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Kickstart this – A Crowdfunding round up.

Welcome to the latest GP crowdfunding round up, here’s a selection of some of the things wanting your support and hard earned cash that have stood out from the pack.

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Russian Subway Dogs is a fast paced arcade game from Spooky Squid Games inspired by the real life stray dogs that ride the Moscow Metro foraging for food. Combining the retro appeal of pixel art (based on real Moscow Metro stations) with quirky but addictive gameplay Spooky Squid Games latest offering tasks players with obtaining food from commuters on the Moscow Metro and avoiding the fabled and dangerous subway bears!

Go here for more details.

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Torso Bear Volume 3 Back on the Blocks is the final volume of cartoon noir stories featuring Detective Ruxby Bear in the city of Toyburg. So far Ruxby has gone from being a hero cop to being falsely imprisoned and now he finds himself dealing with a Toyburg set to tear itself apart, whilst Ruxby’s nemesis The Copycat looms in the shadows with a nefarious plan. Like a heady mix of Pixar’s Toy Story by way of Frank Miller’s Sin City Brett Uren’s stories of the weary bear detective juxtapose starkly different elements but make them work impressively.

Go here for more details.

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Chris Gore started Film Threat back in the day as a fanzine at high school which then later became a fully fledged magazine available in newsagents. Focussing on indie film and providing a spotlight for films that would otherwise be ignored the magazine featured Quentin Tarantino, Kevin Smith and many other figures from the indie film world. In the mid nineties Film Threat transitioned into a website to reach even more film fans . Now the website with 30 years worth of features,interviews, etc, it’s time for Film Threat 2.0 with the funds raised going towards a new server, web designers and an editorial team amongst other things.

Go here for more details.

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Year Of The Goat is a nightmarish horror comic by Tom Spellman & Rafael Chrestani. 2015 (the Chinese Year of the Goat) and the 450 million goats inhabiting the Earth become sentient anthropomorphic killing machines able to walk upright and talk. The goats are set on a goal of ending the human race. This campaign is to fund the printing of the first volume of Year of the Goat collecting together the first five issues along with a cover gallery.

Go here for more details.

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Dave’s Cultamania: Horror franchise mis-steps

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592957328_81For a movie studio, having a successful movie with a multiple franchise sequels is like adding toppings on a pizza. Sure, a plain cheese and tomato base will still taste good, and people will still happily buy it – but producing a subsequent range of extra ingredients, each with their own increased cost, will raise profits and keep the product fresh in the mind of the consumer – all while enabling the maker to continue to generating new products.

There is no genre of movie that is as closely linked with the ‘franchise’ tag than the horror genre, with almost every moderately successful horror movie receiving its share of sequels/prequels/re-imaginings. From Universal and its run of Frankenstein movies in the 30s/40s, Hammer and it’s multitude of vampire movies in the 60s/70s, the various slasher series in the 80s, and the contemporary success of Saw and the Paranormal Activity franchises over the past decade – sequels continue to be big business.

This approach can have its pros and cons though. While there are definite examples of innovation and originality within movie franchises (James Cameron’s Aliens and Wes Craven’s New Nightmare being perfect examples), it’s fair to say that most are at-best slightly altered copies of the original movie, adhering to Hollywood’s favourite mantra of “give em’ more of the same – and charge ’em for the privilege!”

But sometimes a franchise produces a movie so bad that even the link to the more successful movies that it followed, can’t save it. These movies will normally either kill the franchise off entirely, or result in this entry being subsequently ret-conned and a future sequel/re-imagining attempting to wipe it from the viewer’s memory. If we want to use the pizza topping analogy again, we could definitely say that these movies are the anchovies of their respective series.

I’ve always had a soft spot for these terrible sequels/prequels – mainly because I love watching shit movies, laughing at their ineptitude and then complaining about them (the phase of moving established horror movies into space for a random sequel is a particular favourite of mine – but that’s for another article). So here’s a few memorable horror franchise mis-steps – feel free to watch them yourself if you want to suffer, and tweet me with your own suggestions…

 

Freddy’s Dead: The Final Nightmare (1989)

freddys_dead_final_nightmareHonestly, this could easily have been a few paragraphs about A Nightmare On Elm Street Part 2: Freddy’s Revenge instead – both it and Final Nightmare regularly trade the title of the worst of the ‘Elm Street’ franchise in internet polls and reviewer retrospectives. But as bad as Part 2 was – with its pointless shattering of the Elm Street mythology rules (Freddy just randomly jumps in and out of the ‘real world’ without any real explanation), terrible demonic budgie puppet, and not-so-subtle gay and BDSM undertones – for me ‘Final Nightmare’ will always be the lowest point of the saga (just to note, the incredible Part 3: Dream Warriors and Renny Harlin’s remarkably inventive Part 4: The Dream Master are my personal highlights of the Elm Street sequels).

Directed by future Tank Girl helmer Rachel Talalay, the movie is simply way too cartoony for a mainstream horror franchise like Elm Street. Like Freddy’s Revenge it makes little attempt to adhere to the core continuity of the series: Freddy just appears anywhere he fancies, victims die in the dream world but then miraculously disintegrate in the real one, Freddy suddenly develops a daughter even though promotional material from earlier movies state that he was childless (which apparently drove him to abuse other children). Isn’t it the job of a Line Producer to stop this kind of shit from happening?

The main selling point of this movie seems to be the shabbily tacked-on 3D (so bad they actually make a pair of 3D glasses a plot point!). Prepare yourself for some of the worst 3D effects this side of Jaws 3 – the flaming skulls that look like sperm is a particular low-light. Throw in some pointless celebrity cameos by 80s comedy superstar Roseanne Barr, her then husband Tom Arnold, and also Elm Street alumni Johnny Depp, which only help to cheapen the film and remove even more of Elm Street’s horror trappings (although the irony of alleged 80s coke-fiend Depp appearing in an in-movie anti-drugs advert, is pretty hilarious – although I’m not sure if the irony was intentional).

This is also the movie in which the comedic quip-throwing Freddy officially jumps the shark. Yes, he had essentially become the James Bond of horror cinema over the course of the previous four sequels, and his pre-murder puns had become a massive part of the success of the franchise – but at least in the other movies they were part of the context of each of the victim’s storyline/dream sequence, were normally followed by a thoroughly gore-filled death, and most importantly were delivered with the menace and evil delight that you would expect from a sadistic child-killer.

freddysdeadqtipIn this incarnation his quips feel wholly out of place, and seem more about throwing in some random pop-culture reference in an attempt to gain a few laughs (the Nintendo ‘Power-glove’ section is clunky at best, and the terrible Wizard Of Oz parody which introduces Freddy into the movie is just cringe-worthy), and Freddy only succeeds in killing a small few of the children (normally in cheap, censored-to-shreds sequences that wouldn’t feel out of place in a Looney Tunes cartoon). It only succeeds in ripping away whatever little remaining threat that Freddy has as a character and makes him appear limp in his fights against the group that he should be terrorising easily.

Robert Englund appears to be phoning-in his performance in this movie – and to be honest with this script, I don’t blame him. Gone is his playful and yet extremely sinister mannerism of the previous movies, replaced by someone who obviously can’t wait to get this movie over with and to get on with his career. At least Englund had a skilled writer and director like Wes Craven to help provide the suitable swansong as Freddy in New Nightmare.

Speaking of a bad swansong, the movie’s biggest crime is in how they finally kill Freddy off. For a movie that is marketed around the fact that it is supposedly the last of a critically and financially successful franchise, you would think that they would make the end special – give our villain the send-off that he deserves (or at least one that matches or betters any previous deaths suffered in the series: ignored, burned, buried, exploded from within, stretched by souls, etc…). Instead, Freddy suffers the indignity of getting his ass handed to him in a 10min fight with his social worker daughter (she just happened to develop serious martial arts skills over the course of the movie, and also had a secret stash of ninja weapons laying around the orphanage she works in), gets stabbed by his own glove, and then gets impaled by a stick of dynamite which blows his his body apart and his head tumbling toward the screen in a shocking 3D optical effect.

nightmare6maggieglassesalt1They follow this with a 30 second cut-scene in which the victorious daughter calmly and smugly states “Freddy’s dead” to her smiling co-survivors, and they share a chuckle before the screen fades to a typical generic hard-rock accompanied credit sequence. There’s no shock or reflection over the horrific scene that they have just witnessed (including fucking flying demonic skulls!!), no sadness or remembrance over the hundreds of innocent children that have lost their lives to Freddy (some being the supposed friends of these smug douchebags). The only thing that this ending succeeds in doing is making Freddy look like an absolute joke.

I hate this film – even more so than Part 2 or the disastrous 2010 remake, although they’re both terrible in their own ways. New Line should have treated this franchise better when it came to supposedly ending it – it left a bad taste in the mouths of the fans which led to the undeserved commercial failure of the excellent ‘New Nightmare’ a few years later.

Just don’t forget your 3D glasses if you want to experience this movie in its full shitness.

 

Book Of Shadows: Blair Witch 2 (2000)

book_of_shadows_blair_witch_two_posterSo for a moment let’s pretend that we’re executives in Artisan Entertainment (now part of Lions Gate) during 1999. We’ve just revolutionised the horror genre by unleashing The Blair Witch Project on an unsuspecting world – and in the process introduced the movie masses to the previously underutilised concepts of documentary/found-footage/reality-style horror (only Peeping Tom and Cannibal Holocaust had previously used this style effectively, but these cult hits had been long forgotten by the mainstream cinema-goer) and viral internet/guerrilla marketing (both consequences of the low budget available to the filmmakers to both make and promote the movie). The film has been a smash success both cinematically and on home video, and so we’ve made an absolute fuck-ton of money – so what do we do now? Attempt to rush out a sequel ASAP so we can cash in on the success, of course!

But there’s a big problem: the original’s filmmakers want nothing to do with it (other than token Executive Producer credits), and no-one in the studio (or in Hollywood as a whole) has a definitive idea on how to effectively continue the story while using the same filmmaking technique that made the original fresh, inventive and, most importantly, genuinely scary. And so clueless studio execs decide to take the Blair Witch concept and lazily fit it into the same trite 90’s horror movie template that every other studio was fishing out at the time (i.e. Scream/Urban Legend type ‘teen’ horror).

What arrived was Book Of Shadows, a glossy Hollywood mid-budget horror, with no established stars (the only actor who may be recognisable to current viewers is Jeffrey Donovan, who went on to find success in the cult TV spy show Burn Notice), and only small sections of the hand-held/found-footage camera work that made the original so unique.

6a017d4117b2c6970c017ee9c37346970dIt actually starts out well enough, with clips from various TV personalities and reviewers discussing how scary the original was, mixed with supposedly real interviews from people living in Birketsville (the setting of the first movie). But all this quality prep falls to shit when the movie loses its documentary style, and becomes a simple ‘pack of no-personality douchebag characters go looking for the Blair Witch, and then everything goes weird’ type of film. Terrible acting (honestly, the snot running out of Heather Donahue’s nose in the infamous scene from the original had more talent and emotional range that this cast), terrible special effects (a total crime, seeing as the original had absolutely no effects and no actual sightings of the witch but still managed to produce infinitely more tension and better jump-scares), and a plot so weak and nonsensical that even I, a seasoned bad movies watcher, actually uttered the words “what the fuck was that?” as the credits rolled when I saw it for the first time. A bad movie, yes – but to be honest, not even a fun one.

Let’s hope that the soon-to-be-released new sequel from Adam Windgard (the director responsible for two of the most original horror hits from the past few years – You’re Next! and The Guest) will be able to revitalise the Blair Witch franchise. If the red-band trailer is anything to go by, the tension of the original looks to have made a come-back, and with hints of the gore that is expected to get a movie over with the more hard-core tastes of modern horror fans – this could be a success to the same level as the recent Evil Dead sequel.

 

Exorcist: The Beginning (2004)

exorcist_the_beginning_movieI’m sure that any reader with a decent knowledge of horror movies would have expected me to be writing about Exorcist 2: The Heretic right now. John Boorman’s 1977 big-budget sequel to the celebrated original is notorious as being one of the biggest commercial and critical flops in cinema history, and also having one of the most overblown and downright confusing plots ever (an absolute crime, as the premise of the original was so simple yet massively effective).

But in-all-honesty, The Heretic still has quite a bit of merit. The cast is exceptional: Richard Burton is at his majestic best in the lead role of Father Lamont, sadly one of his last great roles (The Wild Geese being another big favourite of mine), Louise Fletcher turns in another excellent performance to follow on from her Oscar-winning turn in One Flew Over The Cuckoo’s Nest, and Linda Blair gets a chance to flex her now-matured acting muscles in one of her last mainstream roles before she disappeared into the 80s horror/exploitation scene. The film also looks stunning, with its uptown cool New York setting contrasting perfectly with the beautifully shot rural African scenes. Finally, there are some generally scary and unsettling scenes that fit in with the Exorcist concept. To me, these make a decent if strange movie – the same cannot be said for the Exorcist: The Beginning.

The story behind this prequel is as terrible as the movie itself. After the Exorcist franchise floated around in development hell for a number of years, the idea of a prequel telling the story of Father Merrin (the ‘exorcist’ priest from the original movie) and his initial battle with the demon the ended up possessing Reagan, was first proposed in the early 2000s. When the initial director John Frankenheimer sadly fell ill and subsequently died prior to filming, the project fell into the hands of Paul Schrader, the admired screenwriter of such classics as Taxi Driver, Raging Bull and The Last Temptation of Christ. Schrader, a big fan of the original and with a few directing credits, envisaged the new movie as a dark psychological thriller, exploring the concepts of lost faith and grief, while moving away from the horror confines of the rest of the series.

He pressed ahead with the movie, which was completed under the name Dominion: Prequel to The Exorcist. But when the finished product was presented to the studio, they were deeply unhappy – the movie’s pace was snail-like at best, it was extremely dialogue-heavy, and most importantly for a movie in a celebrated horror franchise, it was not scary in the slightest. The studio went into crisis mode and took the unprecedented step of shelving the movie as it stood, firing Schrader as director, and bringing in Renny Harlin to salvage some sort of finished product that the studio would be happy to release. They shouldn’t have bothered.

exorcist-the-beginning-20041Harlin was one of the most sought after directors of the early 90s, with blockbusters like Die Hard 2 and Cliffhanger under his belt (he was also the original director of the ill-fated first script of Alien 3), but whose profile had been dented by the box-office disaster-piece  Cutthroat Island (a vanity exercise for his then-wife Geena Davis). While the fun Deep Blue Sea had gone a little way to resurrecting his reputation, saving the Exorcist prequel was to be his biggest challenge, and one he hoped would return him to the Hollywood big-league. He cut Dominion to shreds, re-cast and re-filmed large sections of the movie, and added in studio-demanded ‘scary’ bits and gore scenes.

The movie, now retitled Exorcist: The Beginning, was released to almost universal critical scorn, and failed miserably at the box office – forcing both the Exorcist franchise to be put on hold for the foreseeable future, and for Harlin to scale back on his Hollywood film career (he now directs Jackie Chan movies in China almost exclusively).

To call the movie a mess is an understatement. Whereas Dominion spent an age delving into Merrin’s past and how his experiences during World War 2 had caused a crisis of faith, Harlin simply puts emphasis on one overly dramatic Schindler’s List rip-off of a scene in which Merrin witnesses Nazis killing innocents in a small Dutch village, and which Merrin suffers regular flashbacks of. There’s no further explanation of it, no dialogue to put it in context, just this scene repeated over and over and over again. It should have been a powerful and pivotal moment in the movie, instead it’s just an uncomfortable stop gap until the next pointless jump-scare.

Other bewildering moments include (spoilers!) a young boy being eaten alive by some pathetically animated CGI hyenas just for the sake of splashing some gore on the screen, a upper-class twit of an English army captain blowing his brains out (again, pointless gore) because his prised collection of dead butterflies and moths suddenly come back to life and flutter a tiny bit, and just prior to the climactic battle, the previously supposedly faithless Merrin suddenly dons his full exorcist priest gear in a stupidly dramatic montage scene that Schwarzenegger would be proud of (think the beach scene in Commando only with a priests robe and some holy-water instead of a million assault rifles).

exorcist-the-beginning_288x288But the piss-poor piece de resistance is the films ridiculous ‘twist’ during the final battle – a twist so bad that even M. Night Shyamalan would consider it a step too far. The whole movie is spent establishing the fact that a little African boy has been possessed by the demon Pizuzu, and that through this boy, a curse has been unleased on his village and its inhabitants. It’s the same little boy who has  previously been shown in The Heretic – so far, so good at sticking to continuity. But then suddenly during the course of the final exorcism, with absolutely no proper explanation at all, we discover that the boy isn’t the person who has been possessed all along – it’s been the bloody female love-interest with whom Merrin has been interacting with the entire movie! This was never mentioned or even hinted at before, and contradicts everything that we learned over the course of the previous three movies. To me, this smacks of the studio wanting to re-create the original by having a female in essentially the same demonic make-up design as Linda Blair did. It’s as bewildering as it is continuity shattering.

Dominion finally saw the light of day in 2005, and while it received a slightly warmer critical reception (not least from the author of the original, William Peter Blatty, who loved it); unfortunately it too was a box-office bomb. The franchise has lain dormant ever since, and I seriously doubt anyone will tackle the subject until it receives its inevitable Platinum Dunes remake by Michael Bay.

Recommendation: Watch Exorcist 3: Legion instead.

 

Texas Chainsaw Massacre 2 (1986)

texas_chainsaw_massacre_2_posterLast but not least, let’s discuss a movie that I hold a lot of affection for, even though I admittedly find it an extremely difficult watch. It’s a movie that could never live up to the hype or the reverence in which the original is held by horror fans, but has a lot of positives because it doesn’t really try to. Although I consider it a good movie, I’m simply including it here as it’s a movie which almost destroyed the mainstream credibility of the franchise, mainly because it was seen as being so extreme.

A movie that had been in planning for over decade, Tobe Hooper wanted to exploit the success of the original by producing Chainsaw Massacre 2 as early as 1976, but he found sourcing the required funding difficult, and so moved onto directing projects written by others including the TV adaption of Stephen King’s ‘Salems Lot, and the Steven Spielberg-produced blockbuster Poltergeist.

It was the success of Poltergeist that brought him into contact with the Canon group, the moderately successful Israeli-American studio responsible for various cult and exploitation releases (including the 80s projects of action stars Charles Bronson and Chuck Norris). They threw money at Hooper to produce a Chainsaw Massacre sequel, which he agreed to under the proviso that they would also produce two other projects of his: the vampires from space epic Lifeforce, and the kitsch remake of Invaders from Mars. Both were produced on decent sized budgets, and both bombed – but Canon didn’t care, they thought they had a potential horror classic in Chainsaw Massacre 2.

What they didn’t know, was that the decade following the original Chainsaw’s release had seemingly mellowed Hooper – he no longer wanted to sustain the bleak, white-knuckle tension of the 1974 original, instead he envisaged Chainsaw Massacre 2 as a dark comedy. When delivered, Canon were enraged with how different the feel of the movie was – and while they ended up releasing the movie without demanding changes, it constituted the end of their working relationship with Hooper.

n_photos_tcm2hanger_lgWhat can I say about Chainsaw Massacre 2 other than it is an almost a full 180 degree turn in tone from its almost perfect predecessor. Gone is the bloodless and tension-heightening tone of the original, replaced with an almost cartoon-like mixture of gore-stained horror and the slapstick black comedy that Hooper had intended to include. But somehow even with this new supposedly ‘fun’ tone, it’s a movie that a lot of people (including myself) can’t bring themselves to watch that often.

Perhaps it’s the genuinely despicable characters (all of the heroes and villains are basically horrible people, besides Stretch); perhaps it’s the abrasive sound mix (with the grinding white-noise of the various chainsaws mixed with the almost relentless screaming, and the pounding rock/punk soundtrack) or perhaps behind the dark humour is just an extremely ‘harsh’ movie which enjoys ramping up the discomfort for the viewer (Chop-Top delivering hammer blow after hammer blow to LG’s skull while laughing hysterically, Leatherface’s sexualised torture of Stretch with his chainsaw, LG’s genuine sorrow at seeing his reflection and the damage that has been done to his now-skinless face, etc…).

The sheer amount of gore in this film is startling – with SFX master Tom Savini creating some incredible and inventive practical effects (no CGI required) – a face being flayed off, a head sliced in half, a chainsaw through the guts…no punches are pulled. The re-invention of Leatherface’s mask is also exceptional – with a ton of subtle touches (the different skin colours that have been harvested and sewn together, his red-raw chapped lips, etc…) adding to the visual impact of the character.

texas-chainsaw-massacre-part-2-1986-movie-7The acting is absolutely bonkers: Dennis Hopper, through a supposed combination of copious amounts of whiskey and cocaine, simply chews up the screen – he really should have been in this more often, even though Hooper commented on how difficult he was to deal with on set; Bill Johnston manages to give hulking killer Leatherface some character and range (even though the height of this range involves simulating the rape of a female victim with his chainsaw, and then pretending to jizz in his pants); and future horror veteran Bill Mosley introduces the world to Chop Top – simply one of the most unpleasant characters in the history of modern horror. I challenge anyone not to whoop with approval when the character finally gets his comeuppance at the hands of Stretch in the films climax.

While there were two extremely low budget direct sequels in the 1990s, both tried unsuccessfully to return to the harsher feel of the original before disappearing into obscurity (although the terrible Chainsaw 4: The Next Generation later received a small amount of publicity due to the early 2000s success of then unknown stars Matthew McConaughey and Renee Zellweger). It wasn’t until the Platinum Dunes remake in 2003 that both the Chainsaw franchise and the slasher horror genre as a whole received a well-deserved boost.

Chainsaw Massacre 2 is definitely one to watch, but prepare yourself for an decidedly uncomfortable experience.

 

Honourable mentions:

  • Friday the 13th Part 5: A New Beginning (1985) – Part 4 successfully killed off Jason Voorhees for the first time, the producers thought it would be a great idea to put a random disgruntled ambulance driver in the hockey mask for Part 5, and had him mimic Jason in killing a load of identikit annoying teens for the sheer fun of it. It was shit, the fans revolted, and Jason was resurrected for Part 6. Worth watching for a few decent kills though.
  • George A Romero’s Diary of the Dead (2007) – Also known as Romero’s lazy attempt to jump on the cheap found-footage bandwagon. It’s a bland and empty zombie movie, filmed on hand-held camcorders, with zero scares, abysmal low budget effects, and a whiny sour-faced lead character that I spent the entire movie wishing would get eaten. Watch the first 4 ‘Dead’ movies instead.
  • Leprechaun Back 2 tha Hood (2003) – The one where Warwick Davis’ villainous imp has his pot o’ gold stolen by some LA ‘youths’, and goes on a murderous rampage to get it back. Highlights (lowlights) include the Leprechaun getting stoned and killing someone with the bong, a terrible leprechaun rap, and plenty of references to using the stolen gold to secure “ghats, drugs and hoes”. Plus no Jennifer Aniston – a crime in itself.
  • Hellraiser 4: Bloodline (1996) – The movie that tries to tell the history of the Lament Configuration puzzle box that serves as a gateway to hell in the franchise. Actually not too bad a film in its own right, it unfortunately suffers from a massively reduced budget than its predecessor Hellraiser 3: Hell on Earth, and also from studio interference which removed much of the historic scenes which elaborated on the nature of the box and its effect on hell, instead shoe-horning a ton of empty scenes with Pinhead (because the studio thought that the character was the lynchpin of the franchise), and some woeful new cenobites. A missed opportunity.
  • An American Werewolf in Paris (1997) – A travesty of a sequel to the much-loved horror-comedy classic An American Werewolf in London, in which John Landis attempts to rehash the original without any actual ‘horror’ or ‘comedy’. Only with added CGI werewolves – because, you know, Rick Baker’s practical werewolf effects in the original were so crap (Baker won a well-deserved Oscar, and the effects still look incredible to this day). Part of Landis’ abysmal 90s output (Beverly Hills Cop 3, Blues Brothers 2000, anyone?!).

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WearCam, the future of action cameras?

Well, this is different – a stripped-down wearable camera that focuses on the core essentials for action cams.

The shape and size of a macaroon, and weighing in at just 26g, WearCam is an uncomplicated action camera. It takes 5 megapixel photos and offers high-definition video recording, with the latter recording nearly 2 hours of footage in a continuous stretch with a single charge.

A single click of the capture button takes a picture, whilst a 3-second press begins recording video.  The WearCam can also be used in a time-lapse mode.  Unlike conventional cameras the WearCam has no viewfinder and relies instead on a wide-angle lens to capture what you want.

The WearCam is available now on Amazon and a review of this device will be published in a few weeks, where I will attempt to see how many different uses I can find for it and how much I can, for wont of a better phrase, “dick around with it”…

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Big Hero Six Star Fancies Himself a Bit of a Boy Wonder

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With the DC movie universe expanding in all directions like a particularly aggressive case of Athlete’s Foot, actors and actresses are falling over themselves to nab one of the many, many character parts that the Superman and Batman publisher has to offer.

One such actor is Ryan Potter, veteran of the Marvel Cinematic Universe (sort of) following his work on 2014’s Big Hero Six in which he played Hiro Hamada, and talented martial artist. Surmising that, seeing as he’s shooting a solo Batman flick Ben Affleck might be on the lookout for a Robin, Potter has thrown his hat into the ring with a pretty flippin’ awesome audition video, showing off some of his killer moves and even a sprinkling of the Boy Wonder’s trademark levity with a closing quip aimed directly at Batfleck:

Hey, Ben! Like Tim said, Batman needs a Robin.

The Tim he’s referring to here is Tim Drake, the boy who became Robin after the fellow who previously held the position, Jason Todd, died at the hands of Batman’s arch-nemesis, The Joker. Introducing this particular sidekick makes a lot of sense given that, after those glimpses of a graffiti-stained costume in Batman V Superman’s batcave 2.0, we know that The Bat has had sidekicks in the past and it didn’t end well for all of them.

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From the looks of things, Ryan Potter’s Robin would bring a heaving helping of ass-kicking goodness along with a generous side of much-needed jocularity to the brooding franchise and, given his experience playing a tech-savvy teen hero with a barely-controlled dark side, we think he’d make a pretty damn amazing Tim Drake.

Check out the vid below, and let us know what you think!

Geek Pride Animeniacs: Re:Zero Review

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Geek Pride watch 5 episodes of an anime and write a review about them.
You decide to watch it or not
Ganbatte!


re_zero_screenshot_0092

I chose to review Re:Zero – Starting Life in Another World (Re:Zero) as my first Geek Pride Animeniacs Review, because it’s one of the best new anime I’ve seen this season. The series opens following our protagonist Natusuki Subaru who is a ‘shut in’ nerd transported to another dimension/world/universe whilst on his way home from a convenience store.

The hour long opening episode sets up the rest of the season, as we see Subaru try to come to terms with his predicament. At first he assumes he’s in some sort of game, then realises that not only are the people around him not NPCs, but he’s not impervious to pain either.

Worst of all he can be killed – something both painful and brutal to watch – only to reset back to when he first entered this world with all the memories of what happened. And so the puzzle of how Subaru must figure out how to save himself and the others around him to progress beyond their current fate, is put in place.

It’s Groundhog Day with swords and magic; sort of. And we as viewers are along for the ride.

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If you’re new to anime, it’s worthwhile me saying that the ‘isekai’ genre where a protagonist is pulled into a fantasy parallel universe/game is a BIG trend in anime production, after the huge success of another series: Sword Art Online. So when I started watching Re:Zero I was expecting a fairly predictable retread of the same themes as the other anime I’d seen. Happily I was wrong. Re:Zero’s strongest point. which distiguishes it from the others in this genre, are the twists and turns of it’s plot as Subaru attempts to cheat death/fate and forge a safe path for his friends and half-elf sort-of-love interest Emilia.

The characters are probably the show’s weak point, with only Subaru (and probably Rem) as being particularly developed. Pretty much all of the supporting cast have very little to do beyond acting as foils for Subaru, and even his character arc is a bit of a mess. Fortunately, he’s an incredibly likeable character despite his numerous flaws. Whether it’s the awesome voice acting from Yusuke Kobayashi, or just his pervasive optimism, it’s very hard not to root for him. I definitely felt won over by the end of my 5 episode watch.

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The animation is very well done; modern, clean, colourful and consistent. The characters seem drawn to a high standard in every episode I watched. The world isn’t explained in any depth but there are all kind of colourful beasts, half-human half-creatures, magical folk both good and evil. None of it feels as though you’ve seen it before either, which is a feat in itself.

I’m a big believer in the opening music of an anime indicating of how much I’ll enjoy the series (Full Metal Alchemist: Brotherhood I’m looking at you). Fortunately, both the opening and ending themes are strong for Re:Zero. The score music is pretty good too, lending to the atmosphere of the series as it slips between humour and tragedy effortlessly.

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Overall then, should you be watching Re:Zero? Based on the first 5 episodes (and I’m actually way beyond this), definitely see it if you’re into fantasy anime. It’s even worth a try if you’re not. The plot device of Subaru’s perspective resetting every time he dies has a surprising amount of mileage. and even when you feel as though you’re watching filler, the series can suddenly slip from light-hearted humour to horror. It plays like a lot of other anime in the ‘isekai’ genre, but then subverts it in a plot that rattles along with plenty of twists. The only downside really is the lack of characterisation and motivation for some of the key players. But Subaru’s charisma, and the interesting premise make up for it in spades.

Re:Zero is available to watch now on Crunchyroll.

https://www.youtube.com/watch?v=kweDsa-DPWk

Kickstarter Spotlight – Originz the Superpowered card game!

Every so often, the stars align and two segments of geek culture come together in glorious communion. A Deadpool video game? Yes please! A Totoro onesie for all aspiring cosplayers/nap afficienados? And now? How about a card game of comic book super powers? I think you know where I’m going with this.

On Kickstarter now is Originz the Superpowered card game, where players take the role of a hero or villain and do battle to decide who is top of the cape-wearing, spandex clad pile. I was lucky enough to grab an interview with the campaign manager and graphic designer Nate Brett, who helped bring this cool-looking game to the crowd funding platform.

This article not only looks into the game itself, but into some of the gubbinz that project creator need to deal with to make a successful Kickstarter campaign.

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Can you give a two minute pitch of what Originz is to our readers?

ORIGINZ is a deck-battle card game for 2 to 8 players in which YOU become the Hero or Villian of your wildest imagination and wield iconic superpowers in epic battles for supremacy.

Whether you are an experienced strategy card game enthusiast or a just a casual game player, if you like superheroes, ORIGINZ comes with everything you need for hours upon hours of fun! The rules are easy to learn but when you start building heroes and villains using the 264 cards, you will see that the combinations and synergies are endless.

To play Originz you first pick your play format from Single combat, Cosmic Draft, team battle, free for all, Boss Fight and more. Next select if you will be a Hero or Villain. Finally pick your Originz deck from one of the 12 pre constructed archetypes or construct your own unique superhuman. Now you’re ready to battle.

Every game offers interesting and challenging decision-making opportunities. We have reduced the luck factor that can be found in some other deck battle games, so your skill counts.

Originz is comparable to a collectable card game but where everything you need comes in one box. No need to buy random assorted packs to chase overpowered cards. Oh and did I mention that it has free worldwide customs friendly shipping?

Turn your kitchen table into a comic book battle scene by backing Originz – the superpowered card game today! (After you have read this article of course)

 

The video for the campaign is pretty slick, how important would you say the video is for a Kickstarter campaign?

I would say that you don’t need to have a campaign video that is quite as “slick” as ours, that’s for sure. The guys behind Originz have invested a lot into this project and I think it shows.

That said, having a good video for your campaign is an important thing. I would say a poor quality video, or even worse, no video at all will do a massive amount of damage to any campaign.

You should make sure that your video conveys what you want it too. Keep it as quick and snappy as you can, but make sure it’s enough to make people want to know more.

It doesn’t have to be all singing, all dancing, (though I would personally love to see a board game Kickstarter video this is sung) but it does need a high level of care and effort put into it. This is the first place most people will start forming an opinion of how professional you are and how good your game is likely to be.

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What attracted you to the Originz campaign as one you’d like to work on?

That is an interesting question. As a one man band who works freelance doing marketing and graphic design for board games I try to be quite picky about where I chose to invest my time.

There were three big draws to working with Flavour Faction Studios on Originz. Firstly the artwork looked great. As a player, I love theme in games and good artwork goes a long way to peeking my interest.

Secondly, the rules and type of game seemed to fit a hole in the market. I have been heavily involved in board games for a long time now, so to find something that makes me say “oh, that could be interesting” is not easy.

Lastly, and this is important, Alex and Evan came across as very passionate and professional. They contacted me a long time before they wanted to go to market and that allowed me to have a real impact. For Kickstarter campaigns, I personally only want to work with people that I feel will deliver a good quality product, and I have faith in this company.

 

The Kickstarter page for Originz looks incredibly well thoughtout. Graphic design is an often overlooked element of campaign pages. What tips/recommendations would you make to any budding creators out there?

Thank you very much; I’m very proud of how the page looks. For me when it comes to designing a Kickstarter page there are a few things I really focus on.

I would say budding creators should first think about their messages. What is it that you want to communicate? What makes your game special? What do you want people to think/feel when they see your page? These questions seem easy, but for each campaign they can be very different. You need to think about your target audience and focus on the best way to communicate with them. One last tip when it comes to getting your message right; your game is NOT perfect for everyone! Don’t try to please everyone because you will end up pleasing nobody.

Once you have your messages sorted, then you need to think about the look. Again this is different for each campaign, but two things to think about are functionality and style. By functionality I mean your graphic design must serve a purpose and allow people to get all the relevant information. When it comes to style my biggest and most flippant tip would be “pick one” and stick with it. Also think about how you want people to feel when they look over your page.

I know this last “tip” will sound crass but it’s true; you need to understand your own personal strengths and weaknesses and get help if graphic design is not something you are good at.

 

There will be folks out there who will make comparisons to other super hero card games like Sentinels of the Multiverse and the Legendary Marvel series. What element of Originz do you think makes it unique and stand out?

The surprising thing is that there are not a huge amount of board and card games with this theme out there!

There are a lot of differences between Originz and the other superhero games, but the biggest difference is the customisation. Originz is a direct battle games where you get to build your own superpowered hero or villain and fight your friends in a classic comic book style fight. Creating a superhero and then trying it out against your mates supervillain is such great fun. Once you start thinking about what will happen if you combine Cyborg Upgrade with Insect Mutation you know you’re into Originz!

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I saw you’ve uploaded Originz to Tabletop Simulator, effectively allowing anyone the opportunity to try it out. How much did this factor into your marketing ahead of the campaign?

Yep that’s right, it is there for all to play. We have a lot of faith in how good this game is and so we really wanted to let people try it out. Tabletop Simulator is just one small part of the marketing campaign, but it’s important to us.

Kickstarter is being flooded with board/card games each week so standing out can be really hard to do. It is one thing to have a great product, but if people don’t know your game is out there, even a good campaign can sink really quickly. As far as we were concerned giving people the opportunity to try Originz and tell their friends about it was well worth the effort.

 

Free shipping worldwide. I mean, FREE shipping! That’s amazing! Shipping is a tricky part of any Kickstarter campaign and it’s rare to see a blanket ‘Free to Everyone’ approach. What made you decide to offer this?

This has been an area of the campaign we have wrestled with for quite a while. We are using a very good shipping company who have been used many times by successful campaigns so we are confident that delivery will be smooth.

Ultimately we made the decision that we would heavily subsidise the cost of shipping to some areas. Yes, we take a hit when it comes to backers outside the US, but we wanted the campaign to be simple and fair to everyone. We want players all over the world and didn’t want shipping to be a barrier to people backing a game they want on their shelf.

 

I spotted in the campaign, the Stretch Goals section ends with a cut-off zigzag. Does this mean more goals are on the way? If so, any chance of a sneak peak?

You have a keen eye! You are in fact correct; this section is set to grow as we get more support.  We didn’t want to do any shifty stuff like taking parts of the game out, only to put it back in with stretch goals, but we do want to give backers as much as possible as the campaign becomes more successful and critical mass kicks in.

A sneak peak, a sneak peak! That would be like revealing my plan for world domination as the laser slowly moves toward you. Best way to see what we have planned is to get your friends to back the campaign soon, lol.

 

The big question: Marvel or DC?

As a marketing person I know how important it is not to alienate half of your target audience by picking sides.

As a superhero fan I also know that it’s Marvel all the way! I mean, really… apart from batman DC has little to offer if you’re honest. To demonstrate my commitment to this position I named my son Logan after wolverine from the X-men (and yes, I know Logan is not his real name)

Please send complaints to Geek Pride :0)

 

The other big question: If you could have one super power, what would it be?

Well, I already have super strength, so I will have to go with a regeneration mutation. Why? Because I quite like the idea of being immortal (it’s not too much to ask).

 

Open floor: Is there anything else you’d like to tell our readers about Originz?

First, I’d like to say thank you to anyone who have taken the time to read this interview, I’m a fan of this site and it’s great to be on it.

All I’d say apart from that is that Originz is a really exciting game to play and if enough people back it, there is the of potential for Originz to become one of the big card games.

Remember… Back early, back often!

The campaign can be found on Kickstarter here. If you’d like to know more about Nate and the work that he does, you can find him at www.wilderlandcampaigns.co.uk, or on Twitter as @Moboardgames.

Thanks for reading!

Fantasy Flight Games and Games Workshop to part ways

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Way back in 2008, Fantasy Flight Games first began publishing great games set in the amazing Games Workshop universes. Now, eight years later, Fantasy Flight Games have announced the conclusion of their business relationship with Games Workshop.

Earlier today, they released the following statement;

From the earliest days of the partnership, Games Workshop played a key role in the Fantasy Flight Games library, helping us further develop roleplaying games likeDark Heresy and Warhammer Fantasy Roleplay, while creating and establishing new board games like Chaos in the Old World and Forbidden Stars, and Living Card Games® such asWarhammer 40,000: Conquest and Warhammer: Invasion.

Games Workshop has been a fantastic partner for the past eight years, and we’re thrilled that we had the opportunity to work together and bring so many new and exciting games into the world. As much as we have enjoyed creating these games, our current licensing term is coming to an end.

Beginning February 28th, 2017, Fantasy Flight Games will no longer offer for sale any games in conjunction with Games Workshop, including Talisman and all games taking place in the Warhammer Fantasy and Warhammer 40,000 universes.

We’re extremely grateful to our friends at Games Workshop for giving us the opportunity to play in the worlds that they created, and we wish them nothing but the best in their future endeavors.

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What is the timeframe for the conclusion of the business relationship?

All upcoming products for Games Workshop-licensed games have already been announced and will be released in upcoming months. All Games Workshop-licensed product lines will leave the Fantasy Flight Games catalog on February 28th, 2017.

What does this mean for Fantasy Flight Games products created from Games Workshop properties?

As stated above, after February 28th, 2017, product lines dealing with Games Workshop properties will end and will no longer be offered for sale by Fantasy Flight Games.

 All upcoming products for these product lines have already been announced—there will be no new announcements of additional Games Workshop-licensed products. All announced, currently unreleased products will be released before the conclusion of the business relationship between Fantasy Flight Games and Games Workshop.

The full list of product lines leaving the Fantasy Flight Games catalog is:

• Black Crusade
• Blood Bowl: Team Manager
• Chaos in the Old World
• Chaos Marauders
• Dark Heresy
• Dark Heresy Second Edition
• Deathwatch
• Forbidden Stars
• Fury of Dracula
• Only War
• Relic
• Rogue Trader
• Space Hulk: Death Angel
• Talisman
• Warhammer: Diskwars
• Warhammer Fantasy Roleplay
• Warhammer: Invasion The Card Game
• Warhammer Quest: The Adventure Card Game
• Warhammer 40,000: Conquest
• All Fantasy Flight Supply products showing imagery licensed to Games Workshop

What does this mean for Warhammer 40,000: Conquest Organized Play?

Organized Play support for Warhammer 40,000: Conquest will conclude this year at the Fantasy Flight Games World Championships. After the 2016 World Championships, there will be no Organized Play support for Warhammer 40,000: Conquest. 

Retailers: All pre-orders for Warhammer 40,000: Conquest Store Championship Kits and Quarter 1 Tournament Kits have been canceled. These kits have been discontinued and will not be released. Retailers will not be charged for these kits.

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As someone who got into Talisman quite recently, I’m saddened to hear that the 4th Edition will be coming to an end with the conclusion of this business partnership. In the past eight years, over a dozen expansions have been released for that game alone – expansions which have slowly been trickling their way onto Steam to accompany the video game adaptation (all hail Gabe for the Steam Summer Sale). I expect that this new control over their IP will no doubt cause Games Workshop to release new editions over the coming years, and Talisman will probably not be an exception. However, is this the right move for Games Workshop to make? Only time will tell.

If you are a collector of any of the products which are being coming to a close, it might be worth completing your collection before February when Fantasy Flight Games cease production. Otherwise the prices might just climb to more than you’re comfortable with – trust the guy who got into Legendary right after they stopped producing the Fantastic Four expansion.

Underworld Blood Wars trailer appears

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Sony has just released the first trailer for the upcoming Underworld Blood Wars from Screen Gems and Lakeshore Entertainment, the fifth film in the Underworld franchise.

Over several films, with the first in 2003, the Underworld franchise has explored a mythology rich story of a war between vampires and Lycans (werewolves) dating back centuries whilst humanity remains oblivious to the existence of either. The franchise has become somewhat notorious for its stylised look and for starring Kate Beckinsale as vampire ‘Death Dealer’ Selene.

Exactly how Blood Wars ties into the mythology or how it follows on from the somewhat lacklustre fourth film Awakening remains to be seen.

Underworld Blood Wars is set to appear at some point in 2017.

Star Trek at 50 – A Beginners Guide

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Star Trek is 50 years old this month! To celebrate Geek Pride is bringing you a series of articles in recognition of one of the greatest science fiction franchises in history as well as exclusive coverage of Destination Star Trek, the largest Trek Convention in Europe this October.

On the 8th September 1966 television viewers we’re invited to “boldly go where no man goes before.” Over the next 50 years STAR TREK would grow from mere sci fi tv show to something much much more.

With 726 episodes spanning over 6 separate series and 13 feature length movies it would take a newcomer to the franchise approximately 593 and a half hours to watch everything considered canon. With the arrival of Trek on Netflix that could be a possibility however such an endeavor would be staggering even for the hardiest of Trekkies.

In short there is a lot of Trek to get through but Geek Pride has plucked out the cream of the crop. These are wildly considered to be some of the best TV episodes from the franchise and in our opinion some of the finest moments in TV history.*

We know we’re courting controversy with some of our choices but we feel these give non fans a good a guide for them to dip their toes in the water. Feel free to add suggestions in the comments below.

WARNING: There are minor SPOILERS within.

Star Trek: The Original Series 1966-69

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Space, the final frontier. Kirk, Spock, Bones, The Enterprise, Phasers, Tricorders, Transporters, Klingons, Romulans, Giant Green Space Hand. This is where it all began. Whilst the sets and special FX look ropy compared to today’s standards the stories and the characterisations have endured over five decades.

Some of sci-fi’s greatest writers making Trek much more than just another Sci-Fi show. Tackling issues such as racial segregation, war and social injustice at a time of rigid censorship gave the original series the classic status it enjoys to this day.

It gave birth to modern day fandom as we know it with Trek conventions springing up in the early 70’s. It inspired technology, gave us such memorable catch phrases (Live Long and Prosper, He’s Dead Jim etc) and is consistently referenced in popular culture the world over. This is the daddy of them all. Welcome to the final frontier.

Where No Man has Gone Before (S1-E2)– The 2nd pilot and the first with William Shatner as James T Kirk. The captain role had originally been portrayed by Jeffery Hunter who left after the first pilot failed to impress network executives. Only Leonard Nimoy stayed on as science officer Spock. This was the episode that convinced NBC execs to pick up the show after seeing the potential for more action based plots.

Balance of Terror  (S1-E14)– First episode to feature the infamous Romulans. This is a tense episode, reminiscent of Sub hunter films of WW2. Two ships locked in a cat and mouse game of deception and cunning.

Space Seed – Kirk and the gang awake a sleeping group of super humans only to find they have ambitions to take over the ship and possibly the rest of the galaxy. Would this be the last time we hear from them? Notable for its bravado acting from Ricardo Montalban.

The Trouble With Tribbles (S2 – E15)– The only comedy episode of Trek and a huge fan favourite. Here the Enterprise is overrun by little furry balls of fluff that multiply in the thousands. We will revisit Station K7 in the future as you will see later in this list.

Mirror, Mirror  (S2 E4)– A transporter accident sends Kirk and co into a Mirror universe where good is bad and the benevolent Federation is replaced by the evil Terran Empire. Remember if Spock has a beard it means he’s evil.

The City of the Edge of Forever – (S1-E28) Considered to be one of the most emotional original episodes. Look out for a young Joan Collins who of course plays one of Kirk’s many love interests.

Star Trek: The Animated Series 1974

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Produced by Gene Roddenberry with the original crop of writers and cast members, this series is not considered to be canon however this author believes that it is true Trek, the season 4 that never was, the fifth year of the five year mission. In other words “if it walks like a duck…” Whilst only 20 mins in length each episode allowed the writers and animators more freedom to come up with more far out and exciting environments and aliens to explore and meet. This is Saturday morning Star Trek.

Yesteryear (E2)– The crew meet the guardian of forever yet again and travel back to see a younger Spock.

The Time Trap (E12)– The Enterprise encounter a Bermuda triangle of sorts in space and meet people who may not be willing to leave their gilded cages!

More Trouble More Tribbles (E5)– I like the Tribble episodes! They’re awesome.

Star Trek: The Next Generation 1987 – 1994

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Set 100 years further from the original series we follow the adventures of the Enterprise D and her crew.

Captained by none other than Jean Luc Picard played by the Shakespearean Patrick Stewart and considered to be the finest of the franchise spin off’s. TNG was theoretically in the works when Paramount green lit a new Star Trek series known as Phase II back in the mid 70’s. However a move towards the motion pictures stalled Treks return to the small screen until 1987.

Groundbreaking in it’s use of special FX, set design and alien creature makeup, TNG does suffer from a rather stilted first season. However, once Riker grows his beard in Season 2 things get a lot better with the show finding its legs and building upon the already rich universe established by its predecessor. Here’s some of the best.

Yesterdays Enterprise (S3 E15)– The Enterprise D encounters a ghost from its past which has dire consequences for the future of everyone.

The Best of Both World Part 1-2 (S3 E26)– The classic Borg episode which provided one of the most intense end of series cliff hangers in TV history.

The Inner Light (S5 E25)– Can’t praise this enough. When they say they don’t make TV like this they are right. Amazing high concept for a 40 min show.

Darmok (S5-E2_- Classic TNG episode has Picard down on the surface with an alien that talks in metaphors. Interesting take on alien linqustics. All together now “Darmok and Jalad at Tanagra”!!!

All Good Things (S7-E25)– The Next Generations swansong but one of the best TV finales ever written.

Star Trek: Deep Space Nine 1993 – 1999

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Set on an occupied Cardassian space station in a disputed territory, DS9 features Ben Sisko as the first African American protagonist and is the most political and layered series of them all. It has a huge war and shifting loyalties throughout and is this authors favourite of all the series due to the darker plot arcs and the huge ensemble cast. There’s a lot of great stories in this but here’s some of the essentials.

Emissary (S1 E1)– The first episode sets the tone and the story for the next seven seasons. Not the best episode ever but lays out the foundations for some of the more complex plotlines that develop throughout.

Trials and Tribbleations  (S5-E6)– The episode that got me into Star Trek! Produced as part of Trek’s 30th anniversary in 1996 the cast of DS9 go back in time to meet some familiar heroes. This episode appears in top ten lists for best trek episode EVER!!!

Our Man Bashir (S4 -E10)– You’ve heard of Holodecks? This is a brilliant episode that sends up the 60’s James Bond films. Sci fi meets SPY-fi!

Far Beyond the Stars (S6 E13)– Imagine Trek was all in the head of a writer back in the 50’s. This episode pushed boundaries of the show so far off the edge. A sci fi classic in it’s own right.

In the Pale Moon Light (S6 E19)– Some say this is the most morally dubious episodes of the entire Trek series but all’s fair in love and war don’t they say.

Star Trek: Voyager – 1995 -2001

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Trek by the mid 90’s was on a roll and had overlapping shows being produced at the same time. This time the premise is back on a Federation star ship captained by the stoic Katheryn Janeway, stranded 70,000 light years away in the Delta Quadrant with a band of rebels trying to get home. Considered by many to be a weaker series there are none the less great gems to pluck out from the show. And like the two previous Trek series it really gets it’s space fearing legs three seasons in.

Caretaker (S1-E1)– The first one is a good premier. Introduces the characters and sets out the dilemma that the cast has to face with their perilous journey back home.

Scorpion Part 1/2 (S3 E26)– The Crew face the Borg in their neck of the woods. Outnumbered and outgunned by a billion to one Janeway finds out that an alliance is needed to stave off an even bigger threat that the Borg themselves and save an assimilated human in the process.

Year of Hell (S4 E8)– Who said getting back to earth was easy?! This episode has Voyager pitted against a ruthless alien race that will stop at nothing to change the course of history for its own gains.

Message in a bottle (S4 E14)– Voyager stumbles across an ancient communications network. With only one member of the crew being able to travel through to get a message back to earth they have to take a chance or Starfleet may never know what has happened to them.

Blink of an eye– (S6 E12) Brilliant high concept Sci-Fi. The crew encounter a planet that exists on a different time plain to them where minutes on the ship are decades on the surface.

Star Trek: Enterprise – 2001-2005

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Set 100 years before the adventures of Kirk and the Federation this is a prequel to Trek, showing the humble origins of mans first steps into the galaxy beyond. Only lasting 4 seasons many fans felt this was Trek trying to overreach itself. It’s not perfect but has some great moments.

Like DS9, it had huge season spanning plot arcs that made the show hard to follow if you weren’t an ardent follower. Avoid the season finale at all costs.

Broken Bow (S1 E1)– First one of the season. Good intro for the characters and the overall show.

First Flight  (S2 E24)– shows how Warp drive was being developed into the Starships we see in the later episodes.

Bound (S4 E17)– Green Slave Girls. Nuff said!

Affliction/Divergence (S4 E15) – This episode explains one of Trek’s great continuity issues with the Klingons.

In a Mirror Darkly – (S4 E18) We return to the Mirror Universe in this one off stand-alone special and see the bad side of everyone as they connive and deceive their way to power

Star Trek: Discovery 2017 –  …

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At the time of writing this piece all we know that Bryan Fuller is producing a new Trek series that will take place in the prime universe, take place some years before the Original Series and feature a main character called Number One. As if you did’t have enough Trek to watch there’s gonna be more, this time streaming right to your home via Netflix in the UK and CBS online in the US. Frankly I can’t wait and Geek Pride  will be there giving you all the coverage there is.

In Part 2 we’ll be looking at the Beginners Guide to the Star Trek movies. But for now that’s plenty of Trek to get through. Enjoy and remember to Live Long and Prosper!

Unbox, Release Interview with Prospect Games

The Guys at Prospect Games invited us down to their office in Manchester to look at their newly released game Unbox.

Matt Talks to them about the game, indie Gaming in general and how would be devs can follow in their footsteps.

You can check out Unbox the game here :

http://www.unboxgame.com/

and out on Steam!