog on the other hand; maybe a necessary evil to legitimise the parley or maybe not a direwolf after all.

So there you have it. The Umber’s, with the help / manipulation of littlefinger aren’t, in this Geeks opinion, taking the side of the Boltons and will get the revenge they desire and hand Littlefinger another chunk of Westeros.

 

The Red Seven

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The Red Seven is the second book by Robert Dean, a relatively new author currently based out of Texas. After reviewing his first book, In the Arms of Nightmares, Dean asked me to review his second as well. Given that I was a fan of the first (a review you can read here), I was more than happy to review his sophomore effort.While his first book was straight horror,

The Red Seven is more akin to a classic western revenge tale, with a big Quentin Tarrantino vibe to it. In the same vein as Kill Bill, a man known only as the Ghost goes on a rampage to eliminate the titular gang the Red Seven, seven unique individuals responsible for killing the Ghost’s brother and his family in a violent and savage attack. The book is broken into seven parts, each part focusing on the Ghost’s takedown of each member of the gang across the United States of the late 1800’s.

While reading it, I couldn’t help but notice the similarities to the aforementioned Kill Bill films, and that is not by accident. Dean claims Tarrantino’s style and those movies in particular were a huge influence on this book, and it definitely shows. Not that this is a bad thing, as Tarrantino is one of my favorite directors, with the Kill Bill films being among my favorite movies. Dean’s style in this book, while more straight-forward than Tarrantino (as opposed to jumping around), does feature Tarrantino’s more concise style of storytelling. Very rarely does the story go into extraneous details and instead focuses on the story at hand. While there is some backstory and a small amount of jumping around, it’s always done with a purpose and never pulls you out of the story. The end result is a short, but enjoyable read with enough detail to properly explain everything, but not so much you get distracted or bored.

The Red Seven may turn off some readers due to some very graphic descriptions of murder throughout the book, but considering this is intended for adults, that kind of thing comes with the territory. Considering the subject matter, you should go in with that kind of expectation anyway. At the same time, I’ve definitely read bloodier and more graphic books-Dean’s first book comes to mind-so I never got to the point where I was cringing or anything like that. The subject matter may turn some readers off, as the western genre is definitely not for everyone. Generally speaking, I’m not a fan, but there are always exceptions to the rule. Also, there are some very noticeable punctuation errors and incorrect/missing paragraph indentations, but they are not a deal breaker for me, and I don’t blame the author, as mistakes will happen. If anything, I blame the editor for not catching them before going to print.

On a whole The Red Seven is a really enjoyable revenge tale that holds your attention and is hard to put down. If you’re a fan of that kind of story and/or western novels, this is a good book to add to your collection. Robert Dean is a gifted writer, and I look forward to whatever he puts out next.

Deadpool 2? A Cable Giveaway

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NERF GUN GIVEAWAY WINNERS!!

PETER L COLLINS
GARY O’ROURKE
RUFUS LUNN
SCOTT BRAIDWOOD
JAMIE STARR
ROB JONES
SAM LAWFORD
GIOVANNA SILVESTRE

You will be contacted by email / Facebook. in the next few days, to ask for details where we can post out your awesome Nerf Guns. ( if you want you can also private message us with your details here)

You will have two weeks to get back to us. If not claimed then another name will be picked at random.

Well the Long anticipated Deadpool Film, came foul mouthed and innuendo filled, all over our cinema screens in February and suffice to say the response was exactly as we all hoped; we all rolled over; lit a cigarette and laid there with the satisfaction of something beautiful; as if Geek and Film were one in a Deadpool embrace. We were indeed taken to pleasure town on the back of a unicorn. Nothing could be better right?

Well that’s what we thought, until the after credits sequence teased us with what was coming next.. teased us with one name… .

CABLE!

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WHO WANTS TO WIN SOME FREE NERF BLASTERS? 

Course you do. Well we are going to give you a brief run down about Cable and those who might play him in the next Deadpool Movie and then you can feast your eyes on the wonderful Goodies Hasbro and Geek Pride have to offer you, at the bottom of the page.

CABLE: BACKGROUND

So far “Deadpool” has broken three box office records: Biggest opening weekend in February (beating out “Fifty Shades of Grey,) biggest opening weekend in the winter (beating out “American Sniper,”) and biggest opening weekend for an R-rated film (beating out “The Matrix Reloaded.) So to drop a name in the end credits such as “Cable” had many fan boys screaming with joy and cosplayers around the world rushing to their design boards.

Now before we do go into the whole “cable” happy, happy, joy, joy, scenario, and the suspected actors to play him; let’s get some background info on him.

Cable (Nathan Summers) is a character featured in Marvel Comics, most commonly in association with X-Force and the X-Men. He is the adult son of the X-Man Cyclops (Scott Summers) and Madelyne Pryor (Jean Grey’s clone), he’s from a possible future timeline, having been transported, as an infant, to the future, where he grew into a warrior, before returning to the present.

The character first appeared as a newborn infant in Uncanny X-Men #201 (Jan. 1986), created by writer Chris Claremont, while Cable’s adult identity was conceived by writer Louise Simonson and artist/co-writer Rob Liefeld. Rob Liefeld being responsible for his visual design, name, and much of his personality; the adult Cable first appeared in The New Mutants #87 (March 1990).

All caught up? Great!

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POWERS AND TECH

Cable is in simplest terms a “man of action” and a badass hands down.

Born with telepathic and telekinetic abilities, which have since burned out, his techno-organic body parts possess enhanced strength and durability and his techno-organic left eye gives him enhanced eyesight, allowing him to see farther than a normal human and in the infra-red spectrum.

On top of this he is also able to interface his techno-organic body parts with machinery, using them to hack into computers, open electronic locks, and travel through time (thanks to the help of Shi’ar tech); he is also an elite fighter and expert marksman with every weapon at his disposal.

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WEAPONRY

Wolverine once said that “cable is to weapons what Mozart is to music”. Guns of all shapes but always of the gargantuan size, cable can access them all and use them in such a flawlessness manner that few are his equal.

He is also known for having more pouches on his body than any other character in the Marvel Universe, what he carries in them has often been speculated, all we know is that he can carry enough ammunition to supply a large Platoon of soldiers. Badass huh?

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LOOK! Look at all those weapons!!!

WHO WILL PLAY CABLE?

Now, Star Ryan Reynolds is on record as hoping “Deadpool 2” may actually feature a “Cable and Deadpool” story as its plot many an actor has thrown their name into the proverbial ring.

So what are the main criteria for choosing an actor to play Cable?

Well he has to be an older gentleman (sorry, Keira Knightley Teehee), he has to bring the right balance of toughness and tragedy, and most importantly, he has to be as bulked. Using these guidelines, it’s important that Cable is done justice in the Merc with the Mouth’s follow-up.

Names include; Ron Perlman, Kevin Nash, Dolph Lundgren and Jon Hamm. One name though stands out from them all and is actually my Pic and Favourite for the role. Who is this man you ask? Stephen Lang!

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One only needs to look at Stephen Lang to understand why he’s my number 1 choice. The grey hair, those huge arms, and the age: the resemblance is uncanny. Just imagine one of his arms being bionic and the other holding a massive gun, and it would look like Cable jumped straight out of the comics.

Even better, Lang is already campaigning to play Cable on his twitter account he posted this picture with the hashtag #layingsomecable and I nearly lost it. So as you can see I’m in full support of Stephen being cable. Follow him @Iamstephenlang and show support with the hashtag #layingsomecable.

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THE GIVEAWAY

I mentioned cosplayers earlier and its no secret that Comic cons around the globe have gone Deadpool crazy over the last couple of months; now with the announcement of “Cable” the loyal fans were seen running in a flash of grey haired wigs and shiny Worbla, straight for their design boards and roughing out their gun totting, futuristic Cosplays.

One such cosplayer is Titan Cosplay (featured picture, go give him a like!).

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Now the best thing about doing a Cable cosplay, in fact the most enjoyable part of it, is the weaponry!

Many of us will be raiding a Toys R Us nearby for the only blastets that stand a chance of resembling Cables arsenal…Nerf.

Now Nerf has always held a special place in a cosplayer’s heart for out of the ordinary weapon designs, and their new Doomlands range by HASBRO looks the part for a badass Marksman with a never-ending supply of ammunition, don’t you think?

Wouldn’t it be great to have that arsenal at your ready… and for free?  Well guess what?

When our friends at Hasbro heard what we wanted to do, they gave us the opportunity to give you wonderful cosplayers, and fans of Cable, the chance to own such an arsenal, with the release of their Doomlands Vagabond and Law bringer heavy weapons; they’ve generously given us almost a Cache full of Nerf blasters that would even make Cable jealous. We have just over a 8 sets (of two) to give away for 8 lucky Geeks to get their hands on.

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All you have to do is follow the link and do some liking and following of out social media pages.. easy!

GIVEAWAY LINK

Give-away closes on Sunday the 12th June 2016. Winners will be picked at random and contacted Via Facebook, and or Email.

In the meantime head on over to the Hasbro website and check out their amazing selection of blasters and accessories for all your cosplay needs.

T&Cs –

This promotion is in no way sponsored, endorsed or administered by, or associated with, Facebook or any other social media platform. We hereby release them of any liability. Winner(s) will be contacted by email and or Private message after the giveaway ends. If you have any additional questions – feel free to send us an email!

 

A Beautiful Planet – IMAX 3D Premier

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Geek Pride were invited to watch the premier of the new IMAX 3D film, “A Beautiful Planet” at the Science Museum in London, along with a Q&A session with the Director, Toni Myers afterwards. I was the lucky man who got to attend, and I’m the first to admit; it was stunning. Narrated by Jennifer Lawrence, the majority of the filming was done by astronauts on the International Space Station over the space of 3 shifts, or 18 months, and was made with full cooperation from NASA.

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“A Beautiful Planet”

 

Jennifer Lawrence and Toni Myers
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Previous IMAX features set in orbit by Toni, such as “Hubble 3D” and “Space Station 3D” were recorded with IMAX film cameras, but with the demise of the Space Shuttle programme, and with only 1 in 4 of the ISS’s supply capsules able to be recovered (The SpaceX Dragon, in case you were wondering), they were forced to go digital, as the film would otherwise be rendered useless by cosmic radiation in the wait between supply runs. No regular runs of cargo home anymore! After a range of stress tests, they trained 9 astronauts in Cinematography 101 using HD IMAX Canon cameras.

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“A Beautiful Planet”

The film itself is breathtaking, especially in IMAX 3D; it’s totally immersive. Toni said in her introductory speech that what made the most impressive footage possible was the Cupola Module, with it’s clear view of the Earth passing below the ISS. It’s hard to believe that you’d ever want to do anything but look out the window while there. The view is breathtaking.

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One of the first things you see is footage of a thunderstorm as the ISS passes overhead, lightning crackling within the clouds over an area hundreds of square miles across…then a view of the eye of a Hurricane; so much power laid out before you.

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“A Beautiful Planet”

We also spend time with the astronauts and cosmonauts on the ISS, our intrepid camera men (and women). Their time is so crowded with experiments, maintenance and sleeping, I can’t understand how they found time to film. Every square inch is in use for something, both outside and in. We even go on EVA tethered to one of the astronauts: I hope you don’t get motion sickness!

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“A Beautiful Planet”

In her narration, Jennifer Lawrence talks about the power and fragility of Earth. We look at the difference between Earth by daylight, and Earth at night – you’d hardly know we were there during the day, but at night, it’s stunning.

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“A Beautiful Planet”

In the Q&A after, Toni and Mike (The Director of Photography and astronaut trainer) mentioned that not only was it easier to teach the astronauts to use the Digital IMAX equipment, but the fact that they weren’t limited by the film (a thousand feet of film weighs ten pounds, and lasts 3 minutes; you don’t know if you got a good shot until a few weeks later once it’s back on Earth and developed) and could experiment made the astronauts spontaneous and creative.

So many great shots in “A Beautiful Planet” came from them using their very rare spare time to try something different, and within hours Toni was able to view it. If it worked, great. If not, she gave them feedback and they could try again later. To paraphrase Toni’s words “We told them the script was flexible; if a little green man came and knocked on the window, I’d rather they filmed him than something else!”

The digital cameras also captured the stars because they shot so much faster than film, while the Aurora Borealis looked stunning, because digital caught the full colour gamut.  Film often missed some of the colours.

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“A Beautiful Planet”

The message of the film is clearly heard, our planet is a spaceship with a thin layer of air and water letting us cling to it’s surface as we hurtle across the cosmos. So much effort is expended maintaining and topping up the ISS to keep 3 or 6 people alive, while we get the same benefits pretty much for free here on Earth. There’s so much beauty on our Earth, but we need to look after it…. There’s no guarantee there’s anywhere else as hospitable out there!

The Bahamas
“A Beautiful Planet”

At ‘only’ 45 minutes, “A Beautiful Planet’ packs a lot of spectacle and thought in. Opening with a shot speeding into and through the Milky Way, and ending up in orbit around a small, unremarkable Yellow Dwarf. We finish the film on a similar trip out from Earth, until we finish up 500 light years away in orbit about Kepler, the closest star we have found yet with a planet in ‘the Goldilocks Zone’ where a planet can maintain liquid water.

Sky above, Earth below...
“A Beautiful Planet”

Toni emphasises that this wasn’t gratuitous use of CG. It was generated at the Advanced Visualization Lab at the National Center for Supercomputing Applications at University of Illinois, and every star is in the right place, and is the right colour and magnitude. It’s the closest you’ll get to actually flying through interstellar space, or so it seems to me. Hint: There’s a piece of film in “A Beautiful Planet” that was originally in the first ever IMAX film, taken from the negative from 1970 – Can you spot it?

The message is clear: We’re not passengers on Spaceship Earth, we’re crew. We can start doing our job and taking care of it, or we can start thinking about a very long trip to find somewhere else.

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“A Beautiful Planet”

I can’t recommend this film enough. If you can catch “A Beautiful Planet”, then do so, I know it’s showing at the Science Museum in the UK, and in a number of theaters in the US. It’s so immersive, that one of the first friends I talked to after heard me say the words “It’s possibly the first and only time I haven’t found 3D to be gratuitous – Just totally immersive”. It’s just stunning.

Dave’s Cultamania: Marvel Movies – the B-Movie years

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Dave’s Cultamania: Marvel Movies – the B-Movie years

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With the current Marvel cinematic saga entering its self-proclaimed ‘Phase Three’ with the recent release of the fantastic Captain America: Civil War, and now subsequent movies planned right up until 2019 – it’s fair to say that Marvel Studios is currently on the crest of a wave; both critically and financially.

While movies of the DC properties continue to flounder post the Nolan ‘Dark Knight’ saga (Batman vs. Superman really was one of the most soul destroying exercises in cinematic monotony I’ve been subjected to in a long time), the vast majority of Marvel movies in Phases 1 and 2 – even those for the most obscure of characters (Guardians Of The Galaxy, Ant-Man) – have been excellently made, incredibly fun, highly profitable, and all while still appealing to a broad demographic.

Throw in the excellent recent Marvel TV adaptations (Daredevil, Jessica Jones, Agents of Shield), and Marvel are pretty untouchable at the moment (the diabolical Fan4stic being the only noticeable blot – although this was a Twentieth Century Fox release with little involvement from Marvel themselves, and it quickly disappeared without too much fuss).  But that wasn’t always the case.

While Marvel is now synonymous with cinematic quality, from the late 1970s right up until the late 1990s the Marvel cinematic universe was a wasteland of horrible B-movie adaptions. While Richard Donner’s
Superman and Tim Burton’s Batman blazed across the silver screen, scoring DC (and its’ owner, Warner Brothers) billions in the process – Marvel were firmly stuck in the low-budget, straight to home video market (in fact it’s only marketable success were the short-lived Spider-Man (see below) and the long-running Incredible Hulk TV shows). The plight of Marvel was made all the worse when a big-budget adaptation of one of its most obscure titles, Howard the Duck, became one of the biggest box-office bombs of all time. Marvel was considered toxic by the major movie studios, and it would be a long painful crawl until Blade, X-Men, Sam Raimi’s Spider-Man, and later Iron-Man, would help the company achieve mainstream acceptance.

But let’s look at some examples of those years in which Marvel was stuck in the cinematic wilderness…

The Amazing Spider-Man (1977-79)

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While it can be said that this section doesn’t relate to a movie specifically (The Amazing Spider-Man was actually a TV series that ran for 2 seasons, before being re-edited and re-released as a few feature length movies on home video) – the reason that I feel that it demands inclusion is because it was the first true attempt at adapting a Marvel property into a live-action show…and initially a highly lucrative one.

Spider-Man has always been the most commercially successful and recognisable character in the Marvel universe. The company mascot for many years, he is consistently adored by fans of all ages – leading to various animated and live-action adaptations over the years. The first was the 1967-1970 animated series, which drew record ratings in the US on its first run, and went on to be syndicated repeatedly during the rest of the 1970s. Stan Lee was convinced that a live action version was the next logical step, and so began shopping the character around the major Hollywood studios seeking a deal which would lead to a big-budget prime-time show.

CBS quickly stepped into the fray and a feature length pilot subsequently produced. The pilot, simply titled Spider-Man, aired in September 1977 and generated the network’s highest viewing figures of the year. CBS were delighted, and swiftly requested 5 more episodes.

But behind the scenes there was trouble. Stan Lee repeatedly clashed with the CBS appointed producers over the show’s tone (Lee felt that the show was far too juvenile – meaning that it would click with children, but not the core fans of the character), the budget (CBS reportedly scaled back their initial budget deal after seeing how expensive the pilot was to produce), and CBS’s insistence that Spider-Man be the only ‘super’ character in the show – meaning that none of Spidey’s arch-enemies could appear.

The series lasted 2 seasons in total before CBS decided to pull the plug – mainly because the budget was way beyond the amount spent on any other show produced the network, and also because it had already decided to pool its resource behind two lower-budget, but even more successful, ‘superhero’ shows – The Incredible Hulk and Wonder Woman. While attempts to reboot the series on an alternative network failed, the show lived on in the re-edited video releases. But was the 70’s Spider-Man actually any good?

0648278c3ac068310e9619d2670e8a45Like most shows/movies of the era, there is an unusual charm to the show – from the incredible 70s disco intro song, to the feel-good positiveness of the majority of the cast. But these can’t hide the basic inadequacies of a flawed and cheap production. It’s ‘star’ Nicholas Hammond is the epitome of blandness. A former child star (he was one of the Von Trapp children from The Sound of Music), he lacks the natural charisma and boyish awkwardness that embodies the Peter Parker/Spider-Man character – instead coming off like a spoiled and whining child during the majority of his interactions with co-stars. As for the supporting cast, they match Hammond in their acting ineptitude – the show really lacked the gravitas of a major star – one could easily have been cast as Jonah Jameson or as a villain.

Speaking of villains, Stan Lee was entirely correct in bemoaning the studio’s reluctance to add any of the usual super-villains to the show. I’d go as far as saying that it damages the show – a superhero always needs a viable threat, and the rogues’ gallery (Green Goblin, Doctor Octopus, Lizard, et all) were a major part in the popularity of the property. Would the Spidey of the comics be as effective if he fought the same monotonous gangsters, petty criminals and thieves every time? No, of course not – and that’s why the show suffered. In the first season alone the villains consisted of a gang of bank robbers, an extortionist using mind control (the Derrin Brown of 70s New York), a religious cult, and a gang of students who steal a bomb for a laugh – hardly the types of people that would give the literary Spider-Man a sleepless night!

The second season tried to rectify this by having Spidey fight a gang of triad martial artists in the climactic ‘The Chinese Web’/Dragon’s Challenge’. While this episode (and movie) is by far the best of the series’ run, and an excellent way to sign off with the character – I’m not sure whether this was the studio’s admission that they had dropped the ball with the previous series by not providing a proper antagonist, or simply a cynical attempt to cash in on the burgeoning 70s kung-fu boom.  It does have some excellent action scenes for those who love Hong Kong action cinema from the era – even if Spider-Man spends almost the entire time getting kicked half to death by various goons.

I can’t talk about the 70s Spider-Man without mentioning the “special” effects. In the days before CGI most special effects needed to be created as extremely expensive optical effects (which in the main looked great), or as cheap camera trickery. Have a wild guess which were employed here?! Spidey’s wall crawling antics were either close-up shots of Hammond crawling along the ground and the camera turned on its side (the same technique as the iconic rope-climbing scenes from the 60s Batman TV show), or wide shots of a guy in an ill-fitting jumpsuit being pulled up a wall on a wire, while he waves his arms and legs pretending to climb. His webbing was simply lines of rope being pulled over his arms and backwards photography being used. All relatively cheesy when watched nowadays, but I’m sure very effective back in the late 70s.

In closing I’d say that after subjecting myself to both seasons of this show, I find myself coming away with an unexpected appreciation. Yes the show is incredibly dated and childish; yes it lacks truly interesting plot, an effective lead/supporting cast, and the extra excitement and tension that a range of super villains would have brought. But for the first proper attempt at a live-action adaption, Stan Lee and CBS should be commended. They created a fun, colourful show and I’m sure the execution would have matched the scope if a proper budget had been agreed.

The entire series is on YouTube – give it a watch, you might be pleasantly surprised by how much fun you’ll have laughing at it.

The Punisher (1989)

95d3e4ee78e4a9c31230da6d295e9435 The character of Frank Castle/Punisher is one of the most complicated characters within the Marvel universe. Beloved in the same way as a Judge Dredd, Deadpool, Venom or Spawn would be, he is a ‘hero’ in the loosest sense of the word. Like Batman he has no superpowers, relying only on his skills/training in his mission to fight injustice and evil. However, unlike Batman (or the vast majority of typical superheroes), there is no moral code with Castle – he is a mass killer of criminals, handing out retribution from on-high – plus he isn’t afraid to target anyone else who gets in the way of that mission (this can include colleagues, law enforcement, members of the public and even the odd meddling superhero).

People are always drawn to an anti-hero. A protagonist with a complicated psyche and/or an internal conflict regarding their actions, is always going to be more interesting than some bland goodie-two-shoes. For me personally, I’ll always be more invested in a character who struggles to keep on the straight and narrow while butchering criminal gangs to plicate his need for revenge, than a patriotic square-jawed ‘champion’ who spends their days saving cats from trees and warning kids about the dangers of smoking (I’m looking at you, Kal-el!).

In the action-movie heyday of the late 1980s, a character like the Punisher would be an ideal basis for a movie adaption – and so it proved when the movie was greenlit by New World Pictures (one of the most successful cult/exploitation movie studios in Hollywood).  New World quickly recruited Dolph Lundgren to star, trying to capitalise on his star-making role as Ivan Drago in Rocky IV.  His impressive physique meant for a pretty imposing Punisher – especially during the more action orientated parts of the movie. However, he was definitely exposed when it came to the movie’s more reflective/emotional scenes.

The character of Castle is a man whose personal loss has destroyed him to the very core. All hope for himself is gone and sees his only remaining purpose in life as dealing out retribution to evil doers. There is a conflict, with the last traces of his former life struggling to stay alive in the abyss of his despair. The movie attempts to portrait this struggle – but in those scenes, Lundgren’s dead-behind-the-eyes acting style brings to mind someone attempting to hold in a particularly toxic fart, rather than someone trying to keep their urge for revenge in check.

On the other hand, pre-Batman the idea of any major acting star wanting to appear in a low-budget sci-fi/fantasy movie (which comic book adaptations were still unfortunately considered to be) wasn’t a likely proposition.  So Lundgren was probably best of a bad bunch. And at least his performance was an improvement over his ludicrous turn in the disastrous Masters of the Universe movie (which is still a big guilty pleasure of mine – more about this to come in a future article).

puniser-4The film is actual pretty faithful to the source material, albeit at a very low-budget level. There is plenty of action, giving Lundgren the chance to show off his impressive martial arts skills while combatting the same bloody anonymous mafia and ninja goons that were the staple of 80s action cinema. But I feel that, just like the 70s Spider-Man movies, the film was missing a ‘super-villain’ antagonist to prove a real threat to our hero – a Kingpin or a Jigsaw would’ve been perfect.

One point of note is that this movie went on to have an actual impact on the comic – with the Punisher’s classic outfit of black spandex/white gloves and boots being replaced by the more realistic street/combat gear worn by Lundgren – a look which is still featured today. However, the decision not to include the white skull logo on Lundgren’s outfit was just plain wrong – as well as being iconic to the character, it would’ve been useful to help clearly identify him during action set-pieces.

On release, the film was neither a hit with the critics or the audience – too violent for the young comic-book fan, too cartoony and tame for fans of 80s action movies. While it did find a niche on home video a little later, it was never going to be enough to warrant a sequel – and so it was well into the resurgent comic-book movie boom of the early 2000s before a new adaption of the Punisher was attempted.

Overall, I find the Lundgren Punisher movie a bland and silly exercise in action cinema, but one which still has some enjoyable points. Certainly not one to avoid, but don’t be expecting too much from it.

Captain America (1990)

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While it can be said that the jewel in the Marvel crown has always been Spider-Man, it’s most consistent character is arguably good ol’ Captain America. Like Marvel’s own alternative to Superman, Cap has been stoically defeating wrongdoers and promoting ‘truth, justice and the American way’ since the early 40s (actually predating the formation of Marvel comics itself!).  Whether it’s his Second World War anti-Nazi storylines or his post-defrost fish-out-of-water adventures, Cap has always been accused of being one of the blandest of superheroes (tbh justifiably so in most cases). There were hardly any shades of grey with Cap – just red, white and blue. And while some writers/artists have attempted to inject some freshness into the character in the past few decades, it has struggled to compete with its contemporaries.

But the character’s reputation alone was enough to warrant a movie adaption. The first was a 1979 TV movie that re-imaged Cap as an Evil Knievel-like stuntman turned crime fighter – the movie’s actual tag-line of “Fighting terror on a motorcycle. Go USA!” perfectly encapsulates how bad the film was. After that debacle, it took a decade until another attempt was made.

captain-america-1990-image-01Produced by Menahem Golan (one half of the B-movie powerhouse studio Canon Films) and directed by Albert Pyun (responsible for such low-budget, so-bad-they’re-good ‘classics’ as
The Sword And The Sorcerer and the Jean Claude Van Damme actioner Cyborg), this adaption was never going to rival Donner’s Superman or Burton’s Batman for scale and budget – but at least it had the potential to be fun and colourful. Unfortunately it failed miserably. It wouldn’t be until Marvel themselves released the excellent Captain America: The First Avenger in 2011 that the character received a movie adaption that was truly worthy of its status.


But what made the 1990 adaptation so bad? Whereas
The First Avenger goes to great lengths to dramatize the transformation between the puny Steve Rogers into the super-buffed Cap, this movie features Rogers supposedly suffering from polio – which the only symptom seems to be a slight limp in one leg, which miraculously seems to switch between legs depending on the scene. He’s just as muscular before taking the serum as he is after, which defeats the purpose of bloody taking the serum!

The movie’s pro-environment/anti-pollution message is clumsy, overpowering and out of place with the Captain America character – in fact, you’d be forgiven for thinking the scriptwriters had mistakenly been writing the story for another fictional Captain: Captain Planet. This fit in with the early 90s superhero movies needing to have a ‘message’ – for example Superman 4: The Quest For Peace being pro nuclear disarmament, Batman Forever being pro cod-piece, etc…

As for villains: What the hell have you done with Red Skull? Why is he Italian and not German? Why does his prosthetic make-up end up making him look like the Ronald Reagan doll from Spitting Image? Why have you replaced the incredibly threatening Hydra Nazis with a bunch of terrible Italian goomba stereotypes? (Oily hair, drive old Fiat 500s, accents that wouldn’t sound out of place in a Super Mario game – they’re all there).capyeah-1300951533

The biggest crime of this movie is its actual portrayal of Cap himself. If you’re hoping the see the bland yet heroic super-soldier of the comics, or the charismatic all-out-action ultimate fighter a-la Chris Evans, you’re in for a massive disappointment. This Rogers is essentially a chicken-shit – constantly running away and hiding from the danger that he stupidly gets himself into.  Plus, is there any need for him to commit car theft every two bloody minutes? And don’t get me started on his fake rubber ears (just cut some fucking holes in his mask for his actual ears!!!).

All in all, an abysmal film filled with terrible acting (even the normally excellent Ronny Cox feels as though he phoned this one in), horribly staged and badly edited action set-pieces, an implausible plot, and worst of all a complete bastardisation of the Captain America character. An hour and a half of my life I’ll never get back.

 

Fantastic Four (1994):

heres-a-look-back-at-the-unreleased-1994-fantastic-four-movie-that-has-since-become-a-cult-classicWhile it’s true to say the abyss of bad comic-book movies is a deep one, there is one particular movie that become truly infamous. No, it’s not any of the previously mentioned ones, or Red Sonia, or Green Lantern, or even Howard the Duck…it’s the 1994 adaptation of Fantastic Four.

Always a big draw for Marvel throughout its print run and very successful 1980s animated series, FF is the story of a group of friends inadvertently given superpowers when exposed to cosmic rays, and who use these powers to protect the world (well, the New York area mostly) from evil-doers both human and extra-terrestrial. Attempts for a movie adaption had taken place during the 1980s to no prevail – and it wasn’t until the ill-fated 1994 movie that it became reality.

While Marvel has attempt to whitewash the movie from its cinematic history, it’s legend still remains as it regularly turned up on ‘worst movie’ lists throughout the years. Made for a budget of $1million, compared to the $104million spent on the successful but hollow 2005 adaption, and you can guess how cheap and nasty this version was likely to be.

But why were the film-makers given such a low budget to work with? Very simply, it was because the studio never had any intention to actually release the movie. The rights to the characters had been purchased by German producer Bernd Eichinger in the mid-1080s – the success of the original Superman had caused a rush to licence various comic-book franchises/characters – and like many of the licensing agreements of that time, there was a time-limit on how long a studio/producer had the movie rights had over a character.

The rights to the Fantastic Four characters were due to expire and return to Marvel in 1995 – Eichinger knew that if a movie of any budget/length was produced, then the licensing rights would automatically be extended (due to sequel and merchandising opportunities), and so he decided to rush a cheap adaption, register it publicly, then postpone the release at the last minute. The hope being, that it would allow him the time to source the necessary budget to complete a proper version in the years that followed (which ultimately never happened).

fan3To aid him in this quest, Eichinger turned to veteran cult film director/producer Roger Corman. A master at making fantasy movies on a shoestring, Corman immediately spotted potential in a comic-book adaption – particularly one as ‘family friendly’ as Fantastic Four. A script was hurriedly pulled together, the budget sourced, and early 1994 set for release. As planned, Eichlinger pulled its release mere weeks before it was due, and the film quickly faded into obscurity – kept alive only by bootleg tape traders, until it eventually found an audience through being posted on YouTube (ranking up alongside the Star Wars Holiday Special and the Ewok movies as must-see so-bad-they’re-good classics).

But as bad as the movie is, it’s still a lot truer to the source material than any of the movies released since. Care has obviously been made to replicate the exact look of the comics, including the relevant costumes, props and sets.  Yes, its budget limitations are plain to see – the practical make up effects for The Thing, Dr. Doom and Reed Richards look as though they’ve been made with papier-mâché rather than latex/rubber – but when you look past the cheapness, there’s an unexpected charm to the effects. One complaint is why didn’t they do anything to alter the actor portraying The Thing’s obviously diminutive size in this movie?  In the comic the character is at least a few feet taller than Reed and Johnny, but in this he looks like the gang’s squat little buddy, ruining his mystique somewhat.ff29

Acting, on the other hand, is where the movie falls short. You know that your movie is in trouble when the most memorable performance is a 5min cameo by a guest actor (George Gaynes – Commandant Lassard from the Police Academy movies – plays an excitable college professor at the start of the movie with his usual comedic gusto). The rest of the cast is frankly laughable – with the awkward romance between Reed and Sue, and the incredibly over-dramatic Dr. Doom (so campy you’d think you were watching the 1980s Flash Gordon) being moments of particular dramatic ineptitude.

Throw in an overly confused storyline involving Doom (here a typical Eastern European villain stereotype) planning to destroy New York for absolutely no reason other than just wanting a reason to laugh maniacally every 10secs, a pointless secondary villain named The Jeweller (surely they could have come up someone with a profession slightly more threatening!), and a terribly sappy ending – and the film could easily be confused for a slightly extended average episode of Mighty Morphin Power Rangers.

So does it deserve its position as the supposed worst comic-book movie adaption? In my opinion, no! It’s kitsch and incredibly cheesy, cheap-looking and childish – but look beneath the lack of budget and you find a film that is amazingly on-par with the cold and bland 2005 Fantastic Four and it’s unnecessary sequel (Rise Of The Silver Surfer), and ten times the movie of the abysmal Fan4stic. Honestly, give it a chance (it’s still on YouTube) – it’s terrible, but you’ll piss yourself watching it.

The Six-Gun Tarot: aka “Cowboys and Injuns and Elder Gods, oh my!”

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It’s very rare that I am one to judge a book by its cover, what with novels having different editions etc.
But there was something about this particular book that grabbed me; perhaps it was the upside down skeleton dressed as a cowboy, leering and grinning madly from the shelf at me. Maybe it was the flames and the hangman’s noose which the skeleton hung from by its ankle. Perhaps it was just the colour pallet and simple art style that made it look like an old dime store paperback.
Whatever it was, I had to know more.
Upon reading the synopsis on the back of this book, I was sold. Three special words rang in my head: Steampunk, Cowboys, and magic.

Look at his happy little face

That’s the story of how I came to buy The Six-Gun Tarot on a whim, one sunny Saturday afternoon from a Southport bookshop and from start to finish, I was not left disappointed.
This book, the first in the Golgotha series by R.S. Belcher, starts very simply. One of our main characters, Jim, is travelling through the Nevada desert, starving, dehydrated and half dead. It reads like a Western so far. No hint of magic or wonderment yet.

As the story unfolds, Jim’s past is revealed and he is joined by two more protagonists. Mutt, a native American Deputy in the town of Golgotha and a man not quite all he seems, and Jon Highfather, the man Death refuses to take because it’s “not his time”.
Also, the more we get into this tale of the weird west, the more evil starts running amok.
Now, without giving too much of the story away, we’re not talking your average, every day run of the mill bandits at the watering hole Spaghetti Western sort of evil here. We’re talking as old as creation, shades of Lovecraft, world ending evil.

There are some lovely interwoven side plots and minor characters in the mix and everything just slots together nicely to make a well-crafted, easy to absorb, very enjoyable word journey.
Each character who we’re presented with feels fleshed out; we get an idea of who they are as we read. There aren’t any throwaway characters and as a reader, you really get a sense that the town of Golgotha is alive in this book.

My reading habits have changed a lot over the years.
I distinctly recall being a less busy individual and having moments of free time where I could quite happily sink hours into a good book.
These days, the majority of my reading is done on my lunchbreaks in my office.
This book changed that. I found myself compelled to continue. The 2-3 chapters I managed to cram into my lunch just weren’t enough to sate my appetite for the continuing story.
It reached a point where I knew I was reaching the end of the book and I was still baffled and guessing as to how it was going to end.

This does bring me to perhaps my only negative of this book.
There were times where the pacing did feel a little off, as though there was so much happening that there would be either a rushed resolution or a cliff-hanger to lead into book 2.
Now, while some who’ve read this book may argue that the ending was a little rushed, I feel content with the wrapping up in this book and how the stage is set for the second story, The Shotgun Arcana.

*sigh* I suppose I’ll have to go and buy that one now, too.
Until then, I’ve been and shall remain,
Craig.

Game of Thrones: The Door

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After last week’s episode brimming with girl power and general female badassery, we all knew that something truly harrowing was in store for us this week. Game of Thrones has been good to us lately, too good. Sure, we briefly mourned the loss of Osha and poor Shaggydog, but in return we received Jon being reborn, which resulted in Ollie and Alliser finally getting their comeuppance (I’m still singing ‘fuck you Olly’ in my head). Arya got her sight back, Sansa escaped the Bolton Bastard and was reunited with Jon last week, whilst Dany reprised her role as the Unburnt and won the loyalty of like, a bazillion Dothraki followers. Then comes ‘The Door’. That bloody door.

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First things first, Littlefinger is back to his slimy ways and trying to worm his way back into Sansa’s good books. Seriously, that man sure can move across the Seven Kingdoms with some speed. After meeting with him in secret, she discovers that her Uncle Brynden, of House Tully, has gathered those still loyal in Riverun and may be able to assist in retaking Winterfell. Known as ‘the Blackfish’, Brynden hasn’t really been mentioned since his last appearance, at the Red Wedding. Sansa is quick to dismiss Littlefinger’s attempt at earning her trust, asking him if he knew about Ramsey and what he did to her.

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Despite his pleading, Petyr doesn’t seem all that sincere in his apologies, but offers to beg for his life after Sansa threatens to set Brienne on him. I certainly don’t trust him trying to weasel his way back in with Sansa and I was glad to see her stand up for herself. However, we know that he’s still a master manipulator and is currently working his magic with little Robben Arryn. Part of me also questions Ramsey’s letter to Jon, goading him into marching on Winterfell. Could Littlefinger have forged the letter? It might be a stretch, but it’s entirely possible. I’d have thought Ramsey would be more likely to send little Rickon’s right arm or Shaggydog’s head on a spike rather than a taunting letter.

Arya is still training and has been given a final test to prove her worth. She must poison Lady Stork, a member of a theatre troupe who are currently performing a show which is essentially the first season of the show. Poor Arya is forced to watch Ned Stark portrayed as a Northern fool (with a cameo from Kevin Eldon), along with seeing Sansa exploited on stage. The theatre troupe also brings a cameo from none other than Richard E. Grant, who I’m assuming we’ll see more of over the next couple of episodes in this new little story arc.

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Bran and the Three-Eyed Raven travel back in time once again, but we’re not treated to more of the Tower of Joy sequence. This time we see how the White Walkers were introduced, with the Children of the Forest creating them to defend themselves from the First Men. Foolish tree folk, don’t you know that zombies are pretty terrible too?

Now it’s time to revisit Pyke, where the search for the new ruler of the Iron Islands has began. Yara claims the Salt Throne with the support of Theon, who many feel should sit on the throne himself as the true heir. Theon’s speech continues to redeem him a little, as he declares Yara as the true Queen and brings about the support of the rest of the gang. Enter Euron, who we saw murder Balon Greyjoy earlier in the season and actually admits to it when Yara accuses him. Euron makes a claim for the throne, mocking Theon in the process, suggesting that his lack of man-parts has made him believe that a woman should rule. His speech isn’t quite as good as Theon’s, mostly referring once again to the lack of man-parts, but is well received by the people.

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Euron suggests that the Iron Islands should form an allegiance with Daenerys, by offering up the Iron Fleet and he himself wedding the Mother of Dragons. I’m not too sure she’ll take his offer of his ‘big cock’ too well (seriously, this guy’s obsessed), but we know that she’s been more than happy to make deals in the past to add to her army. As Euron goes through some sort of coronation ritual, Yara and Theon have the bright idea to escape, along with the Iron Fleet, which was definitely a good plan as the new ruler had plotted to have them both killed. He vows to make a thousand ships, or at least have his new subjects make them, and set sail for Meereen.

This conveniently moves us over to Dany and a touching scene with Jorah. He shows his Queen the greyscale and reveals his stoney fate, finally declaring his love for her. Despite Daenerys ordering him to find a cure and return to her, his goodbye feels like a death sentence, ‘I love you. I’ll always love you. Goodbye Khaleesi’. Yeah, he’s dead. I was slightly heartbroken watching this scene, I bloody love our besotted Lord Friendzone.

It will never be...
It will never be…

We’re back to Meereen now, where nothing too exciting is really going on. The deal with the Masters has created temporary peace, but not everyone is sure that it’s enough. We’re introduced to Red Woman 2.0 who we briefly encountered on Tyrion’s journey to Meereen many moons ago. She believes that Daenerys is the one that was ‘promised’ and that the Dragons are a gift from the Lord of Light, there to ‘purify’ and non-believers. Varys isn’t convinced, he’s heard it all before and questions the Priestess’ beliefs. However, he’s soon silenced when she speaks of his past and for the first time in forever, Varys is lost for words.

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Bran decides to do some more exploring using the Raven’s mojo and gives the White Walker’s a visit. Bad move bro, but we don’t realise quite how bad just yet. As he walks through the army of zombies unseen, he encounters the Night’s King, who of course turns and looks straight at him. The horde all turns to gaze upon Bran as the King lays his hand upon him, jolting him awake. As Bran confesses to the Raven, we learn that the Night’s King will now come for him and be able to gain entry after leaving his mark. Bran, you bloody idiot.

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There’s a final trip to Castle Black before all hell breaks lose, where Jon is preparing his army, doubtful of being able to fight both the Bolton’s and the Walkers. Those formerly loyal to the Starks have joined Ramsey, but Sansa believes that some of them may be converted now that they know there is another choice, uttering the famous words, ‘the North remembers’.

Brienne doesn’t like that Sansa didn’t tell Jon about Littlefinger and worries for her safety, but she delivers two of the best lines in the show. Firstly we get her description of Jon which is spot on, ‘bit brooding perhaps, suppose that’s understandable really’. Finally we get a mention of the smitten Tormund, who Brienne seems suspicious of, referring to him as ‘that Wilding folk with the beard’. Ahh Brienne, give in to the beard! What a beautiful romance that would be.

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Finally, it’s time. Bran, you absolute bloody idiot. After a cute moment with Meera and Hodor, who is excited at the prospect of bacon, we realise that the White Walkers have arrived. It’s pretty inconvenient mind, as Bran and the Raven are stuck in the past, having a jolly old time watching a young Ned. Meera and the Children attempt to hold off the Walkers, but Hodor is sat terrified in the corner, unable to fight without Bran. Meera attempts to wake Bran, who can hear her plea for help but does sweet f all about it. Summer is the latest Direwolf to meet her horrible yet brave demise, bringing about my first tears. Leaf follows, along with the Three-Eyed Raven who is killed by the Night’s King, yet Bran is still stuck in the past.

Bran manages to reach out to Hodor who helps Meera to escape the cave, but that’s as far as our gentle giant gets. Here we’re finally given the origin of Hodor’s behaviour and it’s absolutely heart-breaking. As Meera and Hodor exit the cave, she calls out to him to ‘hold the door’. In the past, we hear ‘hold the door’ echoing, which is not only heard by Bran, but appears to be heard by a young Hodor.

The poor boy, Willis, hears the phrase over and over again and appears to have some sort of breakdown or fit. He begins shouting out ‘hold the door’ over and over again and we see where this is going. As present Hodor continues to hold the door, he is being torn apart by the horde, whilst a young Hodor continues to shout the phrase, which eventually becomes ‘Hodor’.

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The tears stream and the screams continue in my head long after the credits begin rolling. Bran, I hate you. It appears that Hodor has been living the moment of his death since he was a child, unable to speak up for himself or have any control over what is to come. This is all Bran’s fault and I knew I’d have a reason to hate him soon enough. Well, here it is, in all its harrowing glory. Hodor’s death is without a doubt up there with some of the worst and it was absolutely heartbreaking. Sleep well my friend, your gentle comic relief will be greatly missed in an otherwise hopeless world.

Bran’s impact on the past could be a sign of things to come, with theories flying around then he was the one who sent King Aerys mad and has been affecting events in Westeros since before he was even born. Regardless, you’re on my list Bran Stark. For now, enjoy some of Hodor’s best moments from earlier in the show, I’m off to weep into oblivion.

https://www.youtube.com/watch?v=cwE-5JjPvtE

Tropico 5: Penultimate Edition Xbox One Review

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Released almost exactly two years after its PC debut, dictator-simulator Tropico 5 this week finally arrives on the Xbox One, but is it Top Banana or will it be allowed a final cigar before facing the firing squad?

Tropico 5 is, like its predecessors, a city-builder set on an eponymous fictional Caribbean island in which players assume the role of El Presidente. As tin-pot dictator, it is up to you to build plantations and ranches, developing your country through the centuries from lowly banana republic to technological powerhouse. Or tourist paradise. Or military superpower. The choice is yours, oh Glorious Leader.

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What’s it all about, Presidente?

Unlike previous Tropicos, this game takes place over a number of distinct eras, each with their own challenges and opportunites, and allows you to control a dynasty of Los Presidentes, all with their own strengths and weaknesses. You start the game in the employ of the British crown as a governor sent to manage their tropical colony and produce some revenue for your beloved monarch. But what’s this? Rebellion is in the air and, as you grow into the sugar capital of the Caribbean, revolutionaries whisper words like “independence” and “constitutional democracy” into your ear. Soon your beautiful plantations are overshadowed by looming fortresses and the people are chanting your name as they sweep the hated redcoats from your sun-bleached shores. Viva la revolucion!

But freedom does not bring peace. Before the ink on your newly minted constitution is dry your Banana Republic is swept up by the tide of war and 1914 is a dangerous time to be making enemies. You must turn your now well-oiled city-management skills to protecting your island from the incursions of your enemies as new technologies become available and your little island falls under the eyes of Axis and Allied powers alike, each offering trade and alliances, but at what cost?

From there you must guide your country through the Great Depression, the treacherous game of nuclear roulette that is the Cold War, and through to the Modern Age and beyond. Will you rule with an iron fist from a throne of skulls, feed your secret Swiss bank account from your opulent palace as your people starve, or weave your way through the political machinations of your enemies and lead your island to a bright and glorious future?

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How it plays

Tropico’s guts are its production and trade systems, which have been overhauled somewhat from previous iterations. You build mines, ranches, and plantations where once were palm tree-covered idylls and your teamsters cart all your iron, goats and sugar down to the docks where they’re exported to smugglers and the West India Company early on and then to world superpowers as time marches on. What you produce and with whom you trade are entirely up to you; different trade agreements pop up every now and again and you’ll soon find that some of the more lucrative offers require gaining favour with one foreign power or another. The mechanics here are deceptively simple once you’ve gotten used to the controls and navigating through the different menus available. Every business you build is tweakable with you having control over how much it pays its workers, who you employ as manager and an array of upgrades, allowing you to be involved in running the city to a meaningful degree without the game asking you to micromanage every little detail.

But, like my dear old dad used to say, selling cows to pirates can only get you so far in life. In order to expand your empire you’ll need to explore the island for new resources and begin researching new technologies to open up further building and management options. These aspects too are kept simple, almost to the point of being superfluous, and, as long as you give them a nod every now and again you can largely ignore them and get down to the fun of building up your dictatorship.

No dictatorships are bloodless, however, and yours is no different. At various points in the game you will find your loyal Tropicans beseiged by enemy forces, which is where you military comes in. Unfortunately you don’t have a large amount of control over them and they can be a little ineffectual, losing their way on the game’s map squares or poddling off back to the palace as the wolves tear down the door. As you progress the threats to your corrupt little paradise increase in line with the times. For example, a well trained army will serve you well during the World Wars, but come the Cold War you’ll need to bring your political and economic A-game if you want to survive unscathed.

The march of eras also adds a unique redevelopment challenge missing from previous Tropico games in that you’ll find yourself in situations where your 200-year old shantytown is overshadowed by skyscrapers and, if you’re not careful, those poor farmers will be turning their pitchforks and scythes against their corrupt tyrannical president.

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Stylistically, the game is beautiful. Oil paintings of Tropico adorn the loading screens and, when zoomed out, the island paradise is stunning. The trademark Tropico sense of humour has survived intact (for better or ill), and the cartoony style makes for a fun, engaging experience.

The game can be played in Campaign mode, in which you complete tasks for various characters to further the story, a more free-form Sandbox mode, or multiplayer in which up to four players can work cooperatively or competitively, sharing resources or declaring war over the eras.

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Tell me more!

The Xbox One version includes the “Big Cheese”, “Bayo de Olaf”, “Mad World”, “Generalissimo”, and “Joint Venture” DLC from the PC version along with five exclusive maps for Sandbox mode, but doesn’t, I feel, capitalise on the graphical power available; whereas in previous games you could zoom in and watch your city bustle with activity, in Tropico 5 even at maximum zoom the people seem little more than specks in the distance and the streets never really seem to fill no matter how large your population. The controls however are fantastic and remarkably intuitive for a PC-to-console strategy port. Radial menus abound and the myriad menus can be navigated with very little effort. Movement across the map is easy and quick, although camera bugs crop up here and there which, although fixable, can add an element of irritation when trying to navigate across your domain. Of course this version also comes packed with Xbox Live Achievements to add to your collection.

When I first picked up this game I vowed to be a benevolent leader, bringing the light of democracy to my people with a fair and even hand. Mere hours later I had murdered a man and his entire family for sharing different political views and had amassed a small fortune in my Swiss banks account from corrupt building permits and siphoning money from foreign aid. And I loved it. Compared to other city management games, Tropico 5 may seem a little simplistic, but I can honestly say I have enjoyed playing it far more than Sim City or Anno purely for than reason. If you’re a die hard strategy fan, you’ll still find plenty to hold your interest here, but even if you’re not, Tropico 5 is still a fun, enjoyable taste of paradise and a solid addition to the franchise.

Tropico 5 is available from all reputable video game merchants from 27th May, RRP: £39.99

 

 

It’s UK Games EXPO 2016 baby!

Hoorah, it’s that time of year again! UK Games EXPO, the biggest table top gaming event in Britain will be here in just under two weeks (June 3rd to 5th) and I’m sure you’ve guessed I’m pretty excited.

The show is going from strength to strength, increasing in size year on year. For 2016 the EXPO has been moved to the Birmingham NEC to accomodate all the sellers, demonstration teams, organised play and general fun and games that go down at the show.

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So for fun I thought I’d pop up a couple of my highlights, some of the parts I’m looking forward to (along with all the gaming and industry chat of course!). The diversity of events speaks to how the EXPO is becoming more than ‘just’ a table top event; it’s a hub for everything around the gaming, with family, cosplay, designer events, all the facets of the industry that one wouldn’t see at your local gaming night.

Wyvern’s Lair
EXPO’s answer to Dragon’s Lair, this panel sees prospective game designers pitching to publishers in the hope of feedback and maybe even a contract! Last year’s was pretty intense, so hopefully this one will up the ante.

Children’s Roleplaying Games
Furthering the event’s reputation as a family event, the Children’s RPG masters are back with three separate games for the kids to get stuck into, including one where the players are farm animals protecting their land! What these folks are doing, giving the little’uns a safe place to play and explore magic worlds of fantasy is just cracking in my book.

Giant Games!
Giant Games!

The Dark Room 2.0
Comedian John Robertson returns with his new and improved show where audience members play an on-stage, live action text adventure! Harking back to the old skool games like Zork and Adventureland, this years promises to be even bigger and better. If you get a chance, make sure to get yourself down to this one.

There you go! If you can make, come on down. And if you see me wandering about, give me a high five or a fist bump. Hope to see you there!