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Time Tunnel – A look forward to 2012 ( Part 1 : Movies)

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By Ben Fee 10/01/2012

No doubt about it, 2011 was a banner year for geeks. In the world of games we had the release of Batman: Arkham City and the almighty Skyrim. At the cinema we were witness to Harry Potter’s final hurrah and the first wave of Marvel Film’s attempt to dominate Hollywood. And what a wave it was – Thor, Captain America, X-Men: First Class and not a stinker among them. Then, to top it all, we saw the birth of our very own Geek Pride site, striding across the internet like a sweaty sarcastic colossus.

But what does 2012 hold in store for the pale, light-shunning hordes of geekdom? Ladies and gentlemen, hold on to your pokeballs…

 

All your cinemas belong to us

It’s been on the cards for a while now but 2012 is the year that us geeks officially rule the movie-going roost. In May, Joss Whedon (who, I must admit, can do no wrong in my eyes) brings us his make-or-break gamble, The Avengers. This is by far the most important film for geekdom in many years. Plot and suchlike aside, this is Marvel’s coup de grace, their attempt to present a coherent cohesive universe in which all of their properties interact and affect the lives of the others. In the same way Captain America made Iron Man 2 less rubbish, The Avengers will, if successful, turn all the recent Marvel films into one incredible action-adventure experience. There’s a lot to worry about though. This is Whedon’s first major blockbuster as writer/director and he’s chosen a film in which every character needs their own plot, characterisation, development, all in a two and a half hour package. “Too many characters” has been the death knell for many a genre film but, if anyone can handle it, it’s going to be the guy who gave us Buffy, Angel and Firefly.

If he pulls it off, get ready for a landslide of geekgasmic proportions. DC are just waiting to see if The Avengers sinks or swims before having another stab at bring their own supergroup The Justice League to the big screen and, my personal favourite reason for it succeeding, hopefully we’ll see a lot more of this Joss Whedon fellow if he manages to pull off the biggest superhero event since Peter Parker tried to pet a radioactive spider.

Away from the gravity well created by The Avengers’ very presence in next year’s release schedule, Marvel Films are also going to have a go at revitalising everyone’s favourite wall-crawler in the Andrew Garfield-starring Amazing Spiderman. After the franchise-slaughtering Spiderman 3, we needed more web-slinging action like we needed more explosions in a Michael Bay movie, but Marvel Studios are betting that a more serious tone and a less annoying Peter Parker are going to win where Tobey Maguire mincing down the street to Staying Alive failed so very miserably.

DC’s Dark Knight Rising will also be clamoring for our box office attention, promising a climactic end to Christopher Nolan’s Batman trilogy, made even more intriguing by the presence of the villain Bane, played by Tom Hardy, a character who, in the comics, was responsible for “breaking” Batman and who better than him to be the one to put the Dark Knight in the ground.

If superheroes aren’t your thing (you freak), Peter Jackson’s The Hobbit and Ridley Scott’s Prometheus are going to occupy the extremes of the geek spectrum; one a heart-warming fantasy, the other a bleak sci-fi horror, but both welcome returns to the properties that made these creators household names to all self-respecting geeks. Add to those the more obscure but equally exciting Abraham Lincoln: Vampire Hunter and World War Z and that yearly cinema pass is starting to look pretty darn tempting.

 

More on 2012 Films can be found in this guardian Article http://www.guardian.co.uk/film/gallery/2011/dec/30/50-biggest-films-2012-pictures#/?picture=383507097&index=3

 

Rumours of Next Gen Consoles to be revealed at E3 2012

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It seems that there are rumours going around that the new Xbox and PS are going to be showcased at E3 2012.. if this is true Geek Pride are very excited and will strive to bring you more information when we have it!

Source: http://www.mcvuk.com/news/read/next-xbox-and-ps4-set-for-biggest-ever-e3/089421

SAINTS ROW: The Third (8GPPs)

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by Gareth Brown 04/01/12


Straight to the Point: Crazy, over the top and often hilarious, Saints Row: The Third puts the series into the open world big league. 8GPP (Geek Pride Points)

(This review includes tiny, minor spoilers, but given that this game is INSANE, we needed to give you some context.) From humble beginnings as an uninspired GTA rip off, the Saints Row series has finally found its voice, in one of 2011’s most unapologetically “fun” games. Following the events of the second game, the Stilwater Saints are riding high, with their own multimedia conglomerate that includes TV shows, movies and energy drinks. However, things don’t go smoothly for long, and they find themselves transported to the city of Steelport where they must once again rise to the top of the criminal underworld…

 

Things we like

    • Polish – Open world games are renowned for their bugginess. For the most part, SR:TT is as polished as they come, and bar a few AI path-finding issues, we didn’t see any levitating grannies, backwards dragons or horse people. The game also looks great, with a cartoony, neon style and some great visual and audio effects.
    • Your character, your way – Be it a seven foot tall kabuki transvestite, a bright green gorilla costume or Walt from Breaking Bad, you can create an infinite number of freaks, character tributes or lookalikes. Plastic surgeries dotted around the city mean that no choice is permanent, and with seven voice tracks to choose from (including the unintelligible “zombie”), there’s nothing you can’t tweak. You can even download other people’s creations if you’re feeling lazy!
    • Killing prostitutes – This is always the best part of an open world crime game, and SRTT is no slouch. We even turned our gang into a harem of hookers so that we could chainsaw them in the safety of our crib.
    • Weapons – You start the game with access to an airborne bomber drone, and things only get crazier. In the last third, we had access to infinite incendiary SMGs, a remote control that works on real cars and a purple dildo bat called “the penetrator”.
    • Vehicular manslaughter – SRTT’s commitment to the ludicrous extends to the selection of vehicles, which is both overpowered and hilarious. Without spoiling some of the highlights, there are tributes to several geek-favourite movies, and you’ll even be able to soup up a SMART car to become a Mad Max style death machine. With some big, bling rims, naturally.
    • Bringing the lulz – SR:TT is some funny shit. With a pro-wrestling based melee system and about 20 different ways to crack someone in the balls, the temptation to harass civilians is ever-present. But the humour isn’t confined to the gameplay, and SRTT features one of the sharpest, most knowing scripts and the best voice acting you’ll see this side of Portal 2.
    • Another level – The majority of SRTT’s missions are standard “open world, go here, shoot countless dudes, escape” fare. But there are several missions that stand out as some of the best gaming has to offer this year; from a zombie outbreak to a trip into cyberspace that takes you into another genre altogether.
    • Any chance of an upgrade? – SRTT has a light RPG style character upgrade system that basically allows you to unlock a range of OTT powers. We are now invulnerable to bullets, explosions, fire, falls and car crashes. We never have to reload, can sprint forever and have infinite rockets. It’s an officially-sanctioned God mode and we love it.

 


Niggles

    • Combat fatigue – The core gameplay of SRTT doesn’t stray far from the template established by GTA over 10 years ago. You drive places, shoot people, drive back, and masturbate in guilt and shame. Wait, what?
    • Pimping ain’t easy – We have to admit being a little tired of the pimps and hos vibe that’s infected this series since it started. Given how far removed from any semblance of reality Saints Row has become, we hope it ditches the remnants of this aesthetic for the already announced Saints Row 4.
    • Multiplayer by numbers – While the two player co-op is fun, it pales when compared to the suite of options offered by something like GTA. The cringingly tilted “Whored Mode” isn’t even worth trying, and feels like it’s only included thanks to the name.

 

Wish List

It’s rare for us to 100% an open world game, but SRTT compelled us to keep playing. After 24 hours in Steelport, we’d done every activity the map had to offer, and completely upgraded our character (a zombie-voiced Clarke Gable lookalike, since you ask). Once this is done, there is nothing to do except shoot cops and dick around. DLC please! There’s also some room for improvement in the gunplay, which while serviceable is far from perfect.

 Conclusion

SRTT is a reminder that the concept of “fun” is still important. In a year dominated by military shooters and po-faced RPGs, its rabid quest to show you crazier sights and inspire you to even greater acts of mayhem put a big old smile on our faces and a purple veined penetrator in our pants.

 

 

 

 

 

 

UltraMarines (the Movie) – 7GPPs

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One of the Illuminati behind Geek Pride was round today, so I thought I’d best do some more words, prove I’m not sitting on my laurels and all that.

Ultramarines; The fisher price, my first marine chapter of the 40k universe. The good, the proud, the straight laced stalwarts for the defence of the Imperium. But fuck me are they boring. Even the Blood Angels are cooler than these, and it’s a nightmare to get that blue armour shaded and highlighted properly even when you’re using Ultramarine Blue. The Workshop have forced these guys on the public for years, Space Crusade even had a spin-off simply called Ultramarines in the early 90s! I suppose they’re the most easily palatable of the chapters, no messed up immortal Primarch’s, no dark imagery or colour schemes…

So what better chapter to make into a game AND a movie? Yeah right.

Still, you’ll have read the reviews on the same already, I enjoyed it, despite having to play as Titus, and the obvious rip-off of their own chaos primarch, Horus of the Traitor Legions, lightning claws and all.

The movie however, you may not have seen.

Plot-wise, its Aliens, distress beacon, lost contact with a colony; few marines go in to see what’s cooking; Find a massacre (of an annoyingly cooler chapter of marines) and all hell breaks loose, predictably. There’s enough geekery involved to confuse the layman, geneseeds, Astropaths and the like, but not a whole lot of plot. Not even Sean Pertwee of Event Horizon can lift it; which is an utter shame.

These ideas have been kicking about since I was a kid, planned movies on such a rich, immersive universe; and what a universe it is. Sadly because of the lack of funding, they never come to much. Spacemarine is quite clearly a work of love, the detail that’s gone into it is immense but due to the limited budget the niche market, the final product, and much as it pains me to say this, does, at some points, feel like a 90 minute cut scene from the game. If there were no limits on the budget, or at least a bigger one it’s clear the developers would have put much more into the movie, more depth, more of the nightmares that are Chaos and it would have been all the grander for it. As it is they were limited and you could tell.

The above said there are some really nice touches, the space shots are for the most part pretty special, the marines vessel is perfect in its gothic majesty, the Thunderhawk Gunship is spot on and even the Ultramarines themselves all have that pious outlook one would expect from the chapter itself.
To summarise, if you’re a fan of the 40k universe, give this a whirl, you won’t fall in love, but it’s cool to watch non the less. If you’re not, then I’d steer clear of it as firstly you wont get the nuances and secondly it will bore the tits off you.

by wavesofstatic 04/12/2011

WHAT REALLY GRINDS MY GEARYS: WHY I DRIVE EVERYWHERE!

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It has been many a year since I ventured into the world of the public transport commuter; so long indeed that I actually forgot why I now drive EVERYWHERE!

Today is one of my works Christmas dos and naively I thought that it might be an idea to have a bit of a Christmas ‘tipple,’ tis the season and all that merriment. Sadly, being a responsible gentlemen and a pillar of the community I thought it best I leave my Hog… VW Passat estate, that my mum gave me.. cough, at my palatial manor and get a local cab to the train station with my beloved.

We exited the taxi and stood at the train station, in the crisp winter morning with all the rest of our middle class working chums and waited for our transportation into town.

Current time:     0759
Train Due:         0801
Train arrived:     0802

“Happy days” I thought, “no wait” Up until this point I had dreaded the idea of standing at a station for hours, so getting there and one turning up within a few minutes was a welcome change from my past experiences; unluckily for me and my other half, this was the only “plus” point about our journey into town. Faces of joy over the efficiency of the British Railway system soon evaporated into ones of pure horror when, what I can only describe as a 50 year old ‘converted’ cattle cart, came lumbering into the station filled to the brim with mooing commuters…. I do not exaggerate, this thing made trains we have back home in N.Ireland look positively futuristic and made me long for the wide open spaces of the people carts you see in old war movies, shipping off prisoners from the front… Take me to stalag luft iv!

Thinking about it, I don’t know why I was so surprised? What was I expecting really? A brand new, Virgin bullet train; with seats for all and a smiling hostess handing out complimentary newspapers, nuts and hot, lemon fresh towels? This is what our trains look like and this is what I remember from the dark days before I had my own transport; I digress.

We entered (or were carried along by the stampede, I couldn’t be sure) the train at one of its ancient, I can only assume operated by steam, doors and looked up and down the isles for a seat. Again why was I surprised? On the 8am train to Piccadilly Manchester; finding the lost treasures of Atlantis, whilst simultaneously inventing teleportation; only using your I-phone and the lint you have in your pocket would have been easier than getting a seat. In fac

t I believe some commuters, who had been standing for some time were on the verge of a break through by the looks on their faces; either that or they had gone quite mad.

We made an attempt to move to the isles, to make space for people behind us but were blocked by some timid creatures who obviously thought moving down the train was paramount to entering the den of a rabid train beast! I honestly got a look of “I cant go down there, they all have seats” the sort of look you see a lower level ape giving the alpha male when he’s trying to sneak into his territory ( or his mate ;o) ). after finally managed to cox these people down the train a bit, I settled in for my stand to Manchester (doing a bit of people watching to make the time pass quicker). All the while: the rest of the commuters, who got on after, huddled round the door; I can only assume for protection and warmth? It was during this stand that I made some observations.

Don’t worry I’m getting to my point now……

THE ADVENTURES OF TIN TIN: THE SECRET OF THE UNICORN (I MAX 3D) – 7 GPPs

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THE ADVENTURES OF TIN TIN: THE SECRET OF THE UNICORN (I MAX 3D) – 7 GPPs

Andy Cole
Twitter: @steelyhands
02/11/11

 

These days franchise re boots could be viewed as a genre of their own and it is obvious to me why film makers love them: They take away the need to spend time creating their own characters, their own folklore; their own original storylines and all they need to do is pay someone to write up a screenplay based on something, someone else has already put effort into creating!

For obvious reasons these types of films tend to suffer from a certain level of myopia that can only come from a paint by numbers approach to writing and directing. Films like: transformers , Spiderman and the recent star trek movie have had similar problems; all of which seem to have extremely predictable story arks / plots and most seem to rely all too heavily on the nostalgia felt by an already immense fan base to fall back on ; With this in mind I hade absolutely no expectations of Tintin.


Recently there has been a spate of 3d gimmickry saturating new releases /re releases and I can only come to the conclusion that this is a bid by the cinema business to try and regain power (and its punters) from illegal download and sharing sites; an epidemic problem that is putting a lot of strain on the movie industry as whole

I myself am not a fan of 3d effects in cinema and feel that its use is a sure sign of a badly scripted, terribly plotted, mess of a movie that has hedged all its bets on tricking gullible morons like us into attend screenings by slapping a number and a letter after the title of their ‘’movie.’’ Therefore, Two hours of things seemingly coming right for me is not my idea of entertainment. In fact I could not think of anything more, nauseous, eye straining and annoying. However, for the greater good and just out of curiosity I decided to watch Tintin in the IMAX- 3D

 

The film itself is extremely fast paced , setting up the entire plot, direction and introducing most of the main characters within the first five minutes of this 107 minute feature. Obviously 107 minutes is not a huge number in the grand scheme of things; especially in the world of Tin Tin, with its wealth of characters and back story so certain shortcuts had to be taken in regards to the setup and execution of the plot; Steven Moffat, Edgar Wright and Joe Cornish did an extremely good job of doing this and brought this Hergé classic into the 21st century without loosing the charm and sense of adventure that came with the comic books and cartoons.

The story itself is helped along immensely by some fantastic performances, most notably from Andy Circus as Captain Haddock, who at times seems to be the only character with any expressions on his face! 

The use of C.G.I is fantastically ultra realistic; whilst keeping a cartoonish feel to the images on screen. This seems to have led to an attack of the ‘’uncanny valley’’ effect where computer generated images look realistic enough to become creepy. Circuses obvious track record when It comes to motion capture filming seems to have served him well; Where as other characters can look dead on screen, Haddock always seems to push past the uncanny valley effect and always looking warm and animated .

The biggest surprise to me of the entire film was the use of 3D (I know I was shocked too); it has to be the single best use of the effect in a movie so far; shying away from the obvious irritating clichéd use and using it in order to give the film a feel and depth that is simply unprecedented. The Imax in combination with the use of 3D seems to add so much to the movie going experience; attempting to draw you even further in to the film rather than punctuate points when things get close to the screen which always wakes me out of my state of suspended disbelief .


In short Tintin has killed a lot of my preconceptions: a film made for 3D cinemas, a re boot of a franchise even just being a film that was made in the past five years , all of which would point at it being an absolute waste of time and effort, in my opinion; but I have to admit, seeing the movie and seeing how much time the director, screenwriters and producers have put into Tintin has definitely left me infatuated with 3D cinema, or at least the possibilities that lie ahead now it has been used for a more grown up and interesting effect; it may well have re ignited my love for cinema as a whole!

 

Geek pride points : 7/10

 

 

BATMAN: ARKHAM CITY (10GPPs)

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by Ben Fee 11/11/11

Straight to the point:

The sequel to the greatest ever superhero game was never going to disappoint, but this is bigger, badder and better than we could have hoped. Make sure the batmobile has a full tank because this is going to one hell of a ride…

The Story:

My first exposure to the Batman was, like many people of my generation, through the repeats of the 1960’s television show starring the finest actors to ever portray they dynamic duo, Adam West and Burt Ward. I was hooked by their Technicolor adventures, stunned by their crime-solving deductions, horrified as every other episode ended in another convoluted death-trap in which the caped crusader and boy wonder would surely perish. Years later, looking back, the show seems comedic and camp, but at the time, as a child, it was high drama, mystery, camaraderie, thriller, a gateway into garden of geek which I would never get tired of revisiting.

As I grew so, naturally, did my tastes. The bright colours of West and Ward’s world matured into the pastel shades of Frank Miller’s Batman: Year One graphic novel, the gritty, true realisation of the Dark Knight’s early years which was so successfully transmuted into Christopher Nolan’s big-screen franchise-baiting reimagining. Later on I discovered Jeph Loebs’s beleaguered social sentinel in his Long Halloween, another Frank Miller offering in the shape of The Dark Knight Return’s violent retiree and, most recently, the mind-straining machinations of Grant Morrison’s game-changing epic. Batman and his ever-changing retinue of allies, sidekicks, enemies and faithful butlers have been portrayed in hundreds of different ways over the years, so how is a video game producer supposed to choose which incarnation of the World’s Greatest Detective they bring to gaming? To Arkham City developers Rocksteady, the answer was seemingly simple: take the best bits from all of them.

 

I may have misled you a little bit, so let me make something clear. Batman: Arkham City is not a game. Tetris is a game. Scrabble is a game. Arkham City is a goddamn Batman simulator. For every child who shouted “POW!” while punching a sibling in the arm, for everyone who hurt their throat trying to recreate Christian Bale’s gravely growl, this is it, this is the closest you’re ever going to get to donning the cowl and taking the streets of Gotham.

The premise is perfectly sufficient; a large section of Gotham City has been cordoned off to house the ever-growing population of inmates from Arkham Asylum, the island sanatorium which provided the backdrop for the first game in this series (although don’t worry if you haven’t played that, like most games these days sequels don’t require any knowledge of previous iterations to be entirely enjoyable). Bruce Wayne, international playboy and Batman’s civilian alter ego, is trapped in Arkham City by its mysterious new warden, Hugo Strange. Solving the mystery behind Wayne’s incarceration and Strange’s mysterious “Protocol 10” pits you against hundreds of crazed patients, psychopathic minions, innocent political prisoners and, of course, a veritable “Who’s Who” of the Dark Knight’s rogues gallery, each imaginatively drawn so as to be both darkly comic and violently real – the Joker in particular is masterfully unnerving but also, as is fitting for the Clown Prince of Crime, highly entertaining.

Things We Like:

  • Graphically the game shines. The City is a character in itself; sprawling, dark and seedy filled with secrets and surprises. A breath-taking skyline, a scum-filled gutter, everything is rendered in stunning detail and smooth transitions – a gut-wrenching fast jab to the ribs of a costumed low-life becomes a slow-motion jackbooted jaw-breaker so beautifully it turns combat into a brutal ballet.
  • The gameplay is of the classic “minutes to learn, a lifetime to master” school of thought; you’ll be zipping between buildings and knocking out crazy people’s teeth in moments, but days later you’ll still be cursing yourself as you nose-dive into Gotham harbour for the hundredth time trying to complete one of the Waynetech Artificial Reality training programs
  • It feels in places like the developers worried the game would become too repetitive so they have gone beyond expectations in providing so dense a game world, so varied an experience that boredom doesn’t even begin to enter your head. Mini-games and different ways of viewing the world are embedded seamlessly into the storytelling and, to shake things up even further, you can even play as Catwoman or the Boy Wonder himself, Robin. Each of these extra characters plays in a completely different way to the extent of making the game an entirely different experience depending on which of the heroes you choose.

 

Niggles:

  • The only “niggles” I have relate to the technology developers have at their disposal. It would be great if the game world encompassed the entire of Gotham City, maybe with a few areas outside America – there are a few moments in the story when it feels like quite a large amount of creative licence has been applied to ensure a semi-plausible reason for some of the more exotic super-villains to be in Arkham City.

  • And why doesn’t Batman dance anymore? Remember the Batusi?

Wish List:

  • More variety! I know this is like asking for more soup while drowning in a vat of Baxter’s Cream of Chicken, but I like it, sue me. I want to play as all the characters in the Batman’s entourage. Where’s Nightwing, Spoiler, Damien Wayne, Azrael (Azrael! Just had a bit of geekgasm imagining playing as him), Huntress, Bat-mite etc…
  • Crossovers! I know licencing prevents it but can’t then even reference Superman, The Justice League or Aquaman? Well, maybe not Aquaman…

Conclusion

There is nothing wrong with this game except the fact that it will suck all that precious free time from you, at least until The Elder Scrolls: Skyrim turns up. But if you don’t mind, until then I’m heading back to the rooftops of Arkham City for a little monologing. Where was I? Ah yes, “criminals, by nature, are a superstitious and cowardly lot…”

GEARS OF WAR 3 (10GPPs)

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Gareth Brown
03/10/2011

 

Straight to the Point:

Visceral, polished, and packed to the gills with features, this is the best shooter on the xbox.10 GPPs (Geek Pride Points)

The final part of the Gears trilogy, Epic’s shooter is one of the 360’s biggest hitters. Charting the story of the Coalition of Organised Government’s (COG – see what they did there?), battle to save the planet of Sera from the rampaging, subterranean Locust, and now a new foe, the Lambent, Gears has made a name for itself with stunning production values, an excellent multiplayer offering and a giant helping of blood and gore.

 

 

Things we like

  • Soooooo pretty! – Gears 3 looks absolutely gorgeous. It’s also drenched in colour – a welcome change for a series that’s often criticised for being brown and grey. Epic must be wizards or something to crank this game out of six year old hardware
     
  • Story – Ok, so it’s not going to win a booker prize, but there are plenty of twists and turns, and most of the trilogy’s questions will be answered by the end
  • Pacing – There is simply no good point to stop playing. It’s epic battle after epic battle with some great story and exploration parts to fill the downtime.
  • Enemies – The Locust are one of gaming’s best villains; brutal, smart and armed to the teeth. They’re now joined by the explosive Lambent, making for some exciting and ultra-violent three-way battles.
  • Weapons – From the classic chainsaw lancer to the new burrowing digger grenade, there’s a way to visit bodily harm on your foes for every occasion.
  • Multiplayer – As well as the brutally competitive versus offering, Gears 3 has a host of co-op options, including four player campaign co-op, Horde (which now has a neat tower defense element), and Beast, where you control the Locust as they attempt to massacre human survivors. You’ll be playing this for months
  • Dedicated servers – It’s also the fairest multiplayer out there – none of that CoD running behind cover only to die then see yourself standing like a twat and getting shot up on the killcam nonsense.
  • Bots – Gears’ versus is ruthless. It can be pretty daunting as a lot of players are HARDCORE. That’s why it’s great that you can play with bots to learn the maps and get the lay of the land. More games should do this.

 

Niggles

  • Unlocks – There’s a lot of content to unlock in Gears 3, but you have to play a LOT to get to the good stuff. Not all of us are 15 year olds who can play six hours a day, Epic! We’re also pretty peeved that a big chunk of weapon skins are paid for only.
     
  • Online community – People dropping out in Horde after two hours is pretty annoying as they’re not replaced. Finding yourself on level 22 looking down the barrels of five boomers with only one other player left feels like wasted effort.
  • Difficulty – Gears 3 is stupidly easy on the default setting. Play on at least hardcore if you want to experience the game at its best.
  • Story – You know we said “most of the trilogy’s questions will be answered by the end”? Well one of the biggest ones isn’t and it’s really bothering us!

 

Wish List

Campaign DLC would be lovely, but we also want a few double XP weekends so we can unlock our executions and character skins without completely giving up on the real world!

Conclusion

With Gears 3 marking the start of 2011’s insane gaming season, it’s set the bar ludicrously high. The best end to the trilogy we coulWish List Campaign DLC would be lovely, but we also want a few double XP weekends so we can unlock our executions and character skins without completely giving up on the real world!

SPACE MARINE (7GPPs)

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Straight to the Point:

So close but yet so far!, 7 GPPs (Geek Pride Points)

Story

I’ll not insult the intelligence of any of my fellow geeks by telling you what it’s all about (most of you will know already) for those of you who don’t (for shame) just type Warhammer 40k into Google and you will have hours and hours and hours of reading! (ENJOY!)

Things I like

  • Story Line – is good and has a nice ending that leaves the proverbial appetite wetted to know more about theWH40K world (Gamesworkshop say..CHAAAACHIING!) and what happens to our chivalric hero Titus.
  • Nice Graphics and Epic backgrounds.
  • LOTS of bad guys – there is nothing more satisfying than wading into a horde of marauding orks with nothing but a chainsword and a smile.
  • No health Packs? – Strange I know but counter intuitively the only way to get health back is by “Executing” enemies and to do that you have to be up close and personal! This gives the game a nice dynamic and helps mix things up a bit, especially if you are getting pummelled by enemy fire.
  • Good Multiplayer – A nice Perk system a la COD and you get to paint/design/equip your own Marine / Chaos Marine which is satisfying in itself.

 

Niggles

  • Gameplay is pretty linear, with no real alternative options on where to go or how to complete the level (the jetpack level adds a bit but not much).
  • The endless waves of bad guys is initially great fun: stomping, slashing, decapitating, blood everywhere. But it gets a bit tedious as you go along and I think had there been a bigger variation in the moves / executions you could perform, then it would have been all the more enjoyable
  • No use of cover or being able to climb obstacles.. now I appreciate that you are a lumping 10 ft tall, armour clad, mega soldier and cover isn’t overly needed BUT there are a few times in the game where things get a bit hairy and it would have been nice to have the option (this would also work well in the MP); It’s in the table top game, why not the Computer game? I get the impression there might have been a fear that people would say “oh it’s just ripping of GOW” but everyone knows WH40k has been around for years and if anything GOW has borrowed heavily from WH, why not take it back?
  • Not nearly epic enough… you have 2 Marines in your squad (does a squad not usually consist of 5?) and when you do meet other Space Marines, they are few and far between which takes away from the epic feel. These games are all about big battles and swarms of enemies, we have the enemies why not the marines as well? 3 marines, and a handful of guardsmen doesn’t really fill up all the big, epic scenery we are presented with and leaves the game felling in parts, slightly empty?

Wish List

If they make a sequel, it would be nice to incorporate the above but also I would love to see a bit more customisation, maybe in the vein of an RPG. Maybe even extend this element to your squad? So being able to order them where togo, what cover to take, what to attack, where to defend, even equipping them with armour, weapons and perks.

Conclusion

All said and done, Space Marine is an enjoyable and fun game BUT it could have been sooooo much more. Let’s hope if they make a sequel that a bit more depth is given to the game play and the options we get as players.

Matt Geary
12/09/2011